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- From: scott@bme.ri.ccf.org (Michael Scott)
- Newsgroups: comp.sys.ibm.pc.hardware.video,comp.answers,news.answers
- Subject: comp.sys.ibm.pc.hardware.video FAQ, Part 4/4
- Followup-To: poster
- Date: 5 Dec 1997 01:31:18 GMT
- Organization: The University of Western Ontario, London, Ont. Canada
- Lines: 1178
- Approved: news-answers-request@MIT.EDU
- Expires: 19 Jan 1998 00:00:00 GMT
- Message-ID: <667lh6$fgf@falcon.ccs.uwo.ca>
- Reply-To: scott@bme.ri.ccf.org (Michael Scott)
- NNTP-Posting-Host: jones.heart.rri.uwo.ca
- Summary: This is a monthly posting containing a list of Frequently
- Asked Questions (and their answers) pertaining to video
- hardware for IBM PC clones. It should be read by anyone who
- wishes to post to the comp.sys.ibm.pc.hardware.video
- newsgroup.
- Originator: mjscott@jones.heart.rri.uwo.ca
- Xref: senator-bedfellow.mit.edu comp.sys.ibm.pc.hardware.video:216276 comp.answers:29173 news.answers:118171
-
- Archive-name: pc-hardware-faq/video/part4
- Posting-Frequency: monthly (second Monday)
- Last-modified: 1997/02/19
- Version: 1.0
- URL: http://www.heartlab.rri.uwo.ca/vidfaq/videofaq.html
-
- **********************************************************************
- COMP.SYS.IBM.PC.HARDWARE.VIDEO Frequently Asked Questions - Part 4/4
- **********************************************************************
-
- Q) What is the pinout for a standard VGA/PGA/EGA/CGA connector?
-
- Standard 15 pin D-Sub VGA connector pinout
- ___________________________________________________
- \ /
- \ 1 2 3 4 5 /
- \ /
- \ 6 7 8 9 10 /
- \ /
- \ 11 12 13 14 15 /
- \_____________________________________/
-
- Pin # Description
-
- 1 Red Video
- 2 Green Video
- 3 Blue Video
- 4 Sense 2 (Monitor ID bit 2)
- 5 Self Test (TTL Ground)
- 6 Red Ground
- 7 Green Ground
- 8 Blue Ground
- 9 Key - reserved, no pin
- 10 Logic Ground (Sync Ground)
- 11 Sense 0 (Monitor ID bit 0)
- 12 Sense 1 (Monitor ID bit 1)
- 13 Horizontal Sync
- 14 Vertical Sync
- 15 Sense 3 - often not used
-
- Compaq (and perhaps some other companies) use the "Sense" lines as a
- way of telling what kind of monitor is connected. Newer monitors with
- DDC (also called Plug-n-play) use some of these pins.
-
- [From: Ashok Cates (acates@clark.net)]
-
- The ID bit pins in the 15
- pin connector are shorted/left open to identify the type of monitor. I
- don't think they are very important anymore, as most cards have software
- to set resolutions, refresh rates etc. However, I think their functions
- are:
-
- ID bit 0 and ID bit 2 grounded:
- Dual frequency analog color interlaced (8514 or compatible) or variable
- frequency analog color interlaced.
-
- ID bit 0 grounded, ID bit 2 not connected:
- Fixed frequency analog color (8512, 8513, or compatible) or variable
- frequency analog color non-interlaced.
-
- ID bit 0 not connected, ID bit 2 grounded:
- Fixed frequency analog monochrome (8503 or compatible) or variable
- frequency analog monochrome.
-
- -ID bit 1 and ID bit 2 are usually connected together.
- -Monitor model numbers are for IBM monitors.
-
- Standard 9 pin D-Sub PGA/EGA/CGA connector pinout
- [From: Michael Scott (scott@bme.ri.ccf.org)]
-
- _______________________
- \ /
- \ 1 2 3 4 5 /
- \ /
- \ 6 7 8 9 /
- \_____________/
-
- IBM Adapters
-
- Pin Assignment CGA EGA PGA VGA
- TTL 16 colours TTL 16/64 col. Analogue Analogue
-
- 1 GND GND Red GND
- 2 GND Secondary Red Green GND
- 3 Red Primary Red Blue Red
- 4 Green Primary Green Composite Sync Green
- 5 Blue Primary Blue Mode Control Blue
- 6 Intensity Secondary Green Red GND GND
- /Intensity
- 7 not used Secondary Blue Green GND not used
- 8 H. Sync H. Sync Blue GND H. Sync
- /Comp. Sync
- 9 V. Sync V. Sync GND V. Sync
-
-
-
- Q) What are VGA/SVGA/UVGA/8514/a/XGA?
-
- The wonderful thing about PC's is that there are standards for so many
- different things. The problem is that every company has their own
- standards ;-). The lack of a widely accepted standard for >VGA pixel
- addressabilities is causing plenty of problems for manufacturers, system
- builders, programmers and end users. As a result, each vendor must
- provide specific drivers for each supported operating system for each
- of their cards. In the list above, VGA, 8514/a and XGA are standards
- established by IBM, and have been accepted to a greater (VGA), lesser
- (XGA) or even much less (8514/a) degree. The reason for this may be a
- backlash against IBM (due to royalty demands) or that video card vendors
- were not satisfied with the suggested standards.
-
- For a more detailed discussion of VGA, see 'What is VGA, and how does it
- work?'
-
- The 8514/a was the next graphics offering from IBM and provides three new
- video modes that are not available from the VGA controller. Computers
- with 8514/a hardware must also have a VGA controller, as the 8514/a does
- not support VGA video modes. The additional modes are:
-
- Type Pixel Max. # Colours Characters
- Addressability
- gfx 640x480 256 80x34
- gfx 1024x768 256 85x38 (interlaced)
- gfx 1024x768 256 146x51 (interlaced)
-
- The 8514/a also has some smarts, as it is capable of performing video
- memory transfers, drawing lines and extracting rectangular areas of
- the display image. These are so-called accelerated features.
-
- The XGA has superseded the 8514/a. It was the first IBM display adapter
- to use VRAM, and can be configured with 500k or 1 Meg. Like the 8514/a,
- the XGA has accelerated features which make it faster than standard VGA
- for some operations. The new modes XGA introduced are:
-
- Mode Type Pixel Max. # Colours Characters
- Addressability
- 14 text 1056x400 16 132x25
- - gfx 640x480 256/65535* -
- - gfx 1024x768 16/256* -
-
- *500k/1 Meg configurations
-
- SVGA & UVGA
-
- SVGA and UVGA are not established standards, and so their meanings vary
- depending on manufacturer. VESA VGA BIOS Extensions are the closest
- thing to an 'SVGA' standard. Most video cards currently available are
- called SVGA (Super VGA), which basically means that the card provides a
- superset of standard VGA calls and capabilities. This means that
- anything better than 640x400 and 16 colours is an SVGA mode. Some
- suggest that SVGA covers 800x600 modes, while UVGA (Ultimate VGA) refers
- to 1024x768. However, the absence of any real standard renders the term
- SVGA quite useless, and the term UVGA is not used frequently.
-
- The result of having no SVGA standard is that there are many (>10 !)
- different SVGA chipsets available, and none of them use a common
- programming interface. Many provide video acceleration capabilities,
- which free the system CPU to do other tasks, i.e. hardware cursor,
- BitBlt, etc. However, to use the SVGA video modes and advanced
- features, each chipset requires its own driver. This is why video
- drivers are required for Windows 3.1, Windows 95, OS/2 & XFree86. These
- drivers, combined with accelerated hardware, can provide enormous
- increases in video performance.
-
- If you are looking for a machine and would like SVGA capabilities,
- don't accept that a given video card or monitor is adequate just
- because it is advertised as supporting SVGA. Instead, decide what
- maximum pixel addressabilities and colour depths you want to use, and at
- what vertical refresh rates, and ensure that the models you are looking
- at provide those capabilities, and that software drivers are available
- for the operating systems and programs you will be using.
-
-
-
- Q) What is VESA SVGA?
-
- While some vendors of video hardware decided to provide support for 8514/a
- or XGA standards set by IBM, most defined their own 'SVGA' modes. As a
- result, no common programming interface was available which would allow
- generic SVGA code to be written. In order for programmers to be able to
- write code which would work on a wide range of 'SVGA' hardware, VESA
- (Video Electronics Standard Association) defined a standard interface
- for SVGA functions. It's more correct title is 'VESA VGA BIOS Extensions'
- and it incorporates functions which allow a program to determine what
- video modes (pixel addressabilities and number of colours) and other
- functions are available and how the video memory is accessed.
-
- Because many vendors already had proprietary extensions to the VGA
- standard implemented in their hardware, VESA VGA extensions use a software
- interrupt to access all of the programming routines. This means that a
- video card vendor can provide a VESA video driver (also called a TSR -
- Terminate and Stay Resident program) which can fill the role of inter-
- preter between VESA VGA compliant software and proprietary SVGA hardware.
- As a result, programmers can now write software that will work on a range
- of SVGA hardware, taking advantage of more colours and higher pixel
- addressabilities than are available with VGA. The video modes defined by
- VESA are:
-
- Mode # Pixel Colours
- Addressability
- 100h 640x400 256
- 101h 640x480 256
- 102h 800x600 16
- 103h 800x600 256
- 104h 1024x768 16
- 105h 1024x768 256
- 106h 1280x1024 16
- 107h 1280x1024 256
-
- Nuts & Bolts
-
- Specifically, the VESA VGA extension provides information and hardware
- setup to the application program. It has six functions:
- Function 0 - Return Super VGA Information
- Function 1 - Return Super VGA mode information
- Function 2 - Set Super VGA video mode
- Function 3 - Return current video mode
- Function 4 - Save/Restore Super VGA video state
- Function 5 - CPU Video Memory Window Control
-
- These functions are all accessed by placing 4Fh in the AH CPU register,
- the desired function in the AL register, then generating an interrupt
- 10h.
-
- While this VESA standard doesn't define how 'accelerated' functions
- like hardware mouse cursors, BITBLT or typical GUI windowing operations
- should be accessed, it does provide a common set of instructions for
- determining information about and programming of higher pixel
- addressabilities and colour depths for video cards that have a superset
- of standard VGA functions.
-
- For more information, contact VESA at:
-
- Video Electronics Standard Association
- 2150 North First Street
- San Jose, CA 95131-2029
- (408) 435-0333
- (408) 435-8225
- http://www.vesa.org/
-
-
-
- Q) What should I consider in buying a video capture card?
-
- There are several factors that will determine which video card is the
- best for your purposes. It will depend on the number and type of video
- inputs, AD (Analog to Digital) conversion and system noise, frame rate,
- video overlays and whether video capture is to be integrated with other
- software.
-
- Grayscale and colour video capture cards are available. Grayscale
- cards are usually 8 bit, but some are available for 12 bit conversion.
- This means that the video intensity is sampled temporally, measured as
- a voltage, then divided into 2^8 (2^12) or 256 (4096) discrete levels.
- 8-bit provides enough gray levels for most applications and approaches
- the noise threshold in most video systems. Noise can be reduced in
- this or any colour system by frame averaging.
-
- Colour capture cards are available in 16, 24, 32 and more bit models.
- They convert the individual red, green and blue video streams into
- digital values separately, each stream being treated similarly to
- grayscale digitization. 16-bit cards discretize RGB into 5, 5 and 6
- bits, and so can record 65535 different colours. 24-bit cards provide
- 8 bits for each pixel for a total of up to 16.7 million colours. 24-
- bit cards are also called Truecolour because most humans can distinguish
- 5-6 million colours. At 16.7 million, 24-bit colour can display more
- different colours than anyone can perceive. Cards that provide 32 bits
- or more of colour depth are usually Truecolour cards with overlay
- capabilities. The overlay planes (8 bits in the case of 32 bit) can
- be used to contain text or graphics overlays, or can store depth
- information (z-buffer). In addition, extra video memory can be used
- to double buffer the incoming digitized signal, up to doubling the
- frame capture rate.
-
- Video capture cards can often digitize different image sizes , though
- the most common is 640x480. 640x480 is the maximum image size that is
- meaningful for NTSC video signals. Keep in mind that while the horiz-
- ontal resolution of a television signal is quite high, the vertical
- resolution is limited to the number of scan lines displayed. A VCR
- provides ~250 lines, while S-video or laser disc provide over 300.
- Many video cameras provide more - closer to the 525 that the NTSC
- standard can handle. This means that the capture card has to integrate
- vertically (or subsample) to get 480 pixels vertically. This
- introduces a smoothing effect in the vertical direction and results
- in a less sharp picture. Capture cards are available which will
- digitize larger images, but they require special-purpose video
- equipment to be used to any advantage. Ensure that the resolutions you
- use maintain the screen aspect ratio.
-
- Various types of input signals can be digitized including NTSC, PAL,
- S-video and RGB. Some cards can handle all types, but most of the
- less expensive ones can only understand NTSC. Boards that can
- capture separate RGB signals can often be used to connect up to 3
- grayscale video inputs.
-
- Many video cards come with simple frame capture programs, but
- if you are planning to integrate video capture with other operations
- on the computer, like collecting data from an AD card, adding text
- data as an overlay or changing video-in channels on-the-fly, you
- will have to do some programming. In this case you will need good
- programming libraries in a language you are familiar with for the
- video card. Some companies include libraries with their cards, but
- most charge extra. Most often libraries, when available, are for
- C or BASIC, and sometimes Pascal.
-
-
-
- Q) What type of camera do I need for video capture?
-
- The type and quality of camera you require depends on the application.
- In general, most home hobbyists will opt for an inexpensive one-chip
- CCD colour camera, while high-end video applications require a three-
- chip colour CCD or tube camera. Most scientific work requires the
- high definition grayscale of a monochrome CCD or tube camera.
-
- CCD vs. Tubes
-
- Charge Coupled Device (CCD) cameras are a solid-state, inexpensive
- and durable alternative. The same technology as is incorporated
- into camcorders is used in stand-alone CCD video cameras. CCD's
- consist of an array of light-sensitive material, which produces
- an electrical signal when struck with a light photon. As light
- photons continually stream through the lens and strike the CCD,
- they produce different voltages in corresponding CCD elements. By
- sampling the voltage generated at each element, an analog raster
- representation of light intensity is collected. This produces a
- grayscale representation of the sampled light image, where the
- maximum voltage corresponds to white, and the minimum corresponds
- to black. CCD's suffer from black noise (noise generated from an
- element even when no light photons are striking it) and relatively
- low light sensitivity, though newer CCD's are improving. CCD's
- have the advantage of low cost and high durability.
-
- Tube cameras use older tube technology instead of solid-state
- silicon. They are very light sensitive, and so are useful for low-
- light applications. In general, most tube cameras are used when
- CCD technology in inadequate. They are more expensive than CCD's
- and are more easily damaged by excessive light exposure.
-
- Colour CCD
-
- Two varieties of colour CCD's are available; one and three chip
- implementations. A three chip CCD uses three discrete CCD arrays,
- each with a colour filter in front of it: red, green or blue.
- Each CCD is sampled in a raster fashion, the same as for the
- grayscale device, above, and the result is a colour analog signal.
- Because they require three discrete CCD's, the three chip models
- are more expensive than one chip models and provide better colour
- reproduction. The latter use one CCD, and no colour filters.
- They consider the energy of the incoming photons, which determines
- their colour, to produce a red, green and blue value for each CCD
- element in the array. While cheaper, colour reproduction of one
- chip CCD's is inferior to three chip.
-
- Digital Cameras
-
- Although expensive and used less frequently than analog video
- cameras, digital cameras have the advantage of not requiring
- dedicated frame capture hardware in the computer. They are based
- on the same CCD technology as is described above. An example of
- a digital camera is the IndyCam which come with SGI Indy
- workstations. Also, hand-held portable digital cameras are
- available which can download images to your computer.
-
-
-
- Q) I want to add an MPEG card to my system. How does it work?
-
- The Motion Pictures Experts Group (MPEG) has released a series of
- standards which describe a lossy digital video compression technique.
- In some cases, MPEG can reach compression rates of 100:1. It works
- by removing redundant information and details that most people would
- generally miss, and in later versions storing only the differences
- between successive frames.
-
- When an MPEG video clip is viewed on the screen, the video stream
- must be decoded on-the-fly. If done in software, this operation can
- be quite demanding of the system CPU. An alternative is to have a
- dedicated coprocessor do the MPEG decoding, then feed the resulting
- video stream to the video card. Because this type of coprocessor
- is dedicated to MPEG decoding, it can be optimized to perform the
- operation very fast, and can also be used to scale up the size of
- the resulting video with little or no degradation in performance.
- Even a relatively small 320x200 video displayed at 30 frames per
- second requires a bandwidth of 15.4 million bits. This would
- seriously decrease available bandwidth for other purposes like
- disk i/o if all of that data was dumped down the peripheral bus
- (ISA, VLB, PCI, etc). As a result, many video card manufacturers
- incorporated a feature connector on their VGA cards. This connector
- gives direct access to video display memory, allowing high frame
- rate video to be dumped to the monitor. One limitation of this
- adapter is that it can only provide 8-bit (256 unique) colour.
-
- If you're planning on using your PC as a VCR, you'll be disappointed
- with an MPEG card playing the cdrom version of your favourite film.
- The resolution will be inferior to that provided by your television.
- If you want to get smoother video playback and/or free-up your CPU
- for other tasks, then the addition of an MPEG decoder card may be
- worth the cost.
-
-
-
- Q) What is the feature connector on my video card for?
-
- A The feature connector comes in two variants; VGA and VESA.
- The basic idea is that video memory can be directly accessed by
- using the feature connector, bypassing the CPU and peripheral
- bus. This reduces CPU load and avoids bandwidth bottlenecks.
- In addition, this eliminates the need for a separate RAMDAC.
- Typically, the feature connector is used by video capture cards
- or MPEG decoder cards, as it provides high bandwidth which is
- ideal for playing video clips. The older VGA feature connector
- is limited by the VGA itself, and can only display up to 256
- colours at a pixel addressability up to 320x200. While this can
- provide reasonable images, they tend to look dithered, and the
- quality is less than that of NTSC television.
-
- A more recent standard is the VESA Media Channel (VMC) which
- allows you to attach an MPEG or TV tuner card to your video card
- thorugh a high-speed connector. The VMC actually implements a
- full bus system which allows up to 15 devices to share the
- frame buffer and RAMDAC on the video card. More information on
- the VMC is available at the VESA WWW site at www.vesa.org, though
- the standards themselves are only accessible to VESA members.
-
-
-
- Q) What is DCI?
- [From: Dylan Rhodes (Formerly of Hercules)]
-
- DCI stands for "Device Control Interface." It's an Intel/Microsoft
- standard, and exists primarily as a way for Windows 3.1 to exploit the
- video acceleration features of a graphics card, and/or to provide fast
- video when needed -- for example, the WinG games library uses DCI.
- A DCI driver exists at the same software layer as the GDI.
-
- Among DCI's capabilities are the ability to write directly to the
- frame buffer (helpful for high-speed games) and the ability to
- provide for on-board hardware acceleration of video scaling (i.e.
- stretching a video window to a larger size) and color space
- conversion (converting the YUV format color information in a video
- file to the RGB format that a typical graphics card RAMDAC expects).
- Note that support for DCI features doesn't need to be in hardware --
- a graphics card vendor could provide a DCI driver that allowed
- Windows 3.1 apps to speak DCI, but the graphics card could be
- performing the DCI functions with a software driver.
-
- Note: with Windows 95, DCI will be replaced by an expanded interface
- called DirectDraw.
-
-
-
- Q) How do I contact my video card/monitor vendor?
-
- A large list of vendors' phone numbers is distributed in the c.s.i.p.h.
- FAQ section 9.8. This FAQ is posted monthly to c.s.i.p.h.* groups, and
- is available via FTP from:
- rtfm.mit.edu in /pub/usenet/comp.sys.ibm.pc.hardware.systems
- and its mirrors.
-
- Many vendors are on-line. See the following section "Is there an Internet
- ftp/web site for my video card?" and/or these sites for listings:
-
- http://www.ronin.com:80/SBA/ : Guide to Computer Vendors by SBA Consulting.
- http://mtmis1.mis.semi.harris.com/comp_ph1.html#top : Computer Companies
- Phone List Pt 1 - HARRIS Mountaintop
- http://www.cviog.uga.edu/monitors/manufacturers.html : List of 60+
- monitor companies with phone numbers and WWW sites.
-
-
-
- Q) I need new drivers. Is there an Internet ftp/web site for my
- video card?
-
- It's pointless for me to try to maintain a list of on-line services, since
- they change so frequently, and others are already doing it! Please refer
- to:
-
- comp.sys.ibm.pc.hardware FAQ in sections 9.6 and 9.7. This FAQ is posted
- monthly to c.s.i.p.h.* groups, and is available via FTP from:
- rtfm.mit.edu in /pub/usenet/comp.sys.ibm.pc.hardware.systems
- and its mirrors.
- http://www.rust.net/~frankc/ : List of Windows95 drivers and updates
-
- Here's a list of ftp sites for video card vendors on the 'net for those
- too lazy to look up the other sources. For a larger list of video
- related WWW sites including vendors and information, refer to:
-
- http://www.heartlab.rri.uwo.ca/vidfaq/vendors.html
-
- Most major vendors' www sites are listed there.
-
- FTP Sites:
-
- Alliance Semiconductor Corp. ftp://www.alsc.com
- ATI Technologies Inc. ftp://ftp.atitech.ca
- Boca Research Inc. ftp://ftp.bocaresearch.com
- Cirrus Logic ftp://ftp.cirrus.com
- Diamond Multimedia Systems, Inc ftp://ftp.diamondmm.com
- ELSA ftp://www.elsa.com/
- Genoa Systems Corp. ftp://www.genoasys.com/
- Hercules ftp://ftp.hercules.com
- Matrox ftp://ftp.matrox.com
- Media Vision ftp://ftp.mediavis.com/
- MIRAGE Video Solutions ftp://ftp.mirage-mmc.com/
- miro Computer Products ftp://ftp.miro.com
- Number Nine Visual Technology ftp://ftp.nine.com
- Radius ftp://ftp.radius.com
- S3, Inc. ftp://ftp.s3.com
- Software Integrators ftp://ftp.avicom.net/pub/softint
- STB Systems, Inc. ftp://ftp.stb.com/
- UMAX ftp://www.umax.com/
- VideoLogic ftp://ftp.videologic.com/
-
- If you have any more sites to add, please email the FAQ maintainer.
-
- In addition, video drivers are archived at:
-
- ftp://ftp.cdrom.com
- windows: /.22/cica/drivers/video
- linux: /.6/linux
- OS/2: /.4/os2/drivers & maybe /.4/os2/warp
- ftp://ftp.microsoft.com/
- http://www.jumbo.com/
-
- Other video utilities are available at SimTel, Cica and Garbo mirrors.
-
-
-
- **********************************************************************
- References
- **********************************************************************
-
- Abrash, Michael. Demystifying 16-bit VGA, in Dr. Dobb's Journal,
- May 1990
-
- Abrash, Michael. Mode X: 256-color VGA magic, in Dr. Dobb's
- Journal, July 1991
-
- Ericsson, Bo. VESA VGA BIOS extensions, in Dr. Dobb's Journal,
- April 1990
-
- Howard, Christopher A. Super VGA programming, in Dr. Dobb's
- Journal, July 1990
-
- McNierney, Ed. New issues in PC graphics, Dr. Dobb's Journal,
- November 1986
-
- Myers, Ben. Saving and restoring VGA screens, in Dr. Dobb's
- Journal, July 1991
-
- Norton, P. Inside the IBM PC and PS/2, 4th Edition. Brady,
- New York, New York, c1991
-
- Peddie, Jon. High-resolution graphics display systems. Windcrest
- (McGraw-Hill), U.S.A., c1994
-
- Sanchez, J. Graphics design & animation on the IBM microcomputer,
- Prentice Hall, Englewood Cliffs, N.J., c1990
-
- Sutty, G. & Blair, S. Advanced programmer's guide to the EGA/VGA,
- Brady, New York, New York, c1988
-
-
-
- **********************************************************************
- Acknowledgments
- **********************************************************************
-
- Contributing Authors:
- Ron Bean (rbean@execpc.com)
- Sam Goldwasser (sam@stdavids.picker.com)
- Declan Hughes (hughes@cat.rpi.edu)
- Bill Nott (BNott@bangate.compaq.com)
- Dylan Rhodes (Formerly of Hercules)
- Michael Scott (scott@bme.ri.ccf.org)
- Roger Squires (rsquires@cyclops.eece.unm.edu)
- Ralph Valentino (ralf@alum.wpi.edu)
-
- Reviewers:
- Sam Goldwasser (sam@stdavids.picker.com)
- Andy Laberge (tic-toc@wolfe.net)
- Bill Nott (BNott@bangate.compaq.com)
- Dylan Rhodes (Formerly of Hercules)
- Ralph Valentino (ralf@alum.wpi.edu)
-
-
-
- **********************************************************************
- Appendix A - Glossary
- **********************************************************************
-
- **********************************************************************
- GLOSSARY OF TERMS FOR THE VIDEO FAQ
- **********************************************************************
-
- If you don't find the definition you are looking for in this glossary,
- try the resources below:
-
- The "Free On-line Dictionary of Computing" is available via the web at:
-
- http://wombat.doc.ic.ac.uk/
- This dictionary is compiled and maintained by Denis Howe (dbh@doc.ic.ac.uk).
-
- A large list of COMPUTER ACRONYMS is defined in the Babel document
- accessible via ftp or the web. It is updated 3 times per year, so
- you have to request the latest document. It's of the format
- babelYRP.html where
-
- YR is the year, i.e. 95
- P is the update period i.e. a, b or c:
- After May 1, 1995 request BABEL95B.
- After Sep 1, 1995 request BABEL95C.
- After Jan 1, 1996 request BABEL96A.
-
- http://www.access.digex.net/~ikind/babel95b.html
-
- ftp://ftp.temple.edu/pub/info/help-net filename as above babelYRP.txt
- i.e. babel95b.txt
- Babel is compiled and maintained by Irving Kind (ikind@mcimail.com).
-
- **********************************************************************
- Glossary
- **********************************************************************
-
- 8514/a IBM video graphics standard. Supports pixel addressabilities
- up to 1024x768 and 256 colours. It is _not_ a superset of VGA.
- addressability (pixel addressability)
- This refers to the number of pixels that a video controller
- can display. It is quoted as the (# horizontal pixels)
- by the (# vertical pixels). Common PC pixel addressabilities
- include:
- 320x200, 640x480, 800x600, 1024x768, 1280x1024 & 1600x1200
- aperture grille
- An array of vertical wires which act in a similar manner as a
- shadow mask. Their basic purpose is to permit the correct
- electron beam to strike its corresponding colour phosphor only.
- This results in crisp pixel definition, and superior colour
- brightness than is realized with more traditional designs.
- The aperture grille was first used by Sony in their Trinitron
- design.
- AT bus Advanced Technology (IBM) bus. The standard PC compatible
- peripheral bus to which add-in cards like video, i/o, internal
- modems, sound are added. Also called the ISA bus, it runs at
- a maximum of 8.33 MHz and has a 16-bit wide data path.
- bandwidth
- Also called video bandwidth. This is a measure of how much
- gross throughput a monitor can handle (in MHz). Bandwidth at
- a given pixel addressability is a function of the vertical
- refresh rate and monitor timing. see 'How do I calculate the
- minimum bandwidth required for a monitor?"
- BIOS Basic Input Output System. The video BIOS basically tells
- the computer how to talk to the video subsystem at boot time.
- The video BIOS calls are used by DOS for VGA (and SVGA) modes.
- BITBLT A VGA video operation which copies an array of values to a
- rectangular region in video RAM.
- bit planes
- This is the number of bits which are available to store colour
- information for each pixel displayed. The number of colours
- which can be displayed is calculated as two to the exponent
- 'n', where n is the number of bit planes. i.e. 4 bit equals
- 16 colours, 8 bit equals 256 colours and 24 bit equals 16.7
- million colours. see "How does colour depth (bit planes)
- relate to the number of colours?"
- colour depth
- Refers to the amount of memory (and therefore number of
- simultaneously displayable colours) available to store colour
- information for each pixel. see 'bit planes'.
- CPU Central Processing Unit. This is the heart and brains of your
- computer. It is responsible for executing code, moving data,
- calculations, etc. For PC's, this chip is a member of the X86
- family including 8088 through 80486, Pentium and Nextgen.
- CRT Cathode Ray Tube. Basically the same technology as is in modern
- television sets. One or more beams of electrons are focused onto
- phosphor, causing it to glow. The phosphor is arranged into an
- array (usually close to rectilinear), and the electron beam scans
- the phosphor on the screen (similar to how you read text - left
- to right and top to bottom), usually 60+ times per second.
- degauss Magnetic interference caused by a change in the position of a
- monitor in relation to the earth's magnetic field or the
- presence of an artificial magnetic field can cause discolour-
- ation. To correct this, all colour monitors automatically degauss
- at power-on and some also have a manual degaussing button.
- This allows the monitor to compensate for the change in the
- magnetic field by realigning the electron guns. In some low
- cost monitors without degauss buttons it is necessary to leave
- the power turned off for at least 20 minutes in order to get
- maximum degaussing.
- display Usually used to indicate the monitor or flat-panel device used as
- the primary visual interface.
- display adapter
- Usually this is the same as the video card, but some mother-
- boards have built-in video, and so don't require an additional
- card. The display adapter contains video memory which stores
- what is displayed on the computer's monitor. They have a
- wide range of features, from a basic frame buffer, to advanced
- 3D geometric rendering engines.
- dot clock
- Technically, this refers to the digital clock signal that
- transfers data into the video card's digital to analog converter.
- However, it has also become a measure of the maximum gross data
- throughput of a monitor. It is measured in MHz, and indirectly
- determines the maximum pixel addressability and vertical refresh
- rate that a monitor can handle. See "What do those monitor
- specifications mean?"
- dot pitch
- The distance between a phosphor dot of one phosphor triad to
- its closest diagonal neighbour of the same colour on a monitor.
- Expressed in mm - i.e. .28 dot pitch means .28 mm between
- triads. A smaller value indicates that the phosphor dots
- are more closely spaced, and that the resulting image displayed
- will be crisper.
- dot stripe
- see 'stripe pitch'
- DRAM Dynamic Random Access Memory. The vast majority of system RAM
- in modern computers is of this type because of it's low cost.
- It is also the most common type of RAM used for video cards.
- A specialized type of DRAM called VRAM is also used in higher
- end video cards. see "What is the difference between VRAM
- and DRAM?"
- EGA Enhanced Graphics Adapter (IBM). Precursor to VGA, all EGA
- video modes are supported in VGA, though register compatibility
- is not 100%. EGA cards generate a digital signal, and thus
- will not drive a modern, analog monitor.
- EISA Extended Industry Standard Architecture. This 32-bit bus
- standard was created primarily to compete with IBM's MCA bus.
- It runs at speeds of up to 8.33 MHz. EISA is a dying standard.
- graphics controller
- This is a generic term to describe the video hardware in a
- computer. Sometimes it is built onto the motherboard, but
- usually it is a separate daughter card that fits into one
- of the expansion bus slots. The interface between the graphics
- controller and the main processor is one of the ISA, EISA, MCA,
- VLB or PCI buses. The graphics controller is responsible for
- generating the video signal that is sent to the monitor.
- Typically a graphics controller contains a graphics coprocessor
- which may be a graphics accelerator, video RAM and a RAMDAC.
- graphics coprocessor
- A secondary processor dedicated to performing video display tasks.
- graphics accelerator
- This is a highly misused and now almost meaningless term. For the
- purposes of this FAQ, a graphics accelerator is a coprocessor which
- is capable of specific graphics operation, independent of the main
- system CPU. See the section "How does a video accelerator
- work, and will one help me?"
- GUI Graphical User Interface. In contrast to text-based interfaces like
- DOS or UNIX, GUI's provide more flexibility in terms of colour,
- pixel addressability and types of objects that can be displayed.
- Examples of GUI's include X-Windows, Microsoft Windows 3.1, OS/2.
- Hercules
- A monochrome display adapter which is MDA compatible and
- provides graphics modes up to 720x348
- horizontal refresh
- see horizontal scan rate
- horizontal scan rate (horizontal frequency)
- The frequency, expressed in kHz (thousands of times per second),
- at which the horizontal deflection circuit operates. This roughly
- translates to the number of scanlines displayed on a monitor in
- one second.
- interlaced
- Standard NTSC television signals are interlaced, meaning that
- each video frame is divided into two separate fields of
- alternating scanlines. The resulting fields are displayed
- sequentially, such that what was originally a 30 frame per
- second (fps) refresh becomes 60 Hz at half the vertical pixel
- addressability. Thin horizontal lines will appear to flicker
- on an interlaced display since their effective refresh rate
- is only 30 Hz.
- ISA Industry Standard Architecture. This is a 16-bit bus standard
- which runs at speeds of up to 8.33 MHz. The vast majority of
- peripheral add-in cards like modems, sound cards, cdrom
- interfaces and other low-bandwidth applications are still ISA
- based. VLB and PCI provide higher bandwidth for video and
- disk I/O operations.
- Look-up Table (LUT)
- At higher pixel addressabilites, most graphics controllers can
- not simultaneously display as many colours as they are capable
- of generating. Because of video card memory limitations, only
- a subset of all possible colours can be displayed at one time.
- A look-up table stores the mapping information which determines
- which subset of all possible colours are available at any given
- time.
- MDA Monochrome Display Adapter (IBM)
- monitor Usually a CRT-based device which directs an electron beam onto
- coloured phosphor, causing it to glow. Monitors use the same
- basic technology as televisions, but are capable of much higher
- pixel addressabilities and resolutions.
- motherboard
- The main component of the computer, which contains the CPU
- (brain), main memory slots, keyboard connector and expansion bus
- slots, among other possible components.
- non-interlaced
- This means that an entire frame is displayed with each screen
- refresh. Non-interlaced displays produce a more pleasing screen
- image since thin horizontal lines don't flicker with each screen
- refresh.
- OEM Original Equipment Manufacturer. Often manufacturers will produce
- versions of their products in large quantities for other companies
- who either stick their name on them or use them as components for
- their systems. OEM products often make it to the retail sales
- arena where they are sold at lower prices. An OEM version of a
- card _may not_ be equivalent to the retail version.
- PCI Peripheral Components Interconnect. This is basically the Pentium
- equivalent to the VLB, but with improvements. It is a 64-bit
- standard, but is currently only implemented as 32 bits - look
- for 64 bit PCI in the future. It performs asynchronously to
- the main CPU, meaning that the PCI bus operates at 33 MHz
- regardless of the CPU clock. It also allows more than two
- devices on the bus, unlike VLB.
- phosphor triad (dot triad)
- This is the smallest dot that can theoretically be resolved on a
- colour monitor and consists of three phosphor dots - one each of
- red, green and blue. When struck with the electron beam, these
- dots glow producing a bright spot on the screen. Practically,
- 1.2 or more dot triads comprise each pixel on the screen,
- although the pixel addressability of some monitors is greater than
- their resolution, and in this case a pixel can be smaller than a
- dot triad. The result in this case is that small objects may not
- be resolvable.
- pixel This is the smallest addressable display unit available at a
- given video addressability. There is no physical thing on a
- display that can be called a pixel. Pixels exist only in the
- graphics controller bitmap. The screen image in the bitmap is
- composed of an array of pixels, arranged in a rectilinear
- fashion, with the X axis running horizontally, perpendicular to
- the Y axis. A pixel consists of intensity only (in grayscale
- monitors) or colour and intensity information (red, green & blue
- in colour). While a pixel usually corresponds to a square or
- rectangular area, it is displayed as a number of spots on a
- CRT. One pixel usually consists of 1.2 or more dot triads.
- Flat panel displays are a special case where individual pixels
- correspond directly to a picture element on the display.
- pixel addressability
- see addressability
- RAM Random Access Memory. RAM comes in different types, including
- DRAM (Dynamic RAM) and VRAM (Video RAM) among others. DRAM is
- used as main system memory, while both DRAM and VRAM can be
- used on graphics cards.
- RAMDAC Random Access Memory Digital-to-Analog Converter. This is part
- of the graphics card which converts the digital intensity values
- for each of the red, green and blue guns (usually an 8-bit
- number) to analog voltages which are sent to the monitor. A
- RAMDAC can use its RAM to store look-up table (LUT) information.
- refresh rate
- When referring to monitors, the number of times that the video
- card refreshes the entire screen in one second. Expressed in Hz
- (Hertz).
- resolution
- The most common misinterpretation of this term is that it is the
- same as pixel addressability. In fact, resolution is more
- closely related to dot pitch, since it is a limitation of the
- monitor rather than of the graphics controller. The resolution
- limits how small an object a monitor is able to display.
- RGB Red, Green and Blue. By varying the intensity of each of these
- colours in a single pixel, the human eye can be fooled into
- seeing a wide range of colours. For example, a combination of
- red and green appears as yellow, even though no light with a
- yellow wavelength is emanating from the screen. This works
- because the optical system integrates the photons striking a
- region on the retina, and the combined impulses from green
- and red sensitive cones are seen as yellow.
- scanline
- The movement of a monitor's electron gun from one side of the
- screen to the other results in the appearance of a horizontal
- line of varying intensity and colour. Typically, 200 to 1200
- horizontal scan lines (lined-up vertically on top of each other)
- make-up the image you see on your display.
- shadow mask
- This is usually an invar mask which acts to block the electron
- beam from striking the wrong phosphors in a CRT. The beam
- passes through holes in the mask to strike the correct phosphor
- while shadowing neighbouring phosphor. i.e. it prevents
- a beam intended to strike a red phosphor from striking a
- neighbouring green phosphor by causing an electron shadow
- over the green dot.
- stripe pitch
- This is similar to dot pitch, but applicable to Sony Trinitron
- and similar tubes which use fine vertical wires (aperture
- grille) to separate phosphors. Dot stripe is measured as the
- distance between the vertical stripes that result. Measures
- of dot pitch and dot stripe are _not_ directly comparable.
- Trinitron
- A common but proprietary picture tube design developed by Sony.
- Uses fine vertical wires instead of the more traditional
- shadow mask. see "Why does my monitor have 1/2/3 faint
- horizontal lines on it?"
- vertical refresh rate (vertical scan rate)
- The number of fields (on an interlaced display) or frames (on
- a non-interlaced display) that are displayed in one second. A
- field or frame covers the entire screen area. This is measured
- in Hz (cycles per second). It is limited by the monitor and
- video card (pixel addressabilities and colour depths). Modern
- monitors and video cards provide refresh rates of 60Hz+.
- VESA Video Electronics Standards Association. This group has produced
- standards for the VLB (Vesa Local Bus), VESA SVGA video modes and
- standards for minimum screen refresh rates at various pixel
- addressabilities.
- VGA Video Graphics Array (IBM). Supports pixel addressabilities of
- up to 640x480x16. This is the de facto video standard and
- consists of a number of video modes. It is still heavily
- supported by DOS-based applications and games. see "What is VGA,
- and how does it work?"
- video card
- A dedicated piece of hardware which performs graphics
- operations. Also called a display adapter. Consists of
- microchips and other electronic components mounted on a
- pc-board which connects into a slot (ISA, EISA, MCA, VLB or PCI)
- on the motherboard.
- viewable area
- Typically monitors are advertised by the diagonal size of the
- picture tube in inches. Common sizes are 14", 15", 17", 20"+.
- However, the amount of the screen that can be seen is usually
- less. For example, most 17" monitors have only a 15.5" diagonal
- area used for display, in part because the actual phosphor area
- is only about 16" due to the glass thickness. This is partially
- due to the fact that the monitor's case covers the edge of the
- tube, and partially because monitor manufacturers want to make
- you think you're getting a larger display than you are.
- see "Size" under "What do those monitor specifications mean?"
- VLB VESA Local Bus. This 32 bit bus was originally designed to
- provide higher bandwidth for video cards than is available with
- the ISA bus. It is optimized for the 486 CPU and can run at
- speeds up to 40 MHz with one card on the bus, or up to 33 MHz
- with two cards on the bus. The speed of the VLB is dependent,
- and runs synchronously with, the main system CPU. Some VLB cards
- are not designed to run faster than 33 MHz, though some mother-
- boards will clock the bus at up to 50 MHz! VLB 2.0 has been
- written, but has not been implemented on many 486 motherboards.
- VRAM Video Random Access Memory. A specialized type of DRAM, VRAM
- is dual-ported, meaning it can be read from and written to at
- the same time. see "What is the difference between VRAM and
- DRAM?"
-
-
-
- **********************************************************************
- Appendix B - Popular Video Chipsets
- **********************************************************************
-
- Some of the information in this section was taken from Boogyman's video
- FAQ. For more detailed chipset info, or info on a particular video
- card model, refer to the Chipsets document which is distributed as a
- supplement to this FAQ. The relevant sections are included
- with the Video Chipset Information List. Note that while much of the
- information in this section is fact, by its very nature, some of the
- following is based on opinion. Please don't submit flames - any messages
- that are of the 'my video card is the best' will be sent to /dev/null.
- If you disagree with any of the comments below and can provide reasonable
- justification, feel free to email the FAQ maintainer. Note that 'my
- card is _really_ fast' isn't good enough evidence.
-
- Alliance Promotion
- 32, 64 and 128 bit chipset with DRAM, EDO and video acceleration
- capabilities. Their 6422 chipset is faster than the CL5434 and some S3
- chips for Windows (according to Alliance) but DOS/VGA speed is poor.
-
- ARK 1000PV, 2000PV
- A relative newcomer to the video arena, the ARK2000 based cards are
- the fastest DOS/VGA performers available. They are inexpensive, 32
- (1000) & 64 bit (2000) processors that provide some acceleration
- capabilities, but are only available in DRAM versions. Of course, for
- any VGA application, VRAM would provide no benefit over DRAM anyway.
- (i.e. Hercules Stingray 64/Video, Actix Picasso 64)
-
- ATI (see Mach 32 & Mach 64)
-
- Avance Logic Inc. -ALI (ALG2301/ALG2228)
-
- 32 bit DRAM based chipset with limited acceleration features. A 64-bit
- chip is also available.
-
- Cirrus Logic (542x)
- C.L. based cards have become the de facto entry level video adapters
- for VLB and PCI. While somewhat faster than the older Trident 8900,
- C.L. chipsets are economy models, low on price and acceleration. These
- chipsets are 32 bit and support DRAM up to 2 MB for some models.
- Because they are so common, they are well supported across different
- operating systems.
-
- Cirrus Logic (543x/544x)
- This is the 64 bit replacement for the 542x series of chips. Has
- some acceleration features and in general are good cards for their
- modest price. The GD5430 has only 32 bit DRAM interface even with
- 2 MB installed, but other models have full 64 bit interface.
-
- Mach32
- While no longer in production, this is a popular 32 bit chip. Its
- speed has been surpassed by many newer chipsets, but it still provides
- good performance, and is supported widely. Supports up to 2 MB of VRAM
- or DRAM and 64 bit memory transfers (interleaved).
- (i.e. ATI Graphics Ultra Pro)
-
- Mach64 (88800)
- This 64 bit chip was designed by/for ATI. It provides accelerated
- GUI performance and respectable VGA speed. Support across many OS's
- and most buses is available. Mach64 based cards have been given
- first place honours in many PC magazine video card rankings due to
- good performance and excellent drivers and utilities. Newer versions
- of the Mach64 provide video acceleration, while the Rage 3D accelerator
- adds 3D acceleration.
- (i.e. ATI Graphics Pro Turbo, WinTurbo, Xpression, Video Xpression)
-
- Matrox MGA
- Typically, Matrox cards are blisteringly fast for GUI's (typically
- Windows 3.1) and are considered a high-end chipset because of their cost.
- However, the VGA chipset used on Matrox cards is abysmal, and is
- usually much slower than even the cheapest VGA cards. Matrox has
- released a new card called the Millenium which is very fast for GUI's
- and has fast VGA performance. The newer Mystique also provides fast
- GUI and DOS/VGA speed. It uses the new high-bandwidth, low-cost
- WRAM technology.
-
- Oak Technologies Inc.
- Provide low end SVGA chipsets, some available with up to 2 MB.
- Performance isn't spectacular, and are fairly inexpensive.
-
- S3 ViRGE, Vision864, Vision868, Vision968, Trio64, 805, 911, etc
- One of the most popular chipsets, S3-based cards seem to appear at
- or near the top of most Windows 3.1 accelerator top ten rankings.
- The S3 family enjoys good support across most operating systems and
- the 864/964 and Trio64 provide very fast performance for GUI's and
- respectable VGA speed. Typically the 8xx series are DRAM based, while
- the 9xx are for VRAM.
- The 911 and 924 were the first generation chips which came with
- VRAM. Provide good GUI acceleration but poor VGA performance.
- The 32 bit chipsets consist of 801, 805, 928 and Trio32 (732). The
- 801 is a low end chip which is faster than comparable C.L. chips. The
- 805 supports VLB and the 805i supports interleaved DRAM. The 928 is
- a high-end 32 bit card and the Trio32 is an attempt to dominate the
- low-end 32 bit market - used DRAM.
- The 64 bit chipsets are ViRGE, 864, 964, Trio64 (764),V+ 868 and 968.
- These chipsets dominate many top 10 listings for economical but fast GUI
- accelerators. The Trio64 is basically an 864 with integrated RAMDAC
- but isn't software compatible. All have a 64 bit memory interface.
- The x68 chips have additional video acceleration capabilities, as does
- the Trio64V+.
- The ViRGE has a Trio64V+ core with additional 3D acceleration features.
- (i.e. Hercules Terminator 64/DRAM (Trio64), STB Powergraph 64, Diamond
- Stealth 64 (Trio64), rPC FireStorm64, Paradise Bahamas 64 (Vision864),
- Diamond Stealth Video (Vision868), Hercules Terminator Professional
- (Vision868).
-
- Trident
- For a long time, Trident chipsets (89xx) were the most common entry
- level chips used on ISA boards. They aren't very fast for VGA or
- GUI but enjoy broad-based SVGA mode support. The newer Trident chips
- (94xx) are faster and provide some acceleration features, but are
- still one of the slowest chipsets available. The more recent 9680 is
- a respectable GUI accelerator.
-
- TSENG
- ET6000
- Tseng's latest chipset gives blazing DOS/VGA performance and fast
- Windows performance. Many vendors offer ET6000 based cards. It
- supports DRAM and EDO DRAM sporting a 128-bit accelerator and on-chip
- DAC.
- ET4000 - W32, W32i, W32p
- Traditionally the fastest VGA chipset, the ET4000 has recently been
- put into second place behind the ARK2000 chipset(s). The original
- ET4000 chipset is not accelerated, but the newer W32's are. It enjoys
- good support across most OS's, but lacks the bandwidth (being a 32 bit
- chip) to provide high-resolution, high-refresh truecolour performance.
- The 'p' denotes PCI, 'i' and 'p' are capable of memory interleaving.
- (i.e. Hercules Dynamite Pro(W32i) or Power (W32p), Cardex Challenger,
- Diamond Stealth 32 (discontinued))
-
- UMC 8710
- This is a less common 32-bit interleaved DRAM-based chipset.
-
- Weitek P90xx and P91xx
- Very fast VRAM-based accelerators have no VGA support which must
- be provided by a separate chip. 32-bit. Weitek is not providing
- drivers for Windows95, so support is vendor-specific and spotty at
- best.
-
- Western Digital (Paradise)
- The WD90C3x chipsets are 32-bit DRAM based and are available in up
- to 2 MB version. Have some acceleration capabilities. Philips
- Electronics purchased Western Digital's video chipset division in
- 1995.
-
-
-
- **********************************************************************
- Appendix C - Circuit for Converting from VGA to Fixed-Freq. RGB
- **********************************************************************
-
- More information and additional circuits are available on the PC Video
- FAQ WWW Site. They have not been included here for brevity and because
- some of the information is presented in a graphical manner. Please
- refer to
- http://www.heartlab.rri.uwo.ca/vidfaq/fixed.frequency.html
- for more information and superior circuits for driving workstation
- monitors.
-
- The following is an ASCII file of a circuit which combines the vertical
- and horizontal sync signals from a VGA card to output a composite sync
- signal compatible with many fixed frequency monitors. If necessary, the
- Csync line can be connected with the green video line to produce a
- sync-on-green signal. This circuit produces a signal that is compatible
- with many fixed-frequency monitors, but ensure that the signal you are
- sending has the same vertical and horizontal frequencies as the monitor
- expects.
-
- For more information on how others have done this, read pertinent parts
- of this FAQ and refer to:
- http://rugmd0.chem.rug.nl/~everdij/hitachi.html - Experiences hooking up
- a Hitachi monitor
- http://www.midcoast.com/jp/sun/ - More experiences with a Hitachi
- http://www.devo.com/video - Fixed Frequency PC Video FAQ
-
- *** USE AT YOUR OWN RISK - Others have used this circuit but I have not!
-
- [From: Roger Wolff (R.E.Wolff@et.tudelft.nl)]
-
- VGA connector monitor
-
- R ----------------------------------------------------- R
- gnd ----------------------------------------------------- gnd
-
- G ----------------------------------------------------- G
- gnd ----------------------------------------------------- gnd
-
- B ----------------------------------------------------- B
- gnd ----------------------------------------------------- gnd
-
- ___________
- | |
- | 74HCT86 |
- | |
- | |
- hsync -----------|1 |
- | 3|----------------------------- Csync
- vsync -----------|2 |
- | |
- | |
- | |
- gnd--+--|7 14|--+-- +5V
- | |___________| |
- | |
- |________||_______|
- ||
- 0.1 uF
-
- Use COAX cables for the "data" (R, G, B) lines. You can use just
- about anything for the hsync and the vscyn lines but keep them as
- short as possible. Around 30 cm (a foot) is fine. I use a COAX cable
- for the Csync line too, as I need a BNC connector at the end of the
- monitor anyway. I didn't do anything about termination, and all seems
- to be A-OK.
-
- I gather the power for the 'HCT86 from inside the computer. You can
- find something yourself (find a 5V powerline going to the leds or
- something), or use something that resembles those "add-on" fans.
- The latter usually use 12V, but they show the principle: a male and
- a female cable connector and 6 wires should do the trick.
-
- This worked for my Grayscale monitor (where the R and B lines are
- not needed), and now works just fine for my 21" monochrome monitor.
-
- I start X at boot-time, before ANYTHING runs: my Xserver owns PID 3.
- I then quickly bring up the network and start an Xconsole. This
- allows me to follow the rest of the bootsequence.
-
-
-
- **********************************************************************
- END of comp.sys.ibm.pc.hardware.video FAQ - Part 4/4
- **********************************************************************
-
-
-
-
-
- --
- Michael J. Scott R.R.I., U of Western Ontario
- mjscott@heartlab.rri.uwo.ca 'Need a good valve job?'
- PC Video Hardware FAQ: http://www.heartlab.rri.uwo.ca/videofaq.html
- ############### Illegitimus non tatum carborundum. ##############
-