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- From: scott@bme.ri.ccf.org (Michael Scott)
- Newsgroups: comp.sys.ibm.pc.hardware.video,comp.answers,news.answers
- Subject: comp.sys.ibm.pc.hardware.video FAQ, Part 1/4
- Followup-To: poster
- Date: 5 Dec 1997 01:29:49 GMT
- Organization: The University of Western Ontario, London, Ont. Canada
- Lines: 1151
- Approved: news-answers-request@MIT.EDU
- Expires: 19 Jan 1998 00:00:00 GMT
- Message-ID: <667led$fbm@falcon.ccs.uwo.ca>
- Reply-To: scott@bme.ri.ccf.org (Michael Scott)
- NNTP-Posting-Host: jones.heart.rri.uwo.ca
- Summary: This is a monthly posting containing a list of Frequently
- Asked Questions (and their answers) pertaining to video
- hardware for IBM PC clones. It should be read by anyone who
- wishes to post to the comp.sys.ibm.pc.hardware.video
- newsgroup.
- Originator: mjscott@jones.heart.rri.uwo.ca
- Xref: senator-bedfellow.mit.edu comp.sys.ibm.pc.hardware.video:216251 comp.answers:29172 news.answers:118167
-
- Archive-name: pc-hardware-faq/video/part1
- Posting-Frequency: monthly (second Monday)
- Last-modified: 1997/02/19
- Version: 1.0
- URL: http://www.heartlab.rri.uwo.ca/vidfaq/videofaq.html
-
- **********************************************************************
-
- COMP.SYS.IBM.PC.HARDWARE.VIDEO Frequently Asked Questions
-
- **********************************************************************
-
- New FAQ's coming soon! New additions to Chipsets List also!
-
- **********************************************************************
-
- This FAQ was compiled and written by Michael Scott with numerous
- contributions by others, most notably Ralph Valentino who does a great
- job of keeping up the main csiph FAQ, Sam Goldwasser who has developed
- and now maintains the majority of diagnostic and repair FAQs for
- sci.electronics and sci.electronics.repair, Bill Nott of Compaq
- Computer Corporation and Dylan Rhodes of Hercules Computer Technology.
- Acknowledgments are listed at end of this FAQ.
-
- **********************************************************************
- Posting to comp.sys.ibm.pc.hardware.video - please read!
- **********************************************************************
-
- For general information and rules on posting to the c.s.i.p.hardware
- hierarchy, please refer to the main csiph FAQ, sections 1.2 - 1.6
-
- Before posting to this very busy forum, PLEASE read _at least_ the
- list of FAQ questions to ensure your question hasn't already been
- answered here! If it has not been answered:
-
- Be as specific as possible. If you are having video problems, please
- include the following information:
-
- Symptoms - What exactly are the symptoms?
- Where do the symptoms exhibit themselves? i.e. only
- in Windows, or with certain applications.
- When did the problem start?
- Did it ever work properly?
- If so, what has changed since?
- Under what circumstances are the symptoms seen?
- Is the problem repeatable or intermittent?
- What have you tried and with what results?
- Hardware Configuration - CPU, RAM, bus type (ISA, VLB, PCI), video card
- model, amount and type of video RAM, monitor
- model if appropriate, video extension cables if
- used, resolution/colour depth/refresh rate if
- using SVGA or better resolutions.
- Software Configuration - operating system and version, video card driver
- and version, name and version of conflicting
- software.
- Anything else unique about your system?
- *** Email - make sure the email address in the From: field of your
- posting is valid.
- - as a courtesy to others, keep your .signature to 4 lines or
- less.
-
- Remember, if you include all of the right information the first time,
- you'll get an answer back faster, _and_ reduce unnecessary traffic on
- the net! Remember to try official channels first - often the manufacturer
- can answer common questions quickly.
-
- **********************************************************************
- Copyright notice:
- **********************************************************************
-
- The comp.sys.ibm.pc.hardware.video Frequently Asked Questions is
- distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY. No author or distributor accepts responsibility to anyone
- for the consequences of using it or for whether it serves any
- particular purpose or works at all, unless he says so in writing.
- Refer to the GNU General Public License for full details.
-
- Everyone is granted permission to copy, modify and redistribute this
- FAQ, but only under the conditions described in the GNU General Public
- License. Among other things, the copyright notice and this notice
- must be preserved on all copies.
-
- Where section authors are noted, the copyright is held by that author.
- Where no author is noted, the copyright is held by the FAQ editor
- Michael Scott (scott@bme.ri.ccf.org) or (mjscott@heartlab.rri.uwo.ca).
-
- Unless otherwise specified, contributors are speaking for themselves
- in a personal, not professional capacity, and do not represent their
- employers or any other organization.
-
- If you'd like to contribute to the FAQ via comments, additional
- sections, posing questions or (ulp!) corrections, please email:
- Michael Scott (scott@bme.ri.ccf.org) or (mjscott@heartlab.rri.uwo.ca).
-
- **********************************************************************
- Latest and Greatest:
- **********************************************************************
-
- If you are concerned that this copy of the FAQ is out-of-date,
- copies are archived at rtfm.mit.edu or its mirrors in the
- /pub/usenet/comp.sys.ibm.pc.hardware.video directory. Alternatively,
- you can browse the latest FAQ and download text or compressed versions at:
-
- http://www.heartlab.rri.uwo.ca/vidfaq/videofaq.html
-
- or get a compressed text-only version from:
- ftp://ftp.worcester.com/pub/PC-info/pc-hardware-video-faq.Z
- ftp://ftp.worcester.com/pub/PC-info/pc-hardware-video-chipsetlist.Z
-
- For additional ways to retrieve the latest version of this FAQ, refer
- to question 1.2 in the main comp.sys.ibm.pc.hardware FAQ, part1:
-
- ftp://rtfm.mit.edu/pub/usenet/news.answers/pc-hardware-faq/video/part1
-
- **********************************************************************
- New:
- **********************************************************************
-
- New sections have been added to the PC Video FAQ Web Site. These
- contain information of a graphical or web-centric nature, and so
- haven't been included in the text version of the FAQ. The additions
- include:
- Identifying video card components
- Video related sites on the web
- Circuits for driving fixed frequency monitors
-
- **********************************************************************
-
- Table of Contents:
-
-
- What does the csiph.video FAQ cover?
- Are there other sources of info on video related subjects?
- Can I use two video cards in the same system?
- How can I hook more than one monitor to my video card?
- Can I use my TV as a monitor?
- Can I use my CGA/EGA/VGA monitor as a TV?
-
-
- What kinds of monitors are available?
- What types of flat-panel displays are available?
- What do those monitor specifications mean?
- What should I consider when buying a monitor?
- What pixel addressabilities are best for my monitor?
- What is a shadow mask?
- Why does my monitor have 1/2/3 faint horizontal lines on it?
- What's the difference between fixed frequency and multisynchronous
- monitors?
- How can I get a fixed frequency (RGB) monitor to work on my PC?
- What is a low emission monitor?
- What does DPMS mean?
- How can I maximize the life of my monitor?
- Is it important to use a screen saver?
- Should I be concerned about monitor emissions?
- How do I calculate the minimum bandwidth required for a monitor?
-
-
- How do I calculate how much VRAM/DRAM I need?
- What is the difference between VRAM and DRAM?
- (or, Should I buy a VRAM or DRAM based video card?)
- What types of video RAM are available (or coming soon)?
- What is the EEPROM, EPROM, PROM on my video card?
- How does colour depth (bit planes) relate to the number of colours?
- What are true color and high color?
- Can I use a 64/128+ bit card in on an ISA/EISA/VLB/PCI bus?
- Will my video speed up enormously with a VLB/PCI upgrade?
- How can an 8/16/32/64/128+ bit video card work on my 16/32/64 bit
- system?
- How does memory interleaving work to increase the speed of a video
- card?
- Should I get 1 MB or 2 MB of video memory?
- How does a video accelerator work, and will one help me?
- What does a video codec do?
- How does a 3D graphics accelerator work?
-
-
- Which video card is best for DOS/Windows/X11/OS/2?
- Is my card supported under Windows 95, OS/2, Linux-XFree86, etc?
- Which video benchmark is the best?
- Should I have video BIOS shadowing on?
- Should I use a Universal VESA driver? (i.e. UNIVBE)
-
-
- I have problems with my display card - how do I fix them?
- Why are some of my Windows 3.1 icons black
- (Extremely low memory, some icons may not be drawn)?
- I have problems with my monitor - how can I fix it?
- Are there known conflicts with my video card?
-
-
- What are MDA, Hercules, CGA and EGA adapters?
- What monitors will work with my MDA/Hercules/CGA/EGA card?
- What is VGA, and how does it work?
- What is the pinout for a standard VGA/PGA/EGA/CGA connector?
- What are VGA/SVGA/UVGA/8514/a/XGA?
- What is VESA SVGA?
-
-
- What should I consider in buying a video capture card?
- What type of camera do I need for video capture?
- I want to add an MPEG card to my system. How does it work?
- What is the feature connector on my video card for?
- What is DCI?
-
-
- How do I contact my video card/monitor vendor?
- I need new drivers. Is there an Internet ftp/web site for my
- video card?
-
-
- References
- Acknowledgments
- Appendix A - Glossary
- Appendix B - Popular Video Chipsets
- Appendix C - Circuit for Converting from VGA to Fixed-Freq. RGB
-
-
- In addition, you may be interested in the PC Video Chipset List, which
- was originally compiled by Boogyman. It contains a list of common video
- chipsets with a brief description, and a list of video card models and
- the video coprocessors that they use.
-
- Questions marked with an asterisk (*) will be answered in a future
- release of this FAQ.
-
- **********************************************************************
- S) PC Video Frequently Asked Questions
- **********************************************************************
-
- Q) What does the csiph.video FAQ cover?
-
- Issues related to pc compatible video systems are covered here. This
- FAQ is primarily intended for hardware, but some software issues are
- also considered. The hardware components that are dealt with include,
- but are not necessarily limited to:
-
- video adapters
- monitors
- video terminology
- video capture cards
- video playback add-in cards i.e. hardware MPEG decoder
-
-
-
- Q) Are there other sources of info on video related subjects?
-
- Some information is available on-line. Because some sites are less
- stable than others, you may have to try a given site a couple of
- times. For best results, try contacting on off-peak hours. If
- you try a site at three or more times and can't connect, please
- email the FAQ maintainer and that site will be removed from this
- list. If you find a useful site that isn't listed here and seems
- to be fairly stable, please send it in.
-
- Last checked: 96/02/28
-
- http://hawks.ha.md.us/hardware/monitor.html : Monitor info
- http://www.devo.com/video : Fixed frequency PC video FAQ
- http://www.cviog.uga.edu/monitors : Info on 480 monitors
- Also contains links to other monitor resources
- http://www.cviog.uga.edu/monitors/monitors/manufacturers.html : List
- of phone numbers and WWW sites for 60+ monitor companies
- http://www.cs.columbia.edu/~bm/3dcards/3d-cards1.html &
- http://www.cs.columbia.edu/~bm/3dcards/3d-cards2.html : FAQ for
- 3D graphics accelerators
- http://www.dfw.net/~sdw/index.html : System Optimization Information
- http://www.garlic.com/sid/ : The Society of Information Display
- http://www.hercules.com/knowbase/ : Bug report and fixes for Hercules
- http://www.hercules.com/monitors : WWW Monitor Database by Hercules
- http://www.noradcorp.com : NoRad Corporation - info on EMF's, standards
- and filters
- http://www.paranoia.com/~filipg/HTML/FAQ/BODY/Repair.html : Part of
- sci.electronics FAQ which contains monitor repair info
- http://www.vesa.org/ : Video Electronics Standards Association
- includes various VESA standards documents in Adobe Acrobat files
- but is only accessible to VESA members! Non-members can
- order standards - a price list is available.
- http://www.ziff.com/~cshopper : Has a variety of articles from
- back issues of Computer Shopper related to PC's including
- video cards and monitors
-
- Also see the references at the start of Appendix A - Glossary.
-
-
-
- Q) Can I use two video cards in the same system?
- [From: rbean@execpc.com (Ron Bean)]
-
- The PCI bus has made this easier than it used to be, because it allows
- multiple VGA cards to co-exist in one machine. You need a special driver
- to let Windows see them as a single display, and since the drivers come
- from the video card's manufacturer, that means that all the cards must be
- identical (the Matrox Millenium has been mentioned as one, but there may
- be others). All of the cards except one must have VGA emulation turned off
- (the system needs one VGA card to boot, but more than one would cause
- conflicts).
-
- There are also video cards that have more than one VGA chipset and come
- with special drivers that make them behave like a single VGA card, but
- they may be expensive and hard to find. Brands that have been mentioned
- include STB, Colorgraphics, and Appian Graphics. Check card models listed
- in the Chipsets List (distributed with this FAQ) for multiple (usually 2
- or 4) monitor support.
-
- If you're running X windows, there is a program called x2x which allows
- the keyboard and mouse from one X display to control another X display.
- See ftp://gatekeeper.dec.com/pub/DEC/SRC/x2x/x2x-1.24.tar.gz
-
- In the past, the only way to use multiple monitors was to use one
- Hercules-type monochrome card and one color card (CGA, EGA, or VGA),
- because the color cards all used the same address space. Most DOS software
- will only use one at a time (you can switch between them with the 'mode'
- command), but debuggers and CAD programs often support this type of
- dual-display system. You may have to change a setting on your VGA card to
- make it run in 8-bit mode in order for this to work. Note also that many
- cheap clone monochrome cards include CGA emulation, and there may be no
- way to disable it.
-
- Windows 3.x can also be set up this way. Include the line
- DualDisplay=TRUE (or ON) in your SYSTEM.INI file, in the 386enh section.
- If you open a DOS shell window and type MODE MONO, the shell will appear
- on the monochrome monitor (I don't know if this still works in Win95).
-
- If you just want to display the same image on several monitors, there
- are (expensive) signal splitters that will do this (try vendors that
- specialize in things like cables and switchboxes). Signal splitters for
- EGA/CGA are somewhat cheaper. See "How can I hook more than one monitor
- to my video card?"
-
-
-
- Q) How can I hook more than one monitor to my video card?
- [ From: Sam Goldwasser (sam@stdavids.picker.com) with a bit from
- Michael Scott (scott@bme.ri.ccf.org) and Bill Nott
- (BNott@bangate.compaq.com)]
-
- The following discussion assumes that you want to display the same video
- signal on a number of monitors. If instead you want use 2 or more
- monitors to increase your screen real estate, refer to the section
- "Can I use two video cards in the same system?".
-
- The best way to do this is to purchase a commercial VGA signal splitter
- or video distribution amplifier.. These are not cheap, but they will
- provide the best results. A video splitter designed for VGA or SVGA
- will include the proper high bandwidth video amplifiers as well as the
- proper cable termination and shielding.
-
- Someone may suggest that you just cut and splice a couple of VGA cables
- together, but this won't provide good results. Major problems relate to
- cable termination and interference.
-
- In order for the video to be sharp and clear without ghosting or ringing,
- the video cable must be treated as a transmission line. What this means
- from a practical point of view is that it must use high quality coaxial
- cable, multiple monitors must be daisychained and not star connected, and
- the proper terminating resistors must be put only at the very end.
-
- Another problem is that video signals operate at high frequencies, and as
- a result they can cause interference with neighbouring electronic devices,
- and even the monitor itself. In fact, the video cable can, when designed
- improperly, act like a nice big antenna. To minimize the interference
- emanating from the cable, considerations like conductor material, length,
- shielding, connectors and chokes are taken into account. Chokes are those
- (usually cylindrical) objects that are located at the ends of many video
- cables.
-
- The result of a good cable design is an impedance matched circuit, which
- causes a minimum amount of interference, and provides a clean crisp signal
- to the monitor.
-
- If you know enough about electronics, and the monitors and video card in
- question, then go ahead and design and build a splitter. If you don't,
- you may cause additional problems. Basic rules for a cable-only solution:
-
- 1. Use high quality 75 ohm coax - RG59 is a generic part number but
- many variations are available.
-
- 2. Multiple monitors must be daisychained and not split in a star
- configuration.
-
- 3. Only the last monitor should have its 75 ohm terminating resistors
- in place. They should be removed from all other monitors or if they
- have switches, set for HiZ.
-
- 4. Pay attention to the grounds - signal returns. Keep the stubs - the
- connections to intermediate monitors - as short as possible.
-
- This will work quite well for workstation monitors - those with BNC coax
- connectors. Most PC monitors with the 15 pin VGA connectors do not have
- any means of disconnecting the terminating resistors without actually
- doing some desoldering - which you really should not attempt unless
- you are familiar with the safety issues involved in working inside a
- monitor.
-
- If you decide to build an active video splitter which uses video
- amplifiers, be aware that the video and sync voltage levels are different
- in a PC: The video is typically 0.7 V p-p, and the sync's are typically
- TTL level (5 V p-p), so the splitter or amplifier must be able to handle
- both levels. Finally, pay attention to the video bandwidth capability of
- the splitter/amp if you care about preserving image detail information.
-
- As noted a better solution is to buy an active video splitter. This will
- include the proper high bandwidth video amplifiers and termination.
-
-
-
- Q) Can I use my TV as a monitor?
-
- Monitor prices are constantly dropping, but not as fast as many people
- would like. A nice 17+ inch monitor is still $800 or more. It would
- be nice if a cheap 20 or 27 inch television could be used instead.
-
- Well, there are products available which will convert a VGA signal to
- one that is compatible with your television set. Below, I will outline
- the limitations that this type of setup has compared to a proper
- computer monitor. This may or may not be a viable option for you
- depending on what types of applications you use most frequently.
-
- To understand what is and isn't possible, we need to know the
- differences between a computer's video signal and the one expected
- by your television (usually NTSC (North America) or PAL (Europe)).
- Typically, PC's display in one of 320x200, 320x240, 640x480, 800x600,
- 1024x768, 1280x1024 or 1600x1200. The lowest three pixel
- addressabilities are supported by VGA, and are the most common video
- modes used for VGA (often called DOS) games. The higher resolutions
- are typically used when in windowing environments like Windows 3.1,
- OS/2, Win95 or X-Windows. In addition, computers refresh the screen
- at varying rates, ranging from 50 to 75 or more Hertz (cycles/s).
- Most newer monitors support non-interlaced video at all or all but
- the highest pixel addressabilities. The digital signal is converted
- into an analog one that the computer monitor understands. If the
- signal is within the capabilities of the monitor, it will be displayed
- as a screen image.
-
- Televisions are also analog devices, like computer monitors, but they
- are designed to accept a broadcast television signal like NTSC or PAL.
- The NTSC standard supports a maximum of 525 lines, while PAL supports
- up to 625. The screen refresh rates are fixed for NTSC and Pal as
- 60 and 50 Hz respectively. In addition, both standards are interlaced.
- It is important to note that since computer monitors and televisions
- are both analog devices, the number of colours is not a factor here.
- To compare this to computer video modes, we have to do a little bit
- of hand-waving, but basically, the best North American televisions can't
- display more than about 500 lines. This roughly translates to a maximum
- of 500 vertical pixels. In addition, the video amplifiers used in
- televisions are fairly low bandwidth devices, and can't handle high
- horizontal resolutions like 1024 or 1280 pixels. What this boils down
- to is that standard televisions can display a video signal derived from
- up to a 640x480 pixel mode.
-
- To summarize, a VGA to TV converter can be used to translate the VGA's
- RGB signal to a TV compatible signal for resolutions up to 640x480.
- This means that the vast majority of VGA/DOS games will display
- reasonably well on a television since most use 320x200 or 320x240
- video modes. Converters that claim to handle higher resolutions have
- scan converters in them that reduce the effective resolution to that
- of NTSC or PAL television. i.e. You simply can't display better than
- 640x480 on a TV.
-
- Some PC to TV converters are listed in the Chipsets section of this FAQ.
-
-
-
- Q) Can I use my CGA/EGA/VGA monitor as a TV?
-
- CGA and EGA monitors are digital, rather than analog like televisions
- and more modern monitors, usually making them incompatible with TV.
- Television signals contain all colour information along with syncs on
- one conductor. In addition, there are two types of television signals
- - the RF that comes in from cable or an antenna, and composite. The
- line-in/out on a VCR is a composite signal, and doesn't contain all of
- the different channel information that an RF cable signal does.
-
- The original CGA monitors accept a composite signal, but it is TTL,
- which uses a different voltage from composite. Some CGA (and
- perhaps EGA?) monitors have composite-in jacks and circuitry inside
- them to display a composite signal. If you have one of these, then
- you can feed it a composite video signal from a VCR, laser disc
- player or other composite video source.
-
- Since the VGA/SVGA monitor was introduced, computers have used an RGB
- video signal, with separate horizontal and vertical syncs. This means
- that five separate wires are used to carry the video signal from the
- computer to the monitor. In order to display a TV signal on a VGA
- monitor, signals for all five wires have to be derived from one, the
- so-called composite TV signal. This involves some electronic circuitry,
- so it can't be accomplished simply by attaching all of the wires
- together.
-
- Because of the demands of higher pixel addressabilities and refresh
- rates, VGA and newer monitors run at horizontal refresh rates of
- 30 kHz or higher, which is double that of composite video (15.7 KHz).
- Basically, these newer monitors are unable to sync to a low enough
- frequency to display broadcast (NTSC or PAL) video. The end result
- is that it is not feasible to use a VGA or better monitor to display
- a television signal. The only real alternative is to purchase a
- TV card for your computer which allows you to display a television
- signal on your monitor. Personally, I'd rather spend the money on
- a small TV rather than look at a four inch window on my already
- cramped computer monitor.
-
-
-
- Q) What kinds of monitors are available?
-
- Since there is a large variety of different types available, only some
- of the more common are listed here, along with their most common
- applications. In fact, it's difficult to define exactly what a 'kind
- of monitor' means. There are grayscale and colour, analog and digital,
- flat and not. I'll try to give some general answers.
-
- Monochrome, Grayscale and Colour
-
- This one's easy. Monochrome monitors can display two colours, usually
- black and one of white, green or amber. Grayscale monitors display
- only intensities between white and black. Colour monitors display
- combinations of red, green and blue, each in an independent intensity.
- Even though each colour is displayed only in one frequency (the
- frequency of light that a particular type of phosphor emits when excited)
- the combination of the three colours in different intensities fools the
- eye such that it perceives a full range of colours.
-
- Analog and Digital
- [From: Michael Scott (scott@bme.ri.ccf.org) and Sam Goldwasser
- (sam@stdavids.picker.com)]
-
- Today, digital monitors are much less common than analog though in the
- days of CGA and EGA the situation was reversed. Digital does _not_
- mean that the monitor has digital controls. Rather, it indicates that
- the monitor accepts a digital input signal. Examples of digital
- monitors include early monochrome, the IBM EGA and CGA. Digital
- monitors are limited by their internal hardware as to the number of
- colours that they can display. Most digital monitors use TTL signals
- (Transistor Transistor Logic). Note that some sales persons will call
- a new analog monitor 'digital', in reference to the controls. Strictly
- speaking they are wrong - see "Analog vs. Digital Controls" below.
-
- Analog colour monitors can display an unlimited range of colours, since
- they accept an analog video signal. This means that the horizontal and
- vertical syncs, and actual video signals (usually red, green and blue)
- are analog. The total number of colours that a given computer system
- with an analog colour monitor can display is limited by the video card,
- not the monitor. It is rare for video cards to use digital-to-analog
- converters capable of generating more than 256 intensities per colour,
- so it is rare for systems to be able to display more than 256*256*256
- equals 16.7 million colours. Analog monitors can have digital controls
- on the front panel, and have digital circuitry inside. The vast majority
- of monitors currently in use are analog, as they are more flexible than
- the digital variety and typically lower cost.
-
- Most graphics cards put out an analog _or_ digital signal but not both.
- Similarly, most monitors accept and analog _or_ digital signal. It is
- feasible, however, to convert a digital video signal to analog and
- vice versa, though building such a device requires considerable
- electronics knowledge.
-
- Shadow Masks and Aperture Grilles
-
- By far the most common type of monitor uses a shadow mask, which is a
- fine metal grid which enables the electron beams for red, green and blue
- to only impact their proper phosphor dots. One alternative to this design
- is the aperture grille, which uses fine vertical wires for the same
- purpose. Sony first used this aperture grille in their Trinitron line.
-
- Which one is better is not clear cut and is largely a matter of personal
- preference. Note that one complaint of Trinitron users is the presence of
- 1 or 2 very fine, almost invisible, horizontal stabilizing wires apparently
- needed to keep the fine aperture grill wires from moving out of place.
- You need to decide whether these will prove an unacceptable distraction.
- Trinitrons are usually considered to be brighter and sharper - but this
- is not always the case.
-
- Analog vs. Digital Controls
- [From: Michael Scott (scott@bme.ri.ccf.org)]
-
- An analog monitor can have either analog (dials or knobs) or digital
- (buttons, sometimes with a dial) controls for brightness, contrast,
- screen size and position, pincushioning and trapezoidal shape, among
- others. Also, digital controls tend to be associated with a monitor's
- ability to store factory and user calibrations for image size and
- centering when operated at common video modes. This is desirable for a
- user who may be switching between DOS and windows applications often, so
- they don't have to be bothered with readjusting these controls after each
- change. Analog controls have the benefit of being infinitely adjustable,
- while digital controls are limited to a number of discrete steps for each
- adjustment.
-
- Flat Panel vs. Conventional Tubes
-
- Cathode ray tubes (CRT's) are the most common, inexpensive and best
- performing displays available for most users. Variations of CRT's
- exist including older designs with double curvature, some with only
- curvature in the horizontal plane (like Sony Trinitrons) and others
- which are called flat screen.
-
- Flat panel displays are usually used in laptops because of their small
- size, but are expensive to manufacture and don't provide the high
- refresh rates and bright colours that conventional CRT technology
- provides. Flat panel displays range from monochrome LCD (Liquid Crystal
- Display) to dual scan colour to active matrix colour. Because of the
- difficulty of manufacturing these displays, and the fact that currently
- their primary application is in laptops where the maximum display size
- is usually less than eleven inches, high resolution flat panel displays
- are rare and expensive. In future, it's very likely that flat panel
- displays will replace conventional CRT technology for many home and
- business computer users.
-
-
-
- Q) What types of flat-panel displays are available?
- [From: Michael Scott (scott@bme.ri.ccf.org) and some from Bill Nott
- (BNott@bangate.compaq.com)]
-
- Flat-Panel Display (FPD) technology is evolving rapidly, so I will only
- touch on the most common current types of displays. There are other
- types of displays still in use, though the most common ones are based
- on LCD (Liquid Crystal Display) or PDP (Plasma Display Panels)
- technology. Now, FPD's are expensive due to the difficulty in
- manufacturing (typically ~65% yield - ~4 in 10 are discarded) and
- relatively small number of units sold. As manufacturing techniques
- improve and volume increases, prices will drop. In fact, in 1995,
- yields are up, volumes are up, _and_ factory capacity has expanded to
- the point where prices are dropping significantly this year. It appears
- there will be an oversupply of panels this year. However, the prices are
- still not down to the point where they can compete with CRT monitors in
- desktop applications.
-
- [From: Michael Scott (scott@bme.ri.ccf.org)]
-
- The vast majority of FPD's are addressed in a matrix fashion, such that
- a given pixel is activated by powering the corresponding row and
- column. This means that an individual LCD element is required for each
- display pixel, unlike a CRT which may have several dot triads for each
- pixel.
-
- LCD displays consist of a layer of liquid crystal, sandwiched between
- two polarizing plates. The polarizers are aligned perpendicular to
- each other, so that light incident on the first polarizer will be
- completely blocked by the second one. The liquid crystal is a
- conducting matrix with cyanobiphenyls (long rod-like molecules) that
- are polar and will align themselves with an electric current. The
- neat feature of these molecules is that they will shift incoming light
- out of phase when at rest. Light exiting the first polarizer passes
- through the liquid crystal matrix and is rotated out of phase by
- 90 degrees, then it passes through the second polarizer. Thus,
- unpowered LCD pixels appear bright. When an electric current is
- passed through the crystal matrix, the cyanobiphenyls align themselves
- parallel to the direction of light, and thus don't shift the light out
- of phase, the light is blocked by the second polarizer and the LCD
- appears black.
-
- So, basic LCD technology can generate bright or dark pixels, like a
- monochrome (not grayscale!) monitor. In order for the eye to see
- shades of gray, the LC activation time is modulated. i.e. a pixel
- that is activated 50% of the time will appear as 50% gray. The
- number of shades that can be generated without visible flicker is
- limited by the response time of a LC element - typically 16 shades,
- although some display manufacturers claim 64 or more shades.
-
- Most colour LCD's use red, green and blue sub-pixels, similar to the
- way that CRT's use coloured dots of phosphor. The concept is the same;
- that when viewed from a distance, the human eye will perceive the
- three sub-pixels as a single colour. Obviously, this requires three
- times as many discrete elements as would a monochrome display of
- the same resolution. A second method of implementing colour uses a
- subtractive CYM (Cyan Yellow Magenta) system where white light is
- generated at the back plane. The light then passes through each of
- three LC layers, each one blocking one of the three colours. By
- activating the LC layers in different combinations, a variety of
- colours can be produced.
-
- Common to all LCD displays is the requirement for either high ambient
- light levels, or bright backlighting since liquid crystals don't
- generate light - they can only block it. Typically, LCD's allow 5-25%
- of incoming light (i.e. from the backlight source) to pass through.
- The result of this is that LCD technology requires a significant
- amount of energy, and this is an important consideration in light-
- weight laptop design.
-
- Specific type of LCD's
-
- Passive Matrix (twisted-nematic) LCD's
-
- PM LCD's come in several types including; supertwisted nematic,
- double supertwisted nematic and triple supertwisted nematic. The
- original PM LCD's had a very limited viewing angle and poor contrast.
- Super and double supertwisted nematic designs provide an increased
- viewing angle and better contrast. The triple supertwisted design
- implements the subtractive CYM colour model mentioned above. PM
- designs are addressed in matrix fashion, so a VGA PM display would
- require 640 transistors horizontally and 480 vertically. Rows of
- pixels are activated sequentially by activating the row transistors
- while the appropriate column transistors are activated. This means
- that a given row is activated for only a short time during a screen
- refresh, resulting in poor contrast. Some implementations of PM
- technology break the screen into two parts, top and bottom, and
- refresh them independently, resulting in better contrast. These are
- called Dual Scan PM LCD's. In addition, PM displays suffer from
- very slow response times (40-200 ms) which is inadequate for many
- applications. Aside from their performance shortcomings, PM
- displays are inexpensive - their relatively low number of discrete
- components reduces manufacturing complexity and increases yields.
- Note that while dual scan displays are better than the original PM
- LCD's, they still don't have the high refresh rates and brightness
- of active matrix LCD's.
-
- Active Matrix LCD's
-
- Instead of using one switch (transistor) for each row and column, AM
- LCD's dedicate one switch for each pixel. This results in a more
- complex display which requires a larger number of discrete components,
- and therefore costs more to manufacture. An AM display is basically a
- large integrated circuit (IC). The benefits are significant over the
- PM design. Pixels can be activated more frequently, giving better
- contrast and control over modulation. AM technology can produce higher
- resolution displays that can generate more, and brighter colours. The
- main types of AM LCD's are; TFT (Thin-Film Transistors), MIM (Metal-
- Insulator-Metal) and PALC (Plasma Addressed Liquid Crystal).
-
- Ferroelectric LCD's
-
- FE LCD's use a special type of LC which holds its polarization after
- being charged. This reduces the required refresh rate and flicker.
- Also, FE LCD's have a fast response time of 100ns. Although they are
- very difficult to manufacture, and therefore expensive, FE LCD's may
- provide AM quality at PM prices in future.
-
- Plasma Display Panels
-
- PDP's have been under development for many years, and provide rugged
- display technology. A layer of gas is sandwiched between two glass
- plates. Row electrodes run across one plate, while column electrodes
- run up and down the other. By activating a given row and column, the
- gas at the intersection is ionized, giving off light. The type of gas
- determines the colour of the display. Because it has excellent
- brightness and contrast and can easily be scaled to larger sizes, PDP's
- are an attractive technology. However, their high cost and lack of
- grayscale or colour have limited applications of PDP's. However,
- advancements in colouring technology have allowed some manufacturers to
- produce large full-colour PDP's. In future, large colour PDP's will be
- more common in workstation and HDTV applications.
-
-
-
- Q) What do those monitor specifications mean?
-
- Refer to Appendix A - Glossary for definitions of terms not included
- in this section.
-
- Like so many other areas in high-technology, a bewildering array of
- models are available, and along with them comes a list of
- specifications. There are a few that will help you understand more
- about the differences between specific models.
-
- [Thanks to Bill Nott for straightening me out on bandwidth and dot
- clock]
-
- Bandwidth: This is a measure of the total amount of data that the
- monitor can handle in one second, and is measured in megahertz (MHz).
- The bandwidth of a monitor is limited by the design of the video
- amplifiers. It is generally desirable to match the bandwidth of the
- monitor with the dot clock of the video controller to take full
- advantage of both devices. see dot clock. see 'How do I calculate
- the minimum bandwidth required for a monitor?'
-
- Dot Clock: This is the clock frequency (in MHz) used by the video
- controller chip, sometimes termed pixel rate. Many newer graphics
- processors have variable dot clocks, but usually only the highest is
- quoted in specifications. It is a measure of the maximum amount of
- throughput that a video controller can sustain. A higher dot clock
- generally means that higher screen addressabilties, colour depths and
- vertical refresh rates are possible. If you want to know the
- _approximate_ maximum dot clock for your video card and it isn't
- specified, you can calculate an approximate value (which tends to
- overestimate) as outlined in "How do I calculate the minimum
- bandwidth required for a monitor?"
-
- Horizontal Scan Rate (HSR): This is a measure of how many scanlines of
- pixel data the monitor can display in one second. The electron gun has
- to scan horizontally across the screen and then return back to the
- beginning of the next line ready to scan again. It is controlled by
- the horizontal sync signal which is generated by the video card, but is
- limited by the monitor. If too much data (i.e. too high a horizontal pixel
- addressability) is sent to the monitor, it exceeds its ability to modulate
- the electron gun, and the signal will be displayed incorrectly and/or
- the monitor may be damaged. VGA and SVGA monitors must have a minimum
- HSR of 31.5 kHz to be able to display the corresponding horizontal
- resolutions. Now we begin to see how the vertical refresh rate and
- the horizontal scan rate are related.
-
- Refresh Rate (also Vertical Refresh Rate or Vertical Scan Rate): This
- measures the maximum number of frames that can be displayed on the
- monitor per second at a given pixel addressability (resolution). It is
- controlled by the vertical sync signal coming from the video card. The
- vertical sync tells the monitor to position the electron gun(s) at the
- upper left corner of the screen, ready to paint another frame. The
- maximum rate for a given monitor is dependent on the frequency
- capability of the vertical deflection circuit and the pixel
- addressability, since higher addressabilities require a higher
- horizontal scan rate. For example, a monitor which can provide 72Hz
- refresh rate at 800x600 may only be capable of 60Hz refresh at 1024x768.
- In order to be considered a VGA or SVGA monitor, the unit must provide a
- minimum vertical refresh rate of 60Hz. In general, higher is better, but
- there is no point in paying more for a video card and monitor which
- are capable of higher refresh rates if you won't notice a difference.
- 60 Hz is adequate for most people, but others are bothered by flicker
- and prefer 72 Hz or faster to reduce eye strain. The minimum acceptable
- refresh rate for you may also depend on the screen resolution and monitor
- size. In general, higher addressabilities require higher refresh rates
- to prevent flicker from becoming noticeable.
-
- A monitor's maximum vertical refresh rate is limited by how fast it can
- direct the electron beam over all of the picture elements on the monitor.
- This involves moving the electron beam in the same manner as you would
- read the words in a book, left to right, top to bottom. It is limited
- by the maximum HSR, which determines the maximum horizontal pixel
- addressability the monitor can display and the number of scanlines (i.e.
- vertical addressability). For example, to display a screen with an
- addressability of 640 pixels horizontally and 480 vertically, a monitor
- with a HSR of 31.5kHz would take 480/31.5k = 15.2 ms to scan the entire
- screen once. In one second, this monitor could be refreshed
- 1000ms/15.2ms = 65.6 times. However, the vertical sync - movement of
- the electron gun to the upper left corner of the screen - requires some
- time, so the resulting vertical refresh rate is only 60 Hz.
-
- Built into the HSR and vertical refresh rate are the horizontal and
- vertical blanking intervals, respectively. During horizontal blanking,
- the electron beam is moved back across the screen from the right end of
- one scan line to the beginning of the next scan line on the left of the
- screen. This occurs once for each scan line displayed. The vertical
- blanking interval occurs after the last scan line is displayed, and the
- electron beam is directed back to the upper left corner of the screen
- to begin displaying the next screen image.
-
- Interlacing: Interlacing is a holdover from television standards which
- use it as a way of putting more information on the screen than would
- otherwise be possible. Original television technology could handle
- thirty full frames of video per second. However, a 30 Hz refresh rate
- results in highly annoying flicker, so the video signal is divided
- into two fields for each frame. This is accomplished by displaying
- first the odd scanlines (i.e. 1,3,5, etc.) for 1/60 of a second, and
- then displaying the even scanlines for the next 1/60 of a second.
- Your brain can integrate the two fields, and the result is a higher
- effective resolution and lower flicker. Ideally however, you want to
- display a frame of video information at full resolution - i.e. have
- one horizontal scanline for each horizontal line of pixels and display
- it at a high enough refresh rate that flickering is not an issue.
- Fortunately, modern monitor technology is capable of non-interlaced (NI)
- display at high vertical refresh rates. Many non-interlaced monitors
- can only work in non-interlaced mode up to a maximum pixel addressability,
- above which they revert to interlaced mode. For this reason, it is
- important that you ensure that the monitor you buy is capable of
- non-interlaced display at the maximum addressability and vertical refresh
- rate that you want to use. Typically, interlaced computer monitors
- refresh at about 87Hz, or 43.5 full frames per second. Interlaced
- displays can result in annoying flicker, especially noticeable with
- thin horizontal lines because the scanline is alternating between the
- line and background colours. It's very noticeable if you look at the
- top or bottom edge of a window on an interlaced monitor.
-
- Dot Pitch: Images on a computer monitor are made up of glowing blobs
- of phosphor. On colour monitors, the smallest discrete picture element
- consists of three phosphor blobs, one each of red, green and blue.
- These elements are called dot triads. On most monitors the blobs are
- arranged in rows and columns, often with every other row staggered:
-
- R G B R G B R - Red
- B R G B R G G - Green
- R G B R G B B - Blue
- B R G B R G
-
- So, in the above example, a shape like the following might be a
- dot triad:
-
- R G
- B
-
- The dot pitch is measured as the shortest diagonal distance between
- the centers of any two neighbouring dot triads. This is the same as
- the shortest diagonal distance between any two phosphor blobs of the
- same colour. As dot pitch decreases, smaller objects can be resolved.
-
- Resolution: First, the correct term that _should_ be used in place
- of resolution for most computer video discussion is pixel addressability.
- This is because in actuality, when we talk about 'resolution' being
- say, 640x480, we are referring to how many pixels can be addressed
- in the video frame buffer. Resolution should actually be defined
- as the smallest sized object that can be displayed on a given
- monitor, and so is really more closely related to dot pitch. So,
- two definitions are given here. The first is technically more
- correct, while the second is the more common interpretation (though
- strictly incorrect).
-
- The technically correct answer:
- [From: Bill Nott (BNott@bangate.compaq.com)]
- Resolution: The ability of a monitor to show fine detail, related mostly
- to the size of the electron beam within the CRT, but also to how well
- the focus is adjusted, and whether the video bandwidth is high enough.
- Note that the dot pitch of a CRT is generally an indication of the
- tube's resolution ability, but only because the manufacturers try to
- maintain a spot size enough larger than the dot pitch to prevent Moire'
- patterning from appearing.
-
- The more mainstream usage:
- This refers to the maximum number of pixels which can be displayed on
- the monitor at one time, and is expressed as (number of horizontal
- pixels) by (number of vertical pixels) i.e. 1024x768. While a higher
- maximum resolution is, in general, a good thing, keep in mind that as
- the resolution gets higher, the pixel size gets smaller. The resolution
- capability of a monitor puts practical limits on the maximum pixel
- addressability a user may want to use. You may notice that most
- addressabilities are in the ratio of 4:3. This is also a holdover from
- television technology which uses the same 4:3 aspect ratio. As a result,
- monitor size can be quoted with one diagonal measure, since the
- horizontal and vertical sizes can be calculated from the 4:3 ratio. In
- future, HDTV (High Definition Television) will use 16:9 (the same aspect
- ratio as used in movie theatres) and this may spill over into computer
- technology.
-
- The following are recommendations:
-
- Monitor Size 14" 15" 17" 20"
-
- Resolution
- 640x480 A A B B
- 800x600 C A A B
- 1024x768 D C A A
- 1280x1024 D D C A
-
- Legend: A - Optimal
- B - Grainy, pixels become visible
- C - Usable, but objects become small and fine detail becomes
- less distinct
- D - Not Recommended, objects are difficult to see and fine
- detail can not be perceived
-
- These are only recommendations. Personally, I can only afford a 14" NI
- monitor, and I run it at 1024x768. Objects are small, but my vision is
- 20/20 :-).
-
- [From: Sam Goldwasser (sam@stdavids.picker.com)]
- Keep in mind that there is also a very wide variation in the quality of
- the images between manufacturers and between models. Many factors
- contribute to this variation including video amplifier bandwidth,
- sharpness of the electron beam (focus), dot pitch of the CRT shadowmask
- (or line pitch of a Trinitron's aperture grill), stability of the power
- supplies, bandwidth of the video card, quality of the cables, etc.
-
- [From: Bill Nott (BNott@bangate.compaq.com)]
- Note: Many monitors are able to operate (synchronize, and present an
- image) at pixel addressabilities beyond their resolution capabilities.
- When operated in this way, fine detail (single pixels) within the image
- may not be perceptible by the user.
-
- [From: Bill Nott (BNott@bangate.compaq.com) and Michael Scott
- (scott@bme.ri.ccf.org)]
- Size: Monitor sizes are typically quoted in inches, and this is
- measured across the diagonal length of the monitor i.e. the longest
- possible measurement. Industry practice has been to list the size of
- the picture tube as the size of the monitor, but this has lead to some
- problems. For example, a tube may measure 17" across the diagonal, but
- due to glass thickness and that the tube is encased in the monitor
- housing, the viewable area is only 15.5". So, just because two monitors
- are advertised as being the same size doesn't mean that they have the
- same viewable area.
- Part of the source of this inconsistency is that the monitor _tube_
- manufacturers do not specify image performance such as focus and
- convergence up to the extreme edge of the phosphor, so the image size is
- adjusted to that which the tube supplier specifies. (Many monitors today
- provide the possibility of adjusting the image size larger than this,
- but may neglect to tell the user to expect image quality degradation
- beyond the calibrated image size.)
- Some users may have allowed themselves to think (or wish) that the
- size designation should refer to the image size, but this has never been
- true. Regardless, within the US, the Federal Trade Commission (the body
- which brought standardization to the TV industry with use of the "V"
- terminology) is working to produce a standard for computer monitors.
- Some vendors actually quote viewable area in addition to the tube size,
- but this is not provided by all vendors yet. Until then, caveat emptor -
- take a measuring tape with you when you go shopping.
-
-
-
- Q) What should I consider when buying a monitor?
-
- [From: Michael Scott (scott@bme.ri.ccf.org) with contributions from
- Andy Laberge (tic-toc@wolfe.net) & Bill Nott (BNott@bangate.compaq.com)]
-
- Your monitor may be the most expensive option of a new computer system,
- and is the part that you will be looking at most of the time, so it
- pays to get the right one for your purposes. You will have to decide
- what size is appropriate for your work - in general bigger is better,
- but do you really want to shell out $3000 for a huge 21" monitor that
- weighs 80 lbs and covers most of your desk? The most common monitor
- sizes are 14", 15", 17" and 21". See "What pixel addressabilities are
- best for my monitor?" Make sure that your monitor can display the
- highest screen addressability that you want to be able to use, and that
- the refresh rate at that addressability is reasonable (generally >=60 Hz).
- Note that VESA and European standards groups are moving towards 75 and
- 85 Hz recommendations, respectively. You should expect to pay more
- for a monitor capable of higher refresh rates because they use faster
- video amplifiers and deflection circuits. You also have to know
- whether the monitor is interlaced or not at the higher addressabilities.
- In addition, decide what features you would like in your monitor including:
- pincushioning and/ or trapezoidal controls, individual RGB gain and
- cut-off controls, remote control, programmable memory for presets,
- warranty & service, etc. Once you have decided what you want, and have
- narrowed the field to a few choices, you should go somewhere that you
- can compare the possibilities beside each other.
-
- Typically, CRT manufacturers today do not specify the image performance
- such as focus, convergence, and geometry, out to the edges of the tube.
- As a result, you have to evaluate these parameters for yourself. Also,
- users typically do not want their images overscanned as in TV displays,
- especially when using GUI's. If monitors overscanned, parts of the image
- near the edges of the screen may not be visible. Thus, the useable image
- size of a monitor will be smaller than the maximum useable phosphor area
- which may be specified for the FTC. VESA has already established and
- published a standard for useable image size in a computer monitor.
-
- Comparing and Testing Monitors
-
- First make sure that the monitor(s) has warmed up for at least ten
- minutes. The heat escaping from the rear of the monitor should not be
- much more than that generated by a colour television. Some monitors are
- now coming with fans installed for positive ventilation. Next, adjust
- the brightness so that the illuminated part of the screen has the same
- brightness as the unilluminated border. Increase contrast to a reasonable
- level (fairly high) and reduce screen glare as much as possible. Now
- you're ready to check the following:
-
- Focus: It is important that the electron gun be focused in the center
- of the screen and near the corners. The corner areas are typically
- problematic. Look at bright text on a dark background in the center,
- and in the corners of the screen. Letters should be quite legible, and
- pixels shouldn't bleed into each other at the screen edges. Bill Nott
- suggests looking at lower case e's and m's to see if they're readable
- everywhere.
-
- Convergence: Look closely at white lines on a black background. If
- the lines are white along the edges, convergence is good. If, however,
- a band of another colour is visible along the line, then colour
- reproduction of small objects such as characters or lines may be poor.
- Even if color banding is present, the monitor may still be within the
- manufacturer's specification. If you can see distinct differently
- colored lines, chances are the monitor does not meet the specification,
- but color fringing, while possibly considered objectionable, is likely
- to be present in almost every monitor built.
-
- Pincushioning: Hold something straight (like the edge of a piece of
- paper) up to the edge of the screen image while viewing the display
- straight on, from a typical viewing distance. If the image edges bow
- away from the straight edge, the monitor is exhibiting
- pincushioning or barreling. Barreling occurs when too much
- pincushion correction is applied, such that the display bulges outward.
- Some monitors provide a pincushioning adjustment, but if one is
- unavailable and pincushioning is severe, significant geometric
- distortion is likely. Check the pincushioning for different screen
- addressabilities/refresh rates, as it may vary.
-
- Geometric Distortion: Move an object of consistent size ( a window
- works well) around the screen and measure its height and width with
- a ruler. Significant variations in the size at different locations
- indicate geometric distortions that may not be correctable.
-
- Colour Purity: Display pure red, green and blue and for each look for
- colour inconsistencies in the display that may indicate poor colour
- reproduction.
-
- [From: Sam Goldwasser (sam@stdavids.picker.com)]
-
- White Purity: Display a totally white screen. The brightness should be
- reasonable uniform and there should be no objectionably obvious coloured
- or tinted splotches.
-
- Color Bleeding: Display bright primary colored object - red, green, and
- blue. There should be no colored trails off to the right of the bright
- areas.
-
- Moire: This will depend on resolution and size. There should be no
- objectionable contour lines visible in the background or smooth areas
- of the image.
-
- [From: Andy Laberge (tic-toc@wolfe.net) and Michael Scott
- (scott@bme.ri.ccf.org)]
-
- Overall Impression: Is the image clear, bright and sharp? Remember
- that you will be looking at the monitor for hours at a time, and that
- a minor flicker may become irritating over time. When possible, look
- at the specific monitor you want to buy, as each monitor has undergone
- a calibration procedure and some may be better than others - even of
- the same model. This is one big advantage that local stores have
- over mail order companies - you can look at the monitor before paying.
-
- Failure Rate: Inquire about failure and repair rates for each model.
- Sometimes retailers stop carrying products because of high returns.
- How long has the manufacturer been in business? Do they have a good
- reputation for reliability and performance? Will the retailer deal
- with any warranty claims, or do you have to go directly to the
- manufacturer? Will the manufacturer supply parts and schematics for
- your monitor in future? You may not be doing the work yourself, but
- a monitor repair technician may need these sometime after the
- warranty period expires.
-
-
-
- Q) What pixel addressabilities are best for my monitor?
-
- There is no right answer to this question, because it is subjective.
- However, my recommendations are:
- Monitor Size
- Aspect 14" 15" 17" 20"
- Ratio
- Screen
- Addressabilities
-
- 640x480 4:3 O O G G
- 800x600 4:3 A O O G
- 1024x768 4:3 NR A O O
- 1280x960 4:3 NR NR A O
- 1280x1024 5:4 NR NR A O
- 1600x1200 4:3 -- -- NR A
- 1600x1280 5:4 -- -- NR A
-
- O - Optimal
- G - Pixels are large enough to appear grainy
- A - Acceptable
- NR - Not Recommended - unless you like looking through a magnifying glass
-
- Keep in mind that the aspect ratio can be important. Standard televisions
- and computer monitors are designed to work with a 4:3 aspect ratio. If
- you use a 5:4 aspect ratio on a monitor with a 4:3, your screen image will
- be compressed vertically, making circles appear as ellipses. The error
- associated with using a pixel addressability aspect ratio of 5:4 with a
- monitor os 4:3 is about 6%.
-
-
-
- **********************************************************************
- END of comp.sys.ibm.pc.hardware.video FAQ - Part 1/4
- **********************************************************************
-
-
-
-
-
- --
- Michael J. Scott R.R.I., U of Western Ontario
- mjscott@heartlab.rri.uwo.ca 'Need a good valve job?'
- PC Video Hardware FAQ: http://www.heartlab.rri.uwo.ca/videofaq.html
- ############### Illegitimus non tatum carborundum. ##############
-