home *** CD-ROM | disk | FTP | other *** search
- Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!news-out.internetmci.com!newsfeed.internetmci.com!204.186.0.134!ptdnetP!newsgate.ptd.net!fastnet!uunet!in2.uu.net!news1.cybercomm.net!not-for-mail
- From: Steve Pearl <starbuck@cybercomm.net>
- Newsgroups: rec.arts.manga,rec.arts.anime.info,rec.answers,news.answers
- Subject: rec.arts.manga: Frequently Asked Questions
- Followup-To: rec.arts.manga
- Date: 15 Jan 1998 10:01:25 -0500
- Organization: CyberComm Online Services
- Lines: 1007
- Approved: news-answers-request@mit.edu
- Message-ID: <69l8c5$7te@raven.cybercomm.net>
- Reply-To: Steve Pearl <starbuck@cybercomm.net>
- NNTP-Posting-Host: 199.171.196.3
- Keywords: monthly informative posting
- URL: http://www.cybercomm.net/~starbuck/FAQ.html
- Xref: senator-bedfellow.mit.edu rec.arts.manga:33171 rec.arts.anime.info:3849 rec.answers:36924 news.answers:120906
-
- Archive-name: manga/faq
-
- Usenet manga Glossary
-
- version 1.2
- January 1998
-
- originally compiled by Iain Sinclair (axolotl@socs.uts.edu.au)
- Copyright (C) 1995 Iain Sinclair
-
- This FAQ, as well as the other anime/manga newsgroup FAQs and info
- articles written by Steve Pearl, are available from the Official
- Anime/Manga FAQ page at
- http://www.cybercomm.net/~starbuck/FAQ.html
- The FAQs on that page are always the most recent version (The monthly
- posts are posted directly from that directory!)
-
- This is a monthly list of questions that have been frequently asked in this
- newsgroup. This article can be freely distributed for non-commercial use, as
- long as all credits and notices remain intact. If this is used in any
- publication, including APAs & CD-Rom Collections, a copy must be sent to:
-
- Steve Pearl
- PO Box 11044
- New Brunswick, NJ 08906
-
- Please send all additions/corrections/comments to:
-
- Steve Pearl
- PO Box 11044
- New Brunswick, NJ 08906
- Internet: starbuck@cybercomm.net
-
- This glossary lists important terms relating to manga and the manga industry.
- It was compiled as a bare-minimum reference for Usenet, intended to resolve a
- large number of questions and repetitive discussions. While it is not by any
- means an exhaustive reference, those subjects most often discussed on the net
- are dealt with in reasonable detail.
-
- Entries are listed in alphabetical order, and JIS code is given for most
- Sino-Japanese words. The glossary can be read sequentially, or browsed
- randomly; if you can't find a specific term, try the index, listed at the end.
- Many entries provide background information and pointers to other sources.
-
- Some good general net references for those interested in manga terminology:
-
- * Jim Breen's Japanese page lists many links to electronic Japanese-language
- resources. Jim Breen is the compiler of the on-line Japanese-English
- dictionary EDICT and the kanji dictionary KANJIDIC, both of which are
- comprehensive, useful, and in the public domain.
- <http://www.cs.cmu.edu:8001/cgi-bin/jdic>
- * The sci.lang Japan FAQ briefly deals with colloquial Japanese used in
- manga.
- <ftp://ftp.uwtc.washington.edu:/pub/Japanese/JimBreen/sci.lang.japan.FAQ>
- * A Guide to Japanese Culture for Role Playing Games contains several
- introductory articles on subjects that are found often enough in manga:
- Japanese mythology, religion, history, traditional weapons, and the
- yakuza. <http://www.io.com/user/nishio/japan/>
- * The Internet and Unix Dictionary is a simple reference for computing
- terms, which often crop up in manga discussion on the 'net.
- <http://rci.ripco.com:8080/~kadokev/answers.html>
-
- ---------------------------------------------------------------------------
-
- amecomi ^[$@%"%a%3%_^[(B
- Contraction of "American comics". The term variously describes any comic
- originating in the West; the short 20-40 page booklet or "comic book"
- format of Western comics; and the styles and graphic devices popularly
- ascribed to them. The word "manga" is never used to describe any of these.
-
- Some amecomi are known to the Japanese public, mainly classic titles such
- as Superman, Spiderman and Peanuts - the Japanese editions of the latter
- exceed 100 volumes. Parts of X-Men and Ghost Rider have been translated
- into Japanese by Shougakukan Productions and Take Shobou, and manga using
- X-Men characters has been published. Original English editions of some
- lesser-known amecomi, such as Marshal Law, also enjoy a very small cult
- following.
-
- However, despite the limited awareness of some titles, it should be
- understood that amecomi are regarded as a very minor cultural curiosity,
- at most. The world of manga and American comics has been totally dysjunct
- for several decades. Japanese audiences regard amecomi as ugly, cliched
- and difficult to follow (with manga, the reader is not supposed to take
- more than about 15-20 seconds per page). The proportion of manga
- personalities who know anything about amecomi, or who want to, is
- negligible.
-
- One of a handful of exceptions is Ono Kosei, a well-known Japanese critic
- and amecomi authority. As a child, Ono read American comics left behind by
- the post-WWII US Occupation forces. (Most amecomi fans in Japan were also
- exposed to amecomi in this way, and few have appeared since this era.) He
- has contributed English-language articles to digests such as Raw and
- translated many amecomi titles, including Fritz the Cat, The Fantastic
- Four, Mighty Thor, Incredible Hulk, Spider-man, Doonesbury, and Maus. (Ono
- regarded Yiddish-accented English as a translation challenge.) Such
- translations have found only miniscule readerships in Japan; Ono believes
- this is because Japanese readers, who are used to the fluid storytelling
- of manga, regard amecomi as unreadable.
-
- See also: Comics 'n' Stuff
- <http://www.phlab.missouri.edu/HOMES/c617145_www/comix.html>
-
- anime ^[$@%"%K%a^[(B
- Animation. The word "anime", NOT "manga", is now used to describe any type
- of cel-based animation. (Before the 70s, the term "TV manga" or "manga
- eiga" ^[$BL!2h1G2h^[(B was sometimes used.) Manga (and novels, to a lesser
- extent) have traditionally been the source material for nearly all of the
- Japanese animation industry's output since the early '70s. Most animes
- take considerable liberties with characters and storylines, and often
- assume some knowledge of the original manga.
-
- Contrary to the belief of some Western fans, most anime is intended for
- children or teenagers, where the marketing dollar lies. The anime industry
- has always been more or less a merchandising subsidiary of the manga
- industry. A few animes have been been targeted at college-age fans, but by
- and large, manga's large adult readership is unconcerned with anime. Anime
- seems to have reached the height of its economic viability in the late
- 80s; the popularity of manga and anime are now losing ground to video
- games.
-
- See also:
- o rec.arts.anime FAQs
- <http://www.cis.ohio-state.edu/hypertext/faq/usenet/anime/faq/faq.html>
- o Anime & Stuff @ Berkeley <http://anime.berkeley.edu/Anime/>
-
- assistant ^[$B%"%8%9%?%s%H^[(B
- Generally, manga-kas have a team of one or more assistants to help with
- the production of their manga. Assistants are usually responsible for
- drafting, inking, screentone, sound effects, cutting and pasting,
- typesetting dialogue, taking photographs, and doing research.
-
- In the manga industry, potential assistants are frequently asked to submit
- their own manga first. Once selected, skills are passed onto the assistant
- over a number of years, not unlike the master-apprentice relationship to
- traditional Japanese art. After learning the ropes from a pro, many
- assistants go on to create their own manga, and their styles often
- resemble that of their mentor. However, some assistants of a highly
- proficient level present themselves as a "studio", which denotes
- "consultants" more than "assistants" or "apprentices".
-
- bukyou (wuxia ^[$BIp6"^[(B)
- A Chinese word roughly translatable as "chivalrous knight" or "martial
- wanderer", describing a genre of adventurous martial arts fiction. The
- wuxia genre is relatively unknown in Japan, except indirectly, through
- some Chinese classics. But in Taiwan and Hongkong, the growth of local
- manga and comics industries has been stimulated by wuxia literature,
- especially the work of popular novelists like Jin Yong ^[$B6bMG^[(B and Gu
- Long. At least twenty or so wuxia-inspired manga titles are published
- weekly, in 40-page "comic books" with spectacular color covers. While the
- quality remains generally low, the scene is fiercely competitive, and most
- titles have been running for years. At one stage, Jademan Comics were
- regularly translating their bestsellers into English.
-
- Japanese readers have had some limited exposure to the wuxia manga style
- via the work of Taiwanese artist Chen Wen (Toushuu Eiyuuden)
- ^[$@El<~1QM:EA^[(B and Korean artist I Jie-Hak ^[$BM{:\U\^[(B (Ryuugin
- Houmei ^[$BN66cK1LD^[(B, who now both draw specifically for Kodansha. At
- one time, there was also a possibility that the work of famous Hongkong
- artist Mah Wing-Shing (Tien Ha ^[$BE72<^[(B) would be translated into
- Japanese. But generally speaking, Chinese martial arts mangas are usually
- a totally different world to their Japanese counterparts, despite the
- influence and popularity of Japanese manga-kas such as Hara Tetsuo,
- Ikegami Ryouichi and Houjou Tsukasa.
-
- CG
- Acronym for "Computer Graphics". In the manga context, it refers to
- computer-assisted illustration or animation of any kind. In recent years,
- computer-generated halftone patterns and computer painting software have
- become almost standard tools for manga-kas. The former technique was
- popularised by manga-kas such as Tetsuya Saruwatari and Inoue Noriyoshi,
- while pioneers of the latter include Kia Asamiya, Terasawa Buichi and
- Tsudzuki Kazuhiko ^[$BETC[OBI'^[(B. Macintoshes seem to be the computer of
- choice among manga-kas.
-
- See also:
- o Silicon Graphics Gallery <http://www.sgi.com/free/gallery.html>
- o Siggraph Artist's Connection
- <http://www.siggraph.org/artresource/sigartists.html>
-
- circle ^[$B%5!<%/%k^[(B
- A group of doujinshi artists or writers. Many circles have been
- established for years, and have a large number of loyal readers. A small
- proportion of circles do business by mail order, and will send their
- catalog on request. For those enquiring from outside Japan, the following
- should be enclosed to maximise the chances of a reply:
- o at least two International Reply Coupons, or the equivalent in
- current Japanese stamps;
- o self-addressed envelope or adhesive label;
- o a letter written in Japanese.
-
- comiket ^[$@%3%_%1%C%H^[(B
- Short for "comic market". Comiket is Japan's largest market for manga
- doujinshi, established since the late 70s, and held twice per year over
- two days. It is a gathering of epic proportions, now featuring nearly
- 20,000 doujinshi sellers at each event. Its current character and success
- has largely been due to the efforts of Yonezawa Yasuhiro.
-
- The bulk of doujinshis are devoted to whatever manga and anime is popular
- at the time, but a vast range of tastes are catered for, with doujinshis
- devoted to video games, pop music, animals, machines, novels, movies,
- RPGs, and much more. A comprehensive catalogue of attendees goes on sale
- some months before each event.
-
- Japan has many other comic markets, which are generally tolerated by
- publishers because they are thought to increase sales of manga and anime,
- not decrease them. But this tolerance is not without limits - in one major
- incident, Japan's second biggest comic market, Comic City, was cancelled
- in August 1994 after official warnings that Chiba police would check
- doujinshis for breaches of censorship laws.
-
- doujinshi ^[$BF1?M;o^[(B
- Literally "same people publication", where "same people" refers to a group
- of people who are interested in the same field. The word "doujinshi" came
- into use among literary groups that wrote in the style of a particular
- author or classic work, and is not specific to the world of anime and
- manga. A group of doujinshi artists or writers is called a "circle". In
- the manga world, "doujinshi" today refers to any amateur, self-published
- manga, especially those based on existing manga or anime.
-
- There is a large fan culture associated with the contemporary doujinshi
- scene. Manga doujinshis are advertised and reviewed in some magazines, and
- sold en masse at "comic markets". Most manga doujinshis are at the level
- of Western fanzines, though a significant proportion are of remarkably
- high quality. These sell thousands of copies, and some people can make a
- living drawing doujinshi alone. Popular doujinshi artists often go on to
- become professional manga-kas (eg. Sonoda Kenichi, Ozaki Minami). On the
- other hand, some professional manga-kas have been known to publish
- doujinshis, often under assumed names, parodying their own work (eg.
- Hagiwara Kazushi, Ueshiba Reach).
-
- See also: List of Internet Manga Creators (in Japanese)
- <http://yindy1.aist-nara.ac.jp/muneto-t/ncaa/ListOfIMC.html>
-
- G-pen
- G-pens are distinctively shaped ink pen nibs, held in wooden shafts. Their
- name comes from the small "G"-shaped indentation at the base of the nib.
- G-pens are bought by the dozen, since they wear out fairly quickly. They
- produce a variety of line widths and effects, and are an essential tool
- for most manga artists. Other popular types are kabura pens and maru pens.
-
- gensaku-sha
- Story writer; someone who writes a story or synopsis to be drawn by a
- manga-ka. By far the most prolific gensaku-sha is Koike Kazuo, who has
- penned stories for hundreds of mangas. Royalties are usually split 50/50
- between gensaku-sha and manga-ka.
-
- gekiga ^[$B7`2h^[(B
- "Drama pictures". As its name implies, gekiga is straight, serious
- storytelling much like traditional theatre and cinema. It is characterised
- by direct, literal narrative, pictorial realism, and uncomplicated
- character drawing. Artists such as Shirato Sampei and Saito Takao, the
- latter influenced by Kurosawa films, popularised gekiga in the 1960s.
- Subsequently, even Tezuka introduced gekiga elements into some of his
- stories (eg. Eulogy to Kirihito). However, gekiga is now in decline, and
- is regarded as a subset of manga. It hardly ever appears in today's
- shounen manga magazines, although the style still sells to readers in
- their 40s and above.
-
- H-manga (H, ecchi, hentai) ^[$@%(%C%A!$JQBV^[(B
- "Hentai" means "abnormal/perverted" and lately, just "pervert" or
- "perverted sex". "H" or "ecchi" is a slang abbreviation for "hentai", and
- refers to sexual activity of any kind. Mangas featuring explicit sex or
- other erotic content are called "ero-manga", or "H-manga". The degree of
- sexual perversion in any manga is sometimes described as its "H-factor".
-
- Pornographic mangas account for a staggering 25% of the manga industry's
- output. They are as available to the consumer as any other type of manga,
- though they are technically age-restricted and are often wrapped in
- plastic. H-manga boasts a large fandom; there are several sub-genres of
- H-manga, and the degree of artistry varies widely. Exceptional H-manga
- artists sometimes, but not always, move to mainstream publishers. Many
- minor publishers specialise in H-manga and are closely associated with
- pornographic game software, CDROMs and the doujinshi scene.
-
- See also:
- o H Manga homepage - ambitious.
- <http://tam2000.tamu.edu/~css3415/ecchi_manga.html>
- o Team H's CD-ROM directory <http://best.com/~doki/cdrom.html>
- o Evil in Your Mind - contains lots of links to other H sites.
- <http://www.a6.com/a6.html>
-
- -hoka
- "et al", "and others". Used to denote that the author is a contributor to
- an anthology.
-
- illust-shuu
- "Illustration collection", a deluxe-format book of illustrations by a
- particular artist (or on a particular theme). Their price usually ranges
- between Y1000-Y4000.
-
- image album
- A CD of "mood music" for a particular manga (or novel, video game, etc).
- Hundreds of image albums are released every year. Image albums based on
- mangas are also known as "manga CDs" or "drama CDs".
-
- japonisme
- A term used to describe the influence of Japanese culture on the West.
- Rutgers University hosts the International Center on Japonisme at the
- Zimmerli Art Museum in New Brunswick, NJ.
-
- kara-settei ^[$@%-%c%i@_Dj^[(B
- "Character design", the construction of personalities for manga, anime,
- movies, games or anything else. This usually includes costume design, and
- significant physical and psychological traits. The balance or overall
- quality of a character sketch is known as "dessin" ^[$B%G%C%5%s^[(B, after
- the French for "sketch".
-
- ketsuekigata ^[$B7l1U7?^[(B
- "Blood type". In Japanese pop culture, blood type is thought to be related
- to personality. This belief became popular in the early '80s. Profiles of
- manga artists or characters from manga will often include blood type along
- with other statistics like age and place of birth. A very rough guide to
- blood types:
-
- A nervous, introverted, honest, loyal
- B outgoing, optimistic, adventurous
- AB proud, diplomatic, discriminating
- O workaholic, insecure, emotional
-
- kakioroshi ^[$B=q$-2<$7^[(B
- Describes manga which were never serialized on magazines, but instead were
- published first in tankoubon form.
-
- kodomo-manga ^[$B;R6!L!2h^[(B
- Children's manga. The bulk of kodomo-manga is simple and unpretentious,
- aimed at 6-11 year olds. Stories with robots and fantasy settings are
- popular; there can sometimes be unusual levels of violence, by Western
- standards. Successful kodomo-mangas are almost always made into anime and
- merchandised to the hilt. The really popular kodomo-mangas, such as
- Doraemon, retain readers well into adulthood. Kodomo-manga styles and
- cliches are sometimes used for comic effect in other manga genres. The two
- monthly magazines are Korokoro Comic and Comic Bonbon.
-
- lady's comic/josei ^[$B=w@-^[(B
- Manga aimed at the over-20s female market, particularly housewives and OLs
- (office ladies). They fulfil a similar role to Western pulp romance
- novels. A proportion of lady's comics are fairly racy.
-
- lolicom/rorikon ^[$B%m%j%3%s^[(B
- Contraction of "Lolita complex". A Lolita complex (named after the
- character in Nabokov's novel) is an unhealthy desire for very young girls;
- the Japanese word is more slang and less clinical, but means more or less
- the same thing. The sub-genre of H manga featuring young-looking girls is
- known as "loli-manga". In the world of H-manga, the words "Lolita" and
- "bishoujo" ^[$BH~>/=w^[(B (pretty girl) are often used interchangeably.
-
- mah-jong ^[$BKc?}^[(B (maajan)
- A whole sub-genre of manga centres around the Chinese tile game of
- mah-jong, which became popular in Japan about a century ago. Mah-jong
- mangas appeared in the late '70s, and their growth was propelled mainly by
- the work of artist Kitano Eimei ^[$@KLLn1QL@^[(B. The readers of mah-jong
- mangas are mostly in the 18-25 age group, and the market currently
- sustains about four magazines. One of the most popular mah-jong mangas of
- recent times is Naki no Ryuu ^[$@S-$-$NN5^[(B (by Nojou Jun'ichi
- ^[$@G=[j=c0l^[(B, serialized on Bessatsu Kindai Mahjong 1986-91, 9
- volumes/Y530).
-
- manga ^[$BL!2h^[(B
- Etymology
- "Manga" is loosely translatable as "cartoon" or "caricature", or
- literally, "involuntary pictures". The term was coined in 1814 by the
- famous artist Katsushika Hokusai, and conveys a sense of free-flowing
- composition and quirky style. In Chinese and Korean, it is pronounced
- "manhwa", but is written with the same characters. First applied to
- scrolls and illustrations, the word "manga" does not mean "comic" or
- "comic books" any more than "karate" (lit. "empty hand") means "boxing".
- And it does not mean "sequential art" (for which there are many other
- words, such as "renga"), or "graphic novel" (a great deal of manga is
- neither fictional nor in novel format).
-
- The "man" character ^[$BL!^[(B in "manga" is composed of the radicals for
- "water" and "expansive" ^[$BRX^[(B. It previously meant "flooding", and
- later, "inexorably" or "indiscriminately". By association, it came to mean
- "involuntary" and "random". Publicity material from Western companies with
- "Manga" in their names (who distribute translated anime, not manga) states
- that "manga" means "irresponsible pictures"; this is utter, misleading
- nonsense.
-
- History
- A 12th-century drawing, the choujuu giga ^[$BD;=C5:2h^[(B ("birds & beasts
- frolicking pictures"), is conventionally regarded as the first work in the
- Japanese manga tradition. It was drawn by the Buddhist monk Toba, and
- light-heartedly depicts animals behaving like humans. Nowadays, it is
- regarded as a cliche and has been frequently satirised.
-
- Related traditions include "zenga" ^[$BA52h^[(B, caricatures of Zen monks
- used as aids to enlightenment; Shumboku Ouka created "Toba-e" (c.1702);
- there were "Ootsu-e" ^[$BBgDE3(^[(B, popular comical drawings, named after
- the place of their origin; "kyouga" ^[$B682h^[(B ("crazy pictures"),
- single-panel scenes of strange events; and explicit, erotic woodblock
- prints, called "shunga" ^[$B=U2h^[(B ("spring pictures"). (The latter are
- well known to the West, but due to censorship laws, cannot be fully
- reprinted in the country of their origin.)
-
- The 19th century saw the re-emergence of ukiyo-e and the appearance of
- satirical drawings such as "tanuki-e" and "namazu-e" ^[$BrP3(^[(B
- ("catfish pictures"); the catfish being associated with social upheaval.
- The magazine Punch came to be particularly influential, with a Japanese
- version appearing in 1862. The word "ponchi-e" subsequently came to
- describe European-style caricatures. In the same style, but more local and
- innovative, was the Marumaru Chinbun ^[$BT%T%DAJ9^[(B, released in 1877.
- It used speech balloons and some Western drawing techniques. The first
- 4-panel strip, featuring typeset speech, was published in 1902. The
- American comics explosion of the 1920s influenced many Japanese
- cartoonists and had some impact at the popular level, although most titles
- had to be re-drawn for Japanese audiences.
-
- Manga did not enjoy widespread popularity until after WWII, when Tezuka
- Osamu began his experiments in the early 50s. Tezuka drew on many artistic
- traditions from Japan and elsewhere, searching for the most effective
- techniques. He was particularly interested in cinema, and all his manga
- have a highly developed cinematic quality. Tezuka was also interested in
- animation, and eventually studied at Disney studios in the late 60s.
- (Ironically, Disney's 1994 movie, The Lion King, is widely believed to
- have copied Tezuka's 1960s manga Jungle Emperor.) But rather than
- slavishly copying Disney's aesthetic, Tezuka strived to understand the
- relationship between character drawing and economical storytelling. His
- success led to a new, distinctly Japanese form of graphic narrative, and
- paved the way for the rapid growth of the manga industry. Many prominent
- artists in the 60s and 70s were former assistants of Tezuka.
-
- Outside Japan
- In Taiwan, translated Japanese manga and anime have been popular for many
- years. This growth was in part made possible by the proliferation of
- bootleg translated mangas, which were very cheap, widely available and
- closely resembled the originals. Their crude translations and
- correction-fluid censorship did nothing to dampen buyers' enthusiasm. The
- 1992 crackdown on manga piracy in Taiwan (and other Asian countries, where
- the situation was similar) catalysed the pirates into quickly buying
- translation rights and "legitimising" themselves. (The translation quality
- of the official versions is said to be variable, but generally better.)
- Today, manga in Taiwan is booming, with many dedicated bookstores and
- libraries. Shoujo manga, doujinshi and Japanese cult artists (such as
- CLAMP) have considerable followings. Seinen-manga is said to be less
- popular because of compulsory military service. The local manga scene has
- produced some accomplished manga-kas, such as Tsai Chih Chung and Chen
- Wen, who have both had their work translated into Japanese; some Taiwanese
- manga-kas now draw exclusively for Japanese magazines.
-
- The weekly Hong Kong magazine Family Comics, which for years carried
- informed manga news, reviews, and translations of several cult titles,
- ceased publication in 1993; a mad scrabble for Japanese manga rights
- ensued. Today, the price and quality of manga translations has increased
- markedly, and manga translation has become big, legitimate business.
- Shounen mangas such as Dragonball and Slam Dunk, which are well-known
- throughout Asia, are especially popular in Hong Kong.
-
- Japanese manga and magazines are becoming increasingly widespread in South
- Korea. Korean manga pirates have also disappeared recently, with royalties
- being paid for all translations of Japanese manga. The Korean market
- currently has about twice as many shoujo-manga magazines than
- shounen-manga magazines. Martial arts mangas are also popular. and Korean
- manga-ka I Jie-Hak ^[$BM{:\U\^[(B was commissioned to draw the wuxia manga
- Ryuugin Houmei ^[$BN66cK1LD^[(B for Kodansha.
-
- In Thailand, Indonesia and Malaysia, many 60s-era mangas have been
- translated for local audiences. Original Japanese and Chinese-translated
- manga can be found in all major Malaysian cities. Several children's manga
- (e.g. Doraemon) have been translated into Malay. However, in general, one
- cannot obtain manga containing 'gratuitious sex and graphic violence' in
- Malaysia. The situation in Singapore is similar, but pages are sometimes
- torn out of imported Japanese magazines, in accordance with local
- censorship laws.
-
- Manga has been slowly gaining a readership in many Western countries. In
- most cases, Westerners have been introduced to manga via anime, which is
- now fairly accessible via mainstream outlets. At the moment, mangas are
- particularly popular in Spain, Italy and France, where a wide range of
- titles have sold well. In the United States, translated manga has been
- trickling into comic shops for the best part of a decade, witht some
- minimal impact. They have been largely released in 30-page comic-book
- format, which most Japanese call "honyaku komikkusu"
- ^[$BK]Lu%3%_%C%/%9^[(B (translated comics) or "eigo-ban" ^[$B1Q8lHG^[(B
- (English version), not "manga". Comic artists such as Adam Warren and Ben
- Dunn have used anime as the main inspiration for their work, the former
- releasing licensed adaptations of the Dirty Pair and Bubblegum Crisis
- animes. (Usually, only titles with an accompanying anime are considered
- for adaptation.) Some American fans have drawn anime doujinshis and sold
- them at Comikets, and a few superficial, cosmetic aspects of manga art are
- now being appropriated by "mainstream" American comics.
-
- See also:
- o fj.rec.comics Comic Lists - a hugely useful reference, listing all
- manga titles, artists, publishers and prices since 1987. (in
- Japanese).
- <http://www.comm.eng.osaka-u.ac.jp/~tanaka/comic-page/comic_list.html>
- o Database of Manga Bookstore in Japan - (in Japanese).
- <http://yindy1.aist-nara.ac.jp/ncaa/comics_map.html>
- o Tezuka's Jungle King and Disney's Lion King - some images and
- several useful articles.
- <http://bronze.ucs.indiana.edu:80/~tanaka/Tezuka_Disney/Tezuka_Disney.html>
- o Index of Anime and Manga information - an index of vaguely
- manga-related links.
- <http://www.cec.co.jp/usr/hasegawa/VirtualLibrary/Comic_Anime/e-index.html>
- o The AFS Manga Gallery - a couple of scans from various manga.
- <http://www.cs.mun.ca/~anime/afs/manga.html>
-
- manga-ka ^[$BL!2h^[(B^[$B2H^[(B
- Anyone who creates manga; a manga artist. Manga-kas are typically
- responsible for layout, pencilling, character design, and supply
- assistants with "art direction" information. about inking, screentone,
- sound effects and other details. In addition, the great majority of
- manga-kas write their own stories and dialogue. (Those who write stories
- for manga are called "gensaku-sha".) The professionalism of a manga-ka is
- often measured by the number of mangas they have running concurrently.
-
- In Japan, many manga-kas have celebrity status comparable to popular
- novelists or film directors in the West. They are often household names,
- and can command handsome salaries, especially if their work is animated or
- otherwise merchandised. (For example, Akira Toriyama's Dragon Ball was
- licensed by over 70 companies for nearly 700 different kinds of products.
- Toriyama is reportedly paid 50,000 yen for each page.) Publishers stand to
- gain millions of yen if one of their artists' manga becomes a hit - as
- with Takeuchi Naoko's Sailor Moon, which more than doubled the circulation
- of Nakayoshi magazine within a few months of its debut. But until
- recently, even the most successful manga-kas usually had fairly informal,
- trust-based relationships with their publishers. (In 1993, Shougakukan
- paid Takahashi Rumiko a 7 million yen "loyalty" fee.)
-
- The most prolific manga-kas of recent years, in terms of numbers of
- tankoubons published (including reprints), are: Fujiko Fujio, Mizushima
- Shinji, Tezuka Osamu, Ishinomori Shoutarou, Tachihara Ayumi, Yokoyama
- Mitsuteru, Chiba Tetsuya, and Yagisawa Kimio.
-
- See also:
- o Peter Evans' favourite manga-kas
- <http://www.tcp.com/doi/peter/down1/manga.html>
- o Hiroyuki Hironaga's favourite manga-kas - with pictures.
- <http://ccwf.cc.utexas.edu/~susanooh/manga.html#fav>
-
- manga library
- The first dedicated Japanese manga library, located in Kawakami (Okayama
- Prefecture), was opened in May 1988. It boasted about 100,000 mangas,
- exhibits of original mangas, and antique manga magazines.
-
- There are few manga libraries in Japan, where the price and availability
- of manga makes them mostly unnecessary. However, manga rental libraries
- proliferate in Korea, Taiwan and Hong Kong. A handful have also appeared
- in some Western countries. These libraries usually stock thousands of
- tankoubons and the latest issues of best-selling magazines, along with the
- occasional CD or video collection. Most of these can be borrowed overnight
- or read on-site for as little as a few cents, charged by the hour or by
- the tankoubon.
-
- mecha ^[$@%a%+^[(B
- Contraction of "mechanical(s)". A blanket term for any machinery, robots
- or equipment. It particularly refers to "giant robots", probably first
- used in the titles of some Godzilla films. Mecha design seems to have
- reacheda high art for anime productions, but has been less important for
- the success of manga. Contemporary manga-kas noted for their mecha designs
- include Nagai Gou, Nagano Mamoru, and Masamune Shirow.
-
- See also:
- o Mechs & Machinery Gallery
- <http://www.cs.mun.ca/~anime/afs/mecha.html>
- o rec.games.mecha <news:rec.games.mecha>
- o Mel's Godzilla Page <http://www.ama.caltech.edu/~mrm/godzilla.html>
-
- mook ^[$@%`%C%/^[(B
- Contraction of "magazine book". Mooks are books whose text is
- imaginatively typeset, and lavishly illustrated with photographs (mostly
- color) and drawings. "Roman album" is the brand name for anime mooks
- published by Tokuma Shoten.
-
- otaku ^[$@%*%?%/^[(B
- "Fanatic". Slang word for hard-core fans of anything, roughly equating to
- "geek", "nerd", "fanboy", or "freak". Thus, a manga otaku is someone whose
- life revolves around manga to an extreme degree. (In Japan, this would
- probably entail reading or buying well in excess of 2000 pages/week;
- outside Japan, probably about half that.) The word usually has neutral
- connotations within fan culture, but in other contexts, it can carry very
- negative connotations. In Japanese, the word "mania" means much the same
- as "otaku", but has less extreme connotations.
-
- Literally, "o-taku" ^[$@$*$?$/^[(J is formal speech for "your house",
- which is also a polite, somewhat distant, second-person way of saying
- "you". The word came to be applied to those fans or hobbyists who rarely
- got out and mingled with the rest of society.
-
- (It is interesting to note that the English "fanatic" derives from the
- Latin "fanum", or temple/house - "fanaticus" being a devoted worshipper.)
-
- It has been speculated that the slang usage of "otaku" was coined by
- Shinda Mane ^[$@?7ED??;R^[(B, a manga artist active in the early '80s. The
- term was popularised by freelance writer Nakamori Akio in an article for
- the June 1983 issue of Manga Burikko. The otaku entered public
- consciousness in 1989 with the arrest of serial killer Miyazaki Tsutomu, a
- dedicated anime/manga otaku.
-
- See also:
- o Anime Otaku: Japanese Animation Fans Outside Japan - a thoughtful
- assessment of Western anime otakus.
- <gopher://uclink.berkeley.edu:52673/00/issue13/anime>
- o [...] Alienated Japanese Zombie Computer Nerds - from Wired
- magazine, a detailed but sobering account of otaku culture.
- <http://www.ncb.gov.sg/wired/1.1/otaku.html>
- o Are You An Otaku? - a highly romanticised view, from Viz's Trish
- Ledoux. <http://www.internex.net/axcess/Issue6/contents.html>
- o Otakus were discussed in Mediamatic Magazine vol.5, #3.
-
- nijikon ^[$BFs$8%3%s^[(B
- "2-dimensional complex". Refers to those who are more interested in
- two-dimensional (ie. anime or manga) girls than real people.
-
- See also: otaku
-
- OAV (OVA)
- Original Video Animation, or anime created specifically for sale to the
- home market, without TV broadcast or theatrical release. Most OVAs sell
- for around 3000 yen (VHS format) or 6000 yen (laserdisc format).
-
- See also: Hitoshi Doi's ranking of OAV and anime movies
-
- phonecard ^[$B%F%l%U%)%s%+!<%I^[(B
- A cheap, disposable credit card that can be used to make calls from public
- telephones, usually about 55mm x 80mm in size. They exist in Japan and
- elsewhere, though phone cards of different countries are not normally
- compatible. Manga magazines of all kinds often advertise or give away
- phonecards decorated with images from their most popular mangas. These
- often become collectors' items, like stamps or bubblegum cards.
-
- See also: Welcome to the world of Telephone Cards
- <http://www.funet.fi/pub/doc/telecom/phonecard/>
-
- phonebook
- Western manga fans' word for thick, cheap manga magazines, which resemble
- phonebooks in their size and paper quality.
-
- renga ^[$BO"2h^[(B
- "Sequential art/pictures". Another type of printed, graphic storytelling,
- differentiated from manga by its liberal use of page space (often only one
- panel per page), and sparing use of dialogue. Kodansha has been recently
- using renga to boost the circulation of its seinen-manga magazines. The
- word "renga" is not a contraction of the term "rensai manga"
- ^[$BO":\L!2h^[(B, which means "serialized manga (published regularly in a
- magazine)".
-
- screentone ^[$@%9%/%j!<%s%H!<%s^[(B
- Transparent, adhesive plastic film printed with a pattern, usually
- mechanical halftone dots or lines. Illustrators and draughtspeople cut off
- pieces of screentone as a quick, accurate method of shading to artwork.
- (Another type of mechanical tint is rub-down tone, or transfer screens,
- where the pattern is burnished onto the artwork with a blunt implement.)
- There are many hundreds of screentone patterns and colours available. Some
- brands of screentone (usually only available in Japan) can have their
- printed surface scraped off to create highlights. Retail price is around
- 500 yen for an A4 sheet.
-
- Most recent how-to-draw-manga books cover the basics of screentone use.
- Since the late 80s, many shoujo and shounen mangas are increasingly
- dependent on screentone as an artistic device. Pioneers in the field of
- screentone technique include Asamiya Kia, Hagiwara Kazushi, Katsura
- Masakazu, Kitagawa Shou and many others. However, an even newer trend is
- the use of computer-generated tone, which can be customized for individual
- panels.
-
- Screentone is sometimes mistakenly called "letratone", "ziptone",
- "zip-a-tone", "IC tone", etc., which are names of individual brands of
- screentone.
-
- super-deforme
- A style of caricature which stunts the subject's height and simplifies
- their facial features, making them seem child-like. Also "SD" or
- "deforme".
-
- seinen-manga (1) ^[$B@DG/^[(B
- "Youth" or "young man". (Manga magazines with "Young" or "Big" in their
- title are all seinen-manga magazines.) Nearly all seinen-manga is aimed
- primarily at 18-25-year-old males, though many readers continue to follow
- seinen-manga into their 30s and 40s.
-
- Compared to shounen-manga, which is aimed at a younger, broader audience,
- seinen-manga features even more graphic sex and violence, but tends to be
- less comic or outlandish in its depiction. Shounen-manga stories of exams,
- sport, and school life give way to stories about the world of salarymen,
- university students and drop-outs. Dramas and stories with political or
- corporate themes are especially popular, though there are a few
- SF/occult/fantasy seinen-mangas.
-
- Shuueisha offers Young Jump, the biggest selling seinen-manga magazine;
- Super Jump, for artists (and ostensibly, readers) who have "graduated"
- from Shounen Jump; and Business Jump, whose sex-sex-violence-sex formula
- is aimed at salarymen. Shougakukan's seinen-manga stable includes Big
- Comic Spirits and Big Comic Original; Futabasha's magazine Action has
- hosted many important seinen-manga titles. Kodansha sells Young Magazine,
- more or less aimed at delinquents, plus Morning and Afternoon, aimed at
- salarymen and otakus respectively, and known for their innovative
- character.
-
- Accomplished seinen-manga artists of recent times include Kawaguchi Kaiji,
- Hirokane Kenshi, Egawa Tatsuya and Urasawa Naoki, many of whom were
- disciples of the previous generation of seinen-manga artists.
-
- In 1992, the biggest-selling seinen mangas were:
- Rank Title VolumesNumber of copies sold
- 1 Golgo 13 1 - 86 59,000,000
- 2 Oishinbo 1 - 38 57,000,000
- 3 YAWARA! 1 - 26 32,000,000
- 3 Be Bop High School 1 - 21 32,000,000
- 5 The Silent Service 1 - 17 15,000,000
- 6 Kachou Shima Kousaku 1 - 17 13,000,000
- 6 3 x 3 Eyes 1 - 13 13,000,000
- 8 Crayon Shinchan 1 - 5 9,000,000
- 8 Shonen Ashibe 1 - 6 5.000,000
- 10 AKIRA 1 - 6 3,900,000
-
- seinen-manga (2) ^[$B@.G/^[(B
- "Adult", ie., a synonym for H-manga. Warning labels bearing the words
- "seinen komikku" were added to H-manga in January 1991, after the
- much-publicized stir caused by a housewife who found erotic material being
- sold within easy reach of 14-year-olds.
-
- sensei ^[$B@h@8^[(B
- Honorific title roughly equivalent to "Master", "Dr.", "Teacher", bestowed
- upon senior, respected professionals of any kind. These days, most manga
- artists are addressed as "sensei".
-
- shoujo-manga ^[$B>/=w^[(B
- "Girls' manga". Shoujo-manga is the genre targeted at young female manga
- readers between 6 and 18 years of age. The classification is not based on
- storytelling style, artistic style, or even content - if a publisher
- designates a manga as intended for a young female audience, then it is
- shoujo-manga. Full stop. (Of course, girls do not limit themselves to
- shoujo-manga and many are readers of Shounen Jump.)
-
- A pioneering shoujo-manga was Tezuka's Ribon no Kishi
- ^[$B%j%\%s$N53;N^[(B. Published in a girls' magazine in the mid '50s, it
- inspired other artists to draw for female readers. Many of these were
- women who thought they knew their audience better than male manga-kas, and
- fostered the rapid growth of the shoujo-manga market. Some of the most
- famous names from this era are Ikeda Ryouko ^[$@CSEDM}Be;R^[(B, Hagio Moto
- ^[$@GkHxK>ET^[(B, and Ohshima Yumiko ^[$@BgEg5];R^[(B. Today, there are
- many successful female manga-kas, and most shoujo-manga artists are women.
- Of course, there are also male shoujo-manga artists (eg. Wada Shinji),
- just as there are female shounen-manga artists (eg. Takahashi Rumiko).
-
- Shoujo-manga is at least as diverse as any other type of manga,
- encompassing a huge variety of styles and genres. In fact, shoujo-manga
- accounts for about 35% of all manga published in Japan today. Because of
- this diversity, it is difficult to talk about general defining
- characteristics of shoujo-manga. There are always many exceptions to the
- rule. But as a very rough guideline, it might be said that the typical
- shoujo manga:
-
- o emphasises emotions, atmosphere and mood, rather than action.
- o uses less literal ("A then B then C") storytelling, and more
- impressionism and montage.
- o rarely depicts "ugliness", unless heavily stylized.
- o shows considerable attention to details of costume and dress.
- o is rarely made into anime. (This is mainly due to marketing reasons;
- shoujo-manga have less fanatical followings. Those few which have
- been animated are mostly targeted at under-10s. There are some
- exceptions, but in most of these cases, males were part of the
- anime's target audience.)
-
- A common misconception about shoujo-manga is that the genre is limited to
- romance stories only, or that some subject matter is off-limits. This is
- wrong - it is true that drama and romance stories are prevalent, but they
- are only a part of the shoujo-manga tradition that also includes fantasy,
- SF, "mystery" (thriller), and horror. (Some shoujo mangas contain no
- romantic or sentimental elements whatsoever.) For example, shoujo horror
- mangas can be at least as explicit or shocking as anything aimed at a male
- audience, and shoujo-manga actually dominates the horror manga market.
-
- Another misconception is that certain shoujo-manga for pre-teens, such as
- Sailor Moon, Magic Knight Rayearth, Akazukin Chacha and Wedding Peach are
- typical or mainstream shoujo-manga titles. In fact, they are exceptional
- titles whose cuteness makes them popular among male otakus.
-
- An increasing number of men are turning to shoujo-manga, often after
- burning out on years of formulaic shounen-manga, or via the influence of
- female friends and relatives. ("It was just lying around the house...")
- While this may have been slightly stigmatic in the past, it turns no heads
- these days. There is also the rise of "unisex" manga magazines such as
- Wings and South, and artists such as CLAMP and Kouga Yun, whose audience
- is increasingly less gender-specific.
-
- A few important shoujo-manga magazines are: Nakayoshi and Ribbon (for
- under-6th graders), Lala and Hana to Yume (for teenagers), Susperia
- (horror), Wings ("unisex"), and Margaret.
-
- There are many shoujo-manga fans on the net, mostly posting to a mailing
- list devoted to shoujo manga and anime:
- send subscription requests to nonoka@usagi.jrd.dec.com
- send postings to shoujo@usagi.jrd.dec.com
-
- NB: The word "shoujo" should be written and spoken with the long "ou", to
- avoid confusion with the word "shojo" (^[$B=h=w^[(B, meaning "virgin").
-
- See also:
- o Miho Nishida's Griffin Manga Reports: 1, 2, 3, 4, 5, 7, 8.
- o Shoujo Anime/Manga List
- <http://ccwf.cc.utexas.edu/~susanooh/manga.html#shoujom>
- o Images of some Shoujo Manga
- <http://ccwf.cc.utexas.edu/~susanooh/Manga/shoujoimages.html>
- o Puff magazine synopses
- <http://ccwf.cc.utexas.edu/~susanooh/manga.html#puff>
- o Takayuki Uchikoba's home page (in Japanese).
- <http://www.komaba.c.u-tokyo.ac.jp/~g340563/comics.html>
-
- shounen ^[$B>/G/^[(B
- Boy, or youth. The first mangas to achieve mass circulation, and to be
- printed in "phonebook" format, were aimed at the shounen audience. Today,
- shounen-manga still have the largest market share, and most shounen
- magazines are weekly "phonebooks". However, quite a few adults and teenage
- girls are loyal shounen-manga readers.
-
- Some significant shounen mangas and their specialties are Shounen Jump
- (aimed at everyone), Shounen Sunday (inner-city dwellers), Shounen
- Magazine (sports-oriented, also the longest running manga magazine
- currently in print), Shounen Champion (catering to macho types), and
- Shounen Captain (for otakus). Of these, Shounen Jump is the biggest
- seller. It is a weekly of about 450 pages' length, read by nearly 7
- million people each week, making it the most popular manga magazine in
- Japan. Up-to-date Japanese issues of Shounen Jump can be even be found in
- Chinatowns all over the world. Shounen Jump's success is due to a winning
- formula of combining action, drama, and sensationalism in addictive,
- drawn-out sagas. All its mangas contain three essential elements:
- "doryoku, yuujou, shouri" ^[$BEXNO^[(B,^[$BM'>p^[(B,^[$B>!Mx^[(B (effort,
- friendship, triumph). While competitors have tried to emulate the formula
- (with limited success), it also has its down side. Shonen Jump mangas are
- infamous for dragging on well past their use-by date, and draining the
- hardiest manga-kas of their creativity and artistic freedom. However,
- Shounen Jump has retained its leading position for years, and will
- probably stay at the top for years to come.
-
- tachiyomi ^[$BN)$AFI$_^[(B
- "Browse", literally "Read while standing". Many bookstores frown on those
- who tachiyomi, and take precautions to stop customers stealing free reads.
- There will often be signs forbidding tachiyomi - if ignored, bookstores
- often respond by sealing their stock in plastic bags.
-
- tankoubon ^[$BC19TK\^[(B
- "Separate volume", or book. Mangas are sold in tankoubon format after
- being serialized in magazines, with each tankoubon containing around 5-11
- instalments. Most manga tankoubons are softcover, of about 200 black &
- white pages in length, and sell for around 400 yen. However, there are a
- large number of semi-standard formats, generally conforming to metric page
- sizes.
-
- Some common versions ("-ban"):
- aizou-ban ^[$@0&B"HG^[(B (special or hardcover version)
- Around 300-1200 pages, costing Y600-2000.
- anime-ban ^[$@%"%K%aHG^[(B (colour anime comics)
- Normal tankoubon size, at about twice the price.
- kaizoku-ban ^[$@3$B1HG^[(B (pirate or bootleg version)
- Same as the original, more or less.
- wide-ban ^[$@%o%$%IHG^[(B, gouka-ban ^[$B9k2ZHG^[(B (deluxe version)
- Around 400-1200 pages, costing Y400-1200. Pages may be slightly
- larger than the original printing. (Often just another name for
- aizoku-ban.)
-
- Tankoubon sales account for a large proportion of a publisher's profits,
- while magazines barely recover their costs, especially those with high
- circulations. However, magazines may occasionally include short stories or
- colour pages which rarely, if ever, find their way into tankoubons.
-
- The English word "comics" ("komikkusu") is used interchangeably with
- "tankoubon", although "komikkusu" is not usually used to describe Western
- comics.
-
- See also: Yomuzou's Weekly Manga Bestseller Lists
- <http://ccwf.cc.utexas.edu/~susanooh/manga.html#weekly>
-
- ukiyo-e ^[$BIb@$3(^[(B
- "Floating world pictures", depicting life in Edo-period Japan. The
- "floating world" was originally a Buddhist term referring to the transient
- nature of life, but later came to mean a hedonistic obsession with living
- for the present. Thus, ukiyo-e were pictures of life's ephemeral
- pleasures.
-
- Moronobu Hishikawa created the first ukiyo-e in the 1670s after
- discovering how to make monochrome woodblock prints. (Moronobu is also
- known for producing at least 150 illustrated books.) With with further
- improvements in publishing technology, such prints became very popular in
- the mid-18th century. Harunobu Suzuki created full-colour nishiki-e
- ^[$B6S3(^[(B and Kitagawa Utamaro created ookubi-e with detailed
- backgrounds, often adorned with mica. The standard declined as the market
- became saturated, but in the 19th century, Katsushika Hokusai and Ando
- Hiroshige reinvented ukiyo-e with their vibrant, dynamic approach. In the
- Meiji period, ukiyo-e sometimes appeared in packing material for goods
- sent to Europe, and caught the attention of impressionists such as Degas,
- Manet and Van Gogh.
-
- Today, ukiyo-e seems to be more appreciated in the West than in Japan.
- However, some manga artists, such as Maruo Suehiro, feature a strong
- ukiyo-e sensibility in their work. Characteristics of ukiyo-e can also be
- found in many mainstream mangas, though this is due more to cultural
- diffusion than direct influence.
-
- See also: Jim Breen's Ukiyo-E Gallery
- <http://www.rdt.monash.edu.au/~jwb/ukiyoe/ukiyoe.html>
-
- UFO catcher
- A type of game machine found in Japanese game arcades (and elsewhere,
- where it is known by other names). The machine is filled with dolls, often
- of manga/anime characters, which can be grabbed by a mechanical hook under
- the player's control.
-
- See also: Hitoshi Doi's UFO Catcher Doll Image Gallery
- <http://www.tcp.com/doi/doi/ufo/ufo.html>
-
- yon-koma (4-koma)
- A short manga, aka "gag strip", usually (but not always) four panels in
- length. 4-koma manga are carried in newspapers and most manga magazines.
- Panels are arranged vertically, finishing at the bottom of the page.
- Themes of 4-koma manga are typically light-hearted and heavily stylised
- but, like their Western counterparts, can have serious intent. Many
- elements of 4-coma manga style have found their way into full-length
- mangas.
-
- In the late 70s, Ishii Hisaichi gained attention for his alternative
- approach to 4-koma manga, which soon became the norm. Other important
- 4-koma manga artists include: Aihara Kouji, Akizuki Risu, Asakura
- Sekaiichi, Hori Nobuyuki. Igarashi Mikio, Kikuni Masahiko, Nankin, Saibara
- Rieko, Togashi Yasutaka, Yaku Mitsuru, and Yoshida Sensha. There are
- 4-koma monthlies (eg. Manga Club) and on occasion, popular 4-coma mangas
- have been animated (eg. Shonen Ashibe).
-
- yaoi ^[$@$d$*$$^[(B
- Abbreviation for "yama-nashi ochi-nashi imi-nashi", which can be roughly
- translated as "no climax, no resolution, no meaning". The characteristic
- feature of yaoi manga is male homosexual love, usually between characters
- from well-known stories. It is also known as "shounenai" ^[$B>/G/0&^[(B
- (boys' love) or "shotacom" (regarded as the opposite of "lolicom"). The
- yaoi phenomenon closely parallels the growth of "slash" fan fiction in the
- West.
-
- Yaoi more or less began in the early '80s, after the publication of the
- magazine June. (Strictly speaking, June is a "tanbi-kei" ^[$BC?H~;e^[(B
- magazine.) Today, there are several yaoi manga magazines, but doujinshis
- still account for the greatest proportion of yaoi in print. It is believed
- that doujinshis of the shounen soccer manga Captain Tsubasa were largely
- responsible for the growth of yaoi. As a result, Comiket is currently
- dominated by yaoi doujinshis, although yaoi doujinshis are thought to have
- already reached saturation point, according to a chairman of Comiket.
- Mainstream publishers are increasingly turning to yaoi anthologies to
- compensate for the declining sales of gekiga-based lady's comics.
-
- Nakajima Azusa (aka Masuyama Norie) is an important novelist and essayist
- specialising in the yaoi/shounenai genre.
-
- See also:
- o Yaoi Magazines List (from Puff).
- o Susan Schnitger's Slash FAQ
- <ftp://ftp.lysator.liu.se:/pub/blake7/misc/slash.defense>
- o The Alternate Universes of Women's Fan Fiction - an appraisal of
- "slash" fandom. Many of the observations are also relevant to the
- yaoi genre. <http://bhasha.stanford.edu/~cherny/slash-cut.html>
-
- -------------------------------------------------------------------------------
- The pictures in the HTML version of this document are included for review
- purposes. They are left uncaptioned as an "exercise for the reader". (^_^)
-
- Many thanks to the following contributors, who provided information for various
- entries:
-
- Gene Fornario (genef@netcom.com) - seinen
- Christopher Fu (cf@catt.citri.edu.au) - manga (Malaysia)
- ITO, Takayuki (yuki@is.s.u-tokyo.ac.jp) - 2dc, doujinshi, deforme
- Tonghyun Kim (tkim@netcom.com) - manga (Korea)
- Chih-Ping Kuo (kuo@seattleu.edu) - wuxia
- Cynthia Ma (cynthia@wapiko.apana.org.au) - yaoi
- David Mou (dmou@netcom.com) - wuxia, manga (Taiwan)
- Miho Nishida (vray@cs2.cs.oki.co.jp)- shoujo
- Steve Pearl (starbuck@cybercomm.net) - japonisme
- Crystal Poon (via SSOONG@ren.IR.Miami.EDU) - blood type
- Kenichiro Tanaka (kt12+@andrew.cmu.edu)
- Alex Wong (awong@diamond.tufts.edu) - manga (Hong Kong)
- Ishigami Yoshitaka (74110,223@compuserve.com)
-
- Special thanks to Kunio Muto and Ryo Shiroma, who proofread this glossary,
- checked most entries and greatly improved its quality:
-
- Kunio Muto (s92458km@sfc.keio.ac.jp)
-
- Ryo "W2/JH1CUV" Shiroma (RSHIROMA@drew.edu)
-
- References (books and magazines):
-
- Henshall, Kenneth G. A Guide to Remembering Japanese Characters. Charles
- E. Tuttle & Co., Japan, 1988.
-
- Kobayashi, Tadashi. Ukiyo-e: Great Japanese Art. Kodansha, 1983.
-
- Schodt, Frederik. Manga! Manga! The world of Japanese comics. Kodansha,
- 1982.
-
- The Concise Oxford Dictionary. Oxford University Press, 1985.
-
- Marco Polo magazine, May 1993.
-
- Japan as it is - Nihon tateyoko. Gakken, 1990.
-
- -------------------------------------------------------------------------------
- Copyright (C) 1995, Iain Sinclair and the aforementioned contributors. Comments
- and corrections are welcome, and should be e-mailed to the editor. Sale of this
- FAQ and its sub-FAQs, or their use in commercial publication, is strictly
- forbidden without written consent of the editor. This work may not be
- reproduced or redistributed in whole, or in part.
- --
- -------------------------------------------------------------------------------
- Edited by Steve Pearl- Moderator, rec.arts.anime.info
- Email submissions to anime-info@cybercomm.net and questions about the
- newsgroup to anime-info-request@cybercomm.net
-
-