home *** CD-ROM | disk | FTP | other *** search
- Path: senator-bedfellow.mit.edu!bloom-beacon.mit.edu!newsfeed.internetmci.com!EU.net!Austria.EU.net!newsfeed.ACO.net!paladin.american.edu!news.jhu.edu!blaze.cs.jhu.edu!peregrine.cs.jhu.edu!not-for-mail
- From: arromdee@peregrine.cs.jhu.edu (Ken Arromdee)
- Newsgroups: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy,news.answers,rec.answers
- Subject: rec.games.video.* Frequently Asked Questions (part 1 of 3)
- Followup-To: rec.games.video.misc,rec.games.video.nintendo,rec.games.video.sega,rec.games.video.atari,rec.games.video.3do,rec.games.video.advocacy
- Date: 1 Jan 1996 17:20:32 -0500
- Organization: Johns Hopkins University CS Dept.
- Lines: 765
- Approved: news-answers-request@mit.edu
- Message-ID: <4c9mng$2al@peregrine.cs.jhu.edu>
- Reply-To: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- NNTP-Posting-Host: peregrine.cs.jhu.edu
- Xref: senator-bedfellow.mit.edu rec.games.video.misc:30882 rec.games.video.nintendo:113381 rec.games.video.sega:119423 rec.games.video.atari:69876 rec.games.video.3do:70294 rec.games.video.advocacy:32919 news.answers:61240 rec.answers:17362
-
- Archive-name: games/video-games/faq/part1
-
- I'm getting a little tired of maintaining this (especially because I don't
- have any next generation systems and don't pay close attention to information
- about them). Anyone want to take over the FAQ?
-
- Information needed:
- -- Video game company phone numbers. The information I have is so old it
- can't possibly be right, not to mention it doesn't include Sony or 3DO.
- -- Current prices for Saturn, and what the packins are.
- -- Price for 32X.
- -- Information about the Nomad (price, incompatibilities)
- -- Information on Doom, Star Wars codes for 32X (since they are now pack-ins).
- -- Information on Mortal Kombat 3 future home versions.
- -- Rest of the Donkey Kong Country codes.
- -- Pointers to classic video game material.
- -- SSF2 home version codes.
- -- Bibliographical references for historical videogame-related books.
- -- System specifications for the 3DO and for all the new 32/64 bit systems
- (Saturn, Sony Playstation, Nec PC-FX, Playdia)
- -- Information on Nintendo/Atari lawsuits.
- -- Need SNES Pro Action Replay format.
- -- Can you make a language switch in the redesigned Genesis? How?
- -- Someone tell me how to make that SNES 50/60 hertz switch. Please.
- Likewise, how do you get the SNES to bypass the PAL/NTSC country check?
- -- The TurboExpress and TG-16 information are inconsistent in CPU and Mhz.
- -- Other pack-in game secret codes.
- -- Language switch/lockout Genesis/Mega Drive examples.
- -- What is the Supergrafx mode? And how can a Turbo Express play games at a
- higher resolution than the TE supports?
- ------------------------------------------------------------------------------
- Changes since last time:
- Not much.
- ------------------------------------------------------------------------------
- [Last modified 12/15/95, posted 12/15/95]
-
- Section 0: Introduction:
- =======================
- This is the general home video games FAQ list. It doesn't have cheats for
- most games except for pack-ins and obvious hits like Street Fighter II. It
- does have just about everything else, and will probably continue to do so at
- least until we get full FAQs for each system (which as far as I know, the
- Genesis and SNES don't have). If anyone wants to do regular FAQs for these
- systems, tell me, and send me a copy of your FAQ, and I'll remove the
- information from the general FAQ.
-
- I don't crosspost this list to the CD-I, CD^32, or Sony groups because there
- happens to be little information about the respective systems or their games
- in here. If there is a call for wider posting of the FAQ, I'll consider
- changing it. I've also deliberately left out most information about ``clas-
- sic'' systems, though I do list classic information sources in sections 11-12.
-
- Prices close to round numbers have been rounded (you won't see a $99 anywhere
- here except this sentence). All references to "megs" and "M" refer to mega-
- bytes (I hate 'megabits').
-
- If you think something is wrong or missing, _email_me_corrections_. Please.
- I'm not a mind reader. Oh, and if you got the information from an American
- game magazine, particularly a magazine other than Next Generation, it's pretty
- likely the magazine made the mistake. (Gamepro had an article with a whole
- _list_ of errors, which got me several "corrections" of correct information.)
-
- Section 0: Introduction
- Section 1: Newsgroups List
- Section 2: Basic Questions
- Section 3: When is a ... coming out?/Give me information on ...
- Section 4: Can I use a...?
- Section 5: What is a...?
- Section 6: Game-Specific Questions (including spoilers for pack-in games)
- Section 7: System Capabilities
- Section 8: Connecter/Controller Pinouts
- Section 9: Compatibility
- Section 10: Game Magazines
- Section 11: Historical References
- Section 12: Other FAQ's/regular postings/mailing lists
-
-
- Section 1: Newsgroups List:
- ==========================
-
- World-wide newsgroups that deal with video games are as follows:
-
- rec.games.video.3do \
- rec.games.video.atari \
- rec.games.video.cd-i \
- rec.games.video.cd32 \
- rec.games.video.classic >--------- Home video games. Obvious.
- rec.games.video.misc /
- rec.games.video.nintendo /
- rec.games.video.sega /
- rec.games.video.sony /
-
- comp.sys.amiga.cd32 (For discussion on computer aspects of the CD^32.)
-
- rec.games.video.advocacy (For arguments such as "my system is better".)
-
- rec.games.video.marketplace (For buying and selling.)
-
- rec.games.vectrex (This is an inet group. Inet groups are for most practical
- purposes part of Usenet. I will not get into the details here.)
-
- rec.games.video.arcade \___ Arcade games.
- rec.games.video.arcade.collecting /
-
- Obsolete groups are alt.super.nes, alt.sega.genesis, and
- alt.games.video.classic. Use the groups above instead.
-
- alt.2600 discusses 2600 Magazine, not the Atari 2600. alt.atari.2600 and
- alt.atari.2600vcs were created to divert the misposts out of alt.2600; these
- groups aren't "obsolete" in the sense that they were created after
- rec.games.video.classic, but you're better off using r.g.v.classic (which has
- better propagation anyway) instead.
-
- I've heard of alt.games.final-fantasy, and alt.atari-jaguar.discussion,
- which I don't get at my site. I doubt either group is propagated much.
-
-
- Section 2: Basic Questions:
- ==========================
-
- ``Some people have complained about questionable business practices of
- Nintendo. What are they?''
-
- People are soured on Nintendo business practices because of:
- 1) NES cartridges had a ``lockout chip'' with availability controlled by
- Nintendo, which must be there to run the game. (One common excuse is "to
- preserve quality". Many NES games came from Japan, where lockout chips weren't
- used, but the quality was the same. Also, most people agree that Tengen Tetris
- is higher quality than the Nintendo one.)
- 2) Price-fixing. Nintendo lost in federal court, and had to give away $5
- coupons good towards cartridges; they did not actually admit guilt. (Not
- much of a punishment.)
- 3) There is a rumor that Nintendo wouldn't let stores have popular cartridges
- unless they also were willing to sell the Game Boy. [Information anyone?]
- 4) The Game Genie: This product fits between a cartridge and machine and
- changes certain bytes on the fly. Nintendo sued, alleging copyright violation,
- and delayed the Game Genie for a year. (Nintendo lost.)
- 5) Nintendo has sued stores for renting Nintendo games. (Actually, suing
- for copying the copyrighted instructions.)
- 6) Nintendo would for a while not let licensees make the same game for other
- systems (which delayed Genesis Batman for some time).
- 7) Nintendo's censorship policy on games (no blood, cannot fight females) in
- games such as Final Fight, where all the female-appearing enemies were changed
- to male, Final Fantasy 2, which had praying changed to "wishing", naming hell
- hounds "heck hounds" in Secret of Mana, or the best-known example, Mortal Kom-
- bat (no blood or violent fatalities). SF2 doesn't have much censorship, but
- Nintendo _was_ planning to censor it and only relented after a _lot_ of pro-
- tests. [This may be changing with a new ratings system; Mortal Kombat II keeps
- the blood and fatalities.]
-
-
- ``Please tell me about those 100 games in 1 cartridges.''
-
- Most of them are bootlegs, made in Hong Kong or South Korea. I've heard of
- some for Nintendo, Gameboy, and Game Gear, as well as Mega Drive/Genesis ones
- with 4-8 games. There might be such things for PC Engine. (If you have one,
- I may be interested in buying it. :-)) They often have some early, lower-
- quality games and some games which vary only by small details like background
- color. They also tend to be expensive (though people often try selling
- used ones at prices which are out of hand, even considering this). If you
- really want one, you will probably have to go to Asia or buy one used.
- Copiers seem to have replaced multicarts for newer console systems.
-
- There are a number of legal 4-in-1 Nintendo cartridges, and there is at least
- one (legal) 52 games in 1 cartridge for Nintendo advertised in a US magazine.
- There is supposedly a Genesis cartridge with many games, about which I know
- little; advertisements for it show some questionable "games" added just to in-
- crease the count, like the 15-puzzle. There's also the 4-game Super Mario
- All-Stars.
-
- On classic systems, there are various versions of multiple-game Atari 2600s
- and Atari 2600 cartridges; because the games are so small, a hundred games can
- actually fit in. These also come from outside the USA, and I have _no_ idea
- how or where to get one. Old Vectrex games are public domain now, and various
- people have made Vectrex multi-carts; see the Vectrex FAQ.
-
-
- ``What is the relationship between Tengen and Atari?''
-
- Atari, long ago, split into Atari Corporation, who makes home computers and
- games, and Atari Games, which makes arcade games. Atari Games was not allowed
- to make home games under the Atari name, so uses the name Tengen. Tengen
- and Atari Games (now renamed Time-Warner Interactive) are branches of the same
- company, but separate from Atari Corp., which makes the Lynx and Jaguar.
-
-
- ``Where is a good source for Japanese games?''
-
- Check the ads in an American video game magazine. (Unless you know someone who
- is going to Japan, or Taiwan or Hong Kong, or has contacts there.) Also,
- Stephen Pearl posts a partial list of sources regularly (see below).
-
- Watch out for pirate game carts. They generally lack copyright notices and
- references to "Sega" or "Mega Drive", have no manuals, and are in odd boxes.
-
-
- ``What happened to that version of Tetris they're not making any more?''
-
- It was the Tengen Tetris for NES. Tengen didn't have the proper US rights, and
- was forced in court by Nintendo to stop making and to recall it. (See _Game
- Over_, for details. This was separate from lawsuit threats over Tengen's at-
- tempt to work around the lockout chip.) A Tetris for the Mega Drive in Japan
- was never legal to begin with.
-
-
- ``What are the differences between a "new" and "old" Genesis or Mega Drive?''
-
- Machines made after about October 1991 are "new" machines. They won't play
- certain old third party US games: Ishido, Budokan, Populous, Onslaught, Zany
- Golf, or certain pirated Asian cartridges. You can usually get around this
- problem with a Game Genie or Action Replay. (No codes, just plug it in, but
- not everyone has been able to get this to work, so your mileage may vary.) It
- doesn't matter whether the new machine is a Mega Drive or a Genesis, and the
- change has no effect on the ability to play Japanese games. (If the machine
- says "produced by or under license to Sega" when turned on, it's a "new"
- machine. You can also (supposedly) identify "new" machines by the absence of
- the message "High Resolution Graphics" near the cartridge slot.)
-
- The specific cause of the difference is that the new machines scan the ROM for
- the text "SEGA" in locations $100-103, and won't run if it's absent.
-
- There are similar "new" Game Gear machines. I'm not sure if they have
- lockout.
-
- The change between "old" and "new" came around the same time that the pack-in
- game was changed from Altered Beast to Sonic the Hedgehog. This isn't a
- reliable way to tell the difference, but every so often you still hear people
- refer to the "Altered Beast" and "Sonic" versions, which isn't quite right.
-
- Some people also refer to the redesigned Genesis as "new". It's a new shape,
- and has no volume control or headphone jack. Stereo jacks have been added.
- There's no difference in what games it can play.
-
-
- Sega/Accolade lawsuit.
-
- The lawsuit started with Sega suing Accolade, an unlicensed maker of Genesis
- cartridges who reverse-engineered Genesis games to discover how to write them.
- Sega also claimed that Accolade was "misleading consumers" because playing
- its games still gives the "produced by or under license to Sega" message.
- (Of course, the Genesis, not the cartridge, puts up the message.) The result
- of the suit is that Accolade will become an official developer for the Genesis
- and Game Gear; nobody knows who has to pay how much to whom ....
-
-
- Atari/Nintendo lawsuit.
-
- A recent lawsuit over the "114 Patent", which seems to be connected to
- horizontal scrolling in video games, was settled by March 25, 1994. I have no
- idea about the details of this suit, but I do know that several contradictory
- pieces of information were floating around at the time.
-
-
- Atari/Sega lawsuit.
-
- This lawsuit, over Atari's claims that Sega infringes its patents, was
- settled out of court on 9/28/94. Sega got to use Atari's patents. Sega
- had to pay Atari, immediately, a total of $50 million covering the remaining 7
- years of patents. Sega also had to buy 4.7 million shares of Atari stock for
- $40 million. Sega and Atari get to cross-license 5 games a year, excluding
- Sonic games.
-
-
- Game copiers.
-
- Yes, it is true that customs is (or was) stopping deliveries of them.
- Yes, it is legal to copy games for your own private use.
- No, it is not legal to give away or sell the copies.
- No, it is not legal to give away or sell the original and keep the copy.
- Yes, CD-ROMs can be copied, but it takes expensive equipment and blanks
- costing over $10. The Playstation and Saturn have various forms of copy
- protection so their discs cannot be copied on a normal CD copier.
- Yes, they have legal uses: to copy your own games for backup, to try developing
- your own games, and to directly modify the game code without a Game Genie-type
- device. It's questionable how many copier owners actually use them mostly for
- this.
-
-
- Zenith TV's.
-
- Certain older Zenith TV's have a problem working with video game systems.
- The following information is for the SF5749W model. To access the service
- menus, press and hold the menu button, then the volume and channel, so all
- three are held at the same time. The regular controls search through the
- menus, and select and adjust change them, with enter to confirm a change. On
- menu 1 is a "vforced" option which might be necessary to get VCR menus--or
- games--to work....
-
-
- ``Does 'Sega' really mean 'masturbate' in some European language, like I've
- heard?''
-
- It's slang for "masturbate" in Italian when pronounced as in America.
-
-
- ``What happens when I play a PAL game on an NTSC console and vice versa?''
-
- NTSC is about 60 (actually 59.94) fields per second, 525 lines per frame
- (each frame is 2 fields). PAL is 50 fields per second and 625 lines per
- frame.
-
- If you play a NTSC game on a PAL console and the game is not programmed to
- notice what kind of console you're on, there are two effects: first, the
- game's screen is squashed because the 525 lines fit on a narrower portion of
- the screen, and second, the game runs about 17 percent slower _if_ the game's
- timing depends on events that happen at a specified rate compared to the
- frame. (Or if its timing depends on the current, but it probably won't,
- because part of Japan is 50 hertz but 60 fields per second.)
-
- The opposite happens in reverse: the screen is stretched out (and probably
- rolls badly) and the game is too fast.
-
-
- What is the first game to...?''
-
- (The KLOV is a list of arcade games that can be ftp'ed from wiretap.spies.com.)
-
- The 'firsts' tend to be mostly arcade games, but I'm listing them here anyway.
- Most of these listings are a bit uncertain. (By the way, anyone got month
- dates for these games?)
-
- First arcade game: Computer Space (Nutting Associates, 1972) (_Not_ Pong.)
- First arcade vector game: Space Wars (Cinematronics, 1978)
- First arcade color vector game: Tempest (Atari, 1981)*
- First trackball game: Football (Atari, 1978)
- First game with speech: Stratovox (Taito, 1980)
- First move-horizontally-and-shoot game: Space Invaders (Taito/Midway, 1978)
- First game with intermissions: Deluxe Space Invaders (Taito/Midway, 1979)
- First maze/chase/dots-eating game: Dodgem (Atari, 1978)
- First platform game: Space Panic (Universal, 1980)
- First platform jumping game: Donkey Kong (Nintendo, 1981)
- First game with multiple screens with different gameplay: Gorf (Midway, 1981)
- (Donkey Kong was 1981 also. I'm not sure of the exact date.)
- First first-person driving game: Night Driver (Atari, 1976)
- First first-person flying/shooting game: Red Baron (Atari, 1980)
- First one-on-one fighting game (Street Fighter-like): Karate Champ (Data East,
- 1984). (Swashbuckler, 1982, for the Apple II came first, but had no
- player versus player combat.)
- First beat-em-up scrolling game: Kung-Fu Master (Data East, 1985) (Double
- Dragon was 1986)
- First X-axis tourism scrolling shooting game: Cosmic Avenger (Universal, 1981)
- (Scramble was 1981 too, but according to the KLOV came later).
- First Y-axis tourism scrolling shooting game: Sky Raider (Atari, 1979) [Bet
- _you_ thought it was Xevious too.]
- First X-axis tourism jumping game: Pitfall! (a home game; Activision, 1982)
- (This game did _not_ scroll.)
- First "Super-Mario-like" game: This depends on what qualifies as "Super-
- Mario-like". Pitfall II (Activision) is a contender.
- First side-scrolling jumping/attacking game: Jungle King/Hunt (Taito, 1982)
- (which scrolled left, not right)
- First laserdisk game: Dragon's Lair (Cinematronics, 1983)
-
- * The KLOV says Tempest is 1980, but the Tempest game itself, Microsoft
- Arcade, and Tempest 2000 all claim 1981. Tempest apparently still did come
- before Space Fury (Sega, 1981), or at least Atari claimed so.
-
- Some I have yet to find out:
- First arcade game not requiring a second player. (I first thought 'Breakout',
- but the KLOV lists several racing games that came earlier.)
- First game that ended.
- First game with an ending (special graphics, not just 'game over').
-
-
- Phone numbers for video game companies:
-
- Nintendo: 1-800-255-3700 0400-2400 PT Mon-Sat; 0600-1900 PT Sun
- Sega: 1-800-USA-SEGA 0900-1800 PT
- Atari: 1-800-GO-ATARI.
- SNK: 1-310-371-1965 (the earlier toll-free number is gone)
-
-
- Section 3: When is a ... coming out?/Give me information on ...
- ===============================================================
-
- ... Genesis modem?
-
- The 1200 baud modem released in Japan never came out in America. Newer
- Genesis machines don't even have a modem port. Other planned modems which
- never came out include a 2400 baud Teleplay System by Baton Technologies for
- the Genesis and SNES, and a 4800 baud modem Edge 16 by AT&T.
-
- There's a service named "Catapult" which is meant to allow Genesis and SNES
- modem downloading and playing. It apparently exists, but in limited areas.
-
- The X-Band modem is available and in stores for the Genesis, at $20.
-
-
- ... Sega Saturn?
-
- The Saturn was released in Japan in November 1994, for a price of 44800 yen,
- and it got a surprise release on 5/11/95 at $400 in the US, with Virtua
- Fighter as the pack-in. (The date for the national release was originally
- supposed to be 9/2/95.) The original release was limited to
- Babbage's/Software Etc. (both owned by the same company), Toys 'R' Us, and
- Electronics Boutique.
-
-
- ... Greater than 16 bit SNES system?
-
- The system from Nintendo, formerly named Project Reality, is now known as the
- Ultra 64. It supposedly does greater than 100000 polygons per second and has
- a 64 bit RISC processor. I have little idea about it, except that it doesn't
- actually exist yet. It is due in December 1995 in Japan as the Ultra Famicom,
- and August 1996 in America (missing the 1995 Christmas season by a mile.)
-
-
- ... Neo-Geo CD (formerly the Neo Star)
-
- It's out. At least in Japan. The system is separate from the cartridge
- machine, not an add-on, and won't run Neo-Geo cartridges. Some importers have
- machines, but I have no idea if or when there will be a real US release.
-
-
- ... Atari Jaguar?
-
- The price for the Jaguar is now $190 with Cybermorph, and $150 with no games;
- officially it is $160, but _everyone_ sells them at $150. The CD is now out
- at $150 and comes with Blue Lightning, Vid Grid, the Tempest 2000 soundtrack,
- and a Myst demo.
-
-
- ... Jaguar 2?
-
- There is a next generation Jaguar system planned. There was to be a combined
- Jaguar and CD (also sometimes referred to as the Jaguar 2), but reports are
- that this has been cancelled.
-
-
- ... 3DO system?
-
- The Panasonic version is $300, with GEX as pack-in. The Goldstar 3DO is $200
- and comes with FIFA International Soccer and Shock Wave.
-
-
- ... 3DO M2 system?
-
- Supposedly a unit which costs $270-400 or a $100 upgrade to existing 3DO
- systems. It does 100,000,000 pixels per second, 250,000 textured polygons
- per second, or 150,000 triangles per second. It has hardware texture mapping,
- and built-in MPEG-1. It will supposedly be available early 1996.
-
-
- ... Sony Playstation?
-
- This system (formerly named the PSX) is a 32-bit double-speed CD system based
- around the R3000A processor. The price is 29800 yen in Japan and $300 in the
- US, with no pack-in game, and $350 with Ridge Racer. Some retailers bundled
- the no pack-in version with a game for $50 extra.
-
-
- ... Virtual Boy
-
- It is out now for $170. This is all I know.
-
-
- The dead systems:
- ----------------
- Bandai BA-X:
-
- This system was announced at 29800 yen and it came out fall 1994 in Japan. It
- supposedly emphasizes full motion video rather than normal games. (I feel
- like buying one now. Not.)
-
- Judging from the general characteristics of the system, and the fact that
- nobody ever discusses it and I never hear of new games for it, I am going to
- assume it is dead.
-
-
- CD-I:
-
- Old system which uses CDs and displays primitive graphics on top of the
- graphics displayed off of the CDs. It seems remarkably persistent in the
- software stores, occasionally appearing alongside the 3DO and confusing custo-
- mers who don't know any better.
-
- (I've gotten angry replies from CD-I fans who dispute this. If you really
- mean to do so, I would like to know the resolution, colors, sprites, and
- memory for the CD-I not counting anything spooled off the CD.)
-
-
- CD^32:
-
- Released in Europe and Canada, this system was to be made available in the
- US on March 1, 1994, at a suggested retail price of $400. The pack-in games
- were Pinball Fantasies, Wing Commander, and Oscar, and the system was basical-
- ly an Commodore Amiga 1200 with a CD system and no keyboard. Commodore
- International is now dead, along with the system.
-
- Clearance prices have been for the equivalents of $140-190.
-
- Update: The Amiga has been bought by a company named ESCOM. What this means
- for the CD^32 is unknown, though I wouldn't get my hopes up considering how
- outdated it is (no polygon graphics).
-
-
- NEC PC-FX:
-
- The PC-FX came out November 1994 at 50000 yen; it was never released outside
- Japan. There are no current plans to release the system outside Japan. The
- PC-FX is already nearly dead due to lack of support (and I don't know what its
- capabilities are, compared to the other systems, anyway); there are six games
- available as of July 1995. I think it has polygon graphics, but have also
- heard that it's Playdia- or CD-I-like and mostly spools information off the CD.
-
-
- TG-16, TG-16 CD, and Turbo Duo:
-
- The Duo was the last gasp of the Turbografx-16 system, known as the PC Engine
- in Asia. The PCE dates back to 1987 in Japan, being the first 16-bit system
- there (barring arguments about whether it's 'really' 16 bit), had a popular CD
- expansion, and generally did very well. It never really took off in the US.
-
- The TG-16 had a CD add-on, and a separate Super CD card introduced later to
- add more memory (the CD had 64K memory, and the SCD had 256K). The SCD card
- was available in the USA through a toll-free number (1-800-366-0136), but not
- in stores. The toll-free number 1-800-995-9203 is for "Turbo Zone", more or
- less the retail outlet of TTI, who had the SCD card. I have no idea if either
- still sells them.
-
- The Duo combined the TG-16, the CD, and the SCD card together. It originally
- sold for $300, and the clearance price was usually $100.
-
- The final expansion was the Arcade Card, which replaced the CD or Super
- CD card and had 2M memory; there were different versions of it for the Duo and
- the separate CD player. It was never released in the USA, though a Japanese
- version works with an adapter. Most of its games were Neo-Geo fighting game
- ports.
-
- There is a FAQ and a mailing list for the TG-16/Duo.
-
-
- Pioneer LaserActive:
-
- This system played both laser discs and CD's, and cost $720 (and $480 each
- for add-on modules allowing Sega CD and TG-16 CD compatibility, more than the
- cost of a complete separate Sega or TG-16 CD system). It seems to be lower-
- priced now (I was told $400 for the system plus the Sega CD module), though
- I'm not sure if it's really on clearance yet. Aside from playing the usual
- Sega and TG-16 CDs, the add-on modules only allowed the overlaying of graphics
- on laser discs; the discs were used only for backgrounds. You can see why the
- system never took off, I hope.
-
-
- Sega CD:
-
- The Sega CD was a plug-in CD addition to your Genesis. The pack-in for the
- early model was an arcade classics disk (Golden Axe, Revenge of Shinobi,
- Streets of Rage, Columns, plus Super Monaco GP in Europe), Sol Feace, and
- Sherlock Holmes (Cobra Command in Europe); the classics were mostly unchanged
- except that they have CD music/sound, and the two-player mode on Golden Axe
- was removed. This model was $250.
-
- The newer model came with Sewer Shark or John Madden Football, and was $230.
-
- I've seen it for $150 or less, post-Saturn.
-
- A combined Genesis/CD/Karaoke player was sold in Japan as the Wondermega, and
- in the US as the X-Eye. The CDX (not to be confused with the Pro-CDX, which
- is an adapter to run foreign CD games) was another combined system which sold
- for $400.
-
- Although the Sega CD is not quite dead, its days are numbered, now that the
- Saturn is out. Expect heavy discount prices; the Sega CD and X-Eye have both
- been spotted for $100.
-
-
- Sega 32X:
-
- The 32X cost $150 and plugged into the Genesis, giving capabilites somewhere
- between the Genesis and Saturn. Contrary to popular belief, it does exist
- in Japan. Sega had announced a $200 "Neptune" combining a Genesis and 32X;
- it has been delayed for early 1996, and I wouldn't stake my life on it coming
- out.
-
- Doom or Star Wars are pack-ins with some 32X's, priced at $160 (the 32X alone
- is $100 now).
-
- The 32X was widely seen as a stopgap measure for Sega to have something to
- sell before the Saturn came out in America. Curiously enough, this didn't
- stop people from buying them, and not so curiously, this turned out to be
- quite true. I suspect it will finish dying even faster than the Sega CD.
-
-
- Section 4: Can I use a...?
- =========================
-
- ... monitor?
-
- The Genesis can connect to an analog RGB monitor with a similar scan rate;
- this means an analog RGB monitor for use with an Amiga, Atari ST, or Apple
- //gs. An analog RGB multisync monitor _may_ work; a digital monitor (CGA or
- EGA only for PC's) will not.
-
- The SNES will work with an S-video or RGB monitor provided you have the right
- cable; the right scan rate us 15.75 horizontal.
-
- The Neo-Geo works with the same monitors the Genesis works with.
-
- Basically, I know very little about monitors and have tried my best to
- summarize some usenet information here....
-
-
- ... store-bought battery with my battery-backup game cart?
-
- Yes, but you'll lose all the saved data (which happens when the battery dies
- anyway).
-
-
- ... CD player with my computer?
-
- There was going to be an SCSI adapter for the Duo. It never came out; it
- would have been uneconomical because of the price of CD-ROM drives.
-
- A PC CARD will allow use of a 3DO as a CD-ROM drive on a PC, with a Macintosh
- version possibly following. (I have no idea if this one came out, either.)
-
-
- ... Duo/TG-16 controller on a TG-16/Duo?
-
- There are, or should be, adapters both ways. (Different people who called up
- TTI got different answers on this one.) One person who wrote to me actually
- saw an example of such; it's labelled HES-DIN-01, and is sold through
- Radio Shack in Canada, catalog number 58-1623. It lets you use TG-16
- controllers on the Duo (I don't know about the reverse).
-
- The Duo controllers are the same as PC Engine controllers, so the adapter is
- good for Japanese games that need special controllers (Forgotten Worlds,
- Street Fighter II).
-
- The 6 button controller for PCE/Duo and the TG-16 controller have an internal
- plug of the same size. You can therefore open the controllers up and combine
- them to have a 6 button controller usable on the TG-16.
-
-
- ... Lynx AC adapter on a Turbo Express?
-
- No! The voltage is too high. It will work for a while, and likely burn out
- the machine some time after you pause the game.
-
-
- Section 5: What is a...?
- =======================
-
- ``What is "Blast Processing"?''
-
- Sega hype. The phrase means exactly nothing. Sega later tried to explain it
- by claiming it describes the methods used by Sega to get characters like Sonic
- moving on the screen very fast. (Which still means nothing, of course.) Sega
- _again_ explained that this is because characters can be drawn on the screen
- while a different screen is being displayed (which is known as page flipping
- and isn't new) and that background processing is ignored so sprites can be
- moved really fast (which isn't new either).
-
-
- ``What is anime?''
-
- Anime refers to Japanese animation. It's often better done, less censored,
- and aimed towards an older audience than, American animation. (Cautionary
- note: some American fans go overboard in thinking anime adult; a lot of series
- popular in America _are_ aimed at children or teenagers.) In the past, lots of
- anime was hacked up and changed for the US market (Speed Racer, Star Blazers,
- Robotech), but in the last few years new companies have released unedited anime
- with better translations. The connection with video games is that many
- Japanese video games are anime-based or have anime-style art, and moreover
- such games are often either not ported or drastically changed for American
- release because of supposed lack of interest in anime. Also, much anime is
- made _from_ video games; the Fatal Fury, Samurai Spirits (Samurai Shodown),
- and Street Fighter II anime are available in America. (The US TV series,
- however, of SF2 is not anime.)
-
-
- ``What is a Tera Drive?''
-
- It's a Japan-only system combining a PC and a Mega Drive (Japanese version
- of the Genesis); it's not available in the US. There are similar systems in
- Europe and Australia, though. The connection between the Mega Drive and PC
- parts is minimal.
-
-
- ``What is a Wonder Mega?''
-
- It's a system combining a Mega Drive (Japanese version of the Genesis) and
- Mega CD with a JVC CD system. The US version is the "X-Eye".
-
-
- ``What is a Super Gun or a Mach 4?''
-
- These are "home" systems which play a JAMMA arcade board at home. This plays
- the same as the arcade game, of course, but the board costs about as much as
- the arcade game.
-
- The systems are legal, but at least the Super Gun is often sold with illegal,
- pirated, arcade boards. They are not 32-bit (nor can they meaningfully be
- called any-bit) and you could build one yourself with $100 or so in parts.
-
-
- ``What is Valis I/II/III/IV?''
-
- The original Valis game was a MSX game (early Japanese home computer), later
- released for the Famicom. Valis II was released for the TG-16 CD, then Valis
- III for the Genesis and TG-16 CD. Valis IV was released for the PC Engine CD,
- but only in Japan, and then later for the SNES. Valis I came out for the PC
- Engine SCD (also only in Japan) and the Genesis, long after Valis III. At
- around this time, SD Valis came out in Japan for the Mega Drive ("Syd Valis"
- for the Genesis). So no one system has all the games (though the PCE has all
- except the SD one, which is mostly a reprise of Valis II).
-
-
- ``What is Thunderforce I?''
-
- It is a game produced by Technosoft for Japanese personal computers. It
- resembles the "overhead" stages of Thunderforce II.
-
-
- ``What is Phantasy Star I?''
-
- It's a Sega Master System (8 bit) game. There was a limited edition Japanese
- Mega Drive version, reportedly only available through a contest.
-
-
- ``What is Cosmic Fantasy I?''
-
- It's a Japanese PC Engine CD game, with no US release. Cosmic Fantasy
- Stories for the Mega CD includes both I and II. The PC Engine also had CD
- releases of III, IV part 1, and IV part 2.
-
-
- ``What is Street Fighter I?''
-
- This old game only let you use Ryu (player 1) and Ken (player 2); versus mode
- was always Ryu versus Ken. The hurricane kick, fireball, and dragon punch
- existed and were done the same way as in SF2; there were no throws. The only
- other character that also appeared in SF2 was Sagat, who was the final boss for
- SF1. There is a game named Street Fighter Legends (called Street Fighter Zero
- in Japan) which brings back more characters from SF1.
-
- There seem to have been two versions of this game, one with six buttons and
- one with two buttons where the move depended on how hard you push them.
-
- The game was adapted for PC clones, for the Atari ST, for the Commodore 64,
- and for the TG-16 CD (the latter under the name Fighting Street).
-
-
- ``What does 3DO stand for?''
-
- It is allegedly from the sequence "audio, video, 3DO" and isn't an acronym.
- Early information did say that it stood for "three dimensional object" or
- "three dimensional optics". Probably, they changed their minds.
-
-
- ``What does "Atari" mean?''
-
- The word is from the Japanese game Go. It's used when making a threat, like
- "check" in chess.
-
-
- ``What does "Sega" actually mean?''
-
- It is supposed to stand for "Service Games".
- --
- Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, karromde@nyx.cs.du.edu;
- http://www.cs.jhu.edu/~arromdee)
-
- "Any creature who would disguise itself as a bone, obviously has no sense of
- fair play!" -- Superboy Annual #1
-