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- From: shadows@whitefang.com (Thamer Al-Herbish)
- Newsgroups: comp.sys.ibm.pc.games.strategic,comp.answers,news.answers
- Subject: PC Strategic Games FAQ
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- URL: http://www.whitefang.com/pcst/
-
- PC Strategic Games FAQ
- ----------------------
-
- Version 0.7
-
- Last Modified on: Fri Dec 10 10:18:22 PST 1999
-
- The master copy of this FAQ is currently kept at
-
- http://www.whitefang.com/pcst/
-
- The webpage has a more spiffy version of the FAQ in html.
-
- This FAQ is also posted to comp.sys.ibm.pc.games.strategic
- (c.s.i.p.g.s), , comp.answers , news.answers.
-
- Please do not mirror this FAQ without prior permission. Due to the
- high volume of readers I'm worried that old versions of the FAQ are
- left to grow stale, consequently receive email based on fixed
- errors/omissions.
-
- Copyright
- ---------
-
- I, Thamer Al-Herbish reserve a collective copyright on this FAQ.
- Individual contributions made to this FAQ are the intellectual
- property of the contributor.
-
- I am responsible for the validity of all information found in this
- FAQ.
-
- This FAQ may contain errors, or inaccurate material. Use it at your
- own risk. Although an effort is made to keep all the material
- presented here accurate, the contributors and maintainer of this FAQ
- will not be held responsible for any damage -- direct or indirect --
- which may result from inaccuracies.
-
- You may redistribute this document as long as you keep it in its
- current form, without any modifications.
-
- Introduction
- ------------
-
- The FAQ answers questions about contemporary strategic games for the
- PC. Most of the issues covered relate to commercial strategic games
- that run under DOS or Win32. Since the FAQ is posted to
- comp.sys.ibm.games.strategic, issues that are only relevant to other
- operating systems or machines are not covered. The term PC and
- DOS/Win32 is used interchangeably with my apologies. It makes it
- easier for the layman to understand, and the audience of this FAQ is
- large enough to warrant this generalization. However, the reader will
- find plenty of general information that pertains to any game that
- falls under the strategy genre, and not necessarily for the PC.
-
- "And I not sing, lest, haply, Scotch reviews, Should dub me
- scribbler, and denounce my muse?" -- George Gordon Byron
-
- Additions and Contributions
- ---------------------------
-
- If you find anything you can add, have some corrections for me or
- would like a question answered, please send email to:
-
- PC Strategy FAQ <pcst@whitefang.com>
-
- Do not send mail to my personal email address! (Use the one mentioned
- above instead). This is one way of filtering mails, and I anticipate
- quite a few. Please help me keep things organized.
-
- Remember to include whether or not you want your email address
- reproduced on the FAQ (if you're contributing). Also remember that
- you may want to post your question to Usenet, instead of sending it
- to me. If you get a response which is not found on this FAQ, and you
- feel is relevant, mail me both copies and I'll attempt to include it.
-
- If I quote you directly, or paraphrase you I will place mention of
- your name and (with your consent) your email address. If not, your
- name will appear in the list of contributors nonetheless.
-
- Caveat
- ------
-
- This FAQ will not include game specific information. Most games
- require a FAQ on their own. Furthermore, the games mentioned do not
- reflect what I recommend, neither am I affiliated with their
- developers nor their publishers. I'm simply using them to state
- precedent. To find game specific FAQs you could visit
- http://www.gamefaqs.com/
-
- Table of Contents
- -----------------
-
- 1) General Questions:
- 1.1) What is a strategy game?
- 1.2) Where can I find game reviews?
- 1.3) Where can I find demos of games?
- 1.4) How are games priced?
- 1.5) Where can I offer/buy used games?
- 1.6) What is an AI?
- 1.7) Why isn't [insert game name here] being discussed?
-
- 2) Genre Questions:
- 2.1) What are strategy games classified by?
- 2.2) What is a turn based strategy (TB) game?
- 2.3) What is a real time strategy (RTS) game?
- 2.4) What is a squad based game?
- 2.5) What is a war game?
- 2.6) What is a resource management game?
- 2.7) What is a first person strategy game?
- 2.8) What is a 4X game?
-
- 3) Game Assessment Questions.
- 3.1) What is game balance?
- 3.2) What is open endedness?
- 3.3) How do I determine a game's longevity (hours of play)?
-
- 4) Tactics Questions:
- 4.1) What weaknesses do most AIs have?
- 4.2) It's too hard, what now?
-
- 5) Running Old DOS Games:
- 5.1) How do I get an old DOS game to run in windows without
- crashing or asking for more memory?
- 5.2) How do I slow down an old DOS game so it runs normally on a
- modern computer?
- 5.3) What is a VESA driver and why does this old game want one?
-
- 6) List of Contributors
-
- 1) General Questions:
- ---------------------
-
- 1.1) What is a strategy game?
- -----------------------------
-
- From WordNet 1.6:
-
-
- "strategy n 1: an elabrate and systematic plan of action [ syn:
- scheme ]"
-
- The oldest strategy games are, possibly, Chess, Checkers, and
- Chinese Go. In order to successfully play the game the player
- must formulate a strategy to out smart his opponent. Arguably
- certain card games like Spades fall into this category as well.
-
- However, this FAQ deals with more hard core strategy games. The
- advent of computer games fueled many genres, including those
- with strategic elements. From the early turn based war games on
- the Commodore 64, to the adrenaline rushing real time strategy
- games that we've seen emerge on the PC. Additionally, what may
- seem strategic to one person may not to another. Examples are
- games like Commandos: Behind Enemy Lines (Pyro Studios), where
- some gamers labeled it as a glorified puzzle game, rather than
- a strategy game. Or even Quake (ID Software) could be perceived
- by some to have strategic elements. Both these games fall into
- a grey area, and are not the focus of this FAQ. Instead games
- like Command And Conquer (Westwood Studios) X-Com: Apocalypse
- (Micropose) Settlers (Bluebyte) tend to be covered with less
- ambiguity in this genre.
-
- If the player's main focus is to make use of strategic
- elements, the game being played is considered a strategy game.
- As the astute reader can tell, the previous statement is
- relative to the player's perception. As such, this FAQ will
- make use of popular opinion when determining if a game falls
- into this pigeon hole.
-
- 1.2) Where can I find game reviews?
- -----------------------------------
-
- A good place to start is Yahoo!'s listing of computer game
- reviews at:
-
- http://dir.yahoo.com/Recreation/Games/Computer_Games/Reviews/
- However, you can also go by a local bookstore and buy magazines
- that review computer games, although many also have sites on
- the Internet.
-
- If you want to request a review on c.s.i.p.g.s. please check
- Dejanews http://www.dejanews.com/ first, reviews may have
- already been made. Generally you look real stupid requesting
- reviews that were just posted a week ago. If people reply with
- the same kind of reviews that were posted a week ago, you and
- the group of people start to look real dum. I know it's a cruel
- world.
-
- 1.3) Where can I find demos of games?
- -------------------------------------
-
- Most of the sites that do game reviews will post links to their
- demos. However, you are better off going directly to the gaming
- publishers web site and checking for the availability of demos.
-
- You may also receive demos on CDs packaged with magazines. The
- only problem with this is you may have an old version of the
- demo that exhibits bugs. A good idea is to double check the
- publisher's web site for any updates. Publishers are real nice
- about updating their demos with patches.
-
- Don't accept demos from unknown, or unofficial sources. It's
- just dangerous to run untrusted code. For the most part,
- computer game publishers aren't out to do you in :-)
-
- 1.4) How are games priced?
- --------------------------
-
- The following is based on my experience, and uses American
- dollars for monetary value.
-
- New games start in between $30-50, they later go down to
- $20-30, and finally $5-15 when they hit the bargain bin. This
- excludes any "specials" you may see. However, keep in mind, as
- any consumer should, a lot of "specials" that claim to give a
- game free when you buy two, will over price the other two.
-
- Most gamers will wait for a game to grow old and buy it cheap
- if it doesn't meet their standards. This conforms with the
- strategy employed by game publishers. They'll make it expensive
- at first, and slowly lower the prices. That's a way for them to
- gauge how well the game is. If it's a great game chances are
- people will shell out money from the day it hits the store, if
- it's not people will wait and pay less.
-
- Unfortunately recent practices have shown publishers releasing
- games at their beta stage, actively placing updates (patches)
- for download and then releasing a brand new package a year
- later as a sequel or "Special Edition". The new edition usually
- has all the bug fixes and conforms to the standards most gamers
- want. Sometimes they're even nice enough to offer a rebate.
- Sad, but true.
-
- Ronny Cook <ronny@iguana.mhs.oz.au> mentions the price ranges
- in Australia as: "[New releases are] around A$60-90, then drop
- to A$50 or so around six months later, then to around A$10-$30
- in "bargain bins".
-
- Richard Lloyd <Lloyd@bury-rd.demon.co.uk> states that the
- pricing in the UK is as follows: New games cost 30-40 UK
- pounds. Sometimes as low as 20-25 pounds if you are lucky.
- Budget games cost in between 5-15 pounds with 10-12 being most
- common. Very old games can be found for as low as 2.5-3 pounds.
- Additionally games sold at budget price are usually classics,
- and not flops.
-
- 1.5) Where can I offer/buy used games?
- --------------------------------------
-
- Although this FAQ does not cover any guidelines for c.s.i.p.g.s
- you are better off posting on comp.sys.ibm.pc.games.marketplace
- It contains a lot of "for sale" posts along with "wanted"
- posts. Game sellers also advertise their prices on that NG.
-
- 1.6) What is an AI?
- -------------------
-
- AI stands for "Artificial Intelligence". Gamers use it to refer
- to whatever mechanism controls a non-human player, namely when
- playing against the computer. However, it is questionable just
- how much intelligence is exhibited by game AIs. Usually an AI
- is something that is artificially created and can learn. If the
- game AI can't learn, it's not much of an AI.
-
- 1.7) Why isn't [insert game name here] being discussed?
- -------------------------------------------------------
-
- Most likely people have already discussed it and moved on. Most
- game publishers will run their own message boards so you could
- still find discussion there. Also some games don't make a dent
- in the newsgroup for whatever reason: either they weren't
- really strategy games, or they were just plain bad, or they
- just didn't have enough appeal. Either way don't post "why
- isn't this game being discussed" just make a post discussing
- it.
-
- 2) Genre Questions:
- -------------------
-
- 2.1) What are strategy games classified by?
- -------------------------------------------
-
- Players have used different terms to label different games.
- They are listed below.
-
- Turn based.
- Real time.
- Squad based.
- War gaming.
- Resource management
- First person strategy.
- 4X game
-
- However, these are not exclusive. Many games will make use of
- more than one sub-genre in hopes of increasing the game's
- appeal.
-
- 2.2) What is a turn based strategy (TB) game?
- ---------------------------------------------
-
- A good example of an old turn based game is Monopoly (Warner
- Brothers). Each player executes an action or a series of
- actions on a turn by turn basis. A contemporary example would
- be Allied General (Asylum Entertainment) .
-
- 2.3) What is a real time strategy (RTS) game?
- ---------------------------------------------
-
- A sub-genre that started with Dune II (Westwood Studios),
- Warcraft (Blizzard Entertainment), and Command And Conquer
- (Westwood Studios), and possibly some earlier games. Instead of
- playing by turns, the game progresses in "Real-Time" hence the
- action never stops. The goal is to keep the player on his toes,
- and challenge his strategic prowess.
-
- When playing a turn based game, players have the opportunity to
- sit back and formulate a plan, in contrast a real-time game
- does not give the player that luxury. However, some RTS games
- have included the option of slowing down the game's speed, or
- even pausing it while still being able to interact with it.
-
- The term "click fest" has been used extensively by TB advocates
- to argue that RTS games are a waste of time. In the same manner
- RTS fans feel that TB games are for "wimps". Draw your own
- conclusions.
-
- 2.4) What is a squad based game?
- --------------------------------
-
- When the player is concentrating on a handful of units which
- are represented, usually, as human beings capable of jumping,
- crouching, taking aim, and using numerous weapons with various
- augmentations, the game is considered to be squad based. The
- strategy involved is not to only position the units optimally,
- but also to equip them according to their task. One of the
- oldest squad based strategy games was Laser Squad (Target),
- released on platforms like the C64, Amiga, and the ZX spectrum.
- More contemporary games include Jagged Alliance (Sir-Tech),
- X-Com: Apocalypse (Mythos Games), and SWAT 2 (Vosemite
- Entertainment).
-
- 2.5) What is a war game?
- ------------------------
-
- Although arguably many strategy games are war games, this term
- is usually used to reference the more hard core elements of war
- gaming. As such, games that simulate historical or abstract
- battles fall into this category. Quite a few war games are
- based on board games, thus they are usually turn based. A
- contemporary example would be The Great Battles of Caesar
- (Erudite Software Inc.).
-
- You may want to subscribe to:
- comp.sys.ibm.pc.games.war-historical as it also contains
- discussion of war games, but focuses on historical ones.
-
- 2.6) What is a resource management game?
- ----------------------------------------
-
- Resource management entails doing just that, managing
- "resources" and usually trying to design an optimal resource
- production "world". Early examples include SimCity (Maxis),
- which is arguably more of a simulation. Later games included
- resource management as an added feature; such as some of the
- games mentioned above. However, more hard core resource
- management games have appeared, such as Settlers (Bluebyte),
- and Knights and Merchants (JoyMania).
-
- 2.7) What is a first person strategy game?
- ------------------------------------------
-
- A strategy game where the player is in control of a single
- "person" and is seeing the world from his perspective.
-
- Andrew Stingel <andy@gonegold.com> mentions previous efforts in
- a post to c.s.i.p.g.s.
-
- "It's . . . been attempted in titles such us Uprising (3DO) ,
- Battlezone (Activision) and Urban Assault (Microsoft). I
- imagine other titles such as Rainbow 6 (Redstorm) could be
- labeled first-person strategy also. These games tend to be seen
- more as action games by this group, though I recall Battlezone
- was discussed quite extensively when it was first released."
-
- "Turn-based, first person games are a little rarer, only
- Incubation (Bluebyte) comes to mind."
-
- 2.8) What is a 4X Game?
- -----------------------
-
- Although many of the aforementioned games may fall into the 4X
- category, it is usually reserved for games like Sid Meier's
- Civilization (Microprose) , Master of Orion (Microprose), and 7
- Kingdoms (Imagic Games). The term 4X stands for, eXplore,
- eXpand, eXploit, and eXterminate. Whoever it was who coined the
- term unfortunately left the word out "research," a mechanism a
- lot of 4X games use.
-
- Generally speaking, the player takes control of a said
- "faction" while controlling units under it that would are used
- to eXplore the game's world, eXpand across it by building
- "bases", and eXploit the word via building improvements on
- different terrain types. Finally, when faced with an adversary
- the most likely outcome is for one or the other to eXterminate
- his opposition. The player may, of course, make treaties with
- the opposing factions etc.
-
- (The terms used above would accurately describe Sid Meier's
- Alpha Centauri (Firaxis)).
-
- During this milieu, the player must research better technology,
- build base improvements, and micromanage the individual bases.
- A common flaw of 4X games is its ability to quickly become
- overwhelming from its micromanaging. After the 10th base expect
- to spend a lot of time taking care of small details.
-
- 3) Game Assessment Questions.
- -----------------------------
-
- 3.1) What is game balance?
- --------------------------
-
- When a game is to easy to beat, or too difficult to play it is
- said to have bad game balance. This can manifest in numerous
- ways:
-
- The interface is crippled: You can barely get anything done
- because the controls are too clumsy to get the hang of. Or
- the micromanagement is impossible because the interface
- does not let you look at the "big picture" and as such you
- cannot figure out what to do.
-
- Lack of challenge: It's just way too easy. In some cases
- you know a trick to beat the AI in any situation. Or the AI
- is so stupid you can always beat it. Other possibilities
- include features which lack any relevance to the game;
- Weapons are dead cheap, there's really no need to worry
- about your funds.
-
- Cheating AI: Carsten <cenglem@gwdg.de> mentions that
- "Tireme" units in Civilization move like "Sails" for the
- AI. This gives the AI an unfair advantage, since "Sails"
- can travel farther and better. This is most likely done to
- compensate for the AIs inability to out smart the player.
- This can be a major turn off for serious gamers.
-
- In some cases a game does not need to be balanced in one
- respect as much as it does the other. Unfortunately some
- classic games lacked balance. They were most likely rushed.
-
-
- 3.2) What is open endedness?
- ----------------------------
-
- The game play is non-linear. You are free to pursue whatever
- course you wish to. Classic open ended games are Pirates!
- (Microprose), or Elite (Ian Bell).
-
- Not many games pull off open endedness and still retain
- desirable affects. This is caused by the difficulty in
- obtaining game balance in an open ended game. Mathematically
- speaking, there are too many variables to balance. Usually
- games that don't pull it off well still draw a small group of
- fans. For the most part, open endedness is a major thrill for
- escapism seekers.
-
- 3.3) How do I determine a game's longevity (hours of play)?
- -----------------------------------------------------------
-
- This is, of course, directly proportional to your learning
- curve, and your tolerance of what may seem to other players as
- nothing more than a number of minor flaws. If you are
- fastidious, like me, most games will not last long, but the
- classic open ended games will last forever.
-
- A classic mistake made by game developers, is the exclusion of
- a game editor, or randomly generated scenarios. Recently many
- games have taken the path of setting up a number of "missions"
- or "scenarios". Usually in the range of 10 to 20 in one game
- (though more is not unheard of). After playing all missions the
- game starts to lose its appeal. If a game editor is provided
- (sometimes called a scenario or map editor), players can devise
- new challenges and trade them with other players. This
- increases the game's longevity exponentially.
-
- If the game has multiplayer support it usually lives long as
- well. Players who have completed the "solo missions" will be
- able to play against each other, preferably in predesigned or
- random scenarios.
-
- Linear games die quickly without the aforementioned features,
- as opposed to open ended games. A good example is Pirates!
- (Micropose), that still retains a strong player base (people
- still play the game on C64 emulators).
-
- Finally, but definitely not the least important, is the game's
- pace. Some games are just too dang slow. After hours of play
- you don't seem to be getting anywhere, nor are you rewarded for
- your time. The game has to have enough endearing features to
- pique your interest. This is sometimes done by adding lots of
- fancy graphics and sound. Some players do appreciate this,
- while at other times would rather have more gaming features for
- added playabibility.
-
- 4) Tactics Questions:
- ---------------------
-
- 4.1) What weaknesses do most AIs have?
- --------------------------------------
-
- This all varies on how well the AI was programmed. But here are
- the most frequently found weaknesses:
-
- Usually AIs employ a threshold area. For example, how close
- your units can get before your opponent takes action. Finding
- this threshold area is done by trial and error. When you do
- find it, it can help tremendously. You can corner enemy units
- without them attempting to break out untill you have amassed a
- decent force. You may find that there is no threshold area on
- some actions taken by the AI: He will keep repairing his units,
- wasting his resources. Get a unit, and keep damaging it near
- destruction.
-
- They almost exclusively have a static strategy, which means a
- high degree of predictability. In certain squad based games you
- can simply "camp" and wait for the AI to come your way. You
- then proceed to pick his units off as they run straight at you,
- guns blazing.
-
- 4.2) It's too hard, what now?
- -----------------------------
-
- Saved games are your friend. Granted that the following tip is
- frowned upon by serious gamers, it is a silver bullet.
-
- Every time you advance in the game, save. Keep reloading
- whenever you lose anything valuable, or don't perform to
- perfection. This kills some of the thrills you can get out of
- losing in the game and winning your way back. However, it is
- stipulated that the reader is seriously bogged down and just
- wants to get through the game.
-
- 5) Running Old Dos Games:
- -------------------------
-
- 5.1) How do I get an old DOS game to run in windows without
- crashing or asking for more memory?
-
- ----------------------------------------------------------------
-
-
- You should always run DOS games under DOS unless the manual
- says otherwise; however, you still wind up with programs
- needing extended memory, more conventional memory etc.
-
- The people at http://www.computerhope.com/ have a page with a
- complete guide to setting up DOS so that your games can run
- with more memory, be it expanded or conventional at:
- http://www.computerhope.com/ac.htm
-
- It may look lengthy to read but it walks you through an entire
- setup and explains everything very well a long the way (better
- than I could in a FAQ).
-
- 5.2) How do I slow down an old DOS game so it runs normally on
- a modern computer?
-
- ----------------------------------------------------------------
-
-
- There are utilities that will make a DOS program run slower.
- You probably should use these utilities if you are running
- prehistoric games.
-
- Moslo http://www.hpaa.com/moslo/
-
- Bremze http://ansis.folklora.lv/bremze/
-
- At-Slow [ Couldn't find location. Please send in the URL
- if you have it. ]
-
- 5.3) What is a VESA driver and why does this old game want one?
- ---------------------------------------------------------------
-
- VESA is a video standard. It basically defines a way for the
- game to talk to the video card. Most video card vendors should
- have information on getting a DOS VESA driver for their card.
- Some newer cards have a VESA driver in the hardware and do not
- require an external software driver. Find out what card you
- have, go to the vendors webpage and download the driver if you
- need it.
-
- 6) List of Contributors
- -----------------------
-
- Thamer Al-Herbish <shadows@whitefang.com>
-
- Ronny Cook <ronny@iguana.mhs.oz.au>
-
- Richard Lloyd <Lloyd@bury-rd.demon.co.uk>
-
- Andrew Stingel <andy@gonegold.com>
-
- Carsten <cengelm@gwdg.de>
-
-
-