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- From: psmithnews@spod-central.org (Dylan O'Donnell)
- Newsgroups: rec.games.roguelike.nethack,rec.games.roguelike.announce,rec.answers,news.answers
- Subject: rec.games.roguelike.nethack Frequently Asked Questions [FAQ]
- Supersedes: <rgrn-FAQ-1-1082995201@spod-central.org>
- Followup-To: rec.games.roguelike.nethack
- Date: Tue, 11 May 2004 16:00:02 +0000 (UTC)
- Organization: Spod Central
- Sender: psmith@spod-central.org
- Approved: news-answers-request@MIT.EDU,rgra-request@eyrie.org
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- Message-ID: <rgrn-FAQ-1-1084291202@spod-central.org>
- Reply-To: psmith@spod-central.org (Dylan O'Donnell)
- Summary: Advice for posters to the newsgroup rec.games.roguelike.nethack
- Keywords: FAQ, NetHack, rec.games.roguelike.nethack
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- Xref: senator-bedfellow.mit.edu rec.games.roguelike.nethack:243419 rec.games.roguelike.announce:866 rec.answers:86986 news.answers:271181
-
- Posted-By: auto-faq 3.3.1 beta (Perl 5.006)
- Archive-name: games/roguelike/nethack/rgrn-FAQ
- Posting-Frequency: twice monthly
- URL: http://www.spod-central.org/~psmith/nh/rgrn-FAQ.txt
-
- The following is a list of Frequently Asked Questions for the newsgroup
- rec.games.roguelike.nethack.
- (FAQ version 1.74, last changed: 2004-03-23 (more unlinkrotting))
-
- Corrections and suggestions for new sections or new questions are
- appreciated; email me at <psmith@spod-central.org>.
- ------------------------------------------------------------------------
-
- Table of Contents:
-
- 1: NetHack: The game, the legend...
- 1.1: What is NetHack?
- 1.2: That sounds pretty good, where can I get it? How much does
- it cost?
- 1.3: What computer is it playable on?
- 1.4: I installed and ran NetHack, now what do all these symbols
- and stuff mean?
- 1.5: All these letters and things confuse me! Is there a version
- of NetHack with graphics instead?
- 1.6: Is there a multiplayer version of NetHack?
- 1.7: Why is it called "Net"Hack if you can't play it online
- against other people?
-
- 2: rec.games.roguelike.nethack
- 2.1: Does anyone have a crack for <program>? Where can I find
- pirated copies of <program>?
- 2.2: What's with the posts labeled "YAAP" or "YASD"?
- 2.3: What's a "spoiler"?
- 2.4: What's a "source diver"?
- 2.5: I'm having trouble with my game, can I post my saved game
- file so someone can help me out?
- 2.6: What's this "netiquette" that other posters keep
- mentioning?
- 2.7: What topics should I be careful about discussing?
- 2.8: Anything else I shouldn't post?
-
- 3: Gameplay and Spoilers
- 3.1: This game is really hard! Does anyone win? How?
- 3.2: How much damage does <weapon> do? What good is an <item>?
- How can I fix my <armor> when it gets damaged?
- 3.3: Why are there TWO stairs leading down (or up)?
- 3.4: I'm stuck! There doesn't seem to be ANY way down/up from
- the level I'm on!
- 3.5: Why can't I successfully cast any spells? Why are all my
- failure rates 100%?
- 3.6: Someone just told me to retrieve an artifact; where do I
- go now?
- 3.7: I'm on a maze level with a sealed-off area in the middle.
- I've searched and searched, but can't find a secret
- door. I can't dig or teleport through the walls, how do
- I get in there?
- 3.8: I'm trying to fight a monster that keeps teleporting away.
- How do I get it to stop doing that so I can kill it?
- 3.9: I blocked up the trapdoors in this back corridor, and now I
- can't get down!
- 3.10: There's a monster stuck behind a boulder I particularly
- want to push somewhere. How do I get rid of it?
-
- 4: Miscellaneous
- 4.1: Did you guys know you can copy your save games and restore
- them after you die? This makes the game a LOT easier!
- 4.2: How do I get into explore or wizard mode?
- 4.3: What can I do in wizard mode that I can't do in a normal
- game?
- 4.4: My game crashed and I lost my character! Is there anything
- I can do?
- 4.5: I found a YAFMC! I found a bell on top of a grave and the
- headstone said "Saved by the bell." Quite a coincidence,
- huh?
- 4.6: Who's Schroedinger, and why did this quantum mechanic have
- his cat in a box?
- 4.7: Why are elves chaotic? The elves in "The Lord of the Rings"
- seem to be lawful.
- 4.8: I think I found a bug in the game! What should I do?
- 4.9: Has anyone ever written a program to play NetHack
- automatically (a NetHack "bot")?
- 4.10: What is SLASH'EM?
- 4.11: What are patches, and how do I apply them?
- 4.12: I killed a shopkeeper named Izchak, why is everyone so mad
- at me?
- 4.13: What websites have general information about NetHack?
-
- 5: Copyright info and acknowledgements
-
- ------------------------------------------------------------------------
-
- 1: NetHack: The game, the legend...
-
- 1.1Q: What is NetHack?
-
- 1.1A:
-
- "NetHack is a single player dungeon exploration game that runs on a
- wide variety of computer systems, with a variety of graphical and text
- interfaces all using the same game engine. Unlike many other Dungeons
- & Dragons-inspired games, the emphasis in NetHack is on discovering
- the detail of the dungeon and not simply killing everything in sight -
- in fact, killing everything in sight is a good way to die
- quickly. Each game presents a different landscape - the random number
- generator provides an essentially unlimited number of variations of
- the dungeon and its denizens to be discovered by the player in one of
- a number of characters: you can pick your race, your role, and your
- gender." [From <http://www.nethack.org/>.]
-
- "On the screen is kept a map of where you have been and what you
- have seen on the current dungeon level; as you explore more of the
- level, it appears on the screen in front of you. When NetHack's
- ancestor Rogue first appeared, its screen orientation was almost
- unique among computer fantasy games. Since then, screen
- orientation has become the norm rather than the exception; NetHack
- continues this fine tradition. Unlike text adventure games that
- accept commands in pseudo-English sentences and explain the
- results in words, NetHack commands are all one or two keystrokes
- and the results are displayed graphically on the screen."
- [From the NetHack Guidebook.]
-
-
- 1.2Q: That sounds pretty good, where can I get it? How much does it
- cost?
-
- 1.2A:
-
- NetHack is free software. That's right, FREE. Not shareware.
- Available to you at the price of $0, under a license that permits you
- to freely modify and distribute it. (Note, however, that NetHack is NOT
- in the public domain; see the license.txt that comes with NetHack for
- details.)
-
- <http://www.nethack.org/> always has the latest version available
- (currently 3.4.3). Alternatively, you can download it via FTP from
- <ftp://ftp.sourceforge.net/n/ne/nethack>.
-
-
- 1.3Q: What computer is it playable on?
-
- 1.3A:
-
- There are official binary releases for Amiga, Atari, Linux, Macintosh,
- MS-DOS, OS/2, and 32-bit Windows systems. The source code (written in
- C) is available as well, which should compile and run on just about
- every system imaginable (or at least every system that can run a C
- compiler). There are limitations, however; for example, no-one has yet
- succeeded in overcoming the difficulty of porting NetHack to the Palm,
- though other PDA implementations have been managed.
-
-
- 1.4Q: I installed and ran NetHack, now what do all these symbols
- and stuff mean?
-
- 1.4A:
-
- Consult the file "Guidebook.txt" (or something similar) that came with
- NetHack. It's the NetHack Guidebook, and should be able to answer any
- questions you have about the game display or controls. If you didn't
- get a copy of Guidebook.txt (or other documentation), download one
- from <http://www.nethack.org/common/info.html#Docs>. You can also gain
- information about symbols onscreen using the "/" or ";" commands.
-
-
- 1.5Q: All these letters and things confuse me! Is there a
- version of NetHack with graphics instead?
-
- 1.5A:
-
- Depending on the system you are playing it on, yes. There are
- graphical (or "tiled") versions of NetHack that use graphics in place
- of the ASCII characters. Consult the readme file specific to your
- system for details. If there's no mention of a tiled version, your
- system probably does not support tiles.
-
- There are also several "unofficial" versions of NetHack (meaning only
- that they were not released by the DevTeam) that use a graphical
- interface, among them the impressive-looking (if incomplete) "Falcon's
- Eye" version available at <http://www.hut.fi/~jtpelto2/nethack.html>,
- and the comprehensive "noeGNUd" which supports a wide range of 2D and
- 3D character- and tile-based views and game playback, available at
- <http://www.linuxgames.co.za/noeGNUd/>.
-
-
- 1.6Q: Is there a multiplayer version of NetHack?
-
- 1.6A:
-
- No. Nor is there likely to be, according to the DevTeam. "We think you
- can't do that playably without compromising the basic idea of being
- able to think as long as you want about what you're doing." [From
- <http://www.nethack.org/>.] The only player interaction in NetHack
- is that of bones files and the score list on a multiplayer system.
-
-
- 1.7Q: Why is it called "Net"Hack if you can't play it online against
- other people?
-
- 1.7A:
-
- "The 'Net' in NetHack refers to the way the developers, many of whom
- have never met in person, organize the work on the program."
- [From <http://www.nethack.org/>.]
-
- You can play NetHack online, just not directly against other people.
- <http://www.nicolaas.net/erebus/index.php?scat=04servers> lists
- several public servers you could try. Try doing a search for "NetHack
- Servers" in your favorite search engine, and connect to one of the
- many available.
-
- There are also ways to add the "bones files" of other adventures to
- your local copy of NetHack, such as with the "Hearse" program
- <http://hearse.krollmark.com/>. Hearse currently supports the official
- DOS and Windows binary versions, the official Linux non-Qt binary
- version and compatibly-compiled Unix installations, as well as the
- unofficial Psion port, the latest SLASH'EM stable and (currently)
- development versions, and Philipp Lucas' distribution of PatchHack 5.0
- (with and without the Hell Patch enabled). Support for other versions
- may be added if sufficient demand exists.
-
- ------------------------------------------------------------------------
-
- 2: rec.games.roguelike.nethack
-
- 2.1Q: Does anyone have a crack for <program>? Where can I find
- pirated copies of <program>?
-
- 2.1A:
-
- Despite the string "hack" in the name of the newsgroup, we don't
- discuss, trade or crack commercial or pirated software. This newsgroup
- exists to discuss the game NetHack. Could you "3l33t hax0r d00d5!!!!"
- please go away? (Besides, what you're looking for is a "crack", not a
- "hack".)
-
- The RGRNCA (rec.games.roguelike.nethack Cretinz Advisory) is a group of
- posters who take it upon themselves to correct such aberrant behavior.
- Their homepage is at <http://rgrnca.cjb.net/>. If you wish to avoid
- this, filter on "[RGRNCA]".
-
-
- 2.2Q: What's with the posts labeled "YAAP" or "YASD"?
-
- 2.2A:
-
- rgrn uses some terminology that can be confusing to the
- uninitiated. For a fairly complete list, please see
- <http://www.spod-central.org/~psmith/nh/abbr-343.txt>, but here is a
- list of the more common abbreviations:
-
-
- YAAP: Yet Another Ascension Post
- YAFAP: Yet Another First Ascension Post.
- Someone has completed a game of NetHack and wants to
- brag/show off. Finishing NetHack is not a trivial
- accomplishment, so some bragging is probably called for.
-
- YASD: Yet Another Stupid Death.
- YAAD: Yet Another Annoying Death.
- Get used to this phenomenon if you're going to play
- NetHack. Someone has died in a particularly amusing or
- annoying way, and wants a shoulder to cry on or pity for
- his or her stupidity.
-
- YAFM: Yet Another Funny Message.
- YAFMC: Yet Another Funny Message Combination
- Sometimes, the messages NetHack gives you are amusing or
- strange due to the juxtapositioning of several messages
- or an odd mix of inventory letters. Someone has found a
- combination that they liked.
-
- YANI: Yet Another New (Nifty) Idea (Item).
- Someone has an idea for an improvement or addition to
- the game.
-
- DYWYPI?: Do You Want Your Possessions Identified?
- The first question NetHack asks you if you are killed.
- Many posters use it as shorthand for "And then the
- <monster/trap/stupid move/typo> killed me."
-
- The DevTeam:
- The DevTeam is the group of programmers responsible for
- the maintenance and development of NetHack.
- Remember: The DevTeam Think of Everything! (TDTTOE!)
-
- The RNG: Random Number Generator -or- Random NetHack God.
- Every game of NetHack is different, thanks to the
- effects of the random numbers used in the creation of
- the dungeon. Sometimes it seems like the random numbers
- have a malicious will of their own and are therefore
- personified, as in "The RNG was especially cruel to me
- today."
-
-
- 2.3Q: What's a "spoiler"?
-
- 2.3A:
-
- A "spoiler" is an explanation of something in the game. That
- explanation may spoil the fun of discovering that something for
- yourself. Since some people would rather figure things out for
- themselves, they don't want the answer blurted out. For this reason,
- if you do post a spoiler, you may wish to buffer it with some blank
- space (20 lines or so, or a formfeed character) so no one reads it
- accidentally. Alternately, you could ROT13 encode the spoiler. If
- you're starting a spoilersome thread, consider putting "(spoilers)" in
- the Subject header.
-
- However, if you read this newsgroup you should accept that you're
- probably going to come across spoilers whether you want to or not.
-
-
- 2.4Q: What's a "source diver"?
-
- 2.4A:
-
- Unlike most games, the actual computer code for NetHack is
- available. Someone with programming skill can look through the code
- (or "source") to get the answers to questions about how the game
- works. This is called "source diving". For the curious, NetHack is
- written in C.
-
-
- 2.5Q: I'm having trouble with my game, can I post my saved game
- file so someone can help me out?
-
- 2.5A:
-
- No. The posting of binaries (this includes screenshots) to non-binary
- newsgroups such as rgrn is frowned upon. If you feel you need a map
- to explain your problem, use an ASCII "screenshot" instead. Besides,
- saved games won't work across platforms, and depending on the
- variables set when the game was compiled, may not even work if they
- are from the same platform. Describe your situation/problem as best
- you can, and we'll help you out as best we can.
-
-
- 2.6Q: What's this "netiquette" that other posters keep
- mentioning?
-
- 2.6A:
-
- "Netiquette" refers to InterNET etIQUETTE, or the polite way of doing
- things online. Following these conventions is not only polite, but
- will make your articles much easier to read, and therefore more people
- are likely to read them. With specific regard to the newsgroup
- rgrn, there are a few things you should keep in mind when posting:
-
- Top posting:
- "Top posting" refers to putting your response before the
- quoted material you are responding to. When you respond to an
- article, put your response below the text you quote. (If
- you're responding to several separate points in the same
- article, put your response below each individually.) This
- ensures that the later responses stay in proper chronological
- order, making reading both easier and more logical.
- Unfortunately, top posting is the default for some newsreaders
- (notably Microsoft Outlook Express). This doesn't make it
- correct. (A longer article on good Usenet quoting style can be
- found at <http://web.presby.edu/~nnqadmin/nnq/nquote.html>.)
-
- Quote trimming:
- Only quote the relevant parts of an article you are responding
- to, and cut the rest (including signatures). This keeps
- articles relatively short, and easy to read. In the same
- vein, don't cut so much that it's hard to determine who or
- what you are responding to. Pay particular attention to the
- attributions, which indicate who said what; if you quote
- someone's text, attribute it, otherwise remove their
- attribution. (Again, see the article referred to in the
- previous paragraph.)
-
- Line lengths:
- Set your newsreader for line lengths around 70 characters to
- avoid other newsreaders mangling your post when displayed or
- quoted.
-
- Signatures:
- Signatures should only be a few lines long; the "standard"
- maximum is 4 lines of 80 characters. Make sure that your
- signature, if you have one, is preceded by a proper sig
- separator: i.e. "-- ", two hyphens and a space, with nothing
- else on the line.
-
- Empty messages:
- Even if the question you're asking or point you're making is
- in your subject line, repeat it in the body of the message.
- Not everyone has a newsreader set up to display the subject
- field when viewing messages, and it makes responses more
- comprehensible.
-
- HTML:
- Usenet is a text medium, and as such many newsreaders render
- HTML messages as practically unreadable gibberish. Plain text
- only, please.
-
- Binaries:
- rgrn is a non-binary newsgroup. If you have a binary file
- that you feel the group would like access to, upload it
- somewhere and provide a URL.
-
- Personal attacks and flames:
- Personal attacks have no place in a public forum; if you feel
- you must flame someone, take it to email.
-
- Your best bet, as with most newsgroups, is to read the newsgroup for a
- while and get a feeling for the place before you post.
-
-
- 2.7Q: What topics should I be careful about discussing?
-
- 2.7A:
-
- Apart from obviously "controversial" things which wouldn't generally
- be on-topic for rgrn anyway, there are several subjects which you should
- be cautious about raising. These fall into three main categories:
-
- Holy wars
- People are unlikely to change their minds on these; argument
- just tends to lead to bickering and flaming. A by no means
- comprehensive list:
-
- vi-keys (hjkl) versus number_pad.
- ASCII versus tiles.
- Arguments from realism versus "NetHack Is Not Real Life".
- The morality of savescumming (see 4.1) and rerolling
- starting characters.
- Whether NetHack's license is more or less "free" than
- some other program's license.
-
- Hardy perennials
- Fine in themselves, these subjects come up often enough
- that there's little new to say about them. Some examples:
-
- What background music to play NetHack to.
- What letters to assign inventory to.
- Age/location surveys.
- The succubi/chains/bullwhips/BDSM jokes.
-
- Cans of worms
- Some suggestions for new features or changes to gameplay are
- recurrently made, but open up large-scale problems of
- implementation feasibility or game balance; as a result,
- they're more or less at the status "show us a working patch
- that doesn't break the game, then we'll talk". A few examples:
-
- Potions leaving empty bottles when quaffed.
- Ettins wearing two helmets/amulets, mariliths six rings, etc.
- Facing.
- Arbitrary rather than straight-line targetting.
-
- Please research the archives (Google Groups should be handy here)
- beforehand and only post on these subjects if you think you have
- something particularly new to say; and try not to make it
- inflammatory.
-
- 2.8Q: Anything else I shouldn't post?
-
- 2.8A:
-
- Posting misinformation is also generally considered a bad idea; while
- it's not required that you have an in-depth knowledge of the game to
- be able to post here, if you're answering questions or asserting facts
- it's better to do so based on what you know or can test rather than
- half-remembered hearsay. In particular, there are a number of common
- misconceptions that you should be aware of and not perpetuate: Eva
- Myers documents many of these at her "Myths and Facts about NetHack"
- page, <http://www.statslab.cam.ac.uk/~eva/nethack/>.
-
- ------------------------------------------------------------------------
-
- 3: Gameplay and Spoilers
-
- 3.1Q: This game is really hard! Does anyone win? How?
-
- 3.1A:
-
- Believe it or not, people can and do "win" NetHack! The main key to
- winning and not dying is patience. Nothing happens in the game if you
- don't hit a key; this lets you think each of your moves out
- carefully. Each time your character meets a grisly or stupid demise,
- use it as a learning experience, and try not to repeat your mistake
- the next time you play.
-
- "The Complete Beginner's Guide to NetHack" contains a great deal of
- advice on playing NetHack. It's posted to the group frequently, or
- find it online at <http://www.melankolia.net/nethack/nethack.guide.html>.
- It does a good job of balancing advice against spoilers.
-
-
- 3.2Q: How much damage does <weapon> do? What good is an <item>?
- How can I fix my armor when it gets rusty?
-
- 3.2A:
-
- These questions (and many others like them) all fall under the heading
- of spoilers, and as such are outside the bounds of this FAQ
- list. There are numerous websites that will give you all the
- information you could want about the details of NetHack. Some of the
- recommended ones include:
-
- Yet Another NetHack Site (by Kate Nepveu):
- <http://www.steelypips.org/nethack/>
- Dylan O'Donnell's spoiler page:
- <http://www.spod-central.org/~psmith/nh/>
- Sascha's NetHack Site:
- <http://www.nethack.de/>
-
- Eva Myers has a useful overview index of available spoilers at:
- <http://www.statslab.cam.ac.uk/~eva/nethack/spoilerlist.html>
-
- Of course, if you don't (or can't) find the answer you seek, post your
- question and we'll do our best to answer it. (If your answer could be
- considered a "spoiler", see question 2.3).
-
-
- 3.3Q: Why are there TWO stairs leading down (or up)?
-
- 3.3A:
-
- You've discovered a "branch" off the main dungeon. There are several
- side trips you can make on your way to the bottom of the Dungeons of
- Doom. Some of them aren't needed to finish the game, but can garner
- you useful items and experience.
-
-
- 3.4Q: I'm stuck! There doesn't seem to be any way down/up from
- the level I'm on!
-
- 3.4A:
-
- There's always a way onwards. If you're in the main Dungeon, there
- will be a way down, and a way to reach it; search every
- wall for secret doors (especially where the walls are near blank areas
- of the map). Check to make sure the stairs aren't hidden under an
- item. Move or smash any boulders or statues. If you're still stuck,
- find (or dig) a hole or trap door and drop down to the next level.
-
- If you're not in the main dungeon, you may have reached the end of the
- current branch; time to retrace your steps and carry on by the other
- route.
-
-
- 3.5Q: Why can't I successfully cast any spells? Why are all my
- failure rates 100%?
-
- 3.5A:
-
- "Casting a spell also requires flexible movement, and wearing various
- types of armor may interfere with that." [From The NetHack Guidebook.]
- Metal items in particular are very inflexible.
-
-
- 3.6Q: Someone just told me to retrieve an artifact; where do I
- go now?
-
- 3.6A:
-
- Downstairs from where you are. If you can't find the staircase, it's
- probably behind a secret door. It's no use going back through the
- magic portal to look for it, because that's not where it is.
-
-
- 3.7Q: I'm on a maze level with a sealed-off area in the middle. I've
- searched and searched, but can't find a secret door. I can't dig
- or teleport through the walls, how do I get in there?
-
- 3.7A:
-
- There is a way in, just not from the level you are on. Keep exploring,
- and on some lower level you'll find a portal that will take you where
- you want to go.
-
-
- 3.8Q: I'm trying to fight a monster that keeps teleporting away. How
- do I get it to stop doing that so I can kill it?
-
- 3.8A:
-
- Two types of monsters do this; lowish-level ones that teleport
- randomly every so often (and it's just a case of trying to get the
- kill in while they're in one spot for long enough) or after performing
- their attack on you (try not to let them), and higher-level boss
- monsters that teleport away to heal up. In the latter case, find out
- where the monster goes (it's always the same spot), and get there
- first. You may need to use teleport yourself to get ahead of it.
-
-
- 3.9Q: I blocked up the trapdoors in this back corridor, and now I
- can't get down!
-
- 3.9A:
-
- Those trapdoors were the only way down from that particular special
- level, and once filled you can't dig through them again. However,
- you can use level teleport to get to the level immediately beneath;
- teleport control would be useful here.
-
-
- 3.10Q: There's a monster stuck behind a boulder I particularly
- want to push somewhere. How do I get rid of it?
-
- 3.10A:
-
- You can try to kill the monster: thrown or fired weapons will go past
- the boulder, as will zapped wands or spells (though striking or force
- bolt will break the boulder, which may not be what you want).
- Dropping all (or nearly all) your inventory will allow you to squeeze
- into the same space as the boulder and attack the monster directly;
- but this leaves you mostly defenceless, probably bare-handed, and can
- have other undesirable side-effects. Or you can teleport both away in
- one zap, though you won't be able to control where they end up.
-
- ------------------------------------------------------------------------
-
- 4: Miscellaneous
-
- 4.1Q: Did you guys know you can copy your save games and restore
- them after you die? This makes the game a LOT easier!
-
- 4.1A:
-
- Yes, it does make it easier, but that's not the point. The game is
- SUPPOSED to be hard. Diabolically hard, as a matter of fact. This
- tactic is known as "savescumming" around these parts, and will garner
- you no respect; indeed, the best you can hope for is polite scorn.
-
- The DevTeam has added a mode to allow you to play without dying,
- "explore mode" (see question 4.2), but the downside is that your score
- won't be recorded. How you play is your decision, just don't come here
- posting YAAP if you did it by savescumming. You should be aware,
- however, that there is a general consensus that savescumming is
- actually detrimental to the development of proper playing skills;
- being able to circumvent the required caution and tough strategic
- decisions of NetHack may mean never learning to handle them well.
-
-
- 4.2Q: How do I get into explore or wizard mode?
-
- 4.2A:
-
- To enter explore mode use the "-X" switch on the command line (ie,
- type "nethack -X" on the command line) or use the "X" command in the
- game. Be warned that once you switch to Explore mode, there is no
- returning to a regular game. Starting explore mode from the command
- line will also grant you a wand of wishing. If you die in explore
- mode, you can easily revive and try again, but as noted above, your
- score will not be recorded.
-
- To enter wizard (or debug; no relation to the Wizard role) mode type
- "nethack -uwizard -D" on the command line. If this doesn't work, then
- you might have to enter a different name, be logged in as a different
- user, or in your copy of the game wizard mode may be disabled. Ask the
- person who compiled or installed the game about this.
-
-
- 4.3Q: What can I do in wizard mode that I can't do in a normal
- game?
-
- 4.3A:
-
- In addition to the ability to continue after death as in explore mode,
- the following is a list of wizard mode-specific commands:
-
- CTRL-E: Detect secret doors and traps
- CTRL-F: Do magic mapping
- CTRL-G: Create monster
- CTRL-I: Identify items in pack
- CTRL-O: Tell locations of special levels
- CTRL-T: Do intra-level teleport
- CTRL-V: Do trans-level teleport
- CTRL-W: Make a wish
- CTRL-X: Show attributes including intrinsic abilities
-
- There are also a number of additional extended (#) commands, most
- producing highly technical state information only useful for
- debugging purposes.
-
-
- 4.4Q: My game crashed and I lost my character! Is there anything
- I can do?
-
- 4.4A:
-
- Maybe. There is a program that comes with NetHack called "recover"
- that may be able to restore a crashed game, depending on how NetHack
- was compiled. Check for a file called "recover.txt" for an
- explanation.
-
-
- 4.5Q: I found a YAFMC! I found a bell on top of a grave and the
- headstone said "Saved by the bell." Quite a coincidence, huh?
-
- 4.5A:
-
- No, it's not. If the headstone generated for a grave reads "Saved by
- the bell," then a bell is generated for the grave as well.
-
-
- 4.6Q: Who's Schroedinger, and why did this quantum mechanic have
- his cat in a box?
-
- 4.6A:
-
- Erwin Schroedinger (1887-1961) was a physicist who devised a famous
- thought experiment to translate quantum superposition into the
- macroscopic classical-mechanical world. It involved an impenetrable
- box (and, in NetHack, the box shows as empty until it's opened)
- containing a cat that would be killed by a 50/50 radioactive-decay
- trigger; the resulting state of the cat, and how it is resolved when
- the box is opened, depends on the particular school of quantum theory
- you subscribe to, but one interpretation is that it is both alive and
- dead until observed.
-
-
- 4.7Q: Why are elves chaotic? The elves in "The Lord of the Rings"
- seem to be lawful.
-
- 4.7A:
-
- NetHack draws on more than one source, and there are more elves than
- Tolkien's. Consider, by way of example, Michael Moorcock's
- Melniboneans (and remember that Stormbringer is also in the game), and
- Steven Brust's Dragaerans. In addition to these, there's hundreds of
- years of tradition of the land of Faerie being one where human
- concepts of law simply do not apply (though it's sometimes divided
- explicitly into a Seelie and Unseelie Court). For a modern treatment
- of this concept, read Poul Anderson's "Three Hearts and Three Lions";
- or Terry Pratchett's "Lords and Ladies", for that matter.
-
-
- 4.8Q: I think I found a bug in the game! What should I do?
-
- 4.8A:
-
- Quite possibly you have. If you're playing the latest version (3.4.3)
- you may want to check the DevTeam's list of known bugs (linked from
- <http://www.nethack.org/common/>) to make sure it's a new
- one. If it's not a new one, the DevTeam may suggest a workaround. If
- it is a bug that hasn't been caught yet, please contact the DevTeam
- about it at <http://www.nethack.org/common/contact.html>, or directly
- by e-mail at <nethack-bugs@nethack.org>. They appreciate knowing about
- bugs so they can fix them in the next release.
-
- As well, please do post about it! Chances are, someone will put
- together a patch pretty quickly if it's really serious. To help work
- out where exactly the bug might lie, please give all the information
- you can, including the exact text of any error messages the game
- produced.
-
-
- 4.9Q: Has anyone ever written a program to play NetHack
- automatically (a NetHack "bot")?
-
- 4.9A
-
- Not successfully. People have written "bots", or programs that will
- play the game by themselves, for some other roguelikes. These bots
- usually play pretty successfully.
-
- However, no one has yet written a well-functioning one for NetHack,
- and the commonly held opinion is that NetHack is too complex for a
- "bot" to function well, if at all.
-
-
- 4.10Q: What is SLASH'EM?
-
- 4.10A:
-
- SLASH'EM (Super Lotsa Added Stuff Hack - Extended Magic) is a variant
- of NetHack with more races, classes and generally just more stuff.
- Learn more about it at <http://www.slashem.org/>. Please mark questions
- about SLASH'EM in rgrn with an "[S]" or "[SLASH'EM]" in the subject
- line, so people who only play regular ("vanilla") NetHack can more
- easily recognize or filter your article.
-
-
- 4.11Q: What are patches, and how do I apply them?
-
- 4.11A:
-
- There are many "patches" or code changes that people have written to
- alter or fix something about how NetHack works. These aren't
- "official" changes to the game, but may include such things as new
- magic items or different levels for the "Hell" area of NH. Ali Harlow
- maintains a database of published patches on his website, at
- <http://www.juiblex.co.uk/nethack/patches.html>.
-
- To use these patches, you need to be able to compile them into your
- NetHack executable using a C compiler. First, you need to be able to
- compile the basic game itself: download the source (see 1.3), read the
- installation instructions for your platform in the appropriate sys/
- subdirectory, acquire one of the C compilers those recommend if
- necessary, and follow the steps for compilation and installation.
-
- Once this is working, you need a patch utility to apply the patch to
- the source. For DOS or Windows, you can use the patch program from the
- djgpp distribution available at <http://www.delorie.com/>. Use this
- utility to patch the base code and recompile the game.
-
- PatchHack is a project by Jason Short to bundle a large number of
- patches (currently for 3.4.0) together. The homepage for the project
- is at <http://patchhack.sourceforge.net/>; a precompiled MS-DOS binary
- (currently for 3.3.1), maintained by Philipp Lucas, is available at
- <http://www.online-club.de/~phlucas/nh.htm#PatchHack>.
-
-
- 4.12Q: I killed a shopkeeper named Izchak, why is everyone so
- mad at me?
-
- 4.12A:
-
- Izchak Miller, one of the founding members of the DevTeam, passed away
- on April 1, 1994 from complications due to cancer. As he was
- responsible for, among other things, much of the shopkeeper logic, the
- owner of the lighting shop was named for him as a tribute. The DevTeam
- dedicated version 3.2 of NetHack to the memory of Izchak Miller. Many
- players who will happily slay everything else that moves will spare
- Izchak's life as a sign of respect.
-
- For a little more info, including a post from Izchak's
- daughter, check out the following thread from 1996 in rgrn:
- <http://groups.google.com/groups?th=714fda729e8182a7>
-
-
- 4.13Q: What websites have general information about NetHack?
-
- 4.13A:
-
- In addition to the sites mentioned in section 3.2 above, there are
- several excellent starting places for looking for NetHack web resources.
-
- The DevTeam's links page:
- <http://www.nethack.org/common/links.html>
- Dion Nicolaas' NetHack Index:
- <http://erebus.nicolaas.net>
- Ali Harlow's NetHack Page (particularly good for SLASH'EM):
- <http://www.juiblex.co.uk/nethack.html>
-
- Almost any NetHack webpage of value will be linked to by at least one
- of these sites.
-
- ------------------------------------------------------------------------
-
- 5: Copyright info and acknowledgements
-
- This document is Copyright 2000-2004 Stephen W. Churchill (original
- FAQ) and Dylan O'Donnell (later revisions). Permission is hereby
- given to copy, post, or otherwise distribute it, so long as it remains
- intact (including this copyright information).
-
- Please contact <psmith@spod-central.org> if you find any errors, or
- feel something needs to be added.
-
- Assembled, corrected and adjusted with the assistance of the rgrn
- community. You know who you are!
-
- ------------------------------------------------------------------------
- --
- : Dylan O'Donnell http://www.spod-central.org/~psmith/ :
- : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare :
- : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the :
- : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick :
-