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- Message-ID: <raif-faq1_971856602@faq.davidglasser.net>
- From: glasser@iname.com (David Glasser)
- Newsgroups: rec.arts.int-fiction,rec.games.int-fiction,rec.answers,news.answers
- Subject: [rec.arts.int-fiction] Interactive Fiction Authorship FAQ (1/3)
- Approved: news-answers-request@MIT.EDU
- Followup-To: rec.arts.int-fiction
- Organization: ifMUD: http://ifmud.port4000.com:4001/
- Summary: This posting describes the Usenet newsgroup rec.arts.int-fiction,
- and Interactive Fiction Authorship in general.
- X-Disclaimer: Approval for postings in *.answers is based on form, not content.
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- NNTP-Posting-Date: Wed, 18 Oct 2000 04:10:40 EDT
- Date: Wed, 18 Oct 2000 08:10:40 GMT
- Xref: senator-bedfellow.mit.edu rec.arts.int-fiction:71763 rec.games.int-fiction:51795 rec.answers:61903 news.answers:194128
-
- Archive-name: games/interactive-fiction/authoring/part1
- Posting-Frequency: monthly
- URL: http://www.davidglasser.net/raiffaq/
- Copyright: (c) 1999 David Glasser
-
- [rec.arts.int-fiction] Interactive Fiction Authorship FAQ (1/3)
-
- Maintained by David Glasser (glasser@iname.com)
- This chunk contains parts 1-3 of the raif FAQ.
- _________________________________________________________________
-
- Part 1: Meta-FAQ information
- _________________________________________________________________
- _________________________________________________________________
-
- 1.1: Recent Changes
-
- * Monday, 27th March 2000
-
- * Hugo is at 2.5.02.
- * TADS is at 2.5.2.
- * Inform Glulx is at G0.32.
- * Quest is at 2.14.
- * Mentioned maketrx.
-
- Tuesday, 25th January 2000
- * Whoops! raif was created in 1986, not 1992.
- * Fixed URL of Informary.
-
- Tuesday, 28th December 1999
- * Canonicalized all references to files on the IF-Archive, and added
- links to a redirector care of Stephen van Egmond.
- * Did some general pre-apocalypse tidying-up.
-
- Friday, 24th December 1999
- * Clarified PFE's disappearance.
- * Updated Quest to version 2.12.
- * Updated Hugo's version to 2.5.01d lib 2.5.01.4 and fiddled with
- its platforms list.
- * Amiga ALAN is at the latest version, and Glk ALAN exists, albeit
- without source.
- * ftp.gmd.de no longer requires reverse DNS lookup, saving me a
- long, confusing paragraph! (Of course, your ISP should still
- implement it.)
- * EPOC handhelds have Inform!
- * Glulx Inform is at G0.31.
-
- Sunday, 14th November 1999
- * Updated Hugo's library to 2.5.01.3a and Inform's to 6/10.
- * Updated ALAN's website URL to <http://welcome.to/alan-if/>.
- * Added some information on betatesting to [How do I become an IF
- author?: 4.1] .
- * Added more information on TADS documentation.
- * Added a "Which system should I use?" section ([Which IF system
- should I use?: 4.14] ), including information on Roger Firth's
- "Cloak of Darkness".
- * Added a section on making standalone executable versions of your
- games ([How do I create a standalone executable program out of an
- IF game?: 4.15] ).
- * Updated various editors stuff, specifically config files for vim
- and UltraEdit and the addition of FED, CodeWright, Multi-Edit, and
- ScopeEdit.
- * Added a description of SUDS.
-
- Sunday, 31st October 1999
- * Updated Hugo to 2.5.01c.
- * Fixed Quest's price.
- * Noted PFE's disappearance.
-
- Sunday, 10th October 1999
- * come.to has decided to do evil advertising-related things, so I'm
- not using them anymore. Please use
- <http://www.davidglasser.net/raiffaq/> instead. (Oh, and it's on
- davidglasser.net instead of textfire.com.)
- * SPAG has also abandoned come.to; I updated their URL.
- * This round of changes does seem to be a domain name party; a new
- Quest domain name, complete with website and email addresses.
- * Fixed the URL of Jerry's Hugo website and added the AGT authors
- site.
- * Added the IF assistance list.
-
- Monday, 30th August 1999
- * The editor article is finally in, though it certainly needs more
- work.
- * Added an article about Adam Cadre's patch site for Inform.
- * Added some information on Glulx Inform.
-
- Tuesday, 20th July 1999
- * After not being able to access uscom via telnet for far too long,
- moved FAQ to textfire.com. Please continue to use the come.to
- address, though.
- * Updated TADS to 2.5.0 and added info on Visual Workbench.
- * Changed Hugo URL and email address.
- * SPAG is now maintained by Paul O'Brian.
- * Actually, Blorb supports JPEG.
-
- Thursday, 17th June 1999
- * Moved [Where can I find Infocom games?: 6.7] into its own section.
-
- Sunday, 13th June 1999
- * Added reference to the new Italian translation.
- * Added the Glulx URL.
- * Added the SPAG website URL.
- * Blorb does not support JPEG, so I changed the description to tell
- the truth.
- * Added QDK to Quest description.
- * Added links to the table of contents.
-
- Monday, 17th May 1999
- * Added information on the Italian IF newsgroup.
- * Added definitions for PC and NPC.
- * Added information on Cascade Mountain Publishing.
- * Updated Hugo to 3.0.
- * Updated TADS to 2.4.
- * Updated Inform to 6.21, added information on glux and Infix, and
- calmed mentions of 6.20's bugs.
- * Changed URL of MiningCo site to about.com and DejaNews to Deja,
- because some sites just love being huge portals with trendy names.
- * Mark Engelberg's TADS tutorial is on GMD.
- * Updated Quest's version.
- * Modified ifMUD info to reflect new location.
- _________________________________________________________________
-
- 1.2: Contents
-
- PART 1: Meta-FAQ information
- * 1.1: Recent Changes
- * 1.2: Contents
- * 1.3: What is the FAQ for and where do I get it from?
- * 1.4: How is the FAQ composed?
- * 1.5: Acknowledgements and Copyright Notice
-
- PART 2: About the newsgroup
- * 2.1: What is the purpose of rec.arts.int-fiction?
- * 2.2: What topics are appropriate here...
- * 2.3: ...and what topics are not appropriate?
- * 2.4: Is there an archive of newsgroup postings?
- * 2.5: What abbreviations will I find on the newsgroups and in the
- FAQ?
- * 2.6: What sort of events does IF community do?
- * 2.7: What is "mimesis"?
-
- PART 3: General Interactive Fiction information
- * 3.1: What is interactive fiction?
-
- PART 4: Programming IF
- * 4.1: How do I become an IF author?
- * 4.2: Who's going to appreciate my work; who cares about IF anyway?
- * 4.3: What about copyright; how can I protect my work?
- * 4.4: What authoring systems are available? (Hugo, Inform, TADS,
- ALAN, AGT, Quest, SUDS)
- * 4.5: What is Glk?
- * 4.6: What are VILE 0 ERRORS FROM HELL, and how should I avoid them
- in Inform?
- * 4.7: How do I find bug fixes for Inform?
- * 4.8: What editors can I use to write IF?
- * 4.9: What tools and utilities are available?
- * 4.10: Wouldn't a visual system be great for writing IF in?
- * 4.11: What support does Inform offer for graphics and sounds?
- * 4.12: What support does TADS offer for graphics and sounds?
- * 4.13: What support does Hugo offer for graphics and sounds?
- * 4.14: Which IF system should I use?
- * 4.15: How do I create a standalone executable program out of an IF
- game?
-
- PART 5: Writing IF: What has been written on the subject...
- * 5.1: in general?
- * 5.2: of the art of writing NPCs?
- * 5.3: of parsing?
- * 5.4: of plot/story in interactive fiction?
- * 5.5: of the educational value of interactive fiction?
-
- PART 6: Internet Index: What is available on...
- * 6.1: The IF-Archive?
- * 6.2: FTP?
- * 6.3: the World Wide Web?
- * 6.4: chat spaces (ifMUD)?
- * 6.5: 'zines?
- * 6.6: mailing lists?
- * 6.7: Where can I find Infocom games?
- * 6.8: Usenet
- _________________________________________________________________
-
- 1.3: What is the FAQ for and where do I get it from?
-
- This document is intended to serve as both a list of answers to
- frequently-asked questions (FAQ) for the newsgroup
- rec.arts.int-fiction, and as a source of more general information for
- those interested in interactive fiction authorship and/or theory.
-
- The FAQ has been split into six parts. Each part will be updated as
- and when the maintainer feels it is necessary and has the time.
- [Recent Changes: 1.1] will detail major changes to the FAQ. The FAQ is
- split into three chunks: chunk 1 contains parts 1-3, chunk 2 contains
- part 4, and chunk three contains parts 5 and 6.
-
- If you see any problems with the FAQ, or have any suggestions, email
- me at glasser@iname.com. If your email address is in it and you have
- concerns about spammers, I'll be glad to obfuscate it in some way.
-
- The FAQ is posted to rec.arts.int-fiction, rec.games.int-fiction,
- rec.answers, and news.answers on the 18th of each month.
-
- To get the most recent version of the FAQ, steer your web browser
- towards <http://www.davidglasser.net/raiffaq/>. From this site, you
- can retrieve the FAQ as plain text or HTML.
-
- There also is an Italian translation at
- <http://space.tin.it/computer/lmarcant/raiffaq/index.html> by Lorenzo
- Marcantonio (lomarcan@tin.it).
- _________________________________________________________________
-
- 1.4: How is the FAQ composed?
-
- The FAQ has been split into six separate parts.
-
- You are now reading part 1 (Meta-FAQ information). This answers
- questions about the FAQ itself, such as its availability and layout.
- There is also a full part-by-part contents at [Contents: 1.2] .
-
- Part 2 (About the newsgroup) describes rec.arts.int-fiction.
-
- Part 3 (General Interactive Fiction information) answers questions
- asked by people new to the newsgroup or interactive fiction in
- general. It does not cover writing IF.
-
- Part 4 (Programming IF) will be of interest to the (prospective)
- interactive fiction author. It includes details of the major authoring
- systems and other tools. It is mostly focused on the programming side
- of IF.
-
- Part 5 (Writing IF) contains an informal bibliography of Internet
- documents on interactive fiction theory, and information on the major
- discussions to be found in the rec.arts.int-fiction archives. It is
- mostly focused on the writing side of IF.
-
- Finally, part 6 (Internet Index) contains brief descriptions and URLs
- of FTP and WWW sites and other Internet resources mentioned elsewhere
- in the FAQ, and describes the IF-Archive.
-
- It is recommended that those new to rec.arts.int-fiction read part 1
- first (to get a feel for the FAQ), followed by part 3 (if you don't
- know much about IF) and then part 2 (to learn about the newsgroup),
- with parts 4 and 5 last, though only if you wish to write IF. Part 6
- should be referred to as needed, though the section on the IF-Archive
- is a must-read. Please read part 2 *before* posting *anything* to the
- newsgroup: it'll make it easier on everyone.
- _________________________________________________________________
-
- 1.5: Acknowledgements and Copyright Notice
-
- The FAQ is maintained by David Glasser (glasser@iname.com).
-
- Many people have contributed to this document, so thanks to them. In
- particular, shiny stars to Jim Aikin, Adam Cadre, Volker Blasius, John
- Elliott, Julian Fleetwood, LucFrench, Stephen Granade, Neil K. Guy,
- Douglas Harter, John Hill, John Holder, Theodore Hwa, Jonadab the
- Unsightly One, Amir Karger, Stephen Kitt, Iain Merrick, Robin Munn,
- Graham Nelson, Chris Nebel, Bob Newell, Thomas Nilsson, Andrew
- Plotkin, Mike Roberts, Gunther Schmidl, Kent Tessman, Alex Warren,
- Roger Burton West, and John Wood, plus all the people I forgot to put
- here. Special thanks to Doug Harter for his efforts in scouring the
- newsgroup archives way back when (which sadly came to nought, but
- there you go), to Ivan Cockrum for providing webspace at textfire.com
- in the past, Lorenzo Marcantonio for the FAQ's Italian translation,
- and Stephen Griffiths for a continuous stream of helpful comments.
-
- Previous editions were maintained by Julian Arnold
- (hippocampus@kwic.com), Jorn Barger (jorn@mcs.com) and David A. Graves
- (dag@cup.hp.com).
-
- This FAQ is copyright 1998, 1999 by David Glasser. Please feel free to
- quote from this document, but you *must* acknowledge this source. The
- FAQ, or individual parts of it, may be freely distributed by any
- means. However, no charge may be made for the distribution (save for
- the cost of the media itself) and part 1, in its entirety and
- including this copyright notice and details of how to obtain the full
- FAQ, must be included with any and all distributions.
-
- I would consider it courteous to be informed by anyone wishing to
- quote from (well, in anything other than a Usenet post or email or
- whatever) or redistribute the FAQ.
-
- As this document is supplied gratis, with no demand or request for
- payment or other recompense, the maintainer is hereby pleased to
- announce that in no event whatsoever will he be held liable in any way
- for any loss of data, loss of earnings, loss of savings, general
- disappointment or other unhappiness resulting from the use of or abuse
- of or inability to use any and all information or misinformation
- within or indeed without this document, or from any admission or
- omission therein or thereof which either directly or indirectly causes
- any one, or any combination of two or more, of the aforementioned
- unpleasantries. On the other hand, feel free to attribute any good
- things which happen to you or those around you to this document in
- general, and to me in particular.
- _________________________________________________________________
-
- Part 2: About the newsgroup
- _________________________________________________________________
- _________________________________________________________________
-
- 2.1: What is the purpose of rec.arts.int-fiction?
-
- rec.arts.int-fiction is a reasonably low volume, high signal-to-noise
- newsgroup for the discussion of interactive fiction. Many threads are
- relevant to, and can be followed by, programmers and non-programmers
- alike.
-
- In this newsgroup, we discuss the technical and artistic aspects of
- interactive fiction, as well as the actual processes of and tools for
- writing it. While we do mention specific IF games, it is typically in
- the context of comparing and contrasting their structure or artistic
- merit-- with emphasis on the development of IF as a literary genre
- and/or a form of computer-based art/entertainment.
-
- The two groups, rec.arts.int-fiction and its sister-group
- rec.games.int-fiction, as you might imagine, complement each other
- rather nicely. They are however distinct from one another and you
- should bear in mind their particular charter before sending a post.
- Posting to more than one group is generally not a good idea. Select
- the appropriate newsgroup and post only to that one. Just as you would
- not post questions about how to solve a specific game in this group,
- please refrain from posting questions on IF design and implementation
- in rec.games.int-fiction.
-
- Remember, rec.arts.int-fiction is a discussion group, and will only
- function if people contribute to it. So, while you ought to just read
- for a week or two to get a taste of the flavor of the group before
- spicing things up with your first post, don't lurk too long. We do
- want to hear from you...
-
- One must also realize that rec.games.int-fiction never discusses food
- in its off-topic posts. This is left up to raif.
- _________________________________________________________________
-
- 2.2: What topics are appropriate here?
-
- Topics related to interactive fiction design, theory, and
- implementation are appropriate, as is the discussion of IF
- implementation languages (authoring systems). Ideas on applying
- popular technologies (object oriented programming, incremental
- compilers, etc.) to problems in interactive fiction development
- (knowledge representation, natural language parsing, etc.) are
- welcomed. There are many pleas of a "how do I do this...?" nature with
- reference to the nuts'n'bolts of particular authoring systems (very
- nearly 100% of which are answered). You should put the name of the
- authoring system, enclosed in square brackets, at the beginning of the
- subject line of your post (e.g., "[Inform]", "[Hugo]", "[TADS]",
- etc.), as this allows people who do not wish to read about particular
- systems to maintain effective kill-files. It also often helps if you
- post a short piece of code that demonstrates your problem: we cannot
- read your mind and your post is useless if we can't understand your
- problem. However, try to keep your examples succinct and relevant:
- it's hard and boring to sift through pages of code to find one tiny
- error. Do not post very long or irrelevant pieces of code.
-
- Sometimes people post "giftware", clever pieces of code which solve a
- particular problem. These, too, should be kept as concise as possible.
- "Giftware" is usually placed in the public domain, but don't take this
- for granted. However, if you intend to post "giftware", please
- consider uploading your code to the IF-Archive [What is the
- IF-Archive?: 6.1] instead and posting a pointer to it to raif. This
- way your contribution will be given a permanent home on the Internet
- and will help to build a large literature library for the authoring
- system you have chosen.
-
- Posts on authoring Web-based hyperfiction are not inappropriate on
- rec.arts.int-fiction, though it is true that there is not much of an
- audience on the newsgroup for this sort of thing.
-
- Reviews of interactive fiction games are gladly received on either
- newsgroup. The nature of a review may be such that it is relevant to
- both the interactive fiction newsgroups. This is an exception to the
- cross-posting rule. Whenever you do cross-post, whether it be for
- reviews or other purposes, please set your Followup-To: header to one
- or the other; this makes any followups be posted only to the most
- appropriate group. Post-competition reviews of IF Competition games
- [What sort of events does the IF community do?: 2.6] should be posted
- only to rgif.
-
- The other major exception to the crossposting rule is requests for
- betatesters for games. Such requests may appear on either, or both, of
- the newsgroups. However, please *do not* post replies to the
- newsgroups. Send your reply to the author via private e-mail.
- Otherwise, the resulting glut of "me too!" posts is extremely annoying
- to the other readers of the newsgroup. Many authors will in fact
- *ignore* such replies to the newsgroups, and will only respond to
- those sent by e-mail. If you are an author posting for betatesters,
- you should set your Followup-To: news header to the word 'poster' (no
- quotes). See [How do I become an IF author?: 4.1] for more information
- on betatesting your game.
-
- Lastly, game announcements are often crossposted to both of the
- groups, with a Followup-To: to rgif.
-
- Controversial viewpoints are sometimes posted and indeed are to be
- encouraged; when you post a dissenting view remember to attack the
- idea, not the person. Let us debate, not battle. raif has been very
- good as it comes to that; most fights have been misunderstandings that
- were soon fixed. Our flamewars rarely last a week, and there usually
- are only a handful per year: quite good for a newsgroup.
- _________________________________________________________________
-
- 2.3: ...and what topics are not appropriate?
-
- Please don't post questions about specific adventure game puzzles to
- this newsgroup, as it was set up for discussion of interactive fiction
- from the point of view of the *author*, not the *player*. Please post
- these queries to the newsgroup rec.games.int-fiction, not here. Also,
- it is usually considered impolite to post bug reports for games or
- other software (including authoring systems) to either newsgroup. The
- software's author/maintainer would no doubt welcome a private e-mail
- though (and you usually get your name in the credits of the next
- release). Bugs may be reported on the newsgroup(s) if it is a bug
- which can reasonably be assumed to detrimentally affect other users of
- the software and/or can be easily avoided or remedied. (Bugs in the
- old Infocom games are commonly reported on rgif, especially when they
- are humorous.)
-
- When discussing specific games, please be careful not to spoil them
- for readers who may not have played them. You have a few choices:
- * Simply do not post the "spoilers".
- * Encode them using rot13, a simple "encryption" scheme found on any
- decent newsreader. (Some silly programs call it Unscramble.
- Sheesh). If you can't find a rot13 descrambler, all you have to do
- is turn each a into an m, each b into an n, and so on.
- * put a "spoiler character" in your post right before the spoilers,
- with a warning like "SPOILERS FOR BAD GUYS AHEAD". A spoiler
- character is a control-L character (formfeed), and any good
- newsreader has a set of keys to push or a menu item to insert the
- character. When somebody reads the message, the newsreader should
- pause at the character to allow the rest of the message to be
- skipped if the reader does not want to read the spoiler.
- Unfortunately, not all newsreaders support the spoiler character;
- the author of this document believes that if everybody uses the
- spoiler character instead of ugly solutions like blank lines,
- those newsreaders that do not support the spoiler character will
- decide to do so.
- * Put a lot of blank lines in front of your spoiler.
-
- This is not a newsgroup for the discussion of traditional "static" or
- "passive" fiction. Literary magazine ads, advertisements for writers,
- and other general fiction topics should be posted to the appropriate
- newsgroup (alt.prose, misc.writing, rec.arts.books, rec.arts.poems,
- rec.arts.prose, etc.). However, this confusion has come up in the past
- (newcomers believing the group name means "International Fiction", for
- example), and a polite pointer is better than a "get this junk off the
- newsgroup" flame.
-
- Discussions of MUDs (multi-user dungeons) belong on rec.games.mud.*,
- although discussion of multi-player IF theory is certainly appropriate
- here. Information on LARPs (live-action role playing games) and FRPs
- (fantasy role playing games) can be found in rec.games.frp.misc.
- Questions about the various "roguelike" games, such as "NetHack,"
- "Angband," etc. should be posted to rec.games.roguelike.*.
-
- Though posters may certainly post to raif in non-English languages,
- speakers of Italian may be pleased to learn that there is a newsgroup
- for Italian IF called it.comp.giochi.avventure.testuali.
-
- You should of course follow basic netiquette conventions such as:
- * DO NOT USE ALL CAPS
- * Don't spam.
- * you also should avoid putting everything in lower-case
- * Don't flame others, you bastard!
- * Don't spam.
- * Well speling and gramer is good.
- * Don't flame people because they're spelling or grammer sucks.
- * Don't spam.
- _________________________________________________________________
-
- 2.4: Is there an archive of newsgroup postings?
-
- The very-nearly-complete and unabridged archives of posts to both
- interactive fiction newsgroups up until January 1997 are stored on the
- IF-Archive [What is the IF-Archive?: 6.1] at
- /if-archive/rec.arts.int-fiction/ . The rec.arts.int-fiction archives
- have been converted to HTML, and are on the Web, fully indexed and
- linked by date and by thread, at <http://bang.dhs.org/raif/>.
-
- However, these archives only include posts before January 1997. If you
- are looking for more recent posts, check out <http://www.deja.com/>.
- This does not go as far back as the rec.arts.int-fiction archive, but
- it is up-to-date.
-
- Postings to rec.games.int-fiction are similarly archived on the
- IF-Archive, in the directory /if-archive/rec.games.int-fiction/ . They
- have not been HTMLized, and rec.games.int-fiction is available from
- DejaNews.
- _________________________________________________________________
-
- 2.5: What abbreviations will I find on the newsgroups and in the FAQ?
-
- IF == Interactive Fiction, the subject of this FAQ
- raif == rec.arts.int-fiction, the newsgroup about writing IF
- rgif == rec.games.int-fiction, the newsgroup about playing IF
- r*if == either of the above newsgroups
- PC == Player Character, the player's character inside a game. (Also,
- Personal Computer, which usually implies an Intel/Microsoft setup.)
- NPC == Non-Player Character, other characters inside a game.
- ifMUD == Interactive Fiction Multi-User Dungeon, or some such [Are
- there any IF-related chat spaces?: 6.4]
-
- You may see people referred to by nicknames, many of which are the
- same as their ifMUD [Are there any IF-related chat spaces?: 6.4]
- usernames. Most of these nicknames are similar to their real names;
- notable exceptions include Grocible (Neil K. Guy); Zarf (Andrew
- Plotkin); Whizzard (G. Kevin Wilson); devil (Andrew Pontious); and
- inky (Dan Shiovitz). Nobody's really sure who the Admiral Jota is.
-
- The FAQ often refers to files on the IF-Archive; see [What is the
- IF-Archive?: 6.1] for more information on that.
- _________________________________________________________________
-
- 2.6: What sort of events does the IF community do?
-
- Two annual IF traditions are the IF Competition and the XYZZY awards.
-
- The Annual I-F Competition, started in 1995, is open to all authors of
- interactive fiction. Entrant's games can be written in any language
- (i.e., BASIC, C, a dedicated authoring system, etc.), though use of
- one of the IF languages is recommended. The competition was founded by
- G. Kevin "Whizzard" Wilson, continued by David Dyte, and currently ran
- by Stephen Granade (sgranade@phy.duke.edu). More information about the
- IF Competition is available at <http://www.textfire.com/>.
-
- The XYZZY awards, hosted by Eileen Mullin of XYZZYnews, are an
- Oscar-style award ceremony each February on ifMUD, giving honor (and
- trophies!) to the best IF of the previous year. Anyone can vote on the
- numerous categories by going to <http://www.xyzzynews.com/>.
- _________________________________________________________________
-
- 2.7: What is mimesis?
-
- mimesis (mi-me'sis, mi-) n. 1. The imitation or representation of
- aspects of the sensible world, especially human actions, in
- literature and art.
-
- [the following is stolen from a post to raif by Adam Cadre]
-
- In brief, there are generally two different things people on this
- group use the word "mimesis" to refer to:
-
- (1) The extent to which the player feels like she's experiencing
- what the game tells her she is, rather than experiencing the
- sensation of typing on a keyboard and watching words scroll by on a
- screen;
-
- (2) The extent to which stuff in the game seems to work the way
- things work in real life, or at least the extent to which it
- maintains a degree of internal consistency.
-
- The idea of mimesis with regard to IF was started by Roger
- Giner-Sorolla in his "Crimes Against Mimesis" postings some time back
- on raif. You can find a copy of it at
- <http://bang.dhs.org/library/design/index.html>
-
- More recently, Adam "Bruce" Thornton wrote a very funny in-joke game
- called "Sins Against Mimesis".
- _________________________________________________________________
-
- Part 3: General Interactive Fiction information
- _________________________________________________________________
- _________________________________________________________________
-
- 3.1: What is interactive fiction?
-
- "Interactive fiction" is a catch-all name for many forms of
- story-telling. Most forms are text-based (but see below) and feature
- some degree of reader, or player, participation, beyond the act of,
- say, turning the page of a book to read the next one.
-
- In the context of rec.arts.int-fiction the name is most commonly used
- to refer to just one type: computer-based text adventures. These games
- involve the player entering textual commands in response to the game's
- output. In turn, this output is influenced by the player's input. An
- extremely simple example of this interplay between player input and
- game output (from "Zork") is:
-
- West of House
- You are standing in an open field west of a white house, with a
- boarded front door. There is a small mailbox here.
-
- >OPEN THE MAILBOX
- Opening the small mailbox reveals a leaflet.
-
- >TAKE THE LEAFLET
- Taken.
-
- >READ IT
- "WELCOME TO ZORK!
-
- ZORK is a game of adventure, danger, and low cunning. In it you
- will explore some of the most amazing territory ever seen by
- mortals. No computer should be without one!"
-
- Although interactive fiction, in the sense of text adventures, is
- usually text-only, there has always been limited interest on
- rec.arts.int-fiction in graphics and sound. It is widely considered
- that the most important, if not the defining, element of interactive
- fiction is the text-based user interface and the parser (that part of
- the program which analyzes and acts upon the player's input), and as
- long as this is kept there is no particular reason why the game's
- output cannot include, or consist entirely of, graphics (static or
- animated) and/or sound. A not insignificant number of "purists" would
- refute this, however. Recent updates to the major IF languages have
- simplified creation of graphical and aural IF.
-
- "Interactive fiction" is also used to refer to (Web-based)
- hyperfiction, where the reader selects links to progress though the
- story; "Choose Your Own Adventure" (CYOA) books, which are a sort of
- non-computer hyperfiction; multiple author, or contributory, fiction,
- where multiple authors write a story by each contributing, say, one
- chapter; and MUDs and MUSHes, which may loosely be described as
- multi-player text adventures. It has also been suggested that Role
- Playing Games (RPGs), such as "Dungeons & Dragons", present the
- ultimate in interactive fiction.
-
- Interactive movies have also been mentioned on the newsgroup from time
- to time. This is a rather poorly defined genre of film-making.
- Interactive movies seem to be the cinematic equivalent of CYOA books,
- rather than text adventures.
-
- Though the non-text adventure forms of IF are rarely discussed on the
- group, one must always keep in mind that the group was created (by
- famous Mac guru Adam C. Engst, circa 1986) without the intention of
- text adventures in mind. Though you may not, many people enjoy
- discussion of non-text adventure IF on the newsgroup, and so flaming
- newcomers with a "that's not what raif is for!" is not a good idea.
-
-
-