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- From: muzzle@cs.uq.oz.au (Murray Chapman)
- Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.answers,news.answers
- Subject: DOOM on a Local Network via IPX . (95/04/20)
- Supersedes: <ipx_965634301@Gamers.Org>
- Followup-To: poster
- Date: 4 Sep 2000 03:45:29 -0400
- Organization: RGCD Support Team
- Lines: 605
- Sender: jve@news.gamers.org
- Approved: doom@mantis.co.uk, news-answers-request@mit.edu
- Expires: 9 Oct 2000 07:45:03 GMT
- Message-ID: <ipx_968053503@Gamers.Org>
- NNTP-Posting-Host: thegate.gamers.org
- Summary: Describes how to set up a local IPX network for playing
- id Software's popular action-oriented computer game "DOOM".
- Xref: senator-bedfellow.mit.edu rec.games.computer.doom.announce:3345 rec.games.computer.doom.help:26292 rec.answers:60820 news.answers:191036
-
- Archive-name: games/doom/howto-ipx
- Rec-games-computer-doom-announce-archive-name: howto-ipx
- Posting-Frequency: monthly
-
- ==================================
- DOOM NETWORK TROUBLESHOOTING GUIDE
- ==================================
-
- AUTHOR: Murray Chapman
- VERSION: 1.4
- DATE: 20th April, 1995
-
-
- INTRODUCTION
- ------------
-
- The purpose of this file is to help you diagnose problems when running DOOM
- on a dedicated network. Dedicated means that there is no network software
- running, it is not connected to any other computers, and will be carrying
- no traffic other than DOOM.
-
- In other words, this file will help you if you have computers, ethernet cards,
- and cable but don't know how to set it up.
-
- I have no experience with Novell/LANtastic/TCP, etc, and hence can't help you.
-
-
- DISCLAIMER
- ----------
-
- I accept no responsibility for anything that might happen to you or your
- computer. I also make no guarantees about the correctness of this, or its
- ability to produce anything that works at all. You're on your own.
-
-
- BACKGROUND
- ----------
-
- DOOM requires an IPX network to run. IPX is a very simple and very
- popular protocol, so you shouldn't have compatibility problems with 99% of
- network cards.
-
- Definitions:
-
- Node: A computer with a network card installed in it.
-
- BNC: A type of cable and connector: cable is coaxial, often MIL-C-17D grade.
- The ends of the cable have connectors with collars which slide over
- the socket and are held on by pins on the socket when you rotate the
- collar. Cost: a 20 metre cable, complete with all adapters, plugs,
- and terminators for a four-node system cost me about $US80.
-
- Network Card: The card that slots into your computer. It could be either
- 8- or 16-bit. It should have a round BNC socket on the back, and should
- be able to run IPX networks. 99% do. Cost: I picked up four second hand
- cards for about $US70 (that's less than $US18 each!)
-
- Transceiver: A device which should be built into the network card. It is
- the hardware that converts between the TTL logic levels used in your
- computer and the signal levels used on the cable. If there is a round
- BNC socket on the back of your card, then you have an "internal
- tranceiver".
-
- Packet Driver (PD): a small program, specific to your brand/model of network
- card. It handles the raw interface to the hardware on your network
- card. This packet driver provides a hardware-independant interface for
- software.
-
- IPX driver: a small program which sits on top of a packet driver, which
- implements the IPX protocol.
-
- Ethernet: A networking standard. See:
-
- http://wwwhost.ots.utexas.edu/ethernet/ethernet-home.html
-
- for an extremely detailed breakdown. You shouldn't need to know any of
- this for the purposes of setting up a DOOM network, though.
-
-
-
- A GENERAL NOTE ABOUT DEBUGGING
- ------------------------------
-
- Occam's razor: reduce a problem down to the smallest system that still exhibits
- the erroneous behaviour.
-
- If you are experiencing problems networking, it makes sense to minimise all
- the sources of possible errors. For example, don't try debugging a 4-player
- game if you can't get a two player game going. Strip your machine down
- to bare minimum that you need to run DOOM: no TSRs, no HIMEM, remove the
- sound card and drivers, EVERYTHING! This can't be stressed enough. Don't
- assume that YOUR soundcard couldn't possibly be causing a problem!
-
- If the problem disappears, then you know it was one of those components. You
- can then add them back one at a time to find the problem.
-
- A fundamental problem is that there isn't much middle ground for testing a DOOM
- network: you must have everything right to get it to work. If even just one
- thing is wrong, it won't work, and it won't give you a clue about where
- to look.
-
-
- A DOOM NETWORK
- --------------
-
- Here is a two-node DOOM network, from a hardware/software point of view:
-
- +---------------+ +---------------+
- | DOOM -nodes 2 | | DOOM -nodes 2 |
- +---------------+ +---------------+
- | DOOM launcher | | DOOM launcher |
- SOFTWARE | ([IPX]SETUP) | | ([IPX]SETUP) |
- +---------------+ +---------------+
- | IPX driver | | IPX driver |
- +---------------+ +---------------+
- | Packet driver | | Packet driver |
- <-------------+---------------+-----------------------+---------------+------->
- | Network Card | | Network Card |
- HARDWARE +---------------+-----------------------+---------------+
- | C O N N E C T O R S & C A B L E S |
- +-------------------------------------------------------+
-
- 3 and 4 player systems are just an extension of this, shown below.
-
- You need to construct this system from the bottom up, as each level of the
- system requires the lower level be present in order to work. (DOOM itself is
- automatically run by IPXSETUP, which in turn can be launched from SETUP.)
-
- Debug from the bottom up: make sure that each layer is working before you
- attempt to install the next.
-
- Note that you do *not* need LSL.COM.
-
-
- HARDWARE SETUP
- --------------
-
- H0. Remove all unnecessary hardware. This includes sound cards. Don't forget
- to tell DOOM via SETUP that you no longer have a sound card. This is
- important.
-
- H1. Install the network cards in the computers. Make sure all the jumpers on
- the network cards are set to either the defaults, or (if you are certain
- the default setting will cause a conflict) a known safe setting. Make sure
- that you plug a 16-bit card into a 16-bit slot. 8-bit cards should work in
- 16-bit slots.
-
- H2. Connect your computers up as follows:
-
-
- Two Node setup:
-
- =TTT----------------TTT=
- T T
- NODE 1 NODE 2
-
-
- Three Node setup:
-
- =TTT----------------TTT----------------TTT=
- T T T
- NODE 1 NODE 2 NODE 3
-
-
- Four Node setup:
-
- =TTT----------------TTT----------------TTT----------------TTT=
- T T T T
- NODE 1 NODE 2 NODE 3 NODE 4
-
- Where:
- TTT is a BNC T-piece
- T
-
- - is 50 ohm ethernet cable (MIL-C-17D) cable with BNC plugs
-
- = are 50 ohm terminator plugs
-
- Please note that the terminator plugs are essential for correct functioning
- of the network. Very important! If for some strange reason you can't find
- terminator plugs, all you have to do is connect the two wires in the cable
- via a 50 ohm resistor. The plugs are cheap, and make a nice clean job of
- it, so you shouldn't really have to do this.
-
- Total cable length should not exceed about 180 metres(!) Any longer than
- that and you might suffer dropout or pick up too much RF interference. The
- cleaner that you make the plug/wire connections, the more throughput you
- will get from your network. Do a good job, so you won't have to worry about
- not wiggling the cable.
-
-
- H3. Learn about your system. Run MSD.EXE (Microsoft System Diagnostics),
- Norton Utilities, PC Tools, or any other program which will give you
- details about IRQ levels, shared memory, etc. Also check all aspects of
- your CMOS. Make sure that you note all addresses that are in use.
-
-
- H4. If your network cards came with software diagnostics, run them.
-
- The diagnostics should be able to detect the presence of the cards in the
- system, and check their circuitry. They will ask you for things such as
- IRQ level and DMA channels. Make sure that the values you supply match
- any settings you made with jumpers during step H1. Also make sure that
- they don't conflict with any other setting in your system.
-
- Remember that DOOM can only use sound cards on IRQ 5 or 7. Consider keeping
- one of these is still free if you intend to run a sound card as well. If
- you have problems, however, don't be afraid to try IRQ 5 or 7.
-
- The diagnostics might mention a "loopback plug". This is merely:
-
- =TTT=
- T
- NODE
-
- but the networks illustrated in step H2 above provide the same functionality.
-
- You might be able to set up an "echo server". Set up one node to be an
- echo server, then try running "echo client" on the others. If none of them
- work, then it's probable that at least the node that has been set up to be
- the echo server is at fault. If at least one client passes the test, then
- the server appears to be working. The diagnostics should give you
- statistics about the success or otherwise of the test.
-
- If you have a node that works and one that doesn't, swap the network cards.
- If the problem follows the network card, then either the jumper settings
- are incorrectly set, or the card is at fault. If the problem doesn't follow
- the card, then the problem is with that particular computer.
-
- For a each node that you suspect isn't working, redo steps H1 to H4.
-
-
- H5. Once you have done all of this, you can assume the following:
-
- The cards are functioning correctly. The cabling has been done correctly.
- The network is functioning correctly AT THE MOMENT. There is no guarantee
- that it will work properly under DOOM.
-
-
- PROBLEMS?
-
- If it doesn't work, then try all combinations of jumper settings, all
- card/PC combinations, and test your cables, plugs, and terminators with a
- multimeter.
-
- If you can't get it to work no matter what you try, then try setting up
- a null-modem game. These are much easier to set up and run. DOOM only
- requires three connections: pins 2, 3, and 7. Make sure 2 and 3 swap over
- between computers. If you can't get this to work, then I doubt that you
- would be able to get network DOOM to work.
-
-
- SOFTWARE
- --------
-
- S0. Strip your AUTOEXEC.BAT and CONFIG.SYS down to the bare minimum needed
- to run DOOM. This includes removing all sound-card drivers, all TSRs,
- HIMEM, SMARTDRIVE, mouse drivers, etc.
-
- S1. Find a packet driver (PD) specific for your computer. There are a whole
- suite of them available in:
-
- oak.oakland.edu:/SimTel/msdos/pktdrvr/pktd11.zip
-
- and associated SimTel mirror sites.
-
- Older versions of the file (OLDIPX.ZIP) are available at ftp.uwp.edu.
- If you get really stuck, try contacting the
- manufacturer (ftp.3com.com, for example).
-
- S2. Install your packet driver.
-
- Run your packet driver without arguments for a brief description of how
- to do this.
-
- Typically, you have to give the packet driver parameters which tell it
- what hardware settings you have made. For example, a 3com 503 card
- running on IRQ 5, interrupt 0x60, communicating via port 0x300 would be set
- up like this:
-
-
- C:\IPX>3c503 0x60 0x5 0x300
- (a) (b) (c) (d)
-
- (a) 3c503.com: a packet driver for the card, found in pktdrv11.zip
- (b) IO interrupt: 0x60 is standard, others are 0x62, 0x64, etc
- (c) IRQ level
- (d) IO port
-
- Your packet driver should report on whether the attempt was successful
- or not. If you have run the wrong PD, it should report that it couldn't
- find the card.
-
- Note that some of these values will have to match the values set by the
- jumpers on the network card. Make sure they match and don't conflict
- with any other settings in your system. The 3c503 lets you set IO address
- and shared memory address via jumpers, but the IRQ level is software
- selectable. pktdrv11.zip contains readme files which should help.
-
- If you can't get it to install, try changing the jumper settings on the
- card, and restart at step H1.
-
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
- NOTE!
-
- AN INCORRECTLY INSTALLED PACKET DRIVER IS THE SOURCE OF MOST ERRORS.
-
- What does an incorrectly installed packet driver do?
-
- (a) reboots/crashes/locks your computer.
- (b) Erratic/unpredictable behaviour within two minutes
- (c) nothing immediate
-
- (a) is easy to detect, (b) can be detected by making sure that you can
- still get a directory, change dirs, run programs, etc. I had a problem
- whereby the system would freeze after about 15 seconds.
-
- (c) is interesting. It might have appeared to work, but if you get problems
- later you might have to come back here. This is the most common place
- for errors.
-
- Don't assume that any two computers are the same. There are *so* many
- things that can be different between computers/hardware. Once you find
- a network card that works in a computer, KEEP IT THERE and make a little
- batch file that loads the packet driver and IPX layer upon boot.
-
- Once you install a PD, you might not be able to remove it or change the
- settings without rebooting your computer. Be prepared to do this many
- times!
-
- *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*
-
-
-
- S3. Install the IPX driver:
-
- C:\IPX>IPXPD
-
- IPXPD.COM (or the newer PDIPX.COM) is in pdipx103.zip, which is either
- in the same directory that you found pktd11.zip in, or is often included
- itself in the pktd11.zip archie. Some people have reported lockups at the
- "Looking for a node..." point with PDIPX. Try IPXPD first, although it
- is sometimes not included in the pktd11.zip archive.
-
- IPXPD will look for your packet driver. An optional parameter (in our
- example 0x60) tells it specifically where to look for the driver. If you
- don't supply the parameter, it will search from 0x60 onwards.
-
- It shouldn't report an error. If it reports an error or hangs, that means
- that it had a problem detecting your packet driver, so you should go back
- to step S2.
-
- Running MSD (or Norton Utilities) at this point should report that it
- detected a network. Don't worry if some of the details look like rubbish,
- as long as it says "IPX DETECTED".
-
-
- S4. Attempt to launch DOOM:
-
- C:\DOOM>IPXSETUP
-
- This is for a two node system. Note that all nodes must be running the
- same version of DOOM, have the same DOOM.WAD, and IPXSETUP must be run on
- all nodes with the same parameters. (There are exceptions to this: you can
- run different sound PWADs on different nodes. Occam's razor implies that
- you shouldn't be doing this, however.)
-
- If everything is ok, it should say something like:
-
- Looking for a node....
- Found a node!.
- Communicating via .....
-
- ...and then launch DOOM.
-
- If it reports "IPX not detected", then step S3 didn't work,
-
- NOTE!
- In early versions of IPXSETUP, if you abort the connection attempt, or
- IPXSETUP reports "Illegal game packet encountered during setup", then
- IPXSETUP will exit, leaving the socket open. If you try to run IPXSETUP
- again, it will say:
-
- Open socket: 0xff
-
- and you will have to reboot to close it. Don't forget to reload your
- PD and IPXPD. If DOOM terminates normally, IPXSETUP closes the socket
- correctly, and you can relaunch DOOM via IPXSETUP or SETUP.
-
- Later versions of IPXSETUP close the socket gracefully if you hit ESC,
- but if you CTRL-BREAK out, it will leave the socket open and you will
- have to reboot.
-
-
- If a node hangs on: "Looking for a node..........." (ad-infinitum)
- Then either the PD on at least one node didn't install correctly (go to
- step S2), or you have a problem with a cable.
-
- If a node hangs (ie does not print out dots approximately one per second),
- that means that the packet driver on the hung computer didn't install
- correctly. Goto step S2.
-
-
- If you have problems even getting this far, then try using IPXFER
- (sendnet and recnet) from Jackson Software (shareware, available at most
- DOOM FTP sites.) This software allows you to transfer files over an IPX
- network. If you can't get this to work, then you have no chance of
- getting DOOM to work. I have found that IPXFER version 0.99b works,
- but IPXFER 2.1 does not.
-
-
- NOTE!
-
- An incorrectly installed packet driver often crashes when it *receives*
- a packet, rather than when it transmits one. Your packet driver might look
- like it's installed ok, and you might be sitting there "Looking for a
- node......" for a while. When another node replies to this (incorrectly
- installed) packet driver, it causes it to crash. Be careful and mindful of
- what traffic there is or could be on the network at all times!
-
- This can be put to your advantage, though. If you have a node that is
- *guaranteed* to be working fine and one that locks up when you install
- IPXPD, you can debug it thus:
-
- Set the good node "Looking for a node.....", and then install the packet
- driver on the suspect node. If the suspect node then crashes/hangs at the
- same time that that good node prints another ".", then the packet driver
- you just installed wasn't installed correctly. Reboot the faulty node and
- try different settings on the packet driver and/or card until the node
- no longer crashes in this manner.
-
-
-
-
- FURTHER PROBLEMS
- ----------------
-
- Consider what happens when you try to launch a game of network DOOM. Each
- node sends out small tentative messages over the network. Once they have
- agreed on who is which player, DOOM is launched. Then what happens?
- DOOM starts to run. The video card gets thrashed. The sound card gets
- thrashed. The keyboard/mouse gets thrashed. In summary, your bus is carrying
- a LOT of information. DOOM pushes your system to the limit, and this could
- be where problems surface. It's like idling your car, then flooring the
- accellerator: your fuel system might be able to supply enough fuel to idle,
- but it might stall when you demand more from it. Don't forget that your sound
- card isn't active during the connect phase of IPXSETUP.
-
- Once you see the "DOS4GW Protected Runtime System" message come up, you know
- that DOOM considers that your network is capable of supporting the current
- setup. It *can* communicate correctly, given the right circumstances. Write
- down the IRQ, jumper, DMA, and port numbers for each node for future reference.
-
- With all the problems below, try different combinations of nodes, different
- number of nodes, different peripherals, different powers of computers. Best
- to try are two reasonably similar computers, with similar performance and
- memory characteristics. Try to work out exactly when the problem occurs.
-
- If you have one node that crashes, the problem is almost certainly with that
- node. Take it offline, replace it with a different node, and see if the
- problem repeats itself.
-
- If your DOOM session hangs, then see which nodes will bring up the menu
- (eventually) when you hit ESC. If a node can bring up the menu, then it
- is probably working properly. Look at nodes that can't bring up the menu.
-
-
- SYMPTOM: DOOM hangs on "Listening for network start info"
- Cause: most likely a problem with another, slower computer. This node is
- ready to go, and is awaiting another node.
- Fix: check other node(s).
-
-
- SYMPTOM: DOOM hangs on a blank screen
- Cause: Protocol problem
- Fix: Wait. If it doesn't continue, then whichever node was last to start
- is probably the culprit
-
-
- SYMPTOM: DOOM runs extremely slowly.
- Cause: Too many monsters
- Fix: add "-nomonsters" to the IPXSETUP command on all nodes
- Fix: Make all nodes play on low detail mode.
-
- Cause: Too complex a level
- Fix: play a more simple level, such as "-episode 1 -map 8"
- Fix: Make all nodes play on low detail mode.
-
- Cause: Someone is in Map Mode
- Fix: Don't go into map mode!
- Fix: A later version of DOOM?
-
- Cause: A really slow computer
- Fix: Make sure that you don't play with a 386SX-16! :-)
-
- Cause: Cable too long
- Fix: Try a shorter cable.
-
- Cause: Protocol errors. Doom automatically detects when there is a problem
- a transmission. It "drops" erroneous packets, and waits for others.
- This causes DOOM to slow down.
- Fix: Try to isolate the problem down to a particular node. Reinstall
- everything on that node.
-
-
- SYMPTOM: DOOM slows down slightly for a moment, then resumes normal speed.
- Cause: One node is struggling; either it is doing a lot of work, or is
- having problems with its card.
- Fix: More memory, faster computer, faster hard drive.
-
-
- SYMPTOM: DOOM hangs suddenly, can't get the menu up on at least one node.
- Cause: That node has crashed. The problem is probably with that node.
- Fix: Re-install system on that node, from step H0.
-
-
- SYMPTOM: DOOM hangs suddenly, but you can get the menu up on all nodes.
- Cause: Someone kicked a cable out!
- Fix: Check the cabling!
-
-
- SYMPTOM: DOOM slows down, then crashes on one particular node.
- Cause: A problem with the crashed node.
- Fix: Remove/replace that node, see if the problem re-occurs.
-
-
- SYMPTOM: DOOM consistently crashes at a particular point
- Cause: A network card is clashing with another hardware device in a single
- node.
- Fix: Change the jumpers on the card or the software settings. Go to step
- H3.
-
-
- DEBUGGING EXAMPLES
- ------------------
-
- (A)
- Two 386DX-33s. One with a SB-16, the other with a SB-16-ASP. Both sound cards
- were set to IRQ 5, and both were trying to run network cards on IRQ 5 as well.
- 3com 503 ethernet cards. DOOM 1.2.
-
- Changed soundcard IRQ jumpers to 7, notified DOOM of this via SETUP, and it
- worked fine.
-
- (B)
- A 386DX-33/8Mb/SB-16/Sound Canvas and a 486DX-33/16Mb/Sound Galaxy were
- networked, and worked fine. Both had 3com 503 network cards. DOOM 1.2.
-
- Added a 486DLC-40/8Mb with a 3com 503 network card. DOOM started ok, but
- crashed whenever we tried to move too far.
-
- Took the 386 off line, to see if it was a problem with the DLC or with 3 nodes
- in general. The problem remained, therefore it was with the DLC.
-
- Checked the CMOS on the DLC. Becuase it had a hybrid chip, it had some extra
- setting. There was a setting for "Hard Disk type 47 area", which was 0x300,
- the same as the port for the network card. I changed a jumper on the network
- card so that the card used 0x310. When installing the PD, I made sure I
- specified 0x310.
-
- The problem remained.
-
- I remembered that in order to get DOOM to run on the DLC in the first place,
- we had to switch off some shadow RAM. Thinking there might be a memory
- conflict, I changed the "shared memory" jumper on the network card from "DC00"
- to "DISABLE", left the port at 0x310, and ran it. It worked.
-
-
- (C)
- A 386DX-33/8Mb/SB8 3com 503 network card. Would connect ok, but send the
- network start info, but would then hang on a black screen. The problem was the
- old 8-bit Sound Blaster, which would only use DMA channel 1. The network card
- was software selectable to DMA channel 3. Unfortunately, this didn't work,
- so we removed the sound card, and this solved the problems. DOOM 1.2.
-
- (D)
- A 486SX-33/8Mb/PAS-16 3com 503. Would say "listening for network start info",
- then print a string of garbage, then quit back to DOS. Solution: Eliminated
- things from CONFIG.SYS. EMM was probably at fault here. DOOM 1.2.
-
- (E)
- 486DX-33/16Mb/SB-16 3com 503. Would hang on "listening for network start info"
- Tried everything, eventually discovered that when we swapped the network card
- for a slightly different revision board, it worked fine. The board at fault
- worked perfectly in a different computer. DOOM 1.2.
-
-
- (F)
- 486DX2-66/8Mb/3c503. Card worked when running software that came with
- the card; verified, echo server test ok. Packet driver / IPX layer would
- install, and MSD would verify the existence of an IPX network. DOOM
- would hang after printing "Looking for a node." Only one dot was printed,
- no more. The problem was fixed by setting the base address to 0x350
- and the shared memory to C8000. DOOM2 1.666.
-
-
- Murray
-
- -- Murray Chapman Zheenl Punczna --
- -- muzzle@cs.uq.oz.au zhmmyr@pf.hd.bm.nh --
- -- University of Queensland Havirefvgl bs Dhrrafynaq --
- -- Brisbane, Australia Oevfonar, Nhfgenyvn --
-
-