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- Sender: Michael E. Carver <mcarver@user2.teleport.com>
- From: "Michael E. Carver" mcarver@teleport.com
- Newsgroups: rec.autos.simulators,rec.answers,news.answers
- Subject: [rec.autos.simulators] New Readers please read - Welcome!
- Approved: news-answers-request@MIT.EDU
- Followup-To: rec.autos.simulators
- Summary: This posts contains instructions to new users for posting to rec.autos.simulators. It also contains instructions for obtaining related FAQ's.
- Expires: Sun, 25 Jul 1999 00:00:00 GMT
- Reply-To: <mcarver@teleport.com> (r.a.s. FAQ)
- Keywords: FAQ, auto, racing, simulations, autosport, motorsport
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- Date: Sun, 18 Jul 1999 16:42:52 GMT
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- Xref: senator-bedfellow.mit.edu rec.autos.simulators:182904 rec.answers:51046 news.answers:162605
-
- Archive-name: autos/simulators/introduction
- Posting-Frequency: weekly
- Last-modified: 1999/03/28
- Version: 1.13
- URL: ftp://ftp.teleport.com/users/mcarver/AutoSim/rasfaq.txt
- Copyright: (c) 1997-1999 Michael E. Carver
- Maintainer: Michael E. Carver <mcarver@teleport.com>
-
- **** Please send any comments and feedback to mcarver@teleport.com ****
-
-
- Welcome to rec.autos.simulators. This is an unmoderated newsgroup for
- discussions of realistic computer simulations of automotive vehicles,
- irrespective of the platforms on which the simulations are supported.
- This includes simulations which have a competitive component (racing
- simulations) and those which do not. Arcade racing simulators, which
- give an overhead perspective and which do not attempt to provide realism
- of handling of the vehicle, would not be appropriate in this newsgroup,
- whilst discussion of Microprose's Formula 1 Grand Prix and Papyrus's
- IndyCar Racing would be appropriate. (From the original charter of
- r.a.s. -- rasfaq@bath.ac.uk)
-
- [Editor: While the original charter states that "Arcade racing
- simulators" should not be discussed in r.a.s., the general consesus is
- that they are welcome to participate in r.a.s.]
-
- This message will be posted every 7 days to rec.autos.simulators. It
- has some guideline on posting to this newsgroup as well as instructions
- on how to obtain the FAQ's (Frequently Asked Questions) related to
- topics discussed in this forum.
-
- 1. NETTIQUETTE
-
- A lot of people read these newsgroups - over 100,000 at the latest
- estimate (that's newsgroups not people). Some readers are restricted to
- tortuously slow connections. Some people pay for their connect time by
- the minute. Other people just like to read news when the Net is running
- slowly.
-
- If your article contains quoted text please take some time to pare it down
- to just the key points to which you are responding, or people will think
- you are a dweeb! Many people have the habit of skipping any article whose
- first page is largely quoted material. Format your article to fit in 80
- columns, since that's the conventional size. If your lines are too long
- they'll wrap around ugly and people won't read what you write. If you
- aren't careful and considerate in formatting your posting, people are
- likely to ignore it completely. It's a crowded net out there.
-
-
- 1.1 The Content and Style of Your Post
-
- o It is perfectly legal to reproduce short extracts of a copyrighted
- work for critical purposes, but reproduction in whole is strictly and
- explicitly forbidden by international and US copyright law
- unless given permission by the author.
-
- o Would you want to read what you are writing ? Might it be better to
- email a comment, or even make no comment ? Spelling and grammar
- flames are particularly dull for the rest of the world, as are posts
- which follow fifty lines of quoted text with "I agree".
-
- o On the Net, most people only know you by the words that you write.
- People will pay more attention to your thoughts if your writing is
- clear and easy to read.
-
- o Trim down your quotes. Delete parts of the article that you are not
- responding to such as other people's signatures. Its best to have as
- little as possible from previous posts. However, do be careful when
- you "edit" a post. Do not cut it so it appears that someone wrote
- something they did not.
-
- o Humour, and particularly sarcasm, is often misunderstood over the Net
- with hilarious consequences. A smily, :-), may be advisable.
-
- 1.2 Practicalities
-
- o Is the subject line both descriptive and accurate ?
-
- o People can select the articles which most appeal to them if you
- include a keyword in your Subject Field with something about the
- topic you are posting about. Since many different simulators are
- discussed, it is highly suggested that you start off your Subject
- Field with a "code" related to the topic you are posting. This
- will make it easier for readers to choose the posts they wish to
- read. Also, some news readers can actually filter out specific
- posts to be read or discarded based on keywords.
- Examples:
- Code Simulation
-
- CMR Collin McRae Rally
- CPR CART Precision Racing
- DD2 Destruction Derby 2
- F1RS F1 Racing Simulation
- GP1 Grand Prix 1 or World Circuit
- GP2 Grand Prix 2
- GPL Grand Prix Legends
- ICR1 Indycar Racing 1
- ICR2 IndyCar Racing 2
- MGPRS2 Monaco Grand Prix Racing Simulation 2
- MTM Monster Truck Madness
- N1 Nascar Racing 1
- N2 Nascar Racing 2
- N99 Nascar Racing 1999 edition
- NFS Need For Speed
- NFSSE Need For Speed Special Edition
- S1 Screamer 1
- S2 Screamer 2
- SCGT Sports Car GT
- SODA SODA (Short-Course Offroad Drivers Association)
- TOCA TOCA (Touring Car Contructors Association)
- Touring Car Championship
-
- o If you are following up an article to create a new article, please
- remember to delete the References: line in the header. This will help
- the readers who use a threaded news reader; otherwise your new topic
- will be mixed in with an old one.
-
- o Please do not post large binary files like GIFs, JPEGs, MPEGs or WAVs
- to rec.autos.simulators. They will fill the Usenet disk partitions at
- some sites. Some people cannot select which articles they want before
- they have to download them. Post them to alt.binaries.simulators.autos
- newsgroup with a short post to rec.autos.simulators to notify anyone
- who is interested.
-
- o Please do not post "test" messages to rec.autos.simulators. You
- should *never* post a test article to a regular newsgroup, even to
- the "newusers" groups, even with a polite subject line like "test,
- please ignore." It's an expensive waste of Usenet resources, and if
- you do it, you're guaranteed to get lots of angry mail.
-
- Check for local test newsgroups first, if you have access to one,
- it's strongly recommended that you use it rather than a global test
- group.
-
- To test a world-distribution newsgroup, use rec.test, misc.test or
- alt.test. However, use these newsgroups only when you are testing
- distribution, and not just for casually testing a newsreader.
-
- Various sites will "auto-respond" to any message posted to
- misc.test, which is one way of knowing whether your message got
- through or not. But if that's not what you're testing, the auto-
- responses can be pretty annoying, and you should put the word
- "ignore" in your subject line to suppress them. You can also try
- restricting distribution on your test post by changing the
- "Distribution" header on your post to "local".
-
- 1.3 Handling Frequently Asked Questions
-
- o If you are asking a basic question, please check the FAQ's first. If
- the FAQ is has expired on your system, see section 2 for information
- on how to get a copy.
-
- o If someone posts a question about something that was resolved
- recently, please answer the poster via email. Rehashing something
- that was just discussed is a waste of bandwidth unless you have
- something new to add. ("Please don't dominate the rap, Jack, if
- you got nothing new to say" -- New Speedway Boogie, Robert Hunter)
-
- o Many news reading programs allow you to filter the articles in a
- newsgroup to ignore articles from a particular author or on certain
- subjects using a KILL file. If you're using rn or its brethren, see
- the rn KILL file FAQ in news.answers.
-
-
- 2.1 Known FAQ's for Simulations discussed in rec.autos.simulators.
-
- o F1 Racing Simulation (F1RS) FAQ is available at:
- http://www.f1racingsim.com/faq.htm
-
- o Grand Prix I/World Circuit (GP1) FAQ is available at:
- http://www.grandprix1.com/tips/faq.shtml
-
- o Grand Prix II (GP2) FAQ's are available at:
- http://www.grandprix2.com/gp2faq.htm
- http://www.internet.dk/hjemmesider/petetoft/gp2faq.txt
-
- o Grand Prix Legends (GPL) FAQ is available at:
- General FAQ:
- http://www.nh.ultranet.com/~alison/gpl/faq.htm
- Hardware FAQ:
- http://www.nh.ultranet.com/~alison/gpl/faq-hw.htm
- On-Line FAQ:
- http://www.nh.ultranet.com/~alison/gpl/faq-online.htm
-
- o IndyCar Racing II (ICR2) or CART Racing FAQ is available at:
- http://www.teleport.com/~mcarver/icr2faq.htm
- ftp://ftp.teleport.com/users/mcarver/AutoSim/icr2faq.txt
-
- o NASCAR Racing II (N2) FAQ is available at:
- http://www.sequoia-dev.com/Hawaii/Features/N2FAQ.txt
-
-
- 2.2 Contacting Auto Simulator vendors.
-
- o Bethesda Softworks
- http://www.bethsoft.com
-
- o Codemasters
- http://www.codemasters.com
-
- o Electronic Arts
- http://www.ea.com
-
- o Europress
- http://www.europress.co.uk
-
- o Extreme Competition Controls
- http://www.ecci.net
-
- o K2 Interactive (Verbal Commander)
- http://www.k2i.com/
-
- o Microprose
- http://www.microprose.com
-
- o Microsoft
- http://www.microsoft.com/games/
-
- o Papyrus/Sierra On-Line
- http://www.sierra.com/
-
- o Psygnosis
- http://www.psygnosis.com/
-
- o Thomas Enterprises
- http://soli.inav.net/~thomas
-
- o ThrustMaster
- http://www.thrustmaster.com
-
- o Ubi Soft
- http://www.ubisoft.com
-
- o Virgin Interactive Entertainment
- http://www.vie.com
-
- o Virtual Vehicles from Interactive I/O
- http://www.interactiveio.com
-
- o Visiware
- http://www.visiware.com
-
-
-