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Multi-Trek
Introduction
Multi-Trek is a real time, multi user game in which up to
eight people can play against each other. Each player commands
his own ship and may direct his ship and utilize his ships wea-
pons to score points by damaging alien ships. The universe is a
100 by 100 array of positions and every object in the universe
has an integer position. The universe has wrap-around, so a
ship leaving the top of the universe will enter the bottom.
The universe is a large and wounderful place. It is big
enough that a starship can travel for many minutes without en-
gaging in battle with, or even seeing, another ship. Hyperspace
ports exist at fixed locations in the universe, and are a fast
and cheap way to travel. When a ship docks at a hyperspace
port, the letter "H", his ship emerges at one of the other five
hyper ports, depending on his "hyper set" number.
1.0 Starship chararistics
Each player in the game has his own terminal which is the
control center of his starship. The screen becomes a real time
display showing ship indicators and the sensor scan of local
space. Commands to the ship are very concise and so are not
echoed back to the player. Most commands have two valid forms.
The first form of command is called a default command consisting
of a command letter followed by a carriage return. The default
"warp" command, a "W" charater followed by a carriage return, is
used to stop starship the engines. A standard command constists
of a command letter, numbers, and a carriage return. An example
of a standard command would be the "P" character, followed by a
number "9", followed by a carriage return, which would fire the
ships phasers at a course of 9. Some commands, such as "F", are
immediate mode and because they do not use a number argument
they execute immediately. The "F" command is used to activate
the cloaking device so the ship becomes cloaked as soon as the
"F" key is pressed. A "control-U" will abort regular commands,
and the delete key removes the last character from the command
buffer. Typing "control-Z" will cause the program to exit, and
will protect the ship from alien attack until the ship is reac-
tivated.
Each ship has a limited energy supply of 10000 units which
may be distributed between the ship and the shields. It costs
energy to use warp drive and fire phasers and energy is lost if
a ship runs into a star, alien ship, or other such object. Ship
shields have maximum strength when at least 1000 units are
stored in them and both shield and ship energy are decreased by
hits from alien phasers and torpedos.
Multi-Trek PAGE 2
The facts of life and death
2.0 The facts of life and death
There are three unique ways a starship can be destroyed.
Anytime a starship's ship energy reaches zero, that ship is des-
troyed. If this condition was caused by a hit from an alien
starship, the alien scores 1000 points in addition to points he
scored for the weapon hit. A ship's energy may become zero as a
result of the use of the ships warp engines, cloaking device, or
phasers. The only way to get more energy is to dock at a star-
base, the "B" character. Docking at a base charges the ships
energy banks to 10000, sets shield strength to zero, and stocks
the ships photon torpedo supply to the maximun of ten.
Additionally, the ship is stocked with a maximun of one
anti-matter device. If a ship docks at a star base after firing
an anti-matter device, but before detonating it, the old pod
self destructs without damage to surrounding aliens, and the
docked ship gets a new pod.
Another way to for a starship to be destroyed is for it to
be within a two character radius of an anti-matter device when
the pod is detonated.
The last way one may be destroyed is to be captured by the
moving black hole; it is the one natural antagonist of the un-
iverse. The black hole shown as the "#" symbol and moves in a
straight line torwards the nearest active starship, usually at
warp three. There exists only one known way to destroy the
black hole. Though the black hole will eat any anti-matter dev-
ice he encounters, a detonation close enough to him will destroy
him, and he will then reappear at some random point in the univ-
erse. Destroying the black hole is worth 1000 points each time
and takes 1000 points from your score if it gets you.
3.0 Weapons
There are three kinds of weapons that may be employed aga-
inst alien ships. These weapons are used to damage other ships
energy supply and shield strengh, and score points. Destroying
an alien ship in battle is worth 1000 points and getting des-
troyed costs 1000 points.
The first weapon, and least harmful, is the phaser. It
takes 50 units of energy to fire phasers. Phasers fire in three
parallel bands, and so one may hit three targets with a single
shot. Damage to alien ships as a result of a phaser hit is pro-
portional to the distance between the recipent and attacker, and
the score an attacker receives for a hit is equal to the energy
the alien ship lost. While a single phaser hit is minor, repe-
ated phaser hits can incur a great deal of damage and points,
and it should be noted that phasers can be used to hunt for clo-
aked ships.
Multi-Trek PAGE 3
The facts of life and death
The next and more deadly weapon is the photon torpedo. The
symbol for the photon torpedo is the plus sign, and each ship
holds at most ten torpedos which may be fired one at a time. A
torpedo travels at warp ten, and a hit by a torpedo does consid-
erable damage to an alien ship and also gains the attacker 500
points. An unshielded ship will suffer a loss of about 4800
units of energy while a fully shielded ship may only lose 1000
units.
The last and most interesting weapon is the dreaded
anti-matter device. The symbol for an anti-matter pod is the
"at sign" and pods should be treated with great respect. Each
ship carries one anti-matter pod and can launch it like a torpe-
do by using the "Z" command. A pod will travel at warp five
until its owner detonates it by hitting the "X" key. The pod
then explodes and destroys ships, stars, random space warps,
torpedos, black holes, and other anti-matter pods within a two
character radius including the ship that launched it, if within
range.
Multi-Trek PAGE 4
Sample screen
Coordinates . . . . . . . . . . . . . . . . # . . . .
X: 26.4 Y: 79.5 . * . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . .
Heading : 6.00 . . 7 . . . . . . . . . . . . . * . . . .
Warp : 0.00 . . . . . . . . . . . . . . . . . . * . . Ship Score
Energy : 7615.5 . . . . . . . . B . . . @ . . . . . . . . 1* 2306
Shields : 1920.0 . . . . . . . . . . . . . . . . . . . . . 2 0
Hyper set : Six . . . . . . . . . . . . . . . . . . . . . 3 0
Torpedoes : Nine . . . . . . . . . . 1 . . . . . . . . . . 4 0
. . + . . . . . . . . . * . . . . . . . . 5* 1716
. . . . . . . . . . . . . . . . . . . . . 6 0
. . + . . . . . . . . . . . . . . . . . . 7* 511
. . . H . . . . . . . . . . . . . . . . . 8 0
12-Apr-81 12:15 am . . 5 . . . * . . . . . . . * . . . . . .
. . . . . . . . . . . . . . . . . . . . .
. . . * . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . .
Pod launched.
* Hit on shields!
This is an example of a ship display.
4.0 Sample screen
Here is an example of a starship display during the game.
The "*" character next to the ship number shows an active ship.
One may locate and attack only active ships.
5.0 List of characters
Here are the characters of the known universe:
1 thru 8 Starships
+ Photon torpedo
@ Anti-matter device
B Starbase
* Star
H Hyperspace port
R Random space warp
# Moving black hole
Multi-Trek PAGE 5
List of commands
6.0 List of commands
This is a list of valid commands. Some have defaults, some
are immediate mode. All other characters are inproper as com-
mands.
A - Appear: Enable the cloaking device. Immediate mode. _________ ____
C - Course: Set course using a 12 hour clock. Default is
null.
F - Fade: Disable cloaking device. Immediate mode. _________ ____
H - Hyperset: Change hyperspace setting. Default is null.
L - Locate ship: Gives approximate course to the specified
alien ship. Default is null.
P - Phaser: Fire phasers. Default is to fire phasers on
the same course as the ships setting.
R - Reset: Clear and redraw display. Immediate mode. _________ ____
S - Shields: Add or subtract energy from the shields.
Default is null.
T - Torpedo: Fire a photon torpedo. Default is to fire a
torpedo on the same course as the ships setting.
W - Warp: Set warp drive. Default is to stop engines.
X - Explode: Detonate anti-matter device. Immediate mode. _________ ____
Z - Launch: Launch anti-matter device. Default checks the
status of the anti-matter pod, but does not fire it.
DEL - Delete: Delete the last character typed. You may not
delete immediate mode commands. Immediate mode. _________ ____
^U - Kill line: Flush input buffer. Immediate mode. _________ ____
^Z - Exit: Leave the game. Immediate mode. _________ ____