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- Multi-Trek
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- Introduction
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- Multi-Trek is a real time, multi user game in which up to
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- eight people can play against each other. Each player commands
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- his own ship and may direct his ship and utilize his ships wea-
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- pons to score points by damaging alien ships. The universe is a
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- 100 by 100 array of positions and every object in the universe
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- has an integer position. The universe has wrap-around, so a
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- ship leaving the top of the universe will enter the bottom.
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- The universe is a large and wounderful place. It is big
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- enough that a starship can travel for many minutes without en-
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- gaging in battle with, or even seeing, another ship. Hyperspace
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- ports exist at fixed locations in the universe, and are a fast
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- and cheap way to travel. When a ship docks at a hyperspace
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- port, the letter "H", his ship emerges at one of the other five
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- hyper ports, depending on his "hyper set" number.
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- 1.0 Starship chararistics
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- Each player in the game has his own terminal which is the
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- control center of his starship. The screen becomes a real time
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- display showing ship indicators and the sensor scan of local
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- space. Commands to the ship are very concise and so are not
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- echoed back to the player. Most commands have two valid forms.
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- The first form of command is called a default command consisting
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- of a command letter followed by a carriage return. The default
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- "warp" command, a "W" charater followed by a carriage return, is
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- used to stop starship the engines. A standard command constists
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- of a command letter, numbers, and a carriage return. An example
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- of a standard command would be the "P" character, followed by a
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- number "9", followed by a carriage return, which would fire the
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- ships phasers at a course of 9. Some commands, such as "F", are
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- immediate mode and because they do not use a number argument
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- they execute immediately. The "F" command is used to activate
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- the cloaking device so the ship becomes cloaked as soon as the
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- "F" key is pressed. A "control-U" will abort regular commands,
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- and the delete key removes the last character from the command
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- buffer. Typing "control-Z" will cause the program to exit, and
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- will protect the ship from alien attack until the ship is reac-
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- tivated.
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- Each ship has a limited energy supply of 10000 units which
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- may be distributed between the ship and the shields. It costs
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- energy to use warp drive and fire phasers and energy is lost if
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- a ship runs into a star, alien ship, or other such object. Ship
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- shields have maximum strength when at least 1000 units are
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- stored in them and both shield and ship energy are decreased by
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- hits from alien phasers and torpedos.
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- Multi-Trek PAGE 2
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- The facts of life and death
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- 2.0 The facts of life and death
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- There are three unique ways a starship can be destroyed.
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- Anytime a starship's ship energy reaches zero, that ship is des-
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- troyed. If this condition was caused by a hit from an alien
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- starship, the alien scores 1000 points in addition to points he
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- scored for the weapon hit. A ship's energy may become zero as a
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- result of the use of the ships warp engines, cloaking device, or
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- phasers. The only way to get more energy is to dock at a star-
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- base, the "B" character. Docking at a base charges the ships
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- energy banks to 10000, sets shield strength to zero, and stocks
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- the ships photon torpedo supply to the maximun of ten.
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- Additionally, the ship is stocked with a maximun of one
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- anti-matter device. If a ship docks at a star base after firing
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- an anti-matter device, but before detonating it, the old pod
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- self destructs without damage to surrounding aliens, and the
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- docked ship gets a new pod.
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- Another way to for a starship to be destroyed is for it to
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- be within a two character radius of an anti-matter device when
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- the pod is detonated.
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- The last way one may be destroyed is to be captured by the
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- moving black hole; it is the one natural antagonist of the un-
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- iverse. The black hole shown as the "#" symbol and moves in a
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- straight line torwards the nearest active starship, usually at
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- warp three. There exists only one known way to destroy the
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- black hole. Though the black hole will eat any anti-matter dev-
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- ice he encounters, a detonation close enough to him will destroy
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- him, and he will then reappear at some random point in the univ-
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- erse. Destroying the black hole is worth 1000 points each time
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- and takes 1000 points from your score if it gets you.
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- 3.0 Weapons
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- There are three kinds of weapons that may be employed aga-
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- inst alien ships. These weapons are used to damage other ships
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- energy supply and shield strengh, and score points. Destroying
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- an alien ship in battle is worth 1000 points and getting des-
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- troyed costs 1000 points.
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- The first weapon, and least harmful, is the phaser. It
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- takes 50 units of energy to fire phasers. Phasers fire in three
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- parallel bands, and so one may hit three targets with a single
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- shot. Damage to alien ships as a result of a phaser hit is pro-
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- portional to the distance between the recipent and attacker, and
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- the score an attacker receives for a hit is equal to the energy
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- the alien ship lost. While a single phaser hit is minor, repe-
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- ated phaser hits can incur a great deal of damage and points,
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- and it should be noted that phasers can be used to hunt for clo-
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- aked ships.
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- Multi-Trek PAGE 3
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- The facts of life and death
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- The next and more deadly weapon is the photon torpedo. The
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- symbol for the photon torpedo is the plus sign, and each ship
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- holds at most ten torpedos which may be fired one at a time. A
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- torpedo travels at warp ten, and a hit by a torpedo does consid-
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- erable damage to an alien ship and also gains the attacker 500
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- points. An unshielded ship will suffer a loss of about 4800
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- units of energy while a fully shielded ship may only lose 1000
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- units.
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- The last and most interesting weapon is the dreaded
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- anti-matter device. The symbol for an anti-matter pod is the
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- "at sign" and pods should be treated with great respect. Each
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- ship carries one anti-matter pod and can launch it like a torpe-
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- do by using the "Z" command. A pod will travel at warp five
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- until its owner detonates it by hitting the "X" key. The pod
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- then explodes and destroys ships, stars, random space warps,
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- torpedos, black holes, and other anti-matter pods within a two
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- character radius including the ship that launched it, if within
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- range.
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- Multi-Trek PAGE 4
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- Sample screen
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- Coordinates . . . . . . . . . . . . . . . . # . . . .
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- X: 26.4 Y: 79.5 . * . . . . . . . . . . . . . . . . . . .
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- . . . . . . . . . . . . . . . . . . . . .
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- Heading : 6.00 . . 7 . . . . . . . . . . . . . * . . . .
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- Warp : 0.00 . . . . . . . . . . . . . . . . . . * . . Ship Score
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- Energy : 7615.5 . . . . . . . . B . . . @ . . . . . . . . 1* 2306
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- Shields : 1920.0 . . . . . . . . . . . . . . . . . . . . . 2 0
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- Hyper set : Six . . . . . . . . . . . . . . . . . . . . . 3 0
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- Torpedoes : Nine . . . . . . . . . . 1 . . . . . . . . . . 4 0
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- . . + . . . . . . . . . * . . . . . . . . 5* 1716
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- . . . . . . . . . . . . . . . . . . . . . 6 0
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- . . + . . . . . . . . . . . . . . . . . . 7* 511
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- . . . H . . . . . . . . . . . . . . . . . 8 0
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- 12-Apr-81 12:15 am . . 5 . . . * . . . . . . . * . . . . . .
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- . . . * . . . . . . . . . . . . . . . . .
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- Pod launched.
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- * Hit on shields!
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- This is an example of a ship display.
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- 4.0 Sample screen
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- Here is an example of a starship display during the game.
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- The "*" character next to the ship number shows an active ship.
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- One may locate and attack only active ships.
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- 5.0 List of characters
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- Here are the characters of the known universe:
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- 1 thru 8 Starships
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- + Photon torpedo
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- @ Anti-matter device
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- B Starbase
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- * Star
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- H Hyperspace port
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- R Random space warp
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- # Moving black hole
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- Multi-Trek PAGE 5
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- List of commands
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- 6.0 List of commands
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- This is a list of valid commands. Some have defaults, some
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- are immediate mode. All other characters are inproper as com-
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- mands.
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- A - Appear: Enable the cloaking device. Immediate mode. _________ ____
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- C - Course: Set course using a 12 hour clock. Default is
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- null.
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- F - Fade: Disable cloaking device. Immediate mode. _________ ____
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- H - Hyperset: Change hyperspace setting. Default is null.
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- L - Locate ship: Gives approximate course to the specified
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- alien ship. Default is null.
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- P - Phaser: Fire phasers. Default is to fire phasers on
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- the same course as the ships setting.
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- R - Reset: Clear and redraw display. Immediate mode. _________ ____
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- S - Shields: Add or subtract energy from the shields.
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- Default is null.
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- T - Torpedo: Fire a photon torpedo. Default is to fire a
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- torpedo on the same course as the ships setting.
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- W - Warp: Set warp drive. Default is to stop engines.
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- X - Explode: Detonate anti-matter device. Immediate mode. _________ ____
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- Z - Launch: Launch anti-matter device. Default checks the
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- status of the anti-matter pod, but does not fire it.
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- DEL - Delete: Delete the last character typed. You may not
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- delete immediate mode commands. Immediate mode. _________ ____
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- ^U - Kill line: Flush input buffer. Immediate mode. _________ ____
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- ^Z - Exit: Leave the game. Immediate mode. _________ ____
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