home *** CD-ROM | disk | FTP | other *** search
- About Sleepy - the document file. . .
-
- Overview
-
- The idea of Sleepy is to allow anyone to create a new "sleepy"
- pointer - that is the one Workbench uses to illustrate disk access
- etc. The system consists of several files:
-
- SLEEPY.DOC: This file
- SLEEPY: The main program
- EDITSLEEPY: An intuition-based editor for above
-
- SLEEPY SPRITE: An example of what can be done
- TEAPOT SPRITE: Another example
-
- Using Sleepy
-
- From CLI/Shell: Type "Sleepy [<filename>]" where filename is the
- complete path and filename for the sprite to be loaded. If <filename
- is not supplied then Sleepy will attempt to load its default sprite
- - this is located in the SYS:devs directory. If you need extra help
- enter a ? at the prompt, then another ? at the Filename: prompt for
- even more help!
-
- Double click on the CLI icon to start up the command line. Then type
- the following. Remember to press Return after every line:
-
- CD DF0:
- CD SLEEPY
- RUNBACK SLEEPY "SLEEPY SPRITE"
- ENDCLI
-
- The demonstration sprite called Sleepy Sprite will now be installed.
- Double clicking on SLEEPY will return you to normal. As will entering
- SLEEPY at the CLI.
-
- ARP must be in the LIBS directory of your boot disk or the programs
- will fail to work AT ALL!
-
- Using EditSleepy
-
- What could be easier? Start the program in the usual manner from CLI
- or Workbench and away you go. All the gadgets should be
- self-explanatory, except RESTORE - it always restores from the LAST
- loaded or saved position. Be careful: this is not an undo, it is
- meant to save disk accesses.
- When loading or saving, for the first time, the program defaults
- to the SYS:devs directory and displays files ending in SPRITE.
- Workbench users who want to edit the default sprite should only edit
- DEVS:SleepySprite any others will be ignored unless called from CLI.
-
-
- Running Sleepy in a Startup-Sequence
-
- There is a bug in the CLI which prevents programs from detaching
- properly. To overcome this you should start Sleepy with the PD CLI
- patch RUNBACK, i.e:
-
- runback Sleepy SYS:DEVS/mysprite
- wait 2 secs ; time to load the sprite
-
- Runback was written by Charlie Heath who also
- contributed the File Requester and several other routines which made
- the development of Sleepy a LOT simpler.
-
- Caveats
-
- 1) The ARP.LIBRARY MUST be present for these programs to run -
- Install_Sleepy does this for you - do not remove it!
- 2) Sleepy can only understand its own sprite files (this is for your
- protection). If you insist on using RAW sprite data convert it using
- the editor FIRST. To do this load the data into the editor and save
- it out again. Sleepy sprites can be up to 38 (thirty-eight) scan
- lines high. The format is 1 longword for each row of data as an
- ILBM.
-
-
- Credits: Conception and programming: Mark Smiddy
- SleepySprite design: Guilder
- Assembler: Devpac II from HiSoft
- File Requester: Charlie Heath of MicroSmiths
- ARP Library: The MicroSmiths
- Foreez: A jolly good fellow
- Packed by: The Power Packer
- Amiga: Commodore Business Machines
- Thanks to: Nigel Streeter, Jim Gower and
- Jason Holborn (who's he? - Ed) for suggestions
-