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-
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- Star Trek - The Game
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-
- by Tobias J. Richter
-
- Gervinusstrasse 46A
- 6100 Darmstadt
- West Germany
-
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- Instructions Translated By Mark Robinson (17Bit 5211)
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-
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- Star Trek Document Stardate 8911.08
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-
- Star Trek - An Overview
- ~~~~~~~~~~~~~~~~~~~~~~~
- Space - The Final Frontier
-
- When the first episode of Star Trek was shown on American television
- on 9.8.1966, a series began that led to a sort of mania. Although the
- beginnings were fairly modest (despite being one of the most expensive
- series at the time) nobody was quite expecting the following that it
- got. The planned suspension of the series after 2 years was largely
- prevented by the flood of fan mail that objected to this, but Star
- Trek still disappeared to an evening slot and, after one more year,
- the final episode was screened. Even this can be seen as a sort of
- new beginning as a private station bought the series and proceeded to
- show it everywhere. Nowadays there are very few countries in which
- Star Trek has not been shown. In Germany the series is known as
- "Raumschiff Enterprise" after the starship whose name became
- synonymous with the program.
-
- Soon plans were revealed to begin on a new series -Star Trek II- but
- after years of to'ing and fro'ing Paramount eventually decided to
- shoot a full length feature film for the cinema. With over $40
- million spent on it in 1979, it was then one of the most expensive
- films ever made. This has been followed by a further four full length
- films, the most recent -Star Trek V- having been released in Autumn
- 1989. In all the films, Paramount managed to reunite the original
- cast of the TV series so that we were still met by Captain Kirk
- (William Shatner), the Vulcan Mr Spock (Leonard Nimoy), Dr "Bones"
- McCoy (De Forest Kelley), Helmsman Mr Sulu (George Takei), the
- Navigator Mr Chekov (Walter Koenig), Chief Engineer Mr Scott (James
- Doohan) and Communications Officer Lt Uhura (Nichelle Nicholas).
-
- A couple of years ago a new series started in the USA - STAR TREK -
- The Next Generation - which is true in style to the old one, but with new
- actors and a new Enterprise. This will probably be coming to Germany
- in Autumn 1990. The original creator of the series, Gene Roddenberry,
- who has been actively involved from the outset acts as an adviser for
- the films and is also working on The Next Generation. All of this
- activity is due not least to the efforts of the enormous Star Trek fan
- club, the "Trekkies", who, in contrast to many other fan clubs, are
- very active, and actually contribute something to their hobby by
- distributing fanzines, stories, reports, plans etc. In addition, this
- game is the product of one such "Trekkies" work and I hope that a few
- more Star Trek fans might result from playing it.
-
- Star Treks influence, however reaches into other spheres of
- interest. Who is to say, for example, whether the first Space Shuttle
- got it's name "Enterprise" partly because of the large number of
- letters from countless fans received by the then President of the USA?
-
-
-
-
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-
-
- Star Trek - The Game
- ~~~~~~~~~~~~~~~~~~~~
- In all it has taken me 2 years to finish writing the game. During
- that time there were obviously occasions when I went through phases of
- simply wanting to give up, as I could just not see the light at the
- end of the tunnel. Now it's finished and everything that happened has
- been forgotten. The finished code is about 160KB in length and the
- source takes up about 1/2 Mb. For the special 512K version I have
- simply cut out the sounds that were not essential and changed nothing
- of the actual game. Part of the atmosphere of the game is naturally
- lost as a result, but the lack of memory made this unavoidable. Those
- who have more than 1MB of memory can also copy the contents of the data
- disk to RAM, which will speed the game up somewhat.
-
- The game is written in Aztec C V3.6 with some assembler, for which
- many thanks go to Thomas Kruza as the game would not have been possible
- in its present form without it. Thanks also to Sylvia, Tanja and
- Guido who gave me several good ideas that enrich the game
- considerably. Star Trek can be controlled solely with the mouse, but
- a joystick in port 2 will help with the Starships movements.
-
- Goal Of The Game
- ~~~~~~~~~~~~~~~~
-
- There is one fixed goal:- namely to remain as Captain of the
- Enterprise. To achieve this missions must be carried out, the crew
- looked after, and everything must be handled with a certain anmount of
- common sense. An overzealous Captain will fare no better than an
- overcautious one.
-
- ----------------------------------------------------------------------------
-
- The Menu Selections:
- ~~~~~~~~~~~~~~~~~~~~
-
-
- Main Screen 1 - The Bridge (In planform or from the Captains seat)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- In the centre there are 4 bars. The top one shows the impulse
- speed, the second the warp factor, the third the energy level, and
- the bottom one shows damage to the ship's hull. To the right of these
- is another indicator denoting the current Alert state, and beneath all
- of these is the Star Date.
-
- Engineering
- ~~~~~~~~~~~
- The sliding scale on the left can be set to determine the extent of
- repair work that will be carried out on a given system. To enable
- repairs to be carried out, there must be sufficient energy to spare,
- and, where major repairs are undertaken, it is possible that crew
- members will be injured. The speed can also be set on the right side.
- WARNING! Impulse speed can only be activated when the warp factor is
- a maximum of Warp 1. In the centre there are indicators giving the
- shield configuration and the extent of damage to the ship.
-
- Communications
- ~~~~~~~~~~~~~~
- Messages will be poassed here and notified by the sound of the
- familiar "piping" sound. WARNING! The messages are not stored so it
- is advisable to look at the important things quickly. In the middle, the
- Alert State <Condition> of the ship can be altered; when red alert is
- sounded, the Tactical Display is activated. At the top, the panel
- <Own Messages> gives you a number of standard messages at your
- disposal which can be sent using <Send It>.
-
- Weapons and Defence
- ~~~~~~~~~~~~~~~~~~~
- From this position you set the sights for the phasers and Photon
- Torpedoes. In the middle is the <Fire> Button. The centre section of
- this screen enables you to set up the shields and either <Activate> or
- <Deactivate> them. Only activated shields use up energy and for each
- side of the StarShip there is one shield. Activated shields prevent
- the ship from sustaining damage and just cost you energy.
-
- Quit/Save
- ~~~~~~~~~
- The game can be ended, saved or restarted from here. The program
- always looks for a disk named "STGAME" so it is important not to
- change the title. In addition there must also be a file with the name
- "STARTREK" (normally the game itself) on it, otherwise the Save option
- will not function. You can only ever load or save one game which will
- be saved on the "STGAME" diskette under the name "STGAME1". By
- copying or renaming files, it is possible to read other files as long
- as they only bear the name "STGAME1".
-
- Helmsman
- ~~~~~~~~
- As with Weapons/Defence, it is possible to set up and fire the
- weapons system from here. Using <Tactical> a small tactical screen
- will appear on which it is possible to see other ships and their
- identity. Other than that, Energy is shown at the bottom left, the
- shields at the bottom, and at the bottom right is a red square
- denoting shield activity. The yellow rectangle gives the current
- direction of Photon torpedo aim, and the small square, that of the
- phasers. On the right of the Helmsmans window are the speed
- indicators for the impulse engines and in the middle are the main
- controls that can be used for orbital acquisition or docking.
-
- TurboLift
- ~~~~~~~~~
- From here you travel to the different areas of the ship - see main
- screen 2.
-
- Bridge
- ~~~~~~
-
- Change to plan view, from where the controls are the same as from
- the Captains seat.
-
- Navigator
- ~~~~~~~~~
- On the right once more are the speed indicators for Warp and Impulse
- engines. At the top <Change Target> you can set the places to which
- you wish to travel. The destination is input by moving the cursor
- with the mouse and pressing the left mouse button, whether the
- destination is a planet, a point in space, or a space station. A
- course correction will then be made automatically. The current
- position of the Enterprise is shown by a red cross, whilst points in
- space relevant to the missions being carried out are shown in colour.
- Destination planets are yellow, planets from which things must be
- collected are green, other starships are blue and enemy units are red.
- WARNING! Flight at warp speed is only worthwhile attempting when on a
- mission.
-
- Pause
- ~~~~~
- The game pauses until you click on <Pause> once more.
-
- Damage And Repair
- ~~~~~~~~~~~~~~~~~
- On the left side the extent of repair required can be set, 100%
- meaning that the nominated area will be completely serviceable
- afterwards. Repairs cost you energy and, eventually, the health of
- your crew members. The level of damage sustained can be read from the
- right hand side, as can the shield status. You can acquire energy
- from docking with space stations, entering an orbit, or from other
- ships, and your own generators produce energy too, though flying at
- high warp factors causes it to be used up faster than it can be
- replenished.
-
- Science And Computer
- ~~~~~~~~~~~~~~~~~~~~
-
- It is here that Mr Spock has his say. Details are available for all
- the different planets, spaceships, attackers and various other
- unusual things that come up in the game. In the centre <Suggest> can
- sometimes give you an idea as your best course of action.
-
- Status
- ~~~~~~
-
- The most important bits of ship data are shown here once more -
- speed, course, shields and damage.
-
-
- ----------------------------------------------------------------------------
-
- Main Screen 2 - Ship's Plans
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The row of gadgets on the left give information about individual
- decks.
-
- Bridge
- ~~~~~~
- Back to main screen 1.
-
- Officers Lounge
- ~~~~~~~~~~~~~~~
- You can scroll through your current missions here by clicking on
- <Missions> and the morale of the crew can be found from <Crew
- Attitude>. You must pay attention to this as crews have been known to
- fire their Captains!
-
- Transporter
- ~~~~~~~~~~~
- Clicking here takes you to the transporter room. From there people
- and objects can be readily transported. The transporter requires
- energy to do this and, if there is insufficient, then a shuttle must
- be used instead. It is possible to beam things both to and from the
- Enterprise. The objects to be transported are shown in their
- respective windows and can be selected by clicking on the arrows.
- 'Status' shows wether or not the transporter is operative and 'Ready'
- appears when an object is ready to be beamed up or down. If you
- encounter another starship, it may be possible to use his transporter
- even if yours is not working - 'Ready' will also show as green then.
- The brighter the green appears, the higher the energy level at that
- time.
- Medical
- ~~~~~~~
- By visiting "Bones" you can view the crew's and your own health on
- the right hand side. If the crew is very much under the weather, it
- can make leadership very difficult. Dr Mccoy gives his advice on the
- left from time to time.
-
- Engineering
- ~~~~~~~~~~~
- See under main screen 1.
-
- Cargo Bay
- ~~~~~~~~~
- To find out what Enterprise is carrying at a given time, visit this
- room and use the arrows to scroll through the bay's contents.
-
- Landing Bay
- ~~~~~~~~~~~
- Things can be taken to and from a planets surface using a shuttle
- chosen from here. The gadgets are on the shuttle for directional control
- are for the thrusters (i.e. the left one turns the craft to the right,
- the right one turns it left, the bottom one is a vertical thruster,
- and the top one provides forward propulsion) and the aim is to fly off
- the deck of the enterprise and to make a gentle landing at your
- destination or back on deck. If you crash then the shuttle has to be
- repaired. This means that another shuttle may have to be chosen from
- the hangar.
-
- Credits
- ~~~~~~~
- Here you can set the frequency of the missions and events. <Sound
- On/Off> toggles the background noise and clicking twice on <Reset>
- will start the game from scratch again. Other than that, the note
- above the gadgets is meant to be taken seriously - it would be great
- if you could see your way to sending me a small token of your
- appreciation (it doesn't have to be money!!). You can be sure of a
- reply. Thanks.
-
- Hangar
- ~~~~~~
- There are four shuttles for your use that are either being repaired
- (shown in red) or ready for use (green). On each you can set the
- sensitivity of the craft to acceleration and gravitational forces.
- The further to the right the slider is set, the more sensitive the
- controls are.
-
-
- ----------------------------------------------------------------------------
-
-
- Tips for individual phases of the game.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To achieve orbit, you must attempt to keep the edge of the planet as
- close to the middle of the screen as possible. To orientate yourself,
- a crosshair and a circle around the planet will appear as you get
- closer. The best position to aim for is between the circle and the
- planet's edge.
-
- To fly into the dock, it will suffice just to position the entrance
- doors so that the dock appears not to move. Too much movement will
- prevent a successful approach.
-
- If the transporter is broken and all the shuttles are being
- repaired, there is nothing to do but wait, or fly to the nearest dock
- so that the transporter can be repaired more quickly.
-
- In dock, all repairs are carried out as fast as possible and the
- energy is brought back up to full, but it still takes quite some time
- to repair serious damage.
-
- When attacked by an enemy, you should always try to react quickly as
- this conserves energy, reduces damage, and improves crew morale.
-
- When an enemy attacks try and bluff it out first as this will save energy
- and raise the morale of your crew. You can try to bluff the enemy by
- selecting the corbomite-maneuvre message in the Communications menu.
-
- As you gain more experience, you are given more and more difficult
- missions by Starfleet, so don't be too surprised.....
-
- I hope you have fun with the game, and it would be nice if you wrote
- to me (perhaps with a little something included). I look forward to
- all my mail (with the exception of bills etc...)
-
-
-
-
- Mama always told me not to look into the sun,
- But Mama, that's where the fun is.
-
- Hope you have fun
-
-
- Tobias Richter
- alias Trekking Tobi
-
-
-
- PS I have my own PD collection named AGATron which comprises mainly
- of animations and graphics. If anyone is interested please include
- 1DM in stamps and I'll send you the list. I also do animations to
- order - please refere any enquiries to the above address. There is one
- list, both in English and German, on the data-disc, though it probably
- won't be current - do have a look if you're interested.
-
-
- PPS Play Oil Imperium.
-
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