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- A T I C A T A C V1.0
-
- By Neil Chinnery
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-
- This game was written in AMOS and I have included the source code and
- music files on the disk. The coding was all done by me, as were most of the
- graphics (though you may recognize a couple of the `nasties` from the
- Sprite600 disk). The music was taken from a soundtracker disk and I do not
- know who wrote the various pieces, I hope that the authors will not mind too
- much !
-
- I am releasing the game into the Public Domain and people are free to
- copy and re-distribute it as they will, but please include this document
- on any copies that you make.
-
- The game will only run on a 1 Meg machine and I strongly advise that
- users with external floppy drives turn them off before booting the game.
- The game is very memory-hungry and the extra 30K makes all the difference.
- After continual play the memory can get fragmented (this is because music
- is being loaded from disk at the start and end of each `go`), and the
- game may dump the user at the workbench screen or bring up a `Guru`, the
- only solution to this is to re-boot the machine.
-
- I hope that people enjoy playing the game, and if anyone wants to improve
- it they are more than welcome to tamper with the code - the main improvement
- would be the graphics, I`m afraid they aren`t my strong point ! My only
- request would be that they re-release their version into the Public Domain,
- after all without contributors the libraries would dry up !
-
- Finally thanks to Francois Lionet and Mandarin Software for producing
- such and excellent product for the Amiga, the guys at 17 bit for providing
- a great service to the Amiga using public, and also the programming team
- ULTIMATE who wrote the original Atic Atac on the Spectrum and inspired me to
- try and write it on the Amiga.
-
- Anyone wishing to contact me can write to the following address:-
-
- Neil Chinnery,
- 17 Queens Avenue,
- Maldon, Essex,
- CM9 7DZ,
- England.
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