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Text File
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1989-08-17
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2KB
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55 lines
********************************************************
A T I C A T A C V1.0
By Neil Chinnery
********************************************************
This game was written in AMOS and I have included the source code and
music files on the disk. The coding was all done by me, as were most of the
graphics (though you may recognize a couple of the `nasties` from the
Sprite600 disk). The music was taken from a soundtracker disk and I do not
know who wrote the various pieces, I hope that the authors will not mind too
much !
I am releasing the game into the Public Domain and people are free to
copy and re-distribute it as they will, but please include this document
on any copies that you make.
The game will only run on a 1 Meg machine and I strongly advise that
users with external floppy drives turn them off before booting the game.
The game is very memory-hungry and the extra 30K makes all the difference.
After continual play the memory can get fragmented (this is because music
is being loaded from disk at the start and end of each `go`), and the
game may dump the user at the workbench screen or bring up a `Guru`, the
only solution to this is to re-boot the machine.
I hope that people enjoy playing the game, and if anyone wants to improve
it they are more than welcome to tamper with the code - the main improvement
would be the graphics, I`m afraid they aren`t my strong point ! My only
request would be that they re-release their version into the Public Domain,
after all without contributors the libraries would dry up !
Finally thanks to Francois Lionet and Mandarin Software for producing
such and excellent product for the Amiga, the guys at 17 bit for providing
a great service to the Amiga using public, and also the programming team
ULTIMATE who wrote the original Atic Atac on the Spectrum and inspired me to
try and write it on the Amiga.
Anyone wishing to contact me can write to the following address:-
Neil Chinnery,
17 Queens Avenue,
Maldon, Essex,
CM9 7DZ,
England.