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keys.tdf
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Text File
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2003-08-28
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9KB
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347 lines
// Customizable keyboard commands for Total Annihilation: Kingdoms
// There is a copy of this file in the root directory of your Kingdoms CD.
// This file can be copied over to restore the original configuration if you
// are experiencing problems. For this file to function properly it must be
// in the TA: Kingdoms root directory (c:\cavedog\kingdoms).
// Please note that all standard keystrokes need to be put in for both upper
// and lower case.
[CUSTOMKEYS]
{
LOWER_A = UnitCommand Attack;
LOWER_B =;
LOWER_C = UnitCommand Clear;
LOWER_D = DiplomacyMenu;
LOWER_E =;
LOWER_F = UnitCommand MoveFight;
LOWER_G = UnitCommand Guard;
LOWER_H = UnitCommand Heal;
LOWER_I =;
LOWER_J =;
LOWER_K = UnitCommand ToggleCloak;
LOWER_L = UnitCommand Load;
LOWER_M = UnitCommand Move;
LOWER_N = MoveToNextUnit;
LOWER_O = UnitCommand ToggleGateOpen;
LOWER_P = UnitCommand Patrol;
LOWER_Q =;
LOWER_R =;
LOWER_S = UnitCommand Stop;
LOWER_T = TrackUnit;
LOWER_U = UnitCommand Unload;
LOWER_V =;
LOWER_W =;
LOWER_X =;
LOWER_Y =;
LOWER_Z =;
UPPER_A = UnitCommand Attack;
UPPER_B =;
UPPER_C = UnitCommand Clear;
UPPER_D = DiplomacyMenu;
UPPER_E =;
UPPER_F = UnitCommand MoveFight;
UPPER_G = UnitCommand Guard;
UPPER_H = UnitCommand Heal;
UPPER_I =;
UPPER_J =;
UPPER_K = UnitCommand ToggleCloak;
UPPER_L = UnitCommand Load;
UPPER_M = UnitCommand Move;
UPPER_N = MoveToNextUnit;
UPPER_O = UnitCommand ToggleGateOpen;
UPPER_P = UnitCommand Patrol;
UPPER_Q =;
UPPER_R =;
UPPER_S = UnitCommand Stop;
UPPER_T = TrackUnitReverse;
UPPER_U = UnitCommand Unload;
UPPER_V =;
UPPER_W =;
UPPER_X =;
UPPER_Y =;
UPPER_Z =;
CTRL_A = SelectAllUnits;
CTRL_B = SelectUnits BUILDER;
CTRL_C = CopyUnitToClipboard;
CTRL_D = SelfDestruct;
CTRL_E = SelectUnits MELEE; // Melee weapon dudes
CTRL_F = SelectUnits FACTORY;
CTRL_G = SelectUnits MAGIC; // Units with magic
CTRL_H =;
CTRL_I =;
CTRL_J =;
CTRL_K =;
CTRL_L = LoadGame;
CTRL_M = SelectUnits Monarch, TrackUnit; // Select Monarchs and track
CTRL_N = SelectUnits BOAT; // All Boats and sea Monsters
CTRL_O =;
CTRL_P =;
CTRL_Q =;
CTRL_R = SelectUnits BALLISTIC; // Ballistic Weapons
CTRL_S = SaveGame;
CTRL_T = SelectUnits TROOPS; // All mobile weapons, no naval
CTRL_U = SelectUnitsOnScreen;
CTRL_V = PasteUnitFromClipboard;
CTRL_W = SelectUnits ATTACK; // All units with weapons except the monarch
CTRL_X = CutUnitToClipboard;
CTRL_Y = SelectUnits FLY; // Flying things
CTRL_Z = SelectAllUnitsSelectedType;
CTRLSHIFT_A = SelectAllUnits;
CTRLSHIFT_B = SelectUnitsAdd BUILDER;
CTRLSHIFT_C = CopyUnitToClipboard;
CTRLSHIFT_D = SelfDestruct;
CTRLSHIFT_E = SelectUnitsAdd MELEE;
CTRLSHIFT_F = SelectUnitsAdd FACTORY;
CTRLSHIFT_G = SelectUnitsAdd MAGIC;
CTRLSHIFT_H =;
CTRLSHIFT_I =;
CTRLSHIFT_J =;
CTRLSHIFT_K =;
CTRLSHIFT_L = LoadGame;
CTRLSHIFT_M = SelectUnitsAdd Monarch;
CTRLSHIFT_N = SelectUnitsAdd NAVAL;
CTRLSHIFT_O =;
CTRLSHIFT_P =;
CTRLSHIFT_Q =;
CTRLSHIFT_R = SelectUnitsAdd BALLISTIC;
CTRLSHIFT_S = SaveGame;
CTRLSHIFT_T = SelectUnitsAdd TROOPS;
CTRLSHIFT_U = SelectUnitsOnScreen;
CTRLSHIFT_V = PasteUnitFromClipboard;
CTRLSHIFT_W = SelectUnitsAdd ATTACK;
CTRLSHIFT_X = CutUnitToClipboard;
CTRLSHIFT_Y = SelectUnitsAdd FLY;
CTRLSHIFT_Z = SelectAllUnitsSelectedType;
0 = RetrieveSquad 10;
1 = RetrieveSquad 1;
2 = RetrieveSquad 2;
3 = RetrieveSquad 3;
4 = RetrieveSquad 4;
5 = RetrieveSquad 5;
6 = RetrieveSquad 6;
7 = RetrieveSquad 7;
8 = RetrieveSquad 8;
9 = RetrieveSquad 9;
CTRL_0 = CreateSquad 10;
CTRL_1 = CreateSquad 1;
CTRL_2 = CreateSquad 2;
CTRL_3 = CreateSquad 3;
CTRL_4 = CreateSquad 4;
CTRL_5 = CreateSquad 5;
CTRL_6 = CreateSquad 6;
CTRL_7 = CreateSquad 7;
CTRL_8 = CreateSquad 8;
CTRL_9 = CreateSquad 9;
CTRLSHIFT_0 = RetrieveSquadAdd 10;
CTRLSHIFT_1 = RetrieveSquadAdd 1;
CTRLSHIFT_2 = RetrieveSquadAdd 2;
CTRLSHIFT_3 = RetrieveSquadAdd 3;
CTRLSHIFT_4 = RetrieveSquadAdd 4;
CTRLSHIFT_5 = RetrieveSquadAdd 5;
CTRLSHIFT_6 = RetrieveSquadAdd 6;
CTRLSHIFT_7 = RetrieveSquadAdd 7;
CTRLSHIFT_8 = RetrieveSquadAdd 8;
CTRLSHIFT_9 = RetrieveSquadAdd 9;
ALT_0 = CreateSquad 10 formation;
ALT_1 = CreateSquad 1 formation;
ALT_2 = CreateSquad 2 formation;
ALT_3 = CreateSquad 3 formation;
ALT_4 = CreateSquad 4 formation;
ALT_5 = CreateSquad 5 formation;
ALT_6 = CreateSquad 6 formation;
ALT_7 = CreateSquad 7 formation;
ALT_8 = CreateSquad 8 formation;
ALT_9 = CreateSquad 9 formation;
ALTSHIFT_0 = RetrieveSquadAdd 10;
ALTSHIFT_1 = RetrieveSquadAdd 1;
ALTSHIFT_2 = RetrieveSquadAdd 2;
ALTSHIFT_3 = RetrieveSquadAdd 3;
ALTSHIFT_4 = RetrieveSquadAdd 4;
ALTSHIFT_5 = RetrieveSquadAdd 5;
ALTSHIFT_6 = RetrieveSquadAdd 6;
ALTSHIFT_7 = RetrieveSquadAdd 7;
ALTSHIFT_8 = RetrieveSquadAdd 8;
ALTSHIFT_9 = RetrieveSquadAdd 9;
PAUSE = TogglePause;
BACKSPACE =;
TAB = fsr; // Full-screen radar toggle
F1 = F2Menu;
F2 = Briefing;
F3 = MoveToLastReport;
F4 = NetScorecard;
F5 = MapBookmarkRetrieve 1;
F6 = MapBookmarkRetrieve 2;
F7 = MapBookmarkRetrieve 3;
F8 = MapBookmarkRetrieve 4;
F9 =; // Don't map this key -- it is used for screen shots!
F10 = DebugCycleMode; // old 'm' debug mode;
F11 = DebugToggleDebug;
F12 = ClearChat;
SHIFT_F1 = DebugUnitProbe;
SHIFT_F2 = DebugBuilderProbe;
SHIFT_F3 =;
SHIFT_F4 =;
SHIFT_F5 =;
SHIFT_F6 =;
SHIFT_F7 =;
SHIFT_F8 =;
SHIFT_F9 =;
SHIFT_F10 =;
SHIFT_F11 =;
SHIFT_F12 =;
CTRL_F1 = UnitCommand PrimaryWeapon;
CTRL_F2 = UnitCommand SecondaryWeapon;
CTRL_F3 = UnitCommand SpecialWeapon;
CTRL_F4 = ;
CTRL_F5 = MapBookmarkStore 1;
CTRL_F6 = MapBookmarkStore 2;
CTRL_F7 = MapBookmarkStore 3;
CTRL_F8 = MapBookmarkStore 4;
CTRL_F9 =; // Avoid this key, because Windows treats LEFT_CTRL_F9 special for some reason. I dunno.
CTRL_F10 = DebugToggleMovie;
CTRL_F11 =;
CTRL_F12 =;
CTRLSHIFT_F1 = DebugToggleInfo; // old 'i' debug mode
CTRLSHIFT_F2 =;
CTRLSHIFT_F3 = DebugDestroyUnit; // old ']' debug mode
CTRLSHIFT_F4 = DebugMaxResource; // old '=' debug mode
CTRLSHIFT_F5 =;
CTRLSHIFT_F6 =;
CTRLSHIFT_F7 =;
CTRLSHIFT_F8 =;
CTRLSHIFT_F9 =;
CTRLSHIFT_F10 =;
CTRLSHIFT_F11 =;
CTRLSHIFT_F12 =;
SYMBOL_21 = ToggleDamageBars; // '!' "for French keyboards"
SYMBOL_22 =; // '"'
SYMBOL_23 = ToggleDamageBars; // '#' "for German keyboards"
SYMBOL_24 =; // '$'
SYMBOL_25 =; // '%'
SYMBOL_26 =; // '&'
SYMBOL_27 =; // '''
SYMBOL_28 =; // '('
SYMBOL_29 =; // ')'
SYMBOL_2A = ToggleDamageBars; // '*' "for Italian and Spanish keyboards"
SYMBOL_2B = IncreaseSpeed; // '+'
SYMBOL_2C =; // ','
SYMBOL_2D = DecreaseSpeed; // '-'
SYMBOL_2E =; // '.'
SYMBOL_2F =; // '/'
SYMBOL_3A =; // ':'
SYMBOL_3B =; // ';'
SYMBOL_3C =; // '<'
SYMBOL_3D = IncreaseSpeed; // '='
SYMBOL_3E =; // '>'
SYMBOL_3F =; // '?'
SYMBOL_40 =; // '@'
SYMBOL_5B =; // '['
SYMBOL_5C = DebugRepeatLast; // '\'
SYMBOL_5D =; // ']'
SYMBOL_5E =; // '^'
SYMBOL_5F = DecreaseSpeed; // '_'
SYMBOL_60 = ToggleDamageBars; // '`'
SYMBOL_7B =; // '{'
SYMBOL_7C =; // '|'
SYMBOL_7D =; // '}'
SYMBOL_7E = ToggleDamageBars; // '~'
XCHAR_91 =; // 'æ'
XCHAR_92 =; // 'Æ'
XCHAR_A1 =; // 'í'
XCHAR_A2 =; // 'ó'
XCHAR_A3 =; // 'ú'
XCHAR_A4 =; // 'ñ'
XCHAR_A5 =; // 'Ñ'
XCHAR_A6 =; // 'ª'
XCHAR_A6 =; // 'º'
XCHAR_A8 =; // '¿'
XCHAR_A9 =; // '⌐'
XCHAR_AA =; // '¬'
XCHAR_AB =; // '½'
XCHAR_AC =; // '¼'
XCHAR_AD =; // '¡'
XCHAR_AE =; // '«'
XCHAR_AF =; // '»'
XCHAR_B0 =; // '░'
XCHAR_B1 =; // '▒'
XCHAR_B2 =; // '▓'
XCHAR_B3 =; // '│'
XCHAR_B4 =; // '┤'
XCHAR_B5 =; // '╡'
XCHAR_B6 =; // '╢'
XCHAR_B7 =; // '╖'
XCHAR_B8 =; // '╕'
XCHAR_B9 =; // '╣'
XCHAR_BA =; // '║'
XCHAR_BB =; // '╗'
XCHAR_BC =; // '╝'
XCHAR_BD =; // '╜'
XCHAR_BE =; // '╛'
XCHAR_BF =; // '┐'
XCHAR_C0 =; // '└'
XCHAR_C1 =; // '┴'
XCHAR_C2 =; // '┬'
XCHAR_C3 =; // '├'
XCHAR_C4 =; // '─'
XCHAR_C5 =; // '┼'
XCHAR_C6 =; // '╞'
XCHAR_C7 =; // '╟'
XCHAR_C8 =; // '╚'
XCHAR_C9 =; // '╔'
XCHAR_CA =; // '╩'
XCHAR_CB =; // '╦'
XCHAR_CC =; // '╠'
XCHAR_CD =; // '═'
XCHAR_CE =; // '╬'
XCHAR_CF =; // '╧'
XCHAR_D0 =; // '╨'
XCHAR_D1 =; // '╤'
XCHAR_D2 =; // '╥'
XCHAR_D3 =; // '╙'
XCHAR_D4 =; // '╘'
XCHAR_D5 =; // '╒'
XCHAR_D6 =; // '╓'
XCHAR_D7 =; // '╫'
XCHAR_D8 =; // '╪'
XCHAR_D9 =; // '┘'
XCHAR_DA =; // '┌'
XCHAR_DB =; // '█'
XCHAR_DC =; // '▄'
XCHAR_DD =; // '▌'
XCHAR_DE =; // '▐'
XCHAR_DF =; // '▀'
XCHAR_E0 =; // 'α'
XCHAR_E1 =; // 'ß'
XCHAR_E2 =; // 'Γ'
XCHAR_E3 =; // 'π'
XCHAR_E4 =; // 'Σ'
XCHAR_E5 =; // 'σ'
XCHAR_E6 =; // 'µ'
XCHAR_E7 =; // 'τ'
XCHAR_E8 =; // 'Φ'
XCHAR_E9 =; // 'Θ'
XCHAR_EA =; // 'Ω'
XCHAR_EB =; // 'δ'
XCHAR_EC =; // '∞'
XCHAR_ED =; // 'φ'
XCHAR_EE =; // 'ε'
XCHAR_EF =; // '∩'
XCHAR_F0 =; // '≡'
XCHAR_F1 =; // '±'
XCHAR_F2 =; // '≥'
XCHAR_F3 =; // '≤'
XCHAR_F4 =; // '⌠'
XCHAR_F5 =; // '⌡'
XCHAR_F6 =; // '÷'
XCHAR_F7 =; // '≈'
XCHAR_F8 =; // '°'
XCHAR_F9 =; // '∙'
XCHAR_FA =; // '·'
XCHAR_FB =; // '√'
XCHAR_FC =; // 'ⁿ'
XCHAR_FD =; // '²'
XCHAR_FE =; // '■'
XCHAR_FF =; // ' '
}