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y.tab.h
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1990-09-29
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65 lines
#define tINT 257
#define tFLOAT 258
#define tSTRING 259
#define tADAPTIVE 260
#define tAPERTURE 261
#define tBACKGROUND 262
#define tBLOTCH 263
#define tBOX 264
#define tBUMP 265
#define tCONE 266
#define tCYL 267
#define tDIRECTIONAL 268
#define tENDDEF 269
#define tEXTENDED 270
#define tEYEP 271
#define tFBM 272
#define tFBMBUMP 273
#define tFOCALDIST 274
#define tFOG 275
#define tFOV 276
#define tGLOSS 277
#define tGRID 278
#define tHEIGHTFIELD 279
#define tJITTERED 280
#define tLIGHT 281
#define tLIST 282
#define tLOOKP 283
#define tMARBLE 284
#define tMAXDEPTH 285
#define tMIST 286
#define tOBJECT 287
#define tOUTFILE 288
#define tPLANE 289
#define tPOINT 290
#define tPOLY 291
#define tROTATE 292
#define tSAMPLES 293
#define tSCALE 294
#define tSCREEN 295
#define tSPHERE 296
#define tSTARTDEF 297
#define tSUPERQ 298
#define tSURFACE 299
#define tRESOLUTION 300
#define tTHRESH 301
#define tTRANSLATE 302
#define tTRANSFORM 303
#define tTRIANGLE 304
#define tUP 305
#define tENDFILE 306
#define tTEXTURE 307
#define tCHECKER 308
#define tWOOD 309
#define tCONTRAST 310
#define tCUTOFF 311
typedef union {
char *c;
int i;
double d;
Vector v;
Color col;
struct Texture *text;
} YYSTYPE;
extern YYSTYPE yylval;