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InfoTaskForce Infocom Interpreter Version 4.01 - OS-9/68000 version
I've applied the two patches supplied by the InfoTaskForce people
(referred throughout as patch level 1 and patch level 2) to the source.
I also wrote a new output driver for use with KWindows since it cannot
handle either the curses or termcap output. These are still available,
however, by setting the proper compiler switches. The binary "infocom"
is for KWindows and the binary "infocom.tcap" is for termcap.
This binaries were compiled with GCC v1.40.3 and full optimization.
Brian
( bcwhite@sunee.uwaterloo.ca )
------Here is the original README----------
The InfoTaskForce Infocom Interpreter Version 4.01 Announcement
===============================================================
Copyright (c) 1992 InfoTaskForce
Hello, Sailors!
InfoTaskForce is pleased to announce the release of version 4.01 of its
popular Infocom datafile interpreter.
It features:
* Integrated Infocom Interpreter for Z-Code versions 1-5
(that's right: play anything from Zork to Trinity to
Beyond Zork with the one program)
* Game debugging tools, including
- Object/Room tree listings
- Real-time object movement notification
- Real-time attribute change notification
- Vocabulary listings
- Header listings
* Documentation of Infocom datafile internals
* Extremely portable source code
The InfoTaskForce Infocom Interpreter is available for anonymous ftp from:
ftp.cse.unsw.edu.au [149.171.16.16]
Look in the /pub/infocom directory.
Two versions are available:
itf-src.tar C source code and documentation
itf-exe.zoo MS-DOS executable and documentation
Send bug reports to peril@extro.ucc.su.oz.au
Command Line Options
====================
The InfoTaskForce Infocom Interpreter has the following command line syntax:
infocom [-aehlnoprstvx] <data_file_name>
where the options have the following meaning:
-a Monitors the interpreters setting, clearing and testing of all
object attributes during the game. This can be useful if,
for example, there is a door that you cannot open - you
watch which attribute bit is being tested by the interpreter
when you try to open the door, and then exit the game and
set the bit manually in the game's data file (or hack the
interpreter sources to do it for you !). This option only
works when the interpreter has been compiled with the
CHEAT macro defined.
-e Normally, any user input is not echoed to stdout - input
echoing is done locally by your PC or terminal. However, if
you are redirecting stdout to a file, you should set this
option so that any input characters are also echoed to your
output file.
-h Display the data file's Header information on stdout. The
game is not executed.
-l Force the interpreter to pre_load the entire game data file
into memory instead of swapping in only those pages
currently being executed (it normally uses a Least
Recently Used swapping strategy).
-n Force the interpreter to use "enhanced" routines when
playing a STANDARD series game.
-o Display the data file's Object/Room List on stdout. The
game is not executed.
-p Disable the formatting of stdout into screen pages separated
by [MORE].
-r Display the data file's Object/Room List on stdout in tree
format. Not all the list's information is shown in this format
- use the -o option for a more complete listing. The game is
not executed.
-s Display the data file's Property List for every object on
stdout. The game is not executed.
-t Monitor the transfer of objects between locations during the
game. This is useful to monitor the actions of any
background actors in the game (e.g.: Zork 1's thief).
Please note that using this option can spoil some games
(specifically Deadline and Witness). This option only works
when the interpreter has been compiled with the CHEAT
macro defined.
-v Display the data file's Vocabulary List on stdout. The game
is not executed.
-x Display the data file's Vocabulary List on stdout, including
the attribute bytes used internally by the game's parser.
The game is not executed.
Legal Stuff
===========
We have developed the InfoTaskForce interpreter for use with legally purchased
Infocom datafiles. We do not supply any datafiles - they must be purchased
and the Software Licence agreement for their use must be observed. Most
datafiles are available in the Lost Treasures of Infocom collections and are
quite inexpensive.
This program is provided "as is", without any warranty of any kind. The entire
risk as to its quality and performance is with you. In no event will
InfoTaskForce be liable for damages arising from the use of this program.
If you distribute this program, please distribute the entire package.