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Extensible Markup Language  |  2010-05-11  |  3KB  |  69 lines

  1. <?xml version="1.0" encoding="ISO-8859-1"?>
  2.  
  3. <screensaver name="hypercube" _label="HyperCube">
  4.  
  5.   <command arg="-root"/>
  6.  
  7.   <hgroup>
  8.     <vgroup>
  9.       <number id="delay" type="slider" arg="-delay %"
  10.               _label="Frame rate" _low-label="Low" _high-label="High"
  11.               low="0" high="100000" default="10000"
  12.               convert="invert"/>
  13.  
  14.       <number id="xw" type="slider" arg="-xw %"
  15.               _label="XW rotation" _low-label="Slow" _high-label="Fast"
  16.               low="0" high="20" default="0"/>
  17.       <number id="xy" type="slider" arg="-xy %"
  18.               _label="XY rotation" _low-label="Slow" _high-label="Fast"
  19.               low="0" high="20" default="3"/>
  20.       <number id="xz" type="slider" arg="-xz %"
  21.               _label="XZ rotation" _low-label="Slow" _high-label="Fast"
  22.               low="0" high="20" default="5"/>
  23.     </vgroup>
  24.     <vgroup>
  25.       <number id="z" type="slider" arg="-observer-z %"
  26.               _label="Zoom" _low-label="Near" _high-label="Far"
  27.               low="1.125" high="10.0" default="3.0"/>
  28.  
  29.       <number id="yw" type="slider" arg="-yw %"
  30.               _label="YW rotation" _low-label="Slow" _high-label="Fast"
  31.               low="0" high="20" default="10"/>
  32.       <number id="yz" type="slider" arg="-yz %"
  33.               _label="YZ rotation" _low-label="Slow" _high-label="Fast"
  34.               low="0" high="20" default="0"/>
  35.       <number id="zw" type="slider" arg="-zw %"
  36.               _label="ZW rotation" _low-label="Slow" _high-label="Fast"
  37.               low="0" high="20" default="0"/>
  38.     </vgroup>
  39.   </hgroup>
  40.  
  41.   <!-- #### -color0 [magenta] -->
  42.   <!-- #### -color1 [yellow] -->
  43.   <!-- #### -color2 [#FF9300] -->
  44.   <!-- #### -color3 [#FF0093] -->
  45.   <!-- #### -color4 [green] -->
  46.   <!-- #### -color5 [#8080FF] -->
  47.   <!-- #### -color6 [#00D0FF] -->
  48.   <!-- #### -color7 [#00FFD0] -->
  49.  
  50.   <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
  51.  
  52.   <_description>
  53. This displays 2D projections of the sequence of 3D objects which are
  54. the projections of the 4D analog to the cube: as a square is composed
  55. of four lines, each touching two others; and a cube is composed of
  56. six squares, each touching four others; a hypercube is composed of
  57. eight cubes, each touching six others.  To make it easier to
  58. visualize the rotation, it uses a different color for the edges of
  59. each face.  Don't think about it too long, or your brain will melt.
  60.  
  61. See also "polytopes" for a more general version of this using OpenGL.
  62.  
  63. http://en.wikipedia.org/wiki/Hypercube
  64. http://en.wikipedia.org/wiki/Regular_polytope
  65.  
  66. Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
  67.   </_description>
  68. </screensaver>
  69.