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hypercube.xml
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Extensible Markup Language
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2010-05-11
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3KB
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69 lines
<?xml version="1.0" encoding="ISO-8859-1"?>
<screensaver name="hypercube" _label="HyperCube">
<command arg="-root"/>
<hgroup>
<vgroup>
<number id="delay" type="slider" arg="-delay %"
_label="Frame rate" _low-label="Low" _high-label="High"
low="0" high="100000" default="10000"
convert="invert"/>
<number id="xw" type="slider" arg="-xw %"
_label="XW rotation" _low-label="Slow" _high-label="Fast"
low="0" high="20" default="0"/>
<number id="xy" type="slider" arg="-xy %"
_label="XY rotation" _low-label="Slow" _high-label="Fast"
low="0" high="20" default="3"/>
<number id="xz" type="slider" arg="-xz %"
_label="XZ rotation" _low-label="Slow" _high-label="Fast"
low="0" high="20" default="5"/>
</vgroup>
<vgroup>
<number id="z" type="slider" arg="-observer-z %"
_label="Zoom" _low-label="Near" _high-label="Far"
low="1.125" high="10.0" default="3.0"/>
<number id="yw" type="slider" arg="-yw %"
_label="YW rotation" _low-label="Slow" _high-label="Fast"
low="0" high="20" default="10"/>
<number id="yz" type="slider" arg="-yz %"
_label="YZ rotation" _low-label="Slow" _high-label="Fast"
low="0" high="20" default="0"/>
<number id="zw" type="slider" arg="-zw %"
_label="ZW rotation" _low-label="Slow" _high-label="Fast"
low="0" high="20" default="0"/>
</vgroup>
</hgroup>
<!-- #### -color0 [magenta] -->
<!-- #### -color1 [yellow] -->
<!-- #### -color2 [#FF9300] -->
<!-- #### -color3 [#FF0093] -->
<!-- #### -color4 [green] -->
<!-- #### -color5 [#8080FF] -->
<!-- #### -color6 [#00D0FF] -->
<!-- #### -color7 [#00FFD0] -->
<boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
<_description>
This displays 2D projections of the sequence of 3D objects which are
the projections of the 4D analog to the cube: as a square is composed
of four lines, each touching two others; and a cube is composed of
six squares, each touching four others; a hypercube is composed of
eight cubes, each touching six others. To make it easier to
visualize the rotation, it uses a different color for the edges of
each face. Don't think about it too long, or your brain will melt.
See also "polytopes" for a more general version of this using OpenGL.
http://en.wikipedia.org/wiki/Hypercube
http://en.wikipedia.org/wiki/Regular_polytope
Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
</_description>
</screensaver>