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- BLITZ 2 CODERS, THE COMPLETE SOURCE CODE TO TOUCH 'N' GO IS AVAILABLE FOR
- JUST £6 POST FREE. YOU REQUIRE BLITZ2 V1.80 OR HIGHER. IF YOU SEND £10
- F1 WILL CHUCK IN THE BLITZ SOURCE TO AN ALMOST COMPLETE PLATFORM GAME
- CALLED SUPER KIDS ALSO BY ALAN CARTER. SEND CHEQUES PO'S, MADE PAYABLE TO
- F1 LICENCEWARE, 31 WELLINGTON RD,EXETER,DEVON.EX2-9DU. USUALLY SAME DAY
- DISPATCH.
-
- NO PERSONAL CALLERS PLEASE! WE ARE MAIL ORDER ONLY
-
-
- ------------------------
- Touch'n'Go Demo Version
- ------------------------
-
- © 1994 F1 LICENCEWARE
-
- CREDITS
-
- Design, Documentation and Programming
- Alan Carter
-
- Concept & Level Design
- David Yarham
-
- This one was David's idea. As far as I know the original game
- concept is based on an old '64 game called Sensitive ? We can't
- actually remember, and anyway, David assures me it's nothing like
- it now!
-
- The idea is to manouver the green 'grav' ball around the play area
- and touch all of the tiles with a coloured shape in the corner.
- Depending on the colour of the shape, the tile will stay in position
- for one, two or three seconds for red, yellow and blue: once they
- start falling, if your on them - you die! Touch them all and the
- exit will open, get there and you complete the level. Easy! Later
- on thrust pads hinder your progress as well as a few other little
- pitfalls I'll let you discover.
-
- Every ten levels constitutes a stage, complete a stage and earn a
- passcode, complete all 10 stages and see the ending screen of
- horror!!
-
- Its all fairly straight forward really but we think its a great
- game, if you enjoy it why not write and let me know ?
-
-
- - - - W A N T E D - - -
-
- Urgently wanted are GFX artists and musicians to
- work on top quality products. Please send for more information
- to:
- Cartersoft Productions
- 57 Greta Road
- Skelton
- Saltburn
- Cleveland
- TS12 2NF
-
- Alan Carter :) March 1994
-
-
-
- Chapter 1
-
- First Steps
-
- 1.2 Getting Started
-
- 1.3 SOFTWARE
-
- Touch'n'Go resides on a single disc, sorry there's no HD
- install on there, if anyone really needs it let me know and I'll
- fix it :)
-
- 1.4 HARDWARE
-
- For Touch'n'Go to work properly you will need an Amiga with at
- least one megabyte of memory, this must however be at least 512k
- of CHIP memory. Due to technical considerations the music player
- in the game will not function correctly if run on an Amiga with a
- 68000 processor.
- There are no other restrictions, but the faster the better!
-
- 1.5 USING THE DISCS
-
- If you think you are going to like playing Touch'n'Go then
- its advisable to make a backup copy of this disc. If you are going
- to leave it unprotected (to save high scores etc) then why risk
- losing it to a scum virus ?
-
- 1.6 RUNNING TOUCH'N'GO
-
- To load and run the Touch'n'Go program first make sure the Amiga
- is switched OFF and no discs are in the drives. Switch on, and
- insert the disc into the internal drive. A bare workbench(!) will
- load. Now click on the Touch'n'Go program icon.
-
- 1.7 KEYBOARD SHORTCUTS
-
- While playing Touch'n'Go the following keys will have effect:
-
- P: Pause the game
- ESC: Quit to titles (Exit if on titles)
-
-
- -O-
-
-