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-
-
- Dividend Winner
- ~~~~~~~~~~~~~~~~~~~~~~
- Copyright 1994 by PREDICTION IN SILICON
-
- All rights reserved
-
-
-
-
- User's Notes
- 7-1-94 - Dividend Winner
-
-
-
-
-
-
-
- DISTRIBUTION:
- ---------------------------------------------------------------------------
- Dividend Winner may be freely distributed. It is permissible to release
- Dividend Winner as part of a public domain collection, or on a
- telecommunication service. If you do distribute Dividend Winner please
- leave all files intact.
-
-
-
- NOTE TO DISTRIBUTORS
- ----------------------------------------------------------------------------
- Dividend Winner must be distributed on its own disk as originally supplied,
- with all files intact. This file must be included on the disk.
-
-
-
-
- DISCLAIMER
- ----------------------------------------------------------------------------
- In no way can the author be held responsible for any damages, loss of
- anticipated profits, or any other perceived loss related to using this
- program. The user assumes the entire risk, and responsibility when using
- this program.
-
-
-
-
-
- User's Manual
- 7-1-94 Dividend Winner
-
-
-
-
-
- CONTENTS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Section 1 ................ Introduction
-
- Section 2 ................ Agentware Sytem
-
- Section 3 ................ Starting Dividend Winner
- Section 3.1 ................ System Requirements
- Section 3.2 ................ User Interface
-
- Section 4 ................ Performance
-
- Section 5 ................ Sequence Predict Controls
- Section 5.1 ................ File
- Section 5.1.1 ................ Alert
- Section 5.2 ................ Predict
- Section 5.2.1 ................ Prediction Menu
- Section 5.3 ................ Standing entry
- Section 5.3.1 ................ Standing entry control panel
- Section 5.4 ................ Editor
- Section 5.4.1 ................ Editor control panel
- Section 5.5 ................ Permgen
- Section 5.5.1 ................ Entry Details
- Section 5.6 ................ Info
- Section 5.7 ................ Using the Default Requester
- Section 5.8 ................ AGENTWARE
- Section 5.8.1 ................ Current Agent list
- Section 5.8.2 ................ Input Codes
- Section 5.9 ................ Using the Search Requester
- Section 5.10 ................ Full Requester
- Section 5.11 ................ The Database
- Section 5.12 ................ Specifications
- Section 5.13 ................ Quick Start
-
-
-
-
-
-
-
-
-
-
-
- Section 1 INTRODUCTION
- ~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
-
- Dividend Winner is a pools prediction aid which will advise which
- numbers to enter on your coupon based on sequence prediction. To
- further enhance the chances of winning a comprehensive Perm generator
- is included. Being mouse driven it is fast, easy to use, and is suitable for both
- both casual punter and serious investor. The program also a uses the new
- Bestfit auto-tune feature.
-
- To get the best from Dividend Winner please read the instructions
- carefully. It is important to be familiar with section 3.2
- ( USER INTERFACE ). If you are unfamiliar with the PPmore text viewer then
- please press the HELP key for a command summary.
-
- Dividend Winner is Agentware ( Please read section 2 for details of how
- you can benefit from this unique method of registration )
-
-
-
-
-
- Section 2 AGENTWARE
- ~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~
-
- The Agentware method of registration is designed to encourage users to
- register the software they use by allowing them to participate in the
- success of any program which uses the Agentware registration method.
-
- How the system operates.
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Located on the disk is a file containing the names of people who have
- registered as users of the program. These people are referred to as
- AGENTS. Every time the program is run this file is loaded - it may
- contain between 1 to 4 Agents. To register as a user of this software you
- must send the fee of TWO POUNDS to each agent. There may only be 1 agent
- on your particular disk, so it may cost as little as two pounds to
- register your software and become an agent.
-
- A list of the Agents who have already registered can be found at any time
- by selecting the menu item CURRENT AGENT LIST from the Agentware menu.
-
-
- What you get in return for registering.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When you register each agent will send you a unique set of code numbers.
- When you have codes from all the agents who are listed in your copy of the
- program you should select INPUT CODES from the menu. You must now enter
- the code numbers you have been given by each agent. If all is correct
- you will be asked to supply your name and address. When this is done
- you will be given your own unique code number. You will now have become
- an agent and your name will be added to the Agent list and saved to
- disk. You will become Agent number 1 and all other agents will be moved
- up a number. Since the system will only allow 4 Agents to take part in
- the system whoever was Agent 4 will be removed from the disk.
-
- How do you benefit ?
- ~~~~~~~~~~~~~~~~~~~~
- As an Agent it is now in your interest to distribute as many copies of
- your disk as possible. Since your name now appears on the Agent list
- you will now receive part of the registration fee when a user registers
- a copy of the disk you have distributed. Since your name will stay on the
- disk till you reach the postion of Agent 4 you will also receive
- registration fees from the distribution disks of those who register
- below you. Your name could appear on a great many disks. Possible
- sources of distribution include Public Domain libraries, Club libraries,
- Disk swappers etc.
-
- Please Note: If this method of registration proves popular other titles
- will follow which make use of this system. These programs will be made
- available to anybody who registers this program early enough.
-
-
-
- How do I register and become an Agent?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- To register this software and take advantage of this system by becoming
- an Agent you must send the sum of two pounds to each agent on your
- program disk. If you have an early copy of the program this may cost
- as little as two pounds. The registration procedure is as follows:
-
-
- 1] Select AGENTWARE from the main menu then select CURRENT AGENT LIST.
- Make a note of the address of each Agent on your disk. You can also
- print out the address by selecting PRINT from the menu.
-
- 2] To EACH Agent on the program you will need to send a STAMPED SELF
- ADDRESSED ENVELOPE plus a cheque or Postal Order for the sum of TWO
- POUNDS. It is not advisable to send cash through the post. Enclose
- a note which states that you wish to register as a user the program.
- PLEASE REMEMBER TO STATE WHICH PROGRAM YOU ARE REGISTERING AS THERE
- MAYBE MORE THAN ONE PROGRAM USING THE AGENTWARE SYSTEM.
- Please write in the Top Left hand corner of your return envelope
- the number of the Agent to whom you are writing. This will make it
- easy to identify which Agent sent which code numbers. It also allows
- Agents to judge their progress through the system.
-
- 3] When you have the code numbers from all Agents in your possession
- you can select INPUT CODES from the Agentware menu. When prompted
- you should type in the codes provided by the Agents on your disk.
- If all is correct a screen will appear which will allow you to
- enter your name and address plus any other message. You only have
- one chance to do this so please make sure your name and address
- are correct before clicking on CANCEL. Your unique set of code
- numbers will now appear. PLEASE WRITE DOWN THESE NUMBERS AND KEEP
- THEM IN A SAFE PLACE. THEY WILL ONLY BE ISSUED ONCE.
-
- 4] Place your original program disk in drive df0: MAKE SURE THE DISK
- IS WRITE ENABLED. The modified Agent_file will be saved to disk
- with your name appearing as Agent number 1. YOU CAN NOW BEGIN TO
- DISTRIBUTE YOUR OWN COPY OF THE PROGRAM ON WHICH YOU WILL RECEIVE
- REGISTRATION FEES.
-
-
- Your responsibilities as an Agent
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As an Agent you must ensure that you deal with registration requests
- as quickly as possible. Do not delay in returning your code numbers - you
- will only be slowing down your own distribution network.
-
-
- Distributing this program.
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Possible sources of distribution are listed at the start of this chapter.
- If you do wish to send this program to a library please enclose a note
- saying that the program will only work on any machine with 1 Megabyte
- or more of memory and is freely distributable.
-
-
-
-
-
-
-
-
-
- Section 3 STARTING DIVIDEND WINNER
- ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- LOADING FROM WORKBENCH:
-
- To run the program double click on the icon in the normal manner. Please
- note that the program will require the file AGENT_FILE to be located in
- drive df0: Should the program not find this a requester will appear to
- prompt yoou to insert the disk containing the AGENT_FILE.
-
-
-
-
-
-
- Section 3.1 SYSTEM REQUIREMENTS
- ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Dividend Winner will work on any Amiga with 1Mb or more of memory.
-
-
-
-
- Section 3.2 USER INTERFACE
- ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Dividend Winner uses the Ncommand routines to provide a consistent user
- interface. There are three basic gadget types: BUTTON, CYLIC, and
- TEXT GADGET.
-
-
- BUTTON GADGET
-
- Button gadgets immediately initiates an action when you click on it.
- To use a button place the mouse pointer over the button and click the
- left mouse key.
-
-
- CYCLIC GADGET
-
- When you must make a selection from one of several possible choices
- you will encounter cyclic buttons. To make a choice click on the
- cyclic button to cycle through all possible choices.
-
-
- TEXT GADGET
-
- These do not resemble buttons but appear as a rectangle surrounded
- by a highlighted bevelled edge box. To enter text, or to change
- text already present in the box, click inside the box and a blue
- cursor will appear. You can can type or edit information in the box
- in the usual manner. Pressing return will advance the cursor to the next
- text gadget as will pressing the down cursor key. Pressing the up cursor
- key will take you to the previous text gadget. Pressing escape will
- exit the input routine.
-
-
- FILE REQUESTER
-
- When the file requester appears the names of the files and directories in
- the selected volume will appear in the window. Use the scroll bar to
- view all of the files. Clicking on a directory will list all of the files
- it contains. To select the file you require either double click on the
- filename or click once on the filename and then click on either the
- LOAD or SAVE buttons. If you wish to change the volume then click the
- right mouse button. A list of all the volumes available will be displayed.
- Double click on the volume name to change to that directory.
-
-
- The following abbreviations will appear in the instructions to denote
- gadget types: BG ( Button Gadget ), CG ( Cyclic Gadget ), TG ( Text Gadget )
-
-
- HOT KEYS
-
- It is now possible to use the keyboard to make a selection. If a letter
- appears underlined in a BUTTON GADGET you may press that letter on the
- keyboard instead of clicking on the button.
-
-
- CLOSE GADGET
-
- The small CLOSE gadget located in the top left hand corner of the screen
- serves as an exit button.
-
-
-
-
- Section 4 PERFORMANCE
- ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Most weeks Dividend Winner will net about 80% of Jackpot draws on the
- coupon. It should be noted that this figure assumes you are using an
- up to date Prediction database of at least 10 weeks and that this figure
- is with predictions using the Permgen feature.
-
-
-
-
- Section 5 CONTROLS
- ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- On loading Dividend Winner will present you with the main menu.
- All menu items are accessed by clicking on the relevant gadgets.
- The main menu has the following options:
-
- File ............See Section 5.1
- Predict ............See Section 5.2
- Standing Entry ............See Section 5.3
- Editor ............See Section 5.4
- Permgen ............See Section 5.5
- Info ............See Section 5.6
- Defaults ............See Section 5.7
- Agentware ............See Section 5.8
-
- Clicking on the "CLOSE" gadget in the top left corner of the screen will
- produce a requester asking you to confirm your decision. Click on the
- "QUIT" button if you wish to leave the program.
-
-
-
-
- Section 5.1 FILE
- ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Clicking on this gadget will access the File requester and allow you to
- load in the database you wish to use for your predictions. The default
- extender used by PREDICT is ".PRED".
-
- See Section 3.2 for more information concerning the file requester.
-
-
-
- Section 5.1.1 FILE-ALERT
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- If you attempt to load a file which is incompatible with Dividend Winner a
- requester will appear to warn you of the mistake. To cancel this requester
- click on the "CANCEL" button.
-
-
-
- Section 5.2 PREDICT
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Clicking on this gadget will give you access to the Prediction menu. A
- more detailed explanation follows in section 5.2.1.
-
-
-
- Section 5.2.1 PREDICTION MENU
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- The Prediction Menu has the following options. To use any of these
- options click on the CYCLIC gadget.
-
-
- RANDOM (CG) Clicking on this gadget will produce a random set of numbers
- totally irrespective of the database. To use this function you
- do not need a database in memory. The amount of numbers
- supplied is set from the Default Requester. Please read section
- 5.10 for details on how to use this requester.
-
-
- PREDICT (CG) This gadget will use the database to produce a forecast.
- The number of weeks on which the forecast is based is
- determined by the default requester. If there is no database
- currently loaded then the file requester will appear to prompt
- you to load one. The amount of numbers supplied by this
- function is set from the Default Requester. Please read
- section 5.10 for details on how to use this requester.
-
-
- OVERDUE (CG) Click on this gadget to find the worst performing coupon
- numbers and those which are overdue for a jackpot draw.
-
-
- BESTFIT (CG) Although the "PREDICT" function is useful for showing long term
- trends it becomes of less help when your database contains many
- weeks of results. If you wish to base your forecasts on recent
- trends it then becomes necessary to use the "BESTFIT" function.
- The program will the select the optimum number of weeks on
- which it bases the prediction.
-
-
- CANCEL (BG) This will cancel the predict requester.
-
-
-
- PRINT (BG) This gadget prints out the current prediction and requires a
- printer to be connected. On pressing this gadget a reminder
- will appear asking you to make sure the printer is on line.
- If you do not have a printer connected click on the gadget
- marked "CANCEL". IT IS IMPORTANT YOU DO NOT ATTEMPT TO PRINT
- WITHOUT A PRINTER BEING CONNECTED AS THE PROGRAM WILL "HANG"
-
-
-
-
-
-
- Section 5.3 STANDING ENTRY
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- This function allows you to check the performance of any standing entry
- that you may have, or to see how well any new standing entry would have
- performed in weeks gone by. It is accessed by clicking on the gadget
- marked "STANDING ENTRY". A more detailed explanation follows in section
- 5.3.1. Please note that if there is no database currently loaded then
- the file requester will appear to prompt you to load one.
-
-
-
- Section 5.3.1 STANDING ENTRY MENU
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Arranged across the top of the screen is the following information:
-
- Current Record Number Shows current record number.
- Number of entries Shows how many score draws occurred that week.
- Number Correct Shows the number of score draws that your
- standing entry correctly forecast that week.
- Week Displays date information.
-
-
- In the centre of the screen are the numbers one to fifty eight. These
- numbers correspond to coupon numbers. Score draws are shown as a
- vertical red bars above these numbers, so you can tell at a glance
- which numbers resulted in score draws. The numbers which make up
- your standing entry are shown as shorter yellow bars.
-
- Across the bottom of the screen is the control panel. To access any
- of its functions click on the relevant gadget. The controls are as
- follows:
-
-
- << (BG) Clicking on this gadget will take you to record number 1.
- < (BG) Clicking on this gadget will take you to the previous record.
- > (BG) Clicking on this gadget will take you to the next record.
- >> (BG) Clicking on this gadget will take you to the last record.
-
- EXIT (BG) This gadget will quit the standing entry section and go to
- the main menu.
-
- GOTO (BG) Clicking on this gadget will access the search requester.
- Further details on this can be found in section 5.9.
-
- CHECK (BG) This gadget allows you to check the performance of a standing
- entry. When clicked on 28 text gadgets will appear for you
- to enter the numbers which make up your standing entry. When
- you have entered all the numbers which make up your standing
- entry press the escape key or click on the "OK" gadget. The
- program will now search the database and after a short while
- display the highest number of draws that the standing entry
- produced. Click on "OK" to exit the check function. If you wish
- to clear the numbers you have entered click on the "CLEAR"
- gadget.
-
- For further details on the use of Text gadgets then please refer
- to section 3.2
-
-
-
-
- PERM CALC (BG)
-
- The perm calculator will tell you the number of lines
- which make up any full cover perm. This can work anywhere
- in the range of any 2 from 3 to any 10 from 30 and can calculate
- both consecutive and non-consecutive perms. To use the
- calculator enter the number of selections in the first text gadget
- and the number covered in the second text gadget. For example,
- if you wished to perm any 4 from 6 you would enter 4 in the first
- text gadget and 6 in the second text gadget, then press return. The
- program will now tell you the number of lines required to make up
- this perm. If you enter numbers which are out of range then the
- program will respond with an "input not valid message". Beneath
- the input boxes are two gadgets which allow you to choose between
- consecutive and non-consecutive perms. When you have finished
- with the calculator press the "CANCEL" gadget to exit.
-
-
- For further details on the use of Text gadgets then please refer
- to section 3.2
-
-
-
-
-
-
- Section 5.4 EDITOR
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- The editor allows you to maintain the database. To access the editor
- click on the "EDIT" gadget. More details appear in section 5.4.1.
-
-
-
-
- Section 5.4.1 EDITOR MENU
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- To use any of the editor functions click on the relevant gadget. The
- gadgets and their functions are listed below.
-
- WEEK (TG) Contains the title you have given to that record. In practice
- this is usually the date, though you can enter any information
- you wish into this gadget. The maximum number of characters
- allowed is 19.
-
- RECORD No. Displays the current record number.
-
-
- DRAWS (TG) Next to the word "draws" are 23 text gadgets which allow
- you to enter the Jackpot draws for that week. Although you can
- enter numbers above 58, or enter the same number twice, these
- numbers will be ignored by the program. For more details on
- the use of text gadgets please refer to section 3.2
-
-
-
- << (BG) Clicking on this gadget will take you to record number 1.
- < (BG) Clicking on this gadget will take you to the previous record.
- > (BG) Clicking on this gadget will take you to the next record.
- >> (BG) Clicking on this gadget will take you to the last record.
-
-
-
-
- GOTO (BG) Clicking on this gadget will access the search requester.
- Further details on this can be found in section 5.9.
-
-
-
- ADD (BG) Clicking on this gadget, or holding down Right Amiga + A,
- allows you to add another week to the database. The record
- number will advance and the input cursor appear in the "week"
- gadget ready for input. When you have entered the date etc. the
- cursor will jump to the "Draws" gadgets. You must now enter the
- draws for that week. This gadget will not work if you have not
- entered any draws for the current record. If the current record
- is 208 then the full requester will appear. More details on this
- can be found in section 5.11.
-
-
-
- LOAD (BG) This will load a new database into memory ready for editing.
- For details on how to use the file requester please see
- section 5.1.
-
-
- SAVE (BG) This will save the current database to disk. Please note
- that the default extender used by the PREDICT module is
- ".PRED". For reasons given in section 5.12 it is best to
- save your database with the name "DEF.PRED"
-
- SAVE AS(BG) As above but will first display a file requester
-
-
-
- CLEAR (BG) Clicking on the clear gadget will erase the current database
- from memory. Before proceeding a requester will appear
- to confirm your decision and give you the option to change
- your mind.
-
-
- EXIT To exit click on the CLOSE gadget located in the top left
- hand corner of the screen. Any database you were working
- on will remain in memory.
-
-
-
-
-
- Section 5.5 PERMGEN
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
-
- The Permgen requester will allow you to alter the settings which the
- perm is based upon . The top cyclic button alters the the type of
- perm you wish to use, while the lower cyclic button alters the number
- of matches covered. Please note that if there is no database currently
- loaded then the file requester will appear to prompt you to load one.
-
-
- 8 from 10 (CG) Selects number of matches you wish to cover
- using an 8 from 10 perm.
-
-
-
- 8 from 11(CG) Selects number of matches you wish to cover
- using an 8 from 10 perm.
-
-
-
-
- 12 Selection Perm/Plan(CG) Selects number of matches you wish to cover
- using a 12 Selection Perm
-
-
-
- 16 Selection Perm/Plan(CG) Selects number of matches you wish to cover
- using a 16 Selection Perm
-
-
-
- 17 Selection Perm/Plan(CG) Selects number of matches you wish to cover
- using a 16 Selection Perm
-
-
- Number of matches(CG) This varies dependant on the type of plan
- selected. Cycle the gadget to see how many
- numbers can be covered with the plan you
- have chosen.
-
-
- PREDICT (BG) Generate Perm based on prediction database.
-
- CANCEL (BG) Return to main menu
-
-
-
-
- Section 5.5.1 ENTRY DETAILS
- ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- The Perms generated by the Permgen feature requires you to enter between
- 4 to 14 lines of your chosen plan. If the plan you are using does not appear
- listed in the computer check columns then YOU MUST ENTER YOUR LINES IN THE
- SPACE PROVIDED TO THE RIGHT OF THE MATCH LIST. You must also supply the
- program with the name of the plan you are using and the cost in pence of one
- entry of the plan. This is important since the program will use these
- details to generate the entry instructions. These entry instructions must
- also be put on your coupon.
-
-
-
-
-
- Section 5.6 INFO
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Clicking on "INFO" will produce the info. screen. Select "CANCEL" to return
- to the main menu.
-
-
-
-
- Section 5.7 USING THE DEFAULT REQUESTER
- ~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The defaults screen allows you to alter and save various information
- on the plans you use with the permgen system and the amount of numbers
- predicted. It also alters the number of weeks used by the Prediction
- functions. These settings can be saved to disk and are automatically
- recalled when the program loads.The information required consists of the
- name of the plan and the cost of one entry in pence. It is important that
- you insert these correctly since the program will use this information when
- it generates the entry instructions. The cyclic buttons allow you to swap
- between the various plans that you have set up for use with the system.
- The cyclic buttons are as follows:
-
-
- 8 From 10 (CG) Selects the 8 from 10 Perm details
-
- 8 From 11 (CG) Selects the 8 from 11 Perm details
-
- 12 Selection (CG) Selects the 12 Selection Perm/Plan details
-
- 16 Selection (CG) Selects the 16 Selection Perm/Plan details
-
- 17 Selection (CG) Selects the 12 Selection Perm/Plan details
-
-
-
- PLAN NAME (TG) Enter the name of the plan you wish to use
- into this text gadget.
-
- COST IN PENCE (TG) Enter the cost of ONE ENTRY of the plan in
- this text gadget. The cost must be in
- pence.
-
- NUMBER REQUIRED (TG)
-
- Enter the amount of numbers you require the predict function to return and
- press return. The maximum amount of numbers returned by the predict function
- is thirty, the program will not allow a number greater than this.
-
-
- FIRST/LAST (TG)
-
- Enter the number of weeks you wish the Prediction function to use and press
- return. You cannot enter a figure greater than the number of weeks in the
- database.
-
-
- EXIT (BG) Return to main menu
-
- CLEAR (BG) Clears the current plan setting
-
- SAVE (BG) Saves all plan/perm details to disk. These will
- automatically load when you next use the program
-
-
-
-
- Section 5.8 AGENTWARE
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Clicking on "AGENTWARE" will display the Agentware menu.
-
-
-
-
- Section 5.8.1 CURRENT AGENT LIST
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- Click on "CURRENT AGENT LIST" to display the names of Agents who are
- included in your copy of the program.
-
- < (BG) Previous Agent
-
- > (BG) Next Agent
-
- PRINT (BG) Print Address
-
- EXIT (BG) Exit to Agentware menu
-
-
- Section 5.8.2 INPUT CODES
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
-
- If you have registered and have all the codes you need click on
- "INPUT CODES". When prompted enter the codes you have been given.
- If you have entered all codes correctly you will be presented with
- a screen on which you must enter your name and Address. When this
- you have done thist click onn Cancel and you will be given your own
- set of Code numbers.
-
- WHEN SOMEONE REGISTERS THIS IS THE SET OF NUMBERS YOU MUST SUPPLY THEM
- WITH. PLEASE MAKE A CAREFUL NOTE OF THESE NUMBERS AS THEY ONLY APPEAR
- ONCE.
-
-
- Section 5.9 USING THE SEARCH REQUESTER
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- The search requester allows you to jump to a specific record and works
- in one of two ways;
-
- 1] Search to Record ( Default ). If not already selected click on the
- cyclic gadget till "RECORD" is displayed. Type in the number of the
- record you wish to goto in the text gadget and click on the SEARCH
- button. Providing that the record exists the program will now goto
- that record number.
-
- 2] Search to Week . If not already selected click on the cyclic gadget
- till "WEEK" is displayed. Type in the string you wish to search for in
- the text gadget and click on the search button. The program will search
- the database for a match or partial match, and if found, goto that
- record.
-
-
- If the search was unsuccessful then a "Not Found" message will be
- displayed.
-
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- Section 5.10 FULL REQUESTER
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
-
- The full requester appears when you attempt to add a record above the
- number of 208. This figure represents four years of results.
-
- When this requester appears the database will be reconfigured and you
- must take the following action. Click on the "OK" gadget to clear the
- requester. A file requester will now appear to give you the chance to
- save the current database. It is advisable to save the database with a
- different file name to its previous one. The program will now take the
- last 53 weeks of data and make this data the first 53 weeks of data in
- the new database. The database will now only be 53 weeks long and you
- can continue to add data to it. You can now save this database as your
- default database. The program works in this way so that when you have
- to start a new database there will always be enough information in it
- to make predictions.
-
- As an example let us suppose you have a database named "DEF.PRED" which
- is 208 weeks long. You click on the "ADD" gadget to add another record
- and the Full Requester appears. Click on the "OK" gadget to cancel this
- requester and a save requester appears. Save your database with a
- different file name, for example, "1990/94.PRED". The database will be
- saved. The database will now be reconfigured and you can now continue to
- add data. When you save the database save it with your original file name
- i.e. "DEF.PRED".
-
-
-
-
-
- Section 5.11 THE DATABASE
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
-
- PLEASE ONLY ENTER JACKPOT DRAWS INTO THE DATABASE.
-
- The database is the most important element Dividend Winner and it
- is vital to ensure that you don't corrupt it. In practice this means
- you must always enter the correct results each week and every week.
- Any gaps between weeks in the database will seriously impair the
- efficiency of the program. There are only two rare occasions when you
- may miss a week - when no Jackpot draws occur, or when there are
- more than twenty three score draws. It only takes a few minutes each week
- to maintain the database.
-
- You need at least seven weeks of results in the database before the program
- can start to make a valid prediction.
-
-
-
-
-
-
- Section 5.12 SPECIFICATIONS
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
-
- Database ....... Maximum = 208 Weeks
- Amount of numbers returned by predict function ....... Maximum = 30
- Standing entry check ( Check Function ) ....... Maximum = 28
-
-
-
-
-
- Section 5.13 QUICK START
- ~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
-
- When Dividend Winner first loads it searches the disk for a database
- named "DEF.PRED", and if found, loads it into memory. For speed of use
- it is advisable to name your current database "DEF.PRED".
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