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-
-
- Simple Sampling Part 3
-
-
-
-
- "All good things must come to an end"
-
- For our final look at sampling for beginners, I have decided to give
- you some improved docs cum tutorial for SuperSound 3, the superb
- sample editor now available as Freeware. Before you all begin to
- scream "Where, oh where can I find this mystical and enchanting
- program, which will undoubtedly help me threefold with my sampling
- productivity, O Sage?" I will tell you. The program, along with the
- effects program TREG (see last issue) is available in "No Sampler?
- Utilities Volume 3" (Plug, plug, plug). You can get a copy from
- most good PD libraries, including Seasoft Computing, 17 Bit Software
- and NBS. You can't get a copy from your local chip shop, Debenhams
- or Asda. Not only does NSU3 contain these marvellous programs, it
- also contains other things. There will probably be a short piece of
- text in the mag about NSU3, so I won't go on. (for the first time)
- Before lunging irresponsibly onward into the main text of this
- article, I would like to dampen your enthusiasm slightly with a few
- words of caution. If you are new to sampling (or indeed if not),
- make sure that your sampler is plugged into the parallel port
- (assumong that is where it is intended to go) BEFORE switching on
- your computer. NEVER unplug or plug in peripherals when the power
- is on. If you get confused while reading this article (I am sure
- you will, I am confused writing it 8^) then I suggest you read
- "Simple Sampling" part 1 (in TI5).
-
- Please tread cautiously onward...
-
- Basic Bits
-
- The first thing you must learn about SuperSound are the major
- operating principles. I will assume a marginal degree of
- friendliness with OctaMED's Sample Editor, which, although handy, is
- not exactly the best Sample Editor the world has ever seen (sorry,
- Teijo). If you have OctaMED v5, you will be glad to know that
- SuperSound, like OctaMED, expects you to highlight the range by
- drgging the mouse (moving it left or right while holding down the
- left mouse button). OctaMED v4 and below used the right mouse
- button so you may have to get used to a new way of doing things.
- While playing a sample (essentially a long sample), you can press
- the right mouse button to stop playing. With short samples, you
- could always just wait until the sample stops.
-
- When I mention menus (full name - Pull Down Menus), I mean the
- things you get while holding down the right mouse button. In
- SuperSound, because the right mouse button is sometimes used for
- other things, you have to move the mouse pointer all the way up to
- the very top of the screen before holding down the right mouse
- button to access them. Apart from being unable to make multiple
- selections, they function in exactly the same way as the standard
- Workbench menus.
-
- You normally click on the gadgets (or buttons, as I tend to
- incorrectly call them) with the left mouse button (LMB). Some
- gadgets have an alternative function accessed with the right mouse
- button (RMB), like those in Deluxe Paint. In the following text I
- will point out where there is a difference betwwen left and right
- mouse clicks. Note that when you click on a gadget you cannot
- cancel the action by moving away the mouse as you would under an
- Intuition environment so be careful not to click on gadgets you
- don't intend to click on.
-
- The SuperSound Screen
-
- The SuperSound screen is split up into several sections, the
- contents of which are outlined below.
-
- The Title Bar
-
- This is the thin bar at the top of the screen with "SuperSound 3.0"
- written in it. This also displays the length of the sample being
- edited (in bytes). The button (oops, gadget) on the left is called
- the "close gadget". It acts in the usual way. Click on it and a
- requester comes up saying "Are you absolutely, truly and utterly
- certain that you actually intended to press this button, hence leave
- the program?" (or words to that effect).
-
-
- The Sample Waveform Display
-
- This is the big, blue box towards the top of the screen. it
- displays all or part of the sample you are currently editing as a
- waveform. Just like OctaMED. And all other modern sample editors.
-
-
- The Gadget Array
-
- A large number of gadgets are available on the right hand side of
- the screen, the functions of which I will explain in due course.
-
-
- The Bottom Panel
-
- This is full of information such as the offsets of the start and end
- of the range, the volume the sample is to be played at and many
- other useful things.
-
- The Gadget Array
-
- I will now describe each of the buttons on the right hand side of
- the screen, working left to right, top to bottom.
-
- Play Display
-
- Play the part of the sample that is currently being displayed in the
- main waveform editing window. This may or may not be the full
- sample. Use the right mouse button to stop playing.
-
-
- Play Sample
-
- This plays the entire sample. If all of the sample is not shown,
- SuperSound will redraw the sample then play it, then redraw the part
- you had showing before. I think 8^) Use the RMB to stop playing.
-
-
- Play Range
-
- Play the part of the sample you have highlighted with the LMB.
-
-
- Display Sample
-
- Shows the whole sample
-
-
- Display Range
-
- Zooms into the highlighted range.
-
-
- Range --> Display
-
- This makes the range all of the displayed area. Use it to select
- the whole sample as the range or after zooming in.
-
-
- Zoom In/Zoom out
-
- Click this icon with the left mouse button to zoom in. Thr right
- button zooms out.
-
-
- Cut Range
-
- This handy tool cuts the selected range out of the sample. The bit
- you removed is stored in the copy buffer ready to be pasted back on
- again if required.
-
-
- Paste Range
-
- This sticks the bit you have just cut out back into the sample at a
- point determined by the start of the range, or the START or END of
- the current sample (choose from a handy little requester)
-
-
- Copy Range
-
- A bit like Cut Range except the bit is kept in the sample - a copy
- of it is held in the buffer.
-
-
- Copy Sample To Buffer
-
- As Cut Range but puts the entire sample in.
-
-
- Copy Buffer To Sample
-
- Erases the current sample and rams the copy buffer in there instead.
-
-
- Erase Buffer
-
- Deletes the contents of the buffer (frees some RAM)
-
-
- Octave Up
-
- Puts the sample up one octave (doubles its playing speed)
-
-
- LED Filter
-
- Toggles filter On and Off. When the power light is bright, the
- filter is on (This is supposed to remove hissing buts ends up
- cutting off the high frequency in your sound). I recommend leaving
- it off (the default)
-
-
- Octave Down
-
- Puts the sample down an Octave (halves its playing speed)
-
-
- Mix
-
- Mixes the contents of the buffer with the sample (at the start of
- the range)
-
-
- Reverse
-
- Reverses the range. Good for finding hidden Satanic messages in
- heavy metal records. Apparently...
-
-
- Set Sample Rate
-
- Set the sample's playback speed (in Hertz [Hz])
-
-
- Sample Rate (Finetune)
-
- A button split vertically in two.
-
- Increase
-
- Increases the sample rate. Left mouse for slow increase,
- right mouse for faster increase.
-
- Decrease
-
- Ditto, but decreases the rate.
-
-
- Zero
-
- Erases the entire range. Use it to remove crackles from supposedly
- silent parts of the sound.
-
-
- Swap Sample and Buffer
-
- If you are editing the sample then you can now edit the buffer. And
- vice-versa.
-
-
- Double Volume
-
- Doubles the volume of the range
-
-
- Halve Volume
-
- Halves the volume of the range.
-
-
- Undo
-
- If the Undo buffer is activated (in the settings menu), you can undo
- the last change (like in DPaint)
-
-
- Play Repeated Section
-
- Play the part of the sample that is repeated.
-
-
- Main Buffer
-
- Select the main sample buffer
-
-
- Spare Buffer
-
- Errr.... Not too sure about this one.
-
-
-
- The Bottom Panel
-
- As well as showing the current date and time (if you have a battery
- backed clock), and the amount of free chip and fast memory (unlike
- SSound 4, this version cannot access fast RAM for sample storage),
- this panel has some useful buttons.
-
- Range Start
-
- Click on the main button to set an offset for the range start (in
- bytes). Use the + and - buttons to finetune the value.
-
-
- Range End
-
- As Range Start, but different.
-
-
- Rep Start/End
-
- As Range Start/End. This sets the repeat markers (you can also drag
- them using the left mouse button). To enable repeating you must
- first click on Rep On/Off (assuming Repeat is off).
-
-
- Volume
-
- This sets the playback volume. drag the slider to change it.
-
-
- Finally there are a few more pieces of information. Period is the
- sample's period value and Note is its equivalent note. These act in
- the same way as their OctaMED equivalents. Play Time is the amount
- of time the current sample has been playing, as opposed to what ypu
- have at 11.00 every morning at school.
-
-
- The Pull Down Menus
-
- The first word is the title of the menu feature, the second is its
- keyboard shortcut. Then a description of what it does.
-
- The Project Menu
-
- New (Shift N)
-
- Delete allsample data, copy buffer data etc. Just like reloading
- the program (but quicker).
-
-
- Load (Shift L)
-
- Load a sample. The load requester is very easy to use. The tick (or
- check mark) means OK, the cross means cancel, and the other
- functions are self explanatory. The Show info button is best left
- un-highlighted (its default position is highlighted), unless you
- want to load in icons as samples. Maybe you do.
-
-
- Save ->
-
- Save Sample (Shift S)
-
- Saves the entire sample as an IFF or RAW sample file. RAW
- samples are shorter, but do not include repeat data.
- I normally just use IFF for better compatibility.
-
- Save Range (Shift R)
-
- Just saves the highlighted range data.
-
- About ->
-
- Information on the program. Move the mouse across the words (while
- still holding the RMB) for more information on that part.
-
-
- Quit (Shift Q)
-
- Quits SuperSound. Why anybody would want to do that I don't know.
- maybe it is for testing (like the one in MED) ;-)
-
-
- Iconify (I)
-
- Lets you see the Workbench screen. Close the little window
- SuperSound opens to return to Workbench.
-
-
- Print ->
-
- Print Sample (Shift P)
-
- Prints the whole sample. Remember that you must have your
- printer plugged in. NEVER unplug your sampler or printer
- while your computer is turned off. Turn off first, then
- reload SuperSound.
-
- Print Display (Shift D)
-
- Prints the part of the sample shown in the Waveform
- display.
-
- Print Range (Shift O)
-
- Prints the highlighted range.
-
- Load Printer Preferences (Shift W)
-
- Loads in the printer prefs from disk.
-
-
- Open NewCLI
-
- Opens a CLI window and lets you see it. Use EndCLI to get back to
- SuperSound
-
-
- Open NewShell
-
- Same as a CLI window (under Workbench 2 or 3). It is only different
- in Workbench 1.3. You can't open one under Workbench 1.3 unless you
- load from Workbench. Please upgrade to Kickstart 2.
-
-
- Effects 1
-
- All of these effects affect only the highlighted range.
-
- Bass Boost ([Right] Amiga B)
-
- Boosts the bass.
-
-
- Treble Boost (Amiga C)
-
- Boosts the treble.
-
-
- Brighten Sound (Amiga D)
-
- Brightens the sound. (I am getting good at this!!)
-
-
- Smooth Wave (Amiga E)
-
- Smoothens the wave (oh dear, he's at it again). This gets rid of
- those tiny crackles.
-
-
- Tremolo (Amiga F)
-
- A sort of vibrato with volume (according the the OctaMED docs).
-
-
- Echo (Amiga G)
-
- Yes, the famous one. The range is echoed along the sample.
-
-
- Lowpass Filter (Amiga H)
-
- Gets rid of crackles in the sound, in a lowpassy kind of way.
-
-
- Highpass Filter (Amiga I)
-
- Same as lowpass but leaves more of the sound's high frequencies.
-
-
- Change Volume (Amiga K)
-
- Errrmmm....
-
-
- Metallic (Amiga L)
-
- Lovely - a sort of metally effect, like a badly tuned radio.
-
-
- Effects 2
-
- Treble Waah (Amiga M)
-
- A sort of Waah on the treble (there goes my job!). hard to explain,
- but the onomatopoeic (phew) title says it all. Honest. It seems
- to be a glorified treble boost, but variable.
-
-
- Fade In (Amiga N)
-
- Fades the range in, from 0% at the start to 100% volume at the end.
-
-
- Fade Out (Amiga O)
-
- Fades it out.
-
-
- Waah In (Amiga P)
-
- It's that word again. From 0% Waah at the start of the range to
- 100% Waah at the end. Oh, just go and try it out for yourself. You
- should get a slow graduation of boost so the sound is muffled at the
- start of the range and normal at the end.
-
-
- Mix (Amiga Q)
-
- Mix the buffer with the range.
-
-
- Reverse (Amiga R)
-
- Reverses the range.
-
-
- Octave Up (Amiga S)
-
- The same as the button on the right-hand panel but just for the
- range, not the whole sample.
-
-
- Octave Down (Amiga T)
-
- Do I really need to tell you what this does?
-
-
- Waah Out (Amiga U)
-
- Oh, great. Another Waah effect, but graduates from 100% to 0%.
-
-
- Phaser (Amiga V)
-
- I like phasers. It mixes the sample with a background noise that
- changes pitch, giving a kind of rocket effect. You will hear it a
- lot on records, usually with the drum beat. Some groups use it on
- the vocals (it happens on one of Queen's tracks but I can't remember
- offhand which one it is. Maybe it is Breakthru). Also, there is a
- truly lovely phased drum during the intro to Living in the Love of
- the Common People by Paul Young. Now you can do it on your Amiga.
-
-
- Distort (Amiga W)
-
- Yes, at last you can make Kylie Minogue records sound good.
-
-
- Sample Menu
-
- Sample (Alt S)
-
- Brings up the sample window. Use the sliders to set the smaple size
- and rate. Click on Sample to Sample, then use the right mouse
- button to kick off sampling once you have cued up your sound source.
- The Vox option lets you autotrigger sampling when a certain volume
- is inputted. The docs recommend about 10 to start with. I usually
- find it easier to do it by hand.
-
-
- Monitor (Alt M)
-
- Displays a monitor to set the right input level. See Simple
- Sampling Part 1 (in TI5) to find out how to set the level in more
- detail. The idea is to make sure all the waveform fits in the box
- without "clipping" (distortion on the load parts).
-
- Display ->
-
- Select the monitor display from
-
- Flash (Alt 1)
-
- The classic C64 fast loader screen. No use at all for
- setting the input level but is useful to see if there is
- any sound coming into the sampler.
-
- Oscilloscope (Alt 2)
-
- Ah, a useful one. I'd leave it here if I were you. Don't
- use the others.
-
- Nothing (Alt 3)
-
- Saves processor time.
-
- Input ->
-
- Where is the sound to be taken from?
-
- Left Channel (Alt 5)
-
- Only the left channel (in mono)
-
- Right Channel (Alt 6)
-
- Only the right channel (in mono)
-
- Stereo (Alt 7)
-
- OctaMED cannot use Stereo Samples so I would recommend just
- using the left or right channel.
-
- Mono (Alt 8)
-
- In mono, but using both channels. Not worth it, really.
-
- Real Time ->
-
- A few real time effects. Note that ypou can't sample a sound while
- using these effects. TREG is on the NSU3 disk, too, so I recommend
- using that instead. it has more, better, effects.
-
- Graph ->
-
- There are two ways to display the sample.
-
- Outline (Ctrl 4)
-
- The default. Fast, but not perfectly accurate.
-
- Filled (Ctrl 5)
-
- Accurate, but slow to redraw.
-
-
- The Misc/Prefs Menu
-
-
- Workbench
-
- If it has a * next to it Workbench is enabled. Select it to toggle
- Workbench on and off.
-
-
- Filter (Shift F)
-
- Same as the button in the Gadget Array
-
-
- Icon (Shift I)
-
- If it is *ed then icons are saved with samples. Otherwise they
- aren't.
-
-
- Swap Banks (Shift J)
-
- Same as the Main and Spare buffer gadgets in the Gadget Array.
-
-
- Use ->
-
- Mono (Shift M)
-
- Monophonic playback.
-
- Stereo (Shift S)
-
- Stereophonic playback.
-
-
- Undo Buffer Disabled/Enabled
-
- Enable or disable the undo buffer. I can't enable it with 2 Megs of
- Chip RAM, so I have no idea of how to do it.
-
-
- Config Editor
-
- A self-explanatory config editor.
-
-
- Clock Mode ->
-
- Set the clock mode to
-
- 12 Hour (British)
-
- or
-
- 24 Hour (European)
-
- you can also set the
-
- Alarm
-
- The Alarm beeps and the screen flahes at the appointed
- time.
-
-
- Bleep On/Off
-
- Normally, when SuperSound has finished doing something, it makes a
- loud bleep to wake you up. You can turn it off if you feel so
- inclined.
-
-
- Use Range/Waveform (Amiga Y)
-
- Normally the effects in the Effects 1 and Effects 2 menus affect
- the highlighted (or should that be highlit?) range. If this menu
- option is selected then these effects will affect the whole
- displayed waveform.
-
-
- Shut Down Config Ed
-
- Free some valuable memory. Note that once you have shut it you have
- to reload SuperSound to edit your configuration.
-
-
- The Repeat Setup Menu
-
-
- Repeat On/Off (Shift R)
-
- Same as the button in the Bottom Panel.
-
-
- Seek Zero
-
- Finds the next zero point to the left or right of the currently
- selected repeat marker.
-
-
- Find Loop
-
- Finds a possible loop in the sample by finding two 0 levels at
- either end then putting the repeat markers there. OctaMED has a
- similar feature.
-
-
- Graph Repeat
-
- Show the repeated area.
-
-
- Play Repeat
-
- Play the repeated area (RMB to stop). Same as the button in the
- Bottom Panel.
-
-
- The Edit Menu
-
-
- Cut (Ctrl X)
-
- As in the Gadget Array.
-
-
- Copy (Ctrl C)
-
- Ditto.
-
-
- Paste (Ctrl P)
-
- It should be Ctrl V, but who's complaining.
-
-
- Del (Ctrl D)
-
- Removes the range, like Cut, but does not put it in the copy buffer.
-
-
- Chop (Ctrl K)
-
- Removes the bits of the sample to the left and right of the sample.
- So it makes the range into the whole sample.
-
-
- Clear
-
- Zeros the range
-
-
- Swap
-
- Swaps the sample and the buffer. Same as the button in the Gadget
- Array.
-
-
-
- I hope that this text has been of some use to you when using
- SuperSound. Don't forget that the latest version is available from
- CLR licenseware dealers. It is really very good (certainly better
- than the program you got with your sampler, unless you bough
- MegaLoSound, which contained the SuperSound program).
-
- If you have any queries, problems or ideas for future tutorials, why
- don't you let me know, contact me at...
-
- 86, Station Road,
- Hessle,
- North Humberside,
- HU13 OBG.
-
- ********************************************************************
- * Next month : I have taken a break from Tutorials for an issue. *
- * Next issue sees the start of my new two part *
- * series all about the history of computer music. *
- * Expect loads of mentions of Rob Hubbard, Martin *
- * Galway, C64s and Synthsounds. Maybe even a couple *
- * of jokes. *
- ********************************************************************
-
- Mike Richmond
-
- *****************************************************************************
-
- Super Sound V3.0 ©1992 K.B.E Software
- ----- ----- ---- ----- ----- --------
- NOTE:
-
- All care has been put in to make sure this program reaches you in a bug free
- form. We can't say that it is 100% bug free and we can't be held responsible
- for any damages or loss caused by use of Super Sound.
-
- Please also note that this version of Super Sound is totally free and
- provided that no part is changed it may be sold for a reasonable fee and
- copied at will.
-
- Thanks ... Dave
-
-
- Contact KBE Software at...
-
- 12 ,Salters Close,
- Werrington,
- Stoke On Trent,
- Staffordshire,
- ST9 ODB.
-