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pawmodem.txt
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Text File
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1994-10-13
|
7KB
|
195 lines
This is the COMPLETE update, not the incomplete one MPS released
initially.
To install this update:
1. Unzip this file to a FLOPPY. It will NOT work from a hard disk!
2. CD to the FLOPPY.
3. Run INSTALL. It will search your hard drive for your version of
1942 and update several files there. If for whatever reason you
have more than one copy of 1942 on your hard disk, only the first
copy will be updated.
4. Be sure to set the connect rate in the game to your modem speed,
or slower. Do not attempt to use a connect speed faster than your
modem (ie, do NOT use 19,200 with a 14,400 modem).
5. Enjoy! :-)
Here's the readme file contents:
MODEM INITIALIZATION STRING
===========================
The files MODM28_8.TXT, MODM14_4.TXT, MODM9600.txt, and
MODMINIT.TXT will be installed into your 1942 directory with
this update. 1942 will read the file MODMINIT.TXT to find
the initialization string for your modem. The other three
files contain recommended initialization strings for 28.8K,
14.4K and 9600 baud modems.
If you are encountering any problems connecting make sure each
of you have select the correct Comm Port and Baud Rate selected.
If you are still having problems connecting to another modem,
copy the appropriate initialization string file to MODMINIT.TXT.
if you are still having problems, change the initialization
string in MODMINIT.TXT using any text editor (such as EDIT).
Consult the manual for your modem for how to properly initialize
your modem (1942 does NOT use error correction or data
compression).
MODEM PLAY:
==========
To play modem missions both players need to select 'Modem Play'
from the Main Menu. Here, each player will need to select the
appropriate settings for their individual modems: Comm Port and
Buad Rate.
Note!! the game will defalut to the slower buad rate
if they are different.
Prior to play, a decision needs to be made as to whom the
'Host' machine (Connect) and the 'Remote' machine (Wait on
connection) will be.
The 'Modem Dial Menu' will only appear for the 'Host' machine.
To dial a number, simply position mouse cursor over the 'Phone'
window and click the LMB. Type the desired number and press
the <Enter> key when finished. Press the button labeled <Dial>
to complete the process.
To facilitate frequently called numbers, 1942 allows for the
storage of ten phone numbers. To select a saved number, simply
click on the desired number, which transfers the information
into the Name and Phone windows, and the press the <Dial> key.
To edit a number, click on the slot where the number resides
displaying the information in the corresponding windows: 'Name'
and 'Phone'. Next, select(by clicking) the desired information
to altered, edit the information and press the <ENTER> key.
Creating new numbers is exactly the same procedure except 'Empty'
will appear in both windows instead of prior information.
Once a link has been established, the 'Host' machine decides
on the mission parameters which include: Mission type, American/
Japanese, Cooperative versus Head to Head, and the actual mission.
You can communicate to each other by clicking on the 'Message
Out' window, typing your desired message and pressing the <ENTER>
key to send it. The communication allows for the remote player
to have some say in the decision process. Ultimately, however,
the decision rests in the hands of the 'Connector'.
Before the mission begins, both player will be given the
'Difficulty Option' screen which either player may alter, but
only the 'Host' machine can exit to begin the mission.
Additional, the 'Host' machine will be given the ability
to change the weather and time settings for the mission.
MODEM PLAY FEATURES:
===================
SENDING MESSAGES
----------------
You may send messages to the remote player by pressing the <'>
(quote) key. A small window will appear with a '>' prompt.
You can then enter text. The message will be sent when you
either press the <'> key again or press the <Enter> key.
To facilitate sending messages during the heat of combat,
function keys F1-F10 can have preprogrammed messages assigned
to them. There must be a file called messages.txt in the
1942 directory (one is provided with this update). To send a
preprogrammed message, hit the <'> key to bring up the message
window and press a function key. The text assigned to that key
should appear in the window. Press the <Enter> key or <'> to
send the message.
You can alter the preprogrammed messages prior to playing with
any ascii editor. We recommend saving the original
messages.txt as a backup.
PAUSING
-------
The game will automatically pause the remote player if you:
1) Select pause ( ALT-P )
2) Select the Detail Level menu ( F9 )
3) Select the Game Configuration menu ( F10 )
Note!! if you select the Detail Level menu or the Game
Configuration menu, the remote player will NOT be able to
unpause his machine. His machine will stay paused until you
continue.
LIMITATIONS
-----------
When playing modem missions certain functions are unavailable:
1) Pilot's Map ('M') and all related map functions
2) Time Compression ('T' & 'R')
GAME PLAY FEATURES:
==================
In an effort to provide better visibility, 1942 has created a
45 degree 'lookup' view from the cockpit. You can access this
view from any other view by pressing the <Z> key. The key will
act as a toggle between the original view and the "lookup" view.
If you are using a Thrustmaster or Flight Stick coolie hat to
control your view angle, pushing the coolie hat forward will
toggle between the forward view and the 'lookup' view.
CARRIER BATTLES:
===============
The Carrier Battles have been modified to allow for surface action
between two opposing fleets. The action will be resolved on a
statistical basis similar to that of Task Force:1942.
ADDITIONAL INFO ON PADLOCK VIEW
===============================
While in the virtual cockpit, hitting the <J> key toggles the
padlock view on and off. When the padlock view is initialized, it
will lock on the enemy plane that is closest to the center of the
screen. The virtual cockpit will swivel to keep the enemy plane
centered. While tracking the enemy plane, you can quickly return
to a forward looking viewpoint to regain your orientation.
If you are using the MOUSE to control the view angle:
While the padlock view is active, you must hold the left mouse
button down to view the enemy plane. Otherwise, you will view
straight ahead.
If you are using the JOYSTICK to control the view angle:
While the padlock view is active, you must hold the second
joystick button down to view the enemy plane. Otherwise, you
will view straight ahead.
If you are using the KEYBOARD or COOLIE HAT to control the view
angle:
While the padlock view is active, you must hold the <CTRL> key
down to view straight ahead. Otherwise, you will view the enemy
plane.
We realize that the 'quick forward' view control is not
consistent between the various methods of view angle control, but
we chose the method that we felt worked best for each controller.