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csg.c
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1990-08-26
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/*****************************************************************************
*
* csg.c
*
* from DKBTrace (c) 1990 David Buck
*
* This module implements routines for constructive solid geometry.
*
* This software is freely distributable. The source and/or object code may be
* copied or uploaded to communications services so long as this notice remains
* at the top of each file. If any changes are made to the program, you must
* clearly indicate in the documentation and in the programs startup message
* who it was who made the changes. The documentation should also describe what
* those changes were. This software may not be included in whole or in
* part into any commercial package without the express written consent of the
* author. It may, however, be included in other public domain or freely
* distributed software so long as the proper credit for the software is given.
*
* This software is provided as is without any guarantees or warranty. Although
* the author has attempted to find and correct any bugs in the software, he
* is not responsible for any damage caused by the use of the software. The
* author is under no obligation to provide service, corrections, or upgrades
* to this package.
*
* Despite all the legal stuff above, if you do find bugs, I would like to hear
* about them. Also, if you have any comments or questions, you may contact me
* at the following address:
*
* David Buck
* 22C Sonnet Cres.
* Nepean Ontario
* Canada, K2H 8W7
*
* I can also be reached on the following bulleton boards:
*
* ATX (613) 526-4141
* OMX (613) 731-3419
* Mystic (613) 731-0088 or (613) 731-6698
*
* Fidonet: 1:163/109.9
* Internet: David_Buck@Carleton.CA
*
* IBM Port by Aaron A. Collins. Aaron may be reached on the following BBS'es:
*
* Lattice BBS (708) 916-1200
* The Information Exchange BBS (708) 945-5575
* Stillwaters BBS (708) 403-2826
*
*****************************************************************************/
#include "frame.h"
#include "vector.h"
#include "dkbproto.h"
METHODS CSG_Union_Methods =
{ Object_Intersect, All_CSG_Union_Intersections,
Inside_CSG_Union, NULL,
Copy_CSG,
Translate_CSG, Rotate_CSG,
Scale_CSG, Invert_CSG};
METHODS CSG_Intersection_Methods =
{ Object_Intersect, All_CSG_Intersection_Intersections,
Inside_CSG_Intersection, NULL,
Copy_CSG,
Translate_CSG, Rotate_CSG,
Scale_CSG, Invert_CSG};
extern RAY *VP_Ray;
extern unsigned long Options;
int All_CSG_Union_Intersections (Object, Ray, Depth_Queue)
OBJECT *Object;
RAY *Ray;
PRIOQ *Depth_Queue;
{
register int Intersection_Found;
CSG_SHAPE *Shape = (CSG_SHAPE *) Object;
SHAPE *Local_Shape;
Intersection_Found = FALSE;
for (Local_Shape = Shape -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
if (All_Intersections ((OBJECT *) Local_Shape, Ray, Depth_Queue))
Intersection_Found = TRUE;
return (Intersection_Found);
}
int All_CSG_Intersection_Intersections (Object, Ray, Depth_Queue)
OBJECT *Object;
RAY *Ray;
PRIOQ *Depth_Queue;
{
int Intersection_Found, Any_Intersection_Found;
CSG_SHAPE *Shape = (CSG_SHAPE *) Object;
SHAPE *Local_Shape, *Shape2;
PRIOQ *Local_Depth_Queue;
INTERSECTION *Local_Intersection;
Local_Depth_Queue = pq_new (128);
Any_Intersection_Found = FALSE;
for (Local_Shape = Shape -> Shapes ;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object) {
All_Intersections ((OBJECT *) Local_Shape, Ray, Local_Depth_Queue);
for (Local_Intersection = pq_get_highest (Local_Depth_Queue);
Local_Intersection != NULL ;
pq_delete_highest (Local_Depth_Queue),
Local_Intersection = pq_get_highest (Local_Depth_Queue)) {
Intersection_Found = TRUE;
for (Shape2 = Shape -> Shapes;
Shape2 != NULL ;
Shape2 = Shape2 -> Next_Object)
if (Shape2 != Local_Shape)
if (!Inside (&Local_Intersection -> Point, (OBJECT *) Shape2)) {
Intersection_Found = FALSE;
break;
}
if (Intersection_Found) {
pq_add (Depth_Queue, Local_Intersection);
Any_Intersection_Found = TRUE;
}
}
}
pq_free (Local_Depth_Queue);
return (Any_Intersection_Found);
}
int Inside_CSG_Union (Point, Object)
VECTOR *Point;
OBJECT *Object;
{
CSG_SHAPE *Shape = (CSG_SHAPE *) Object;
SHAPE *Local_Shape;
for (Local_Shape = Shape -> Shapes ;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
if (Inside (Point, (OBJECT *) Local_Shape))
return (TRUE);
return (FALSE);
}
int Inside_CSG_Intersection (Point, Object)
OBJECT *Object;
VECTOR *Point;
{
SHAPE *Local_Shape;
CSG_SHAPE *Shape = (CSG_SHAPE *) Object;
for (Local_Shape = Shape -> Shapes ;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
if (!Inside (Point, (OBJECT *) Local_Shape))
return (FALSE);
return (TRUE);
}
void *Copy_CSG (Object)
OBJECT *Object;
{
CSG_SHAPE *Shape = (CSG_SHAPE *) Object;
CSG_SHAPE *New_Shape;
SHAPE *Local_Shape, *Copied_Shape;
New_Shape = Get_CSG_Shape ();
New_Shape->Methods = Shape->Methods;
New_Shape->Type = Shape->Type;
New_Shape -> Next_Object = NULL;
New_Shape -> Shapes = NULL;
for (Local_Shape = Shape -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object) {
Copied_Shape = (SHAPE *) Copy ((OBJECT *) Local_Shape);
Link ((OBJECT *) Copied_Shape,
(OBJECT **) &(Copied_Shape -> Next_Object),
(OBJECT **) &(New_Shape -> Shapes));
}
return (New_Shape);
}
void Translate_CSG (Object, Vector)
OBJECT *Object;
VECTOR *Vector;
{
SHAPE *Local_Shape;
for (Local_Shape = ((CSG_SHAPE *) Object) -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
Translate ((OBJECT *) Local_Shape, Vector);
}
void Rotate_CSG (Object, Vector)
OBJECT *Object;
VECTOR *Vector;
{
SHAPE *Local_Shape;
for (Local_Shape = ((CSG_SHAPE *) Object) -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
Rotate ((OBJECT *) Local_Shape, Vector);
}
void Scale_CSG (Object, Vector)
OBJECT *Object;
VECTOR *Vector;
{
SHAPE *Local_Shape;
for (Local_Shape = ((CSG_SHAPE *) Object) -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
Scale ((OBJECT *) Local_Shape, Vector);
}
void Invert_CSG (Object)
OBJECT *Object;
{
SHAPE *Local_Shape;
CSG_SHAPE *Csg = (CSG_SHAPE *) Object;
if (Csg->Type == CSG_INTERSECTION_TYPE) {
Csg->Type = CSG_UNION_TYPE;
Csg->Methods = &CSG_Union_Methods;
}
else if (Csg->Type == CSG_UNION_TYPE) {
Csg->Type = CSG_INTERSECTION_TYPE;
Csg->Methods = &CSG_Intersection_Methods;
}
for (Local_Shape = Csg -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object)
Invert ((OBJECT *) Local_Shape);
}
void Set_CSG_Parents (Shape, Object)
CSG_SHAPE *Shape;
OBJECT *Object;
{
SHAPE *Local_Shape;
for (Local_Shape = Shape -> Shapes;
Local_Shape != NULL ;
Local_Shape = Local_Shape -> Next_Object) {
Local_Shape->Parent_Object = Object;
if ((Local_Shape->Type == CSG_UNION_TYPE) ||
(Local_Shape->Type == CSG_INTERSECTION_TYPE))
Set_CSG_Parents((CSG_SHAPE *)Local_Shape, Object);
}
}