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Fish 'n' More 2
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LowLevelGraphics
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Example3.c
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C/C++ Source or Header
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1991-01-12
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7KB
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220 lines
/* Example 3 */
/* This example shows how to create a display that covers the entire */
/* display. This method is called "Overscan", and is primarly used in */
/* video and graphics programs, but can also be used in games etc to */
/* make the display more interesting. */
/* EXTRA INFORMATION */
/* If you want your programs to work on both American (NTSC) and */
/* European (PAL) machines you must either: */
/* 1. Not make the display taller than 200 lines. The program will */
/* then run perfectly on both types of machines, BUT the European */
/* user would be very annoyed since the last 56 lines could not */
/* be used. */
/* 2. Look at the GfxBase structure and see if the program is running */
/* on an American machine, set the height to max 200 lines, or if */
/* the program is running on a European machine, set the height */
/* to max 256 lines. (For interlaced displays: 400 or 512 lines) */
/* Example: if( GfxBase->DisplayFlags & NTSC ) */
/* Height=200; */
/* if( GfxBase->DisplayFlags & PAL ) */
/* Height=256; */
#include <intuition/intuition.h>
#include <graphics/gfxbase.h>
#define WIDTH 352 /* Display 352 pixels wide. [Overscan] */
#define NTSC_HEIGHT 262 /* Display 262 lines high. [NTSC - Overscan] */
#define PAL_HEIGHT 287 /* Display 287 lines high. [PAL - Overscan] */
/* The ViewPort should be placed above and more to the */
/* left than what is normally used: */
#define DXOFFSET -16 /* DxOffset -16 pixels. */
#define DYOFFSET -31 /* DyOffset -31 lines. */
#define DEPTH 2 /* 2 BitPlanes should be used, gives four colours. */
#define COLOURS 8 /* 2^2 = 4 */
struct IntuitionBase *IntuitionBase;
struct GfxBase *GfxBase;
struct View my_view;
struct View *my_old_view;
struct ViewPort my_view_port;
struct RasInfo my_ras_info;
struct BitMap my_bit_map;
struct RastPort my_rast_port;
UWORD my_color_table[] =
{
0x000, /* Colour 0, Black */
0xF00, /* Colour 1, Red */
0x0F0, /* Colour 2, Green */
0x00F, /* Colour 3, Blue */
};
SHORT height;
void clean_up();
void main();
void main()
{
UWORD *pointer;
int loop;
/* Open the Intuition library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( !IntuitionBase )
clean_up( "Could NOT open the Intuition library!" );
/* Open the Graphics library: */
GfxBase = (struct GfxBase *)
OpenLibrary( "graphics.library", 0 );
if( !GfxBase )
clean_up( "Could NOT open the Graphics library!" );
/* Check if the program is running on a PAL or NTSC machine: */
if( GfxBase->DisplayFlags & PAL )
{
height = PAL_HEIGHT;
printf( "You have an European (PAL) machine!\n" );
}
else
{
height = NTSC_HEIGHT;
printf( "You have an American (NTSC) machine!\n" );
}
/* Save the current View, so we can restore it later: */
my_old_view = GfxBase->ActiView;
/* 1. Prepare the View structure, and give it a pointer to */
/* the first ViewPort: */
InitView( &my_view );
my_view.ViewPort = &my_view_port;
/* 2. Prepare the ViewPort structure, and set some important values: */
InitVPort( &my_view_port );
my_view_port.DWidth = WIDTH; /* Set the width. */
my_view_port.DHeight = height; /* Set the height. */
my_view_port.DxOffset = DXOFFSET; /* Set the display X offset. */
my_view_port.DyOffset = DYOFFSET; /* Set the display Y offset. */
my_view_port.RasInfo = &my_ras_info; /* Give it a pointer to RasInfo. */
my_view_port.Modes = NULL; /* Low resolution. */
/* 3. Get a colour map, link it to the ViewPort, and prepare it: */
my_view_port.ColorMap = (struct ColorMap *) GetColorMap( COLOURS );
if( my_view_port.ColorMap == NULL )
clean_up( "Could NOT get a ColorMap!" );
/* Get a pointer to the colour map: */
pointer = (UWORD *) my_view_port.ColorMap->ColorTable;
/* Set the colours: */
for( loop = 0; loop < COLOURS; loop++ )
*pointer++ = my_color_table[ loop ];
/* 4. Prepare the BitMap: */
InitBitMap( &my_bit_map, DEPTH, WIDTH, height );
/* Allocate memory for the Raster: */
for( loop = 0; loop < DEPTH; loop++ )
{
my_bit_map.Planes[ loop ] = (PLANEPTR) AllocRaster( WIDTH, height );
if( my_bit_map.Planes[ loop ] == NULL )
clean_up( "Could NOT allocate enough memory for the raster!" );
/* Clear the display memory with help of the Blitter: */
BltClear( my_bit_map.Planes[ loop ], RASSIZE( WIDTH, height ), 0 );
}
/* 5. Prepare the RasInfo structure: */
my_ras_info.BitMap = &my_bit_map; /* Pointer to the BitMap structure. */
my_ras_info.RxOffset = 0; /* The top left corner of the Raster */
my_ras_info.RyOffset = 0; /* should be at the top left corner */
/* of the display. */
my_ras_info.Next = NULL; /* Single playfield - only one */
/* RasInfo structure is necessary. */
/* 6. Create the display: */
MakeVPort( &my_view, &my_view_port );
MrgCop( &my_view );
/* 7. Prepare the RastPort, and give it a pointer to the BitMap. */
InitRastPort( &my_rast_port );
my_rast_port.BitMap = &my_bit_map;
/* 8. Show the new View: */
LoadView( &my_view );
/* Set the draw mode to JAM1. FgPen's colour will be used. */
SetDrMd( &my_rast_port, JAM1 );
/* Draw 10000 pixels in seven different colours, randomly. */
for( loop = 0; loop < 10000; loop++ )
{
/* Set FgPen's colour (1-7, 0 used for the the background). */
SetAPen( &my_rast_port, rand() % (COLOURS-1) + 1 );
/* Write a pixel somewere on the display: */
WritePixel( &my_rast_port, rand() % WIDTH, rand() % height );
}
/* 9. Restore the old View: */
LoadView( my_old_view );
/* Free all allocated resources and leave. */
clean_up( "THE END" );
}
/* Returns all allocated resources: */
void clean_up( message )
STRPTR message;
{
int loop;
/* Free automatically allocated display structures: */
FreeVPortCopLists( &my_view_port );
FreeCprList( my_view.LOFCprList );
/* Deallocate the display memory, BitPlane for BitPlane: */
for( loop = 0; loop < DEPTH; loop++ )
if( my_bit_map.Planes[ loop ] )
FreeRaster( my_bit_map.Planes[ loop ], WIDTH, height );
/* Deallocate the ColorMap: */
if( my_view_port.ColorMap ) FreeColorMap( my_view_port.ColorMap );
/* Close the Graphics library: */
if( GfxBase ) CloseLibrary( GfxBase );
/* Close the Intuition library: */
if( IntuitionBase ) CloseLibrary( IntuitionBase );
/* Print the message and leave: */
printf( "%s\n", message );
exit();
}