Content= <bq>═εΓ√Θ ∩α≥≈ ±εΣσ≡µΦ≥ ∞φεµσ±≥Γσφφ√σ Φ±∩≡αΓδσφΦ Γ±σ⌡ ±ε≡≥εΓ Φ ≡ατφεΓΦΣφε±≥σΘ. ─αµσ φσ ∩√≥α ±ⁿ ∩σ≡σ≈Φ±δ ≥ⁿ/∩σ≡σΓεΣΦ≥ⁿ Φ⌡ Γ ∩εδφε∞ εß·σ∞σ, ∩≡σΣε±≥αΓδ σ∞ Γα∞ ε≡ΦπΦφαδ ≥σΩ±≥α, ε∩≤ßδΦΩεΓαφφεπε ∩ε ∩α≥≈≤ ≡ατ≡αßε≥≈ΦΩα∞Φ. ╫Φ≥αΘ≥σ.#<bq><b>┬σ≡±Φ : v1.17f</b>#<bq><b>╨σΘ≥Φφπ: <REIT 4 5 15></b>#<bq><b><i>╙±≥αφεΓΩα</i></b>#<bq>╟α∩≤±≥Φ≥σ exe-⌠αΘδ Φ ±δσΣ≤Θ≥σ Φφ±≥≡≤Ω÷Φ ∞ φα ²Ω≡αφσ.##<bq><b><i>Additions v1.17f:</i></b>#<bq>Added Sentry command: y = wake whenever next to friendly or enemy unit(s) / shift+y = wake whenever next to enemy unit(s). #<bq>Added stack movement. Hitting 'j' will produce the goto cursor. Once you select a destination, every unit of the active unit's type in that square will move to the specified location. Air units of the same type will attempt to rebase. #<bq>The procedure for checking if the CD is in the drive has been changed to search all possible CD drives on a machine instead of simply the drive they installed the game from. #<bq>There are now two types of "Improve Nearest City" commands. shift+'i' = Improve Nearest City. ctrl+shift+'i' = Improve Nearest City Without Altering Improvements. #<bq>Editor: Added Undo/Redo functionality. #<bq>Added Civilopedia links and cursor to diplomacy window. #<bq>Added "Show Wonder Initiation" preference. #<bq>Added "Turns to Expansion" readout to culture meter on City Display. #<bq><b><i>Changes v1.17f:</i></b>#<bq>City population drop shadows are now a pref and default to off. #<bq>Scrollbar in Domestic advisor lengthened to make use of previously unused line. #<bq>Civ-specific units are now part of the regular upgrade chain. #<bq>Mobile units now have to make a die roll to determine if they withdraw. Success is also modified by their experience level. #<bq>Workers on AI Automation (A/Shift+A) will now sleep in a city when there are no more actions to take. They will automatically awake when something needs to be done (such as clean pollution). #<bq>Improved unit activation sequence. #<bq>Expanded size of production popup drop list. #<bq>Added mention of Wonder and improvement culture contributions doubling after 1000 years to Culture Civilopedia entry. #<bq>It is now possible to completely suppress a city's cultural reversion with enough military units. #<bq>Reworded luxury resource impact of marketplace and gold contribution in Marketplace Civilopedia entry. #<bq><b><i>Fixes v1.17f:</i></b>#<bq>Fixed bug which allowed the user to continue espionage even after the spy is killed. #<bq>Fixed bug which prevented cruise missiles from targeting units with only 1 hit point. #<bq>Fixed bug which miscalculated average scores (esp. for future techs). #<bq>Fixed bug involving explorers and rail movement. #<bq>Fixed a number of bugs involving recon missions. #<bq>Fixed bug which let coastal fortresses hit submarines. #<bq>Editor: You can no longer select Bonus Resources as a prerequisite resource. #<bq>Eliminated 'Despot Pop Rushing'. #<bq>Fixed pop-up bug involving citizen unhappiness on City Display. #<bq>Fixed bug which did not destroy an enemy spaceship if the enemy capital was razed. #<bq>Fixed bug which allowed the AI to keep trying to build cities if the city limit had been reached. #<bq>Fixed bug which allowed infinite bombardment/precision bombing range. #<bq>Fixed AI worker loop bug. #<bq>Fixed missing-city-line bug in domestic window. #<bq>Fixed AI disband unit bug. #<bq>Fixed City Display bugs involving selling improvements and drafting citizens. #<bq>Fixed bugs involving unit ordering. #<bq>Fixed crash bug involving the civil disorder pop-up. #<bq>Fixed bug with the cleanup pollution order. #<bq>Fixed Flood Plain Civilopedia entry to correctly state increased food. #<bq>Fixed Fortress Civilopedia entry to correctly state +50% defensive bonus. #<bq>Fixed misspellings in Communism Civilopedia entry. #<bq>Fixed AI bug giving value to worthless techs. #<bq>Fixed bug with how capital/spy/embassy icons were being drawn for foreign cities. #<bq>Optimized pathfinding for human player to prevent 10-second waits for various orders on huge maps. #<bq>Fixed bug which sometimes caused depletion of resources so that there would be < 1 per civ. #<bq>Fixed bug which sometimes caused you to not get any techs from Theory of Evolution. #<bq>Fixed Communism Civilopedia entry to reflect the correct draft rate of 2. #<bq>Fixed typo in Coast Civilopedia entry. #<bq>Optimized save and scenario for speed increase. #<bq>Build Railroad bubble text now lists the hotkey (Shift-R). #<bq>Fixed bug which caused some government buildings not to function correctly. #<bq>Fixed bug which allowed civs with no capitals. #<bq>Spaceship parts pop-ups now only appear if you have a spy with the corresponding civ. #<bq>"beginning wonder" pop-ups now only appear if you have an embassy or spy with the corresponding civ. #<bq>Fixed infinite city growth exploit (involving granaries and size 6 cities). #<bq>Corrected graphic display corruption on horizontal scroll bars. #<bq>The correct scroll bar now always appears in production popup. #<bq>Fixed spelling of Archimedes in Physics Civilopedia entry. #<bq>Fixed title of "On the Origin of Species by Means of Natural Selection" in the Theory of Evolution Civilopedia entry. #<bq>Fixed typo in Jet Fighter Civilopedia entry. #<bq>Fixed typos in Modern Armor Civilopedia entry.