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Igromania 1999 August
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Igromania_1999-08.iso
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Demo
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Shadoman
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data1.cab
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Program_Executable_Files
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musicp.txt
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Wrap
Text File
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1999-07-08
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2KB
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58 lines
"MUSIC_STOP", you can put any crap here, it won't make any difference
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_STOP"
"MUSIC_L00_SWAMP3"
"MUSIC_L00_SWAMP4"
"MUSIC_L07_EVENT"
"MUSIC_L07_WASTE"
"MUSIC_L07_EPIC"
"MUSIC_L07_TRIAL"
"MUSIC_L00_SWAMP1"
"MUSIC_L00_SWAMP5"
"MUSIC_L00_SWAMP1"
"MUSIC_STOP"
"MUSIC_L12_START" // 19 Start of the level. (Start Point and Teddy save point)
"MUSIC_L12_EVENT" // 20 Event Music for Ziggurat switches
"MUSIC_L12_ACHIEVE" // 21 Achievement Music for Ziggurat
"MUSIC_L12_AWAKEN" // 22 For when the sisters wake up
"MUSIC_L12_BACK" // 23 Standard Background version (already included in VSS)
"MUSIC_L12_ALT_BACK" // 24 Sisters of Blood Areas
"MUSIC_L12_TRIAL" // 25 Music for the trial room with the blades and swinging hammers
"MUSIC_L12_BACK" // 26 Looped Battle Music for fighting the Gad Chamber Beast
"MUSIC_L12_BACK" // 27 play when the baddies is dead
"MUSIC_L12_EPIC" // 28 On entry to ziggurat area first time
"MUSIC_L06_BACK" // 29 Blah blah.
"MUSIC_L07_BACK" // 30 Blah blah.
"MUSIC_L08_BACK" // 31 Blah blah.
"MUSIC_L06_QUEST" // 32 Blah blah.
"MUSIC_L13_QUEST" // 33 Blah blah.
"MUSIC_L13_BACK" // 34 Blah blah.
"MUSIC_L07_TRIAL" // 35 Blah blah.
"MUSIC_L08_CAR" // 36 Blah blah.
"MUSIC_L11_BACK" // 37 Blah blah.
"MUSIC_L14_BACK" // 38 Blah blah.
"MUSIC_L14_CELL1" // 39 Blah blah.
"MUSIC_L14_CELL2" // 40 Blah blah.
"MUSIC_L14_CELL3" // 41 Blah blah.
"MUSIC_L14_CELL4" // 42 Blah blah.
"MUSIC_L14_CELL5" // 43 Blah blah.
"MUSIC_L10_AVERY" // 44 Blah blah.
"MUSIC_L10_JACK" // 45 Blah blah.
"MUSIC_L10_MARCO" // 46 Blah blah.
"MUSIC_L10_MILTON" // 47 Blah blah.
"MUSIC_L10_BACK" // 48 Blah blah.
"MUSIC_L18_BACK" // 49 Blah blah.
"MUSIC_L01_BACK" // 50 Blah blah.
"MUSIC_L00_BACK" // 51 Blah blah.
"MUSIC_L02_BACK" // 52 Blah blah.
"MUSIC_L03_BACK" // 53 Blah blah.
"MUSIC_L02_MILTON_ALIVE" // 54 Blah blah.
"MUSIC_L02_BATTY" // 55 Blah blah.
"MUSIC_L02_MARCO" // 56 ya de da de da