~B~GDrückt im Optionenmenü LINKS OBEN LINKS LINKS A B Y, woraufhin derBildschrim kurz aufblinkt, was bestätigt, dass der Cheat funktioniert.Wenn ihr jetzt wieder ein "NORMAL GAME" started erscheint die LevelAuswahl.~EIn the options menu just press LEFT UP LEFT LEFT A B Y. After thisthe screen will blink. This is a confirmation that the cheat is active.When you now start a new "NORMAL GAME" a level selection will appear.~B~GGeht in das Karteikartenmenü, haltet Select gedrückt und drückt nunnacheinander X X Y B A. Jetzt könnt ihr die Bonusspiele einzeln aus-wählen.~EGo to the menu for the card-index. Now hold select and then press X XY B A. Now you can chose what bonus game you'll play.~B~GDie Endgegner im vierten und neunten Level kann man sich sparen, indem manim 4.Level einen Supersprung von rechts nach links macht (bei den 2 Raubkatzen),im 9.Level muß man von der Mitte der Arena nach rechts auf die Zunge springen.~EYou mustn't kill the final opponents in the fourth and ninth level, when you(4.Level) do a hyperjump from right to left (at the predatory cats), in the9.level you have to jump from the middle of the arena to the right onto thetongue.~B~GWenn ihr gleich im sechsten Level beginnen wollt, müßt ihr während der Bumerangauf dem Starbildschirm "Start" umkreist, A X A Y A X SELECT SELECT SELECT STARTdrücken.Wenn ihr euch eure Levels gleich selbst aussuchen wollte, müßt ihr im Startmenüschnell hintereinander X drücken.Ein Gag ist ebenso im Spiel eingebaut: Wenn ihr beim alten Atari-Pitfallanfangen wollt, müßt ihr SELECT A A A A A A SELECT drücken.~EIf you want to start in the sixth level, you have to input A X A Y A X SELECTSELECT SELECT START, when the boomerang cricles the word "START" in the startmenu.If you want to choose you levels by your own, you have to press X in thestart menu (often and fast !).A joke is also in the game, because when you press SELECT A A A A A A SELECT,you play the old Atari Pitfall version.~B~GWenn ihr das Spiel mit 50 Leben beginnen wollt, mütß ihr wenn der Satz"Where there's duck there's fire" erscheint LINKS LINKS RECHTS RECHTS Y A Bund X drücken. Daraufhin sollte Daffy "Mother" schreien und ihr beginnt dasSpiel mit 50 Leben.~EIf you want to start the game with 50 lives, you have to input LEFT LEFTRIGHT RIGHT Y A B and X when the sentence "Where there's duch there's fire"appears. Then Daffy should answer "Mother" and you begin the game with 50 lives.~GEs gibt einen Bug in diesem Spiel, den man sich zu nutzen machen kann. Man kannseine Gruppe immun gegen generische Spells machen, dazu brauch man jedoch alserstes den Moogle Belt (MB) oder den Midge Mallet (MM). Wenn jetzt ein Gegnereinen Spell ausspricht, sollte man schnell Y drücken und danach den MM oder MBauf den Charakter anwenden, der Ziel des Spells ist. Sofort danach wieder schnellY drücken und erneut den MB oder MM auf den gespellten Charakter anwenden. DieseEingeabe scheint das Spiel nicht zu kapieren, da du gar keine Energie verlorenhast. Um sich selbst unverwundbar zu machen (gegenüber Spells) benutzt maneinfach den X-Knopf um einen anderen Charakter den MM oder MB auf sich anwendenzu lassen.~B~GBesitzer einer Emulation für den PC können es natürlich wieder einfacher haben,indem sie ein paar Dinge per Hex-Editor ändern.Adressen ändern:DDAA 7D6D Feind stirbt nach einem SchlagEE28 EFDF du beginnst mit 65.280 Goldstücken (mehr geht nicht)6F09 8707 du startest in Level 16~EIf you have Secret of Mana as an emulations for PC, you can change some thingswith an hex editor...Change the adresses:DDAA 7D6D enemy dies after one hurtEE28 EFDF you have 65.280 golden coins6F09 8707 you start in level 16~B~GSobald "PRESS START" auf dem Bildschirm erscheint, solltet ihr folgende Kombinationeingeben, wenn ihr einen besonders hohen Schwierigkeitsgrad haben wollt. DieKombination lautet: OBEN OBEN UNTEN UNTEN LINKS RECHTS LINKS RECHTS B A~EWhen "PRESS START" appeares on the screen, you shoul input UP UP DOWN DOWNLEFT RIGHT LEFT RIGHT B A if you want to have a higher difficulty.~GGebt im !Titelbild! mit Pad 1 folgendes ein: Y Y X X A A B B. Wenn derCheat erfolgreich war, müßtet ihr einen Ton hören. Startet nun ein neuesSpiel, geht gleich wieder ins Pausenmenü und drückt dort Y und schonkommt das Levelmenü !~EIn the titel screen press Y Y X X A A B B. if you did this correct, you'llhear a sound. Now beginn a new game, and then go dircetly in the pause menu.There just press Y and the level menu will come...~GWenn ihr mit Yoshi auf einen P-Block springt und diesen sofort (!) wiederverlasst, euch dreht und dann den P-Block gleich wieder auffresst (das verlangtetwas Übung), kann Yoshi den Stein wieder ausspucken. Der Clou dabei: DerP-Block ist wieder groß und ihr könnt in aller Ruhe Münzen sammeln und denTrick wiederholen.Wenn ihr ein bereits erledigtes Schloß nochmal spielen wollt, müßt ihr einfachauf das betreffende Schloß gehen und L + R drücken.~EIf you jump on a P-block and leave this block as fast as possible, then drawyourself and eat the block (its difficult), Yoshi can spy out the stone.The clou: the P-block is big again and you can collect coins and repeat this.If you want to play a destroyed castle again, you only have to go to thiscastle and press L + R.~B~GIn Level 6-2 fallen Kronleuchter von der Decke. Zwischen dem 2. und 3. Lüstermüßt ihr nur mit eurer Peitsche nach unten schlagen und schon öffnet sich einGeheimgang. Dort erhaltet ihr ein tolles extra...~EIn level 6-2 chandeliers fall from the ceilling. In between the second andthe third chandelier you have to hurt down with your whip and a secret roomwill open.~GMit dem Bienennetz kann man einiges nützliches machen. Das beste jedoch istimmer noch attackierende Biene, welche die Gegner in eurer Nähe angreift.Ihr erhaltet sie am Hylia See, wenn ihr die vereiste Statue anrempelt.Netter Nebeneffekt: Wenn ihr sie verkauft erhaltet ihr vom Flaschenhändlerin Kakariko eine Menge Geld...2 Action-Replay Codes:7EF3 7746 70 Pfeile7EF3 43?? ?? ist Anzahl der BombenAction-Replay Codes durch Nils Götz (ANgoetz@T-Online.de)Fliegende HühnerSuch euch ein Huhn und haut mehrmals auf dieses ein (mit dem Schwert), wennihr das korrekt gemacht habt, greifen euch Hühner an...~GIn Port Town 1 bzw. 2 kann man sich mit folgendem Trick eine halbe Rundesparen: Nachdem ihr eine Runde gefahren seid, erhaltet ihr wie üblich einenSuper-Jet. Diesen entzündet wenn ihr in der nächsten Runde die Ziellinieüberquert, wobei ihr euch links halten solltet. Nun braucht ihr viel Finger-spitzengefühl: Zieht kurz vor der Schanze ganz scharf nach rechts und springtmit Vollgas über die Chance. Nun müßt ihr auch in der Luft weiterhin eureRichtung ändern und zusätzlich das Steuerkreuz nach unten drücken, damit ihrim 90° Winkel über die Schanze fliegt. Dadurch spart ihr euch eine halbe Runde.~B~GDrückt im Optionenbildschirm nacheinander... EffektX A B Y Y B A und X Crazy BallB A R B Y L Crazy Curve BallY Y Y X A A A Invisible WallsA A B B Y Y X X Dream TeamA A A A A Y Y Y Y Y Super GoalieR R R R R L R Super OffenseL L L L L R L Super DefenseB A B B B B B B B B Super Kick~EPress in the options screen... EffectX A B Y Y B A und X Crazy BallB A R B Y L Crazy Curve BallY Y Y X A A A Invisible WallsA A B B Y Y X X Dream TeamA A A A A Y Y Y Y Y Super GoalieR R R R R L R Super OffenseL L L L L R L Super DefenseB A B B B B B B B B Super Kick~B~GWenn ihr unendlich viele Continues wollt, müßt ihr einfach folgendeTastenfolge eingeben, wobei L für links und R für rechts steht.L L L R R R L L R R L R L L R R L L L R R R~EIf you'd like to have endless lives, you should enter this:L L L R R R L L R R L R L L R R L L L R R RL is left, R is right~B~GIm Optionsbildschirm mußt du B A RIGHT RIGHT Y drücken, um zum Levelselectzu gelangen.~EOn the options screen you have to press B A RIGHT RIGHT Y to obtain thelevelselect.~B~GIn diesem tollen Spiel, welches ja auch auf dem Computer super ist, gibtes Codes um bestimmte Parks mit mehr oder weniger viel Geld zu bekommen.Parkname Paßwort GeldKUMPEL 6R9364B.CB 16,5 Millionen 6R9LFWN8CB 16 Millionen PR9ZRROZDB 22,2 MillionenDISNEYLAND FRN307THGB 35 Millionen PKNQ2FM6FB 32,3 Millionen PRNBWCKNGB 36,2 MillionenEUROPARK BBBBB3VN.090B 180 Millionen~EMoney rules the world, also in this game. Here are some level codes for parkswith much money...Parkname Codeword MoneyDISNEYLAND FRN307THGB 35 millions PKNQ2FM6FB 32,3 millions PRNBWCKNGB 36,2 millionsEUROPARK BBBBB3VN.090B 180 millions~B~GDie Passwörter...Level 5: RHRKLevel 9: TBGYLevel 13: XFCKLevel 17: BKYZLevel 21: VXBBLevel 25: XYLZLevel 29: XLZGLevel 33: WJQKLevel 37: BZVGLevel 41: BRPKLevel 45: BLHRCredit-Level: XWJRBonus-Level: BCDF~EThe codewords...Level 5: RHRKLevel 9: TBGYLevel 13: XFCKLevel 17: BKYZLevel 21: VXBBLevel 25: XYLZLevel 29: XLZGLevel 33: WJQKLevel 37: BZVGLevel 41: BRPKLevel 45: BLHRCredit level: XWJRBonus level: BCDF~BDie Levelcodes für das Comic Adventure Toy Story lauten:Andy's Zimmer 251324Pizza Planet 421553Sids Zimmer 343435Die Straße 151423~BIm zweiten Level gibt es, gleich zu Beginn, ein kleines Bonusspiel, beiwelchem man Extraleben usw. gewinnen kann. Ihr erreicht es folgendermaßen:Begebt euch bei dem ersten Regal ganz nach oben und springt von odrt nachlinks, jetzt müßtet ihr die Bonusrunde erreichen, in welcher ihr mit einemZielkreuz einen Sheriffstern treffen müßt.~B~GUm die verschiedenen Levels bei Battleship direkt anzuspringen benötigt ihrLevelcodes, hier sind sie...Level 2: C31D5Level 3: 32FH42Level 4: 7159BGLevel 5: 0007207Level 6: BDFHGF4Level 7: 012745F (?)~ETo select the levels directly, use this codes:Level 2: C31D5Level 3: 32FH42Level 4: 7159BGLevel 5: 0007207Level 6: BDFHGF4Level 7: 012745F (?)~BDie Codes für die verschiedenen Levels bestehen hier aus Personen !Dabei entspricht...GA=Gambit XA=Xavier WO=Wolverine CY=CyclopsBE=Beast PS=Psylocke AP=Apocalypse MA=MagnetoLevel 2: GA XA WO WO WO BE CY BELevel 3: BE PS PS CY MA GA MA GALevel 4: PS CY AP WO CY GA MA PSLevel 5: BE PS CY CY AP WO PS CYLevel 6: XA MA WO GA AP XA PS BELevel 7: PS CY CY PS CY WO PS WO~B~GWenn ihr 6 Milliarden Dollar haben wollt, solltet ihr folgenden Code eingeben:J F K B B B B B B B B B B J F K (also JFK,10x B und wieder JFK)~EIf you'd like to have 6.000.000.000 Dollars, you should enter this code:J F K B B B B B B B B B B J F K (JFK,10x B and again JFK)~B~GPasswort NutzenPCMNDPW Ihr könnt das Original Pac Man spielen (das ist auch besser)MSPCMND Mrs. Pac Man taucht aufBGMRQST Sound-Test (mir ist kein besoderer Nutzen bekannt)PCMIVPTT Animationen-Test (auch kein besonderer Nutzen)WFTWSW Mission 1WGW45W Mission 2WFTWX4 Mission 3FFTDB2W Minenlevel~EPassword UsePCMNDPW You can play the original Pac ManMSPCMND Mrs. Pac Man appearsBGMRQST Sound check (useless)PCMIVPTT animations test (useless, too)WFTWSW Mission 1WGW45W Mission 2WFTWX4 Mission 3FFTDB2W Mine level~B~GIn den Levels der japanischen Super Mario Bros. 2 kann man sich relativ leicht5 Extraleben besorgen, dazu muß man einfach darauf achten, dass die vorletzteZahl eures Punktestandes mal 11 genommen die Zahl eure Münzen ergibt. Nunmüßt ihr einfach nur noch auf den Flaggenmast springen, sobald der Timer dieseZahl anzeigt. Beispiel: Ihr habt 125.360 Punkte. Nun braucht ihr 66 Münzen undmüßt auf den Flaggenmast springen wenn der Timer z.B. 106 anzeigt.~EIn the lost levels of the japanese Super Mario Bros. 2 you can get 5 liveseasily, just to this:Look, that your last but one number of your point is the same of your coinsx 11. Now you only have to jump the flag mast when this number appears.Example:You have 14.790 ponits, then you need 99 coins and jump the flag mast whenthe timer shows f.e. 79.~B~GWenn man sein Startlevel frei wählen möchte, sollte man folgendes tun:Sobald der Continue-Bildschirm erscheint drückt man 10x R (Rechts). Nundrückt man entsprechend der Anzahl der Levelnummer welches man spielen möchteL (links), wenn man also in Level 3 möchte, drückt man 10x R und 3x L.~EIf you want to select you start level by your own, you should do this:When the continue-screen appears you press R (RIGHT) ten times. Now youenter as often L (LEFT) as the level which you want to play. If you wantto play Level 8 for example, you press R ten times and then L 8 times.~B~GAuch für dieses witzige Spiel gibt es ein paar Passwörter, hier sind sie:Level 2: Bam-Bam Makes Small RocksLevel 3: Cliff Hides hot JuiceLevel 4: Betty Picks Blue RibsLevel 5: Orangutan Draws Heiry FruitWer sich gleich den Abspann anschauen möchten (Faulenzer !) sollte es mit demLevelcode Hoagie Takes Cold Trees versuchen.Auch einen Unverwundbarkeitsmodus gibt es: durch das Passwort M.F. StonesMakes Weird Jelly kann Fred in den Levels nichts mehr passieren...~ESome codewords for this game...Level 2: Bam-Bam Makes Small RocksLevel 3: Cliff Hides hot JuiceLevel 4: Betty Picks Blue RibsLevel 5: Orangutan Draws Heiry FruitIf you want to see the end-video immediately you should use Hoagie TakesCold Trees as a level code.With the code word M.F. Stones Makes Weird Jelly nothing more will happenwith Fred...~B~GAuch auf dem SNES gab es ein total sinnloses Zeichnprogramm, mit welchem mansogar Musik machen konnte. Hierzu ein Trick von Roman Verlohner:Wenn man mit der Sprühdose die Buchstaben von Mario Paint in verschiedenenFarben als Großbuchstaben sprayt, erklingen die Melodien von den Super MarioBros. 1 bis 3.~EIf you have this absolutely useless programm, I've a trick for you from RomanVerlohner:If you spray the letters of Mario Paint in different colours as capitalletters, you hear the melodies of Super Mario one, two and three.~B~GÄhnlich wie in der PC Version gibt es auch hier den ultimativen Geldvermehr-ungstrick: Man gibt sein ganzes Geld aus, nun reduziert ihr im Dezember alleSteuern auf 0%. Jetzt wartet ihr bis der Steuerbildschirm erscheint unddrückt dann die L-Taste und haltet diese gedrückt (!). Nun verlasst ihr denBildschirm wieder (L-Taste immer noch drücken), geht dann wieder auf denSteuerbildschirm und erhöht die Steuern auf 100%. Die Bürger denken nun,sie zahlen keine Steuern, wobei ihr kräftig absahnt...~ELike in the PC version there is a money cheat:You spend all your money, non you reduce the taxes to 0% (in December). Nowyou wait until the tax screen appears and then you hold (!) the L-button.Now you leave the tax-screen (!hold L!) go again to the tax-screen andincrease the taxes to 100%. The citizen think that they do not pay taxes,silly...~GZu den verschiedenen Städte Szenarien in Sim City kann man folgendes sagen:Frankfurt: Positives: Viele Banken, relativ schön gestaltet Probleme: Hohe Kriminalität, starke Verschmutzung Lösung: Viiiieeele Polizeiwachen, Industriegebiet aussiedelnSpiegelstadt: Positives: Geringe Kriminalität, geringer Verkehr Probleme: Kaum Grünflächen Lösung: Teil der Gebäude wo anders ansiedeln und Parks bauenÖkopolis: Positives: Viel Grünes Probleme: Keine Menschen ! Lösung: Häuser und Fabriken bauen, eine komplette Stadt muß hier errichtet werden, aber achtet darauf, dass der Bürgermeister seinen Bauplatz in der Mitte hat !Skating City: Positives: Sehr ausgewogen gebaut Probleme: Weite Wege, wenig Häuser, dafür zu viel Industrie Lösung: Wege verkürzen, Häuser bauenHighway City: Positives: Viel Feuerwehr und Polizeistationen Probleme: Zu viele Straßen Lösung: Straßen entfernen, Straßen langsamer machenSNES Town: Positives: Schöner Park Probleme: Viel zu große, viel zu dreckige Stadt Lösung: Da müßt ihr selbst was finden...Santa Game Boy: Positives: Alle sind fröhlich Probleme: Es gibt eigentlich keine.Dr. Wirght City:Positivies: Viele Grünflächen Probleme: Kaum Bauten vorhanden Lösung: Alles Gebäudearten bauen und das Verkehrsnetz aus- weiten~B~GVerkleinerungstrickNicht unbedingt eine Hilfe, aber bitte...Wenn man im Spieler-Auswahl Menü ist die Y-Taste gedrückt hält und den A-Knopfdrückt, verkleinert sich der Fahrer und fährt später auch klein die Rennen.Wählt im Streckenauswahl-Menü des Trial Modus einen Streckennamen und drücktL R L R L L R R A. Nun könnt ihr iim Time Trial-Modus auf den Special CupStrecken fahren/üben.Wenn ihr einen schnellen Zugriff auf Extras haben wollt, müßt ihr einfach Adrücken, um die Auswahl zu stoppen.Wenn ihr im Time Trial-Modus auf dem Driver-Select-Screen mit dem zweitenController den A- und Y-Knopf gleichzeitig drückt, könnt ihr euch einenGegner aussuchen.Um den kleinen roten Panzern auszuweichen, müßt ihr einfach direkt am Randder Fahrbahn weiterfahren und der Panzer wird euch verfehlen.Wenn ihr drei Rennen in Folge 1.,2.,3. oder 4., werdet erhaltet ihr einenExtra-Kart.Um immer zu gewinnen, wählt euch einen Spieler aus und drückt dannY X B A X Y B A B A.~ENo real help, but a cheat...If you hold Y in the player select menu and press the A button you driverreduces his heigh.In Chocolate Island 2, in the Star Cup, you can take a little shortcut. You need a mushroom or a star to get the most out ofthis trick. After crossing the Start/Finish line, use the mushroom or the star and continue going straight. DO NOT TURN!There is an opening in the wall where you should zoom through the rough chocolate and hopefully zoom into the lead!There are five steps on getting across the lake on "Donut Plains 2" (the third round in the flower cup).#1 Get a mushroom.#2. After the question blocks, there is a turn to the left, then a turn to the right, and finally an extremely hard turn to the left...you must turn hard to the left on the first turn (you'll be directly facing the lake).#3. Use the mushroom.#4. When you get to the lake, hop (L or R) right before you go into the water.#5. The force of the water will enable you to go straight across the lake.... If you did it wrong, then your car will be dunked inthe middle of the lake.When you know that your opponent has a red shell ready to fire at you and you have a banana peel, you can simple drop thebanana peel when he fires the red shell and the red shell will hit your banana peel.At the beginning of the race, there is the three lights that light when its time to race , after the first one lights up press the gasand hold it to the Start and it will give you a burst, it usually works!The last race in the mushroom cup where the arrows make you fly over the jumps, get a mushroom from one of the boxes anduse it at the beginning of that jump and you will go very far.You can lay down green shells by pressing down and B.You can throw banana peels by pressing up and B.When you play Bowser's Castle 2 in the Flower Cup, there is a dead end road that says STOP! If you have a mushroom, ora feather. You can jump over the lava and the wall on the other side, but you can't touch any walls because you have to begoing full speed. If you have to, you can slide around the corner, that way you can still be going full speed.On the Rainbow Road (last round in special cup) you can make a super leap from where the road splits in two, by hitting thejump. Where's the jump you ask? Well I'll tell you). Get a Mushroom, right before the split in the road use the mushroom, thenturn hard to the right, the jump is in front of the hole in the middle of the road. If done right, you will launch yourself over thefinish line and keep going with a high top speed (until you slow down).There is a useless, but interesting trick that you can do in Battle mode course 2. Have one player stop as close to the middleof the course as possible, then have the other player pick up a red shell. Next, the player with the red shell should get going asfast as possible on a path that will take them past the player that is stopped in the middle. just as you pass him, shoot the redshell. If you are going fast enough, the timing is just right and you are the correct distance to the side of the other player as youpass, the red shell will begin to circle the other player! We've gotten as many as 4 red shells going around this way.Also, the best way to get a speed-up start is to wait for first beep of the timing lights to end at that instant hold the buttondown and keep it down. This seems to work with any racer you use. Play with the timing a little and you will eventually figureit out. I've been able to sometimes get a fast start in every race of a cup series this way.On Rainbow Road (on Special Cup), There is a shortcut near the end of the race, but you need a mushroom for it to work.Once you get a mushroom, go around until you come to the part where the track splits in two. Then about two Kart lengthsaway, use the mushroom, and just as you hit the bumper, turn sharply to the right. If it is done right, you should end up a littlepast the comp rocks, giving you an extra thirteen seconds off.In Ghost Valley 1, you can hop over the edge towards the finish line without a feather. All you need is a Mushroom from theitem box. When you get close to the ledge use your mushroom and press L or R and you will fly over. NOTE: if your notaccurate you will fall of the edge.Donut Plains 3 The first race of the Special Cup.Winning this course is very difficult at 150cc. Something that makes it a littleeasier is this little trick. You need to get a mushroom from the item boxes. There is a break in the second wood bridge whichyou have to hop. The road then curves hard to the left. Just as the road is curving hard to left use your mushroom and turn'slightly' to the left. If you do it properly, you will go over top the water and wall. You will come out right before the finish line.You will have skipped over half the track. It takes some practice, I learned it by accident. *You must turn slightly to the leftbefore/as using the mushroom*To add to the tip above, all you have to do is use the mushroom while sliding (spinning left) and hit a plant (the big green circleon the ground) to skip over half the track.In Vanilla Lake 2 line up with the starting line facing the water Right before you go in press L or R and go in the water WhenLatiku is just coming down to get you, turn left and you will trick the game into thinking that you did a lap.On Ghost Valley 1, it is possible to make the secret leap without a feather or mushroom, but by simply pressing 'R' or 'L.' Todo this, you must have at least 10 coins and be going at top speed, preferably with Bowser or DK Jr. Hit 'R' just before youfall off the cliff, and you'll barely make the jump to the secret path.Don't be discouraged to get Bowser because of his slow start. He is unbeatable with my friend because after a little bit hestarts going fast.In Ghost Valley 1, if you get the feather, use it to jump across towards the end. You should see a ramp not connected to theside you were previously on, and if you land right it can be used as a shortcut. If not used right, you will fall off.For speeding forward at the start of a race, there is slightly different timing for each character that you choose.On the Mario Circuit 2 course (last course in the Mushroom Cup), get a mushroom. As you approach the jump, use themushroom. This will give you some added speed as you hit the jump. Pull hard to the left as you go over the jump. If youtimed it right, your racer will go flying off the screen and land right in front of the finish line.While you're in the Battle Mode, select one or two players. Playing either player, or lose all your protective balls, but keepyour finger on the gas. You can continue to drive even though you've lost.Get a green turtle shell from a mystery box. To drop it, hold Down and press A.To jump over a red shell, press L or R when the shell is just in front of you.Get a banana peel from mystery box. To throw it, hold Up and press A.When you have a ghost that you you'd like to save, hold L, R + Y at the menu screen that reads "CHANGE COURSE,RETRY, etc." and press X. The name of the course on which the ghost has been saved will appear in yellow on the courseselection screen. To retrieve the ghost from memory and race against him or her choose that course and hold L or R whilepressing B when the screen asks "Is this OK?" and the arrow is pointing to Yes.To be small, do the following on the Player Select screen, highlight your driver and simultaneously press Y and A. The onlyway to change back during a race is to hit a mushroom dropped by the Princess. Note: this will not work in Time Trials orBattle Mode.On Controller 1, begin a one-player Time Trial. When you come to the driver select screen, press Start on Controller 2.Select a driver with Controller 2, and then select a driver with Controller 1. Begin the race by pressing Start on Controller 1,and you will be racing against a CPU player.Enter the Time Trials and select your racer. Then push Left on your controller to move the cursor beside "Mushroom Cup."Then press L, R, L, R, L, L, R, R and A. You should see "Special Cup" appear below "Star Cup."Hold L and R while you select a one-player game in Grand Prix mode. Select your class, driver, and track. Begin your race,and you will be at the bottom of the screen.If you finish three races in the same place, you'll earn an extra continue.~B~GBonuspunkte erhält man folgendermaßen:Man wählt in Lektion 4 den Drachen und absolviert ganz normal die Aufgaben.Statt jedoch auf dem Drachen-Landeplatz zu landen, landet man auf demRocketbelt-Landeplatz. Wenn die Landung geglückt ist findet man sich in derBonusebene wieder, in welcher man viele Punkte machen kann.Der sittliche Nährwert: weniger als 0.Spezial-Kurse auswählenIm Streckenauswahlmenü einfach einen Streckennamen auswählen und dannL R L R L L R R A drücken.~EYou can select special courses when you choose a track and then enterL R L R L L R R A.~BFalls ihr die verlorene Welt betreten wollt, ohne einen einzigen Bonusraumgefunden zu haben, dann solltet ihr folgendes ausprobieren...Im ersten Level besucht ihr die Kajüte von King K. Rool, ignoriert jedochunbedingt den Bonusleben-Ballon ! Wieder an Bord müßt ihr jetzt unbedingtdie beiden Bananen am Boden überspringen, nicht einsammeln ! Geht jetzt weiternach rechts und holt euch das Bananenbündel. Jetzt geht ihr wieder nach linksaber sammelt die Bananen erneut nicht ein. In der Kajüte nehmt ihr euch nunden Ballon und geht wieder nach rechts, natürlich wieder ohne... genau, ohnedie Bananen zu nehmen. Wenn ihr jetzt zum 3.Mal das Innere des Schiffes betretetliegt eine große Münze vor euch, welche automatisch euren Vorrat an Kremmünzenauf die max. Zahl von 75 erhöht (in den emulierten PC-Versionen sind 88 mögl.).Nun noch ein Trick wie man 50 Leben bekommt (und damit sollte man das Spielschaffen):Ihr dürft KEINE gespeicherten Spiele haben wenn ihr beginnt. Startet ein neuesSpiel. Wenn der Auswahlschirm (Single Player, Team, ...) erscheint drückt so oftihr könnt RUNTER. Macht das so lange, bis eine Sound ertönt. Drückt nun START,dann Y, A, SELECT, A, RUNTER, A, RUNTER. Solltet ihr "Yiiiiiippp !" hörenhat's funktioniert.Trick von Nils Götz, ANgoetz@T-Online.deNachdem ihr King K. Rool besiegt habt, gibt es ein paar Fun-Cheats:Beginnt das Spiel auf einem leeren Speicherplatz und drückt das Steuerkreuzso lange nach unten bis ein Soundtest erscheint. Nun drückt im Cheat Mode(weit unten) folgendes:Y, A, START, A, UNTEN, LINKS, A und UNTEN jetzt startet ihr mit 50 Leben.B, A, RECHTS, RECHTS, A, LINKS, A und X es gibt keine DK-Fässer mehr~B~GDie Passwörter zu den Sternensystemen:Orientis Alpha IV BGTTBTBVDerelict Ship CGTTBTBBOrientis Gamma III b DKTTBTBBCodis Mu IV DSTTLTBVCodis Zeta V JFTTBTBBTytris Cota I JDTTBTBVCodis Mu VI KDTTBTBBOrientis Gamma III b (2.) KFTTBTBVVerenitor Epsilon LRTTBTBB~EThe codes to the planets:Orientis Alpha IV BGTTBTBVDerelict Ship CGTTBTBBOrientis Gamma III b DKTTBTBBCodis Mu IV DSTTLTBVCodis Zeta V JFTTBTBBTytris Cota I JDTTBTBVCodis Mu VI KDTTBTBBOrientis Gamma III b (2.) KFTTBTBVVerenitor Epsilon LRTTBTBB~B~GAlle Speziealattacken, jedoch gibt es eine Vorrausgabe: Ihr steht aufder RECHTEN Seite !Mega Man: Sichelschuß U,UL,L+Y Rutschattacke U,U+B Schutzschild O,OBass: Super-Kick R,U,UL+Y Torpedo R,R+Y (nur im Sprung) Schutzschild O,OO steht für oben, u für unten, ul=unten links, l=links, r=rechts undB bzw. Y stehen für die entsprechenden Tasten.Beim Levelselect wählt ihr Shademan haltet dabei jedoch B. Nun solltet ihreinen Sounds hören, jetzt kämpft ihr gegen andere Gegner...~ESome special attacks, but: You have to stay at the RIGHT !Mega Man: D,DL,L+Y D,D+B U,UBass: R,D,DL+Y R,R+Y (when you jump) U,UD is DOWN, DL is DOWN-LEFT, U is UP, R is RIGHT and B and Y are the buttons.On the stage select screen highlight Shademan stage then hold B to hear a tunefrom a classic game, now have to fight against other enemies...~BWem sein Logo, dass man zu Beginn eingegeben hat nicht mehr gefällt, dersollte einfach in der Members List den Spielstand auswählen, bei welchemeinem das Logo nicht mehr gefällt. Nun haltet ihr zuerst die L- und R-Tastefest und drückt dann noch den A-Knopf dazu. So könnt ihr einen neuen Namenusw. eingeben, ohne dass euer Spielstand gelöscht wird.~EWho doesn't like his logo any more do not have to restart his game. You onlyhave to go into the Members List and to switch your Savegame to change. Nowyou press the L- and the R-key and hold them, additional your press theA-Button.~B~GFalls euch die Level zu schwer sind, hier die Passwörter:Level 2: QUESTIONLevel 3: MASTEREDLevel 4: MOTORWAYLevel 5: CABINETSLevel 6: SQUIRREL~EALiens too hard ? Try the level password fpr battling the aliens...Level 2: QUESTIONLevel 3: MASTEREDLevel 4: MOTORWAYLevel 5: CABINETSLevel 6: SQUIRREL~B~GFür einen Tip des Tages, drückt Pause und gebt Y A B B A Y A B ein.~EFor a tip of the day, pause the game and enter Y A B B A Y A B~B~GWenn ihr als Goro spielen wollte, müßt ihr folgendes tun...1.Das Spiel gewinnen (das größte Problem)2.Nachdem ihr das letzte Match gewonnen habt erscheint der Credits Bildschirm Wartet hier, bis "The End" erscheint, drückt HOCH und LINKS und rückt dazu SELECT und A. Gebt jetzt eure Initialen ein und drückt A.~EYou can play as Goro using this cheat. The only problem is, that you have tofinish the game first. Win the final game and wait for the credits to scroll by.When "The End" appears, hold up and left and select and the A Button. Nowenter your initials and press the A button.To fight as a T-1000 Goro fight all three endurance matches with "Rayden".On the third endurance match make it at last three rounds. Then do hisfinishing move.~BA cheat, that allows you to play tag team is this...At the title screen with the large MK logo, hole Left and Right and press start.Now can chose four fighters instead of one.Some special attacks:Lu Kang down,forward,back,back,high kick (near to your victim)Kung Lao forward,forward,forward,low kick (stand within sweep range)Johnny Cage down,down,forward,forward,low punch (stand close) forward,forward,down,up,uppercut fatality, hold downReptile back,back,down,low punch (stand a little bit away)Sub Zero hold low punch,tap back,back,down,forwardTo fight Noob Saibot you need to win 50 matches in a row on a two-player game.And at least you have to fight two different charakters.~BAt the title screen where is says "Start", press L and R, then press the startbutton. At the Portal keep uppercutting your oppenent until you see that guy thatcomes out at the side of the screen. When you see him press Down and Starttogether. Whenever you play one player and alaway wonder whats at the"Question Mark", now you can see whose there. Here is what to do when you fightthe person before the question mark, DO NOT press the A button during thelast round of fight.Cheat contributed by Berbi, Berbice@aol.com~BTo acces special menus on menu screen:Kool stuff: select, a, b, right, left, up, up, down, downKooler stuff: up, up, down, down, left, right, a, b, aScotts menu: x, b, a, y, up, right, down, left, downSound test: a, y, b, xTo play as Shao Kahn: At the menu screen press x, b, a, y, up, left, down,right, down and you should see Scott's menu pop up. Go into the menu and enableShao Kahn. Next, on the character select screen press start controller 2 and youshould see him in the middle square.To play as Motaro go again to the main menu and press select, a, b, right, left,down, up, up. You'll see the Kooler Stuff menu pop up, go into the menu andenable Motaro and then do the same like Shao Kahn.Finishing move for Cyrax:self destruct: DOWN, DOWN, FORWARD, UP, RUN (be close to pull it off)helicopter: DOWN, DOWN, DOWN, UP, DOWN, HIGH PUNCHanimality (shark): UP, UP, DOWN, DOWN (stand close !)bability: FORWARD, FORWARD, BACK, HIGh PUNCHdisco dancing: RUN, RUN, RUN, UPpit fatality: RUN, BLOCK, RUN~B~GDrückt auf dem 1.Controller X und Y und zur gleichen Zeit auf dem 2.Controllerdie Tasten A und B, jetzt sollte der debug Mode erscheinen.~EOn Controller 1, hold down buttons Y and X and at the same time at controller 2butons A and B, now you'll see the debug mode on your screen.~B~GDie Tastenkombination um in das Levelselectmenü zu gelangen lautet:HOCH,HOCH,RUNTER,RUNTER,L,R,L,R,A,B,STARTDas ganze solltet ihr während des Player select's eingeben.~EDuring the player select press UP,UP,DOWN,DOWN,L,R,L,R,A,B,START~B~GUm als Boss zu spielen, müßt ihr folgendes tun: Wenn der Titel-Bildschirmerscheint müßt ihr auf dem 2.Controller HOCH,X,L,RUNTER,B,R,A,HOCH und X drücken.Wählst nun VS. und drückt LINKS auf Controller 1.Einige Special Moves:Kari away+HOCH+X+A Punch-a-thon A+X (wenn Sepcial Power voll) Lightring screamRatking A+vorwärts Fire kick RUNTER+B Flying Wrist Thrust A+X (wenn Special Power voll) Ball of light~EAt the title screen take the second controller and press UP,X,L,Y,DOWN,B,R,A,UP,X. Then select VS. mode, press left on controller 1. Now you can playas any boss.Some special moves:Kari away+UP+X+A Punch-a-thon A+X (when Sepcial Power full) Lightring screamRatking A+towards Fire kick DOWN+B Flying Wrist Thrust A+X (when Special Power full) Ball of light~B~GWenn ihr es im 1 Spieler Vs. Mode noch schwieriger haben wollt, wählt "hard"und haltet den L-Knopf und drückt nach oben, danach A um zu starten.Als Bestätigung sollte der Auswahlbildschirm sich von Pink nach Rot umfärben.~ESelect "hard" then hold the L shoulder button up on the control pad, then pressA to start. The selection screnn should turn his colour from pink to red.~B~GFalls ihr findet, dass eure Turtles zu schwach sind, solltet ihr zu !BEGINN!des Spiels L,R,R,L,R,R,L,R,A eingeben, jetzt sind eure Turtles stärker undSie verkraften mehr Schäden.~EIf you'd like to have stronger Turtles, you should input at the !beginning!of the game L,R,R,L,R,R,L,R,A. Now your Turtle should be stronger and it cannotbe injured so hard.~B~GHier gibt es ihn, den "Gib mir alles !" Cheat. Geht einfach zum Enter-Code undgebt ein...für unendlich Energie BGGRLYfür unendlich Leben BGLUSund für alle Waffen BGWPNS~EFor maximum energy type as a password BGGRLYfor lifes type BGLUSand for all weapons type BGWPNS~BAction-Replay Codes:7E2D 3817 unendl. Energie / unlimited energy7E00 A507 unendl. Munition für die Pistole / unlimited ammunition for the pistol~BTurbo Mode - Put the cursor on 'One Player'. Left, Right, Left, Up, R, R.(It'll say "Bingo!")More Lives - Put the cursor on 'Two Players'. L, R, Up. ("Bingo!")Maximum lives 7, maximum continues 7.Circuit Select - Put the cursor on 'One Player'. Right, Right, Up, Down,R, L. ("Bingo!") Then choose 'One Player' or 'Two Players' and hitSTART. (rumor has it you may need to start at the top and press "up" instead ofjust starting on 'One Player')Fight No Enemies! - Use the Circuit Select code. Select a circuit. Now,if you hold down SELECT while entering a room, no enemies will appear init. You can do this for some rooms and not others, which allows you toskip Boss rooms, or difficult ones. Once you have 10 keys, you can usethis to get to the Pleasuredome pretty easily.Sound Check Screen - Put the cursor on 'One Player'. L, R, L, L, R.("Bingo!")Programmers Screen - Bring up the Acclaim logo, and hold down buttons Land R. When the quill appears, also hold down button B.Super Smash TV Map 1 2 --> 5 --> $8$ | | /|\ \|/ \|/ | S-> 1 --> 3 6 --> 9 --> 10 (BOSS) 9 | /|\ \|/ /|\ X | \|/ 4 --> 7 --> X 51. Arena 1 6. Crowd Control2. Collect 10 Keys 7. Total Carnage3. Collect Powerups 8. Bonus Prizes4. Eat My Shrapnel 9. Tank Trouble5. Meet Mr Shrapnel 10. Mutoid Man X. Secret Room 1 (1st ?)Super Smash TV Map 2 7 --> $12$ | /|\ \|/ | 2 --> 4 --> 8 13 | /|\ /|\ /|\ \|/ | | | S-> 1 --> 5 --> 9 14 --> 17 (BOSS) | | | \|/ \|/ \|/ /|\ | 3 --> $6$--> 10 15 15 | /|\ \|/ /|\ X--> 17 (BOSS) | \|/ 11 --> 16 --> X 71. Orbs! 7. Metal Death 13. Slaughter 'Em2. Rowdy Droids 8. Fire Power Needed 14. Lazer Death Zone3. Film at 11 9. Smash 'Em 15. Chunks Galore4. Vacuum Clean 10. Turtles Nearby 16. Buffalo Herd Nearby5. Meet My Twin 11. These Are Fast 17. ScarFace6. Defend Me 12. Watch Your Step X. Secret Room 2 (2nd ?)Super Smash TV Map 3 7 --> $12$ | /|\ \|/ | 2 --> 4 --> 8 13 | /|\ /|\ /|\ \|/ | | | S-> 1 --> 5 --> 9 14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss) | | | | \|/ \|/ \|/ /|\ \|/ | 3 --> 6 --> 10 15 15 20 --> 21 (Boss) | /|\ \|/ /|\ X --> 17 (Boss) | \|/ 11 --> 16 --> X 71. No Dice! 9. Scorpion Fever 17. Cobra Death2. Turtles Beware 10. Dynamite Cobra Boss 18. Almost Enough Keys3. No Turtles Allowed 11. Witness Total Carnage 19. You (Don't) Have4. Extra Sauce Action 12. Enjoy My Wealth Enough Keys5. Temple Alert 13. Walls of Pain 20. Pleasure Dome6. Turtle Chunks Needed 14. Last Arena? (4th ?)7. Secret Rooms Nearby 15. Use the Buffalo Gun 21. Eat My Eyeballs8. Cobra Just Ahead 16. Secret Rooms Nearby (5th?) X. Secret Room 3 (3rd ?)Cheats:Enter the Pleasure Dome You have to collect 10 keys to enter the Pleasure Dome. When you clear the room "Have Enough Keys!" (near the end of the game), run through the door at the bottom of the screen.Level Select At the game select screen press Right, Right, Up, Down, R, L.Secret Rooms There are three secret rooms, one in each of the three arenas. The secret rooms aren't shown on the map, and the exit lights won't point to them. Arena 1: Clear the room "Total Carnage" (In the lower right corner of the map.) Run through the door on the right. Arena 2: Clear the room "Buffalo Herd Nearby!" (In the lower right corner). Run through the door on the right. Arena 3: Clear the room "Secret Rooms Nearby!" (In the lower right corner). Run through the door on the right.Sound Test At the game select screen, press L, R, L, L, R.Cheats contributed by Jone.Smith@gearnet.com~B~GHier ein paar Action-Replay Codes:7E00 8D28 Unverwundbarkeit7E00 8E28 unendl. Zaubertrank7E10 1D05 unendl. Leben7E00 801E es gibt keinen Powerschlag mehr~ESome Action-Replay Codes:7E00 8D28 you'll never be destroyed7E00 8E28 magical dring7E10 1D05 you get many lives7E00 801E there will no more be a power shotAuch für dieses Spiel gibt es Action-Replay Codes, die einemdas Leben einfacher machen:7E04 1204 unendl. Leben7E04 0E03 unendl. Spezialattacken7E04 D204 unendl. Energie7E04 0E06 unendl. Bomben7E05 0805 Energie / energy7E05 44?? Levelanwahl, ?? für Level 01-13 / level selection, ?? for level 01-137E05 0B00 keine Gegner (langweilig !) / no enemies (boring)7E05 0800 höhere Spielgeschwindigkeit / more speed~GUnd noch ein paar Action-Replay Codes....7EE3 862F unendl. Energie für das Mädchen7EE5 862F " " " die Koboldin7EE3 8220 " Magiepunkte für das Mädchen7EE5 8228 " " " die Koblodin7ECC 6CBF " Geld für Spieler 1 (deine Person)~B~GEinen ARC hab ich:7EED DE02 unendl. Energie~EOne ARC I have...7EED DE02 infinite energyWOW ! Ein riesiges FAQ, viel Spaß damit...Random introductory material: If you have trouble with my descriptions, Nintendo operates a free (except for standard long-distance charge) "help line" that can be used from any touch-tone phone. The line's number is 206-885-7529 -- be sure you have permission from whoever is responsible for paying your phone bills! Press any key to skip the introduction. At the next three menus, press 1 (game hints), then 4 (DKC games), then 2 (DKC-2). I also recommend the DKC2 player's guide, which is out now and costs $11. You can order it directly from Nintendo at 1-800-255-3700 (for $13.00 including shipping and handling). The guide includes more information than is available in this FAQ, and color detailed maps of every level. My copy arrived just today as I was wrapping up the FAQ. Minor terminology note: DKC2 has two different things called "Kannon" in the manual -- (1) the upwards-pointing cannon which can take you to a bonus area (which is harmless); and (2) Klump (from DKC) carrying a cannon (who is definitely NOT harmless). For the sake of clarity, I call for the former "Kannon" and the latter "Klump."#######################################################################This FAQ has three major sections:(1) "Frequently Asked Questions" about things OTHER than Kremkoins, Video Game Hero ("DK") coins, and miscellaneous hard-to-find items. Questions: Q-1: How can I tell if I've found all of the Kremkoins in a level? Q-2: How can I reach things that are too high up to jump? Q-3: Can I have some Game Genie codes? Q-4: Are there any warps or shortcuts? Q-5: How can I activate "Cheat Mode"? Q-6: How do I activate the animals' special powers? Q Working(2) A list of the locations of all Kremkoins and Video Game Hero ("DK") coins. Index: C-1. Gangplank Galleon C-2. Crocodile Cauldron C-3. Krem Quay C-4. Krazy Kremland C-5. Gloomy Gulch C-6. K. Rool's Keep C-7. The Flying Kroc C-8. Lost World C-9. General information and strategy tips C-10. Kinds of bonus areas(3) Locations of other interesting objects (such as animal crates or the K-O-N-G letters) which are hidden in out-of-the-way places. Index: L-1. Gangplank Galleon L-2. Crocodile Cauldron L-3. Krem Quay L-4. Krazy Kremland L-5. Gloomy Gulch L-6. K. Rool's Keep L-7. The Flying Kroc L-8. Lost World L-9. General information and strategy tips L-10. Kinds of bonus areas#######################################################################Frequently Asked Questions - about things other than coin locations#######################################################################Questions: Q-1: How can I tell if I've found all of the Kremkoins in a level? Q-2: How can I reach things that are too high up to jump? Q-3: Game Genie codes? Q-4: Are there any warps or shortcuts? Q-5: How can I activate "Cheat Mode"? Q-6: How do I activate the animals' special powers? Q Working=======================================================================Q-1: How can I tell if I've found all of the Kremkoins in a level? On the map screen, a level is marked with an exclamation point once there are no undiscovered Kremkoins remaining in it. (e.g., "Pirate Panic" becomes "Pirate Panic!")-----------------------------------------------------------------------Q-2: How can I reach things that are too high up to jump? You can reach objects or platforms that are just out of jumping range by "teaming up." When you have both Diddy and Dixie, press the "A" button once to pick up the other monkey. While holding "up" on the directional pad, press the "Y" button to throw the other monkey upwards. You can also do this while jumping.-----------------------------------------------------------------------Q-3: Game Genie codes?IMPORTANT NOTE: DKC2 has copy protection. It detects the the GameGenie and (thinking that it is a game copying device) refuses tooperate. The first code, which takes up three lines, must be enteredto disable this protection. Any of the remaining codes may then beentered in the two remaining slots.The following text is, per Galoob's requirements, unmodified. I haveadded a few notes to the original text (e.g., section headings) butthese are set off in square brackets "[]". Everything else is Galoob'soriginal text. -- Begin excerpt from Galoob --(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts fromGame Genie(tm) Code Updates made available for the private use ofGame Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This filemay be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long asit is not altered and all text remains intact.Game Genie is a product of Lewis Galoob Toys, Inc., and is notmanufactured, distributed or endorsed by Nintendo of America Inc.Super NES is a trademark of Nintendo of America Inc. Game titles aretrademarks of their respective owners.Game Genie is a trademark of Lewis Galoob Toys, Inc.U.S. Patent No. 5,112,051. Donkey Kong Country 2: Diddy's Kong Quest(tm) GameTHERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ONYOUR GAME, THEN TRY THE SECOND CODE [First code] [Alternate] ------------ -----------1. E6EE-A7D7 / E6EE-A7D7 \ + 6DAF-12EB / 6DA4-1A8B | Master code - must be entered + 6D8D-C33E / 6D8F-C33E / [Codes for lives]2. C2A1-CE5B / C2A5-C37B Infinite lives3. D465-3D67 / D46C-3D07 Start with 3 lives4. DB65-3D67 / DB6C-3D07 Start with 10 lives5. F665-3D67 / F66C-3D07 Start with 25 lives6. 7F65-3D67 / 7F6C-3D07 Start with 50 lives7. 1765-3D67 / 176C-3D07 Start with 99 lives8. D4A1-437C / D4A5-4AEC Getting 100 bananas gives you 2 extra lives9. D9A1-437C / D9A5-4AEC Getting 100 bananas gives you 5 extra lives10. EEC2-1A1D / EECC-CA4D When last monkey is hit, other one returns [Note that code #10 only keeps you from losing your last monkey when playing Diddy and Dixie. It does NOT keep you from dying when playing one of the animal characters or when being carried by Squawks. It also does not keep you from dying from falling off the bottom of the screen. Code #10 does not work well in the roller-coaster levels, especially the one with Kackle (the big skeleton/ghost). After "dying," the monkeys will re-appear running beside the roller coaster car, and may be unable to enter any "tunnel," including bonus areas and the end of the level.]11. DD6C-C7D4 / DD62-C4A4 Pressing Select while paused exits any level, not just completed ones [Codes for coins] [I don't know what it means when there is no alternate code specified. It could be that the first code works on both versions of the cartridge.]12. 626D-4EBD Start with more Kong Family Coins13. C2B9-1297 / C2B1-13F7 Kong Family Coins don't get used up14. 626D-432D Start a new game with more Kremcoins15. C2B9-1297 / C2B1-1A27 Kremcoins don't get used up [Codes for Diddy jumps]16. EDD0-735A Mega-jump for Diddy17. E7D0-735A Super-jump for Diddy18. E1D0-735A Diddy jumps higher19. EBD0-735A Diddy doesn't jump as high20. ECD0-735A Diddy jumps much lower [Codes for Dixie jumps]21. EDD7-5AEA Mega-jump for Dixie22. E7D7-5AEA Super-jump for Dixie23. E5D7-5AEA Dixie jumps higher24. EBD7-5AEA Dixie doesn't jump as high25. ECD7-5AEA Dixie jumps much lower [Codes for Rambi jumps]26. EFDD-535A Mega-jump for Rambi27. E7DD-535A Super-jump for Rambi28. E5DD-535A Rambi jumps higher29. ECDD-535A Rambi doesn't jump as highDonkey Kong Country 2: Diddy's Kong Quest and related names aretrademarks of Nintendo of America Inc. -- End excerpt from Galoob ------------------------------------------------------------------------- Q-4: Are there any warps or shortcuts? There is a shortcut in every level in the first two worlds (Gangplank Galleon and Crocodile Cauldron). Generally, these shortcuts are invisible barrel cannons very near the entrance, which direct you to a room with some bananas. The room exits at the end target. Pirate Panic (in Gangplank Galleon): The warp barrel is above the first barrel that you can stand on from the entrance (a few screens past the first DK barrel). Use the team-up throw to reach it. Mainbrace Mayhem (in Gangplank Galleon): The warp barrel is aligned with the mast at the entry point, below the sail. Use Dixie's helicopter jump to float under the sail and back to the left. Gangplank Galley (in Gangplank Galleon): The warp barrel is above the second-highest barrel in the stack at the entry. Use the team-up throw to reach it. Lockjaw's Locker (in Gangplank Galleon): After the water level rises, head back to the left and follow the ceiling. The barrel is in an opening that is two squares high and one square wide. Topsail Trouble (in Gangplank Galleon): The warp barrel is below the sail that you start on, just about aligned with the mast. Use Dixie's helicopter jump to reach it. Hot-Head Hop (in Crocodile Cauldron): The warp barrel is above the entry. Team-up to jump above the entry door, then team-up to jump from there. [Thanks to: Dave Kliman, dkliman@pb.net] Kannon's Klaim (in Crocodile Cauldron): The warp barrel is below the left-hand edge of the third platform. Use Dixie's helicopter jump from the platform to get there. Lava Lagoon (in Crocodile Cauldron): The warp barrel is up near the ceiling about even with the first large, seaweed-covered crate on the floor. Team-up and throw upwards to reach it. Red-Hot Ride (in Crocodile Cauldron): The warp barrel is above the first steam jet to the right of [K]. Use the team-up throw to reach it. Squawk's Shaft (in Crocodile Cauldron): The warp barrel is under the right-hand platform at the bottom of the level; use Dixie's helicopter jump to float over the banana coin and to the extreme right. [Thanks to: Dave Kliman, dkliman@pb.net] Parrot Chute Panic (in Gloomy Gulch): When you reach a crate, use it to break open a nearby wall. This one isn't a real "warp" because it doesn't skip the entire level. Rickety Race (in Krazy Kremland): Hold "LEFT" on the controller to get a secret green "+" barrel at the start of the race. Break the barrel to move very quickly through the level. This one isn't a real "warp" because it doesn't skip the entire level. [Thanks to: Dave Kliman, dkliman@pb.net]----------------------------------------------------------------------- Q-5: How can I activate "Cheat Mode"?To get the "Cheat Mode" selection: Start to play an empty (or erased) game. You will be given a screen which presents three modes of play (one player, two player cooperative, two player competitive). Go to the bottom selection and press "down" on the control pad about five or six times. You will get a "Sound Test" selection, which permits you (with left or right on the control pad) to cycle through all of the musical selections that the game offers. Press "down" on the control pad about five or six more times, and you will get a "Cheat Mode" selection.Codes: I've been told of two controller codes in E-mail (it has been claimed on the net that there are three in total). I have not tried them myself, but they are: Y A A A Start the game with 50 lives B A R R A A X Start with both Diddy and Dixie [Thanks to: kareem12@aol.com]----------------------------------------------------------------------- Q-6: How do I activate the animals' special powers? Press and hold the "A" button for a while. It will enable Enguarde (the swordfish) or Rambi (the rhino) to charge and break open some walls. It will enable Rattly (the snake) to jump extra high. Squitter (the spider) and Squawks (the parrot) don't have special attacks that require holding of the "A" button.----------------------------------------------------------------------- Q Working * Controller codes#######################################################################Location of all Kremkoins and Video Game Hero (DK) coins#######################################################################Following are short descriptions of the locations of all Kremkoins and"DK" coins: Index: C-1. Gangplank Galleon C-2. Crocodile Cauldron C-3. Krem Quay C-4. Krazy Kremland C-5. Gloomy Gulch C-6. K. Rool's Keep C-7. The Flying Kroc C-8. Lost World C-9. General information and strategy tips C-10. Kinds of bonus areas=======================================================================----------------------------------------------------------------------- C-1. Gangplank Galleon-----------------------------------------------------------------------There are 5 DK coins and 11 Kremkoins to collect here.- Pirate Panic DK coin Climb the stacks of barrels that sit 1-2 screens left of the [G]. Kremkoin Drop into the "hole" (a crack in the ship) immediately left of [N]; walk to the right, to directly under [N]. Entry - BONUS BARREL; Game - FIND Kremkoin Use Rambi to open the left-hand wall in the first pit right of the [N] (see question Q-6 if you are having trouble). The wall is marked with a leftward-pointing arrow of bananas). Entry - DOOR; Game - DESTROY- Mainbrace Mayhem DK coin After collecting Kremkoin #5 (below), walk across the sail to the right. The coin is directly above the end target. Kremkoin Go straight to the right from the entry point (do not jump up on the slanted sail); use Dixie's helicopter jump to float to the right beyond the end of the platform. Entry - BONUS BARREL; Game - FIND Kremkoin There's a Kannonball sitting out in the open a short distance past the continue barrel. Pick it up and carry it to the left to the Kannon. Entry - KANNON; Game - DESTROY Kremkoin Jump up onto the sail directly above the Kannon (use the team-up "A"-button throw to reach). Entry - BONUS BARREL; Game - COLLECT- Gangplank Galley DK coin Use Dixie's helicopter jump to the left from the topmost barrel of the stack that is at the entry point (it will have to be a running jump). Land on the hook, jump to the right to another hook, and you will see the coin. Kremkoin Climb to the top of the stack of barrels at the entry point; the bonus barrel will be visible from there. Entry - BONUS BARREL; Game - FIND Kremkoin While invincible, climb to the top of the barrel stack that is a few screens right of the "!" barrel. You have to move fast, because you need invincibility to knock off the Krunchas (musclebound kremlings). Entry - BONUS BARREL; Game - FIND- Lockjaw's Locker DK coin After the [G], move slowly. When the water level drops, stay on the high crate. Use Dixie's helicopter jump to the right, then follow the trail of bananas. Kremkoin Use Enguarde (the swordfish) to open a crate to the right of the "A" made of bananas in a hidden room. Enguarde is below the room and slightly to the left. The hidden room is directly above the first DK barrel that is floating underwater. Entry - DOOR; Game - FIND- Topsail Trouble DK coin Jump off to the right of a horizontal rope that has three stationary Zingers (hornets) in a line. (This rope is just below the level of the end target.) Kremkoin You need to use Rattly (the snake)'s "A" jump to get to the top of a platform (or team-up and throw from mid-air). The platform is about halfway to the continue barrel. (Following the normal path: from the entry point you go across the level to the left, then up a bit, then back across the level to the right, and then up three platforms. At this point the barrel is directly above you, but only visible from the platform which is right overhead.) Entry - BONUS BARREL; Game - DESTROY Kremkoin A distance past the continue barrel, there is a horizontal rope which you cross left-to-right. There are two Flitters (blue dragonflies) above the left end of the rope, a DK barrel over a moving Zinger to the right. Jump up to a hidden (invisible) hook that is about 1/3 of a screen to the right of the rightmost Flitter. Bounce off the two Flitters and head to the left. Entry - BONUS BARREL; Game - FIND- Krow's Nest Kremkoin Awarded for beating Krow.----------------------------------------------------------------------- C-2. Crocodile Cauldron-----------------------------------------------------------------------There are 5 DK coins and 13 Kremkoins to collect here.- Hot-Head Hop DK coin Up above the "Y" of bananas that is immediately right of Squitter (the spider)'s box. Use Squitter's web platform (jump and while in the air press the "A" button twice; jump up on the web and repeat) to get to the coin. Kremkoin Open the chest under the [O], which contains a Kannonball. Take the Kannonball to the right. There is a Kannon on the the third platform to the right. Entry - KANNON; Game - COLLECT Kremkoin Follow the banana trail up and to the right, on the platform right of Squitter's crate. Use his web platform. Entry - BONUS BARREL; Game - FIND Kremkoin About a half screen to the left of the "no Squitter" sign, use the web platform to climb straight up. Entry - BONUS BARREL; Game - FIND- Kannon's Klaim DK coin It's at the bottom, extreme right, of the first Kremkoin area (below). You will have to use Dixie's helicopter jump to get the DK coin. Kremkoin It's at the bottom of the level, directly to the right of the entry. Walk across the entry platform and use Dixie's helicopter jump to the right when the platform ends. Entry - BONUS BARREL; Game - FIND Kremkoin There is a bonus barrel to the right of the second platform after the continue barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Just below and left of the end target. Fall down between the target's platform and the platform immediately to its left; fall slightly (1-2 monkey-widths) to the left. It's easier to land on if you use Dixie's helicopter spin to float downwards slowly. Entry - BONUS BARREL; Game - FIND- Lava Lagoon DK coin Head down just to the right of the fourth Clapper (seal) after the continue barrel (the first Clapper after [G]). There is an invincibility barrel and a hidden corridor; follow the trail of bananas to the DK coin and then onward to the end target. Kremkoin Use the barrel after the first "no Enguarde" sign to break open the left-hand side of a nearby crate (a lone banana marks the crate to open). Entry - DOOR; Game - DESTROY- Red-Hot Ride DK coin Sits just out of sight above [N]. Pick up the DK barrel that's just past the continue barrel and carry it past a Zinger and two Flitters. Next are two Zingers which are directly below [N]. Jump and throw the DK barrel to pick off the upper Zinger. Move over and jump on the balloon under [N]. Team up ("A" button) and throw the other monkey upwards to collect the DK coin. Kremkoin Use Rambi's special attack ("A" button) to open the left-hand side of a hill on the first platform after [O]. Entry - DOOR; Game - DESTROY Kremkoin Ride the balloon just after the continue barrel, down and to the left, under the continue barrel's platform. Entry - BONUS BARREL; Game - COLLECT- Squawk's Shaft DK coin With Squawks, head to the right of the close-together pair of Krooks (hook-throwers). They are the fifth and sixth Krooks encountered after picking up Squawks. (You can kill the Krooks easily and without a chance of being hit, by sitting behind each one up against the bottom of the platform, and having Squawks spit eggs. Kremkoin Directly to the right of the second group of three Klomps in the level. From the Klomps' platform, jump up to the barrel, blast to the second barrel, and then (instead of blasting "up" to a platform with two Krooks), blast up-right to a barrel. From *that* barrel, blast up-right; from the next barrel blast directly to the right. Entry - BONUS BARREL; Game - FIND Kremkoin Use Dixie's helicopter jump to float down from the Krook's platform that is directly to the right of Squawks (the parrot)'s box. (If you jump left to Squawks' platform, you will no longer be able to get to the gap and jump downwards). Float to the extreme left, and you will eventually hit a bonus barrel. (Alternatively, you can team up with the "A" button, jump up and left off the continue barrel's platform, and throw the other monkey upwards into the barrel cannon as you pass under it. It will send you to the same bonus barrel.) Entry - BONUS BARREL; Game - FIND Kremkoin The bonus barrel is right near the DK coin (see above). Entry - BONUS BARREL; Game - DESTROY- Kleever's Kiln Kremkoin Awarded for beating Kleever----------------------------------------------------------------------- C-3. Krem Quay-----------------------------------------------------------------------There are 6 DK coins and 13 Kremkoins to collect here.- Barrel Bayou DK coin When Rambi reaches the "no Rambi" sign, you are awarded the DK coin. Kremkoin Shortly after the "no Rambi sign," stand under Kloak. After he throws a few barrels, follow him to the left. He will throw a chest to you. Open the chest for a Kannonball. The Kannon is further to the left. Entry - KANNON; Game - DESTROY [Thanks to Mike Pear, coolman@nworks.com] Kremkoin Visible near end of level, past [G]. Use team-up "A"-throw to reach it. Entry - BONUS BARREL; Game - FIND [Thanks to Mike Pear, coolman@nworks.com]- Glimmer's Galleon DK coin In a secret room that's above the entry point. Go forward to collect Glimmer, then backtrack to the entry point and head upwards. In the room with an open door (to the first Kremkoin), pass through the ceiling to a room with a big "2" of bananas. Pass through the right-hand wall of that room to the room with the DK coin. Kremkoin Open door above the entry point. Head upwards from the entry and then follow the trail of bananas. Entry - OPEN DOOR; Game - FIND Kremkoin There is an opening on the bottom of the level, below and a few screens left of the [G]. In a room that the passage leads to, there is an open door. Entry - OPEN DOOR; Game - FIND- Krockhead Klamber DK coin In a chest on a platform that is to the left of the entry point. The chest must be broken on all four Zingers to open it. Kremkoin Just past the continue barrel, an arrow of bananas points upwards. Use the "A" team-up throw (and jump before throwing for extra height). Entry - BONUS BARREL; Game - DESTROY- Rattle Battle DK coin Jump low across the first pit right of the [O] opening (also the first pit left of the continue barrel). Aim for the window that has a banana visible in it. Kremkoin Above the entry to the room with the Rattly (the snake) barrel. From the entry point, move to the extreme left edge and jump upwards to land in an invisible barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Fall into the opening in the ship that's left of the [O], walk to the left. Entry - BONUS BARREL; Game - FIND Kremkoin Use Rattly's super-high "A"-jump straight up at the arrow of bananas that's immediately left of the blue Kaboings (a short distance past the continue barrel). Entry - BONUS BARREL; Game - COLLECT- Slime Climb DK coin Under the sail that the end target sits on. Use the "!" barrel that's off to the left, to survive jumping into the water and swimming to it. Kremkoin Pick up the Kannonball that's not far from the end of the level, carry it to the left to the Kannon. Entry - KANNON; Game - DESTROY Kremkoin There's a Klump just past the continue barrel, at extreme right-hand edge of the level. Kill Klump and activate the "!" (invincibility) barrel that was under him. Jump into the water off the left-hand edge of the sail that Klump was standing on, swim downwards and to the right, following the trail of bananas. Entry - BONUS BARREL; Game - COLLECT- Bramble Blast DK coin Take Squawks left and upwards. (See "hard-to-find objects" section for how to find Squawks.) Kremkoin In the fifth room with a group of barrel cannons, there is a bonus barrel at the lower left corner of the room. Entry - BONUS BARREL; Game - FIND Kremkoin Using Squawks from the DK coin area, head to the right. Entry - BONUS BARREL; Game - FIND- Kudgel's Kontest Kremkoin Awarded for beating Kudgel----------------------------------------------------------------------- C-4. Krazy Kremland-----------------------------------------------------------------------There are 6 DK coins and 12 Kremkoins to collect here.- Hornet Hole DK coin A short distance from the end of the level there is a lone Zinger (hornet) sitting over a hole in the ground (a trail of bananas beneath). Use Squitter (see below for how to find him) to kill the Zinger; then drop into the hole, and search to the left (and upwards) at the bottom. Kremkoin Head straight up from the entry point (use the team-up "A"-throw to get to the hook, then climb the honey on the walls). When you reach the ceiling, cross three hooks and drop onto the platform. Entry - OPEN DOOR; Game - FIND Kremkoin Also straight up from the entry point, below the first Kremkoin door. Entry - OPEN DOOR; Game - FIND Kremkoin A long distance straight up from the [N] near the ceiling. When Squitter is blasted up (collecting [N]), head to the left to land on a platform. Then use Squitter's web platform to head up and right. Entry - OPEN DOOR; Game - FIND- Target Terror DK coin In the "house" just before the first Klank leaves the track. Jump up as your car passes through. Kremkoin Visible bonus barrel a short distance after the first Klank leaves the track. You have to jump off your car near the top of the hill in order to reach the barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Follow the second Klank as his car leaves the track. Entry - OPEN DOOR; Game - FIND- Bramble Scramble DK coin Get Squitter (see hard-to-find object section), head upwards. At the two banana coins, head to the left through the wall of thorns at the banana. Kremkoin Team-up and throw upwards to hit the "!" (invincibility) barrel that's a distance past the entry point. Drop down in the hole to the right of the platform, and run quickly to the right. Blast upwards from there. Entry - BONUS BARREL; Game - COLLECT- Rickety Race DK coin Awarded for reaching first place (the last Kremling that you knock off the tracks will give it to you). Kremkoin Walk to the extreme left of the entry platform; use the team-up "A"-throw to move upwards two platforms. Use Dixie's helicopter jump to land on the platform to the right. Walk to the right to enter. Entry - OPEN DOOR; Game - DESTROY- Mudhole Marsh DK coin It is one of the items available from the end target. Kremkoin About halfway between the continue barrel and the end of the level, pick up the Kannonball (it's sitting out in the open on one of the platforms) and take it to the left, to the Kannon. Entry - KANNON; Game - DESTROY Kremkoin There's a bonus barrel left of the continue barrel; use the team-up "A"-throw. Entry - BONUS BARREL; Game - COLLECT- Rambi Rumble DK coin It's on the other side of Rambi's room (which is a short distance past the continue barrel). It is very difficult to collect it if you are Rambi. Jump up in front of the entrance to Rambi's room to catch an invisible hook. Jump up and right to go collect the coin. Kremkoin Proceed from the entry point until you see a lone banana banana up and left. Jump up at the banana to reach an invisible hook. Jump up from there to the door. Kremkoin Just before end of level. Use Rambi's "A"-charge to smash through the wall under a barrel cannon.- King Zing Sting Kremkoin Awarded for beating King Zing----------------------------------------------------------------------- C-5. Gloomy Gulch-----------------------------------------------------------------------There are 5 DK coins and 12 Kremkoins to collect here.- Ghostly Grove DK coin Under the platform with the [O]. Use Dixie's helicopter jump to the left of the platform, and float under it. Kremkoin To the right of [O] there are two blue Krunchas (musclebound kremlings). Throw a barrel to break open the wall right of the second Kruncha. (The wall is marked with a lone banana.) Entry - DOOR; Game - FIND Kremkoin To the right of the chest with [N], climb the pair of ghost ropes that very quickly appear and disappear. (Jump on the first rope just as it appears, without hesitating jump up and right to the second one, and without hesitating jump up and right to the barrel.) Entry - BONUS BARREL; Game - FIND- Haunted Hall DK coin Standing level with the end target, walk to the left into the tunnel. Kremkoin After first Kackle area, jump up to an upper track that leads to a tunnel. Entry - OPEN DOOR; Game - COLLECT Kremkoin Heading to the first Kremkoin, jump over the tunnel. After exiting this area, you will be sent to the first Kremkoin level. Entry - OPEN DOOR; Game - FIND Kremkoin Right of [N], at the second break in the tracks, jump early to get to the lower of two tracks. Entry - OPEN DOOR; Game - COLLECT- Gusty Glade DK coin After 3 barrel cannons, when on a ledge with a steep hill, use Dixie's helicopter jump to the right. Kremkoin At the "no Rattly" sign head left, jump to a bonus barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Right of the continue there are two chests. The upper has a Kannonball. Take it to the right to the Kannon. Entry - KANNON; Game - COLLECT- Parrot Chute Panic DK coin Take Dixie to the right from the beginning; use her helicopter spin down the first shaft. Head to the left and you will find the ledge. Kremkoin Near the end of riding the third Squawks (the next one after picking up the [K]), you pass over three hornets in a line and then enter a large room. As soon as you get past the three hornets, hold "up and left" on the control pad and you will get to a ledge. Use "X" to dismount Squawks and then enter the door. Entry - OPEN DOOR; Game - FIND Kremkoin After the second Squawks after the continue barrel, go left past a Spiny (porcupine), then use Dixie's helicopter jump to the left. Stick to the honey, then climb up, jump to the right, to get to a ledge. Entry - OPEN DOOR; Game - DESTROY- Web Woods DK coin It is one of the objects on the end target. It appears for much less time than any of the other items, you will have to time your landing very carefully. Kremkoin After [N], head right past a backwards-pointing arrow of bananas. You will reach a Klump who fires a slow cannonball. Follow the cannonball back to the left, where it will open a door when it crashes into a wall. Entry - DOOR; Game - FIND Kremkoin After first bonus area, head to the right. You will pass another backwards-pointing banana arrow. Follow a fast cannonball back to the left until it hits a wall and opens a door. Entry - DOOR; Game - COLLECT- Kreepy Krow Kremkoin Awarded for beating Krow's ghost----------------------------------------------------------------------- C-6. K. Rool's Keep-----------------------------------------------------------------------There are 6 DK coins and 12 Kremkoins to collect here.- Arctic Abyss DK coin After the continue barrel, head down and left. Go up past 3 starfish. At the top use Enguarde's A-charge to the right (to cross an opening before the water level drops). Kremkoin After the first DK barrel floating in the water... Go right then up, then use Enguarde's "A"-charge to open a door where the wall is marked with a lone banana. Kremkoin At the [G] head down and left, drop into the first vertical shaft and swim through the right-hand wall.- Windy Well DK coin Under the platform that is directly above the [N]. After the [N], pass some Zingers, some Krooks, and then two groups of moving Zingers. After leaving their platform, hold "right and down" on the control pad to float under the next platform to the coin. Kremkoin After [O], go up to platform. Walk to left to single banana, drop into pit, go left under hornet, and walk to barrel. Kremkoin At "no Squawks" sign head right, drop (NOT jump) off platform. Go right, land on the platform just lower than the end target's platform, and negotiate your way over to the bonus barrel.- Castle Crush DK coin Get Squawks (see the hard-to-find objects section). Fly ahead of the ascending floor. Just before the "no Squawks" sign, head right and down, to collect the DK coin before the floor catches up with you. Kremkoin Get Rambi (see below). When there is a banana arrow pointing to the left, use his A-charge to break the wall. Entry - DOOR; Game - DESTROY Kremkoin Take Squawks (see below) as far as possible. At the "no Squawks" sign, he turns into a TNT barrel. Use the barrel to break open the left-hand wall. Entry - DOOR; Game - FIND- Clapper's Cavern DK coin After collecting the first Kremkoin, use the team-up toss upwards at the [K]. Grab the hook, then head up and right. Kremkoin Team-up to get to the hook directly above the entry point. Go up then right. Entry - OPEN DOOR; Game - FIND Kremkoin Take Enguarde right, then up, then LEFT (the "no Enguarde" sign is further above). When the passage ends at a banana coin, use Enguarde's "A"-charge to break the right-hand wall of the small room that you are in, where it is marked with a lone banana. Entry - DOOR; Game - FIND- Chain Link Chamber DK coin Past the continue barrel there are two Klumps which shoot Kannonballs down a pair of chains which you must climb. Part of the way up those two chains, there is a single banana on the right-hand wall; jump through the wall at that point and head to the right. Kremkoin About 1/4 of the way to the continue barrel, there is a single vertical chain with three Krooks. Kill the uppermost Krook. Behind him is a Kannonball. Jump down and across the shaft to the right (carrying the Kannonball) to kill the middle Krook; behind him is a Kannon. Entry - KANNON; Game - FIND Kremkoin After climbing the two chains (where the DK coin is located), cross the the right and up a bit. You can jump through the left wall to sit adjacent to the two Klumps. Kill them and go through the door to the left. Entry - OPEN DOOR; Game - FIND- Toxic Tower DK coin It's a short distance above [K] near the right-hand wall. After the "A" of bananas (and using Rattly's "A"-jump to move up to the next level), head across the small platforms to the right. When you see a single Zinger between two of the platforms, drop down to kill him and fall to the right. Kremkoin When becoming Squitter, head up and right. Where there is a single hornet in the wall, kill him and walk through the wall. Entry - BONUS BARREL Game - FIND- Stronghold Showdown Kremkoin Awarded automatically----------------------------------------------------------------------- C-7. The Flying Kroc-----------------------------------------------------------------------There are 1 DK coin and 2 Kremkoins to collect here.- Screech's Sprint DK coin From the continue barrel, fly to an arrow of bananas pointing downward. Head up and right from the arrow. Kremkoin After the first long vertical climb, use a team-up jump to get to an overhead platform containing a Kannonball. Carry it to the right to the Kannon. Entry - KANNON; Game - FIND- K. Rool Kremkoin Awarded for beating K. Rool. [Thanks to Bruce Stone, stoner@seattleu.edu]----------------------------------------------------------------------- C-8. Lost World-----------------------------------------------------------------------There are 5 DK coins to collect here.- Jungle Jinx DK coin Beside the [O] under the platform left of the first set of spikes left of the continue barrel.- Black Ice Battle DK coin A Kannonball is on a ledge directly below [N], carry it to [G] and head to the right to the Kannon.- Klobber Karnage DK coin At end, jump in Diddy barrel, blast up and right to blast barrel, up and right to bonus barrel.- Fiery Furnace DK coin The Bonus Barrel is up high shortly before the end target.- Animal Antics DK coin At the end of Squitter's portion of the level. Make a web platform over the blast barrel, jump up to it and over the wall to the right.- Krocodile Kore DK coin Awarded for beating K. Rool [Thanks to: Dave Kliman, dkliman@pb.net]----------------------------------------------------------------------- C-9. General notes and strategy hints-----------------------------------------------------------------------+ Entries to all bonus areas are either doorways, bonus barrels, or Kannons. Doorways can be opened by throwing a barrel at them, or by using some of the animals' special attacks. To enter the bonus area through a Kannon, you must carry a Kannonball in with you.----------------------------------------------------------------------- C-10. Kinds of bonus areas-----------------------------------------------------------------------FIND - The Kremkoin is hidden somewhere and you must find it. There are two basic variants: (1) the bonus area is rather large, the coin is quite a distance away, and you have to get to it; (2) the bonus area is very small but the coin is in a chest that must be opened (sometimes there are many chests and you must pick the right one, other times there is a single chest that takes many "hits" to open).DESTROY - You must kill all enemies in the bonus area to make the Kremkoin appear.COLLECT - You must collect most or all of the stars in the bonus area to make the Kremkoin appear. (The number of stars which you must still collect is given in the upper left corner of the screen. When the counter reaches zero the Kremkoin will appear in its fixed location.)#######################################################################Location of other interesting hard-to-find objects#######################################################################Following are short, semi-vague descriptions of other useful buthard-to-find objects: Index: L-1. Gangplank Galleon L-2. Crocodile Cauldron L-3. Krem Quay L-4. Krazy Kremland L-5. Gloomy Gulch L-6. K. Rool's Keep L-7. The Flying Kroc L-8. Lost World L-9. General information and strategy tips L-10. Kinds of bonus areas=======================================================================----------------------------------------------------------------------- L-1. Gangplank Galleon------------------------------------------------------------------------ Pirate Panic [Nothing]- Mainbrace Mayhem Balloon There is a green balloon on an overhead sail that is immediately under the Kannon. After the first vertical climb beyond the continue barrel, jump up to a lone banana sitting on the mast -- it is an invisible hook. Then jump up and left.- Gangplank Galley [O] The [O] is high overhead. Team-jump to the blast barrel left of the continue barrel, it will land you on a tall stack of barrels, from which the [O] is visible. [G] The [G] is in a chest just right of the "!" barrel.- Lockjaw's Locker Enguarde Below and left of the first DK barrel that is floating underwater. Enguarde In a room down a small shaft a few screens to the left of [N].- Topsail Trouble [G] Right of the end target. Balloon There is a blue balloon to the right of the end target.----------------------------------------------------------------------- L-2. Crocodile Cauldron------------------------------------------------------------------------ Hot-Head Hop Balloon Green balloon above entry. [K] In a chest just right of the entry.- Kannon's Klaim [N] Above Diddy Barrel that's a short distance below the end platform. (The Diddy Barrel is visible to the right of one of the platforms that you will end up on.) [G] In a chest at the extreme left-hand edge of the level, two platforms before the end target.- Lava Lagoon "!" barrel Up a hole in the ceiling when underwater after the fourth Clapper (seal), the last one before continue barrel. Enguarde Down and right when underwater after the first Clapper after the continue barrel. [N] Follow banana arrow straight up, instead of turning right, keep heading up. Then follow the bananas.- Red-Hot Ride [Nothing]- Squawk's Shaft [K] In a chest at the starting point. [O] In a chest behind the Krook before Squawks. [G] One of the items available from the end target.----------------------------------------------------------------------- L-3. Krem Quay------------------------------------------------------------------------ Barrel Bayou [Nothing]- Glimmer's Galleon [G] Off to the extreme right edge of the level at the end of a long vertical climb. Swim through the wall at the top of the shaft.- Krockhead Klamber [G] One of the items on the end target.- Rattle Battle [G] Above a tall stack of barrels on the platform before the end target.- Slime Climb [G] Under the sail just left of the Kannon.- Bramble Blast [G] Directly above the end target. Blast up from the barrel, rather than down at the target. Squawks Near the end of the level, there is a sequence where you must blast from a barrel, bounce off a single Flitter (blue dragonfly) into another barrel, then blast from that barrel and bounce off four Flitters. From the first of the four Flitters, bounce to the left into the hole and follow the trail of bananas down.----------------------------------------------------------------------- L-4. Krazy Kremland------------------------------------------------------------------------ Hornet Hole [G] One of the items on the end target. Squitter Use the team-up "A"-throw to get to the hook that is visible at the top of the screen, a short distance to the right of the continue barrel. Climb up the wall from there; Squitter's box is at the top.- Target Terror [G] Below track level; automatically collected when exiting the second Kremkoin bonus area. [Thanks to: Carol Riley, criley@capecod.net]- Bramble Scramble [K] To the right of the entry point. Squitter Just past the "no Squawks" sign (down and right of the continue barrel) jump to the right through the wall of brambles. Head to the right to pick up the Squitter box; you'll need Diddy's "roll jump" to get to the next platform.- Rickety Race [N] Awarded for defeating a number of Klanks.- Mudhole Marsh [O] In a chest.- Rambi Rumble [G] One of the items on the end target.----------------------------------------------------------------------- L-5. Gloomy Gulch------------------------------------------------------------------------ Ghostly Grove [N] In a chest. [G] Surrounded by a ring of 8 bananas near the end of the level. (It's invisible.)- Haunted Hall [Nothing]- Gusty Glade Rattly The snake is left of the entry point. Use the team-up "A"-throw when jumping up and left, to get to the ledge over the entry door. Head left to pick up Rattly. [K] In a chest. [N] In the lower of a pair of chests (the upper one has a Kannonball).- Parrot Chute Panic [Nothing]- Web Woods [K] Take the high road to find it. (Use a team-up "A"-throw to reach a higher series of platforms a short distance right of the entry point.)----------------------------------------------------------------------- L-6. K. Rool's Keep------------------------------------------------------------------------ Arctic Abyss [K] Reached by a long jump across the water-filled opening that is just to the right of the entry point. It's easiest with Dixie. [G] Check your left after the first long vertical climb past [N].- Windy Well [K] Between the first two platforms and down. There's a barrel cannon to fall into after collecting it. [G] One of the items on the end target.- Castle Crush Rambi Early in the level, knock off the Kutlass and walk to the left to find the Rambi barrel. Squawks Just past the continue barrel, walk through the left wall adjacent to the floating DK barrel.- Clapper's Cavern "!" barrel Jump up to the lone high banana that is just past [N], it hides an invisible "!" barrel.- Chain Link Chamber [K] At the bottom of the first long vertical chain (which has the first DK barrel on it). "!" barrel Hidden in the left-hand wall in the vertical climb just beyond the [O] [N] In the right-hand wall on your way to collecting the DK coin [G] To the extreme right, past the end target, and up.- Toxic Tower [Nothing]----------------------------------------------------------------------- L-7. The Flying Kroc------------------------------------------------------------------------ Screech's Sprint [Nothing]----------------------------------------------------------------------- L-8. Lost World------------------------------------------------------------------------ Jungle Jinx [O] Under the high platform left of the continue barrel.- Black Ice Battle [Nothing]- Klobber Karnage [Nothing]- Fiery Furnace [Nothing]- Animal Antics [O] Head to the LEFT at the bottom of the first long vertical shaft in Enguarde's area#######################################################################END FAQ#######################################################################Ein riesengroßes Dankeschön an/A big thank to Steven Snyder,Snyder@gmx.netEin (leider) englisches FAQ zu Donkey Kong Country 1 mit vielen Tipsund Tricks, auch ARCs sind dabei !#######################################################################DKC FAQ (v1.3 of 03/27/95)##############################################################################################################################################This FAQ has three major sections:(1) "Frequently Asked Questions" about things OTHER than bonus rooms and hard-to-find items. Questions: Q-1: How many levels are there in Donkey Kong Country? Q-2: How can I tell if I've found all of the bonus rooms in a level? Q-3: How can I jump for extra distance (horizontally)? Q-4: How can I grab things out of a pit without falling to my death? Q-5: What's the "Diddy controller code"? How does it work? Q-6: Where are the special "2x" icons? Q-7: Are there any ways to bypass parts of some levels? Q-8: Does the ending change depending on the percentage of completion? Q-9: Is the original "Donkey Kong" game hidden within DKC? Q-10: Are there any "warps"? Q-11: Are there any Game Genie codes? Q-12: Other controller codes(2) A list of the locations of all 67 bonus rooms. Index: BR-1. Kongo Jungle bonus rooms BR-2. Monkey Mines bonus rooms BR-3. Vine Valley bonus rooms BR-4. Gorilla Glacier bonus rooms BR-5. Kremroc Industries, Inc. bonus rooms BR-6. Chimp Caverns bonus rooms BR-7. General notes and strategy hints BR-8. Sample description interpretation BR-9. Kinds of bonus rooms(3) A list by level of all hard-to-find objects (animal icons, animal crates, golden letter icons) Index: OB-1. Kongo Jungle hard-to-find or hidden objects OB-2. Monkey Mines hard-to-find or hidden objects OB-3. Vine Valley hard-to-find or hidden objects OB-4. Gorilla Glacier hard-to-find or hidden objects OB-5. Kremroc Industries, Inc. hard-to-find or hidden objects OB-6. Chimp Caverns hard-to-find or hidden objects#######################################################################Frequently Asked Questions - about things other than Bonus Rooms#######################################################################Questions: Q-1: How many levels are there in Donkey Kong Country? Q-2: How can I tell if I've found all of the bonus rooms in a level? Q-3: How can I jump for extra distance (horizontally)? Q-4: How can I grab things out of a pit without falling to my death? Q-5: What's the "Diddy controller code"? How does it work? Q-6: Where are the special "2x" icons? Q-7: Are there any ways to bypass parts of some levels? Q-8: Does the ending change depending on the percentage of completion? Q-9: Is the original "Donkey Kong" game hidden within DKC? Q-10: Are there any "warps"? Q-11: Are there any Game Genie codes? Q-12: Other controller codes=======================================================================Q-1: How many levels are there in Donkey Kong Country? There are 33 "normal" levels, 67 bonus rooms, and seven boss areas. There are also six each of the "friendly" areas (Candy Kong, Cranky Kong, and Funky Kong). The first six bosses do not count towards the percentage total. The remaining 101 areas (33 levels, 67 bonus rooms, and the very last boss in "Gangplank Galleon") each count as 1% towards the completion total.-----------------------------------------------------------------------Q-2: How can I tell if I've found all of the bonus rooms in a level? On the map screen, a level is marked with an exclamation point once there are no undiscovered bonus rooms remaining in it. (e.g., "Ropey Rampage" becomes "Ropey Rampage!" when all of its bonus rooms are found.)-----------------------------------------------------------------------Q-3: How can I jump for extra distance (horizontally)? This question and Q-4 are related, because the same technique covers both. The trick is that the Kongs can jump upwards out of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just as if they were standing on solid ground... even if they happen to be in mid-air at the time. Example: In "Jungle Hijinks," there is a red balloon above the group of trees is just past the [K] icon. There is a second red balloon over the next group of trees beyond that, and if you move quickly you will find a green balloon over the third group of trees. But the trees are spaced too far apart for Diddy to jump from group to group, even with a running start. Also, the second and third sets of treetops can't be reached from the ground. How do you collect the second and third balloons? By rolling off a tree, and then jumping from mid-air... which increases the total horizontal distance which can be covered in a single jump. In detail: (A) Position Diddy on the right-hand edge of the first group of trees, where you collected the first red balloon. (B) Press "right" on the control pad and the "Y" button (approximately simultaneously), and Diddy will cartwheel off the tree towards the right. (C) At any time before Diddy finishes the cartwheel move, (the later, the better), press and hold the "B" button to jump as high as possible. (Don't forget to continue to hold "right" on the control pad so that you jump to the right!) If your timing is good, you will land on the left edge of the next group of trees just in time to jump up and collect the second red balloon (before it floats away). With practice, you will be able to jump these large gaps quickly and easily. This technique comes in handy later in the game -- there is at least one bonus room that I can't reach without it, and at least one more that is far easier to reach with this technique. But it is not stricly necessary to be able to cartwheel-jump, to get to the end of any level (or "win" the game with less than 101%). Unrelated note: This example, incidentally, is a good way to pick up lives very quickly. In "Jungle Hijinks"... pick up the balloon in Donkey Kong's tree-house and then these three treetop balloons, for a total of five quick lives. Then quit the level with pause- select (and re-enter to repeat as ofter as desired). I'm able to earn extra lives more quickly this way than with the "DYDDY" controller code (which is discussed later in this file).-----------------------------------------------------------------------Q-4: How can I grab things out of a pit without falling to my death? This question and Q-3 are related, because the same technique covers both. The trick is that the Kongs can jump upwards out of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just as if they were standing on solid ground... even if they happen to be in mid-air at the time. Example: In "Stop & Go Station", the golden letter [O] icon sits just below the level of the surrounding land, in a pit which kills Diddy or Donkey Kong should they fall into it and off the screen. How do you go about getting the [O] without losing a life? By cart-wheeling (or barrel-rolling) into the pit, falling partway down (far enough to collect the [O])... and then jumping upwards out of the roll in mid-air, to get back onto solid ground. In detail: (A) Position Donkey Kong (or Diddy Kong) at the left edge of the pit, facing to the right. (B) Press "right" on the control pad and the "Y" button approximately simultaneously, and Donkey (Diddy) will barrel roll (cartwheel) to the right and slightly downwards into the pit. (C) Once Donkey (Diddy) touches the [O] and collects it, press and hold the "B" button to jump up to the ground level on the opposite side of the pit. (Don't forget to continue to hold "right" on the control pad so that you jump to the right!) This is a move which requires some practice, but it isn't too difficult once you get the hang of it. Again, it is not strictly necessary to be able to do this in order to "win" the game, but you can't get "101%" or pick up some of the interesting items (e.g., also the [K] in "Forest Frenzy", and many other letter icons and bananas, especially in the later parts of the game) without it. Unrelated note: Not every item in a pit requires this strategy. Sometimes an item in a pit, especially a vertical line of bananas, is a hint that there is a hidden barrel cannon off-screen.-----------------------------------------------------------------------Q-5: What's the "Diddy controller code"? How does it work? It is a controller sequence that leads to a special bonus room, which always contains three golden icons of each animal. This allows repeated play in any of the animal bonus games (as Enguarde, Expresso, Rambi, or Winky). The code is "DYDDY" (down, Y, down, down, Y). Enter that exact sequence of directions and buttons on the controller, during the introductory screen that shows Cranky Kong turning the handle on a record player. In order to collect lives in this special area and then take the collected lives into a game, it is necessary to perform one extra "setup" step before entering the special bonus room: first get the "GAME OVER" screen by losing your last life IN A LEVEL THAT IS COMPLETED. (For more information on the meaning of "COMPLETED", see [NOTE 1] below.) When the "GAME OVER" screen is displayed, press "start" once to dismiss it and return to the game's opening sequence. Wait for Cranky Kong to show up. When he appears, enter the "DYDDY" code to get to the special bonus room. (In a two-player game, the player who died last must press "start" to dismiss the "GAME OVER" screen; then "Player #1" -- the player using the controller plugged into the left-hand side of the unit -- must enter the "DYDDY" code, play the bonus games, and exit.) When the special bonus room is entered in this way -- following a "GAME OVER" screen that is due to losing your last life in a "COMPLETED" level -- it is possible to exit the special bonus room with start-select. (For more information on start-select, see [NOTE 2] below.) When you exit the special bonus room in this manner... you will be returned to the game that you died in, on the main map screen at the level where you lost your final life. The main map will not "forget" any of "unsaved" progress that was made before your death. Also, you will still have all of the lives and spare animal icons which you collected in the special bonus room. (If you think you are following the instructions and still cannot get out of the special area, see [NOTE 3] below.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [NOTE 1] Dying in a "COMPLETED" level A "COMPLETED" level is one where you have reached and walked through the exit door. Any "COMPLETED" level is marked with Diddy or Donkey Kong's head on the map screen, while any non-complete level is marked with a Kremling's head. -> It is not necessary that you find any or all of the bonus rooms in the level. -> It is not necessary that you die in the level which you completed the most recently, or a level which you completed since starting your current game. (i.e., it can be a level which you completed long ago, saved in a completed state, and had not revisited until you went in there and died.) -> It is not necessary that the completed state of the level be saved. (i.e., even if it IS a level which you have completed since the last "save," and it will revert to "uncompleted" status if you reset the game, it still counts as completed for the sake of returning from the special bonus room.) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [NOTE 2] How to use start-select Press "start" to pause the game. Wait a second or so, then press "select". (If you press "select" too quickly following "start", "select" is ignored.) This is the same controller sequence which is used in both this game and Super Mario World, to exit a level which you have previously completed. The sequence allows you to exit from anywhere in a level, even from inside its bonus rooms. If you aren't sure you are using start-select properly, try playing the game and using it to exit any completed level. If you can exit an already-completed level with this sequence, then you are doing it properly and should be able to exit the special bonus room in the same way (...providing that you had set-up your entry to the special bonus room properly). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [NOTE 3] Still can't get there? Are you still having trouble exiting from the special bonus room and carrying your lives back into the game? Try the following five things: [A] Be sure you are trying to exit from the special bonus room itself. "start-select" is always disabled while playing any of the animal bonus games... so it is never possible to exit from them. [B] Be sure you are using start-select properly. Test yourself by using it to successfully exit from a "COMPLETED" level while you are playing a normal game (see [NOTE 2]). [C] Be sure you are dying in a "COMPLETED" level to get the "GAME OVER" screen before entering the special bonus room (see [NOTE 1]). [D] Try having an even number on your "life counter" when you exit. There are two versions of the cartridge; even though most people do not report such a problem, there remain persistent rumors that an even number of lives is necessary in order to be able to exit. (If you find that an even number of lives IS necessary on your cartridge, please contact me.) [E] If all else fails... try following the steps below, exactly and carefully, to test yourself and/or your cartridge. These steps reproduce a situation which is known to permit many different people to exit the special bonus room: 1. Erase one of the three saved games, and start that game as a one-player game. (This resets the game to a known state.) 2. Finish "Jungle Hijinks" by walking through the exit door, so that the level is marked with Donkey/Diddy Kong's head instead of a Kremling's. (It does not matter whether you visit any of its bonus rooms.) 3. Backtrack to "Jungle Hijinks" and re-enter it. (If you have not done so yet, this is a good place to test your ability to exit a completed level with "start-select".) Kill yourself off. Keep re-entering "Jungle Hijinks" and killing yourself, until you lose your last life in "Jungle Hijinks" and then see the "GAME OVER" screen. 4. Press "start" once to dismiss the "GAME OVER" screen, and wait for Cranky Kong to appear. 5. When Cranky appears, enter the "DYDDY" sequence to get to the special bonus room. 6. After winning at least one life in the various animal games, use "start-select" (see [NOTE 2]) when inside the special bonus room, to exit it. Following Step 6... you should be returned to the map area, back in your brand new one-player game. "Jungle Hijinks" should still show as "COMPLETED", even though you didn't "save" the game between completing that level and getting the "GAME OVER" screen. Your "life counter" should show all of the lives that you collected in the special bonus room. (If this sequence does NOT work for you, contact me via E-mail at "stassen@alc.com", and we will decide what to try next.)-----------------------------------------------------------------------Q-6: Where are the special "2x" icons? In each animal bonus area, there is a special extra-huge icon that doubles the quantity of golden icons collected so far, making it possible to get as many as eight extra lives in a single run. (Actually, I've been told nine is possible, but haven't been able to do it.) These icons are located: Expresso -- at the extreme right-hand end of the level, beyond where the level appears to end. (Go to the third (last) area to the right, stand on the last step on the right-hand wall, and jump as high as possible AND flap once for extra height, to get through an off-screen break in the wall.) Enguarde -- in a hidden room at the bottom-center of the area. It is straight down from Enguarde's starting position. (Go through an apparently solid wall.) Incidentally, there are three other hidden rooms in Enguarde's area. (One in the top-center, straight up from Enguarde's starting position; one at the left-center, straight left from Enguarde's starting position; and one at the right-center, straight right from Enguarde's starting position.) These rooms contain groups of the golden enguarde icons. Rambi -- at the extreme right-hand end of the level, beyond where the level appears to end. (Jump on top of the entrance door, stick to the highest ledges while moving across the whole level to the right, then jump over the right-hand cliff and head down into the special area.) Winky -- at the extreme left-hand end of the level, beyond where the level appears to end. (Cross to the left-hand side, climbing up to the top of the level, and jump over the left-hand wall.)-----------------------------------------------------------------------Q-7: Are there any ways to bypass parts of some levels? - Barrel Cannon Canyon To skip some of the first half of the level: Walk up above the entrance (bounce off the "Kritter" to get up on top of the doorway) and jump into the barrel cannon hidden at the extreme left. Jump into the overhead barrel cannon of the tree that it deposits you on. You'll be transported to the last barrel cannon sequence before halfway point of the level. To skip most of the second half of the level: just past the continue barrel, use Diddy to bounce consecutively off a few purple "Kritter"s (in the vicinity of the second bonus room) and then off a green one while he is still standing on a small hill at the extreme right-hand end of the land area. After hitting the green "Kritter", bounce left and up as high as possible, to land on a nearby treetop. From there it is possible to jump into a high (usually off-screen) "barrel cannon", which blasts into a horizontal sequence that ends just short of the exit. - Mine Cart Carnage To skip nearly the entire level: Jump over the barrel cannon that's just beyond the entrance (the one which blasts you into the first mine cart), and fall down as far to the left as possible (against the cliffside). You'll fall into an off-screen barrel cannon that deposits you in a mine cart shortly before the exit (there is one "Krash" cart coming the other way that you'll have to jump). [Source: Dave Kilman <dkliman@panix.com>] - Stop & Go Station To skip nearly the entire level: Walk back through the entrance door to be transported to a few screens short of the end of the level. - Snow Barrel Blast To skip most of the second half of the level: in the barrel cannon sequence that is just past the golden Rambi icon (which is above a rotating barrel cannon with two "Zinger"s), blast straight down from the third barrel cannon. You'll land in a sequence of horizontal-blasting barrel cannons which kick you up and out just short of the exit. - Slipslide Ride To skip about two thirds of the level: on the ledge above the entrance (where the first bonus room is located) there is a barely-visible on-screen barrel cannon above the entrance to the bonus room. (It is hard to see because it is the same color as the background.) When you jump into it, you will emerge a short distance before the end of the level. - Poison Pond To skip a few sets of mincers: head straight to the left after picking up the [N], past a single side-to-side mincer and then a "room" with three rotating mincers. Go straight across this room and through the left-hand wall. Upon entering a hidden room, go through its left-hand wall to appear in the middle of the last vertical shaft before the exit.----------------------------------------------------------------------- Q-8: Does the ending change depending on the percentage of completion? Not in any significant way. Upon winning the game with less than 101% complete: just at the start of the endgame sequence, Cranky says a few lines about being sure there are some things you haven't found yet. Upon winning the game with 101% complete: at the same point of the endgame, Cranky will instead congratulate you for finding everything. All of the rest of the endgame stays the same.----------------------------------------------------------------------- Q-9: Is the original "Donkey Kong" game hidden within DKC? There have been a couple of rumors to this effect -- probably because one of Cranky Kong's sayings at his cabin is that he is leaving to play the original Donkey Kong game. There have not yet been any solid reports in r.g.v.n about how to get there, and I personally doubt that it is present.----------------------------------------------------------------------- Q-10: Are there any "warps"? There are three warps in Kongo Jungle. They occur at each point where a path between levels bends. To activate a warp, press the "B" just as the map screen's marker reaches a bend in the path. Note that it must be a accomplished with a single press of the "B" button at exactly the right time (I have not been able to get into the warp by constantly and furiously pressing "B"). The only paths with bends in the whole game are: 1) between "Jungle Hijinks" and "Ropey Rampage" (warps to about the middle of "Orang-utan Gang") 2) first bend between "Cranky's Cabin" and "Reptile Rumble" (warps to the middle of "Ropey Rampage") 3) second bend between "Cranky's Cabin" and "Reptile Rumble" (warps to just past the middle of "Orang-utan Gang") If you successfully warp beyond the levels which you have completed (e.g., you warp to "Orang-utan Gang" but have not yet reached that level without the warp), the levels in between are NOT marked as completed. Once you have warped, it is not possible to get back to the early levels of the game -- except by winning the entire game, which returns you to "Jungle Hijinks". (Since the intervening levels are not marked as completed, the "flight path" from "Monkey Mines" to "Vine Valley" is never made available. [Source: Patrick McBride, <74454.1421@compuserve.com>]----------------------------------------------------------------------- Q-11: Are there any Game Genie codes? GAME GENIE CODES FOR SUPER NES(tm)--FINAL VERSION (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Donkey Kong Country(tm) Game--FINAL VERSION THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE ---------- Lives: C2C9-4E2C [Alternate: C2C1-4A9C] Infinite lives D568-C34D [Alternate: D568-C33D] Start with 8 lives DC68-C34D [Alternate: DC68-C33D] Start with 11 lives DE68-C34D [Alternate: DE68-C33D] Start with 16 lives FB68-C34D [Alternate: FB68-C33D] Start with 26 lives 7468-C34D [Alternate: 7468-C33D] Start with 51 lives 0868-C34D [Alternate: 0868-C33D] Start with 76 lives 1768-C34D [Alternate: 1768-C33D] Start with 100 lives ---------- Invincibility: EE65-C37E [Alternate: EE66-C27E] When your last Kong is hit, the other one returns--must have had both Kongs at some point in the level for code to work--reset if you get stuck. 1DCC-CA7A [Alternate: 1DCA-C2EA] Almost invincible--Switch off if you get stuck. D76B-337E [Alternate: D76C-327E] Get both Kongs back on the map screen after dying (doesn't work when you fall off screen). ---------- Number of bananas needed to win an extra life: DBC1-3D6D + DCC1-34AD [Alternate: DBC9-340D + DCC1-3D6D] 10 bananas F6C1-3D6D + FBC1-34AD [Alternate: F6C9-340D + FBC1-3D6D] 25 bananas 7FC1-3D6D + 74C1-34AD [Alternate: 7FC9-340D + 74C1-3D6D] 50 bananas 0CC1-3D6D + 08C1-34AD [Alternate: 0CC9-340D + 08C1-3D6D] 75 bananas ---------- Jumping: A081-1273 [Alternate: A086-13E3] High jump for Donkey Kong 2D81-1273 [Alternate: 2D86-13E3] Super jump for Donkey Kong 3D81-1273 [Alternate: 3D86-13E3] Mega-jump for Donkey Kong 8081-1E73 [Alternate: 808B-1AE3] High jump for Diddy Kong AD81-1E73 [Alternate: AD8B-1AE3] Super jump for Diddy Kong 2D81-1E73 [Alternate: 2D8B-1AE3] Mega-jump for Diddy Kong A08F-C273 [Alternate: A087-C3E3] High jump for all animals 2D8F-C273 [Alternate: 2D87-C3E3] Super jump for all animals 3D8F-C273 [Alternate: 3087-C3E3] Mega-jump for all animals ---------- Miscellaneous: 1D6B-3FDD + 196A-333D [Alternate: 1D6B-3D6D + 196A-3ECD] Keep animals between stages (keeping fish on a non-water stage or others on a water stage will cause problems). DD8B-C28A [Alternate: DDB0-34A4] In the 2-player team mode, the inactive player can get control at any time by pressing A or SELECT on their controller. DDB9-3DD4 [Alternate: DDB0-34A4] Pressing Start and then Select will exit any level, including those not yet completed. [Source: Joe Sewell, <jsewell@iu.net>]----------------------------------------------------------------------- Q-12: Other controller codes There are two other controller codes that I'm aware of: BARRAL: When the 'erase game' line is highlighted on the game select screen, press 'BARRAL' -- B-button, A-button, R-button (on front edge of controller), R-button, A-button, L-button. You will hear a chime if you entered the code correctly. When you select and start a game, you will have 50 lives. (Current reports are not clear on whether or not you must select a slot where there is a game already saved.) DARBYDAY: When the 'erase game' line is highlighted on the game select screen, press 'DARBYDAY' -- down (control pad), A-button, R-button (on front edge of controller), B-button, Y-button, down (control pad), A-button and Y-button. You will hear a chime if you entered the code correctly. This enables the sound test mode. Pressing 'select' will cause the game to cycle through the various musical selections that it plays.#######################################################################Location of all bonus rooms#######################################################################Following are short, semi-vague descriptions of the locations of allDKC bonus rooms and their contents. Index: BR-1. Kongo Jungle bonus rooms BR-2. Monkey Mines bonus rooms BR-3. Vine Valley bonus rooms BR-4. Gorilla Glacier bonus rooms BR-5. Kremroc Industries, Inc. bonus rooms BR-6. Chimp Caverns bonus rooms BR-7. General notes and strategy hints BR-8. Sample description interpretation BR-9. Kinds of bonus rooms BR-10. Acknowledgements=======================================================================----------------------------------------------------------------------- BR-1. Kongo Jungle bonus rooms------------------------------------------------------------------------ Jungle Hijinks * First right-hand wall after the Rambi crate. LEVEL: red balloon * Right-hand wall in the pit under the tree with [G]. It's just after a big hill -- or just about where the first bonus room exits, if that route was taken instead. MATCH: Rambi, Expresso, Winky, Enguarde icons- Ropey Rampage * Low off-screen barrel cannon, just to the right of the tree with [O]. (Walk to the right off of the [O] tree, fall straight down into the barrel cannon.) LEVEL: [N] * Low off-screen barrel cannon, just left of the red arrow signpost. (Fall into the pit just before the red arrow sign.) FIND: red balloon- Reptile Rumble * Right-hand wall, immediately below [K]. LEVEL: red balloon * Visible barrel cannon above and left of a "DK" barrel on a hill, between [K] and [O]. (The barrel cannon is only visible when standing on the hill. There is a second similar hill after the continue barrel, which does not have a barrel cannon nearby.) LEVEL: only bananas * Right-hand wall of two-"Slippa" pit, just past the continue barrel and the [N] icon. LEVEL: only bananas- Coral Capers <None>- Barrel Cannon Canyon * Hidden doorway on the cliff-side just past [O]. (It is not possible to get to the doorway carrying a barrel. It is necessary to blast straight into the cliff-side -- intentionally missing the moving "connecting" barrel cannon -- immediately after collecting the [O] icon.) BLAST-SIDEWAYS: DK barrel and red balloon * Right-hand wall of the pit that is between the 2nd and 3rd purple "Kritter"s after the continue barrel. BLAST-UP: top off-screen prizes: Enguarde icon on the left, red balloon in the center, and a bunch of bananas on the right.----------------------------------------------------------------------- BR-2. Monkey Mines bonus rooms------------------------------------------------------------------------ Winky's Walkway * Visible barrel cannon above "Necky", just after continue barrel. LEVEL: [N]- Mine Cart Carnage <None>- Bouncy Bonanza * Right-hand wall of the pit under a pair of "Zinger"s, between the [K] and the [O]. MATCH: banana, bunch of bananas, Winky icon, red balloon * Visible overhead barrel cannon, above the moving platform that is between [G] and exit. BLAST-UP: only bananas- Stop & Go Station * First right-hand wall after continue barrel. It's a short distance past the steel-rim barrel that can be picked up. BLAST-AROUND: only bananas * High off-screen barrel cannon at LEFTmost position the first movable tire can reach (the left edge of a wide, shallow pit with three "Klaptraps"). The path up to the barrel cannon is marked with three bananas in a vertical line. BLAST-UP: top off-screen prizes: bunch of bananas on the left and in the center, and Enguarde icon on the right.- Millstone Mayhem * High off-screen barrel cannon above the entrance door. (Use the tire to bounce up on top of the entrance, then jump upwards from there.) BLAST-UP: top off-screen prizes: DK barrel on the left, bunch of bananas in the center, and [K] on the right. * Visible barrel cannon over 3rd millstone. (Get the movable tire between the first and second millstones, by using the barrel cannon hidden in the pit to knock out the tire from the spot to its right.) SPELL: "RARE" for Enguarde icon * Right-hand wall below the fifth millstone. FIND: green balloon----------------------------------------------------------------------- BR-3. Vine Valley bonus rooms------------------------------------------------------------------------ Vulture Culture * High off-screen barrel cannon at the right edge of the land area with a coconut-thrower sitting on a movable tire. The path up to the barrel cannon is marked with three bananas in a vertical line. SPELL: "KONG" for Expresso icon * Left-hand wall in the land area that is just past a sequence with a barrel cannon and two "Necky"s; before the continue barrel. JUMP: 2 blue "Klaptraps" for red balloon * Left-hand wall beside a single coconut-thrower on stair-step "hill." BLAST-SIDEWAYS: DK barrel, red balloon- Tree Top Town * Visible barrel cannon up and LEFT of entrance. (Can get high enough by having Diddy bounce off Gnawty.) MATCH-KONG: red balloon * Low off-screen barrel cannon in the second barrel cannon sequence past the continue barrel. (From the last of the three barrel cannons, blast low sideways at the lone banana, instead of trying to blast high to land on the platform.) BLAST-UP: top off-screen prize: only [N] in the center.- Forest Frenzy * Barely visible barrel cannon at bottom edge of screen when hanging on a moving rope. It's early in the dodging-flying-"Necky"s part that's shortly before the end of the whole level. FIND: Rambi icon * Last left-hand wall before exit. (There is a barrel that can be used to open the wall, available at the extreme left end of this same chunk of land.) LEVEL: Enguarde icon [Thanks to: "Big Bad Harvey" <wnl100@psu.edu> for help with one bonus room]- Temple Tempest * Right-hand wall after the first pit. The first millstone will stop covering this entry. (The millstone can be made to vanish if it is in the way, by walking to the right until its clicking sound stops. Upon returning to the left, the millstone will be gone.) LEVEL: Expresso crate * Low off-screen barrel cannon - straight down off the middle of three ropes. Just past the continue barrel and before the hidden [N], there's a downward-pointing arrow made of bananas marking it. JUMP: one blue "Klaptrap" for Rambi icon- Orang-utan Gang * Open off-screen doorway under the vine where the level begins. (Use Expresso to fly left from the low-lying land level where the first DK barrel is found.) SPELL: "WINKY" for Winky icon, then "RAMBI" for Rambi icon, then "ENGUARDE" for Enguarde icon, then "EXPRESSO" for Expresso icon. * Right-hand wall under vines past the [N] icon. (Use Expresso to fly to the right from [N], under vines. At the rightmost point, there is a cliff-side with the hidden door, and a barrel which can be used to open it.) LEVEL: bounce off of tire to reveal DK barrel * Left-hand wall in a small pit, under the last vine before the exit. LEVEL: bounce off of tire to reveal only bunches of bananas * Right-hand wall past the small pit with the entry for the previous bonus room, just before the cliff that ends under the last vine before the exit. LEVEL: bounce off of tire to reveal [G] * Right-hand wall immediately before red arrow signpost. (The barrel just before the last vine can be used to open every one of the final three exits. They are all in the same area, and the barrel returns after going through a bonus room.) LEVEL: Expresso crate and red balloon [Thanks to: "Big Bad Harvey" <wnl100@psu.edu> for help with one bonus room]- Clam City <None>----------------------------------------------------------------------- BR-4. Gorilla Glacier bonus rooms------------------------------------------------------------------------ Snow Barrel Blast * High off-screen barrel cannon directly above entrance. (Stand on the entrance and bounce off the slow "Necky" when he gets near.) FIND: Winky icon * Low off-screen barrel cannon in the pit a short ways left of the continue barrel. (Watch carefully: an earlier barrel cannon will blast the player past this area and onto the continue barrel -- it is necessary to backtrack from that point.) BLAST-UP: top off-screen prize: only [O] in the center. * Low off-screen barrel cannon on ledge, below the barrel cannon with three bananas and a yellow "Zinger" -- the last one before the land area with the Rambi icon. (Blast down from the "Zinger" barrel cannon, and head to the right, along the ledges.) On the way to the bonus room, the player is blasted through the [N], picking it up automatically. BLAST-SIDEWAYS: only bananas- Slip Slide Ride * Left-hand wall at top of the very first blue up-rope nearest the entrance. (Have Diddy bounce off a "Kritter" to reach the rope.) MATCH-KONG: red balloon * Left-hand wall at bottom of first red down-rope. (There's a barrel halfway along the down-rope, in a small alcove on the right.) SPELL: "NINTENDO" for red balloon * Visible barrel cannon at top of a blue up-rope. It's the third rope in the group of four that are found a short distance past the continue barrel. LEVEL: Expresso icon- Ice Age Alley * High off-screen barrel cannon on a ledge; follows a string of "Necky"s which sit beyond the landing point from the first set of ropes. When continuing along the ground level, it is possible to see the bottom of the barrel cannon's ledge when passing under it. (Use Diddy to bounce off the "Necky"s and over to the barrel cannon. It is also possible to get there with Expresso, but necessary to dismount him in mid-air in order to get onto the ledge.) LEVEL: Expresso icon, Expresso crate * High off-screen barrel cannon on a ledge; the ledge is above the series of downward ledges with "Klaptraps" that follow the peak with a steel barrel. When jumping down the "Klaptrap" ledges as usual, it is possible to see the bottom of the barrel cannon's ledge when passing under it. (With Expresso, fly to the right from the very top of the steel barrel peak.) MATCH: red, green, or blue balloon- Croctopus Chase <None>- Torchlight Trouble * Right-hand wall just past the continue barrel. (There is a barrel that can be used to open the wall, sitting directly on top of the wall with the hidden door.) BLAST-AROUND: Expresso icon (Expresso crate at bonus room exit) * Left-hand wall just before the exit. JUMP: one blue "Klaptrap" for Rambi icon; the [G] icon is also in the room.- Rope Bridge Rumble * Visible barrel cannon in center of the second pit. LEVEL: Winky crate * Off-screen barrel cannon above the second tire beyond the red arrow signpost. It is marked by a single banana at the very top of the screen. MATCH: Rambi, Enguarde, Winky, and Expresso icons----------------------------------------------------------------------- BR-5. Kremroc Industries, Inc. bonus rooms------------------------------------------------------------------------ Oil Drum Alley * Off-screen barrel cannon under the first flaming oil drum. (Blow up the drum with the TNT barrel that is available by jumping off the rope very near the entrance.) BLAST-UP: top off-screen prize: only a red balloon in the center. * First left-hand wall after the [K], a very tall wall. (Open the door with the barrel that is available from jumping down off the top of the tall wall.) MATCH: banana, bunch of bananas, Winky icon, red balloon * Right-hand wall of the previous bonus level. (Match the single banana in that bonus level, to get a barrel which can be used for breaking the wall. Have Diddy carry the barrel and jump against the wall.) SPELL: "DONKEY" for red balloon, then "KONG" for green balloon, then "COUNTRY" for blue balloon. * Right-hand wall of the pit under the first mid-air flaming oil drum. It is shortly after the second "Manky Kong" following the continue barrel. (Manky Kong has a useable barrel sitting behind him on his platform... which is useful for opening the area if the player does not have Rambi.) BLAST-SIDEWAYS: [N]- Trick Track Trek * Visible barrel cannon under the wooden ramp at the midpoint, just before the continue barrel. (Use Diddy and cartwheel-jump from the left, standing on the right-hand edge of the first-half moving platform as it falls away.) LEVEL: only bananas Note: Some people report that the first-half moving platform comes to a stop and does NOT fall away. It is still possible to jump to the barrel from the stopped platform. There are two versions of the DKC cartridge; perhaps this is one difference between them. * Visible barrel cannon up beside a platform with two "Gnawty"s. The platform is about halfway between continue barrel and end. (Jump to the "Gnawty" platform while the moving platform is still left of it and on a higher section of track; then jump from there to the barrel cannon.) JUMP: one purple "Klaptrap" for red balloon * Off-screen barrel cannon below the Manky Kong on the exit platform. (Once he is killed, just walk past where he was sitting -- off the edge to the right -- without jumping up to the level of the exit.) MATCH: red, green, and blue balloons- Elevator Antics * Off-screen open door, reached via the first rope that is just to the right of the entrance. (Use Diddy to jump left from the second rope, which can be reached from the ground. The second rope moves slowly back and forth a short distance -- jump when it is at its leftmost point.) MATCH-KONG: red balloon * Off-screen open door in a hidden off-screen hallway, up and to the right of a three-rope segment with one ascending/descending "Zinger" along each rope. It's the next-to-last multi-rope segment before the continue barrel. (Jump up and to the right from the top of the third rope -- landing on an off-screen ledge. Continue to the right while off-screen, to get to the bonus room.) BLAST-SIDEWAYS: [O], Expresso icon, green balloon * Off-screen open door, reached via the last "elevator" before the exit. (Stay on the elevator and ride it down below the level of the exit. Jump off into a small alcove on the right-hand side.) BLAST-UP: only bananas- Poison Pond <None>- Mine Cart Madness * High off-screen barrel cannon at gap in bananas on upper track. (Reach the mine car on this high track via the rope.) It's shortly before continue barrel, I think. LEVEL: Rambi icon, red balloon * Visible barrel cannon just past the big downhill which follows the [N] icon. (Jump from the mine car while it's still up the hill a ways, to reach a mid-air tire; bounce to the barrel cannon.) MATCH: Rambi, Expresso, Enguarde, and Winky icons * Visible barrel cannon under the peak of the big hill immediately before the exit. (Jump from the mine car on the downward part of the hill, or jump to the left from the exit platform, to reach any of three mid-air tires under the track; bounce up and left to the upper-leftmost tire, and then to the barrel cannon.) LEVEL: only bananas- Blackout Basement * Low off-screen barrel cannon under the last falling platform -- the fourth of a group of four -- beyond the continue barrel. It is marked with a low banana. (Just stand in the center of the platform as it falls.) BLAST-AROUND: [N] * Left-hand wall, the last one before the exit. (Easiest way to get here: ride the steel barrel that appears upon exiting the first bonus room, and never get off. The steel barrel will automatically bounce off the right-hand wall before the exit, open the opposite left-hand wall, and send the player into the bonus room.) FIND: red balloon----------------------------------------------------------------------- BR-6. Chimp Caverns bonus rooms------------------------------------------------------------------------ Tanked Up Trouble * Off-screen barrel cannon below the first vertical track section. (Avoid the first fuel can and stand in the middle of the moving platform as it runs out of fuel and falls off the track.) FIND: red balloon- Manic Mincers * Right-hand wall of a pit with a single "Krusha", shortly after the continue barrel. JUMP: three blue "Klaptraps" for red balloon * Right-hand wall under a stacked pair of stationary mincers, which are just before the exit. (It is possible to get a barrel to carry by going up and through a doorway shortly before the mincers. I don't think the upper-doorway-to-get-the-barrel counts as a bonus room, but it acts like one in some ways -- for example, when "dying" in there, the player is returned to the level without losing a life.) FIND: red balloon- Misty Mine * Open off-screen door beside the bottom of a long rope. The rope is just past the continue barrel, and its path crosses a DK barrel. (Climb down to near the bottom of the rope and wait until it stops moving.) LEVEL: [K], [O], [N], [G], and Expresso crate * Right-hand wall near the end of the level -- the first right-hand wall beyond: the Expresso icon, a tire jump over a high wall with a "Klaptrap" drum halfway up, and a TNT barrel. (Carry the TNT barrel to the right, being careful to avoid enemies, over to the first right-hand wall. Unlike some other levels, the drums won't spit out anything while the player is standing on them.) MATCH: Rambi, Expresso, Enguarde, and Winky icons- Loopy Lights * Off-screen barrel cannon in the first pit after the entrance. The pit is marked with some bananas in a vertical row. BLAST-SIDEWAYS: [K] * First right-hand wall after the coconut-throwing "Necky". (Carry the barrel that is directly under "Necky", avoiding coconuts which could shatter it, down the steps to the right; jump one pit, and avoid the one "Klaptrap" just in front of the wall. Alternative: carry a DK barrel from earlier in the level, to kill the coconut-throwing "Necky" so that he can't destroy the barrel which you will use to open the wall.) LEVEL: Expresso icon, [N]- Platform Perils * Visible barrel cannon underneath the entry walkway. (Once the moving platform has moved about its own length, jump from it to an off-screen moving platform that is directly under the starting position of the visible moving platform.) MATCH-KONG: red-balloon * Off-screen barrel cannon underneath the exit walkway. (Jump as far to the right as possible from one of the moving platforms that is near the exit and just below its level. The lower walkway doesn't stick out to the left nearly as much as the exit walkway does.) FIND: Enguarde icon----------------------------------------------------------------------- BR-7. General notes and strategy hints-----------------------------------------------------------------------+ Entries to all bonus rooms are: (1) doorways -- either needing a barrel to break a wall to expose them, or ones which are already open but not visible because they aren't usually on the screen; and (2) barrel cannons, which may or may not be visible on the screen.+ The skill of putting down a barrel (other than TNT, which explodes after a while when set down) is helpful because it lets enemies be dispatched without losing the barrel. To set a barrel down: press and hold "down" on the control pad before releasing the Y button.+ If it is necessary to carry a barrel (especially a TNT barrel) a long ways, it's easiest to go ahead and kill the enemies first, then backtrack and pick up the barrel. (Providing that it is possible to backtrack in the level, of course.) Then there are no worries about losing the barrel by touching an enemy while carrying it.+ Since Diddy carries barrels low and in front of himself, they will automatically break when he brushes up against a breakable wall. When having trouble finding a breakable wall, go through the level once to kill off everything, and then backtrack and have Diddy carry a barrel around.----------------------------------------------------------------------- BR-8. Sample description interpretation-----------------------------------------------------------------------The description of the first "Ropey Rampage" bonus room reads in part: "* Low off-screen barrel cannon, just to the right of the tree with [O]. LEVEL: [N]" This should be read as: The first bonus room is entered via a barrel cannon that's not visible because it's off the bottom of the screen. It is immediately to the right of the tree where the golden letter "O" icon is found. The type of bonus room is a "LEVEL" (see Section 9 for a description of different kinds of bonus games and the names I've assigned to them). This bonus room contains the golden letter "N" icon. It also probably contains some bananas -- but bananas are so easy to find, they are present in so many of the bonus rooms, and they are worth so little... that they aren't mentioned specifically in this list.----------------------------------------------------------------------- BR-9. Kinds of bonus rooms-----------------------------------------------------------------------BLAST-AROUND - four or eight rotating barrel cannons in a square (if there are four, they are arranged as the corners of the square; if there are eight, they are arranged as a tic-tac-toe board excluding the center square). There are various objects in between that can be picked up by blasting from barrel cannon to barrel cannon. (There may be an exit platform in the bottom right-hand corner of the room, which may also have something useful to pick up.) There are three BLAST-AROUND bonus rooms, one of which has an Expresso crate on the exit platform. Two of the three have something other than bananas to collect.BLAST-SIDEWAYS - a horizontal line of barrel cannons that blast left-to-right, with various things in between that can be picked up. For those barrels which don't rotate when the player is in them, it is possible to zip through the levels collecting everything, by quickly and constantly tapping the "B" button. There are six BLAST-SIDEWAYS bonus rooms, five of which have something more significant than bananas to collect. (One has a letter icon, an animal icon, AND a green balloon -- but it is a very tricky one where the barrel cannons rotate very quickly.)BLAST-UP - starts with the player in a barrel cannon at the bottom of the screen; the barrel cannon may be sliding back and forth, or spinning, or both. There are bananas on the screen, and up to three hidden objects just off the top of the screen (left, center, right). These objects can be reached by blasting straight up (when the barrel cannon is at the left, center, or right). It isn't always possible get all three top items -- only one at a time can be collected, and the player must fall back into the barrel cannon or the bonus level is over. In some of these rooms, the control pad does not affect the player's flight at all, and in others you can only move a little left or right on the way back down. Generally, only blasting up in the center allows the player to easily return to the barrel to try again. There are eight BLAST-UP bonus rooms. In most cases, the most desirable top object (if any) is in the center, so that is the way to go. (In the few cases where the desired object is to the left or right, you'll see where it is on the first try, and usually be able to collect it on the second.)FIND - an object flashes among four barrels; once it stops flashing around and vanishes, pick the barrel in which it last appeared (by jumping up to touch that barrel). Upon guessing correctly, the object is awarded to the player. For those "FIND" rooms which award balloons, I find it easier to watch the white "string" at the bottom of the balloon, than to try to watch the balloon itself. In many cases, the contrast between the string and bonus room background is greater than the contrast between the balloon and barrel. There are eight "FIND" bonus rooms. Four award red balloons, and the remaining four each give a different reward: a green balloon, a Rambi icon, a Winky icon, and an Enguarde icon.LEVEL - a mini-level (generally not-reused for any other bonus rooms) in which there are various things to collect. There are 20 bonus rooms which have been designated of type "LEVEL", but as a group they do not really have much in common. This is really a catch-all label for those bonus rooms which do not match any of the eight other common types.JUMP - bounce on one or more "Klaptrap"s (the mini-alligators with big mouths). They spit up bananas when hit, and also move more quickly after each hit. The bunches of bananas stay on the screen for only a few seconds, then disappear. The first bunch PICKED UP will be worth one banana, the second worth two, and so on. The object of the bonus game is to pick up ten bunches (the last being worth ten bananas), at which point the "Klaptrap"(s) vanish. Then the player is rewarded with something more significant. There are five "JUMP" bonus rooms. Three of them give red balloons for completing the game, and the other two award Rambi icons.MATCH - objects flash on three barrels in a rotating sequence (e.g., banana, bunch of bananas, banana, Winky icon, banana, red balloon, [repeat]). Each barrel freezes on what it is displaying when touched by jumping up against it. If all three barrels are frozen displaying the same object, that object is awarded to the player. There are eight "MATCH" bonus rooms. Four match any animal icon (Enguarde, Expresso, Rambi, Winky). Two match red, green, or blue balloons (one, two, or three extra lives). The two others match a single banana, a bunch of bananas, a Winky icon, or a red balloon.MATCH-KONG - similar to MATCH, except there are four barrels and the rotation is [K]-[O]-[N]-[G]-banana. The object of the bonus game is to spell "KONG" across the four barrels. There are four "MATCH-KONG" bonus rooms. All four award a red balloon for winning the game.SPELL - jump and hit the flashing letter from among several letters that are flying around in a circle; the sequence of letters spells a word. If the letters are hit in order without error, a reward is given (which may be related to the word). There are five "SPELL" bonus rooms, each with a different reward. Three of the rooms play the spell game for only a single word and a single reward (Enguarde icon, Expresso icon, red balloon). Of the other two, one gives the player up to three words for each of the three colors of balloon (though any error in any word terminates the level), and the other gives four words for each of the four animal icons.#######################################################################Location of all hidden or hard-to-find objects#######################################################################Following are short, semi-vague descriptions of the locations of allhard-to-find objects.Locations of all animal icons and animal crates are provided, even ifthey are visible; locations of [K]-[O]-[N]-[G] letters are onlyspecified in cases where they are out of sight or in bonus rooms. Index: OB-1. Kongo Jungle hard-to-find or hidden objects OB-2. Monkey Mines hard-to-find or hidden objects OB-3. Vine Valley hard-to-find or hidden objects OB-4. Gorilla Glacier hard-to-find or hidden objects OB-5. Kremroc Industries, Inc. hard-to-find or hidden objects OB-6. Chimp Caverns hard-to-find or hidden objects=======================================================================----------------------------------------------------------------------- OB-1. Kongo Jungle hard-to-find or hidden objects------------------------------------------------------------------------ Jungle Hijinks * Red balloon in Donkey Kong's treehouse at the beginning of the level * Hidden Steel Keg revealed after jumping down following the arrow of bananas from the second group of treetops past the treehouse. * Visible red, red, and green balloons along the treetops just past the letter [K] icon. (See section Q-3 for detailed information on collecting these balloons.) * Visible Expresso icon below the coconut-throwing "Necky" that sits a short distance past the continue barrel. * Visible Rambi crate just beyond the Expresso icon. * Hidden regular barrel revealed by jumping down and right from the tree with the [G] icon.- Ropey Rampage * [N] is at the end of the first bonus room (just past the [O]). * Visible Rambi icon on treetop left and up from first swinging rope. * Hidden movable tire revealed upon landing after jumping as far as possible to the right over the "Zinger" that is just past the [N]. * Hidden Winky icon revealed upon landing on hilltop a short distance past the (above) tire. The tire is needed to jump with sufficient height to reveal the icon.- Reptile Rumble * Visible Enguarde icon between last bonus room and red arrow signpost.- Coral Capers * Hidden banana room, entered by moving down through the wall under the first "Croctopus"'s area. * Visible Enguarde crate. Continue to the right of the first "Croctopus", following the floor, to reach the crate in a lower- right corner where the path turns upwards. * Red balloon on the right-hand side of the second "Croctopus" area. (Use Enguarde and pick up the balloon, then reverse direction to avoid the "Croctopus".) * Visible Enguarde crate. Follow right-hand wall downwards after the continue barrel, to pick up the crate in a bottom right corner where the path turns to the left. * Hidden Expresso icon, entered by moving to the right through a wall beside a "Chomps". The "Chomps" is in the final vertical shaft, which ends with the [N] at the top.- Barrel Cannon Canyon * Visible Winky icon, picked up by a cartwheel-jump (Section Q-3) off the low-lying land area just beyond the [K]. * Visible Rambi icon, just past the pit containing three "Kritter"s, that is on the land area before the [O]. (Picked up by bouncing off a "Kritter"'s head up to the treetop.)----------------------------------------------------------------------- OB-2. Monkey Mines hard-to-find or hidden objects------------------------------------------------------------------------ Winky's Walkway * Visible Winky crate on platform a short distance before the continue barrel. * [N] is in the only bonus room of this level. * Visible Expresso icon in mid-air a short distance before the [G] (can be reached easily when jumping with Winky, or with some difficulty by jumping with Donkey Kong only).- Mine Cart Carnage * Visible Enguarde icon on the track a short distance before the continue barrel.- Bouncy Bonanza * [N] is in the upper path just beyond the continue barrel. (To get there you have to push the movable tire onto the vertically moving platform, then jump up and to the right.) * Winky crate where upper and lower paths converge. (Jump onto the ledge which is on the right-hand side of the vertical path where the two rejoin, in between the two paths in height. Walk through the door to the right.)- Stop & Go Station * Barely-visible Expresso icon between the [K] and [O]. (Jump onto the single vertically-moving ledge with a "RockKroc"; when the ledge is at the peak of its height, jump up and left to collect the icon.)- Millstone Mayhem * [K] is in the first bonus room. * Hidden Winky crate on a ledge above the temple area which has the [N]. (Roll a tire onto the horizontally-moving platform that goes under a vertically-moving millstone, then bounce off the tire and onto the steps above the millstone. Continue to the right.)----------------------------------------------------------------------- OB-3. Vine Valley hard-to-find or hidden objects------------------------------------------------------------------------ Vulture Culture * Hidden [K] which is revealed by jumping down and to the right from the hill that has a coconut-throwing "Necky" standing on a tire. (Use the tire to gain enough height to expose [K].) * Hidden regular barrel to open the third bonus room, revealed by jumping down and to the left off a stair-step-like platform on which sits a coconut-throwing "Necky".- Tree Top Town * [N] is in the second bonus room. * Visible Expresso icon suspended in a pit, a short distance before the exit. (Use the cartwheel-jump -- see Section Q-4 -- to pick it up without falling to your death.)- Forest Frenzy * Hidden "DK" barrel shortly before the [O]. * Visible Enguarde icon at the end of the second bonus room.- Temple Tempest * Hidden Rambi icon directly above the entry door. (Bounce off Gnawty to get up on top of the door and jump up to collect it.) * Visible Expresso crate at the end of the first bonus room. * Hidden [N] just after the big hill following the second bonus room. (Bounce on a tire to get to the top of the hill, jump down and to the right to expose the icon.) * Off-screen [G] immediately before the exit. (Fall down the right- hand side of the pit immediately in front of the exit door; you will collect the [G] and be blasted back up to the exit area by an off-screen barrel cannon that sits below the [G].)- Orang-utan Gang * Visible Expresso crate at top of the first big hill (about 1/3 of the way past to the end of the level). * [O] is very low in the same land area as the Expresso crate, almost directly under the crate and very difficult to get to. * Hidden Enguarde icon on the left-hand side of the second big hill. (You need either Expresso or exit from first bonus room to get to the top of the hill; bounce off the movable tire onto the extreme left-hand edge of the hilltop to expose Enguarde.) * Hidden "DK" barrel on the right-hand side of the second big hill. (You need either Expresso or exit from first bonus room to get to the top of the hill; bounce off the movable tire onto the extreme right-hand edge of the hilltop to expose Enguarde.) * [G] is in the fourth of five bonus rooms, the entrance of which is pretty much directly underneath the last Manky Kong in the level.- Clam City * [K] is in a hidden room through the left-hand wall at the top of the first vertical shaft in the level. * Enguarde crate in the same hidden room as the [K], through the left-hand wall at the top of the first vertical shaft in the level.----------------------------------------------------------------------- OB-4. Gorilla Glacier hard-to-find or hidden objects------------------------------------------------------------------------ Snow Barrel Blast * [O] is in the second bonus room, just left of the continue barrel. * Visible Rambi icon above a barrel and two "Zinger"s, just past [N].- Slipslide Ride * Hidden Enguarde icon in the dark spot on the floor a short distance past (and above) the continue barrel. * Visible Expresso icon at the end of the third bonus level.- Ice Age Alley * Expresso crate to the left of the entrance point. * [K] is also to the left of the entrance point.- Croctopus Chase * [O] is in a hidden room through the right-hand wall just beyond the first set of barrel cannons. (After exiting the cannons, move through the right-hand wall below and right of the cannons. Go up and over to the left to collect a "DK" barrel and the [O].) * Enguarde icon in a hidden room near the top of the first vertical shaft beyond the continue barrel. (Go through the left-hand wall just short of where the "Croctopus" stops at the top of the shaft.) * Winky icon at the bottom-right corner of a loop a short distance past the Enguarde icon. (The third "Croctopus" after the continue barrel chases you to a four-way intersection and goes straight through it. You should go up, let the "Croctopus" pass, and follow him to the right and down to collect the Winky icon.) * Enguarde crate and a red balloon in a hidden room in the tunnel off of the area where the first "Croctopus" past [N] chases you. (Near the top of the third vertical shaft after the [N], go through the left-hand wall; you'll enter a hidden room with a red balloon in the top center, and the Enguarde crate at the lower left.)- Torchlight Trouble * Squawks crate immediately in front of the entrance point. * [G] is in the bonus room just before the end of the level. (Only Diddy can collect it, by bouncing off the "Klaptrap".)- Rope Bridge Rumble * Winky crate at the end of the first bonus room.----------------------------------------------------------------------- OB-5. Kremroc Industries, Inc. hard-to-find or hidden objects------------------------------------------------------------------------ Oil Drum Alley * [N] is in the last bonus room. * Hidden [G] shortly before the exit. (Jump down and to the right off the big oil drum that's at the extreme left-hand edge of the platform with the exit, to expose it.)- Trick Track Trek * Off-screen Winky icon on the right-hand side of the platform that is beside the barrel cannon which leads to the third bonus room.- Elevator Antics * [O] is in the second bonus room. * A visible Expresso icon is also in the second bonus room. * [N] is on a ledge way down off the screen, against the left-hand wall of the second set of elevators past the continue barrel. (From the continue barrel, pass the first pair of elevators to get to a steel barrel on a small land area. Walk off the right-hand end of this land area and fall against the left-hand wall of the pit, to land down on the [N]'s ledge.)- Poison Pond * Enguarde crate in a hidden room that is just left of the entrance. (Go through the left-hand wall from the starting position, to enter the hidden room and pick up Enguarde.) * A second Enguarde at the extreme right-hand edge of the area that is directly to the right of the continue barrel. (From the continue barrel, head right past two mincers, then continue to the right where a trail of bananas heads upwards. Head downwards shortly afterwards, under two mincers, and then upwards to the Enguarde crate.) * Rambi icon in a hidden room in the second half of the level. (From the continue barrel, pass two vertically moving mincers then head upwards. Pass one horizontally-moving mincer in a horizontal shaft, then head upwards. At the top of a vertical shaft, there is a "room" with three mincers rotating in a big circle. The top center of this room has a fake wall which permits entry to the hidden room with the Rambi icon.)- Mine Cart Madness * Visible Rambi icon in the first bonus room. * Off-screen Enguarde icon on a low track. Immediately after passing the [O] icon, do not jump out of the cart at the next break in the track. The cart will fall down to a hidden track, and you'll go right through an Enguarde icon.- Blackout Basement * Visible Enguarde icon at the bottom of the screen, under the highest of a set of three small platforms a distance past the [K]. (I don't know how to collect it without dying.) * [O] is hidden in the platform immediately before the continue barrel. (You can bounce high off the tire to the left of the platform, in order to land hard and expose the [O].) * [N] is in the first bonus room, which is below a set of four falling platforms most of the way to the end of the level. * There's a steel keg hidden in the floor on the last platform of the level (just past the first bonus room entrance), but it can only be exposed by exiting the first bonus room.----------------------------------------------------------------------- OB-6. Chimp Caverns hard-to-find or hidden objects------------------------------------------------------------------------ Tanked Up Trouble * Enguarde icon suspended high in mid-air just before the continue barrel.- Manic Mincers * Rambi crate a short distance beyond the [K]. * [G] is at the end of the level inside the open doorway a short distance before the exit. (It's on the side of the hill which has a "DK" barrel and TNT barrel.)- Misty Mine * Visible Rambi icon below a drum, about 1/4 of the way through the level. * [K], [O], [N], and [G] (all four) are located in the first bonus room of the level. * Visible Expresso crate at the end of the first bonus room of the level. * Visible Expresso icon near the exit of the first bonus room (on the second land area past the continue barrel).- Loopy Lights * [K] is in the first bonus room (entered via a barrel cannon in a pit a very short distance beyond the entrance) between the last pair of horizontally-blasting barrel cannons in the bonus room. * [N] is in the second bonus room, on the third platform that you can jump to in the dark. * Visible Expresso icon in the second bonus room on the next platform after the [N].- Platform Perils * Off-screen Winky icon on the middle of three falling platforms that are under a long platform between the [K] and [O]. (From the [K]: head to the right until you reach the second adjacent pair of short stable platforms, on a slightly different level from each other. They are the fourth and fifth non-falling/moving platforms beyond [K]. To the right of this pair, there is a falling platform followed by a "Necky", and then a long stable platform with a barrel on its left-hand edge. Jump onto (or past) "Necky", but do not land on the platform with the barrel. Instead, fall under its left-hand edge. You'll land on a falling platform a short distance below. Jump quickly to the right to the next falling platform, which is where the Winky icon is located; and then jump to a third platform which will take you upwards, back onto the long stable platform above you.)#######################################################################END FAQ#######################################################################Ein riesengroßes Dankeschön an/A big thank to Steven Snyder,Snyder@gmx.netEin DKC3-FAQ mit allerlei, schaut am besten selbst rein...LAKESIDE LIMBOBonus Level One - When you first start the stage, go to the right. When youreach the letter "K," keep going to the right and look underneath the dock tofind a Bonus Level. Put Kiddie Kong on the back of Dixie Kong, then throwhim up in the air and land on the crack in the dock above the barrel. Nowyou can hop into the barrel to get sent off to the Bonus Level!Bonus Level Two - When you first start the stage, go to the right. When youreach the letter "K," keep going to the right and look underneath the dock tofind a Bonus Level. Walk past the Bonus Level and you will see the letter"O" and a crocodile holding a shield with a DK Coin on it. Keep going to theright until you reach the letter "N." Drop straight down from the letter "N"to enter the water. Swim to the right and you'll see the second Bonus Level!DOORSTEP DASHBonus Level One - When you first start the stage, go to the right then jumpand grab the bar above the letter "K." Stay on the bar for a couple ofseconds to open the door to the right. Once done, drop off of the bar and goto the right through the door. Go to the right and grab the bar to gothrough the door on the right. Go to the right and grab the next bar to gothrough another door. Jump on the platform, then jump to the platform that'sup and to the left. Grab the letter "O" and go through the left door. Go tothe left and grab the bar to go through the door on the left. Go all the wayto the left and you will see a bar that is out of reach and a door on theleft. Put Kiddie Kong on the back of Dixie Kong and throw him up to the barto open the door on the left. Use Dixie's Helicopter Spin to float throughthe door on the left. Once through the door, hop into the barrel to get sentoff to the Bonus Level!Bonus Level Two - From the Continue Barrel, get on the moving platform to theright and ride the platform to the top, then jump off of it to the left. Goto the left and through the door. Continue to go to the left and hop intothe Barrel Cannon. Fire yourself straight up to grab the bar. Stay on thebar for a couple of seconds then drop down and go through the door on theleft. Go to the left and climb up the rope at the end. Jump off to theright and grab the bar to open the door on the right, and go through it. Hopinto the barrel to get sent to the Bonus Level!TIDAL TROUBLEBonus Level One - When you first start the stage, go to the right and dropdown into the water. Swim to the right and you'll reach the letter "K."Keep swimming all the way to the right. Once done, hop out of the water andjump to the dock on the right. Go to the right and you'll reach the letter"O." Drop down into the water and swim to the left to reach Enguarde. Swimall the way to the right and you'll reach a Bonus Level!Bonus Level Two - Keep swimming from the Continue Barrel all the way to theright until you reach two flying red bugs. Hop out of the water and bounceon top of the bugs to reach the dock that's above you. Once done, go to theright and hop onto the green barrel. Pick up the barrel and get rid of thebird there to get the letter "N." Now you must run and jump off the end ofthe dock to the right. Be sure to use Dixie's Helicopter Spin to float overto the high dock on the right. Now, enter the barrel to get sent off to theBonus Level!SKIDDA'S ROWBonus Level One - When you first start the stage, go to the right and you'llreach the letter "K." Continue going to the right and you'll notice a BonusBarrel that's up and to the right of you. Jump into the barrel to get sentoff to the Bonus Level!Bonus Level Two - Keep going to the right from the Continue Barrel and you'llfind the crocodile holding a shield with a DK Coin on it. Keep going to theright and you'll reach the letter "N." Continue going to the right andyou'll see two purple crocodiles running back and forth on top of a house.Bump them both off and jump into the barrel that was above them to get sentoff to a Bonus Level!MURKY MILLBonus Level One - From the Continue Barrel, go to the right and you'll reacha Steel Barrel. Pick up the barrel and destroy the green buzzer on the left.Once done, hop onto the doors on the floor to drop down into a barrel. Thiswill send you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right and pick up theSteel Barrel to get rid of the rat to the right of you. Continue going tothe right and get onto the moving platform at the end. Ride it down to thebottom, then go to the right. Go to the right and you'll see the crocodileholding a shield with a DK Coin on it. Pick up the Steel Barrel that's tothe left of him and hop onto the moving platform to ride it up to the top.Go to the right and throw the barrel at the rat to get rid of him, then go tothe right and hop onto the moving platform. Ride it down to the bottom, thenpick up the barrel and go to the left. Throw the barrel at the rat to getrid of it, then go to the left to reach the letter "N." Continue to the leftand inhale the barrel into the rat by holding down the Y Button. Once done,go to the left and hop onto the moving platform at the end. At the bottom,go to the left corner to enter a secret Barrel Cannon. After you get shotout, get onto the platform on the left. Now inhale the Steel Barrel off ofthe ledge by holding down the Y Button to get rid of the green buzzer. Oncedone, drop down off of the ledge to enter a barrel that will send you to theBonus Level!BARREL SHIELD BUST-UPBonus Level One - When you first start the stage, go to the right and enterthe tree. Jump up and climb up the rope to reach the letter "K." Continueup the rope to the top and exit the tree to the left. Go up the branches andenter the tree on the left. Climb up the rope to reach the letter "O," thencontinue to climb up to the top. Exit the tree to the right, then enter thenext tree on the right. Climb the rope up to the top and you'll reach a TNTBarrel. Pick up the barrel and walk into the left wall. Once you breakthrough the wall, you can hop into the barrel to get sent to a Bonus Level!Bonus Level Two - Enter the tree to the right of the Continue Barrel and jumpup to the rope. Climb up the rope to the top, then exit the tree to theleft. Go to the left and enter the tree on the left. Climb the rope to thetop to reach the letter "N." Now exit the tree to the right, and enter thetree on the right. Climb up the rope to the top and you will find a hoppingspider helping you get to the letter "G." Exit the tree on the left, andenter the tree on the left. Climb up the rope to the top and you'll see aTNT Barrel. Pick the barrel up and run into the left wall. Once it'sdestroyed, go through the wall and jump up to the top. Enter the tree to theright and switch to Dixie Kong. Now jump off of the platform and have DixieKong use her Helicopter Spin to float all the way to the right through twotrees. Once through, it will drop you off into the Bonus Level!RIVERSIDE RACEBonus Level One - When you first start the stage, go to the right and enterthe water. Swim to the right and hop out of the water. Go to the right andyou'll reach the letter "K." Continue going to the right and perform KiddieKong's Water Skip manoeuvre to hop across the water and reach the high land onthe other side. Walk to the right and enter the barrel to get taken to theBonus Level!Bonus Level Two - Swim to the right and up from the Continue Barrel, then hopout of the water. Go to the right and drop down in the water. Swim to theright and hop out of the water. Go to the right and you'll reach the letter"N." Drop straight down in the water to find an Invincibility Barrel. Touchthe barrel and then swim up and to the right and you'll see three redbuzzers. Jump onto the red buzzers to reach the high ground that's up and tothe right of you. Go to the right and enter the barrel to get sent of to theBonus Level!SQUALS ON WHEELSBonus Level One - When you first start the stage, go to the right and pick upthe Steel Barrel. Throw the barrel to get rid of the rat that's running onthe wheel to make the door open up. Once done, go through the door and go tothe right. Climb up the rope to the top, then jump off to the right. Go tothe right and pick up the Steel Barrel. Throw the barrel to get rid of therat that's running on the wheel to make the door open up. Go through thedoor to reach the letter "K." Continue going to the right and get rid of therat that's running on the wheel and keep going to the right. At the end, hoponto the moving platform and ride it up to the top. Hop off to the left, andgo to the left. Get rid of the rat that's running on the wheel and keepgoing to the left. Get rid of the rat that's running on the wheel and keepgoing to the left to reach the letter "O." Get rid of the rat that's runningon the wheel then hop onto the moving platform. Jump to the wheel that therat was spinning on and jump to the platform that's up and to the left. Goto the left and hop into the barrel to get sent off to the Bonus Level!Bonus Level Two - Go to the right from the Continue Barrel and get rid of thetwo rats that are running on wheels. Now jump on top of the first wheel andhave Dixie Kong hop onto Kiddie Kong's back. Throw her up to the top of thesecond wheel, then jump to the platform that's up and to the right. Go tothe right and enter the barrel to get taken to the Bonus Level!SPRINGIN' SPIDERSBonus Level One - When you first start the stage, go to the right and enterthe tree. Jump onto the hopping spider to get bounced up. Jump up to thetop of the tree and exit to the left. Go to the left and jump onto thehopping spider to get bounced up again. Jump off to the right and enter thetree to the right. Jump up to the top of the tree (using the bouncingspiders along the way) and you'll reach the letter "K." Exit the tree to theleft and drop down to Squawks the Parrot. Fly up and enter the tree on theleft. Fly all the way up and exit the tree to the right. Destroy the greenbuzzer and fly down to a barrel. Enter the barrel to get sent to the BonusLevel!Bonus Level Two - Exit the tree with the Continue Barrel to the right, thenenter the tree on the right. Work your way up to the top and exit the treeto the left. Enter the tree to the left and work your way up to the top.Exit the tree to the left then jump up the branches and enter the tree on theright. Drop down to the bottom and exit the tree to the right. Go to theright to reach the letter "N." Now jump onto the flying red bug and enterthe tree to the right. Work your way up to the top of the tree and exit tothe left. Jump up the branches and enter the tree to the left. Work yourway up to the top and exit the tree to the right. Now look at the top rightbranch and you'll notice a bird there. Jump towards the bird to have itswoop down towards you and get stuck in the tree. Jump on the bird, thenjump up to the branch. Here is where you'll reach the letter "G." Drop backdown and enter the tree on the right. Go to the right and drop down off ofthe ledge to enter the barrel. This will take you to the Bonus Level!BOBBIN' BARREL BRAWLBonus Level One - When you first start the stage, go to the right and pick upthe DK Barrel. Throw it straight up to knock out the bird, which in turnwill drop a TNT Barrel onto the red buzzer who will give you the letter "K."Once done, go to the right and hop into the Barrel Cannon to get shot up tothe higher level. You will automatically get Ellie the Elephant. Go to theright until you reach water. Inhale the water until your meter is full. Nowshoot the green buzzer and hop across the barrels. Go to the right andyou'll reach the letter "O." Keep going to the right until you reach water.Inhale the water and shoot the bird, then it will drop a barrel for you to goacross the water. Go to the right and hop into the Barrel Cannon to get shotacross the water. When you land on the other side, turn around and you'llsee a Bonus Barrel. Shoot up and to the left to get rid of the bird, then itwill drop a TNT Barrel on the red buzzer. Once done, hop into the barrel toget sent off to the Bonus Level!Bonus Level Two - Go to the right from the Continue Barrel and cross thewater. Go to the right and drop the barrel in the water to reach the letter"N." Keep going to the right then shoot the bird with water to cause him todrop a barrel for you into the water. Go to the right and drop down into thewater. You'll notice a Bonus Barrel below you that you can't get to. Go tothe right and wait for two red bugs to fly into position. Once done, jump onthe bugs and land into the water to reach the barrel (the higher you jump,the deeper you'll go down into the water). Then you will be sent off to theBonus Level!BAZZA'S BLOCKADEBonus Level One - Swim down and to the right until you reach the letter "K."Swim to the right, up, left, up, right, and down to reach a Bonus Barrel.Enter the barrel to get taken to a Bonus Level!Bonus Level Two - From the Continue Barrel, swim to the left, up, right,down, right, up, right, up, left, and you'll see a Bonus Barrel. Swim intothe barrel to get taken to the Bonus Level!ROCKET BARREL RIDEBonus Level One - Go to the right and hop into the Rocket Barrel and ride itall the way to the top. When it stops, jump out to the left. Go to the leftand hop into the next Rocket Barrel. When it stops, jump out to the right.Go to the right and hop in the next Rocket Barrel. When it stops, jump outto the left. Go to the left and hop into the next Rocket Barrel. When itstops, jump to the next Rocket Barrel on the right to reach the letter "K."Hop into the Rocket Barrel on the left. When it stops, jump out to the left.Go to the right and hop into the Rocket Barrel. When it stops, hop into theRocket Barrel on the left. Hop into the next Rocket Barrel on the left.Ride it up and hop into the next Rocket Barrel on the left. Ride it up andjump out to the left. Jump up and go to the right then hop into the BarrelCannon. Shoot yourself straight up into the barrel and you'll get shot overto the left. Go to the right and hop into the Rocket Barrel that's just tothe left of the letter "O." Ride it up to the top, then jump out to the leftand bounce across three red bugs to enter the Bonus Barrel. Then it willsend you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the left, up, right, thenhop into the Barrel Cannon. You will automatically get shot to the left,then the right. Go to the right and hop into the Rocket Barrel. Ride it upto the top and jump out to the right. Hop into the next Rocket Barrel to theright and ride it up to the top. Jump into the Rocket Barrel on the left.Ride it up to the top and hop into the next Rocket Barrel on the left. Rideit up to the top and hop into the next Rocket Barrel. Jump into the BarrelCannon to get shot straight up. Go to the right and get Parry the ParallelBird, then go to the left and get the letter "N." Keep going to the leftthen go up. Go to the right then go up. Go to the left, then go up. Go tothe left and hop into the Barrel Cannon to get shot straight up. Go to theright and hop over the Rocket Barrel and drop down. Go to the left and dropdown into the barrel. This will send you off to the Bonus Level!KREEPING KLASPSBonus Level One - Go to the right to reach the letter "K." Keep going to theright until you reach two green buzzers circling around above you. Jumpstraight up to enter a Bonus Barrel that will take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right until you reachtwo ropes with Klasps. When you reach the dock on the other side, drop downinto the water and swim to the barrel on the right. Enter the barrel to gettaken to the Bonus Level!TRACKER BARREL TREKBonus Level One - Go all the way to the right and hop into the Tracker Barrelat the end. Go to the left and hop into the Barrel Cannon. Now have Dixiejump off to the right and use her Helicopter Spin to reach a barrel that youcan't see on your right. When you enter the barrel, it will take you to theBonus Level!Bonus Level Two - From the Continue Barrel, go to the left and hop into theTracker Barrel to get into the Barrel Cannon. Go to the right and get Elliethe Elephant. When you are standing by a waterfall, push the L Button tostock up on water. Then, go to the right and jump up to reach the TrackerBarrel above you. Go to the left in the Tracker Barrel and shoot the greenbuzzers with water to get rid of them. Once done, enter the barrel to getsent off to the Bonus Level!FISH FOOD FRENZYBonus Level One - Swim all the way to the right, down, left, up, then right.Enter the barrel to get taken to the Bonus Level!Bonus Level Two - From the Continue Barrel, swim all the way to the end ofthe level until you reach the "no fish" sign. Now swim back to the leftuntil you see a see urchin going up and down. Avoid the sea urchin, thenswim straight up the narrow passageway and enter the barrel at the top. Thiswill take you to the Bonus Level!FIRE-BALL FRENZYBonus Level One - Go all the way to the right and hop onto the movingplatform at the end. Ride it up and climb across the rope to the left. Goall the way to the left and climb across the rope to the left. Get onto themoving platform and ride it up. Work your way up to the top of the shaft (byjumping on the platforms and crossing the ropes) then go to the right toreach the Continue Barrel. Go all the way to the right and drop down thepassageway at the end. While you are dropping down, go to the left throughthe narrow passageway. Go all the way to the left and enter the barrel atthe end to reach the Bonus Level!Bonus Level Two - From the Continue Barrel, go all the way to the right andgo down the passageway at the end. At the bottom, go all the way to theright and ride the platform up to the top. At the top, go to the left andlook along the ceiling for a single banana. Now put Dixie Kong on the backof Kiddie Kong and throw her up to the banana. You will be on top of amoving platform that will take you up. Now just jump to the right and enterthe barrel to get taken to the Bonus Level!DEMOLITION DRAIN-PIPEBonus Level One - When you start, go to the right and jump onto the ninthgreen buzzer. You'll automatically jump onto the tenth, then you will popinto a Bonus Barrel. It will take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right and pass 13 greenbuzzers. After the thirteenth, look at the bottom of the pipe and you'll seea red bug floating above a hole. Drop into the hole right after the red bugto find a secret barrel. This will take you to Bonus Level!RIPSAW RAGEBonus Level One - There's only one way to go because of the saw that'sforcing you to go through the stage, which automatically scrolls. When youreach a green buzzer with a barrel that's right below it, pick up the barreland get rid of the green buzzer. Once done, go through the tree and hop intothe barrel to get sent to the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way up through thetrees until you come to a green buzzer with a Steel Barrel below it. Pick upthe barrel and throw it at the buzzer to get rid of it. Walk through thetree and hop into the barrel to get sent off to the Bonus Level!BLAZING BAZUKASBonus Level One - Go to the right and hop into the Barrel Cannon to get shotup to a rope. Go across to the right and drop down. Go to the right anddrop down. Go to the right across the boiling pot to reach the letter "K."Go to the right and hop into the Barrel Cannon to get shot up to anotherBarrel Cannon. Shoot yourself straight up to the rope and go across to theright. At the end, hop into the Barrel Cannon to get shot up to the platformthat's up and to the left. Go to the left and pick up the TNT Barrel then goto the left. Get rid of the Bazooka shooting crocodile to get Squitter theSpider. Now go back to the right a little ways and look at the ceiling tonotice a gap. Have Squitter use his platform webs and go up into the gap.Go to the right while using your regular webs with the B Button to destroythe TNT Barrels being shot at you, then jump into the barrel at the end.This will take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, walk to the left and shoot the"S" Barrel so that it's not TNT. Now go to the right and bounce across thestream of barrels to reach the other side. Once across, go to the right.When you come to the rope that you must cross, go to the right avoiding theTNT Barrels and hop into the Barrel Cannon at the end to get shot upwards.Land on the platform to the left, then go all the way to the left to reachthe letter "N." Hop into the Barrel Cannon there to get shot into a secondBarrel Cannon. Shoot yourself up to the rope and go to the left. Drop downat the end and go to the left. Hop into the Barrel Cannon at the end toshoot yourself up to the next Barrel Cannon. You will automatically get shotinto a third cannon, then shoot yourself to the right. Stand on top of thebazooka crocodile and have Dixie Kong use her Helicopter Spin to float to theleft and enter the barrel on the small platform. This will take you into theBonus Level!LOW-G LABYRINTHBonus Level One - Work your way through the level until you reach the letter"O." Drop down the hole and then go to the right until you see three greenbuzzers all in a row with a hole in the ceiling above them. Go past them andhit the Continue Barrel. Go to the right and get Squawks the Parrot. Now,go back to the left and enter the hole where the three green buzzers aregoing back and forth. Go straight up and enter the barrel to get sent to theBonus Level!Bonus Level Two - From the Continue Barrel, go to the right to get Squawksthe Parrot. Now go up, right, down, right, up, to reach the letter "N."Continue going up, left, then go down the hole where the fast moving greenbuzzer is going back and forth. Go down, to the left, then enter the barrelto get sent onto the Bonus Level!KREVICE KREEPERSBonus Level One - Go to the right and hop up nine ropes. Jump up to thetenth one and go to the left. Hop into the Barrel Cannon to get shot intothe Bonus Barrel. This will take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way to the letter "N."Stand right underneath the "N" and put Dixie Kong on Kiddie Kong's back.Throw her straight up and to the right off of the screen to reach a hiddenledge. Once on top, go to the right and hop into the barrel to get sent offto the Bonus Level!TEARAWAY TOBOGGANBonus Level One - When you first start the level, go to the right and hopinto the Barrel Cannon. Now, instead of shooting yourself straight across tothe right, shoot yourself down and to the right diagonally to get into theBonus Barrel that you cannot see. This will send you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right until you reachthe sixth green buzzer. Right after him, is the Bonus Barrel. It's withinplain sight, you just have to make sure not to go on the roof of the houseotherwise you will miss it. When you get inside the barrel, you will getsent to the Bonus Level!BARREL DROP BOUNCEBonus Level One - Go all the way to the right and hop into the Barrel Cannonat the end. It will shoot you up to the letter "K." Go to the left and hopacross the two barrels that are floating down the waterfall. When you getacross to the left, turn around and jump on the upper-most barrel, then jumpfrom it to the right. You'll see a Bonus Barrel there. Enter the barrel toget taken to the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way through the stageuntil you get to the letter "N." From the "N," jump off to the right and useDixie's Helicopter Spin to float to the right. You will see a Bonus Barrelto the right. Float to the right and then jump off of a barrel that'sfloating down the waterfall to get into the barrel. This will take you tothe Bonus Level!KRACK-SHOT KROCBonus Level One - When you start the stage, go down the pit and you willautomatically turn into Squitter the Spider. Go all the way to the right.Go up by using your web platforms, then go up and to the left across theboiling pot. As you are going to the left, look very carefully along the topof the ceiling. You will notice a very narrow gap there. Stand directlyunderneath the gap and jump straight up. As you are jumping, make a webunderneath of you (push the A Button twice very quickly). Keep doing this togo straight up the passageway to reach a Bonus Barrel. This will send youonto the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way to the letter "N."From there, go all the way to the left, then make web platforms to go up. Atthe top, you'll notice a red buzzer going around in a circle. Use your webplatforms to go up above it, and you'll see a Bonus Barrel there. Enter thebarrel to get taken to the Bonus Level!LEMGUIN LUNGEBonus Level One - As soon as you start the stage, look at the top part of thescreen and you'll notice a red buzzer with a Bonus Barrel above it. PutDixie Kong on the back of Kiddie Kong then throw her up to the barrel. Thiswill take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right of the letter "G"until you reach a small house that's buried in the snow. Right in front ofit, in plain sight, is a Bonus Barrel. Hop into the barrel to get taken tothe Bonus Level!BUZZER BARRAGEBonus Level One - When you start the stage, jump up and hop into the SquawksBarrel. As Squawks, fly up and to the right. Pick up the barrel, then getrid of the green buzzer to the right. Now go all the way to the right untilyou reach the end. Pick up the barrel there, then drop it onto the greenbuzzer. Once done, fly down where it was. Enter the barrel there to gettaken to the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way through the stageuntil you get to the end. At the end, there will be a "No Birds" sign. Goto the right of the sign and look along the ceiling. There will be ahelicopter crocodile flying up into a hole in the ceiling. You must jumponto its head (it's safe, just so long you jump on its head) and bounce allthe way up the hole. At the top, enter the barrel there to get taken to theBonus Level!KONG-FUSED CLIFFSBonus Level One - From the start, climb up the first rope until it burns out.Then, jump to the left to start climbing the second rope. Go up just a shortways and you'll notice a single banana on the far right side of the screen.It's just up from two green buzzers going back and forth. Jump off of therope to the right, then jump up the small hill. At the top, hop into thebarrel there to get taken to the Bonus Level!Bonus Level Two - From the Continue Barrel, go up the ropes until you reachthe letter "N." From the "N," go up until you reach the part where threegreen buzzers are going back and forth. Now look to the up and to the rightof them and you'll see a trail of bananas. Jump and follow the trail ofbananas to get into an invisible Barrel Cannon which will shoot you into theBonus Barrel. This will take you to the Bonus Level!FLOODLIT FISHBonus Level One - Swim to the right and down to get Enguarde. Swim down,right, down, left, down, right, down, left, down, all the way right, down,left, down to the second passageway on the right, swim to the right and enterthe barrel. This will take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way to the letter "G."Swim up and to the right of it. You will come to two sea urchins going upand down with a passageway going down. Get rid of the sea urchins by hittingthem when they are open, then swim down the passageway and enter the barrel.This will take you to the Bonus Level!POT HOLE PANICBonus Level One - From the Continue Barrel, hop onto Ellie the Elephant andgo all the way to the right without losing her. At the end, drop down intothe water. As soon as you enter the water, swim to the left to reach theletter "N." Jump up out of the water, then jump off of Ellie (by pushing theX Button) to reach a barrel that you can't see. This will take you to theBonus Level!Bonus Level Two - From the Continue Barrel, work your way through the levelwith Squitter the Spider until you reach the end. Right before the Flag,there is a "No Spiders" sign. Jump straight up, by using the web platforms,to the top of the cavern to find a Bonus Barrel that will take you to theBonus Level!ROPEY RUMPUSBonus Level One - From the start of the stage, go to the right and climbacross the rope all the way to the end. At the end, jump up six ropes toreach the letter "K" and a TNT Barrel. Pick up the Barrel and walk throughthe little doorway on the left. As soon as you go through it, drop straightdown off of the platform and hold to the right on the Control Pad as youfall. At the bottom, walk to the right through the doorway and jump to theplatform on the right. Walk into the right wall to set off the TNT Barreland this will make a doorway for you to go through. Go through the doorwayand hop into the barrel to get sent to the Bonus Level!Bonus Level Two - From the Continue Barrel, work you way through the stageuntil you get to the letter "N." From the "N," go to the left and hop up theseries of ropes. At the top, go to the right and you'll see a Parry crate.Get Parry and go all the way through the stage without losing him. When youget towards the end, walk through the "No Birds" sign and Parry will turninto a Bonus Barrel. Hop into the barrel and you will get sent to the BonusLevel!KONVEYOR ROPE KLASHBonus Level One - Go to the right until you reach the letter "O." Now, hopback on the conveyor rope and go back to the left. Once across the gap, dropdown and walk all the way to the left, but don't hop back onto any conveyorropes. At the end, the ground will dip down leading you to a Bonus Barrel.Enter the barrel to get taken to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right until you reachfour green buzzers hovering around two conveyor ropes. Go to the right ofthem and you will see two green buzzers going around in a circle. Jump onthe rope that they are circling and go all the way to the left. Now look atthe upper-left part of the tree and you will see a banana in the leaves.Jump to the banana to access a hidden barrel. After you jump into thebarrel, it will take you to the Bonus Level!CREEPY CAVERNSBonus Level One - From the Continue Barrel, go to the right and pick up theDK Barrel there. Now carry it to the right until you see a green buzzerflying up above. Throw the barrel at the buzzer to get rid of it. Oncedone, put Dixie Kong on the back of Kiddie Kong then throw her up to theBarrel Cannon that the buzzer was blocking. At the top, hop onto the crateto get Squitter the Spider. Drop down to the right and go all the way to theleft. Now you need to go back up using your web platforms. Once at the top,go to the left. Now you must go over the Barrel Cannon and the gap, again,using your web platforms to do so. On the other side, you will see a BonusBarrel. Enter the barrel to get sent to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right and pick up theDK Barrel there. Now carry it to the right until you see a green buzzerflying up above. Throw the barrel at the buzzer to get rid of it. Oncedone, put Dixie Kong on the back of Kiddie Kong then throw her up to theBarrel Cannon that the buzzer was blocking. At the top, hop onto the crateto get Squitter the Spider. Drop down to the right, then go all the way tothe right. Hop into the Barrel Cannon at the end and shoot yourself up tothe top. At the top go to the left until you see a passageway in the ceilingwith a "ghost barrel" appearing and disappearing. You must use your webplatforms to go straight up along the left side through the group of barrelsto reach the top. This is the most difficult Bonus Level to get to becausethe barrels will keep shooting you back down to the ground. Once you make itto the top, hop into the barrel to get sent to the Bonus Level!LIGHTNING LOOK-OUTBonus Level One - From the beginning, go to the right until you reach theletter "O." Once done, drop straight down into the water underneath the "O"to find a Bonus Barrel. Enter the barrel to get sent to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right until you come tothree barrels. Above the middle barrel (within plain sight) is a BonusBarrel. Hop into the barrel to get sent off to the Bonus Level!KOINDOZER KLAMBERBonus Level One - From the Continue Barrel, jump up and grab the rope aboveyou. Now go all the way to the left on the rope and you'll see a bazookacrocodile right below you. Straight up above him is a Bonus Barrel partiallyhidden in the trees. Hop inside the barrel to get sent off to the BonusLevel!Bonus Level Two - From the Continue Barrel, go to the right until you reachthe letter "N." Go to the right of the "N" and you'll see a Bonus Barrel upin the air. Right below the barrel is a crocodile holding a shield. Jump ontop of the crocodile (his shield will hold you up), then put Dixie Kong onthe back of Kiddie Kong and throw her up into the barrel. This will take youto the Bonus Level!POISONOUS PIPELINEBonus Level One - From the start, swim all the way to the right then down.Swim all the way to the left and you will see a Bonus Barrel. Swim past thefish and two sea urchins to enter the barrel. Once you enter, it will takeyou to the Bonus Level!Bonus Level Two - From the Continue Barrel, swim down then all the way to theleft. Swim down, then all the way to the right, past the "No Swordfish"sign. Swim up, left, up, right, up, all the way to the left, then down intothe Bonus Barrel. Once you enter the barrel, it will take you to the BonusLevel!STAMPEDE SPRINTBonus Level One - Right when you begin, there are two Bonus Barrels up aboveyou. Put Dixie Kong on the back of Kiddie Kong and throw her up to the leftbarrel (the one that is to the left of the blue pillar in the background.This will take you to the Bonus Level!Bonus Level Two - Right when you begin, there are two Bonus Barrels up aboveyou. Put Dixie Kong on the back of Kiddie Kong and throw her up to the rightbarrel (to the right of the blue pillar in the background. This will takeyou to the Bonus Level!Bonus Level Three - You must take Parry the Parallel Bird all the way fromthe beginning through the level without him leaving you (having him not gethit by an enemy). When you reach the "No Birds" sign, Parry will turn intothe third Bonus Level!CRISS KROSS CLIFFSBonus Level One - From where you start, go to the right and get bounced up bythe barrels that are being shot up from the bazooka crocodile. As soon asyou reach an opening on your right, you will see two red buzzers on top ofeach other. Jump over them to the right, then hop into the Bonus Barrelthere. You will then be taken to the Bonus Level!Bonus Level Two - From the Continue Barrel, work your way through the stageuntil you reach the letter "G." Once there, hop onto the barrels and ridethem up until you reach a big open space to the left and the right of you.Hop off of the barrels and go to the bottom-right corner of this big openspace. Now put Dixie Kong on the back of Kiddie Kong and throw her straightup into a Bonus Barrel that you cannot see on the screen. Once done, youwill be taken to the Bonus Level!TYRANT TWIN TUSSLEBonus Level One - From the beginning, go to the right past two sets of bigcrocodiles going back and forth. Once you get past the second set, lookalong the ceiling and you'll see a single banana all by itself. Put DixieKong on the back of Kiddie Kong then throw her up to a ledge on the left thatyou cannot see. Once up there, jump to the left to get Squitter the Spider.Once you get Squitter, drop down and go to the right until you reach theletter "K." To the right of the "K," you'll see a green buzzer going aroundin a circle near the top of the screen. Go all the way to the right untilyou reach the letter "O." Continue to go to the right and you will reach the"No Spiders" sign. Straight above the sign a little bit off to the left is aBonus Barrel near the ceiling. Use your web platforms to get into the barreland it will take you to the Bonus Level!Bonus Level Two - From the Continue Barrel, go to the right until you reachthe letter "N." Once done, go to the left then look along the ceiling andyou'll see an opening. Put Dixie Kong on the back of Kiddie Kong and throwher up into the hole. You will enter a Barrel Cannon, then shoot yourself upand to the left. Once done, pick up the TNT Barrel and go all the way to theright. Throw the barrel into the two red buzzers to get rid of them, thenhop into the Bonus Barrel. This will take you to the Bonus Level!SWOOPY SALVOBonus Level One - From the beginning, go to the right and hop up the branchesto get Squawks the Parrot. Now shoot the green buzzer to the right, thenenter the tree. Go all the way up in the tree and exit to the left. Go tothe left and enter the tree. Go all the way up in the tree, then exit thetree to the right. Go to the right and enter the tree to the right. As soonas you enter the tree, fly straight down and enter the Bonus Barrel. Thiswill take you to the Bonus Level!Bonus Level Two - From the beginning, go to the right and hop up the branchesto get Squawks the Parrot. Now shoot the green buzzer to the right, thenenter the tree. Go all the way up in the tree and exit to the left. Go tothe left and enter the tree. Go all the way up in the tree, then exit thetree to the right. Go to the right and enter the tree to the right. Go allthe way up in the tree and exit to the left. Go to the left and up thenenter the tree on the left. Fly up and exit the tree to the right. Fly allthe way up and enter the tree on the left. Fly up in the tree and exit tothe right. Fly all the way up to the top and enter the tree to the left(where the woodpeckers are coming out). Once inside the tree, fly up to twored buzzers going around in a circle around a single banana really quickly.Now fly to the single banana (it's really tricky doing this without gettinghit) and it will turn into a Bonus Barrel which will take you to the BonusLevelBonus Level Three - From the Continue Barrel, go all the way up on the ropeand exit the tree to the left. Hop up the branches and enter the tree on theleft. Go to the left and bounce off of one of the woodpeckers to enter theBarrel Cannon above. Once done, go all the way up in the tree and exit tothe right. You will now see a stream of woodpeckers flying down and to theright. You must jump onto the woodpeckers and bounce up to the branchesabove. When you bounce on their backs to the upper-left corner, you willenter a Bonus Barrel that will take you to the Bonus Level!BELCHABasically, you must make him fall off of the right side of the platform.When Belcha lets out a barrel, jump onto it, then jump onto the bug that popsout of the barrel. Pick up the bug and toss it into Belcha's open mouth.Once done, Belcha will get an "upset stomach" and belch himself backwards alittle ways. Keep doing this process until he falls off of the right side ofthe platform. Once he's defeated, he will give you a Bonus Coin!ARICHYou must hit Arich in the face with the barrels that are provided, but that'seasier typed than done. Immediately pick up the barrel and stand right belowArich so that he hits it with his face (there is no need to jump, just stayon the ground with either character). Once done, hop onto Arich's back thenjump to the platform to grab another barrel. Drop down to the ground andagain, stand right below Arich's face and let him drop down on the barrel.He will start to shoot out some green balls after you hit him for the secondtime in which you simply have to avoid them. Repeat the process (grab abarrel, hit him in the face with it) two more times to defeat him and youwill receive the Patch!SQUIRTSimply put, shoot water at its eyes to blind it. When you begin, you will beforced to use Ellie the Elephant to fight it with. Get near the waterfalland push the L Button to inhale up some water. After a couple of seconds, amouth will appear from behind the waterfall and start shooting water at you.You can easily avoid it by going around in a clockwise pattern jumping fromledge to ledge. Once it stops, a pair of eyeballs will pop out from thewaterfall. Stand on one of the upper platforms and shoot BOTH eyes withwater (hold up on the Control Pad and push the R Button). After you hit botheyes, they will go back behind the waterfall and the mouth will begin toshoot water at you again. Avoid it by going in a clockwise pattern around itand wait for the eyes to come out like before. Repeat this process to defeatit and you will receive a Ski!KAOS #1You'll have to jump on its head, but its not easy. When you begin, rollunderneath of the robot to avoid the flames as it moves back and forth.After a few seconds, it will stop and some "blades" will come out from thesides. Jump onto the blades that go around the robot in order to jump on itshead. Once done, it will start to shoot out flames again and then stop.Again, jump onto the blades in order to jump on its head. After you do thisthree times, the cap will fly off and the head will be exposed. Like before,it will shoot out flames and stop. Jump onto the blades in order to jump onits head. Once done, the cap will fly around shooting lasers at you. Runback and forth to avoid the lasers, then the robot will come down and theblades will come out from the sides again. Jump on the head two more timesto defeat it, then it will give you the second Ski!BLEAKThrow snowballs at the silly pendant on his scarf. When you begin, he willeither be in the foreground or background. If he is in the foreground, pushdown on the Control Pad. If he is in the background, push up on the ControlPad (this makes it so you are throwing at the correct distance) then push theB Button to throw a snowball. After you hit him a couple of times, he willcome to the centre and start launching snowballs from his hat which you mustavoid. Keep throwing snowballs at his pendant to defeat him and you'llreceive a Bonus Coin!BARBOSYou need to hit it when its sides are exposed. When you begin, you will beforced to use Enguarde the Swordfish to fight him with. Barbos will send outsmall sea urchins which you can hit when they open up. When you hit them,they will bounce off of the walls and hit the sea urchins protecting itssides. Once both sides are exposed, go down and hit Barbos when he is open.This will cause him to drop down to the next screen. Now Barbos will sendout heat-seeking cones. You need to avoid these until they blink, then youmust position yourself so that they will hit the sea urchins protecting itssides. Once both sides are exposed, go down and hit Barbos when he is open.This will cause him to drop down to the next screen. Barbos will now shootout little spikes from its body. Avoid the spikes and hit him when he isopen. Do this three times to defeat him and you'll receive.KAOS #2This time Kaos isn't so bad. Destroy Kaos just like you did before exceptthis time you can use barrels to hit him in the head. After you hit himtwice with barrels, he will be carried off, but you're not done because K.Rool will pop out from behind a curtain.K.ROOL #1It wouldn't be a Donkey Kong Country game without K. Rool!!Two handles will drop down from the ceiling after you defeat Kaos. If yougrab one of the handles, it will make a barrel come down. Duck down ineither the left or right corner to avoid K. Rool while he's flying around,then pick up a barrel and hit him in the back. After you do this two times,K. Rool will stop and turn on the electricity at the bottom of the room.Hurry up and make your way to the platform over on the right side so youwon't get electrocuted. Now you must jump across the row of handles and pullthe last one to make a barrel drop down on the wooden platform. Once done,pick up the barrel and throw it at K. Rool's back. After you do this twotimes, he will make a platform move back and forth. Get onto the platformand grab the handle at the end to make a barrel drop down. Go back to theplatform, pick up the barrel, then throw it at his back. Once you do thistwo times, he will make the electricity alternate on and off. While theelectricity is off, grab one of the handles to make a barrel drop down, pickit up, then get on a platform before the electricity comes back on. Throwthe barrel at K. Rool's back to hit him. Once you do this twice, you willdefeat him and receive the first ending to the game.K.ROOL #2It'll take 10 hits to beat K. Rool this time, but I know us serious gamerscan do it. Avoid the fireballs and electricity when you begin fighting him.After it stops, a barrel will appear. Pick up the barrel and throw itstraight up into the hole in the ceiling to hit K. Rool's little helicopteron his back (he's in the background). Once done, K. Rool will zip over tothe foreground. Run to the left or right and jump on top of the electricitypoles to avoid K. Rool when he's flying around. When it's safe, drop downand pick up the barrel in the centre of the room then hit him in the back.After you hit him twice, he will zip back to the background and resumeshooting fireballs and turning on the electricity. After it stops, a barrelwill appear. Again, pick up the barrel and throw it straight up into thehole in the ceiling to hit K. Rool's little helicopter on his back. Once youdo this twice, he will turn on a conveyor belt and resume shooting fireballs.After it stops, pick up the barrel and throw it straight up into the hole inthe ceiling to hit K. Rool's little helicopter on his back. When you dothis, he will zip back over to the foreground and turn on both the upper andlower electricity. A Steel barrel will appear in the centre when he doesthis. When a bolt of electricity is coming towards you on the bottom, walkbehind this Steel Barrel so that it absorbs the electricity. Don't pick upthe barrel until this happens. Once the electricity is absorbed, pick up thebarrel and throw it at K. Rool's back. Do this four times to finish him offfor good, and he'll drop the last DK Coin for you.BANANA BIRDSYou must find the Banana Birds inside secret caves. Inside, you must play amemory game with four different coloured crystals. Usually, you will have tomemorise colour sequences to win the birds.Arich's Hoard - In the Kremwood Forest, you must beat Brash's time in theRiverside Race (1:15), then go to Brash's Cabin to have him open this cavefor you.Barnacle's Island - Give the Shell to the Bear Brother, and he'll give you aBanana Bird!Belcha's Burrow - You must have the Gyrocopter in order to reach here on theOverworld. Once there, you'll get the Banana Bird.Bounty Bay - Swim straight up into the cliff from Blue's Beach Hut to openthis up for you.Bounty Beach - You have to sail to the right of Funky's Rentals then walkinto the cliff on the small beach to open it up.Bramble's Bungalow - You must have the Turbo Ski in order to get here. It'slocated straight up from Mekanos.Clifftop Cache - In the Razor Ridge, you must give the Wrench to Bjorn so hecan fix his chair lift. Once done, go across the chair lift and enter thecliff that's to the left.Glacial Grotto - Go to the left of Blizzard's Basecamp on the OverworldScreen.Hill-Top Hoard - You must have the Gyrocopter in order to reach here on theOverworld screen.K's Kache - You must have the Gyrocopter in order to reach here on theOverworld screen.Kong Cave - Once you have the Hover Craft, sail to the left of Bazaar'sGeneral Store then walk into the cliff on the beach to open it up.Sewer Stockpile - In the Kaos Kore you must swim around the two rocks thatare in the middle of the lake in a figure-eight pattern. Then the sewergrate will open up for you.Sky-High Secret - In Mekanos, once you have the Bowling Ball, give it toBazooka. He will then fire you out of his cannon in order to reach here.Smuggler's Cove - In Lake Orangatanga you must swim underneath the top bridgethen walk into the cliff that's on the little beach to open it up.Undercover Cove - Sail to the left and up of the Kong Cave, go up thewaterfall, then walk into the cliff on the little beach. You must have theTurbo Ski in order to reach here.Ein riesengroßes Dankeschön an/A big thank to Steven Snyder,Snyder@gmx.net(wieso gibt's diesmal keine Rauten oder Sterne als Abgrenzung ?)~GEin paar Tricks...Begebt euch in den Auswahlbildschirm, wählt einen Speicherstand aus und gebtmit den L- und R-Knöpfen die Tastenkombination L R R L R R L R L R ein, jetztkönnt ihr bei eurem Spielstand einen Namen eingeben, probiert es mit folgenden:MUSIC Soundmenü mit MelodienauswahlMERRY Weihnachtliche BonusräumeLIVES Ihr erhaltet 50 LebenCOLOR Dixie und Kiddy sind anders gekleidetASAVE das Spiel wird automatisch nach jedem Level gespeichert~GUm zur Musicbox zu gelangen müßt ihr folgendes tun:Im "Select a Game"-Screen auf ERASE GAME gehen und mit Controller 1 UNTEN, A,R, B, Y, UNTEN, A und Y drücken, jetzt sollte das Geräusch ertönen, welchesbeim Auffinden eines Bonusraumes zu hören ist. Jetzt ERASE GAME angewähltlassen und mit SELECT zwischen den einzelnen Melodien durchschalten.Wenn ihr die Bonusräume erst mal trainieren wollt, versucht folgendes:Während sich Cranky Kong mit seinem Grammophon auf dem Bildschirm befindet,drückt schnell UNTEN, Y, UNTEN, UNTEN und Y. Nun steht Donkey Kong in einerHöhler, in welcher ihr je 3 der begehrtem goldenen Statuen erreichen könnt,womit ihr zu einem Bonusspiel gelangt.~B~GHier die Passwörter für die Level 5 und 6:Level 5: Jafar, Abu, Jasmine, GenieLevel 6: Aladdin, Jasmine, Abu, SultanPasswörter von Serianzal3@gmx.de~ELevel Passwords for Levcel 5,6:Level 5: Jafar, Abu, Jasmine, GenieLevel 6: Aladdin, Jasmine, Abu, SultanPassword contributed by Serianzal3@gmx.de~B~GUm ein Ding vom Sockel zu bekommen drückt einfach L und dann start.~EGet an item off an pedestal:Push L then start.~B~GEs gibt ihr, den GIB MIT ALLES ! Cheat. Benutzt einfach 7437-6412-1255als Passwort.~EType this password at the password screen: 7437-6412-1255 and you'll geteverything but hyruken power.~B~GDrückt L und R, SELECT und wählt euch einen Chrakter im Select screen,wartet ab was passiert...Cheat eingesendet von: wobbie12~EHold L + R and select at the character select screen and wit what happens...Cheat contributed by wobbie12~B~GWenn ihr mal die höheren Levels spielen wollt, hier die Codes:Level 64 6468?7BBB6KPLevel 66 584X3WBC!M?4Level 73 9?087!RB?MCSLevel 81 32107VRCW6?SLevel 91 568663L!JTZR~EWanna play higher in a higher level ? Here are some codes:Level 64 6468?7BBB6KPLevel 66 584X3WBC!M?4Level 73 9?087!RB?MCSLevel 81 32107VRCW6?SLevel 91 568663L!JTZR~B~GUm einen Mech aussuchen zu können, müßt ihr folgendes tun:Gebt während des Tiburon-Entertainment-Logos (grüner Fisch) folgendes (ambesten mehrmals) ein:RUNTER, A, X. Jetzt sollte ein Auswahlbildschirm für Mechs erscheinen...~EWhile the Green Fish logo appears enter DOWN, A and X, now a screen shouldappear where you can select a mech.~B~GIn diesem (für Power Rangers-Verhältnisse) gar nicht so schlechten Prügelspielkönnt ihr auch als Geheimcharakter Ivan Ooze kämpfen. Dazu müßt ihr im2-Spieler-Modus den Cursor auf einen beliebigen Kämpfer setzen und danndie Tasten X und Y halten, und dann START drücken.~ESelect ayn fighter in the 2-Player menu and then hold X and Y and then pressSTART. Now you'll play as Ivan Ooze.~B~GMit diesem Passwort habt ihr alle Schlüssel für alle Level in alle Türenzur Verfügung: 4pJMJ~EWith this codeword you have all keys for all levels and all doors: 4pJMJ~B2 Action-Replay Codes:7E15 DA0A unendlich Granaten / unlimited granades7E15 D263 undednlich MG-Munition / unlimited MG-ammo~B7E00 00?? Farbe der Strecke ändern / change colour of track für ??: 01 bis 0F / for ??: 01 to 0F7E0D 5180 478 km/h für alle Fahrzeuge, aber keine Energie / 478 km/h for all cars, but no energy :-(7E0B 210? Geschwindigkeitsänderung (für ?: 1-F) / speed limit change (for ?: 1-F)7E00 570? ändert die Geschwindigkeit der Gegner (für ?: 1-F) / changes the speed for the opponents (for ?: 1-F)7E06 E3C3 andere Farbe für Fire Stingray / other colour for Fire Stingray~BEinige ARCs.../Some ARCs...7E80 F304 Superbombe für Spieler 17E80 F301 Fernzündebombe für Spieler 17E80 F302 Powerbombe für Spieler 17E80 EF01 unendlich Extraherzen für Spieler 17E80 CD0? Zwei neue Welten (für ?: Welt 1=A, Welt 2=B)~BARCs:0A01 ADFF unendlich Affen0205 AAFF unendlich Leben~BAt the menu screen, where you can choose i player battle, 2player battle, options, and so on, press...JACK-Hold Up and press X,A,R,R,Y,ASARGE-Hold X and press L,L,Up,Down,Left,DownTHUNDER-Hold Up-Right and press Y,B,X,B,B,X,APEELGOOD-Hold Down-Left and press B,Y,Y,A,YBUTCH- Hold L and press Y,R,A,X,R,RICE-Hold B and press Up,L,L,L,RightSLYCK- Hold Y and press L,L,Up,L,Left,RSPIKE-Hold R and press X,B,B,A,Y,Left,A~B~GWenn ihr auf dem Titelschirm 8 mal HOCH drückt werdet ihr unbesiegbar...~EAt the title screen, press up 8 times for invincibility~B~GGebt als Passwort 593172 ein, und ihr habt alle Waffen, dazu sind diese auch nochvoll...~EUse 593172 as a password, and your weapons will be powered up.~B~GWenn ihr eure SNES anschaltet haltet A,B und RUNTER gedrückt. Drückt dannSTART und ihr habt 5 Leben und Continues, mit einem Emulator hab ich dasganze noch nicht zu stande gebracht.~EWhen you turn on your Super Nintendo hold A+B+DOWN and then press start.Now you'll have 5 lives and continues, but I don't know how to use this cheatwith an emulator.~EAt the menu screen, where you can choose i player battle, 2player battle, options, and so on, press...JACK-Hold Up and press X,A,R,R,Y,ASARGE-Hold X and press L,L,Up,Down,Left,DownTHUNDER-Hold Up-Right and press Y,B,X,B,B,X,APEELGOOD-Hold Down-Left and press B,Y,Y,A,YBUTCH- Hold L and press Y,R,A,X,R,RICE-Hold B and press Up,L,L,L,RightSLYCK- Hold Y and press L,L,Up,L,Left,RSPIKE-Hold R and press X,B,B,A,Y,Left,A~GIm Menü Screen drückt...JACK-Hold Up and press X,A,R,R,Y,ASARGE-Hold X and press L,L,Up,Down,Left,DownTHUNDER-Hold Up-Right and press Y,B,X,B,B,X,APEELGOOD-Hold Down-Left and press B,Y,Y,A,YBUTCH- Hold L and press Y,R,A,X,R,RICE-Hold B and press Up,L,L,L,RightSLYCK- Hold Y and press L,L,Up,L,Left,RSPIKE-Hold R and press X,B,B,A,Y,Left,A~GAuf dem versus screem haltet HOLD und drückt dann alle 3 Punches (Schläge) dannwerdet ihr einen Sound hören. Jetzt wird das Spiel noooch schneller !~EOn the versus screen hold HOLD and press ALL3 Punches and you will hear apunch, this is similar to fast mode, but it is much faster.~BEasy Combo Breaker Code:When you have picked your fighter at the versus screen push Down and Start and you put in an Easy Combo Breaker code.Action Replay Code:7EOD2478 =UNLIMITED ENERGY PL1Hidden Stages:Select a two player game and hold down on both controls and press medium kick. Don't stop holding both buttons until theversus screen has gone. This should activate the sky stage.On the player select screens do the same method as before only this time with different buttons. They are:Skull chamber: down & YIce statue: up & XLava bridge: down and XIce temple: up and YTurbo Mode:At the verses screen hold left and push L and all of the keys on the right side and it will be in turbo mode.Eyedol's Moves:This lists the moves of Eyedol and how to do them: Name of move: How to do: Charge <- , -> , L Start Stomp <- , Y FireBall Slide Back to Forward, Any Punch Club Jump <- , -> , R Club Jump 2 <- , -> , B Club Jump 3 <- , -> , A Super FireBall <- , Y , Slide back to forward , Any PunchUltra combos for everyone accept Fulgore: Person: Ultra Combo: Thunder back forward L Cinder forward forward X Glacius back forward X Sabrewolf forward back R Orchid back forward Y Riptor back forward R Jago forward diagonal down diagonal back Combo forward back X Spinal down diagonal forward XSecret Stages:Sky Stage:When you pick a player, hold DOWN and B in both controllers.Scull Stage:Hold UP+Y in the first and second controllers.Fast Mode:Hold back and L1 and press X&Y you'll hear a punch.Play as eyedol:pick cinder and hold at the vs mode front,then press L,R,X,B,A,YBefore you fight it will show who you are fighting against hold down+start and it will say ccccccccombo breaker and you justhave to press any button for a combo breaker.~B~GUm zu zweit spielenzu können benutzt 1212 oder 1007 als Levelcodes.~EGo to the password menu and enter 1212 or 1007 for a two player game.~BType in cheats when it says tonight match us:For Max Power do Right Right Left Right B B Right.For power dunks do Left Right A B B A.To do anywhere on the court:Slippery Court: A A A A A Right Right Right Right Right, and ATeleport Pass: Up Right Right Left A Down Left Left Right B.~BSpecial Players:jordanjohnsonbirdbarkleyrussellmikanwaltonchamberlainmaravichervingcousyfordrobertsonfrazierI. ThomaswestGo to edit players and enter these names to have these players available. There may be more. After the player appears youcan press "r" or "l" to change their strengths!!~BSome ARCs...DDA5 AD67 unlimited lives / unendlich Leben3CA0 AD07 invicible / ubesiegbar~B~GHier ein paar Cheats...L L L R L L R 2 Bonuspunkte mehrRECHTS RUNTER RUNTER LINKS RAUF RECHTS L R L R L R 6 Bonuspunkte mehrLINKS RECHTS LINKS RECHTS L L R R R mehr continues~ESome cheats...L L L R L L R 2 B-Points morer d d l u r L R L R L R 6 B-Points morel r l r L L R R R more continuesTip for Crustacia:This is not really a hint but a tip for thousands of people having trouble like I did.To cross the bridge in crustacia select yourdog and walk up to the break.he wil jump over it.Go up and get on the elevator like thing.Ride across and select the boy.walkup and ride across!~B~GUm an 3 neue Kämpfer zu gelangen, drückt einfach RUNTER, RAUF, RAUF, RUNTER~ETo get 3 new fighters press down, up, up and down DLH98 Module v2.0 ßbatman Σ ßmarioworld2 ÿ ßpitfall ▒ ßpitfall2 ô