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Igromania 1999 August
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Imperium
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WHATSNEW.DOC
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1997-08-15
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223 lines
Whats New for IGEdit?
---------------------
V1.36 Final Release 2 -
- Fixed registration routine not checking before savegame
was loaded.
- Added a few minor cosmetic touch-ups (appearance) to make
IGedit more appealing to the eye (in otherwords not so
damn dull looking) :)
- Modules are still be developed so please be patient...
V1.35 Final Release 2 -
- Added ability to register shareware version if you have
the correct code.
- Added scrolling text title display to replace old text
display at startup. (Looks a hell of alot better!)
- Added a running total of free RAM display. Somewhat
useful if you are low on memory and need to monitor it.
- Added a new menu option RUNIG. (RUN Imperium Galactica)
When you QUIT IG, it will return to the editor. If for
some reason IGedit can't find 'imperium.exe' it will
display a message saying so. It will also prompt you
to re-load your savegame. :)
- Now displays registration number (if registered) as well
as the usual "Unregistered" if not.
- Now checks to see if the savegame is a valid IG savegame
(in otherwords it reads the filelength which should always
be 149155 bytes for IG savegames)
- When adding/subtracting units (registered only) cost of unit
gets added/subtracted from total money. When you can give
yourself tons of cash, who cares? (Plus it also makes sense)
LOGIC FLOW:
if (money > 0)
you can buy units (if you have enough for that unit)
if (money <= 0)
cant buy any units (but can sell the ones you have)
if (unit > 0)
you can sell unit (until that unit reaches zero)
if (unit < 0)
cant sell that unit (but can sell the ones you have)
This only affects registered users, but since you can give
yourself almost unlimited money, some of the above stuff may
never apply. (I have NEVER run out of money since I bought
the game)
PLEASE NOTE:
Users who are already registered MUST e-mail me for a
registration code to unlock this new version, there is
NO charge for this. If you mailed (snailmail) me your
registration fee, just write to me and I'll send you
the code.
- New modules menu for adding 1 to 3 different modules
when they are completed. (1st module will be available
soon for all users FREE!)
- Made a few minor cosmetic (color) changes to screen.
- Fixed 'File not found' error after exiting if you click
CANCEL on load screen.
- Fixed error where temp files were intermittently getting
written to root directory of current drive. (oops)
- Fixed mouse disappearing error after selecting an invalid
unit.
V1.3 Final Release -
- No changes or additions made.
- Fixed exit messages.
V1.3 Build 5 -
- Added research function of buildings. Works basically
the same as units, but a little less complicated since
there is no count to mess with.
- Now displays "Unregistered" if you aren't a registered
user. (This was previously added in Build 4)
- Fixed a little bug associated with the RESRCH function.
Failed to shut off spinning CD in current item that was
currently being researched when IGedit was run. This did
not cause any errors/problems, just got annoying. ;)
- You can NOW only max out your units 1 time during your
current ranking. By going up a rank, you can do it
again and so on.
V1.3 Build 4 -
- Added function to MAXALL that updates your money
depending on your current rank. Your money is
updated as follows:
Lieutenant = 500000
Captain = 1000000
Commander = 2000000
Admiral = 4000000
Grand Adm. = 8000000
You can still manually change your money and add or
subtract what you want, I just put this in so it
would do for you in case you (me too!) forget.
- Changed the way units are displayed. Now shows in
window above the unit +/- & done buttons.
- Added a display that shows the actual cost to build
each unit (in the game). This really doesn't do any-
thing other than just display the cost.
- Added a few colorization changes here and there.
- Research function of units is fully functional. Units
appear COMPLETELY researched as if you actually took
the time to do it. :=) There is only one stipulation,
since you CANNOT perform research normally until you
reach Commander rank, the editor won't let you use
this option till you do so.
- Menu option DEVSET0 changed to RESRCH. This make more
sense since that is what the function does, research.
V1.3 Build 3 -
- I have cleaned up the code a little bit, and added
a new feature which lets you have all the units at
a given rank without research (except buildings, you
still gotta research them) This function works based
on whatever rank you are at.
- Also added a LOAD feature which lets you load another
savegame for editing without quiting the editor all
together.
V1.2 Build 10 -
- Now uses a "temporary" file for changing data called
"save.ige". IGedit will not make any actual changes
to the savegame until you press the SAVE menu item
or "S". This eliminated the real need for backup file(s).
If you feel the need for backups, then just copy your
savegames somewhere else safe. IGedit will NOT damage
your games in any way.
- Added ability to set the need for development centers
to zero. In otherwords, IGedit will set each unit/building
required development centers to 0. Then all you have to
do is research what you want (when you can research)
without building ANY development centers on any planets
at all. You could put something else their instead like
another barracks, planetary gun, etc.
(This effect is unreversible, once it's done it's done,
so unless YOUR ABSOLUTELY SURE you want to use this
function, leave things as they are.)
V1.2 Build 9 -
- Found a pretty strange bug, and fixed it. If starting
a new game and you maxxed out your units, strangely
enough you could send out spy, adv spy, & hubble 2's
WITHOUT researching them. Since you can't research
till you reach commander rank, this would cause an
error (ask for you to insert disc 1, even if it is
already in the CD drive) which would put the game
into an endless "please insert disc 1" condition.
- NOW you can only max the units that are available at
the current rank. All you have to do is each time
you reach a higher rank, just run igedit and max
your units again. It will NEVER max units that are
NOT available (in red in IGedit).
- No other bugs noted, that I could find.
YES, I am working on a way to research units/buildings
without requiring ANY development centers AT ALL on any
planet, then set the research to DONE and BINGO! you got
instant units/buildings.
This way since you don't need development centers you
can put something else on a planet instead.
V1.2 Build 8 - Released in June for distribution.
- No reported bugs, as yet.
- Added ability to save backups (*.BAK) of ALL savegames
before editing. This allows you to reload it later if
you screw something up by accident WITHOUT using the
editor. (like hex editing?)
* I know this from experience =) *
This might result in a nasty error code 216 from a
corrupted savegame. If this does happen just click
on the RESTOR feature in IGedit and your backups will
be restored automatically for you.
Believe you me making backup(s) of your games is a handy
thing for it to do if anything.
Since IG is structured so that the savegames are stored
in the SAVE\ directory, this is where IGEdit will look
for them and store backups.
[end of file]