home *** CD-ROM | disk | FTP | other *** search
- # modified by wave to reflect new shader names
- #
- # venus.rib
- #
- # Test file for the venus.sl shader. See pp. 277-279.
- #
- # Reference:
- # _Texturing and Modeling: A Procedural Approach_, by David S. Ebert, ed.,
- # F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley.
- # Academic Press, 1994. ISBN 0-12-228760-6.
- #
- #
-
- version 3.03
- ShadingRate 0.25
- Display "venus.tif" "file" "rgb"
- Format 256 256 -1
-
- Projection "perspective" "fov" 35
- Rotate -90 1 0 0
- Translate 0 -5 0
-
- WorldBegin
-
- LightSource "ambientlight" 1 "intensity" [0.025]
- LightSource "distantlight" 2 "from" [1.3 2 .1] "to" [0 0 0]
-
- AttributeBegin
- Declare "pswidth" "float"
- Declare "frequency" "float"
- Surface "LGStarField" "pswidth" .25 "frequency" 3 "intensity" 2
- Sphere 100 -100 100 360
- AttributeEnd
-
- AttributeBegin
- Surface "KMVenus"
- Color [.7 .7 .5]
- Sphere 1 -1 1 360
- AttributeEnd
-
- WorldEnd
-