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Stone Design
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Stone_Friends
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WavesWorld
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TexturingAndModeling:AProceduralApproach
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DPShaders
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DPPerturb.sl
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1995-03-22
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241 b
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#include "proctext.h"
surface
DPPerturb ()
{
point Psh;
float ss, tt;
Psh = transform("shader", P) * 0.2;
ss = s + 0.1 * snoise(Psh);
tt = t + 0.05 * snoise(Psh+(1.5,6.7,3.4));
Ci = texture("example.tx", ss, tt);
}