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- #import "WWSimpleMovieViewIBInspector.h"
- #import "WWSimpleMovieView.h"
- #import "aspectRatios.h"
-
- @implementation WWSimpleMovieViewIBInspector
-
- - init
- {
- char buf[MAXPATHLEN + 1];
- id bundle;
-
- [super init];
-
- bundle = [NXBundle bundleForClass:[self class]];
- [bundle getPath:buf forResource:"WWSimpleMovieViewIBInspector" ofType:"nib"];
- [NXApp loadNibFile:buf owner:self withNames:NO fromZone:[self zone]];
- [self revert:nil];
-
- return self;
- }
-
- - revert:sender
- {
- [theColor setColor:[object backgroundColor]];
- [alphaSlider setFloatValue:[object alpha]];
- if ([object drawCorrectly])
- { [alphaSlider setEnabled:YES];
- }
- else
- { if ( [object frameCount])
- { [alphaSlider setEnabled:NO];
- }
- else
- { [alphaSlider setEnabled:YES];
- }
- }
- if ([object archiveImageData])
- { [theImage setStringValue:""];
- }
- else
- { [theImage setStringValue:[[object image] name]];
- }
-
- if ([object archiveMovieData])
- { [theImage setStringValue:""];
- }
- else
- { [theMovie setStringValue:[[object movieImage] name]];
- }
-
- [drawCorrectlySwitch setIntValue:[object drawCorrectly]];
- [aspectRatioMatrix selectCellWithTag:[object aspectRatioType]];
- [horizontalLayoutMatrix selectCellWithTag:[object horizontalLayoutType]];
- [verticalLayoutMatrix selectCellWithTag:[object verticalLayoutType]];
- [customAspectRatioText setFloatValue:[object aspectRatio]];
- [customAspectRatioText setEnabled:([object aspectRatioType] == WW_ASPECT_CUSTOM)];
- [scaleSwitch setIntValue:(int)[(WWSimpleMovieView *)object scaleToFit]];
- [imageUnderSwitch setIntValue:[object imageUnder]];
- [rotateTo setFloatValue:[object frameAngle]];
- [borderTypeMatrix selectCellWithTag:[object borderType]];
- [stationaryBehaviorMatrix selectCellWithTag:[object stationaryBehavior]];
- [loopSwitch setIntValue:[object loop]];
- [archiveMovieDataSwitch setIntValue:[object archiveMovieData]];
- [archiveImageDataSwitch setIntValue:[object archiveImageData]];
-
- [fpsText setFloatValue:[object fps]];
-
- return self;
- }
-
- - sizeToImage:s { [object sizeToImage:s]; [self revert:nil]; return [super ok:s]; }
- - takeColor_:s { [object setBackgroundColor:[theColor color]]; [self revert:nil]; return [super ok:s]; }
- - setAlpha_:s { [object setBackgroundAlpha:[s floatValue]]; [self revert:nil]; return [super ok:s]; }
- - setImage_:s { [object setImageFile:(char *)[s stringValue]]; [self revert:nil]; return [super ok:s]; }
- - removeImage_:s { [object removeImage:nil]; [self revert:nil]; return [super ok:s]; }
- - removeMovie_:s { [object removeMovie:nil]; [self revert:nil]; return [super ok:s]; }
- - setMovie_:s { [object setAnimDir:(char *)[s stringValue]]; [self revert:nil]; return [super ok:s]; }
- - setAspectRatio_:s { [object setAspectRatio:s]; [self revert:nil]; return [super ok:s]; }
- - setImageUnder_:s { [object setImageUnder:[s intValue]]; [self revert:nil]; return [super ok:s]; }
- - setScale_:s { [object setScaleToFit:[s intValue]]; [self revert:nil]; return [super ok:s]; }
- - setAspectRatioFromMatrix_:s { [object setAspectRatioFromMatrix:s]; [self revert:nil]; return [super ok:s]; }
- - setHorizontalLayoutFromMatrix_:s { [object setHorizontalLayoutFromMatrix:s]; [self revert:nil]; return [super ok:s]; }
- - setBorderTypeFromMatrix_:s { [object setBorderType:[[s selectedCell] tag]]; [self revert:nil]; return [super ok:s]; }
- - setVerticalLayoutFromMatrix_:s { [object setVerticalLayoutFromMatrix:s]; [self revert:nil]; return [super ok:s]; }
- - setFPS_:s { [object setFPS:[s floatValue]]; [self revert:nil]; return [super ok:s]; }
- - setStationaryBehaviorFromMatrix_:s { [object setStationaryBehaviorFromMatrix:s]; [self revert:nil]; return [super ok:s]; }
- - setLoop_:s { [object setLoop:[s intValue]]; [self revert:nil]; return [super ok:s]; }
- - setArchiveMovieData_:s { [object setArchiveMovieData:[s intValue]]; [self revert:nil]; return [super ok:s]; }
- - setArchiveImageData_:s { [object setArchiveImageData:[s intValue]]; [self revert:nil]; return [super ok:s]; }
- - setDrawCorrectly_:s { [object setDrawCorrectly:[s intValue]]; [self revert:nil]; return [super ok:s]; }
-
- - rotateTo_:s { [object rotateTo:[s floatValue]]; [object display]; [self revert:nil]; return [super ok:s]; }
-
- - sizeToImage_:s { [object sizeToImage:s]; [object display]; [self revert:nil]; return [super ok:s]; }
- - sizeToMovie_:s { [object sizeToMovie:s]; [object display]; [self revert:nil]; return [super ok:s]; }
-
- - (BOOL)wantsButtons { return NO; }
- @end
-
-