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- // copyright 1993 Michael B. Johnson; some portions copyright 1994, MIT
- // see COPYRIGHT for reuse legalities
- //
-
-
- #import <appkit/appkit.h>
-
- @interface WW3DCameraInterpolationProc:Object
- {
- BOOL hasFrameExtent; // do I run for a finite number of frames?
- int startFrameNumber; // what frame do I start on?
- int frameExtent; // how many frames am I active?
- char *procName; // this is the name of the proc
- char *procBody; // this is the body of the proc, sans the enclosing
- // braces and global declarations for startCam() and cam()
-
-
- // make this a camera parameter...
- //BOOL useOneForU; // if I run for an unbounded number of frames, should
- // // I use 0 or 1 for the u value?
- }
-
-
- @end
-