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- // this class is a little odd, because I'm perverting the use of this
- // command for my own nefarious purposes, although I think it's actually
- // in the spirit of the command. To wit: One of the difficulties in
- // building a class library atop the RenderMan Interface is the fact that
- // the RenderMan Interface is intended to be an "immediate mode"
- // environment, as opposed to a "display list" one. In other words, you
- // don't need to reach into some portion of the displayable state and
- // examine or modify things. This is true *except* for
- // shaders. Sometimes shaders want to situate themselves in some other
- // space, defined somewhere else in the RIB stream. That's where this
- // bad boy comes in.
-
-
-
- #import "RIBCoordinateSystem.h"
-
- @implementation RIBCoordinateSystem
-
- - initWithName:(const char *)newName
- {
- return self;
- }
-
- @end
-