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Text File  |  1995-05-18  |  17.2 KB  |  1,074 lines

  1. RIBSolidBegin = {
  2.     ACTIONS = {
  3.     };
  4.     OUTLETS = {
  5.     };
  6.     SUPERCLASS = RIBCommand;
  7. };
  8. RIBPatchMesh = {
  9.     ACTIONS = {
  10.     };
  11.     OUTLETS = {
  12.     };
  13.     SUPERCLASS = RIBCommand;
  14. };
  15. RIBArchiveRecord = {
  16.     ACTIONS = {
  17.     };
  18.     OUTLETS = {
  19.     };
  20.     SUPERCLASS = RIBCommand;
  21. };
  22. RIBSolidEnd = {
  23.     ACTIONS = {
  24.     };
  25.     OUTLETS = {
  26.     };
  27.     SUPERCLASS = RIBCommand;
  28. };
  29. RIBAttributeBegin = {
  30.     ACTIONS = {
  31.     };
  32.     OUTLETS = {
  33.     };
  34.     SUPERCLASS = RIBCommand;
  35. };
  36. WW3DBox = {
  37.     ACTIONS = {
  38.     };
  39.     OUTLETS = {
  40.     };
  41.     SUPERCLASS = WW3DCompoundCommand;
  42. };
  43. RIBScale = {
  44.     ACTIONS = {
  45.     };
  46.     OUTLETS = {
  47.     };
  48.     SUPERCLASS = RIBCommand;
  49. };
  50. WW3DShapeBrowser = {
  51.     ACTIONS = {
  52.     singleClick:;
  53.     };
  54.     OUTLETS = {
  55.     ribWell;
  56.     shapeControlPanel;
  57.     };
  58.     SUPERCLASS = NXBrowser;
  59. };
  60. RIBCone = {
  61.     ACTIONS = {
  62.     };
  63.     OUTLETS = {
  64.     };
  65.     SUPERCLASS = RIBQuadric;
  66. };
  67. RIBAttribute = {
  68.     ACTIONS = {
  69.     };
  70.     OUTLETS = {
  71.     };
  72.     SUPERCLASS = RIBCommand;
  73. };
  74. WWEveParser = {
  75.     ACTIONS = {
  76.     setIgnoreShaders:;
  77.     setIgnoreLights:;
  78.     setIgnoreColors:;
  79.     takeApplyShadersDirectlyToCurrentShape:;
  80.     takeTreatAttributeBeginLikeStartShape:;
  81.     setIgnoreShadingRate:;
  82.     takeFirmTransforms:;
  83.     takeTreatTransformBeginLikeAttributeBegin:;
  84.     closeErrorWindow:;
  85.     };
  86.     OUTLETS = {
  87.     sceneClock;
  88.     eveProcList;
  89.     errorWindow;
  90.     errorInfoText;
  91.     statusText;
  92.     };
  93.     SUPERCLASS = Object;
  94. };
  95. RIBPerspective = {
  96.     ACTIONS = {
  97.     };
  98.     OUTLETS = {
  99.     };
  100.     SUPERCLASS = RIBCommand;
  101. };
  102. RIBOption = {
  103.     ACTIONS = {
  104.     };
  105.     OUTLETS = {
  106.     };
  107.     SUPERCLASS = RIBCommand;
  108. };
  109. RIBSides = {
  110.     SUPERCLASS = RIBCommand;
  111. };
  112. RIBOpacity = {
  113.     ACTIONS = {
  114.     };
  115.     OUTLETS = {
  116.     };
  117.     SUPERCLASS = RIBCommand;
  118. };
  119. FirstResponder = {
  120.     ACTIONS = {
  121.     };
  122.     SUPERCLASS = Object;
  123. };
  124. WWDADLightView = {
  125.     ACTIONS = {
  126.     };
  127.     OUTLETS = {
  128.     };
  129.     SUPERCLASS = WWSimpleImageView;
  130. };
  131. RIBMotionBegin = {
  132.     SUPERCLASS = RIBCommand;
  133. };
  134. WWRIBWellIBInspector = {
  135.     ACTIONS = {
  136.     setFirmTransforms_:;
  137.     setAspectRatio_:;
  138.     setIgnoreColors_:;
  139.     setFOV_:;
  140.     setInitialImage_:;
  141.     setProjectionTypeFromMatrix_:;
  142.     setShadingRate_:;
  143.     setAspectRatioFromMatrix_:;
  144.     setTesselation_:;
  145.     setLowRezTesselation_:;
  146.     setSelectedColor_:;
  147.     setInitialGeometry_:;
  148.     setUnselectedColor_:;
  149.     setIgnoreShaders_:;
  150.     };
  151.     OUTLETS = {
  152.     aspectRatioMatrix;
  153.     customAspectRatioText;
  154.     tesselationText;
  155.     ignoreColorsSwitch;
  156.     shadingRateSlider;
  157.     initialGeometryText;
  158.     projectionTypeMatrix;
  159.     initialImageText;
  160.     firmTransformsSwitch;
  161.     fovSlider;
  162.     selectedColorWell;
  163.     shadingRateText;
  164.     fovText;
  165.     lowRezTesselationText;
  166.     ignoreShadersSwitch;
  167.     unselectedColorWell;
  168.     };
  169.     SUPERCLASS = IBInspector;
  170. };
  171. WW3DPalette = {
  172.     ACTIONS = {
  173.     };
  174.     OUTLETS = {
  175.     };
  176.     SUPERCLASS = IBPalette;
  177. };
  178. WW3DShapeControlPanel = {
  179.     ACTIONS = {
  180.     setZMin_:;
  181.     setYRotateOrTranslate_:;
  182.     setZConstrained_:;
  183.     setYMax_:;
  184.     showControlPanel:;
  185.     setZRotateOrTranslate_:;
  186.     setYMin_:;
  187.     setCompositeTransformMatrix_:;
  188.     setXRotateOrTranslate_:;
  189.     setXMax_:;
  190.     setPreOrPost_:;
  191.     setYConstrained_:;
  192.     setXConstrained_:;
  193.     setZValue_:;
  194.     setRelativeOrAbsolute_:;
  195.     setXMin_:;
  196.     setInitialTransformMatrix_:;
  197.     firmCTM:;
  198.     hardenPoints:;
  199.     setYValue_:;
  200.     setTransformMatrix_:;
  201.     setXValue_:;
  202.     setZMax_:;
  203.     revert:;
  204.     };
  205.     OUTLETS = {
  206.     yText;
  207.     colorWell;
  208.     displacementShaderWell;
  209.     zMinText;
  210.     xMaxText;
  211.     shape;
  212.     initialTransformMatrix;
  213.     xRotateTranlateButtons;
  214.     zRotateTranlateButtons;
  215.     switchView;
  216.     shadingPanel;
  217.     lightShaderWell;
  218.     noSelectionView;
  219.     transformMatrix;
  220.     ribCommandsMatrix;
  221.     xText;
  222.     yMinText;
  223.     surfaceShaderWell;
  224.     transformPanel;
  225.     yRotateTranlateButtons;
  226.     multipleSelectionView;
  227.     compositeTransformMatrix;
  228.     shapeName;
  229.     prePostButtons;
  230.     ribPanel;
  231.     xMinText;
  232.     zMaxText;
  233.     relativeAbsoluteButtons;
  234.     matricesPanel;
  235.     yThumbwheel;
  236.     zThumbwheel;
  237.     otherPanels;
  238.     zText;
  239.     xConstrainButton;
  240.     boundingBoxMatrix;
  241.     yConstrainButton;
  242.     zConstrainButton;
  243.     yMaxText;
  244.     theControlPanel;
  245.     xThumbwheel;
  246.     };
  247.     SUPERCLASS = Object;
  248. };
  249. TCLCommand = {
  250.     SUPERCLASS = RIBCommand;
  251. };
  252. RIBPointsGeneralPolygons = {
  253.     ACTIONS = {
  254.     };
  255.     OUTLETS = {
  256.     };
  257.     SUPERCLASS = RIBCommand;
  258. };
  259. RIBMakeTexture = {
  260.     SUPERCLASS = RIBCommand;
  261. };
  262. RIBQuadric = {
  263.     ACTIONS = {
  264.     };
  265.     OUTLETS = {
  266.     };
  267.     SUPERCLASS = RIBCommand;
  268. };
  269. RIBIdentity = {
  270.     ACTIONS = {
  271.     };
  272.     OUTLETS = {
  273.     };
  274.     SUPERCLASS = RIBCommand;
  275. };
  276. WWLightInspectorShape = {
  277.     ACTIONS = {
  278.     };
  279.     OUTLETS = {
  280.     };
  281.     SUPERCLASS = N3DShape;
  282. };
  283. WWShaderArgColorWell = {
  284.     ACTIONS = {
  285.     };
  286.     OUTLETS = {
  287.     };
  288.     SUPERCLASS = NXColorWell;
  289. };
  290. WWSample = {
  291.     ACTIONS = {
  292.     };
  293.     OUTLETS = {
  294.     data;
  295.     };
  296.     SUPERCLASS = Object;
  297. };
  298. ShapeCell = {
  299.     ACTIONS = {
  300.     };
  301.     OUTLETS = {
  302.     shape;
  303.     };
  304.     SUPERCLASS = NXBrowserCell;
  305. };
  306. EveVarTypeInfo = {
  307.     ACTIONS = {
  308.     };
  309.     OUTLETS = {
  310.     interp;
  311.     };
  312.     SUPERCLASS = Object;
  313. };
  314. RIBGeneralPolygon = {
  315.     ACTIONS = {
  316.     };
  317.     OUTLETS = {
  318.     };
  319.     SUPERCLASS = RIBCommand;
  320. };
  321. WWArticulatedVariableBehavior = {
  322.     SUPERCLASS = Object;
  323. };
  324. N3DShader = {
  325.     ACTIONS = {
  326.     };
  327.     OUTLETS = {
  328.     };
  329.     SUPERCLASS = Object;
  330. };
  331. EveProc = {
  332.     SUPERCLASS = EveCommand;
  333. };
  334. WWShaderArgPointMatrix = {
  335.     ACTIONS = {
  336.     };
  337.     OUTLETS = {
  338.     };
  339.     SUPERCLASS = Matrix;
  340. };
  341. WWSampleGeneratorInfo = {
  342.     SUPERCLASS = Object;
  343. };
  344. WWShaderArgTextField = {
  345.     ACTIONS = {
  346.     };
  347.     OUTLETS = {
  348.     };
  349.     SUPERCLASS = WWDADTextField;
  350. };
  351. RIBMotionEnd = {
  352.     SUPERCLASS = RIBCommand;
  353. };
  354. N3DMovieCamera = {
  355.     ACTIONS = {
  356.     };
  357.     OUTLETS = {
  358.     };
  359.     SUPERCLASS = N3DCamera;
  360. };
  361. RIBCylinder = {
  362.     ACTIONS = {
  363.     };
  364.     OUTLETS = {
  365.     };
  366.     SUPERCLASS = RIBQuadric;
  367. };
  368. RIBMakeLatLongEnvironment = {
  369.     SUPERCLASS = RIBCommand;
  370. };
  371. WWInterp = {
  372.     ACTIONS = {
  373.     };
  374.     OUTLETS = {
  375.     runTime;
  376.     };
  377.     SUPERCLASS = WWTCLInterp;
  378. };
  379. WW3DSquishySphere = {
  380.     ACTIONS = {
  381.     };
  382.     OUTLETS = {
  383.     };
  384.     SUPERCLASS = WW3DCompoundCommand;
  385. };
  386. RIBCommand = {
  387.     ACTIONS = {
  388.     };
  389.     OUTLETS = {
  390.     myShape;
  391.     };
  392.     SUPERCLASS = Object;
  393. };
  394. WW3DShader = {
  395.     ACTIONS = {
  396.     takePointArg:;
  397.     takeFloatArg:;
  398.     takeColorArg:;
  399.     takeStringArg:;
  400.     };
  401.     OUTLETS = {
  402.     iconImage;
  403.     };
  404.     SUPERCLASS = N3DShader;
  405. };
  406. WWLightInspectorCamera = {
  407.     ACTIONS = {
  408.     };
  409.     OUTLETS = {
  410.     sourceCamera;
  411.     theShader;
  412.     image;
  413.     theRotator;
  414.     };
  415.     SUPERCLASS = N3DCamera;
  416. };
  417. WW3DShapeCell = {
  418.     ACTIONS = {
  419.     };
  420.     OUTLETS = {
  421.     shape;
  422.     };
  423.     SUPERCLASS = NXBrowserCell;
  424. };
  425. N3DShape = {
  426.     ACTIONS = {
  427.     };
  428.     OUTLETS = {
  429.     lightShader;
  430.     transformationShader;
  431.     surfaceShader;
  432.     displacementShader;
  433.     volumeShader;
  434.     imagerShader;
  435.     };
  436.     SUPERCLASS = Object;
  437. };
  438. WWSet = {
  439.     SUPERCLASS = Object;
  440. };
  441. RIBSphere = {
  442.     ACTIONS = {
  443.     };
  444.     OUTLETS = {
  445.     };
  446.     SUPERCLASS = RIBQuadric;
  447. };
  448. WW3DAttributeState = {
  449.     SUPERCLASS = Object;
  450. };
  451. WW3DCamera = {
  452.     ACTIONS = {
  453.     takeLeftLightState:;
  454.     takeLeftLightColor:;
  455.     takeWorldIsVisible:;
  456.     takeAmbientLightIntensity:;
  457.     takeTrackballXYZFromMatrix:;
  458.     takeAmbientLightState:;
  459.     takeRenderCurrentAsBox:;
  460.     dumpShotToRIB:;
  461.     takeTrackballAffectsFromMatrix:;
  462.     dumpEve:;
  463.     setNoCurrentShape:;
  464.     takeAmbientLightColor:;
  465.     takeLeftLightIntensity:;
  466.     takeRightLightState:;
  467.     dumpScene:;
  468.     takeRenderWorldAsBox:;
  469.     takeLowRezTesselation:;
  470.     takeRightLightColor:;
  471.     takeStatusText:;
  472.     saveImage:;
  473.     takeCurrentIsVisible:;
  474.     dumpRIB:;
  475.     takeRightLightIntensity:;
  476.     takeShotStartTime:;
  477.     takeTesselation:;
  478.     takeExposureLengthFactor:;
  479.     dump3DTextScene:;
  480.     takeShadingRate:;
  481.     };
  482.     OUTLETS = {
  483.     sceneClock;
  484.     tclInterp;
  485.     theRotator;
  486.     image;
  487.     theShader;
  488.     currentShape;
  489.     statusText;
  490.     };
  491.     SUPERCLASS = N3DMovieCamera;
  492. };
  493. RIBCommandCell = {
  494.     ACTIONS = {
  495.     };
  496.     OUTLETS = {
  497.     ribCommand;
  498.     };
  499.     SUPERCLASS = NXBrowserCell;
  500. };
  501. RIBTransform = {
  502.     ACTIONS = {
  503.     };
  504.     OUTLETS = {
  505.     };
  506.     SUPERCLASS = RIBCommand;
  507. };
  508. WW3DWellIBInspector = {
  509.     ACTIONS = {
  510.     setFirmTransforms_:;
  511.     setAspectRatio_:;
  512.     setIgnoreColors_:;
  513.     setFOV_:;
  514.     setInitialImage_:;
  515.     setProjectionTypeFromMatrix_:;
  516.     setShadingRate_:;
  517.     setAspectRatioFromMatrix_:;
  518.     setTesselation_:;
  519.     setLowRezTesselation_:;
  520.     setSelectedColor_:;
  521.     setInitialGeometry_:;
  522.     setUnselectedColor_:;
  523.     setIgnoreShaders_:;
  524.     setReuseImageView_:;
  525.     };
  526.     OUTLETS = {
  527.     aspectRatioMatrix;
  528.     customAspectRatioText;
  529.     tesselationText;
  530.     ignoreColorsSwitch;
  531.     shadingRateSlider;
  532.     initialGeometryText;
  533.     projectionTypeMatrix;
  534.     initialImageText;
  535.     firmTransformsSwitch;
  536.     fovSlider;
  537.     selectedColorWell;
  538.     shadingRateText;
  539.     reuseImageViewSwitch;
  540.     fovText;
  541.     lowRezTesselationText;
  542.     ignoreShadersSwitch;
  543.     unselectedColorWell;
  544.     };
  545.     SUPERCLASS = IBInspector;
  546. };
  547. RIBAttributeEnd = {
  548.     ACTIONS = {
  549.     };
  550.     OUTLETS = {
  551.     };
  552.     SUPERCLASS = RIBCommand;
  553. };
  554. RIBCommandList = {
  555.     ACTIONS = {
  556.     };
  557.     OUTLETS = {
  558.     myShape;
  559.     };
  560.     SUPERCLASS = List;
  561. };
  562. RIBHyperboloid = {
  563.     ACTIONS = {
  564.     };
  565.     OUTLETS = {
  566.     };
  567.     SUPERCLASS = RIBQuadric;
  568. };
  569. RIBPointsPolygons = {
  570.     ACTIONS = {
  571.     };
  572.     OUTLETS = {
  573.     };
  574.     SUPERCLASS = RIBCommand;
  575. };
  576. N3DLight = {
  577.     ACTIONS = {
  578.     };
  579.     OUTLETS = {
  580.     };
  581.     SUPERCLASS = N3DShape;
  582. };
  583. RIBColor = {
  584.     ACTIONS = {
  585.     };
  586.     OUTLETS = {
  587.     };
  588.     SUPERCLASS = RIBCommand;
  589. };
  590. RIBDeclare = {
  591.     ACTIONS = {
  592.     };
  593.     OUTLETS = {
  594.     };
  595.     SUPERCLASS = RIBCommand;
  596. };
  597. RIBConcatTransform = {
  598.     ACTIONS = {
  599.     };
  600.     OUTLETS = {
  601.     };
  602.     SUPERCLASS = RIBCommand;
  603. };
  604. RIBShader = {
  605.     ACTIONS = {
  606.     };
  607.     OUTLETS = {
  608.     };
  609.     SUPERCLASS = RIBCommand;
  610. };
  611. EveInterp = {
  612.     SUPERCLASS = WWTCLInterp;
  613. };
  614. RIBMakeShadow = {
  615.     SUPERCLASS = RIBCommand;
  616. };
  617. RIBTransformBegin = {
  618.     ACTIONS = {
  619.     };
  620.     OUTLETS = {
  621.     };
  622.     SUPERCLASS = RIBCommand;
  623. };
  624. RIBParaboloid = {
  625.     ACTIONS = {
  626.     };
  627.     OUTLETS = {
  628.     };
  629.     SUPERCLASS = RIBQuadric;
  630. };
  631. RIBNuPatch = {
  632.     ACTIONS = {
  633.     };
  634.     OUTLETS = {
  635.     };
  636.     SUPERCLASS = RIBCommand;
  637. };
  638. N3DRotator = {
  639.     ACTIONS = {
  640.     };
  641.     OUTLETS = {
  642.     camera;
  643.     };
  644.     SUPERCLASS = Object;
  645. };
  646. RIBMakeCubeFaceEnvironment = {
  647.     ACTIONS = {
  648.     };
  649.     OUTLETS = {
  650.     tmpCamera;
  651.     };
  652.     SUPERCLASS = RIBCommand;
  653. };
  654. RIBBasis = {
  655.     ACTIONS = {
  656.     };
  657.     OUTLETS = {
  658.     };
  659.     SUPERCLASS = RIBCommand;
  660. };
  661. RIBShadingRate = {
  662.     SUPERCLASS = RIBCommand;
  663. };
  664. RIBSkew = {
  665.     ACTIONS = {
  666.     };
  667.     OUTLETS = {
  668.     };
  669.     SUPERCLASS = RIBCommand;
  670. };
  671. RIBTrimCurve = {
  672.     ACTIONS = {
  673.     };
  674.     OUTLETS = {
  675.     };
  676.     SUPERCLASS = RIBCommand;
  677. };
  678. WW3DText = {
  679.     ACTIONS = {
  680.     };
  681.     OUTLETS = {
  682.     myShape;
  683.     };
  684.     SUPERCLASS = Object;
  685. };
  686. WWSceneClock = {
  687.     ACTIONS = {
  688.     reset:;
  689.     decrement:;
  690.     rewind:;
  691.     pause:;
  692.     fastForward:;
  693.     increment:;
  694.     takeMark:;
  695.     play:;
  696.     };
  697.     OUTLETS = {
  698.     };
  699.     SUPERCLASS = Object;
  700. };
  701. WW3DShapeMatrix = {
  702.     ACTIONS = {
  703.     };
  704.     OUTLETS = {
  705.     browser;
  706.     };
  707.     SUPERCLASS = Matrix;
  708. };
  709. RIBDisk = {
  710.     ACTIONS = {
  711.     };
  712.     OUTLETS = {
  713.     };
  714.     SUPERCLASS = RIBQuadric;
  715. };
  716. WW3DCameraInterpolationProc = {
  717.     SUPERCLASS = Object;
  718. };
  719. RIBTextureCoordinates = {
  720.     SUPERCLASS = RIBCommand;
  721. };
  722. WW3DCompoundCommand = {
  723.     ACTIONS = {
  724.     };
  725.     OUTLETS = {
  726.     myShape;
  727.     };
  728.     SUPERCLASS = Object;
  729. };
  730. WW3DShape = {
  731.     ACTIONS = {
  732.     removeSurfaceShader:;
  733.     removeDisplacementShader:;
  734.     };
  735.     OUTLETS = {
  736.     interp;
  737.     sceneClock;
  738.     siblingList;
  739.     childList;
  740.     };
  741.     SUPERCLASS = N3DShape;
  742. };
  743. RIBObjectInstance = {
  744.     ACTIONS = {
  745.     };
  746.     OUTLETS = {
  747.     };
  748.     SUPERCLASS = RIBCommand;
  749. };
  750. WWEVEParser = {
  751.     ACTIONS = {
  752.     closeErrorWindow:;
  753.     setIgnoreLights:;
  754.     setIgnoreColors:;
  755.     takeFirmTransforms:;
  756.     setIgnoreShaders:;
  757.     takeTreatTransformBeginLikeAttributeBegin:;
  758.     };
  759.     OUTLETS = {
  760.     eveProcList;
  761.     errorInfoText;
  762.     errorWindow;
  763.     statusText;
  764.     };
  765.     SUPERCLASS = Object;
  766. };
  767. RIBPatch = {
  768.     ACTIONS = {
  769.     };
  770.     OUTLETS = {
  771.     };
  772.     SUPERCLASS = RIBCommand;
  773. };
  774. WWRenderWrangler = {
  775.     ACTIONS = {
  776.     };
  777.     OUTLETS = {
  778.     boss;
  779.     };
  780.     SUPERCLASS = Object;
  781. };
  782. RIBPolygon = {
  783.     ACTIONS = {
  784.     };
  785.     OUTLETS = {
  786.     };
  787.     SUPERCLASS = RIBCommand;
  788. };
  789. WW3DSnapShot = {
  790.     SUPERCLASS = Object;
  791. };
  792. RIBMakeBump = {
  793.     SUPERCLASS = RIBCommand;
  794. };
  795. WW3DWell = {
  796.     ACTIONS = {
  797.     takeShotOutputTypeFromMatrix:;
  798.     takeExposureLengthAsVideo:;
  799.     dumpEve:;
  800.     takeShowSelectedShape:;
  801.     takeCurrentShapeTransformMatrix:;
  802.     takeShotLength:;
  803.     takeSceneClockSkip:;
  804.     windowWillResize:;
  805.     takeExposureLengthAsStrobe:;
  806.     takeDiColor:;
  807.     takeLowRezTesselation:;
  808.     takeFOV:;
  809.     findLastSampleAndSetMark:;
  810.     takeBeepWhenDone:;
  811.     takeFocalDistance:;
  812.     takeSceneClockIncrement:;
  813.     takeShadingRate:;
  814.     setCurrentShapeTransformMatrixToIdentity:;
  815.     takeCurrentIsVisible:;
  816.     takeIgnoreLights:;
  817.     addSurfaceShader:;
  818.     takeTrackballAffectsFromMatrix:;
  819.     sendStringToShapes:;
  820.     takeRenderCurrentAsBox:;
  821.     rewind:;
  822.     takeSuColor:;
  823.     takeCameraPreTransformMatrix:;
  824.     takeUseRendribInstead:;
  825.     pause:;
  826.     takeDrawOriginForSelectedShape:;
  827.     takeTreatTransformBeginLikeAttributeBegin:;
  828.     takeSceneClockTime:;
  829.     empty:;
  830.     dumpShot:;
  831.     takeAspectRatioFromMatrix:;
  832.     dump3DTextScene:;
  833.     takeRenderWorldAsBox:;
  834.     takeInitialImage:;
  835.     addDisplacementShader:;
  836.     addShape:;
  837.     dumpScene:;
  838.     takeShotStartTime:;
  839.     cameraParametersWereUpdated:;
  840.     takeReuseImageView:;
  841.     takeIgnoreShadingRate:;
  842.     removeDisplacementShader:;
  843.     takeFrameNumber:;
  844.     setCameraPreTransformMatrixToIdentity:;
  845.     removeDefaultLights:;
  846.     addShader:;
  847.     takeExposureLengthAsFilm:;
  848.     takeFirmTransforms:;
  849.     takeExposureLength:;
  850.     takeApplyShadersDirectlyToCurrentShape:;
  851.     play:;
  852.     takeFStop:;
  853.     takeSelectedColor:;
  854.     dumpRIB:;
  855.     takeWorldIsVisible:;
  856.     saveImage:;
  857.     renderItUsing3DKit:;
  858.     fastForward:;
  859.     removeSurfaceShader:;
  860.     takeStatusText:;
  861.     increment:;
  862.     takeEyePoint:;
  863.     takeProjectionTypeFromMatrix:;
  864.     updateCameraInspector:;
  865.     takeRenderStyleFromMatrix:;
  866.     takeAspectRatio:;
  867.     takeWellBackgroundColor:;
  868.     takeUnselectedColor:;
  869.     takeFramesPerSecond:;
  870.     takeIgnoreColors:;
  871.     takeIgnoreShaders:;
  872.     restoreDefaultLights:;
  873.     takeInitialGeometry:;
  874.     takeRollAngle:;
  875.     takeTrackballXYZFromMatrix:;
  876.     sendStringToCamera:;
  877.     takeFocalLength:;
  878.     takeSceneClockSamplesPerSecond:;
  879.     takeMark:;
  880.     takeMovingRenderStyleFromMatrix:;
  881.     takeTreatAttributeBeginLikeStartShape:;
  882.     renderItBlocking:;
  883.     takeSceneClockMark:;
  884.     takeExposureLengthFactor:;
  885.     takeTesselation:;
  886.     takeLookAt:;
  887.     takeExposureLengthPercentage:;
  888.     replaceWorldShape:;
  889.     takeSceneClockRatio:;
  890.     decrement:;
  891.     };
  892.     OUTLETS = {
  893.     lightIntensityColorSlider;
  894.     shaderLightView;
  895.     lightInspectorTrackballAffectsMatrix;
  896.     lightBeamDistribution;
  897.     frameNumberText;
  898.     sceneClockRatioText;
  899.     shapeInterpTextField;
  900.     imageViewWindow;
  901.     sceneClockSamplesPerSecondText;
  902.     rollAngleText;
  903.     selectedColorWell;
  904.     applyShadersDirectlyToCurrentShapeSwitch;
  905.     lightIntensityText;
  906.     rightLightIntensityText;
  907.     spotLightView;
  908.     z_infoWindow;
  909.     lightConeAngle;
  910.     z_lightWindow;
  911.     lightShaderAttributeMatrix;
  912.     statusText;
  913.     shadingRateText;
  914.     ignoreColorsSwitch;
  915.     lightCastsShadow;
  916.     exposureLengthStrobeSwitch;
  917.     renderWorldAsBoxSwitch;
  918.     showSelectedShapeSwitch;
  919.     leftLightState;
  920.     fStopText;
  921.     leftLightIntensityText;
  922.     ambientLightIntensity;
  923.     ambientLightState;
  924.     viewPointMatrix;
  925.     ambientLightIntensityText;
  926.     currentIsVisibleSwitch;
  927.     rightLightColor;
  928.     customAspectRatioText;
  929.     drawOriginForSelectedShapeSwitch;
  930.     eyePointMatrix;
  931.     lightConeDelta;
  932.     treatAttributeBeginLikeStartShapeSwitch;
  933.     wellControlPanelSwitchView;
  934.     useRendribInsteadSwitch;
  935.     shotOutputTypeMatrix;
  936.     camera;
  937.     ribParser;
  938.     renderStyleMatrix;
  939.     framesPerSecondText;
  940.     suParmScrollView;
  941.     renderCurrentAsBoxSwitch;
  942.     fovText;
  943.     sceneClockSkipText;
  944.     tesselationText;
  945.     firmTransformsSwitch;
  946.     lightInspectorCamera;
  947.     shotStartTimeText;
  948.     pointLightView;
  949.     renderHistoryText;
  950.     wellControlPanel;
  951.     movingRenderStyleMatrix;
  952.     sceneClockMarkText;
  953.     trackballAffectsMatrix;
  954.     totalFrameCountText;
  955.     exposureLengthFilmSwitch;
  956.     treatTransformBeginLikeAttributeBeginSwitch;
  957.     shotLengthText;
  958.     exposureLengthPercentageText;
  959.     ribCommandsMatrix;
  960.     focalDistanceText;
  961.     z_cameraWindow;
  962.     ignoreLightsSwitch;
  963.     sceneClock;
  964.     rightLightState;
  965.     z_ribWindow;
  966.     transformMatrix;
  967.     boundingBoxMatrix;
  968.     exposureLengthText;
  969.     focalLengthText;
  970.     beepWhenDoneSwitch;
  971.     diParmView;
  972.     worldIsVisibleSwitch;
  973.     suParmNameMatrix;
  974.     diParmNameMatrix;
  975.     unselectedColorWell;
  976.     lightNameMatrix;
  977.     backgroundColorWell;
  978.     fovSlider;
  979.     exposureLengthSlider;
  980.     z_shapeWindow;
  981.     reuseImageViewSwitch;
  982.     suNameText;
  983.     exposureLengthVideoSwitch;
  984.     shapeBrowser;
  985.     aspectRatioMatrix;
  986.     suParmView;
  987.     delegate;
  988.     diParmScrollView;
  989.     sceneClockIncrementText;
  990.     lowRezTesselationText;
  991.     cameraInterpTextField;
  992.     ribCommandInspectorPanel;
  993.     diNameText;
  994.     sceneClockControlPanel;
  995.     leftLightColor;
  996.     z_tclWindow;
  997.     ambientLightColor;
  998.     ignoreShadingRateSwitch;
  999.     sceneClockTimeText;
  1000.     trackballXYZMatrix;
  1001.     projectionTypeMatrix;
  1002.     shadingRateSlider;
  1003.     sceneClockButtonMatrix;
  1004.     cameraHistoryText;
  1005.     imageView;
  1006.     rightLightIntensity;
  1007.     ignoreShadersSwitch;
  1008.     leftLightIntensity;
  1009.     shapeHistoryText;
  1010.     cameraTransformMatrix;
  1011.     distantLightView;
  1012.     };
  1013.     SUPERCLASS = View;
  1014. };
  1015. RIBTransformEnd = {
  1016.     ACTIONS = {
  1017.     };
  1018.     OUTLETS = {
  1019.     };
  1020.     SUPERCLASS = RIBCommand;
  1021. };
  1022. WWSampleComponentList = {
  1023.     SUPERCLASS = List;
  1024. };
  1025. RIBRotate = {
  1026.     ACTIONS = {
  1027.     };
  1028.     OUTLETS = {
  1029.     };
  1030.     SUPERCLASS = RIBCommand;
  1031. };
  1032. RIBTorus = {
  1033.     ACTIONS = {
  1034.     };
  1035.     OUTLETS = {
  1036.     };
  1037.     SUPERCLASS = RIBQuadric;
  1038. };
  1039. WWSampleList = {
  1040.     SUPERCLASS = List;
  1041. };
  1042. RIBIlluminate = {
  1043.     SUPERCLASS = RIBCommand;
  1044. };
  1045. WW3DLight = {
  1046.     ACTIONS = {
  1047.     };
  1048.     OUTLETS = {
  1049.     siblingList;
  1050.     childList;
  1051.     };
  1052.     SUPERCLASS = N3DLight;
  1053. };
  1054. RIBTranslate = {
  1055.     ACTIONS = {
  1056.     };
  1057.     OUTLETS = {
  1058.     };
  1059.     SUPERCLASS = RIBCommand;
  1060. };
  1061. EveCommand = {
  1062.     ACTIONS = {
  1063.     };
  1064.     OUTLETS = {
  1065.     sceneClock;
  1066.     samplesList;
  1067.     myShape;
  1068.     cmd;
  1069.     eveParser;
  1070.     interp;
  1071.     };
  1072.     SUPERCLASS = Object;
  1073. };
  1074.