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323.CC-SCEN.TXT
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1995-11-26
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CC-SCEN
=-=-=-=
This is the scenario editor for Command and Conquer. It is nowhere
near all inclusive, and never will be. However, it does go some way
towards speeding up map creation (trust me - placing things such as
structures, units and overlays by hand is incredibly dfficult).
Usage
-----
cc-scen scen.dat
If scen.dat doesn't exist, it will creat it.
What can I do with CC-SCEN?
=-=-=-=-=-=-=-=-=-=-=-=-=-=
With this editor, you can edit the map, the overlays, the terrain,
the structures, units and smudges that occur on the map.
This program creates a binary file that cannot be used by C&C in its
raw form. You will need to use a converter program (such as convert)
to produce the necessary files.
You still have to do a lot of editing yourself by hand, such as triggers,
infantry etc.
Navigating
=-=-=-=-=-
To bring up a list of items available for selection (which change
depending on what you are editing at the time), right-click with the
mouse when the cursor is over the map.
If you decide you don't want to do this, press ESC to get rid of this
window.
To change what you are editing, use the buttons for Map, Overlay, Terrain,
Structures, Units and Smudge. What editing mode you are currently in is
in the top right hand corner.
To manually enter a value, press Edit. If you are entering a value for
teh map, you will need to enter 2 values; otherwise you will only have
to enter one.
When editing a map cell, values entered are in hexadecimal, otherwise
they are plain decimal numbers.
If you enter a number out-of-bounds for the map, it will become an
empty square (0x00ff); if you do this for the others, they will be set
to 0.
KILL: this returns a cellto a value in which there is nothing in it.
RELOAD: reloads all the information from the data file. All changes not
saved are lost.
ONWER: this changes the ownership byte for structures and units that
are placed after this has been used. You can see who the current owner
is by looking to the right of this button. The default value is GDI.
Shortcuts
---------
s saves the file
k kills the square
ESC exits the program (or gets rid of the choice screen after a
right-click on the map)
e edits the cell
o change ownership
r reloads the data
[in overlay editing only]
t places a t12 down (makes it a little faster placing tiberium fields)
Colours
-------
On the screen will be a number of colours representing different things.
The colours are:
light green this cell is completely empty and will appear as grass
dark green there is a smudge on this cell
dark brown an overlay is on this cell
light brown there is a terrain piece on this cell
red there is a structure in this cell
cream there is a unit in this cell
light grey part of the map other than a cliff
dark grey part of the map that is a cliff
To make it a bit easier to see what is there and what isn't, the tiles
for whatever are currently being edited (such as structures for example),
are drawn last so they will be on top of any other colours if there are
multiple things in the same cell).
Andrew