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Fatal Distractions!
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chap11
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duke2
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actor.d2m
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Text File
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1994-01-22
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6KB
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161 lines
; ACTOR.D2M - Duke2Map configuration file for actor objects
;
; color scheme:
; 1C - badguys
; 1E - misc active physical objects
; 19 - blue boxes
; 14 - red boxes
; 12 - green boxes
; 1F - white boxes
; 1A - keys, doors
;
0001 - 01FF 1E ? ; replace defaults, ? indicates that these aren't yet decoded
0005 9F ╬ ; *** DUKE *** note that background color >7 makes object blink
0006 9F ╬ ; *** DUKE *** note that background color >7 makes object blink
000E 16 O ; nuclear waste can, empty
0013 12 ▄ ; green box - rocket launcher
0014 12 ▄ ; green box - flame thrower
0017 12 ▄ ; green box - laser
001C 19 ▄ ; blue box - health molecule
001F 1C ¥ ; BADGUY - fast green cat, ->
0020 1C ¥ ; BADGUY - fast green cat, <-
0025 1A k ; white box - circuit card
0026 1C > ; BADGUY - flamethrower
0027 1C < ; BADGUY - flamethrower
002A 14 ▄ ; red box - bomb
002D 19 o ; BONUS - blue globe
002E 19 o ; BONUS - blue globe
002F 19 o ; BONUS - blue globe
0030 19 o ; BONUS - blue globe
0031 1C ¥ ; BADGUY - bouncing sentry robot
0032 1E Ω ; teleport
0033 1E Ω ; teleport
0035 1F ▄ ; white box - rapid fire
0036 1C σ ; rocket launcher turret
003A 1C ¥ ; BADGUY - bouncing sentry robot
003E 1C α ; BADGUY - bomb dropping spaceship
0040 1C * ; bouncing spike ball
0042 1C ║ ; electric current door
0043 1C ∞ ; BADGUY - green slime ball
0044 1C ∩ ; BADGUY - green slime container
004B 1C O ; nuclear waste can, green slime inside
004E 1C s ; BADGUY - snake
004F 1C º ; camera - on ceiling
0050 1C º ; camera - on floor
0051 1C U ; BADGUY - green hanging suction plant
0052 1E · ; causes object to right to appear only in med/hard difficulty
0053 1E ∙ ; causes object to right to appear only in hard difficulty
0057 1E $ ; Duke's Ship
005D 1A ║ ; force shield - need cloaking device
005F 14 A ; rocket - falls over and explodes
0061 1C + ; BADGUY - cross walker
0062 1C ö ; BADGUY - eyeball bomber plant
0065 1C ¥ ; BADGUY - BOSS Episode 2
0066 14 x ; explosive charge
0067 14 x ; explosive charge
0068 14 x ; explosive charge
006A 14 x ; explosive charge
0072 1F ▄ ; white box - cloaking device
0073 1C @ ; BADGUY - sentry robot generator
0074 14 x ; explosive charge
0075 12 O ; pipe dripping green stuff
0077 1A ║ ; circuit card door
0078 1A Φ ; circuit card keyhole
0079 1A k ; white box blue key
007A 1A Φ ; blue key keyhole
0081 1A | ; keyhole mounting pole
0080 1A ║ ; automatic door
0082 1E ~ ; vertical fan
0083 1C ⌐ ; swivel gun
0084 1E ═ ; sliding floors by ladders
0085 1E ┼ ; sector marker
0086 1C ¥ ; BADGUY - skeleton
0089 14 x ; explosive charge
008A 14 x ; explosive charge
008B 1F X ; exit
008C 1C | ; swivel gun mounting post
008E 14 x ; explosive charge
008F 14 x ; explosive charge
0090 14 A ; rocket
0094 19 ▄ ; blue box - empty
0096 1C ▓ ; BADGUY - metal crunch jaws
0097 1C Θ ; BADGUY - floating split laser ball
009A 1C π ; BADGUY - spider
009B 19 N ; blue box - N
009C 19 U ; blue box - U
009D 19 K ; blue box - K
009E 19 E ; blue box - E
009F 1C ¥ ; BADGUY - blue guard
00A0 19 ▄ ; blue box - video game cartridge
00A1 1F ▄ ; white box - empty
00A2 12 ▄ ; green box - empty
00A3 14 ▄ ; red box - empty
00A4 19 ▄ ; blue box - empty
00A8 14 ▄ ; red box - cola
00AB 1C ¥ ; BADGUY - blue guard
00AC 19 ▄ ; blue box - sunglasses
00AD 19 ▄ ; blue box - phone
00AE 14 ▄ ; red box - 6 pack cola
00B0 1C w ; BADGUY - green ugly bird
00B5 19 ▄ ; blue box - boom box
00B6 1C ¥ ; BADGUY - blue guard
00B7 19 ▄ ; blue box - TV
00B8 19 ▄ ; blue box - camera
00B9 19 ▄ ; blue box - PC
00BA 19 ▄ ; blue box - CD
00BB 19 M ; blue box - M
00BC 1E ┴ ; rotating floor spikes
00BE 1C ¥ ; BADGUY - stone statue
00C8 1C ¥ ; BADGUY - BOSS Episode 1
00C9 14 ▄ ; red box - turkey
00CB 1C v ; BADGUY - bird
00D0 1E » ; floating exit sign
00D1 1E ^ ; rocket elevator
00D2 1E ░ ; message box
00D4 14 ≈ ; lava surface
00D5 1C α ; BADGUY - flying message ship
00D6 1C α ; BADGUY - flying message ship
00D7 1C α ; BADGUY - flying message ship
00D8 1C α ; BADGUY - flying message ship "DIE"
00D9 1C ¥ ; BADGUY - blue guard
00DB 1C █ ; smasher
00DD 19 ≈ ; water depths
00DE 14 ≈ ; lava fall
00DF 14 ≈ ; lava fall
00E0 19 ≈ ; water fall
00E1 19 ≈ ; water fall
00E3 19 ° ; water drip
00E4 19 ≈ ; water fall spash
00E5 19 ≈ ; water fall bubble
00E6 19 ≈ ; water fall
00E7 14 S ; lava riser
00E9 19 ≈ ; water surface
00EA 19 ≈ ; water surface bubble
00EB 12 ≈ ; green slime liquid
00EC 1F Ç ; radar antenna
00ED 1E ░ ; message box
00EF 19 O ; special hint globe
00F0 19 ¿ ; hint machine
00F4 1C ¥ ; BADGUY - small unicycle
00F6 14 ≈ ; flame jet
00F7 14 ≈ ; flame jet
00F8 14 ≈ ; flame jet
00F9 14 ≈ ; flame jet
00FC 1E « ; floating exit sign
00FD 1C ¥ ; BADGUY - caged claw monster, active
00FE 17 x ; flashpot
0101 19 ≈ ; water on floor
0102 19 ≈ ; water on floor
0105 14 ¥ ; - caged claw monster, inactive
0106 14 ≈ ; fire on floor
0107 14 ≈ ; fire on floor
010F 1C ¥ ; BADGUY - small flying ship
0110 1C ¥ ; BADGUY - small flying ship
0111 1C ¥ ; BADGUY - small flying ship
0112 19 ▄ ; blue box - T shirt
0113 19 ▄ ; blue box - videocassette
0117 1C ¥ ' BADGUY - BOSS Episode 4
0128 1E » ; floating arrow
012B 1C & ; BADGUY - swamp monster
0160 19 ▄ ; blue box - video