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1993-06-12
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! ************** TITLE LINES *********************************
TITLE
COLORS WHITE YELLOW BLACK YELLOW RED
The Casebook of Sherlock Holmes
By Michael W. Bayley (Mycroft)
Based on the board game "221B Baker Street"
Adapted for AGT by David Malmberg
****
END_TITLE
! ************** INSTRUCTIONS *********************************
INSTRUCTIONS
In each case you are given 10 hours to roam the streets of
London in search of clues. As you walk from location to location
you will use up time. In fact, as the game progresses you will
slowly become tired and it will take you longer and longer to
travel from one location to the next.
The clues you find will take on three forms. The first is a
statement from the person you are interviewing. These clues
may or may not be pertinent to the case. The second type are
fact clues. These are definitive statements (ie. The killer
was a man). These are always true. The last type of clue is
the coded message. These clues are usually split into several
parts and must be put together like a puzzle. These are also
always true. In some locations, you may find that a location
does not contain a clue. Do not be discouraged, just continue
your search for information.
Inspector Lestrade of Scotland Yard does not like your "amateurish"
meddling in police affairs. He will occasionally post a police
officer in front of locations to protect evidence from being
disturbed. You however have a friend at Scotland Yard in
Inspector Gregson. He has given you two inspection passes that
will allow you to peek in these locations. Also anytime you
stop by The Yard, he will give you another. Be wary of the
police guards, on occasion the Inspector will post them at
locations that do not contain evidence or clues.
As an aid to your investigations, you always ask for a 25 pound,
up front, retainer to cover your expenses. This will come in
handy if you decide to travel by cab or ferry. Note that the
ferry only goes from The Yorkshire Ferry Co. to The West Landing
Pub. It does not go both ways.
Watch your time as you travel about. In most cases you will not
have time to go to all of the locations. When you think you have
solved the case, return to 221B Baker Street to test your findings.
A note on scoring: The Adventures of Sherlock Holmes is a play
rated game. That is your rating is your total score divided by
your total points. Each case can only be played once for ratings
(if you play it again it doesn't count). You will receive points
for the amount of the mystery you solve. The case is worth 60
points. You receive points proportionate to the amount you solve.
As an example, a case with four things to solve awards 15 points
for each on. Another case with 3 things to solve receives 20
points for each question correctly solved. If you solve the entire
case, you receive a bonus of 40 points, giving you 100 points for
that case.
Your rating reflects your deductive reasoning powers and your
ability to plan your journey around London. As a little hint, plan
your moves well. The farther you walk each move, the more time you
burn up.
As a last note, I suggest that you take a look at the map of
London (MAP command) when you first start. It will give you
an idea of how far apart things are. Also when you first start
you should type "HELP" to get a full list and description of
all the commands and locations.
Good luck, Mycroft
END_INSTRUCTIONS
! ************** INTRODUCTION *********************************
INTRODUCTION
Welcome to the Casebook of Sherlock Holmes.
You play the role of Sherlock Holmes, the famous English sleuth.
You may select from a variety of cases. Each case presents its
own set of problems and its own method of solving.
This adventure style game is a little bit different and we think
you will enjoy it.
END_INTRO
! ************** GENERAL GAME DEFINES AND OPTIONS **************************
! Remove the ! mark in the following line when compiling the FINAL version
! NO_DEBUG
MAXIMUM_SCORE 1800
STARTING_TIME 1300
DELTA_TIME 3
! Set STATUS line to show room, score and time only
STATUS_OPTION 1
! Set SCORE option to not show maximum number of rooms
SCORE_OPTION 1
SUBROUTINES
[TurnOFF Bobby Flags]
END_SUBROUTINES
#DEFINE [Nowhere] 0
! ************** VERBS AND VOCABULARY *********************************
VERB
Dummy_Verb1 cab
Dummy_Verb2 Ferry
Dummy_Verb3 map
Dummy_Verb4 pass
Dummy_Verb5 review
Dummy_Verb6 select
Dummy_Verb8 status
Dummy_Verb9 walk go
Dummy_Verb10 SelectCase
Dummy_Verb11 new
Dummy_Verb12 AskQuestions
Dummy_Verb13 StartMessage
END_VERB
VOCABULARY
! This is the default AGT verb list for the "menu-driven" parser for HOLMES
1 Status
2 Walk To
2 Cab To
1 Ferry
1 Help
1 Map
1 Pass
1 Review Case
1 Quit
1 New Case
1 Restore
1 Save
1 Score
END_VOCABULARY
! Need following definition so player can give input various commands
! using menu, i.e., this will add these NOUNs to all menus
GLOBAL_NOUNS
221B
GALLERY
BOUTIQUE
SCOTLAND_YARD
LAW_OFFICES
PARK
BANK
STOCK_EXCHANGE
HOTEL
MERCANTILE
CAB_COMPANY
TRIBUNE
PUB
FERRY
SHIPPING_CO
END_GLOBAL_NOUNS
VARIABLE [Case]
VARIABLE [Money]
VARIABLE [Fare]
VARIABLE [Starting Time]
! FREEZE -- Don't let player change the "look-and-feel" option away from MENU
FREEZE
! ************** ROOMS, NOUNS AND CREATURES **************************
NOUN [Dummy]
Case
This
This is a dummy noun -- just to add "CASE" to the list of valid NOUNS
LOCATION [NoWhere]
END_NOUN
MESSAGE [AGT Info]
There are no clues here.
However, you do notice a crumpled piece of paper. You pick up the paper
and read --
This game was created using the "Master's Edition" of the Adventure Game
Toolkit (AGT). The "Master's Edition" is the long-awaited and long-promised
version 2.0 of AGT and represents the response to over five years of AGT
user's requests for improvements and additional capabilities and features.
The MASTER'S EDITION of ADVENTURE GAME TOOLKIT is designed to allow a game
designer/writer to create and play his/her own high-quality text adventure
games with optional graphic illustrations, sound effects and music. Once
created, these adventure games can be shared with and enjoyed by others --
even if they do not have a copy of the Adventure Game Toolkit themselves.
FEATURES OF MASTER'S EDITION OF THE ADVENTURE GAME TOOLKIT
The Master's Edition of AGT has a number of features that make it the most
comprehensive text adventure game creation product currently available. Some
of these key features are:
* Default "look-and-feel" of Infocom adventure games with similar
screen layout and standard vocabulary and routines.
* Large standard vocabulary with potential to define many more words
unique to a specific adventure. Typical games can have a vocabulary
of 1000 words or more.
* Sophisticated parser that can understand (1) complex input commands
including pronouns (IT, HIM, HER, THEM, MY and ITS), and (2) compound
commands separated by AND or THEN or punctuation symbols, and (3)
commands addressed to characters within the game. Here are a few
examples of commands AGT can handle with ease:
GET THE FLASH LIGHT AND THEN SWITCH IT ON
PUT ON THE CLOAK, THEN EXAMINE IT; READ ITS LABEL
PLACE THE GREEN ROCK AND THE SMALL PEBBLE BEHIND THE TREE
ENTER THE HOUSE; GET ALL; EXIT; SOUTH; SOUTH THEN DOWN
SULU, SET A COURSE FOR ALPHA 14
SCOTTY, BEAM DOWN A TRICORDER AND THE QWERTY MODULE
DROP THE FOOD, THE KEY AND THE BOTTLE THEN UNLOCK THE DOOR WITH
THE BRASS KEY AND THEN LEAVE
* Function and cursor keys predefined to input frequently used commands
and move directions. Function keys may also be redefined to input
frequently used commands like THROW AXE AT DWARF or GIVE MILK BOTTLE
TO BABY.
* An OOPS feature that allows you to edit/correct your input commands.
* SCRIPT and UNSCRIPT commands to echo game output to printer.
* Optional graphic illustrations using PCX formatted pictures for
display on CGA, EGA or VGA screens. The PCX format is the most
widely available of any picture format and is supported by most PAINT
and/or DRAW programs. Plus -- a great deal of PCX "clip-art" is
available.
* Optional animation using FLI files (produced by Autodesk Animator,
Animator Pro, 3D-Studio, PC-Animate, StrataVision 3D and other
animation packages) that can be displayed on VGA screens (only). The
FLI format is the most widely used animation format. Plus -- a great
deal of FLI animation "clip-art" is available.
* Optional music and sound effects that can be played in the
"background" during the game. These sound effects can either use the
PC's internal speaker or use an AdLib or SoundBlaster (or compatible)
"sound card" (if one is available).
* Optional user-definable "look-and-feel" interface including a
menu-driven player input option that displays feasible commands for
the player to pick from.
* Optional "pop-up" hints available when the <Alt> and <h> keys are
pressed at the same time.
* Optional fonts (EGA and VGA monitors only) that can be changed to
suit the needs of the game. The Master's Edition comes with over
30 sample fonts including Old English, Scrawl, Computereze. Plus, a
Font Editor is provided that allows you to create your own unique
fonts.
* Totally "backward" compatible with all previous versions of AGT.
WHAT THE REVIEWERS HAVE SAID ABOUT THE ADVENTURE GAME TOOLKIT
"Using the Adventure Game Toolkit, anyone with an ounce of
imagination can create a text adventure game ... similar in layout
and sophistication to those made by Infocom and other commercial
developers."
-- Donald B. Trivette in PC Magazine
"The Adventure Game Toolkit (AGT) acts as a compiler which allows
for creating remarkably complex and sophisticated games in a fairly
simple way .... AGT's parser reminds me of Infocom's."
-- Scorpia in Computer Gaming World
"If you have ever wondered what it is like to create your own
adventure games, but didn't have the programming knowledge to do it,
this product is for you .... The process is easy ... and you'll have
hours of fun doing it."
-- Resul DeMaria in Public Domain Software & Shareware
"The Adventure Game Toolkit from Softworks ... provides all the
tools you need to build your own text based adventure games .... The
Adventure Game Toolkit is an extremely powerful development
package."
-- Bob Napp in "Big Blue Disk"
The Adventure & Strategy Club (of England) recently awarded the Adventure
Game Toolkit its Golden Chalice award.
DIFFERENCES BETWEEN THE CLASSIC EDITION AND THE MASTER'S EDITION OF AGT
The "Classic Edition" (i.e., the normal/old/regular version) of AGT is very
simple to use and can be used by programming novices or even by
non-programmer's to create very professional text adventures similar to those
from firms like Infocom. Versions of the "Classic Edition" are available for
IBM, Macintosh, Atari ST and Amiga computers and games created on any of these
computers can be re-compiled and played on any of the other computers. The
Classic Edition is still supported and available from Softworks as Shareware
for only $20 (or $40 including a 223 page printed manual with lots and lots of
detailed examples).
The "Master's Edition" contains all the features and capabilities of the
"Classic Edition" plus a whole lot more. It is totally compatible with the
Classic Edition and games originally developed for the Classic Edition can be
easily converted to and used with the Master's Edition. The Master's Edition
is available only for IBM (or compatible) computers. The Master's Edition is
aimed at the more sophisticated and experienced programmer/game designer. The
Master's Edition allows you to create games that are approximately twice as
large as those possible using the Classic Edition. Plus, your games can have
optional graphic illustrations, sound effects, music, "pop-up" hints, unique
fonts (EGA or VGA screens only), and a customizeable "look-and-feel" user
interface including a menu-driven player input option.
The Master's Edition is available from Softworks for only $50. This price
includes the cost of six ZIPped disks with over 5 megabytes of goodies
including complete documentation on disk, a bunch of game creation utilities,
several brand new sample games including the complete AGT source code to:
* HUMONGOUS CAVE (believed to be the largest text adventure game
available on any microcomputer). Based on the "Colassal Cave"
adventure, but expanded to 1000 points, 300 locations, hundreds of
objects, elves and other creatures, treasures and puzzles.
* HURRY! HURRY! HURRY! -- an illustrated, musical text adventure about
a mystery in a traveling circus with all of the game's related font,
music, sound effects and pictures files.
* SHERLOCK HOLMES -- a very unusual, menu-driven adventure where you
play the famous detective and try to solve a total of 18 separate
cases. This adventure illustrates the Master's Edition's vastly
improved capability to handle questions and answers -- making it a
great way to develop tutorials or other computer-aided instruction
applications or games.
* BRAINSCAPE -- an adventure that takes place inside the brain similar
to the novels (and movie) by Isaac Asimov "Fantastic Voyage" and
"Fantastic Voyage II: Destination Brain".
* SQUYNCH -- a classic adventure in-the-style-of-Infocom in which you
challenge the evils and mysteries of the Land of Squynch. Very clever!
* PORK -- a parody of the Infocom ZORK series of adventures. If
you were frustrated by ZORK, play PORK and enjoy the sweet fruits of
revenge.
* ADVENTURELAND and PIRATE'S ADVENTURE -- two true classic games by
Scott Adams converted to AGT. See how a real master of the genre
does his magic!
WHICH VERSION IS RIGHT FOR YOU?
If you are a "power" gamer/programmer and know that you can use (or need) the
full power of the Master's Edition, then by all means -- get the Master's
Edition. If you have less experience with programming or game design, then
you should probably start with the Classic Edition. If you select the Classic
Edition, you can always upgrade later when you need the full power of the
Master's Edition -- for a special "registered AGT user" upgrade price of only
$35.
To order either the Classic Edition or the Master's Edition, just write or
call:
Softworks
43064 Via Moraga
Mission San Jose, California 94539
VISA or MasterCard accepted for telephone orders
(510) 659-0533 6:00 PM to 9:00 PM -- PST only!
To get a printed order form, just enter the COMMAND: PRINT FORM
Softworks is a member of the Association of Shareware Professionals -- your
guarantee of quality in shareware software.
┌─────────┐
┌─────┴───┐ │ (tm)
───│ │O │───────────────────
│ ┌─────┴╨──┐ │ Association of
│ │ ├─┘ Shareware
└───┤ O │ Professionals
───────│ ║ │─────────────────────
└────╨────┘ MEMBER
END_MESSAGE
COMMAND HELP
PrintMessage [HELP Message]
DoneWithTurn
END_MESSAGE
MESSAGE [HELP Message]
╔══════════════════════════════════╗
║ List of Commands ║
╚══════════════════════════════════╝
┌───────────────────────┬───────────────────────────────────────────┐
│ CAB TO <location> │ This command is used to take a cab │
│ │ from the West London Cab Company to │
│ │ any other location in London. The │
│ │ price of the ride depends on the │
│ │ distance traveled. Cab rides are │
│ │ four times faster than walking. │
├───────────────────────┼───────────────────────────────────────────┤
│ REVIEW │ This command will allow you to review │
│ │ the case at hand. This is the case │
│ │ information that was presented to you │
│ │ at the beginning of the game. │
├───────────────────────┼───────────────────────────────────────────┤
│ FERRY │ This command will allow you to transport │
│ │ from the Yorkshire Ferry to the West │
│ │ Landing Pub. There is a 5£ charge │
│ │ for the crossing, which takes about 20 │
│ │ minutes in fair weather. │
├───────────────────────┼───────────────────────────────────────────┤
│ WALK TO <location> │ This command is used to move from one │
│ │ place to another in London. The mode │
│ │ of travel is walking. Mr. Holmes does │
│ │ have a tendency to tire after walking │
│ │ long distances and therefore it will │
│ │ take longer to travel as the case │
│ │ progresses. │
├───────────────────────┼───────────────────────────────────────────┤
│ HELP │ This command will present this list of │
│ │ commands to you. This does take time, │
│ │ as Mr. Holmes is consulting his notes. │
├───────────────────────┼───────────────────────────────────────────┤
│ MAP │ This command will display a map of │
│ │ Holmes London. The map will show you │
│ │ where all locations are and the roads │
│ │ that connect them. Again this command │
│ │ takes time as Mr. Holmes examines the │
│ │ map. │
├───────────────────────┼───────────────────────────────────────────┤
│ PASS │ This command allows you to present an │
│ │ inspection pass to any police officer │
│ │ who is guarding a potential clue site. │
│ │ These passes were issued by Inspector │
│ │ Gregson, who is a friend of yours, and │
│ │ can be obtained (one per trip) at │
│ │ Scotland Yard. You start the case with │
│ │ 2 passes. │
├───────────────────────┼───────────────────────────────────────────┤
│ QUIT │ This command is used to abort the case │
│ │ at hand. │
├───────────────────────┼───────────────────────────────────────────┤
│ STATUS │ This command is used to find out how │
│ │ you stand during the case. It will │
│ │ tell the current time and how much money │
│ │ you still have. │
└───────────────────────┴───────────────────────────────────────────┘
╔══════════════════════════════════╗
║ List of Locations ║
╚══════════════════════════════════╝
┌───────────────────────────────────────┬───────────────────────────┐
│ 221B Baker Street │ This is your home and │
│ │ residence. Return here │
│ │ when you think you have │
│ │ solved the crime. │
├───────────────────────────────────────┼───────────────────────────┤
│ The Loire Art Gallery │ One of London's most │
│ │ popular galleries. Many │
│ │ prominent people frequent│
│ │ this location. │
├───────────────────────────────────────┼───────────────────────────┤
│ Hillery's Boutique │ London's most exclusive │
│ │ women's fashion store. │
│ │ All of London's prominent│
│ │ women come here to shop. │
├───────────────────────────────────────┼───────────────────────────┤
│ Scotland Yard │ The central headquarters │
│ │ for the English police. │
│ │ Inspector Gregson, a │
│ │ friend of yours, will │
│ │ usually give you an │
│ │ inspection pass when │
│ │ you stop by. │
├───────────────────────────────────────┼───────────────────────────┤
│ The Law Offices of Davidson & Sons │ A prominent law firm in │
│ │ London. They are the │
│ │ Perry Mason and company │
│ │ of 19th century London. │
├───────────────────────────────────────┼───────────────────────────┤
│ Dartmouth Hotel │ This is London's only │
│ │ four star hotel. It is │
│ │ frequented by everybody │
│ │ who is anybody while │
│ │ visiting London. │
├───────────────────────────────────────┼───────────────────────────┤
│ The Bank of England │ THE bank to use while in │
│ │ London. Sorry, but the │
│ │ auto-teller is not │
│ │ working. │
├───────────────────────────────────────┼───────────────────────────┤
│ West London Mercantile Co. │ A large store were you │
│ │ can buy or sell anything.│
│ │ It is located on the West│
│ │ Side. │
├───────────────────────────────────────┼───────────────────────────┤
│ Seymore Park │ This 10 acres of green is│
│ │ located in central London│
│ │ near the Dartmouth Hotel.│
│ │ It is a crossroads in │
│ │ that part of the city, as│
│ │ it connects the West Side│
│ │ with the Financial │
│ │ District. │
├───────────────────────────────────────┼───────────────────────────┤
│ British Stock Exchange │ This fine old │
│ │ establishment was moved │
│ │ from the old downtown │
│ │ area to its new location │
│ │ in the Financial District│
│ │ in 1878. It is the │
│ │ cornerstone of finance │
│ │ and industry in England. │
├───────────────────────────────────────┼───────────────────────────┤
│ West London Cab Company │ London largest cab co. │
│ │ Their modern carriages │
│ │ are roomy and comfortable│
│ │ and provide a quick means│
│ │ around town. Due to the │
│ │ large number of leased │
│ │ cabs however, you usually│
│ │ need to go to their │
│ │ location to get a cab. │
├───────────────────────────────────────┼───────────────────────────┤
│ West London Tribune │ The only newspaper on the│
│ │ West Side. This paper │
│ │ caters to the society │
│ │ page and is usually full │
│ │ of gossip. │
├───────────────────────────────────────┼───────────────────────────┤
│ West Landing Pub │ A beautiful location for │
│ │ a night on the town. │
│ │ Dine with a view of the │
│ │ Thames, London Bridge, │
│ │ and the Tower of London. │
├───────────────────────────────────────┼───────────────────────────┤
│ Yorkshire Ferry │ Old established ferry co.│
│ │ in London's East Side. │
│ │ For 5£ you can ride the │
│ │ ferry to the West Landing│
│ │ Pub. │
├───────────────────────────────────────┼───────────────────────────┤
│ Britannica Shipping Company │ Importers and exporters │
│ │ of goods from around the │
│ │ world. Located in the │
│ │ older section of the East│
│ │ Side. │
└───────────────────────────────────────┴───────────────────────────┘
END_MESSAGE
COMMAND MAP
PrintMessage [MAP Message]
DoneWithTurn
END_MESSAGE
MESSAGE [MAP Message]
221B ═════════════ Loire ░░░░░Hillerys══════════════════════╗░░░░░░
Baker St═════╗ ╔═════ Art ░░░░░Boutique══╗ ╔═══════════════╗ ║░░░░░░
░░░░░║ ║░░░░░Gallery░░░░░ ░░║ ║░░░░░░░░░░░░░░░║ ║░░░^
░░░░░░░░░░░░░░░░║ ║░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░║ ║░░░ ░░║ ║░░░^
░╔══════════════╝ ╚═══════════════════════════════╝ ║░░░Scotland══╝ ║░░^^
░║ ╔═════════════════╗ ╔═══════╗ ╔═══════╗ ╔════════╝░░░ Yard ══╗ ║░░^^
░║ ║░░░░░░░░░░░░░░░░░║ ║░░░░░░░║ ║░░░░░░░║ ║░░░░░░░░░░░░ ░░║ ║░^^^
░║ ║░░░ ░░░░║ ║░░░Dartmouth░░░║ ║░░░ The ░░░░░░░░░░░░║ ║^^^^
░║ ║░░░Davidson════╝ ║░░░ Hotel ░░░║ ╚═══ Bank ░░░░░░░░░╔══╝ ║^^^^
░║ ║░░░ & Sons ══════╝░░░░░░░░░░░░░░░░░║ ╔═══ of ░░░░░^^║ ╔══╝^^^░
░║ ║░░░ ░░░░░░░░░░░░ ░░░║ ║░░░England░░░^^^^║ ║^^^^^░░
░║ ║░░░░░░░░░░░░░░░░░░░░░░░░░Seymore═══╝ ║░░░░░░░░░░░░░^^^^^^║ ║^^░░░░░
░║ ║░░░░ West ░░░░ Park ═══╗ ║░░░░░░░░░░░░^^^^^^^║ ╚═══════╗░
░║ ║░░░░ London ░░░░ ░░░║ ╚══╗░░░░░░░░^^^^^░░░╚═══════╗ ║░
░║ ║░░░░Mercantile Co.░░░░░░░║ ║░░░░░░╚══╗ ║░░░░░░░^^^^░░░░░░░░░░░░░║ ║░
░║ ║░░░░░░░░░░░║ ║░░░░░░░░░░░░░░║ ║░░░░░░░░░║ ║░░░░░░^^^^░░ ░░║ ║░
░║ ╚═══════════╝ ╚══════════════╝ ║░░░░░░ Stock ░░^^^^^░Yorkshire═╝ ║░
░╚═══╗ ╔═══════════╗ ╔══════════╗ ║░░░░░░Exchange░^^^^^^░ Ferry ══╗ ║░
░░░░░║ ║░░░░░░░░░░░║ ║░░░░░░░░░░║ ║░░░░░░░░░░░░░░░^^^^^^^░░ ░░║ ║░
░░ West ░░░░ West ░░░░░░║ ╚═════ West ^^^^^^^^░░░░░░░░░░░░░░║ ║░
░░ London░░░░ London ░░░░░░╚═══════Landing^^^^^^^^^^░Britanica╝ ║░
░░ Cab ░░░░ Tribune ░░░░░░░░░░░░░░ ^^^^^^^^^^^░Shipping ══╝░
░░Company░░░░Newspaper░░░░░░░░░░░░░░░░░░░^^^^^^^^^^^^^^░ Company ░░░░
END_MESSAGE
COMMAND REVIEW
DescribeThing [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND NEW
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
STARTING_ROOM [Select Case Room]
ROOM [Select Case Room]
221B Baker Street
! Do SELECTCASE command to get Case number and change various ROOM_DESCR's
AUTOEXEC SELECTCASE
END_ROOM
ROOM_DESCR [Select Case Room]
You need to select one of the following cases to solve.
1 - The Adventure of the Dead Inventor by Michael W. Bayley
2 - The Adventure of the Missing Cuckoo by Michael W. Bayley
3 - The Case of Murder in the Park by Michael W. Bayley
4 - The Adventure of the Vanishing Lady by Michael W. Bayley
5 - The Case of the Vicious Viper by Michael W. Bayley
6 - The Adventure of the Missing Knife by Michael W. Bayley
7 - The Adventure of the Mysterious Message by Michael W. Bayley
8 - The Case of the Missing Rolls Royce by Jim Vickonoff
9 - The Adventure of the Golden Coins by Michael W. Bayley
10 - The Case of the Code Crossword by Michael W. Bayley
11 - The Case of the Crashed Cab by Jim Vickonoff
12 - The Silenced Maintenance Man by Jim Vickonoff
13 - The Case of the Jilted Jockey by Michael W. Bayley
14 - The Case of the Northern Cross by Michael W. Bayley
15 - The Case of the Dead Letter Murders by Michael W. Bayley
16 - The Adventure of West Landings Ghost by Michael W. Bayley
17 - The Case of the Vanishing Silver by Michael W. Bayley
18 - The Case of the Last Alibi by Michael W. Bayley
END_ROOM_DESCR
COMMAND SELECTCASE
PrintMessage "Enter the number of the case you wish to solve (1 to 18)"
GetVariable [Case]
! Change all of the ROOM_DESCR's to the "default"
ChangeDescr [Starting Room] [AGT Info]
ChangeDescr [Loire Gallery] [AGT Info]
ChangeDescr [Boutique] [AGT Info]
ChangeDescr [Scotland Yard] [AGT Info]
ChangeDescr [Davidson & Sons Law Offices] [AGT Info]
ChangeDescr [Dartmouth Hotel] [AGT Info]
ChangeDescr [Bank Of England] [AGT Info]
ChangeDescr [Mercantile Company] [AGT Info]
ChangeDescr [Seymore Park] [AGT Info]
ChangeDescr [Stock Exchange] [AGT Info]
ChangeDescr [Cab Company] [AGT Info]
ChangeDescr [Newspaper] [AGT Info]
ChangeDescr [Pub] [AGT Info]
ChangeDescr [Ferry] [AGT Info]
ChangeDescr [Shipping Company] [AGT Info]
TurnFlagOFF [Bobby Blocking Boutique]
TurnFlagOFF [Bobby Blocking Loire Gallery]
TurnFlagOFF [Bobby Blocking Davidson & Sons Law Offices]
TurnFlagOFF [Bobby Blocking Dartmouth Hotel]
TurnFlagOFF [Bobby Blocking Bank Of England]
TurnFlagOFF [Bobby Blocking Mercantile Company]
TurnFlagOFF [Bobby Blocking Seymore Park]
TurnFlagOFF [Bobby Blocking Stock Exchange]
TurnFlagOFF [Bobby Blocking Cab Company]
TurnFlagOFF [Bobby Blocking Newspaper]
TurnFlagOFF [Bobby Blocking Pub]
TurnFlagOFF [Bobby Blocking Shipping Company]
SetVariableTo [Money] 25
SetVariableTo [Number of Passes] 2
SetVariableTo [Starting Time] 1302
SetTimeToVariable [Starting Time]
END_COMMAND
MESSAGE [Please enter a number from 1 to 18 only!]
Please enter a number from 1 to 18 only!
END_MESSAGE
COMMAND SELECTCASE
! Check for Valid Case number
VariableLT [Case] 1
GoToRoom [Select Case Room]
PrintMessage [Please enter a number from 1 to 18 only!]
ReDirectTo SELECTCASE
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Check for Valid Case number
VariableGT [Case] 18
GoToRoom [Select Case Room]
PrintMessage [Please enter a number from 1 to 18 only!]
ReDirectTo SELECTCASE
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 1
VariableEquals [Case] 1
ChangeDescr [Starting Room] [Case1 Starting Room]
ChangeDescr [Loire Gallery] [Case1 Loire Gallery]
ChangeDescr [Scotland Yard] [Case1 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case1 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case1 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case1 Bank Of England]
ChangeDescr [Mercantile Company] [Case1 Mercantile Company]
ChangeDescr [Seymore Park] [Case1 Seymore Park]
ChangeDescr [Stock Exchange] [Case1 Stock Exchange]
ChangeDescr [Cab Company] [Case1 Cab Company]
ChangeDescr [Newspaper] [Case1 Newspaper]
ChangeDescr [Pub] [Case1 Pub]
ChangeDescr [Shipping Company] [Case1 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 2
VariableEquals [Case] 2
ChangeDescr [Starting Room] [Case2 Starting Room]
ChangeDescr [Loire Gallery] [Case2 Loire Gallery]
ChangeDescr [Boutique] [Case2 Boutique]
ChangeDescr [Scotland Yard] [Case2 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case2 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case2 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case2 Bank Of England]
ChangeDescr [Seymore Park] [Case2 Seymore Park]
ChangeDescr [Stock Exchange] [Case2 Stock Exchange]
ChangeDescr [Cab Company] [Case2 Cab Company]
ChangeDescr [Newspaper] [Case2 Newspaper]
ChangeDescr [Pub] [Case2 Pub]
ChangeDescr [Ferry] [Case2 Ferry]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 3
VariableEquals [Case] 3
ChangeDescr [Starting Room] [Case3 Starting Room]
ChangeDescr [Loire Gallery] [Case3 Loire Gallery]
ChangeDescr [Boutique] [Case3 Boutique]
ChangeDescr [Scotland Yard] [Case3 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case3 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case3 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case3 Bank Of England]
ChangeDescr [Mercantile Company] [Case3 Mercantile Company]
ChangeDescr [Seymore Park] [Case3 Seymore Park]
ChangeDescr [Stock Exchange] [Case3 Stock Exchange]
ChangeDescr [Cab Company] [Case3 Cab Company]
ChangeDescr [Newspaper] [Case3 Newspaper]
ChangeDescr [Pub] [Case3 Pub]
ChangeDescr [Ferry] [Case3 Ferry]
ChangeDescr [Shipping Company] [Case3 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 4
VariableEquals [Case] 4
ChangeDescr [Starting Room] [Case4 Starting Room]
ChangeDescr [Loire Gallery] [Case4 Loire Gallery]
ChangeDescr [Boutique] [Case4 Boutique]
ChangeDescr [Scotland Yard] [Case4 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case4 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case4 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case4 Bank Of England]
ChangeDescr [Mercantile Company] [Case4 Mercantile Company]
ChangeDescr [Seymore Park] [Case4 Seymore Park]
ChangeDescr [Stock Exchange] [Case4 Stock Exchange]
ChangeDescr [Cab Company] [Case4 Cab Company]
ChangeDescr [Newspaper] [Case4 Newspaper]
ChangeDescr [Pub] [Case4 Pub]
ChangeDescr [Ferry] [Case4 Ferry]
ChangeDescr [Shipping Company] [Case4 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 5
VariableEquals [Case] 5
ChangeDescr [Starting Room] [Case5 Starting Room]
ChangeDescr [Loire Gallery] [Case5 Loire Gallery]
ChangeDescr [Boutique] [Case5 Boutique]
ChangeDescr [Scotland Yard] [Case5 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case5 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case5 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case5 Bank Of England]
ChangeDescr [Mercantile Company] [Case5 Mercantile Company]
ChangeDescr [Seymore Park] [Case5 Seymore Park]
ChangeDescr [Stock Exchange] [Case5 Stock Exchange]
ChangeDescr [Cab Company] [Case5 Cab Company]
ChangeDescr [Newspaper] [Case5 Newspaper]
ChangeDescr [Pub] [Case5 Pub]
ChangeDescr [Ferry] [Case5 Ferry]
ChangeDescr [Shipping Company] [Case5 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 6
VariableEquals [Case] 6
ChangeDescr [Starting Room] [Case6 Starting Room]
ChangeDescr [Loire Gallery] [Case6 Loire Gallery]
ChangeDescr [Boutique] [Case6 Boutique]
ChangeDescr [Scotland Yard] [Case6 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case6 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case6 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case6 Bank Of England]
ChangeDescr [Mercantile Company] [Case6 Mercantile Company]
ChangeDescr [Seymore Park] [Case6 Seymore Park]
ChangeDescr [Stock Exchange] [Case6 Stock Exchange]
ChangeDescr [Cab Company] [Case6 Cab Company]
ChangeDescr [Newspaper] [Case6 Newspaper]
ChangeDescr [Pub] [Case6 Pub]
ChangeDescr [Ferry] [Case6 Ferry]
ChangeDescr [Shipping Company] [Case6 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 7
VariableEquals [Case] 7
ChangeDescr [Starting Room] [Case7 Starting Room]
ChangeDescr [Loire Gallery] [Case7 Loire Gallery]
ChangeDescr [Boutique] [Case7 Boutique]
ChangeDescr [Scotland Yard] [Case7 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case7 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case7 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case7 Bank Of England]
ChangeDescr [Mercantile Company] [Case7 Mercantile Company]
ChangeDescr [Seymore Park] [Case7 Seymore Park]
ChangeDescr [Stock Exchange] [Case7 Stock Exchange]
ChangeDescr [Cab Company] [Case7 Cab Company]
ChangeDescr [Newspaper] [Case7 Newspaper]
ChangeDescr [Pub] [Case7 Pub]
ChangeDescr [Ferry] [Case7 Ferry]
ChangeDescr [Shipping Company] [Case7 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 8
VariableEquals [Case] 8
ChangeDescr [Starting Room] [Case8 Starting Room]
ChangeDescr [Loire Gallery] [Case8 Loire Gallery]
ChangeDescr [Boutique] [Case8 Boutique]
ChangeDescr [Scotland Yard] [Case8 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case8 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case8 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case8 Bank Of England]
ChangeDescr [Mercantile Company] [Case8 Mercantile Company]
ChangeDescr [Seymore Park] [Case8 Seymore Park]
ChangeDescr [Stock Exchange] [Case8 Stock Exchange]
ChangeDescr [Cab Company] [Case8 Cab Company]
ChangeDescr [Newspaper] [Case8 Newspaper]
ChangeDescr [Pub] [Case8 Pub]
ChangeDescr [Ferry] [Case8 Ferry]
ChangeDescr [Shipping Company] [Case8 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 9
VariableEquals [Case] 9
ChangeDescr [Starting Room] [Case9 Starting Room]
ChangeDescr [Loire Gallery] [Case9 Loire Gallery]
ChangeDescr [Boutique] [Case9 Boutique]
ChangeDescr [Scotland Yard] [Case9 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case9 Davidson & Sons Law Offices]
ChangeDescr [Bank Of England] [Case9 Bank Of England]
ChangeDescr [Mercantile Company] [Case9 Mercantile Company]
ChangeDescr [Seymore Park] [Case9 Seymore Park]
ChangeDescr [Stock Exchange] [Case9 Stock Exchange]
ChangeDescr [Cab Company] [Case9 Cab Company]
ChangeDescr [Newspaper] [Case9 Newspaper]
ChangeDescr [Pub] [Case9 Pub]
ChangeDescr [Ferry] [Case9 Ferry]
ChangeDescr [Shipping Company] [Case9 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 10
VariableEquals [Case] 10
ChangeDescr [Starting Room] [Case10 Starting Room]
ChangeDescr [Loire Gallery] [Case10 Loire Gallery]
ChangeDescr [Boutique] [Case10 Boutique]
ChangeDescr [Davidson & Sons Law Offices] [Case10 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case10 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case10 Bank Of England]
ChangeDescr [Mercantile Company] [Case10 Mercantile Company]
ChangeDescr [Seymore Park] [Case10 Seymore Park]
ChangeDescr [Stock Exchange] [Case10 Stock Exchange]
ChangeDescr [Cab Company] [Case10 Cab Company]
ChangeDescr [Newspaper] [Case10 Newspaper]
ChangeDescr [Pub] [Case10 Pub]
ChangeDescr [Ferry] [Case10 Ferry]
ChangeDescr [Shipping Company] [Case10 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 11
VariableEquals [Case] 11
ChangeDescr [Starting Room] [Case11 Starting Room]
ChangeDescr [Loire Gallery] [Case11 Loire Gallery]
ChangeDescr [Boutique] [Case11 Boutique]
ChangeDescr [Scotland Yard] [Case11 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case11 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case11 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case11 Bank Of England]
ChangeDescr [Mercantile Company] [Case11 Mercantile Company]
ChangeDescr [Seymore Park] [Case11 Seymore Park]
ChangeDescr [Stock Exchange] [Case11 Stock Exchange]
ChangeDescr [Cab Company] [Case11 Cab Company]
ChangeDescr [Newspaper] [Case11 Newspaper]
ChangeDescr [Pub] [Case11 Pub]
ChangeDescr [Ferry] [Case11 Ferry]
ChangeDescr [Shipping Company] [Case11 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 12
VariableEquals [Case] 12
ChangeDescr [Starting Room] [Case12 Starting Room]
ChangeDescr [Loire Gallery] [Case12 Loire Gallery]
ChangeDescr [Boutique] [Case12 Boutique]
ChangeDescr [Scotland Yard] [Case12 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case12 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case12 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case12 Bank Of England]
ChangeDescr [Mercantile Company] [Case12 Mercantile Company]
ChangeDescr [Seymore Park] [Case12 Seymore Park]
ChangeDescr [Stock Exchange] [Case12 Stock Exchange]
ChangeDescr [Cab Company] [Case12 Cab Company]
ChangeDescr [Newspaper] [Case12 Newspaper]
ChangeDescr [Pub] [Case12 Pub]
ChangeDescr [Ferry] [Case12 Ferry]
ChangeDescr [Shipping Company] [Case12 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 13
VariableEquals [Case] 13
ChangeDescr [Starting Room] [Case13 Starting Room]
ChangeDescr [Loire Gallery] [Case13 Loire Gallery]
ChangeDescr [Boutique] [Case13 Boutique]
ChangeDescr [Scotland Yard] [Case13 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case13 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case13 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case13 Bank Of England]
ChangeDescr [Mercantile Company] [Case13 Mercantile Company]
ChangeDescr [Seymore Park] [Case13 Seymore Park]
ChangeDescr [Stock Exchange] [Case13 Stock Exchange]
ChangeDescr [Cab Company] [Case13 Cab Company]
ChangeDescr [Newspaper] [Case13 Newspaper]
ChangeDescr [Pub] [Case13 Pub]
ChangeDescr [Ferry] [Case13 Ferry]
ChangeDescr [Shipping Company] [Case13 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 14
VariableEquals [Case] 14
ChangeDescr [Starting Room] [Case14 Starting Room]
ChangeDescr [Loire Gallery] [Case14 Loire Gallery]
ChangeDescr [Davidson & Sons Law Offices] [Case14 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case14 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case14 Bank Of England]
ChangeDescr [Mercantile Company] [Case14 Mercantile Company]
ChangeDescr [Seymore Park] [Case14 Seymore Park]
ChangeDescr [Cab Company] [Case14 Cab Company]
ChangeDescr [Newspaper] [Case14 Newspaper]
ChangeDescr [Pub] [Case14 Pub]
ChangeDescr [Shipping Company] [Case14 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 15
VariableEquals [Case] 15
ChangeDescr [Starting Room] [Case15 Starting Room]
ChangeDescr [Scotland Yard] [Case15 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case15 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case15 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case15 Bank Of England]
ChangeDescr [Mercantile Company] [Case15 Mercantile Company]
ChangeDescr [Seymore Park] [Case15 Seymore Park]
ChangeDescr [Stock Exchange] [Case15 Stock Exchange]
ChangeDescr [Cab Company] [Case15 Cab Company]
ChangeDescr [Newspaper] [Case15 Newspaper]
ChangeDescr [Pub] [Case15 Pub]
ChangeDescr [Shipping Company] [Case15 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 16
VariableEquals [Case] 16
ChangeDescr [Starting Room] [Case16 Starting Room]
ChangeDescr [Loire Gallery] [Case16 Loire Gallery]
ChangeDescr [Boutique] [Case16 Boutique]
ChangeDescr [Scotland Yard] [Case16 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case16 Davidson & Sons Law Offices]
ChangeDescr [Bank Of England] [Case16 Bank Of England]
ChangeDescr [Seymore Park] [Case16 Seymore Park]
ChangeDescr [Stock Exchange] [Case16 Stock Exchange]
ChangeDescr [Newspaper] [Case16 Newspaper]
ChangeDescr [Pub] [Case16 Pub]
ChangeDescr [Shipping Company] [Case16 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 17
VariableEquals [Case] 17
ChangeDescr [Starting Room] [Case17 Starting Room]
ChangeDescr [Loire Gallery] [Case17 Loire Gallery]
ChangeDescr [Boutique] [Case17 Boutique]
ChangeDescr [Scotland Yard] [Case17 Scotland Yard]
ChangeDescr [Davidson & Sons Law Offices] [Case17 Davidson & Sons Law Offices]
ChangeDescr [Dartmouth Hotel] [Case17 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case17 Bank Of England]
ChangeDescr [Mercantile Company] [Case17 Mercantile Company]
ChangeDescr [Seymore Park] [Case17 Seymore Park]
ChangeDescr [Stock Exchange] [Case17 Stock Exchange]
ChangeDescr [Cab Company] [Case17 Cab Company]
ChangeDescr [Newspaper] [Case17 Newspaper]
ChangeDescr [Pub] [Case17 Pub]
ChangeDescr [Ferry] [Case17 Ferry]
ChangeDescr [Shipping Company] [Case17 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
COMMAND SELECTCASE
! Change all of the ROOM_DESCR's to the those for the Case 18
VariableEquals [Case] 18
ChangeDescr [Starting Room] [Case18 Starting Room]
ChangeDescr [Loire Gallery] [Case18 Loire Gallery]
ChangeDescr [Boutique] [Case18 Boutique]
ChangeDescr [Dartmouth Hotel] [Case18 Dartmouth Hotel]
ChangeDescr [Bank Of England] [Case18 Bank Of England]
ChangeDescr [Mercantile Company] [Case18 Mercantile Company]
ChangeDescr [Stock Exchange] [Case18 Stock Exchange]
ChangeDescr [Cab Company] [Case18 Cab Company]
ChangeDescr [Newspaper] [Case18 Newspaper]
ChangeDescr [Pub] [Case18 Pub]
ChangeDescr [Ferry] [Case18 Ferry]
ChangeDescr [Shipping Company] [Case18 Shipping Company]
GoToRoom [Starting Room]
DoneWithTurn
END_COMMAND
! -- Basic Room/Game Structure
ROOM [Blocked by Bobby]
Blocked by Bobby
END_ROOM
ROOM_DESCR [Blocked by Bobby]
A bobby stands in front of the building. He snaps smartly to
attention as you walk up. He says 'Good day sir, sorry but
Inspector Lestrade says that this place is to remain sealed'.
END_ROOM_DESCR
VARIABLE [Number of Passes]
FLAG [Bobby Blocking Boutique]
FLAG [Bobby Blocking Loire Gallery]
FLAG [Bobby Blocking Davidson & Sons Law Offices]
FLAG [Bobby Blocking Dartmouth Hotel]
FLAG [Bobby Blocking Bank Of England]
FLAG [Bobby Blocking Mercantile Company]
FLAG [Bobby Blocking Seymore Park]
FLAG [Bobby Blocking Stock Exchange]
FLAG [Bobby Blocking Cab Company]
FLAG [Bobby Blocking Newspaper]
FLAG [Bobby Blocking Pub]
FLAG [Bobby Blocking Ferry]
FLAG [Bobby Blocking Shipping Company]
COMMAND PASS
NOT AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
PrintMessage
Watson tells you that this is not a sealed location and that
you should put your passes back in your pocket.
END_Message
BlankLine
DoneWithTurn
END_COMMAND
COMMAND PASS
NOT AtLocation [Blocked by Bobby]
VariableEquals [Number of Passes] 0
PrintMessage
Watson tells you that this is not a sealed location and that
you don't have any passes left -- anyway.
END_Message
BlankLine
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Boutique]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Boutique]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
MESSAGE [Show Bobby your pass!]
You walk politely up to the policeman and hand him one of the
passes that Inspector Gregson gave you. He reads it quickly
and let's you in.
END_MESSAGE
MESSAGE [You don't have any passes left!]
Watson looks exasperated and says 'Holmes! You know we don't
have any passes left. Let's get out of here'.
END_MESSAGE
COMMAND PASS
FlagON [Bobby Blocking Davidson & Sons Law Offices]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Davidson & Sons Law Offices]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Dartmouth Hotel]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Dartmouth Hotel]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Mercantile Company]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Mercantile Company]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Cab Company]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Cab Company]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Newspaper]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Newspaper]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Pub]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Pub]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Ferry]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Ferry]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Shipping Company]
AtLocation [Blocked by Bobby]
VariableGT [Number of Passes] 0
SubtractFromVariable [Number of Passes] 1
PrintMessage [Show Bobby your pass!]
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND PASS
FlagON [Bobby Blocking Shipping Company]
AtLocation [Blocked by Bobby]
VariableLT [Number of Passes] 1
PrintMessage [You don't have any passes left!]
DoneWithTurn
END_COMMAND
ROOM [Starting Room]
221 B Baker Street
AUTOEXEC STARTMESSAGE
END_ROOM
ROOM_DESCR [Starting Room]
There are no clues here.
END_ROOM_DESCR
COMMAND STARTMESSAGE
BlankLine
RandomMessage [Start Message 1] [Start Message 3]
DoneWithTurn
END_COMMAND
MESSAGE [Start Message 1]
It is currently 1:00 PM and you are standing on the steps of
221B Baker Street. The sun is shining and a light breeze is
blowing in off the Thames.
END_MESSAGE
MESSAGE [Start Message 2]
The church clock on Hide Street chimes the hour of one as you
exit your Baker Street abode. The streets are all but empty
as the rain continues to fall. One look at Watson tells you
that he will not enjoy this case.
END_MESSAGE
MESSAGE [Start Message 3]
It is has just turned the hour of one as you walk out of your
apartment on Baker Street. You can still feel the weight of
Mrs. Hudson's lunch as you walk down the steps. The traffic
is light for the time of day. You are anxious to start the
case.
END_MESSAGE
ROOM [Solution]
221 B Baker Street
AUTOEXEC ASKQUESTIONS
END_ROOM
ROOM_DESCR [Solution]
As you walk in to your apartments at 221B Baker St. Mrs. Hudson
meets you at the door. 'Oh Mr. Holmes! The Inspector from
Scotland Yard arrived here just a few minutes ago. He is waiting
for you in your rooms'.
After walking up the steps, you enter to find Lestrade sitting in
one of your easy chair. 'Well Holmes', he says, 'so you think
you've solved the case. Well then...
END_ROOM_DESCR
ROOM [Loire Gallery]
Loire Gallery
END_ROOM
ROOM_DESCR [Loire Gallery]
There are no clues here.
END_ROOM_DESCR
ROOM [Boutique]
Hillery's Boutique
END_ROOM
ROOM_DESCR [Boutique]
There are no clues here.
END_ROOM_DESCR
ROOM [Scotland Yard]
Scotland Yard
END_ROOM
ROOM_DESCR [Scotland Yard]
There are no clues here.
END_ROOM_DESCR
ROOM [Davidson & Sons Law Offices]
Davidson & Sons Law Offices
END_ROOM
ROOM_DESCR [Davidson & Sons Law Offices]
There are no clues here.
END_ROOM_DESCR
ROOM [Dartmouth Hotel]
Dartmouth Hotel
END_ROOM
ROOM_DESCR [Dartmouth Hotel]
There are no clues here.
END_ROOM_DESCR
ROOM [Bank Of England]
Bank Of England
END_ROOM
ROOM_DESCR [Bank Of England]
There are no clues here.
END_ROOM_DESCR
ROOM [Mercantile Company]
West London Mercantile Company
END_ROOM
ROOM_DESCR [Mercantile Company]
There are no clues here.
END_ROOM_DESCR
ROOM [Seymore Park]
Seymore Park
END_ROOM
ROOM_DESCR [Seymore Park]
There are no clues here.
END_ROOM_DESCR
ROOM [Stock Exchange]
Stock Exchange
END_ROOM
ROOM_DESCR [Stock Exchange]
There are no clues here.
END_ROOM_DESCR
ROOM [Cab Company]
West London Cab Company
END_ROOM
ROOM_DESCR [Cab Company]
There are no clues here.
END_ROOM_DESCR
ROOM [Newspaper]
West London Tribune Newspaper
END_ROOM
ROOM_DESCR [Newspaper]
There are no clues here.
END_ROOM_DESCR
ROOM [Pub]
West Landing Pub
END_ROOM
ROOM_DESCR [Pub]
There are no clues here.
END_ROOM_DESCR
ROOM [Ferry]
Yorkshire Ferry
END_ROOM
ROOM_DESCR [Ferry]
There are no clues here.
END_ROOM_DESCR
ROOM [Shipping Company]
Britannica Shipping Company
END_ROOM
ROOM_DESCR [Shipping Company]
There are no clues here.
END_ROOM_DESCR
! --- End of Basic Rooms/Game Structure
! --- The Adventure of the Dead Inventor by Michael W. Bayley
! CASE 1
MESSAGE [Case1 Starting Room]
The Adventure of the Dead Inventor by Michael W. Bayley
Yesterday morning Mr. Foster was found dead in his hotel room,
stabbed in the chest.
Scotland Yard has arrested Mrs. Foster and is holding her for the
murder.
Mr. & Mrs. Henry Foster of Yorkshire were part of a large group
staying at the Dartmouth Hotel for an Inventors Convention.
murder of her husband.
According to Mrs. Foster, she and her husband had returned from
a late showing at The Loire Art Gallery about midnight the night
before. They were tired and went right to bed. She awoke in the
morning and found her husband lying dead at the foot of his hotel
room bureau, a knife stuck in his chest. Among the items on the
victim's bureau were a copy of the West London Tribune, a large
bedspring and an open box of his favorite cigars.
The windows and doors were all still locked from the inside; and
Mrs. Foster is at a loss to explain what happened. But she swears
she is innocent.
Among the persons routinely questioned by Inspector Lestrade were
Damian Pimperton, the manager of the Dartmouth; Beatrice Melbourne,
a maid at the hotel; Dubby Wallingford, the hotel doorman; and
two other couples who were friends of the Fosters and were also
staying at the Dartmouth for the Inventors Convention - Mr. & Mrs.
T. Walton and Mr. & Mrs. H. R. Southerington.
The Fosters' son, Robert, has come to Sherlock Holmes for help in
proving his mother's innocence. "Although my father was somewhat
of a scoundrel," he says, "my mother would never have killed him."
To prove Mrs. Foster's innocence, Holmes must find out:
a) Who killed Mr. Foster
b) How he was killed
c) The motive for the murder
The game is afoot!
END_MESSAGE
VARIABLE [Points For Answers]
MESSAGE [Sorry, but you are wrong!]
Lestrade gets up from the chair and smiles. 'Well Mr. Holmes,
I hate to disappoint you, but I have proof down at the Yard that
what you say isn't true. Leave it to amateurs to go putting
their nose where it doesn't belong'. He walks to the door and
exits. You are left with your thoughts as to what went wrong.
END_MESSAGE
MESSAGE [Great! You solved the case!]
'By God!', exclaims Lestrade, 'Mr. Holmes I don't know how you
continue to solve these crimes'. He gets up and walks to the
door. Just as he is about to leave, you say 'Why Inspector,
I thought you knew. It's elementary my friend, it's elementary'.
The Inspector leaves and you settle down by the open window and
begin to play your violin.
END_MESSAGE
! CASE 1 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 1
AskQuestion [Case1 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
BlankLine
AskQuestion [Case1 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
BlankLine
AskQuestion [Case1 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case1 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 1
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Review Solution] Would you like to review the solution of the case?
ANSWER [Review Solution] Yes OR Y OR OK
QUESTION [Another Case?] Would you like to crack another case?
ANSWER [Another Case?] Yes OR Y OR OK
QUESTION [Case1 1] Who killed Henry Foster?
ANSWER [Case1 1] Walton
QUESTION [Case1 2] How was he killed?
ANSWER [Case1 2] Catapult OR Device OR Cigar OR Box OR Spring
QUESTION [Case1 3] What was the motive?
ANSWER [Case1 3] Jealousy OR Wife OR Affair OR Adultery
MESSAGE [Case1 Solution]
Mr. Walton learned that Foster was having an affair with his
wife. He then plotted his revenge for his romantic jealousy.
While the Fosters were at the art showing with their friends,
Walton, using a large bedspring rigged a catapult device that
would thrust a knife when the cigar box was opened.
Killer: Mr. Walton
Method: Catapult device
Motive: Romantic jealousy
END_MESSAGE
MESSAGE [Case1 Loire Gallery]
The director of The Loire gallery confides that on the evening of
the murder, Mr. & Mrs. Southerington accompanied Mr. & Mrs. Foster
to the showing.
END_MESSAGE
MESSAGE [Case1 Scotland Yard]
An autopsy reveals that the knife penetrated in a way that no
human being could have done it.
END_MESSAGE
MESSAGE [Case1 Davidson & Sons Law Offices]
Mr. Davidson, the head of the firm, tells you that one piece of
evidence is that the cigar box contained a catapult device.
END_MESSAGE
MESSAGE [Case1 Dartmouth Hotel]
The hotel manager tells you that Mr. Foster and Mrs. Walton were
seen whispering to each other in the lobby of the Dartmouth the
day before the murder.
END_MESSAGE
MESSAGE [Case1 Bank Of England]
The assistant manager of the bank confides that Mr. Foster and
Mrs. Walton had worked together as partners on a number of
inventions.
END_MESSAGE
MESSAGE [Case1 Mercantile Company]
One of the attendants at the mercantile tells you that Mr. Foster
always smoked one of his favorite cigars in the morning when he
first got up.
END_MESSAGE
MESSAGE [Case1 Seymore Park]
An informant tells you that the killer was male.
END_MESSAGE
MESSAGE [Case1 Stock Exchange]
One of your informants, who knows the people involved, hands you
a coded message.
It says (Motive - Part 2 of 4)
"The sound a clock makes."
On the opposite page it reads (Motive - Part 3 of 4)
"A gelatin dessert."
END_MESSAGE
WEST LONDON CAB COMPANY
MESSAGE [Case1 Cab Company]
An informant at the Cab Company hands you a coded message...
It says (Killer - Part 1 of 2)
"Up against the _________"
END_MESSAGE
WEST LONDON TRIBUNE NEWSPAPER
MESSAGE [Case1 Newspaper]
An informant at the Tribune comes up to you and slips a coded
message into your pocket.
It reads (Motive - Part 1 of 4)
"Caesar was a ________"
On the back side you find written, (Motive - Part 4 of 4)
"A large body of salt water"
END_MESSAGE
MESSAGE [Case1 Pub]
The barkeeper tells you that Mr. Foster & Mrs. Walton were
obviously having an affair as they met there all the time and
would spend hours in each others arms.
END_MESSAGE
MESSAGE [Case1 Shipping Company]
One of your cronies working the docks hands you a coded message...
It says (Killer - Part 2 of 2)
"2,000 pounds. (unit of measure)."
END_MESSAGE
! --- End of Case
! --- The Adventure of the Missing Cuckoo by Michael W. Bayley
! CASE 2
MESSAGE [Case2 Starting Room]
The Adventure of the Missing Cuckoo by Michael W. Bayley
Early this morning Margot Smythe, a bar maid at the West
Landing Pub, was found strangled in her room. Clutched in the
dead girl's hand was a gold sovereign; and an empty box, marked
"Hillery's", from an expensive pair of French nylons was found
in the girl's wastebasket. Inspector Lestrade also noticed that
the cuckoo clock in the room was broken, and the bird was missing.
Maxwell Torchfield, the barkeep at the West Landing, says that a
bearded man in a grey coat was seen entering Margot's room last
night. By accident, one of Lestrade's men found a grey coat and
a false beard in the trash can behind the house of Sir Bertram
Lampfelt of Park Lane.
Sir Lampfelt's wife, Constance, claims the coat and beard weren't
there last night when she carried the garbage out and took her
poodle, Fifi, for a walk.
One of Margot's boyfriend's, a merchant sailor named Lars McSwade,
was found drunk this morning in the alley behind the pub. Though
he was wearing his dress uniform, McSwade had no necktie. McSwade
claims the last thing he remembers is tripping over a poodle that
was running free behind the West Landing last night.
Scotland Yard wants to know:
a) who killed Margot Smythe
b) the weapon used
c) the motive
The game is afoot!
END_MESSAGE
! CASE 2 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 2
AskQuestion [Case2 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
BlankLine
AskQuestion [Case2 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
BlankLine
AskQuestion [Case2 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case2 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 2
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case2 1] Who killed Margot Smythe?
ANSWER [Case2 1] Constance OR Lampfelt
QUESTION [Case2 2] What weapon was used for the murder?
ANSWER [Case2 2] Fifi OR leash OR Dog
QUESTION [Case2 3] What was the motive?
ANSWER [Case2 3] Adultery
MESSAGE [Case2 Solution]
Constance, who was adept at electronics, had suspected that her
husband was having an affair with the victim. She therefore
hid a microphone inside the victims cuckoo clock hoping to
find the truth.
Her suspicions of adultery were confirmed so she went to the
victims apartment to confront her. After a heated argument,
Constance strangled the victim with her poodle Fifi's leash.
Realizing what she had done, she ripped the microphone and the
bird from the cuckoo clock and fled. When her husband learned
of the bar maids death, he disposed his fake beard and grey
coat disguise that he had used when visiting the victim.
Killer: Constance Lampfelt
Weapon: Fifi's leash
Motive: Adultery
END_MESSAGE
MESSAGE [Case2 Loire Gallery]
A little man walks up to you and hands you a small folded piece
of paper. You unravel it. It reads:
(Complete Motive Clue)
I. Grown up.
II. Apples grow on a _____.
END_MESSAGE
MESSAGE [Case2 Boutique]
One of the shopkeepers, also one of your Baker Street Irregulars,
hands you a coded clue. It reads:
(Weapon Clue - 3 Parts)
III. Opposite of most.
END_MESSAGE
MESSAGE [Case2 Scotland Yard]
After an extensive talk with the coroner, he tells you that
an in depth examination revealed several flea bites on the
victim's neck.
END_MESSAGE
MESSAGE [Case2 Davidson & Sons Law Offices]
One of the legal aides walks up and says 'I shouldn't be doing
this'. She hands you a piece of crumpled paper. You unravel
it and find the following coded clue:
(Killer Clue - Part 3 of 3)
III. "A type of fabric"
END_MESSAGE
MESSAGE [Case2 Dartmouth Hotel]
The desk clerk tells you "The Moon is Blue". You look it up
in your code book and find the following:
(Killer Clue - Part 1 of 3)
I. Not variables.
END_MESSAGE
MESSAGE [Case2 Bank Of England]
One of the tellers confides that he knows McSwade. He says
that McSwade's hobby is collecting gold coins.
END_MESSAGE
MESSAGE [Case2 Seymore Park]
A note written in chalk on a stone reads:
(Weapon clue - 3 Parts)
II. The first word the giant says in Jack in the Beanstalk.
END_MESSAGE
MESSAGE [Case2 Stock Exchange]
A broker hands you a report. Inside you find the following
coded message:
(Killer Clue - Part 2 of 3)
II. "It produces light"
END_MESSAGE
MESSAGE [Case2 Cab Company]
One of the drivers remembers that he just picked up Sir Bertram
two days ago at the freight lines. He had just returned from
a trip to Paris.
END_MESSAGE
MESSAGE [Case2 Newspaper]
One of the printers tells you that what you are interested in
can be found in locker number 4 in the dressing room. When you
open it you find the following coded message on the door:
(General Killer & Motive Clue)
"A little bird told her"
END_MESSAGE
MESSAGE [Case2 Pub]
The innkeeper tells you that Torchfield bought the cuckoo on
a recent trip to Switzerland.
END_MESSAGE
MESSAGE [Case2 Ferry]
You find a coded message in one of the service buildings. It
reads:
(Weapon clue - Part 1 of 3)
I. "You must pay a lawyer a legal ____"
END_MESSAGE
! --- End of Case
! --- The Case of Murder in the Park. by Michael W. Bayley
! CASE 3
MESSAGE [Case3 Starting Room]
The Case of Murder in the Park. by Michael W. Bayley
Early this morning Sir Rodney Whitsworth was found stabbed to
death in the middle of Seymore Park. The body was surrounded
by several hundred stock certificates.
Sir Rodney had worked for one of the more prestigious brokerage
houses in London's financial district. It is known that he and
his partner, Mr. Lawrence Wilkes, have been not getting along
lately. Among Sir Rodney's more important clients were Mr.
Gerald Petres, Lord Silverton, and Mr. Harold Smythe of York.
Sir Rodney lived in the financial district near his offices
with his wife Lady Emily Whitsworth, and their maid Clara
Longfellow. His wife is an attractive woman, but she has
begun to show her age. She has a great interest in art and
buys only the best of fashions from Hillery's Boutique.
Scotland Yard has determined that this was not a robbery since
all the stock certificates were left at the scene of the crime.
Lestrade wants to know:
a) Who killed Sir Rodney
b) What was the motive
The game is afoot...
END_MESSAGE
! CASE 3 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 3
AskQuestion [Case3 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 3
BlankLine
AskQuestion [Case3 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 3
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 3
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 3
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case3 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 3
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 3
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case3 1] Who killed Sir Rodney?
ANSWER [Case3 1] Harold OR Smythe
QUESTION [Case3 2] What was the motive?
ANSWER [Case3 2] Worthless OR Stock OR Fake OR Fraud
MESSAGE [Case3 Solution]
It seems Sir Roger had taken his wife to a special showing at
the Loire Art Gallery. Later they had taken a cab to the West
Landing Pub for some refreshments before returning home. At
the Pub, he and Lady Whistworth had gotten in an argument as
to whether Sir Roger was having another affair. Not wanting
to make a big scene, he got up and left.
He proceeded to walk through Seymore Park which was his
fastest way home where he was attacked and murdered.
Sir Roger had just finished up a large stock deal with Mr.
Harold Smythe the week before. Upon finding that Sir Roger
had swindled him by selling him stock in a company that no
longer existed, he decided to lay a trap. So Mr. Smythe had
followed the Whitsworth's around London and when Sir Roger walked
home, he had his opportunity.
Solution: a) Killer - Mr. Harold Smythe
b) Motive - Fake Stocks
END_MESSAGE
MESSAGE [Case3 Loire Gallery]
Sir Rodney and his wife attended a showing here last night.
END_MESSAGE
MESSAGE [Case3 Boutique]
The manager at Hillerys confides that Lady Whitsworth buys
a lot of clothes here. She tells you that their current bill
is quite high and has not been paid for several weeks.
END_MESSAGE
MESSAGE [Case3 Scotland Yard]
One of the sergeants shows you a coded clue that was turned
in by an anonymous informer. It reads:
Motive Clue (3 parts)
III. In early Puritan America people were punished
by locking them in ________ in the middle of
the town square.
END_MESSAGE
MESSAGE [Case3 Davidson & Sons Law Offices]
The secretary tells you that Mr. Petres and Lord Singleton
were here quite late last night as they were working out some
contracts with Mr. Davidson's help.
END_MESSAGE
MESSAGE [Case3 Dartmouth Hotel]
The desk clerk tells you that both Mr. Petres and Mr. Smythe
were out late last night.
END_MESSAGE
MESSAGE [Case3 Bank Of England]
After looking through the bank records, you find that Sir
Roger deposited over 100,000 pounds into his account 3 days
ago. Prior to that time, his account was almost completely
empty.
END_MESSAGE
MESSAGE [Case3 Mercantile Company]
As you stand outside the shop, a little man hands you a coded
message and then runs away. The note reads:
Motive Clue (3 parts)
II. The opposite of more.
END_MESSAGE
MESSAGE [Case3 Seymore Park]
The parks groundskeeper shows you one of the stock certificates
that were found around the body. It reads:
100 common shares in La Reine Shipping Company
END_MESSAGE
MESSAGE [Case3 Stock Exchange]
One of the officers that work at the Exchange tells you that
Sir Roger had a long meeting with Mr. Petres the day of the
murder.
END_MESSAGE
MESSAGE [Case3 Cab Company]
One of the drivers at the cab company remembers that he gave
Mr. Smythe a ride from the Loire Gallery to the West Landing
Pub last night.
END_MESSAGE
MESSAGE [Case3 Newspaper]
One of the columnists tells you that Sir Rodney is quite a
gambler and a ladies man. His paper often features him in
their society gossip pages.
END_MESSAGE
MESSAGE [Case3 Pub]
The bartender tells you that Sir Rodney and his wife had a
very loud argument the night of the murder. It ended when
Sir Rodney got up and stormed out of the Pub. His wife left
several minutes later.
END_MESSAGE
MESSAGE [Case3 Ferry]
One of the ferry crew hands you a coded message. It reads:
Motive Clue (3 parts)
I. You measure how rich a person really is
by their net ________.
END_MESSAGE
MESSAGE [Case3 Shipping Company]
While searching for La Reine Shipping Company, you are directed
to an old broken down warehouse. When asked about the company,
the custodian tells you that they went bankrupt 3 years ago.
He also points out that another gentleman who was quite well
dressed had been by 2 days ago and that he too was interested
in La Reine Shipping.
END_MESSAGE
! --- End of Case
! --- The Adventure of the Vanishing Lady by Michael W. Bayley
! CASE 4
MESSAGE [Case4 Starting Room]
The Adventure of the Vanishing Lady by Michael W. Bayley
While eating breakfast this morning you were interrupted by
a Mr. Leonard Stalls, the associate director at the Loire Art
Gallery. "She's vanished Mr. Holmes", he tells you, "she has
vanished". After calming him down, you find out that the lady
that has vanished is actually a mural sized painting that was
being exhibited at the Loire. The second painting in the set,
titled "The Gentleman", which was on loan from Sir Richard
Archer was also on display but was left untouched.
Scotland Yard is truly baffled as to how the painting was
removed from the gallery. Even rolled up it would measure at
least 12 feet in length. There were no broken windows and the
gallery was patrolled 24 hours a day during this exhibition.
Inspector Lestrade has already questioned several people. Mr.
Douglas R. Williby a well known art dealer who is suspected of
dealing in stolen merchandise, a Miss Emily Clautier who is a
collector of fine paintings, and Mr. Theodore Richards who was
the guard on duty the night before.
"Well Mr. Holmes, you just have to help me. If the painting is
not recovered, Mr. Bellford will fire me for sure." Mr. Bellford,
the director of the Loire Art Gallery, is know to be a cranky old
man and would easily fire his associate over this matter.
In order to save your clients job, you must find out:
a) Who stole "The Lady"
b) How was it removed from the gallery
c) Where is it now
The game is afoot!
END_MESSAGE
! CASE 4 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 4
AskQuestion [Case4 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
BlankLine
AskQuestion [Case4 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
BlankLine
AskQuestion [Case4 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case4 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 4
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case4 1] Who stole "The Lady"?
ANSWER [Case4 1] Bellford OR Director
QUESTION [Case4 2] How was it removed from the gallery?
ANSWER [Case4 2] Not OR Wasn't
QUESTION [Case4 3] Where is it now?
ANSWER [Case4 3] Behind
MESSAGE [Case4 Solution]
Mr. Bellford had somehow gotten into a financial bind and
needed to raise cash quickly. He approached Sir Archer who
he knew was interested in "The Lady" and asked if he would
purchase the painting from him.
Once he had a buyer, all that remained was to steal the
painting. He quickly decided that there was no possible way
to get the painting past the security guard who was posted
at the gallery and so developed a plot that would have worked
if Sherlock Holmes had not intervened.
After the gallery closed, he removed "The Lady" from her frame
and hid her behind "The Gentleman" inside its frame. This
way when "The Gentleman" was returned to Sir Archer, "The Lady"
would go with it and Mr. Bellford would be paid.
Thief : Mr. Bellford
Method : Not removed
Location: Behind "The Gentleman"
END_MESSAGE
MESSAGE [Case4 Loire Gallery]
Mr. Richards, the guard at the gallery, tells you that no he
did not see anybody near the gallery other than Mr. Bellman
who had worked late like he normally does.
END_MESSAGE
MESSAGE [Case4 Boutique]
Miss Stratton, one of the salespeople at the boutique, shows
you a telegram from Miss Clautier requesting that the dress she
ordered a month ago be sent to her at her Paris apartment since
she will still be there for a few more weeks.
END_MESSAGE
MESSAGE [Case4 Scotland Yard]
Inspector Gregson confides in you that Lestrade has evidence
that the theft was an inside job.
END_MESSAGE
MESSAGE [Case4 Davidson & Sons Law Offices]
Matthew Davidson, who is one of the sons, hands you a sealed
envelope. He tells you that it arrived by post this morning.
You open it and it reads:
Method Clue (4 parts)
II. A constant threat from your boss is
"You can be ___placed."
END_MESSAGE
MESSAGE [Case4 Dartmouth Hotel]
One of the bellboys hands you a coded message. It reads:
Location Clue (4 parts)
II. A short greeting
END_MESSAGE
MESSAGE [Case4 Bank Of England]
The manager tells you that Mr. Bellford's house was due to be
foreclosed in a matter of weeks.
END_MESSAGE
MESSAGE [Case4 Mercantile Company]
You exit the West London Mercantile Co. with a brand new pouch
of fine tobacco. The clerks you questioned were of no help
whatsoever. Upon opening your tobacco, you find a coded
message. It reads:
Location Clue (4 parts)
I. Flying insect that stings
END_MESSAGE
MESSAGE [Case4 Seymore Park]
Carved on a tree, you find the following coded message:
Method Clue (4 parts)
IV. A man with a beard has obviously not sha___.
END_MESSAGE
MESSAGE [Case4 Stock Exchange]
One of the brokers at the exchange tells you that Leonard has
bought a substantial amount of stock in the last 2 years.
END_MESSAGE
MESSAGE [Case4 Cab Company]
One of the cab drivers hands you a coded message. It reads:
Location Clue (4 parts)
III. The opposite of beginning
END_MESSAGE
MESSAGE [Case4 Newspaper]
The editor of the Tribune tells you that he has sent a reporter
to Manchester to interview Douglas Williby. Apparently Williby
has been in Manchester for a week preparing for a large art
auction.
END_MESSAGE
MESSAGE [Case4 Pub]
After a quick snack, the bar maid brings you the bill. On the
back side you find the following coded message:
Method Clue (4 parts)
III. The sound made by a cow.
END_MESSAGE
MESSAGE [Case4 Ferry]
You find a message written on the mirror in the restroom. It
reads:
Location Clue (4 parts)
IV. The painting that was not stolen.
END_MESSAGE
MESSAGE [Case4 Shipping Company]
A man runs up to you and ask "Are you Mr. Sherlock Holmes?".
You tell him you are and he hands you a bottle and says
"The Captain says this is for you". He then quickly leaves
and vanishes into one of the warehouses.
You open the bottle and find it contains a coded message. It
reads:
Method Clue (4 parts)
I. When you tie a rope, you make one of these.
END_MESSAGE
! --- End of Case
! --- The Case of the Vicious Viper by Michael W. Bayley
! CASE 5
MESSAGE [Case5 Starting Room]
The Case of the Vicious Viper by Michael W. Bayley
Last night at 9:00 PM Mr. Harry Wilcox came staggering into the
Dartmouth Hotel and collapsed dead in the lobby. Scotland Yard
was summoned and found that Mr. Wilcox had two small puncture
marks on his left ankle. Gerry MacConley, the hotel desk clerk,
told Lestrade that Mr. Wilcox had been staying at the hotel and
had gone out for a stroll in Seymore Park after dinner.
Routinely questioned by Scotland Yard were George Hampsted the
bell captain, Martha Gibson the maid responsible for Mr. Wilcox
room, Mary Queens a hotel guest staying in the room opposite
Mr. Wilcox, and Prof. Stanford W. Griffin and his assistant
Robert Simms who were staying down the hall.
Inspector Lestrade is interested in how a poisonous snake got
into Seymore park and feels that foul play must be involved.
Scotland yard wants to know:
a) Who killed Harry Wilcox
b) How was he killed
c) What was the motive
The game is afoot...
END_MESSAGE
! CASE 5 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 5
AskQuestion [Case5 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
BlankLine
AskQuestion [Case5 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
BlankLine
AskQuestion [Case5 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case5 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 5
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case5 1] Who killed Harry Wilcox?
ANSWER [Case5 1] Robert OR Simms OR Assistant
QUESTION [Case5 2] How was he killed?
ANSWER [Case5 2] Fork
QUESTION [Case5 3] What was the motive?
ANSWER [Case5 3] Revenge OR Pregnant OR Sister OR Pregnancy
MESSAGE [Case5 Solution]
Harry Wilcox, who was a playboy from New York often came to
London during his travels. The last time he came, he met Hanna
Simms who worked at the Mercantile and they began to date.
When Harry found out that Hanna had become pregnant, he abandoned
her and left for Paris.
Robert Simms found out about the affair between Wilcox and his
sister. When Wilcox returned to London, he invited him up to
his room and confronted him with his sisters condition. Wilcox
refused to do anything about it and an argument occurred.
While Wilcox was down at dinner, Simms devised a plan to get
even with him. Using some of Professor Griffins snake venom
and a two pronged pickle fork, he waited for Wilcox to take his
nightly walks through Seymore Park. After jumping out of the
bushes, Simms poked Wilcox in the ankle and then laughed as Wilcox
struggled to get back to the hotel for help. Simms then went to
the West Landing Pub to provide an alibi as to where he was.
After walking in and ordering an ale, he purposely asked the barkeep
for the time knowing that it would be at least ten minutes more
before Wilcox would be able to reach the hotel.
Killer: Robert Simms
Weapon: Poison Fork
Motive: Pregnant Sister
END_MESSAGE
MESSAGE [Case5 Loire Gallery]
One of the galleries curators remembers seeing Wilcox in here
quite often with a young girl named Hanna who works at the
mercantile.
END_MESSAGE
MESSAGE [Case5 Davidson & Sons Law Offices]
Davidson secretary shows you an unsigned note that came in the
morning mail. It reads:
Killer Clue (2 parts)
I. To aid or help
END_MESSAGE
MESSAGE [Case5 Dartmouth Hotel]
Martha Gibson, the maid, tells you that she heard Mr. Wilcox
arguing in Prof. Griffins room the day of the murder.
END_MESSAGE
MESSAGE [Case5 Bank Of England]
While talking to one of the security guards, a man runs up to
you hands you a note and then disappears into a crowd. The
note reads:
Weapon Clue (3 parts)
II. Celestial object that provides our daylight
END_MESSAGE
MESSAGE [Case5 Stock Exchange]
A broker tells you that he took Mary Queens to the Opera last
night and then they went to the West Landing Pub for a
nightcap.
END_MESSAGE
MESSAGE [Case5 Seymore Park]
The groundskeeper tells you that there are no poisonous snakes
in Seymore Park.
END_MESSAGE
MESSAGE [Case5 Boutique]
One of the salespeople tells you that Mr. Wilcox came here often
to buy presents for the women he was dating at the time. She
says that Mr. Wilcox had quite a reputation as a playboy.
END_MESSAGE
MESSAGE [Case5 Scotland Yard]
Sgt. Samuals shows you a note that was delivered anonymously to
The Yard that morning. It reads:
Killer Clue (2 parts)
II. A tiny insect that build tunnels
END_MESSAGE
MESSAGE [Case5 Ferry]
The ticket officer hands you a coded message. It reads:
Weapon Clue (3 parts)
III. A pronged eating utensil
END_MESSAGE
MESSAGE [Case5 Shipping Company]
A customs agent tells you that he remembers Prof. Griffin very
well. The Professor was working on a universal poison antidote
and often received shipments of snake venom from all over the
world.
END_MESSAGE
MESSAGE [Case5 Pub]
The barkeep remembers seeing Professor Griffins assistant Robert
Simms at the pub on the night of the murder. He says he knows
Simms came in before 9:00 because Simms had asked the time and
had been there a little while already.
END_MESSAGE
MESSAGE [Case5 Newspaper]
After looking through back issues of the Tribune, you come
across a story concerning Hanna Simms. Apparently there was
a rumor that she had left London to avoid the embarrassment
of becoming pregnant out of wedlock.
END_MESSAGE
MESSAGE [Case5 Mercantile Company]
One of the clerks tells you that she had never seen Mr. Wilcox
here at the mercantile. She does remember Simms though as
he used to come and see his sister Hanna when she used to work
here. She hadn't seen him in a while though as Hanna had
suddenly quit three months ago and had moved up to York.
END_MESSAGE
MESSAGE [Case5 Cab Company]
A coded message was found in one of the cabs this morning. It
reads:
Weapon Clue (3 parts)
I. A Hawaiian dish made from a ground root
END_MESSAGE
! --- End of Case
! --- The Adventure of the Missing Knife by Michael W. Bayley
! CASE 6
MESSAGE [Case6 Starting Room]
The Adventure of the Missing Knife by Michael W. Bayley
Early this morning Mr. Walter R. Billford, one of London's shipping
magnates, was found dead in his house near West Landing. His
body was found with a stab wound in his chest. The only things
found in the room were several opened letters, his comb and
brush and a crystal pitcher full of water with two glasses.
Although an extensive search of the house and grounds were made
Scotland Yard has failed to find the murder weapon. Lestrade
is very puzzled about this but does say that they know the
knife was very thin due to the small wound found on the body.
After questioning Gene Porter, the Billford butler, Inspector
Lestrade has arrested Miss Sarah Miles, Billford girlfriend.
Also questioned by Lestrade were Shirley and Janice Billford,
Walter Billford two nieces, Richard Hartford, Shirley's fiance,
and Shirley Johnson, the Billford maid.
Sarah has sent a note to you asking for your help. She insists
that she had nothing to do with her boyfriends death.
In order to prove her innocence, Holmes must find out:
a) Who killed Walter Billford
b) What was the motive
c) Where is the missing knife
The game is afoot...
END_MESSAGE
! CASE 6 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 6
AskQuestion [Case6 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
BlankLine
AskQuestion [Case6 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
BlankLine
AskQuestion [Case6 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case6 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 6
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case6 1] Who killed Walter Billford?
ANSWER [Case6 1] Shirley OR Billford
QUESTION [Case6 2] What was the motive?
ANSWER [Case6 2] money OR inheritance
QUESTION [Case6 3] Where is the missing knife?
ANSWER [Case6 3] pitcher OR Water OR crystal
MESSAGE [Case6 Solution]
Shirley Billford decided that it was time she and her fiance
finally got married. She went to her father and asked him if
he would help them by financing Richards new dress boutique.
When he refused, she decided to kill him and get the money that
was left to her in his will. Taking his crystal letter opener,
she stabbed him and he fell to the floor dead.
After cleaning off the letter opener, she dropped it into the
pitcher of water where it disappeared at once.
Killer : Shirley Billford
Motive : Inheritance
Location: Water Pitcher
END_MESSAGE
MESSAGE [Case6 Loire Gallery]
A bald headed man passing in front of the gallery hands you
a coded message. It reads:
Location Clue (2 parts)
II. A piece of furniture that one person
would sit on.
END_MESSAGE
MESSAGE [Case6 Davidson & Sons Law Offices]
Mr. Davidson tells you that in the event of the death of Walter
Billford, his will specifies that his fortune is to be split
between his two nieces.
END_MESSAGE
MESSAGE [Case6 Dartmouth Hotel]
A bellboy hands you a note. It is a coded message and reads:
"02999 17783 918777 02888"
A translation from your code book reveals the following:
Killer Clue (4 parts)
I. Positive or certain.
END_MESSAGE
MESSAGE [Case6 Bank Of England]
A teller hands you a coded message. It reads:
Motive Clue (3 parts)
II. What a bald man lacks.
END_MESSAGE
MESSAGE [Case6 Stock Exchange]
A broker at the exchange tells you that he was real good friends
with Walter Billford. He had eaten lunch with him two days ago
at the West Landing Pub and that they had discussed Sarah.
Apparently Walter and Sarah had been seeing each other for
several years. Lately they had not been getting along well so
Billford was going to tell her it was over.
END_MESSAGE
MESSAGE [Case6 Seymore Park]
A carriage pulls up and the driver hands you a note saying
"I am suppose to deliver this to you Mr. Holmes". He then
drives away. The note reads:
Killer Clue (4 parts)
II. Famous Civil War General Robert E. _____.
On the back you find:
Killer Clue (4 parts)
IV. A place where a stream may be crossed by wading.
END_MESSAGE
MESSAGE [Case6 Boutique]
A dress designer tells you that Richard Hartford is an excellent
dress designer and often speaks of his dream to someday open his
own boutique in London.
END_MESSAGE
MESSAGE [Case6 Scotland Yard]
Sarah admits to you that she and Walter Billford were going
to break up.
END_MESSAGE
MESSAGE [Case6 Ferry]
While watching the boats sail quietly down the Thames, a
messenger brings you a telegram. It reads:
Motive Clue (3 parts)
I. Opposite of out.
III. Opposite of relaxed.
END_MESSAGE
MESSAGE [Case6 Shipping Company]
A longshoreman walks up to you and says "The world is full of
oranges and bananas". Your code book shows the following
translation:
Location Clue (2 parts)
I. Hard thing in the center of an apricot.
END_MESSAGE
MESSAGE [Case6 Pub]
One of the barmaids tells you that Billford had eaten lunch
here a couple of days ago with a friend of his from the
stock exchange.
END_MESSAGE
MESSAGE [Case6 Newspaper]
The editor shows you a letter that they received this morning.
It reads:
Dear Mr. Editor.
In trying to help with the murder of Mr. Billford last
night, I am sending you this note. Sorry but I must
remain anonymous. Let me give you this one clue about
the killer. The third part is "what you get by mail and
have to pay every month".
END_MESSAGE
MESSAGE [Case6 Mercantile Company]
The head stock clerk tells you that Janice Billford comes in
quite often and loves to spend money.
END_MESSAGE
MESSAGE [Case6 Cab Company]
The owner of the cab company tells you that he and Walter
Billford were good friends. In fact just a month ago he had
presented Walter with a crystal desk set. It included a
pitcher, two glasses, an ashtray, and a letter opener.
The owner was quite proud of this as Walter Billford was a
collector of fine crystal.
END_MESSAGE
! --- End of Case
! --- The Adventure of the Mysterious Message by Michael W. Bayley
! CASE 7
MESSAGE [Case7 Starting Room]
The Adventure of the Mysterious Message by Michael W. Bayley
Early this morning Mrs. Irene La Farge was found strangled to
death in her house near Scotland Yard. Inspector Lestrade has
found out, by questioning Paul Richards her chauffeur, that seven
people visited the La Farge house the night before. These
include Michael Thompson her lawyer, Frida Gospoten a friend,
David White a friend of Thomas her husband, George Whipple who
is one of Thomas business associates, Denise Whipple, George's wife,
Mark Goddard her brother-in-law, and Harvey Smith a contractor
who is building the La Farges a new home.
Inspector Lestrade also found out that Irene was having an
affair and has arrested Thomas believing that he discovered the
affair and killed her.
Thomas has contacted you to try and find the real killer. He
sent along a strange letter that he received the morning after
the murder. It reads:
Dear Mr. La Farge
I cannot get involved and this note must not fall into
the wrong hands. A Mr. Sherlock Holmes will be able to
help you. Pass him this message:
857=6f++7-=39=1742+7
The letter was unsigned. In order to save your client, you must
determine:
a) Who killed Irene La Farge
b) What did the message say
c) Who sent the letter
The game is afoot...
END_MESSAGE
! CASE 7 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 7
AskQuestion [Case7 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
BlankLine
AskQuestion [Case7 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
BlankLine
AskQuestion [Case7 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case7 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 7
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case7 1] Who killed Irene La Farge?
ANSWER [Case7 1] Denise OR Whipple
QUESTION [Case7 2] What did the message say?
ANSWER [Case7 2] female
QUESTION [Case7 3] Who sent the letter?
ANSWER [Case7 3] maid OR Ruth OR Jeffreys
MESSAGE [Case7 Solution]
Denise Whipple found out that her husband George was cheating
on her with his business partners wife. Being a very jealous
woman, she went over to the La Farge house herself and saw her
husband come out of the house. That was all she could take, so
an hour later she returned and went in on the pretense of a visit
and strangled her.
Unknown to Denise, the La Farge maid Ruth Jeffreys was upstairs
and heard the whole affair. She heard a woman yell at Mrs. La Farge
and then heard the struggle. Being a fearful person, she did
not want to be involved in the matter. When she found out that
Mr. La Farge had been charged with the crime, she sent him the
note.
Killer : Denise Whipple
Message: The killer is female
Sender : Ruth Jeffreys
END_MESSAGE
MESSAGE [Case7 Loire Gallery]
You find a coded note. It says:
Message Clue
2 --> A
END_MESSAGE
MESSAGE [Case7 Davidson & Sons Law Offices]
You find a coded note. It says:
Message Clue
= --> ' '
END_MESSAGE
MESSAGE [Case7 Dartmouth Hotel]
You find a coded note. It says:
Message Clue
8 --> T
END_MESSAGE
MESSAGE [Case7 Bank Of England]
You find a coded note. It says:
Message Clue
9 --> S
END_MESSAGE
MESSAGE [Case7 Stock Exchange]
You find a coded note. It says:
Message Clue
- --> R
END_MESSAGE
MESSAGE [Case7 Seymore Park]
You find a coded note. It says:
Message Clue
4 --> M
END_MESSAGE
MESSAGE [Case7 Boutique]
You find a coded note. It says:
Message Clue
+ --> L
END_MESSAGE
MESSAGE [Case7 Scotland Yard]
You find a coded note. It says:
Message Clue
6 --> K
END_MESSAGE
MESSAGE [Case7 Ferry]
You find a coded note. It says:
Message Clue
3 --> I
END_MESSAGE
MESSAGE [Case7 Shipping Company]
You find a coded note. It says:
Message Clue
5 --> H
END_MESSAGE
MESSAGE [Case7 Pub]
Ronald Peters, one of the owners of the West Landing Pub, tells
you that he lives across from the La Farges and that he knows for
certain that their maid, Ruth Jeffreys was at home with
Mrs. La Farge the entire night.
END_MESSAGE
MESSAGE [Case7 Newspaper]
You find a coded note. It says:
Message Clue
1 --> F
END_MESSAGE
MESSAGE [Case7 Mercantile Company]
You find a coded note. It says:
Message Clue
7 --> E
END_MESSAGE
MESSAGE [Case7 Cab Company]
One of the cabbies remembers taking Frida Gospoten to the La Farge
house last night. The reason he remembers, he tells you, is
because she is an invalid and is confined to a wheel chair. "The
poor woman has no strength at all Sir", he tells you, "She couldn't
even move the wheelchair herself".
END_MESSAGE
! --- End of Case
! --- The Case of the Missing Rolls Royce by Jim Vickonoff
! CASE 8
MESSAGE [Case8 Starting Room]
The Case of the Missing Rolls Royce by Jim Vickonoff
This time every year people travel from all over the
globe to attend the "New Innovative Car Expo". This
year everybody was looking forward to seeing John Royce's
new "Rolls Royce Ultimate" edition which he had boasted
about so much during the past year.
On the morning of the show, Mr. Herbert Fanner arrived
and upon opening the Expo Hall he discovered that the
Rolls Royce was missing.
None of the doors, windows or skylights appeared to
be broken or tampered with. The building was equipped
with a full perimeter alarm system even with pressure
sensitive pads on the floor.
Among the persons questioned by Inspector Lestrade were
Robert Bentley, the owner of Bentley Automobiles; James
Fillman, Pres. and CEO of Fillman Petroleum; William
Peabody, the custodian; Rayban Gielgood, Pres. of Jaguar
Motor Cars; Bob Albert, producer of "Airwolf" and
of course Mrs. Royce.
Holmes, these are the things you must find out:
a) Who took the Rolls Royce?
b) How was it stolen?
c) What was the motive?
The game is afoot!
END_MESSAGE
! CASE 8 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 8
AskQuestion [Case8 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
BlankLine
AskQuestion [Case8 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
BlankLine
AskQuestion [Case8 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case8 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 8
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case8 1] Who took the Rolls Royce?
ANSWER [Case8 1] Chuck OR Wellington
QUESTION [Case8 2] How was it stolen?
ANSWER [Case8 2] Skylight OR Helicopter OR Skywolf
QUESTION [Case8 3] What was the motive?
ANSWER [Case8 3] Squash OR game OR loser
MESSAGE [Case8 Solution]
Mr. Wellington had been beaten by Royce one too many times
playing squash. After many hours of careful thought, he knew
what would be the perfect payback.
That night Wellington, taking advantage of it's silent mode,
used Skywolf to quietly lift the Rolls Royce out through the
skylight in the roof. Hence, Mr. Royce would not be able to
show the car he boasted so much about at the Car Show.
Thief: Chuck Wellington
Method: Lifted with Skywolf
Motive: Lost Squash Game
END_MESSAGE
MESSAGE [Case8 Loire Gallery]
The art gallery director confides that Mr. Wellington and
Bob Albert attended a showing here earlier this week. He
overheard a conversation about learning to fly.
END_MESSAGE
MESSAGE [Case8 Boutique]
An informant at Hillery's quietly hands you a coded mess-
age, then disappears.....
It says (Motive - Part 2 of 3)
"Veggie - summer _______"
END_MESSAGE
MESSAGE [Case8 Scotland Yard]
Nobody heard or saw anything suspicious around the Expo
Hall.
END_MESSAGE
MESSAGE [Case8 Davidson & Sons Law Offices]
Mr. Davidson confides that Mr. & Mrs. have filed for
separation.
END_MESSAGE
MESSAGE [Case8 Dartmouth Hotel]
The clerk tosses you a coded message.....
It says (Motive - Part 3 of 3)
"Old Gene Barry TV series - Name of the ______."
END_MESSAGE
MESSAGE [Case8 Bank Of England]
One of your insiders at the Bank tells you that William
Peabody just deposited a large sum of money.
END_MESSAGE
MESSAGE [Case8 Mercantile Company]
An informant tells you that the thief was upset very
easily.....
END_MESSAGE
MESSAGE [Case8 Seymore Park]
Tire tracks were found in the park that were thought to
be from the Rolls Royce. They started from the center of
the park and led to the outskirts.
END_MESSAGE
MESSAGE [Case8 Stock Exchange]
One of your informants hands you a coded message....
It says (Killer - Part 2 of 2)
"Type of dinner - Beef ________"
END_MESSAGE
MESSAGE [Case8 Cab Company]
An informant at the Cab Company quietly passes you
a coded message....
It says (Killer - Part 1 of 2)
"Type of beef - ground _______"
END_MESSAGE
MESSAGE [Case8 Newspaper]
You pick up a newspaper and among the headlines are "New
Car Expo in town" and "Airwolf Film Crew in town".
END_MESSAGE
MESSAGE [Case8 Pub]
The bartender tells you that Mr. Wellington & Mr. Royce
were here last night. Mr. Royce was bragging loudly about
always beating Wellington at squash. He added, "Mr. Wel-
lington seemed quite irritated.
END_MESSAGE
MESSAGE [Case8 Ferry]
The Captain of the Ferry slips you a coded message.....
It says (Motive - Part 1 of 3)
"TV series ______ in Space"
END_MESSAGE
MESSAGE [Case8 Shipping Company]
One of the dock workers confides that when Rayban Gielgood
was here uncrating his car, was cursing Mr. Royce about some
disagreement they had.
END_MESSAGE
! --- End of Case
! --- The Adventure of the Golden Coins by Michael W. Bayley
! CASE 9
MESSAGE [Case9 Starting Room]
The Adventure of the Golden Coins by Michael W. Bayley
Early this morning, a Mr. George Shultz of Dover was found dead
in back of the West Landing Pub. The body had no wounds and did
not show any signs of a fight. In the hand of the dead man was
a bag of 10 gold coins.
Inspector Lestrade, after questioning several people, arrested
Jocob Wilson a known thief who was seen at the pub last night.
Lestrade has concluded that Wilson attempted to rob Mr. Shultz
and then killed him. He also speculates that someone must have
come out of the pub and Wilson was forced to flee. Lestrade is
not sure how Shultz was killed, but he has vowed to prove that
it was Wilson.
Also questioned by Lestrade were Robin Jackson, who works at
Hillery's Boutique and had been seeing Shultz; Robert Grant,
a stock broker who Mr. Shultz had been seen visiting a few
times; Donald Lee, a friend of Mr. Shultz.
Jacob Wilson has sent you a note pleading for your help. He
insists that he had nothing to do with the entire matter and
is just a victim of circumstance.
In order to prove your clients innocence, you must find out:
a) Who killed George Shultz
b) How was he killed
c) What was the motive
The game is afoot!
END_MESSAGE
! CASE 9 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 9
AskQuestion [Case9 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
BlankLine
AskQuestion [Case9 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
BlankLine
AskQuestion [Case9 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case9 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 9
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case9 1] Who killed George Shultz?
ANSWER [Case9 1] Robert OR Grant
QUESTION [Case9 2] How was he killed?
ANSWER [Case9 2] Rat OR Poison OR Coins OR Coin
QUESTION [Case9 3] What was the motive?
ANSWER [Case9 3] Blackmail
MESSAGE [Case9 Solution]
When Mr. George Shultz arrived in London two months ago he quickly
sought out Robert Grant. Robert and he had grown up together in
Dover. He was very excited to find that Robert had become quite
successful here in London and was earning a good wage working at
a brokerage house.
Shultz was a gambler and soon found himself in debt. He needed to
raise cash quickly or face the racketeers. He decided that he
would go to his friend and ask to borrow the money; Grant refused.
Since Shultz came from the same city as his friend Grant had, he
was aware of the time Grant had spent in prison for embezzlement.
He knew that Grant would be fired if word of this ever came out.
He then decided he would blackmail his friend into giving him the
money.
Although he had only planned on a one time thing, his gambling
continued and he began to rely on the blackmail money.
Grant quickly became tired of paying out the money. Finally when
he was evicted from his apartment for not paying the rent and
forced to move into the east side of town, he plotted the murder
of his friend. Relying on his knowledge that Shultz always bit
his coins to verify their authenticity, he poisoned the money
that he was to pay him that night.
Murderer: Robert Grant
Method : Poison coins
Motive : Blackmail
END_MESSAGE
MESSAGE [Case9 Loire Gallery]
George Shultz and his girlfriend Robin Jackson were seen here
two nights ago. They were finally asked to leave as they were
having a heated argument and it was disturbing the other people.
END_MESSAGE
MESSAGE [Case9 Boutique]
Robin Jackson confesses that she and the victim had just broke
up. "He was no good I tell ya", she says, "He would spend all
of his time out gambling". "He was cheep too", she also confides,
"He even bites his coins to make sure their real".
END_MESSAGE
MESSAGE [Case9 Scotland Yard]
Sgt. Percival shows you a coded message that was found behind
the pub. It reads:
Killer Clue (3 parts)
III. A famous american general.
END_MESSAGE
MESSAGE [Case9 Davidson & Sons Law Offices]
Davidson shows you a code file. It reads:
Killer Clue (3 parts)
I. Another word for steal.
END_MESSAGE
MESSAGE [Case9 Bank Of England]
Bank records show that Robert Grant had once lived in Dover. He
had moved to London two years ago and had transferred his funds
from the First Bank of Dover.
END_MESSAGE
MESSAGE [Case9 Mercantile Company]
"Apparently East London is being overrun by rats Mr. Holmes", the
clerk tells you. "Both Donald Lee and Robert Grant have been in
recently to buy rat poison since their rooms are infested", she
tells you.
END_MESSAGE
MESSAGE [Case9 Seymore Park]
You find a coded note carved on a tree. It reads:
Motive Clue (2 parts)
I. What you see when you turn out the lights
END_MESSAGE
MESSAGE [Case9 Stock Exchange]
Sir Reginald Walton, owner of the brokerage house, tells you that
Robert Grant is an excellent employee. "He is smart and honest",
he tells you, "Of course he would have to be if he wanted to keep
working for our establishment.".
END_MESSAGE
MESSAGE [Case9 Cab Company]
The janitor shows you a note he found in cab number 11. It
reads:
Killer Clue (3 parts)
II. To feel pain.
END_MESSAGE
MESSAGE [Case9 Newspaper]
An old clipping shows that Robert Grant had at one time spent
three years in prison in Dover for embezzlement.
END_MESSAGE
MESSAGE [Case9 Pub]
One of the barmaids tells you that she had often seen George
Shultz here with his girlfriend. He also occasionally met a
friend of his from Dover here. Unfortunately, she could not
remember the mans name.
END_MESSAGE
MESSAGE [Case9 Ferry]
The captain of the ship leads you into the crews room. On the
mirror is a coded message. It reads:
Motive Clue (2 parts)
II. Part of armor made from chains.
END_MESSAGE
MESSAGE [Case9 Shipping Company]
"Robert Grant lives in a flat just down the road", confesses one
of the dock workers. "I was surprised to see him in this part of
town", says the worker, "but I then heard he was evicted from his
rooms down in the financial district just a month ago.
END_MESSAGE
! --- End of Case
! --- The Case of the Code Crossword by Michael W. Bayley
! CASE 10
MESSAGE [Case10 Starting Room]
The Case of the Code Crossword by Michael W. Bayley
Just an hour ago Inspector Gregson left your rooms on Baker St.
He had come to solicit your help in proving a friends innocence.
It appears that his friend Jeffrey Goldstone, who works for the
British Admiralty, is accused of high treason. Goldstone is
accused of stealing contingency battle plans for the defense of
Great Britain. He and his partner, John Loxly, were in charge
of storing the plans at their office in the financial district.
Two days ago, his superiors found that the plans were missing
and that Loxly had been murdered. They believe that Goldstone
took the plans and then murdered his partner when Loxly discovered
what he was doing.
Gregson shows you a note that Goldstone received the day he was
arrested. It reads:
Jeffrey,
I have had to move the plans. I think they are on to me.
The plans can be found by solving the code.
JL
Accompanying the plans was a crossword from the October 13th
copy of the West London Tribune.
+---+---+---+---+---+---+---+---+---+---+---+
|XXX| 1|XXX| 2| 3|XXX|XXX| 4|XXX|XXX|XXX|
+---+---+---+---+---+---+---+---+---+---+---+
| 5| | 6|XXX| |XXX| 7| | 8| 9|XXX|
+---+---+---+---+---+---+---+---+---+---+---+
|XXX| 10| | 11| | 12|XXX| 13| | | |
+---+---+---+---+---+---+---+---+---+---+---+
|XXX| |XXX| 14| | |XXX| |XXX| |XXX|
+---+---+---+---+---+---+---+---+---+---+---+
|XXX|XXX|XXX| |XXX| 15| | |XXX|XXX|XXX|
+---+---+---+---+---+---+---+---+---+---+---+
In order to prove Gregson's friends innocence, you must find out:
a) Where are the secret plans
b) Why did Loxly move them
The game is afoot...
END_MESSAGE
! CASE 10 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 10
AskQuestion [Case10 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 10
BlankLine
AskQuestion [Case10 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 10
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 10
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 10
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case10 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 10
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 10
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case10 1] Where are the secret plans?
ANSWER [Case10 1] Ferry OR Boat
QUESTION [Case10 2] Why did Loxly move them
ANSWER [Case10 2] Double OR agent
MESSAGE [Case10 Solution]
Several weeks ago, John Loxly found out that there was a double
agent working within their group at the Admiralty. In order to
prevent the plans from falling into enemy hands, he removed the
plans and hid them in one of the boats at the Yorkshire Ferry.
Fearing that he would be discovered, he sent Goldstone the coded
crossword with the location of the plans in the lines corres-
ponding to the month and date of the newspaper.
Soon afterward, the double agent found that the plans had been
moved and attempted to torture their location out of Loxly.
Loxly held out and stayed true to his country, but was murdered
in the end to prevent him from revealing the identity of the
double agent.
Location: Ferry boat
Motive : Double agent
END_MESSAGE
MESSAGE [Case10 Loire Gallery]
You find a page from the Tribune. On it you find:
Crossword Clue
11 Down - To decay
END_MESSAGE
MESSAGE [Case10 Boutique]
You find a page from the Tribune. On it you find:
Crossword Clue
2 Across - Opposite of down.
END_MESSAGE
MESSAGE [Case10 Davidson & Sons Law Offices]
You find a page from the Tribune. On it you find:
Crossword Clue
3 Down - The sound made by a kitten
END_MESSAGE
MESSAGE [Case10 Dartmouth Hotel]
You find a page from the Tribune. On it you find:
Crossword Clue
9 Down - Sweet potato.
END_MESSAGE
MESSAGE [Case10 Bank Of England]
You find a page from the Tribune. On it you find:
Crossword Clue
12 Down - Opposite of no.
END_MESSAGE
MESSAGE [Case10 Mercantile Company]
You find a page from the Tribune. On it you find:
Crossword Clue
7 Across - One of the awards given to a
performing artist.
15 Across - A secret agent.
END_MESSAGE
MESSAGE [Case10 Seymore Park]
You find a page from the Tribune. On it you find:
Crossword Clue
6 Down - You and I.
END_MESSAGE
MESSAGE [Case10 Stock Exchange]
One of the brokers hands you a strip of ticker tape. On the
back you find the following coded message:
Motive Clue (4 parts)
II. 12th letter of the alphabet.
III. The number of years since your birth
is your _______.
END_MESSAGE
MESSAGE [Case10 Cab Company]
You find a page from the Tribune. On it you find:
Crossword Clue
5 Across - Tool for cutting wood.
END_MESSAGE
MESSAGE [Case10 Newspaper]
One of the editors at the paper confides that Loxly had come to
him and told him to run the crossword. He also said that it
must be run October 13th as the month and date were imperative.
END_MESSAGE
MESSAGE [Case10 Pub]
You find a page from the Tribune. On it you find:
Crossword Clue
1 Down - A stongbox in which money is stored.
END_MESSAGE
MESSAGE [Case10 Ferry]
A sailor hands you a coded message. It reads:
Motive Clue (4 parts)
I. To record over the sound track of a movie.
Often done with foreign films.
IV. Insect that builds tunnels.
END_MESSAGE
MESSAGE [Case10 Shipping Company]
You find a page from the Tribune. On it you find:
Crossword Clue
4 Down - A British cop.
END_MESSAGE
! --- End of Case
! --- The Case of the Crashed Cab by Jim Vickonoff
! CASE 11
MESSAGE [Case11 Starting Room]
The Case of the Crashed Cab by Jim Vickonoff
The headline on the Tribune reads "Cabbie Killed in
Crash". Late last night, a West London Cab Company
Cab was found wrecked head-on into a giant oak tree.
Found inside the cab was Herbie McFay, dead on the
scene from massive head and internal injuries.
It was reported that McFay was not a heavy drinker
and no alcohol was found. Among the food wrappers and
other garbage inside the cab was a schedule for the
Yorkshire Ferry.
Among the persons questioned by Inspector Lestrade were
Harry Chuckman, the dispatcher of the West London Cab
Company; Michael Spamming, the barkeep at the West
Landing Pub; Olivia Newton, McFay's current girlfriend;
Margeret Simms, one McFay's old girlfriends and some
frequent visitors to the park.
The Coroner has ruled the crash an accidental death
due to driver error. But for some fishy feeling, you
believe that foul play was involved.
Holmes, these are the things you must find out:
a) Who killed Herbie McFay?
b) How was he killed?
c) What was the motive?
The game is afoot!
END_MESSAGE
! CASE 11 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 11
AskQuestion [Case11 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
BlankLine
AskQuestion [Case11 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
BlankLine
AskQuestion [Case11 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case11 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 11
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case11 1] Who killed Herbie McFay?
ANSWER [Case11 1] Captain OR William OR Wienburger
QUESTION [Case11 2] How was he killed?
ANSWER [Case11 2] Pushed OR behind OR rear OR rammed
QUESTION [Case11 3] What was the motive?
ANSWER [Case11 3] Stealing OR passengers OR fares OR Taking
MESSAGE [Case11 Solution]
The number of ferry passengers was dropping daily. One day
Captain Wienburger spied cabbie Herbie McFay diverting some
ferry passengers into his cab. This soon became a regular
occurrence with Herbie McFay doing most of the passenger nab-
bing.
Profits were dropping and the Captain was soon threatened
"Do something, or ELSE"! He then began to think of a way to
"deal" with Mr. McFay. One night, the Captain was following
Herbie McFay home and on the large sweeping curve next to the
Park, he rammed McFay's cab from behind forcing it into a
big tree.
Killer: Captain William Wienburger
Method: Pushed from behind
Motive: Stealing ferry passengers
END_MESSAGE
MESSAGE [Case11 Loire Gallery]
The Director hands you a coded message.
It says (Method - Part 3 of 3)
"Opposite of ahead"
END_MESSAGE
MESSAGE [Case11 Boutique]
A friend at Hillery's says she overheard Olivia Newton
and Margeret Simms arguing and the subject was McFay.
END_MESSAGE
MESSAGE [Case11 Scotland Yard]
One of your connections tells you that the cab had
an enormous amount of rear end damage for a head-on
collision with a tree.
END_MESSAGE
MESSAGE [Case11 Davidson & Sons Law Offices]
Mr. Davidson quietly slips you a coded message.
It says (Killer - Part 2 of 3)
"Fermented drink made from grapes"
END_MESSAGE
MESSAGE [Case11 Dartmouth Hotel]
The Bellman tells you "Herbie was a safe driver and
never got any complaints from the guests".
END_MESSAGE
MESSAGE [Case11 Bank Of England]
You walk up to the window and the teller slips you a
coded message with your money.
It reads (Method - Part 2 of 3)
"Opposite of to"
END_MESSAGE
MESSAGE [Case11 Mercantile Company]
The man behind the counter says "Can't you read the sign?
It says closed"! You mumble to yourself, I never liked
him anyway and his tips always led nowhere.
END_MESSAGE
MESSAGE [Case11 Seymore Park]
While questioning a bum in the park he says "Ya, I saw
two cars speed past last night. All I could see was that
the man in the second car wore a hat.
END_MESSAGE
MESSAGE [Case11 Stock Exchange]
Your broker hands you a coded message.
It says (Killer - Part 3 of 3)
"Fast food: Ham______"
END_MESSAGE
MESSAGE [Case11 Cab Company]
The manager at the Cab company was saddened by the death
of Herbie McFay saying "Herbie was bringing more fares &
money in than any of the other cabbies".
END_MESSAGE
MESSAGE [Case11 Newspaper]
Mr. Biggins, the editor says he has an anonymous message
for you. The coded type.
It says (Murderer - Part 1 of 3)
"Document drawn up before you die"
END_MESSAGE
MESSAGE [Case11 Pub]
The barkeep offers this information, "Herbie? He ain't
been here for a while, women problems, you know"?!?
He spends a lot of time waiting outside the Yorkshire
Ferry looking for fares.
END_MESSAGE
MESSAGE [Case11 Ferry]
In a long conversation, Captain William Wienburger
casually mentions that ridership on the ferry
has been down considerably the past month or two. He
seemed a bit upset about it.
END_MESSAGE
MESSAGE [Case11 Shipping Company]
A doc worker tosses you a coded message.
It reads (Method - Part 1 of 3)
"Opposite of pulled"
END_MESSAGE
! --- End of Case
! --- The Silenced Maintenance Man by Jim Vickonoff
! CASE 12
MESSAGE [Case12 Starting Room]
The Silenced Maintenance Man by Jim Vickonoff
Tom Duggan, for as long as everyone could remember, had been
the maintenance man at the Dartmouth Hotel. He was well liked
throughout the community, an outstanding citizen and was very
patriotic. Early this morning he was found dead at the hotel.
With an autopsy pending, the Coroner has yet to disclose the
cause of death.
According to William Bowers, the Dartmouth Hotel Manager, Tom
had been working the past two days on the air ducts throughout
the hotel. He had talked to Tom the night before and everything
sounded fine. Tom said he was going to work late to get the job
finished. When Hortense Whatley, the head housekeeper, arrived
in the morning she found Tom Duggan's body stuffed into the
dumb-waiter.
Inspector Lestrade has already questioned some people which
included Mary Duggan, Tom's wife; Hector Bosely, the Bellhop at
the hotel; Mr. and Mrs. Wallington, a couple staying at the
hotel; Roberta Simms and Michael Jefferson, good friends of the
Duggans'.
Knowing Tom for quite a while, you find yourself compelled to
find out what really happened.
Holmes, these are the things you must find out:
a) Who killed Tom Duggan?
b) How was he killed?
c) What was the motive?
The game is afoot!
END_MESSAGE
! CASE 12 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 12
AskQuestion [Case12 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
BlankLine
AskQuestion [Case12 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
BlankLine
AskQuestion [Case12 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case12 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 12
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case12 1] Who killed Tom Duggan?
ANSWER [Case12 1] Fingers OR Malone
QUESTION [Case12 2] How was he killed?
ANSWER [Case12 2] Strangled OR choked
QUESTION [Case12 3] What was the motive?
ANSWER [Case12 3] Rob OR Bank OR Robbery OR Overheard OR plot
MESSAGE [Case12 Solution]
While working on the air ducts, Tom Duggan overheard Fingers
Malone planning to rob the Bank of England the next morning.
He dropped his wrench and Fingers heard him. Fearing that his
plans were ruined with Duggan alive, he took a piece of rope,
strangled the life out of him and put the body in the dumb-
waiter and lowered it.
Killer: Fingers Malone
Method: Strangled
Motive: Bank Robbery
END_MESSAGE
MESSAGE [Case12 Loire Gallery]
The custodian quietly hands you a coded message.
It reads (Killer - Part 3 of 3)
"To lend someone money"
END_MESSAGE
MESSAGE [Case12 Boutique]
The cashier gives you an envelope, inside you find a coded
message.
It says (Killer - Part 2 of 3)
"__ and Pa Kettle"
END_MESSAGE
MESSAGE [Case12 Scotland Yard]
An inside source informs you that Fingers Malone, notorious
safecracker, is staying on the top floor at the Dartmouth
Hotel.
END_MESSAGE
MESSAGE [Case12 Davidson & Sons Law Offices]
Mr. Davidson informs you that Mrs. Duggan was in earlier
this week inquiring about some legal matters.
END_MESSAGE
MESSAGE [Case12 Dartmouth Hotel]
The head housekeeper, Hortense Whatley, confidentially tells
you that she saw some red, black and blue marks on the neck
of Tom Duggan's body.
END_MESSAGE
MESSAGE [Case12 Bank Of England]
The manager proudly informs you that they've had record
deposits this past month.
END_MESSAGE
MESSAGE [Case12 Mercantile Company]
The man behind the counter hands you a coded message.
It says (Killer - Part 1 of 3)
"Both hands have five of these"
END_MESSAGE
MESSAGE [Case12 Seymore Park]
A bum asks you, "Hey buddy, can spare a sixpence for a down
and out guy" ?
END_MESSAGE
MESSAGE [Case12 Stock Exchange]
A broker quietly slips you a sealed envelope. Opening it
reveals a coded message.
It reads (Motive - Part 3 of 3)
"Kind of fruit - Boysen_____"
END_MESSAGE
MESSAGE [Case12 Cab Company]
A cabbie tells you that some guy with fidgety fingers has
been taking the cab around the bank for the past week.
END_MESSAGE
MESSAGE [Case12 Newspaper]
The editor mumbles that he's running late and doesn't have
the time to chat.
END_MESSAGE
MESSAGE [Case12 Pub]
The barkeep exclaims, "You shoulda seen that Malone guy in
here yesterday arm wrestling"! He was real strong!!
END_MESSAGE
MESSAGE [Case12 Ferry]
Captain Jack hands you a coded message, then boards the
ferry.
It says (Motive - Part 2 of 3)
"A man's name - ___ert.
END_MESSAGE
MESSAGE [Case12 Shipping Company]
A clerk steps from the back room and quietly passes you a
coded message.
It says (Motive - Part 1 of 3)
"Side of a river"
END_MESSAGE
! --- End of Case
! --- The Case of the Jilted Jockey by Michael W. Bayley
! CASE 13
MESSAGE [Case13 Starting Room]
The Case of the Jilted Jockey by Michael W. Bayley
Jerry Stone, one of London's most noted jockeys, was found dead
this morning behind the stables of the West London Cab Company.
Only two days ago Jerry won the Devonshire Stakes race while
riding Swift Wind.
Police have been questioning Marie Letour, Jerry's hot tempered
girlfriend, a Mr. Thomas Walling, Swift Winds owner, and Evin
Brandon a friend of Jerry's. So far Scotland Yard is baffled as
to why Stone was murdered.
Among Jerry's possessions was found a note on Bank of England
stationary that read:
Important you meet me Friday at 11:00a.
ML
The note was dated with last Thursdays date. Also found were
Jerry's boots and his favorite riding crop. Scotland Yard is
asking your help. You must find out...
a) Who killed Jerry Stone
b) The motive
c) How he was killed
The game is afoot...
END_MESSAGE
! CASE 13 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 13
AskQuestion [Case13 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
BlankLine
AskQuestion [Case13 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
BlankLine
AskQuestion [Case13 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case13 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 13
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case13 1] Who killed Jerry Stone?
ANSWER [Case13 1] Martin OR Lindstrom
QUESTION [Case13 2] What was the motive?
ANSWER [Case13 2] Gambling OR Debt OR Race OR fixed OR throw OR Double OR Cross
QUESTION [Case13 3] How was he killed?
ANSWER [Case13 3] Poison OR Needle OR crop
MESSAGE [Case13 Solution]
Jerry Stone was a real gambler. He played poker several times a
week at the Dartmouth Hotel. Recently he had incurred some heavy
losses to Mr. Martin Lindstrom who was the Vice President at the
Bank of England.
When Jerry met Mr. Lindstrom on Friday morning, Mr. Lindstrom
told him that the debt would be considered paid if Jerry would
throw Sundays running of the Devonshire Stakes. Jerry agreed and
Mr. Lindstrom bet heavily on Midnights Dream, the only other
horse with a chance to win it.
On Saturday, Jerry had a big fight with his girlfriend who was
against Jerry throwing the race. They separated after the heated
argument and that was the last time Marie saw Jerry.
On Sunday, the day of the race, Jerry decided that Marie was right
and that he would not throw the race after all and he went on to
win. Lindstrom, who had lost a bundle, felt he had been double
crossed and decided to get even with Jerry. He planted a poison
needle in Jerry's favorite crop knowing that Jerry would use the
crop while exercising the Cab Companies horses on Tuesday night.
a) Killer: Martin Lindstrom
b) Motive: Double Cross
c) Method: Poison Needle
END_MESSAGE
MESSAGE [Case13 Loire Gallery]
A note is passed to you. It reads as follows:
Killer clue (Part 1 of 4)
"K-____, Americas favorite discount store."
Motive clue (Part 2 of 2)
"German army decoration: The Iron _____."
Method clue (Part 2 of 3)
"Male offspring."
END_MESSAGE
MESSAGE [Case13 Boutique]
Marie Letour tells you that she and Jerry had a heated argument
about the race on Saturday night but that was the last time she
had seen him.
END_MESSAGE
MESSAGE [Case13 Scotland Yard]
The autopsy report showed no markings on the body other than a
small scratch on Jerry's left hand.
END_MESSAGE
MESSAGE [Case13 Davidson & Sons Law Offices]
Mr Davidson's secretary gives you an envelope saying that Mr.
Davidson had received it just this morning. Inside you find a
note which reads:
Killer clue (Part 2 of 4)
"A small hotel or pub."
Motive clue (Part 1 of 2)
"A drink with twice the liquor in it."
Method clue (Part 1 of 3)
"Hawaiian food made from roots."
END_MESSAGE
MESSAGE [Case13 Dartmouth Hotel]
One of the bellhops tells you that Jerry was quite a gambler. He
often played poker here at the hotel in one of the lounges. He
played with many of the lawyers and bankers in the area.
END_MESSAGE
MESSAGE [Case13 Bank Of England]
Martin Lindstrom, the Vice President of the bank, tells you that
Jerry was suppose to meet him on Friday. Jerry had applied for
a loan a few weeks ago and Lindstrom needed some more information
for the loan papers. Lindstrom says that Jerry never showed up
though.
END_MESSAGE
MESSAGE [Case13 Mercantile Company]
A clerk recalls only one strange event in the last week. A
gentleman had come in and purchased a package of needles and some
rat poison.
END_MESSAGE
MESSAGE [Case13 Seymore Park]
A Mr. Smythe states that he saw Jerry here on Tuesday, the day
of the murder, talking to his friend Evin.
END_MESSAGE
MESSAGE [Case13 Stock Exchange]
One the back of some ticker tape you find the following note:
Killer clue (Part 3 of 4)
"Small threads which cling to your close."
END_MESSAGE
MESSAGE [Case13 Cab Company]
Johnny Christopher, one of the drivers at the company, explains
that Jerry was a real great guys. Jerry was always nice to him
when Jerry came to exercise the horses on Tuesday and Thursday
evenings.
The last time Johnny saw Jerry was when he dropped him off at
the bank late Friday morning after Jerry had come by the Cab
Company to collect his wages.
END_MESSAGE
MESSAGE [Case13 Newspaper]
A Miss Goldstein, the gossip columnist, tells you that it was
rumored that Jerry had been trying to raise a lot of cash to pay
off a large debt. It was said that he even asked Mr. Walling
but that he had been turned down.
END_MESSAGE
MESSAGE [Case13 Pub]
The bartender tells you that Jerry Stone was in the Pub last
Saturday night with his girlfriend. They had a heated argument
that had something to do with the race and then she stormed out
in one of her fits of rage which she is famous for.
END_MESSAGE
MESSAGE [Case13 Ferry]
One of the Ferry captains hands you a note and then disappears.
The note reads as follows:
Killer clue (Part 4 of 4)
"Thunder and lightning are part of a _____."
Method clue (Part 3 of 3)
"Sewing is done with this."
END_MESSAGE
MESSAGE [Case13 Shipping Company]
One of the managers tells you that he recently made a fortune
betting on Jerry in the race. He got some banker to bet him
20,000 pounds that Swift Wind would lose.
END_MESSAGE
! --- End of Case
! --- The Case of the Northern Cross by Michael W. Bayley
! CASE 14
MESSAGE [Case14 Starting Room]
The Case of the Northern Cross by Michael W. Bayley
Yesterday morning Heratio Gibbons, the 1st mate of the Northern
Cross, was found stabbed to death in his cabin. The Northern
Cross, a merchant ship owned by the Britannica Shipping Company,
had just arrived in London the day before with a full load of
silks and other goods from the far east.
Scotland Yard is once again baffled and Inspector Gregson has
asked you to look into the case to see what you could find.
People routinely questioned by the Yard include Marie Letour,
Gibbons fiancee, Mark Lattire, the foreman at the Britannica
Shipping Company, Lester Freeman, a friend of Horatio's who works
at the Loire Art Gallery and with whom he is often seen at the
London Opera House, and Les Jackson, one of Gibbons shipmates.
Also questioned by the Yard was Jack Coleman. It is not known if
Coleman is connected to the case, but he was found that same
morning snooping around the Northern Cross.
Upon examining the scene of the crime, the police found no sign
of a struggle nor could they find the murder weapon. They did
however find a small amount of straw on the cabin floor and a
half empty bottle of port wine and two glasses on the table.
In order to help out Gregson, you must find out:
a) Who killed Horatio Gibbons
b) What weapon was used
c) The motive for the murder
The game is afoot!
END_MESSAGE
! CASE 14 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 14
AskQuestion [Case14 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
BlankLine
AskQuestion [Case14 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
BlankLine
AskQuestion [Case14 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case14 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 14
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case14 1] Who killed Horatio Gibbons?
ANSWER [Case14 1] Freeman OR Lester OR Friend
QUESTION [Case14 2] What weapon was used?
ANSWER [Case14 2] dagger
QUESTION [Case14 3] What was the motive?
ANSWER [Case14 3] Stolen OR art OR jade OR smuggling
MESSAGE [Case14 Solution]
Horatio and Lester had long been friends and had plotted the
theft of the jade. Horatio would steal the jade while in China
and then smuggle it back into England. Lester, who had contacts
in the art world, would find a buyer for the stolen goods.
Lester had met Horatio on board the night of the murder and they
had taken the ferry across to the West Landing Inn to celebrate
their soon to be fortunes. While Lester danced with some of the
pretty ladies there that night Les Jackson came in and started
an argument with Horatio. Lester overheard Mr. Jackson telling
Horatio that he should not be seen with dealers in stolen goods
like Jack Coleman and that he was going to the Captain in the
morning to tell him what he knew.
Lester pieced two and two together and figured that Horatio had
decided to cut him out of the deal. Taking advantage of the fact
that Horatio was unaware of him overhearing the conversation, he
went back to the Northern Cross with his friend. They opened up
the port wine to have a final drink while they opened and examined
the stolen jade in a straw filled crate. Seeing his chance, Lester
grabbed a jade handled dagger and killed his friend Horatio.
While taking a cab home, Lester decided to hide the dagger inside
the seat of the cab and thus dispose of the weapon.
Killer: Lester Freeman
Weapon: Jade dagger
Motive: Stolen art
END_MESSAGE
MESSAGE [Case14 Loire Gallery]
Upon talking to the director you find that Lester Freeman had
worked for the gallery for over 8 years. He tells you that
Lester is their expert in Oriental art.
END_MESSAGE
MESSAGE [Case14 Davidson & Sons Law Offices]
The secretary tells you she received an urgent letter from
a foreign corespondent. The letter reads:
Motive Clue (Part 2 of 3)
It's the 14th one.
END_MESSAGE
MESSAGE [Case14 Dartmouth Hotel]
One of the bellhops hands you a coded message. It reads:
Motive Clue (Part 1 of 3)
Women love a mink _______.
END_MESSAGE
MESSAGE [Case14 Bank Of England]
Upon examining the records at the bank you find that Horatio had
very little money. He also tells you that Horatio had been
turned down for a loan 8 months ago before he left for the
Orient.
END_MESSAGE
MESSAGE [Case14 Mercantile Company]
You find Marie Letour works as a clerk in the store. She tells
you that she was to be wed to Horatio next month and that they
were to buy an inn out in the country west of London.
END_MESSAGE
MESSAGE [Case14 Seymore Park]
A dark shadowy figure hands you a coded message. It reads:
Motive Clue (Part 3 of 3)
Nickname of the King who ruled Camelot.
END_MESSAGE
MESSAGE [Case14 Cab Company]
The dispatcher tells you that one of his drivers picked up a
man with a crate late the night of the murder down at the
Britannica Shipping Company.
Upon examining the cab in question you find a jade dagger
hidden in the seat.
END_MESSAGE
MESSAGE [Case14 Newspaper]
Upon looking through the last few issues of the Times, you find
a story about a fortune in stolen jade that was taken from the
museum at Peking several weeks ago.
END_MESSAGE
MESSAGE [Case14 Pub]
The barkeep tells you that Horatio and another man had come into
the Pub together and that a little while later, Les Jackson, his
shipmate, had come in and that they had argued about something.
END_MESSAGE
MESSAGE [Case14 Shipping Company]
Mark Lattire tells you that he had seen Horatio talking with
Jack Coleman the day they had arrived in London.
END_MESSAGE
! --- End of Case
! --- The Case of the Dead Letter Murders by Michael W. Bayley
! CASE 15
MESSAGE [Case15 Starting Room]
The Case of the Dead Letter Murders by Michael W. Bayley
Early this morning you were awaken by a pounding at the door.
Mrs Hudson had been sorry that should could not stop the gentleman
from coming up to your rooms and rousing you so early.
As you let Mr. Antoine Gaubert into your rooms you were joined by
a sleepy eyed Dr. Watson. As you drank your morning tea, Mr.
Gaubert had shown you the following note:
AVYWEORTUQSAGKRLOEAZSCEENENILTYWECANTICKEETMDFBTMSOIODINIRAE
REFRYOUTRANYANOVIUMORPOPPDAPORLITECIAUNESSTHEBANDIDIOITHNARG
TOMMIEOUTHROUGPARRISITESFROMIN
Watson had been a little confused as to why the gentleman was
making such a fuss over a garbled note. You recounted to him
that the identical note had been found on the bodies of 8 other
gentlemen who had been found murdered in the last 3 weeks.
Alas you had decided to take the case and assured Mr. Gaubert that
you would do all in your power to keep him alive. But that was
early and now you sit in front of the fire without a clue or a
name to start with other than the little note.
In order to save Mr. Gaubert, you must find out:
a) Who is the serial murderer
b) What is the motive
c) What does the message say
The game is afoot!
END_MESSAGE
! CASE 15 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 15
AskQuestion [Case15 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
BlankLine
AskQuestion [Case15 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
BlankLine
AskQuestion [Case15 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case15 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 15
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case15 1] Who is the serial murder?
ANSWER [Case15 1] Jake OR Salisbury
QUESTION [Case15 2] What is the motive?
ANSWER [Case15 2] even OR convicting OR prison OR jail OR Revenge OR Vengeance
QUESTION [Case15 3] What does the message say?
ANSWER [Case15 3] YOU ARE SENTENCED TO DIE FOR YOUR PART IN SENDING ME TO PRISON
MESSAGE [Case15 Solution]
Eight years ago, Antoine Gaubert along with 11 other men, sat on
a jury in the trial of Jake Salisbury who had been accused of
killing his wife. The jury had finally found him guilty although
he swore that he was not responsible.
The day that Jake was sentenced he swore that he would one day
get even with the twelve men who had unjustly sentenced him to
prison.
When Jake was released from prison 2 months ago he began to plan
his revenge. He tracked down each one a set his plans in motion.
Killer : Jake Salisbury
Motive : Revenge for convicting him
Message: YOU ARE SENTENCED TO DIE
FOR YOUR PART IN SENDING
ME TO PRISON
END_MESSAGE
MESSAGE [Case15 Scotland Yard]
Searching the records of Scotland Yard you find that 3 convicts
had recently been paroled. These included Morris Hartford, Jake
Salisbury, and Warren Thomas. It was noted that all three were
currently staying at the Dartmouth.
END_MESSAGE
MESSAGE [Case15 Davidson & Sons Law Offices]
Mr Davidson can't really help much this time as he has had little
contact with the police case. He does ask you to send his best
to Mr. Gaubert whom he remembers from when Mr. Gaubert served
as a juror on a case some years back.
END_MESSAGE
MESSAGE [Case15 Dartmouth Hotel]
In one of the rooms you find the following message carved in
the desk. "Vengeance is mine at last"
END_MESSAGE
MESSAGE [Case15 Bank Of England]
One of the tellers hands you a coded message. It reads:
Message Clue (Part 1 of 4)
- Use
END_MESSAGE
MESSAGE [Case15 Mercantile Company]
Mary Thomas, one of the clerks, tells you that her brother
Warren could not be responsible for any of this since he can
neither read nor write.
END_MESSAGE
MESSAGE [Case15 Seymore Park]
Alas you come upon another dead man. On his chest is another
copy of the note that Antoine had supplied you. In the sand
were the words:
Three to go.
END_MESSAGE
MESSAGE [Case15 Stock Exchange]
On the floor of the exchange you find the following note scattered
among the buy and sell sheets:
Message Clue (Part 4 of 4)
- Letter
END_MESSAGE
MESSAGE [Case15 Cab Company]
In one of the cabs you find a crumpled note. It reads:
Message Clue (Part 3 of 4)
- Third
END_MESSAGE
MESSAGE [Case15 Newspaper]
Digging through the archives of the West London Tribune you
finally locate the stories covering the trial of a Jake Salisbury
at which Mr. Robert Meiser was the foreman of the jury.
END_MESSAGE
MESSAGE [Case15 Pub]
The barkeep knows your client well as Antoine spends many a
Friday night down at the Inn. When asked if he could connect
Antoine with any of the dead men, he remembers that a Mr. Meiser
had served with Antoine on a jury several years back.
END_MESSAGE
MESSAGE [Case15 Shipping Company]
A musty looking man slips you a note. It reads:
Message Clue (Part 2 of 4)
- Every
END_MESSAGE
! --- End of Case
! --- The Adventure of West Landings Ghost by Michael W. Bayley
! CASE 16
MESSAGE [Case16 Starting Room]
The Adventure of West Landings Ghost by Michael W. Bayley
Your morning starts with a visit from Henry Washburn, the owner
and proprietor of the West Landing Inn. 'You just have to help
me Mr. Holmes', he begs. 'The ghost is scaring all my clients
away and if this continues I will lose the business', he tells
you.
Scotland Yard as of yet refuses to investigate a ghost, but
Gregson tells you that Lestrade is looking into a possibly
related item.
To help Washburn, you must find out:
a) Who is the West Landing Ghost
b) What does the ghost want.
The game is afoot!
END_MESSAGE
! CASE 16 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 16
AskQuestion [Case16 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 16
BlankLine
AskQuestion [Case16 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 16
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 16
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 16
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case16 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 16
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 16
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case16 1] Who is the West Landing Ghost?
ANSWER [Case16 1] Joshua OR Worms
QUESTION [Case16 2] What does the ghost want?
ANSWER [Case16 2] Buried OR Treasure
MESSAGE [Case16 Solution]
A Mr. Joshua Worms recently received an old map of West London area
showing the location of a supposed treasure buried by the Prince
John while King Richard was off fighting the Crusades. After he
verified the authenticity of the map, he had the law firm of
Davidson & Sons track down today's equivalent location of Castle
Rogue. Finding the location to be that of the West Landing in,
Worms made a deal with the bank to buy the property if it should
ever come up for sale or go into default.
Worms then devised the idea of the ghost to scare away the clients
from the inn and force Washburn into either selling or bankruptcy.
Ghost : Joshua Worms
Motive : Buried Treasure
END_MESSAGE
MESSAGE [Case16 Loire Gallery]
Mr. Sauyer tells you that nothing unusual has been going on other
than a gentleman who brought in a document from the 12th century
a few months ago to have it verified.
END_MESSAGE
MESSAGE [Case16 Scotland Yard]
Gregson tells you that Lestrade must have discovered something
as he had burst out just several hours ago saying 'This time I'll
beat you Mr. Holmes!'.
END_MESSAGE
MESSAGE [Case16 Davidson & Sons Law Offices]
Mr. Davidson tells you that just 8 weeks ago a gentleman had come
in wanting to know the location of the 12th century Castle Rogue.
END_MESSAGE
MESSAGE [Case16 Boutique]
Hillery shows you a label she found on a recent shipment. It reads:
Motive Clue (Part 2 of 3)
This TV's Donna played Mrs. Stone.
END_MESSAGE
MESSAGE [Case16 Bank Of England]
Vice President of the Bank, Andrew Silverts, tells you that he has
a standing offer on the Inn should Washburn ever decide to sell it
or if the loan goes into default. Unfortunately he cannot divulge
the name of the gentleman who made the offer.
END_MESSAGE
MESSAGE [Case16 Seymore Park]
A groundskeeper shows you a strange message carved on a tree. It
reads:
Motive Clue (Part 3 of 3)
Every pirate has a chest full of this.
END_MESSAGE
MESSAGE [Case16 Stock Exchange]
One of the brokers, a Mr. Worms, tells you that this is the first
he has heard of a ghost at the Inn. He thinks the whole thing must
be a joke of some kind.
END_MESSAGE
MESSAGE [Case16 Newspaper]
One of the printers hands you a coded message. It reads:
Motive Clue (Part 1 of 3)
TV's Ironsides.
END_MESSAGE
MESSAGE [Case16 Pub]
Mr. Washburn has nothing new to add to the case. He is hopeful you
will be able to solve it soon.
END_MESSAGE
MESSAGE [Case16 Shipping Company]
One of the shipping clerks tells you that a Joshua Worms had
picked up and old map sent to him from Scotland just about 9 weeks
ago.
END_MESSAGE
! --- End of Case
! --- The Case of the Vanishing Silver by Michael W. Bayley
! CASE 17
MESSAGE [Case17 Starting Room]
The Case of the Vanishing Silver by Michael W. Bayley
Along with your midday tea, Mrs. Hudson brings you an envelope
addressed to you. You open it and discover that it is a letter
from Sir Garth Gregory, president of the Bank of London. The
letter reads as follows:
To: Mr. Sherlock Holmes
221b Baker Street, London
Dear Mr. Holmes,
Although we have never met, I feel I must seek your help based on
your reputation. This morning, after arriving at the bank, I
opened the safe to find a recent shipment of silver bullion had
disappeared. The safe shows no signs of breaking into. When
an Inspector Lestrade from Scotland Yard arrived to investigate,
he came to the conclusion that I must be guilty and has placed me
under arrest. I swear to you that I am completely innocent of this
entire affair. You are my last hope Mr. Holmes. Please help me.
Sir Garth Gregory
In order to help Mr. Gregory, you must find out:
a) Who is the thief
b) How was the silver was stolen
The game is afoot!
END_MESSAGE
! CASE 17 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 17
AskQuestion [Case17 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 17
BlankLine
AskQuestion [Case17 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 30
PlusScore 30
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 17
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 17
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 17
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case17 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 17
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 17
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case17 1] Who is the thief?
ANSWER [Case17 1] Mark OR Johnson OR Janitor
QUESTION [Case17 2] How was the silver stolen?
ANSWER [Case17 2] Melted OR Silver OR Drain OR Heat OR Chemical OR Chemicals
MESSAGE [Case17 Solution]
Mark Johnson, the janitor for the Dartmouth Hotel, had been
assigned the task of rebuilding a section of the hotels wine
cellars. While working on this he found out about the silver
shipment being stored in the vaults of the Bank of England.
Since he was already part way there, he finished digging into
the sewers that ran underneath both the bank and the hotel.
Next he purchased some chemicals that he knew would create a
very hot reaction. Sealing the chemicals in wax, he placed them
in a light wooden box and had them stored in the bank vaults.
Slowly in the night, the chemicals dissolved the wax and eventually
met and formed a high temperature reaction. The silver bullion
melted and went down the water drain in the center of the vault.
Johnson, who had already tapped into that drain pipe, merely
collected the liquid silver and then skipped the country with it.
Thief : Hotel janitor (Mark Johnson)
Method: Melted silver
END_MESSAGE
MESSAGE [Case17 Loire Gallery]
The art director shows you a message that he received just this
morning. The message reads as follows:
Method Clue (Part 2 of 3)
This Kennedy won't get to be President.
END_MESSAGE
MESSAGE [Case17 Scotland Yard]
Gregson lets you see a clue that Lestrade found when he went to
investigate at the bank. It is a torn piece of cloth with the
following message on it:
Method Clue (Part 1 of 3)
TV's Alice's boss.
END_MESSAGE
MESSAGE [Case17 Davidson & Sons Law Offices]
Mr. Davidson's secretary hands you an envelope saying 'Mr. Holmes,
this is for you. Mr. Davidson had an appointment and could not
meet you but he left this for you'.
You open it up and it contains a letter that reads:
Thief Clue (Part 2 of 3)
In the Bible he was known as The Baptist.
END_MESSAGE
MESSAGE [Case17 Dartmouth Hotel]
On speaking to the Mr. Peterson, the Hotel Manager, you find he
can contribute little. 'Well Mr. Holmes', he says, 'I was up
quite late and did not see anyone at all around the bank. If you
will excuse me sir, I have my own problems at the moment. My wine
cellar is half finished, and my janitor quit this morning.'.
END_MESSAGE
MESSAGE [Case17 Bank Of England]
Examining the vaults, you find that they are indeed quite empty.
They consist of four metal walls and shiny metal ceiling and floor.
There is a small drain in the center of the vaults to allow
drainage when the vaults are cleaned. The vault containing the
silver is completely empty except for some jade statues.
Upon talking to Mark LeFevre, the vice president, you find that
the only times the vault was opened yesterday was when Mrs. Mary
Johnstone had some jade statues stored and when Mr. Ted Thompson
had a box of precious coins sent over from the hotel.
END_MESSAGE
MESSAGE [Case17 Boutique]
Hillery tells you that Mary LeFevre, wife of the vice president
of the bank of England, spends a small fortune at her boutique
each month.
END_MESSAGE
MESSAGE [Case17 Mercantile Company]
In the stores records, you find a bill for some highly reactive
chemicals that were sold to the Dartmouth Hotel.
'Yes Mr. Holmes', says the owner, 'the Dartmouth is rebuilding
their wine cellar and needed the chemicals to burn through some
of the stone walls'.
END_MESSAGE
MESSAGE [Case17 Seymore Park]
The old park caretaker can help little except to tell you that he
was once a city engineer and that the bank, the exchange and the
hotel are all connected underground by sewers.
END_MESSAGE
MESSAGE [Case17 Stock Exchange]
No luck here. Mr. Alex Johns the head of the exchange is too
busy to talk to you.
END_MESSAGE
MESSAGE [Case17 Cab Company]
One of the cabbies remembers taking Ted Thompson and a nice
looking lady from the West Landings Inn to the Dartmouth Hotel
last night at about 1:00am. He could not help but overhear Mr.
Thompson bragging to the lady that he was just about to come into
a large sum of money. The cabbie complains that if he was going to
be so bloody rich then how come he only got a two-bit tip.
END_MESSAGE
MESSAGE [Case17 Newspaper]
The editor shows you a letter that the newspaper had just received.
It reads:
Method Clue (Part 3 of 3)
Its symbol on the Periodic Table is Ag.
END_MESSAGE
MESSAGE [Case17 Pub]
One of the barmaids hands you a secret note. It reads:
Thief Clue (Part 1 of 3)
German money during the time of Sherlock Holmes.
END_MESSAGE
MESSAGE [Case17 Ferry]
The ticketmaster remembers that Mark LeFevre rode across the ferry
just last night at around 11:30pm.
END_MESSAGE
MESSAGE [Case17 Shipping Company]
A shipping clerk accidently drops a folded piece of paper. You
pick it up and open it. It reads:
Thief Clue (Part 3 of 3)
It makes our day nice and bright.
END_MESSAGE
! --- End of Case
! --- The Case of the Last Alibi by Michael W. Bayley
! CASE 18
MESSAGE [Case18 Starting Room]
The Case of the Last Alibi by Michael W. Bayley
Just after breakfast you are summoned to Hillerys home back behind
her boutique. 'Ah Mr. Holmes, thank you for coming', she says.
She then proceeds to tell you that last night she and her sister
Scarlet had given a party. Although she had to leave early,
she understands that the party went on late into the night. This
morning Hillery returned from Essex to find her sister dead on the
floor.
In the middle of her story, Inspector Lestrade showed up with a
warrant for the arrest of Hillery. Before she was carted away
she managed to slip you a piece of paper. It reads as follows:
Part List
---------
Food: Pate de foie gras
Roast pheasant
Baked Potatoes
Strawberry Pie
Guests: John VanHorne Rita Coolidge
Joseph Phillips Robert Hastings
Mary Cotton Joan Hastings
John Wright Martha Gilbert
After talking to Gregson, you find that the coroner places the
time of death at between 2 and 3am. He also tells you that things
look grimm for your client as Lestrade is building quite a case
and motive.
In order to help Hillery you must find out:
a) Who is the murderer
b) What weapon was used
c) What was the motive
The game is afoot!
END_MESSAGE
! CASE 18 Q & A
COMMAND ASKQUESTIONS
SetVariableTo [Points For Answers] 0
VariableEquals [Case] 18
AskQuestion [Case18 1]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
BlankLine
AskQuestion [Case18 2]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
BlankLine
AskQuestion [Case18 3]
AnswerIsCorrect
AddToVariable [Points For Answers] 20
PlusScore 20
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
VariableEquals [Points For Answers] 60
! Got all of the answers correct -- solved the case!
PlusScore 40 -- bonus points for complete solution
PrintMessage [Great! You solved the case!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
VariableLT [Points For Answers] 60
! You missed some or all of the answers! Sorry!
PrintMessage [Sorry, but you are wrong!]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case18 Solution]
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND ASKQUESTIONS
VariableEquals [Case] 18
! Didn't select another case so QUIT!
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
QUESTION [Case18 1] Who is the murderer?
ANSWER [Case18 1] John OR Wright
QUESTION [Case18 2] What weapon was used?
ANSWER [Case18 2] Stole
QUESTION [Case18 3] What is the motive?
ANSWER [Case18 3] Rejected OR proposal OR love OR marry
MESSAGE [Case18 Solution]
Alas as the party quieted down, John Wright found himself alone
with Scarlet. He had for quite some time loved her and had thus
far never told her. At last he found the courage to ask for her
hand in marriage.
John was depressed to find her answer was no, but when he found
out that she planned to marry Jeffrey Fitzgerald his best friend
he became furious. In his rage he grabbed for anything and came
up with her fox stole that had been draped over a chair. He then
choked her with it and fled.
Killer : John Wright
Weapon : Fox Stole
Motive : Rejection
END_MESSAGE
MESSAGE [Case18 Loire Gallery]
Mr. Dennison remembers that John VanHorne and Martha Gilbert
came into a late showing for a newly acquired art collection.
They arrived at about 10:30 and stayed for a late cocktail party
hosted by the Gallery until about 3:00am.
END_MESSAGE
MESSAGE [Case18 Dartmouth Hotel]
The night desk clerk, whom you had roused from his sleep,
remembers that Robert and Joan Hastings had come in just after
1:30am and had gone straight up to their room.
END_MESSAGE
MESSAGE [Case18 Bank Of England]
A teller hands you a receipt. On the back you find the following
message:
Weapon Clue (Part 2 of 2)
If he robbed you, he ______ your money.
END_MESSAGE
MESSAGE [Case18 Boutique]
You run into the coroner at Hillerys. He tells you that an
examination of the body showed some strange hairs on Scarlet's
neck.
END_MESSAGE
MESSAGE [Case18 Mercantile Company]
A notice on the poster board reads:
Motive Clue (Part 1 of 2)
A manufactured good that fails to work.
END_MESSAGE
MESSAGE [Case18 Stock Exchange]
Among the scattered papers on the exchange floor, you find a note.
It reads:
Motive Clue (Part 2 of 2)
Webster defines it as 'to avoid deliberately'.
END_MESSAGE
MESSAGE [Case18 Cab Company]
You find the cabbie that took Hillery out to Essex last night
around 8:30pm.
END_MESSAGE
MESSAGE [Case18 Newspaper]
A crumpled piece of paper reveals the following clue:
Weapon Clue (Part 1 of 2)
Sly as a _________.
END_MESSAGE
MESSAGE [Case18 Pub]
The bartender from last night remembers that Rita Coolidge and
Mary Cotton had come in about 1:00am and had met some friends for
drinks. They had stayed till well after 4:00am. He remembers
quite well as he had to chase them all out so he could close up
for the night.
END_MESSAGE
MESSAGE [Case18 Ferry]
?????????????????????????????????????????????????????????
END_MESSAGE
MESSAGE [Case18 Shipping Company]
One of the ships Captains tells you that Joseph Phillips works on
the freighter Lord Marsly and that he was back at midnight as that
is about the time the Lord Marsly steamed out of port.
END_MESSAGE
! --- End of Case
MESSAGE [You're already here!]
Watson glances at you with a puzzled look on his face. "But, Holmes,
we are already there," he exclaims.
END_MESSAGE
! ********************** WALK TO 221B ******************************
COMMAND WALK TO 221B
AtLocation [Starting Room]
OR
AtLocation [Solution]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Loire Gallery]
AddToTime 15
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Boutique]
AddToTime 58
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Scotland Yard]
AddToTime 20
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Davidson & Sons Law Offices]
AddToTime 30
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Dartmouth Hotel]
AddToTime 30
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Bank Of England]
AddToTime 45
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Mercantile Company]
AddToTime 60
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Seymore Park]
AddToTime 50
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Stock Exchange]
AddToTime 115
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Cab Company]
AddToTime 45
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Newspaper]
AddToTime 59
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Pub]
AddToTime 120
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Ferry]
AddToTime 145
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
COMMAND WALK TO 221B
AtLocation [Shipping Company]
AddToTime 150
GoToRoom [Solution]
DoneWithTurn
END_COMMAND
! ********************** WALK TO BOUTIQUE ******************************
COMMAND WALK TO BOUTIQUE
AtLocation [Boutique]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO BOUTIQUE
FlagOFF [Bobby Blocking Boutique]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Boutique]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
! You are already blocked by Bobby here
FlagON [Bobby Blocking Boutique]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
! Bobby is already blocking it
FlagON [Bobby Blocking Boutique]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Boutique]
AtLocation [Blocked by Bobby]
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Starting Room]
AddToTime 58
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Loire Gallery]
AddToTime 59
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Scotland Yard]
AddToTime 3
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Davidson & Sons Law Offices]
AddToTime 58
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Dartmouth Hotel]
AddToTime 45
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Bank Of England]
AddToTime 45
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Mercantile Company]
AddToTime 220
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Seymore Park]
AddToTime 50
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Stock Exchange]
AddToTime 45
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Cab Company]
AddToTime 200
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Newspaper]
AddToTime 200
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Pub]
AddToTime 300
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Ferry]
AddToTime 200
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BOUTIQUE
AtLocation [Shipping Company]
AddToTime 120
GoToRoom [Boutique]
DoneWithTurn
END_COMMAND
FLAG [Just got pass at Scotland Yard]
! ********************** WALK TO SCOTLAND YARD ******************************
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Scotland Yard]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Starting Room]
AddToTime 130
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Loire Gallery]
AddToTime 130
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Boutique]
AddToTime 3
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Davidson & Sons Law Offices]
AddToTime 58
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Dartmouth Hotel]
AddToTime 100
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Bank Of England]
AddToTime 130
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Mercantile Company]
AddToTime 320
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Seymore Park]
AddToTime 115
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Stock Exchange]
AddToTime 115
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Cab Company]
AddToTime 220
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Newspaper]
AddToTime 200
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Pub]
AddToTime 230
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Ferry]
AddToTime 100
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SCOTLAND_YARD
AtLocation [Shipping Company]
AddToTime 60
GoToRoom [Scotland Yard]
DoneWithTurn
END_COMMAND
! ********************** WALK TO LAW OFFICES ******************************
COMMAND WALK TO LAW_OFFICES
AtLocation [Davidson & Sons Law Offices]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO LAW_OFFICES
FlagOFF [Bobby Blocking Davidson & Sons Law Offices]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Davidson & Sons Law Offices]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
! You are already blocked by Bobby here
FlagON [Bobby Blocking Davidson & Sons Law Offices]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Davidson & Sons Law Offices]
AtLocation [Blocked by Bobby]
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
! Bobby is already blocking it
FlagON [Bobby Blocking Davidson & Sons Law Offices]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Starting Room]
AddToTime 30
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Loire Gallery]
AddToTime 35
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Boutique]
AddToTime 58
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Scotland Yard]
AddToTime 59
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Dartmouth Hotel]
AddToTime 30
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Bank Of England]
AddToTime 50
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Mercantile Company]
AddToTime 100
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Seymore Park]
AddToTime 55
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Stock Exchange]
AddToTime 55
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Cab Company]
AddToTime 130
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Newspaper]
AddToTime 130
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Pub]
AddToTime 145
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Ferry]
AddToTime 245
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
COMMAND WALK TO LAW_OFFICES
AtLocation [Shipping Company]
AddToTime 235
GoToRoom [Davidson & Sons Law Offices]
DoneWithTurn
END_COMMAND
! ********************** WALK TO GALLERY ******************************
COMMAND WALK TO GALLERY
AtLocation [Loire Gallery]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO BANK
FlagOFF [Bobby Blocking Loire Gallery]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Loire Gallery]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
! You are already blocked by Bobby here
FlagON [Bobby Blocking Loire Gallery]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Loire Gallery]
AtLocation [Blocked by Bobby]
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
! Bobby is already blocking it
FlagON [Bobby Blocking Loire Gallery]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Starting Room]
AddToTime 16
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Boutique]
AddToTime 59
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Scotland Yard]
AddToTime 125
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Davidson & Sons Law Offices]
AddToTime 35
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Dartmouth Hotel]
AddToTime 30
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Bank Of England]
AddToTime 50
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Mercantile Company]
AddToTime 125
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Seymore Park]
AddToTime 102
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Stock Exchange]
AddToTime 100
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Cab Company]
AddToTime 45
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Newspaper]
AddToTime 115
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Pub]
AddToTime 200
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Ferry]
AddToTime 145
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
COMMAND WALK TO GALLERY
AtLocation [Shipping Company]
AddToTime 200
GoToRoom [Loire Gallery]
DoneWithTurn
END_COMMAND
! ********************** WALK TO BANK ******************************
COMMAND WALK TO BANK
AtLocation [Bank Of England]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO BANK
FlagOFF [Bobby Blocking Bank Of England]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Bank Of England]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
! You are already blocked by Bobby here
FlagON [Bobby Blocking Bank Of England]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Bank Of England]
AtLocation [Blocked by Bobby]
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
! Bobby is already blocking it
FlagON [Bobby Blocking Bank Of England]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Starting Room]
AddToTime 45
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Loire Gallery]
AddToTime 50
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Boutique]
AddToTime 45
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Scotland Yard]
AddToTime 130
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Davidson & Sons Law Offices]
AddToTime 50
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Dartmouth Hotel]
AddToTime 30
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Mercantile Company]
AddToTime 145
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Seymore Park]
AddToTime 25
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Stock Exchange]
AddToTime 31
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Cab Company]
AddToTime 130
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Newspaper]
AddToTime 203
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Pub]
AddToTime 200
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Ferry]
AddToTime 130
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
COMMAND WALK TO BANK
AtLocation [Shipping Company]
AddToTime 145
GoToRoom [Bank Of England]
DoneWithTurn
END_COMMAND
! ********************** WALK TO STOCK_EXCHANGE ******************************
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Stock Exchange]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO STOCK_EXCHANGE
FlagOFF [Bobby Blocking Stock Exchange]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Stock Exchange]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
! You are already blocked by Bobby here
FlagON [Bobby Blocking Stock Exchange]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Stock Exchange]
AtLocation [Blocked by Bobby]
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
! Bobby is already blocking it
FlagON [Bobby Blocking Stock Exchange]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Starting Room]
AddToTime 145
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Loire Gallery]
AddToTime 60
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Boutique]
AddToTime 45
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Scotland Yard]
AddToTime 115
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Davidson & Sons Law Offices]
AddToTime 55
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Dartmouth Hotel]
AddToTime 45
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Mercantile Company]
AddToTime 145
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Seymore Park]
AddToTime 15
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Bank Of England]
AddToTime 30
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Cab Company]
AddToTime 155
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Newspaper]
AddToTime 145
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Pub]
AddToTime 200
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Ferry]
AddToTime 145
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
COMMAND WALK TO STOCK_EXCHANGE
AtLocation [Shipping Company]
AddToTime 210
GoToRoom [Stock Exchange]
DoneWithTurn
END_COMMAND
! ********************** WALK TO HOTEL ******************************
COMMAND WALK TO HOTEL
AtLocation [Dartmouth Hotel]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO HOTEL
FlagOFF [Bobby Blocking Dartmouth Hotel]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Dartmouth Hotel]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
! You are already blocked by Bobby here
FlagON [Bobby Blocking Dartmouth Hotel]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Dartmouth Hotel]
AtLocation [Blocked by Bobby]
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
! Bobby is already blocking it
FlagON [Bobby Blocking Dartmouth Hotel]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Starting Room]
AddToTime 30
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Loire Gallery]
AddToTime 30
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Boutique]
AddToTime 45
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Scotland Yard]
AddToTime 100
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Davidson & Sons Law Offices]
AddToTime 30
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Bank Of England]
AddToTime 30
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Mercantile Company]
AddToTime 145
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Seymore Park]
AddToTime 50
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Stock Exchange]
AddToTime 45
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Cab Company]
AddToTime 130
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Newspaper]
AddToTime 130
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Pub]
AddToTime 230
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Ferry]
AddToTime 130
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
COMMAND WALK TO HOTEL
AtLocation [Shipping Company]
AddToTime 200
GoToRoom [Dartmouth Hotel]
DoneWithTurn
END_COMMAND
! ********************** WALK TO MERCANTILE ******************************
COMMAND WALK TO MERCANTILE
AtLocation [Mercantile Company]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO MERCANTILE
FlagOFF [Bobby Blocking Mercantile Company]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Mercantile Company]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
! You are already blocked by Bobby here
FlagON [Bobby Blocking Mercantile Company]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Mercantile Company]
AtLocation [Blocked by Bobby]
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
! Bobby is already blocking it
FlagON [Bobby Blocking Mercantile Company]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Starting Room]
AddToTime 100
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Loire Gallery]
AddToTime 130
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Boutique]
AddToTime 220
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Scotland Yard]
AddToTime 320
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Davidson & Sons Law Offices]
AddToTime 100
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Dartmouth Hotel]
AddToTime 145
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Bank Of England]
AddToTime 145
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Seymore Park]
AddToTime 55
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Stock Exchange]
AddToTime 145
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Cab Company]
AddToTime 20
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Newspaper]
AddToTime 15
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Pub]
AddToTime 40
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Ferry]
AddToTime 200
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO MERCANTILE
AtLocation [Shipping Company]
AddToTime 230
GoToRoom [Mercantile Company]
DoneWithTurn
END_COMMAND
! ********************** WALK TO PARK ******************************
COMMAND WALK TO PARK
AtLocation [Seymore Park]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO PARK
FlagOFF [Bobby Blocking Seymore Park]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Seymore Park]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
! You are already blocked by Bobby here
FlagON [Bobby Blocking Seymore Park]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Seymore Park]
AtLocation [Blocked by Bobby]
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
! Bobby is already blocking it
FlagON [Bobby Blocking Seymore Park]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Starting Room]
AddToTime 50
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Loire Gallery]
AddToTime 60
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Boutique]
AddToTime 50
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Scotland Yard]
AddToTime 70
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Davidson & Sons Law Offices]
AddToTime 55
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Dartmouth Hotel]
AddToTime 50
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Bank Of England]
AddToTime 25
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Mercantile Company]
AddToTime 55
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Stock Exchange]
AddToTime 115
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Cab Company]
AddToTime 40
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Newspaper]
AddToTime 35
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Pub]
AddToTime 30
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Ferry]
AddToTime 150
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PARK
AtLocation [Shipping Company]
AddToTime 200
GoToRoom [Seymore Park]
DoneWithTurn
END_COMMAND
! ********************** WALK TO CAB COMPANY ******************************
COMMAND WALK TO CAB_COMPANY
AtLocation [Cab Company]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO CAB_COMPANY
FlagOFF [Bobby Blocking Cab Company]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Cab Company]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
! You are already blocked by Bobby here
FlagON [Bobby Blocking Cab Company]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Cab Company]
AtLocation [Blocked by Bobby]
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
! Bobby is already blocking it
FlagON [Bobby Blocking Cab Company]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Starting Room]
AddToTime 45
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Loire Gallery]
AddToTime 45
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Boutique]
AddToTime 200
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Scotland Yard]
AddToTime 220
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Davidson & Sons Law Offices]
AddToTime 130
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Dartmouth Hotel]
AddToTime 130
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Bank Of England]
AddToTime 130
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Mercantile Company]
AddToTime 20
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Seymore Park]
AddToTime 40
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Stock Exchange]
AddToTime 155
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Newspaper]
AddToTime 45
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Pub]
AddToTime 45
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Ferry]
AddToTime 300
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO CAB_COMPANY
AtLocation [Shipping Company]
AddToTime 300
GoToRoom [Cab Company]
DoneWithTurn
END_COMMAND
! ********************** WALK TO TRIBUNE ******************************
COMMAND WALK TO TRIBUNE
AtLocation [Newspaper]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO TRIBUNE
FlagOFF [Bobby Blocking Newspaper]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Newspaper]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
! You are already blocked by Bobby here
FlagON [Bobby Blocking Newspaper]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Newspaper]
AtLocation [Blocked by Bobby]
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
! Bobby is already blocking it
FlagON [Bobby Blocking Newspaper]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Starting Room]
AddToTime 105
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Loire Gallery]
AddToTime 115
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Boutique]
AddToTime 200
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Scotland Yard]
AddToTime 200
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Davidson & Sons Law Offices]
AddToTime 130
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Dartmouth Hotel]
AddToTime 130
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Bank Of England]
AddToTime 200
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Mercantile Company]
AddToTime 15
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Seymore Park]
AddToTime 35
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Stock Exchange]
AddToTime 145
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Cab Company]
AddToTime 45
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Pub]
AddToTime 45
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Ferry]
AddToTime 230
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
COMMAND WALK TO TRIBUNE
AtLocation [Shipping Company]
AddToTime 245
GoToRoom [Newspaper]
DoneWithTurn
END_COMMAND
! ********************** WALK TO PUB ******************************
COMMAND WALK TO PUB
AtLocation [Pub]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO PUB
FlagOFF [Bobby Blocking Pub]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Pub]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
! You are already blocked by Bobby here
FlagON [Bobby Blocking Pub]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Pub]
AtLocation [Blocked by Bobby]
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
! Bobby is already blocking it
FlagON [Bobby Blocking Pub]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Starting Room]
AddToTime 120
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Loire Gallery]
AddToTime 200
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Boutique]
AddToTime 300
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Scotland Yard]
AddToTime 230
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Davidson & Sons Law Offices]
AddToTime 145
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Dartmouth Hotel]
AddToTime 230
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Bank Of England]
AddToTime 200
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Mercantile Company]
AddToTime 40
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Seymore Park]
AddToTime 30
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Stock Exchange]
AddToTime 200
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Cab Company]
AddToTime 45
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Newspaper]
AddToTime 45
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Ferry]
AddToTime 315
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND WALK TO PUB
AtLocation [Shipping Company]
AddToTime 330
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
! ********************** WALK TO FERRY ******************************
COMMAND WALK TO FERRY
AtLocation [Ferry]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO FERRY
FlagOFF [Bobby Blocking Ferry]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Ferry]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
! You are already blocked by Bobby here
FlagON [Bobby Blocking Ferry]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Ferry]
AtLocation [Blocked by Bobby]
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
! Bobby is already blocking it
FlagON [Bobby Blocking Ferry]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Starting Room]
AddToTime 145
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Loire Gallery]
AddToTime 145
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Boutique]
AddToTime 200
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Scotland Yard]
AddToTime 100
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Davidson & Sons Law Offices]
AddToTime 245
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Dartmouth Hotel]
AddToTime 130
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Bank Of England]
AddToTime 130
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Mercantile Company]
AddToTime 200
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Seymore Park]
AddToTime 150
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Stock Exchange]
AddToTime 145
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Cab Company]
AddToTime 300
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Newspaper]
AddToTime 230
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Pub]
AddToTime 315
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
COMMAND WALK TO FERRY
AtLocation [Shipping Company]
AddToTime 6
GoToRoom [Ferry]
DoneWithTurn
END_COMMAND
! ********************** WALK TO SHIPPING COMPANY ****************************
COMMAND WALK TO SHIPPING_CO
AtLocation [Shipping Company]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
! Deal with 10 % chance of Bobby blocking building and various pass options
COMMAND WALK TO SHIPPING_CO
FlagOFF [Bobby Blocking Shipping Company]
chance 10
DoSubroutine [TurnOFF Bobby Flags]
! Only one Bobby at a time!
TurnFlagON [Bobby Blocking Shipping Company]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
! You are already blocked by Bobby here
FlagON [Bobby Blocking Shipping Company]
AtLocation [Blocked by Bobby]
PrintMessage [You're already here!]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
! There is no Bobby blocking your destination
FlagOFF [Bobby Blocking Shipping Company]
AtLocation [Blocked by Bobby]
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
! Bobby is already blocking it
FlagON [Bobby Blocking Shipping Company]
NOT AtLocation [Blocked by Bobby]
GoToRoom [Blocked by Bobby]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Starting Room]
AddToTime 150
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Loire Gallery]
AddToTime 200
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Boutique]
AddToTime 120
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Scotland Yard]
AddToTime 60
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Davidson & Sons Law Offices]
AddToTime 230
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Dartmouth Hotel]
AddToTime 200
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Bank Of England]
AddToTime 145
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Mercantile Company]
AddToTime 230
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Seymore Park]
AddToTime 200
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Stock Exchange]
AddToTime 210
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Cab Company]
AddToTime 300
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Newspaper]
AddToTime 245
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Pub]
AddToTime 330
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
COMMAND WALK TO SHIPPING_CO
AtLocation [Ferry]
AddToTime 5
GoToRoom [Shipping Company]
DoneWithTurn
END_COMMAND
! *********************************** FERRY *****************************
COMMAND FERRY
AtLocation [Ferry]
SetVariableTo [Fare] 5
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage
The man at the ticket window looks up and says 'That'll be 5
pounds mates'. Watson digs through his pockets for a while and
then turns to you and says 'Holmes! We don't seem to have 5
pounds left'.
END_Message
DoneWithTurn
END_COMMAND
COMMAND FERRY
AtLocation [Ferry]
! You do have enough money.
PrintMessage
After boarding the ferry, you relax during the 20 minute crossing
to West Landing. You feel refreshed as you exit.
END_Message
BlankLine
SubtractFromVariables [Money] [Fare]
AddToTime 20
GoToRoom [Pub]
DoneWithTurn
END_COMMAND
COMMAND FERRY
NOT AtLocation [Ferry]
PrintMessage
Watson turns to look at you. 'Are you hallucinating again Holmes',
he says, 'We can't ride the ferry, because we aren't at the
the Yorktown Ferry'.
END_Message
DoneWithTurn
END_COMMAND
! *********************************** CAB *****************************
MESSAGE [Cabby gets mad!]
The cab driver says 'That'll be #VAR[Fare]# pounds, gentlemen'. Watson
pulls out the money and counts it. 'We don't seem to have'.
that much!' he says. The cabby gives you a dirty look, says
'We don't drive you for bloody free, you know', turns and drives
off.
END_MESSAGE
MESSAGE [You enjoy your cab ride!]
You hop in the cab and enjoy the ride through the streets of London.
As you exit, you feel refreshed.
END_MESSAGE
COMMAND CAB TO ANY
NOT AtLocation [Cab Company]
PrintMessage
Watson turns to you and says 'What in blazes are you mumbling
about now Holmes? There is no cab here.'
END_MESSAGE
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO CAB_COMPANY
AtLocation [Cab Company]
PrintMessage
Watson looks at you and frowns. 'Holmes', he says, 'I see you've
been hitting the needle again. We're already there'.
END_MESSAGE
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO 221B
AtLocation [Cab Company]
SetVariableTo [Fare] 8
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO GALLERY
AtLocation [Cab Company]
SetVariableTo [Fare] 8
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO BOUTIQUE
AtLocation [Cab Company]
SetVariableTo [Fare] 13
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO SCOTLAND_YARD
AtLocation [Cab Company]
SetVariableTo [Fare] 17
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO LAW_OFFICES
AtLocation [Cab Company]
SetVariableTo [Fare] 9
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO BANK
AtLocation [Cab Company]
SetVariableTo [Fare] 12
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO STOCK_EXCHANGE
AtLocation [Stock Exchange]
SetVariableTo [Fare] 12
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO HOTEL
AtLocation [Cab Company]
SetVariableTo [Fare] 9
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO MERCANTILE
AtLocation [Cab Company]
SetVariableTo [Fare] 3
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO PARK
AtLocation [Cab Company]
SetVariableTo [Fare] 6
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO TRIBUNE
AtLocation [Cab Company]
SetVariableTo [Fare] 4
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO PUB
AtLocation [Cab Company]
SetVariableTo [Fare] 7
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO FERRY
AtLocation [Cab Company]
SetVariableTo [Fare] 21
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO SHIPPING_CO
AtLocation [Cab Company]
SetVariableTo [Fare] 22
CompareVariables [Money] [Fare]
! Not enough money -- if you get to here.
PrintMessage [Cabby gets mad!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO 221B
AtLocation [Cab Company]
SetVariableTo [Fare] 8
SubtractVariables [Money] [Fare]
AddToTime 12
GoToRoom [Solution]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO GALLERY
AtLocation [Cab Company]
SetVariableTo [Fare] 8
SubtractVariables [Money] [Fare]
AddToTime 12
GoToRoom [Loire Gallery]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO BOUTIQUE
AtLocation [Cab Company]
SetVariableTo [Fare] 13
SubtractVariables [Money] [Fare]
AddToTime 30
GoToRoom [Boutique]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO SCOTLAND_YARD
AtLocation [Cab Company]
SetVariableTo [Fare] 17
SubtractVariables [Money] [Fare]
AddToTime 35
GoToRoom [Scotland Yard]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO LAW_OFFICES
AtLocation [Cab Company]
SetVariableTo [Fare] 9
SubtractVariables [Money] [Fare]
AddToTime 22
GoToRoom [Davidson & Sons Law Offices]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO BANK
AtLocation [Cab Company]
SetVariableTo [Fare] 12
SubtractVariables [Money] [Fare]
AddToTime 22
GoToRoom [Bank Of England]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO STOCK_EXCHANGE
AtLocation [Cab Company]
SetVariableTo [Fare] 12
SubtractVariables [Money] [Fare]
AddToTime 28
GoToRoom [Stock Exchange]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO HOTEL
AtLocation [Cab Company]
SetVariableTo [Fare] 9
SubtractVariables [Money] [Fare]
AddToTime 22
GoToRoom [Dartmouth Hotel]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO MERCANTILE
AtLocation [Cab Company]
SetVariableTo [Fare] 3
SubtractVariables [Money] [Fare]
AddToTime 5
GoToRoom [Mercantile Company]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO PARK
AtLocation [Cab Company]
SetVariableTo [Fare] 6
SubtractVariables [Money] [Fare]
AddToTime 10
GoToRoom [Seymore Park]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO TRIBUNE
AtLocation [Cab Company]
SetVariableTo [Fare] 4
SubtractVariables [Money] [Fare]
AddToTime 11
GoToRoom [Newspaper]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO PUB
AtLocation [Cab Company]
SetVariableTo [Fare] 7
SubtractVariables [Money] [Fare]
AddToTime 11
GoToRoom [Pub]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO FERRY
AtLocation [Cab Company]
SetVariableTo [Fare] 21
SubtractVariables [Money] [Fare]
AddToTime 45
GoToRoom [Ferry]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
COMMAND CAB TO SHIPPING_CO
AtLocation [Cab Company]
SetVariableTo [Fare] 22
SubtractVariables [Money] [Fare]
AddToTime 45
GoToRoom [Shipping Company]
PrintMessage [You enjoy your cab ride!]
BlankLine
DoneWithTurn
END_COMMAND
! *********************************** STATUS *****************************
FLAG [Watson has dropped watch]
MESSAGE [Status Message #1]
You ask Watson 'How are we doing old chap'.
He reaches into his pockets, pulls out his watch and promptly
drops it on the ground where it smashes into a million pieces.
After muttering something to himself, he turns to you and says
'We have #VAR[Money]# £ left'.
END_MESSAGE
MESSAGE [Status Message #2]
You ask Watson 'How are we doing old chap'.
He fumbles through his pockets mumbling 'Where did I put that
thing'. Finally he finds it, looks up grinning at you and says
'It's $TIME$ and we have #VAR[Money]# £ left'.
END_MESSAGE
MESSAGE [Status Message #3]
You ask Watson 'How are we doing old chap'.
He pulls his pocket watch out and looks at it and says 'It is
$TIME$ and we have #VAR[Money]# £ left'.
END_MESSAGE
MESSAGE [Status Message #4]
You ask Watson 'How are we doing old chap'.
He fumbles through his pockets mumbling 'Where did I put that
thing'. Finally he looks up grinning at you somewhat sheepishly
and says 'I seem to have misplaced my watch, but we have
#VAR[Money]# £ left'.
END_MESSAGE
COMMAND STATUS
FlagOFF [Watson has dropped watch]
Chance 20
TurnFlagON [Watson has dropped watch]
PrintMessage [Status Message #1]
DoneWithTurn
END_COMMAND
COMMAND STATUS
FlagON [Watson has dropped watch]
PrintMessage [Status Message #4]
DoneWithTurn
END_COMMAND
COMMAND STATUS
FlagOFF [Watson has dropped watch]
RandomMessage [Status Message #2] [Status Message #3]
DoneWithTurn
END_COMMAND
! *********************************** QUIT *****************************
COMMAND QUIT
! Didn't select another case so QUIT!
EndGame
DoneWithTurn
END_COMMAND
! *********************************** ANY *****************************
! Handle getting passes when visiting Scotland Yard
COMMAND ANY
NOT AtLocation [Scotland Yard]
TurnFlagOFF [Just got pass at Scotland Yard]
END_COMMAND
COMMAND ANY
AtLocation [Scotland Yard]
FlagOFF [Just got pass at Scotland Yard]
TurnFlagON [Just got pass at Scotland Yard]
AddToVariable [Number of Passes] 1
END_COMMAND
! *********************************** AFTER *****************************
! Handle getting losing message from bicycle messenger after 11:15 PM
COMMAND AFTER
VariableEquals [Case] 1
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case1 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 2
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case2 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 3
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case3 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 4
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case4 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 5
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case5 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 6
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case6 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 7
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case7 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 8
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case8 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 9
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case9 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 10
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case10 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 11
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case11 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 12
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case12 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 13
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case13 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 14
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case14 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 15
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case15 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 16
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case16 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 17
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case17 Solution]
END_COMMAND
COMMAND AFTER
VariableEquals [Case] 18
TimeGT 2315
OR
TimeLT 400
RandomMessage [Lose Message #1] [Lose Message #3]
BlankLine
AskQuestion [Review Solution]
AnswerIsCorrect
PrintMessage [Case18 Solution]
END_COMMAND
COMMAND AFTER
TimeGT 2315
OR
TimeLT 400
BlankLine
AskQuestion [Another Case?]
AnswerIsCorrect
GoToRoom [Select Case Room]
DoneWithTurn
END_COMMAND
COMMAND AFTER
! Didn't select another case so QUIT!
TimeGT 2315
OR
TimeLT 400
ReDirectTo QUIT
DoneWithTurn
END_COMMAND
MESSAGE [Lose Message #1]
A messenger rides up to you on a bicycle and asks 'Are you Mr.
Sherlock Holmes?'. You tell him you are and he hands you a
note. The note reads:
Dear Mr. Holmes
This note is to inform you that at 11:00 PM on this date, the
defendant was executed. It is therefore fruitless for you to
continue the investigation.
Cordially,
Gregory R. Owens Esq.
1st Superior Court Judge
'Well Holmes, you flubbed another one' says Watson. 'Might
just as well go home and go back to your needles'.
END_MESSAGE
MESSAGE [Lose Message #2]
A messenger rides up to you on a bicycle and asks 'Are you Mr.
Sherlock Holmes?'. You tell him you are and he hands you a
note. The note reads:
Dear Mr. Holmes.
It gives me great pleasure to tell you that we at Scotland Yard
have solved the case. You, in your usual lazy way, must have
spent most of the night at the opium den. If you are interested
in the solution of the case, consult tomorrow mornings copy of
The West London Tribune.
Yours Truly,
Inspector Lestrade
'Well Holmes, you flubbed another one' says Watson. 'Might
just as well go home and go back to your needles'.
END_MESSAGE
MESSAGE [Lose Message #3]
A messenger rides up to you on a bicycle and asks 'Are you Mr.
Sherlock Holmes?'. You tell him you are and he hands you a
note. The note reads:
Dear Sherlock,
Although I am aware that you felt that the defendant was innocent,
I must inform you that your efforts are too late. The defendant
was shipped out tonight to a penal institution in Devils Island.
Any further efforts on your part will be wasted, as you know as
well as I do, since no person has ever returned from this penal.
colony.
Regretfully yours,
Sir Reginald Davidson
Attorney at law.
'Well Holmes, you flubbed another one' says Watson. 'Might
just as well go home and go back to your needles'.
END_MESSAGE
! *********************************** Sub Routine(s) ************************
! Turn OFF all of the Bobby Flags -- to make sure only one location has
! a Bobby blocking it at a time
COMMAND SUBROUTINE[TurnOFF Bobby Flags]
TurnFlagOFF [Bobby Blocking Boutique]
TurnFlagOFF [Bobby Blocking Loire Gallery]
TurnFlagOFF [Bobby Blocking Davidson & Sons Law Offices]
TurnFlagOFF [Bobby Blocking Dartmouth Hotel]
TurnFlagOFF [Bobby Blocking Bank Of England]
TurnFlagOFF [Bobby Blocking Mercantile Company]
TurnFlagOFF [Bobby Blocking Seymore Park]
TurnFlagOFF [Bobby Blocking Stock Exchange]
TurnFlagOFF [Bobby Blocking Cab Company]
TurnFlagOFF [Bobby Blocking Newspaper]
TurnFlagOFF [Bobby Blocking Pub]
TurnFlagOFF [Bobby Blocking Shipping Company]
END_COMMAND