home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fatal Distractions!
/
fataldistractions.bin
/
appndxa
/
masters
/
advland.agt
< prev
next >
Wrap
Text File
|
1992-06-25
|
77KB
|
3,255 lines
#COMMENT
Adventureland
Original game by Scott Adams
Transcribed from a BASIC listing in the book "BASIC ADVENTURES"
Adapted for the Adventure Game Toolkit by David Malmberg.
Note from Dave Malmberg: This was the first adventure game I ever played
and it really got me hooked. I spent hours studying the BASIC code on my
old Commodore PET computer with 16K of memory. AdventureLand opened up
entire new vistas for me and studying its code eventually lead to writing
the Adventure Game Toolkit. While doing this conversion, I revisited the
game and found it every bit as wonderful now as it was when I first played
it so many years ago. This game is timeless -- a real classic!!
Walkthru for ADVENTURELAND
You begin standing in a forest.
Go East, past the sleeping dragon. East again to the lake. Get the axe,
then North into the quicksand bog. Pick up the blue ox, then say the magic
word on the axe. Poof! Everything is gone. Don't worry. It's all safe.
"Swim" back to the lake. Go South to the bottomless hole. "Go Ledge," and
pick up the flint and steel. Go up (Down is a BAD, BAD idea!). West into
the swamp, and West again to the hidden grove. How about that! The axe and
the ox, along with another treasure. Get everthing, and go back East. Climb
the tree, get the keys, and climb down again. Now, "Chop Tree." Drop the
axe, get the mud, then, "Enter Stump." Once inside the stump, drop the mud,
ox and fruit. Go down to the root chamber, pick up the rubies, then go up
and drop them off.
Get the lamp and rub it twice. Each time, a genie appears and leaves a
treasure. If you rub it more than two times, the genie will come and TAKE
AWAY a treasure! Go down into the root chamber, and down again. Unlock the
door and drop the keys. Light the lamp. "Go to open doorway."
Go down to the cavern, then South and pick up the bladder. Now go back.
North, and up until you're out of the stump and back in the swamp again
(Hint: If the chiggers bite get the mud, then drop it again. Hint 2:
"Unlight Lamp" anytime you enter the root chamber. You MUST save the
light). "Get Gas," then "Enter Stump."
Now, back down to the cavern and relight the lamp. Go South and up. Drop
the bladder and "Ignite Gas." This breaks the brickwall. "Go Hole," then
jump.
The bear won't bother you if you "Yell." He'll fall down the chasm. Get the
magic mirror, then "Go Throne." Get the crown. Go West to the ledge. Jump,
then West. Get the fire bricks. Go down, then North. Now up again to the
treasure room in the stump.
Drop ONLY the crown. Get the bottle of water, and go down. Drop the flint
just before you enter the hallway. Go to the cavern, and from there, down
into the pits. From the "Light" sign, go down, West, and down. Get the rug,
then down again. You'll be at the bottom of the chasm.
"Build Dam". "Drop bricks". "Look Lava". You'll see a firestone. "Pour
Water on firestone." Get the stone and the golden net. Up. Read the sign.
"Say Away" twice and you're in the meadow again. Go South and enter the stump.
Drop the firestone, the rug, and the mirror IN THAT ORDER.
Exit the stump, go East to the hole, and North to the lake. "Get Water".
"Get Fish". Go back to the stump, drop fish and net, IN THAT ORDER. Get the
mud. Go back down the cavern. Be sure you get the flint and light the lamp.
Go North. Save the game. This is a random part of the game, and you may
have to try it several times before the dumb BEES quit suffocating.
North. Get the honey. Now, empty out the water, and get the bees.
Go South to the cavern, then up to the swamp. Drop the mud. Go North and
"Drop Bees." The dragon will "become annoyed" and fly away, leaving some
eggs. Get them, then back to the stump. Drop the eggs and the honey, then
say "Score."
That's it!