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1996-05-13
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============================
=== THE ELECTRONIC GAMER ===
============================
CRIMSON CROWN Walkthru
Welcome to Transylvania! You are here under less than auspicious
circumstances. The King is dead and it is up to you to rescue the kingdom
by retrieving the Crimson Crown from the evil stronghold of Karel Thurg.
You begin where you left off in Transylvania, at the lake shore.
There is a lot to do here later. For now, let's begin our quest by going
east, north, then east and look into the ball. When you are done reading,
you will find that Erik has pulled you back to the crypt, empty handed.
Read the sign, say WINDMILL, and go north. Tell Erik to get the sword. Now
go south and push the button (to disable the trap door for the remainder of
the game). Go west, down twice, north, and talk to the Gryphon. Answer YES.
Now you need to break the seal on the parchment found in the package. It
contains three riddles which must be solved. Do your best, or read on for
the answers.
The answers to the riddles are Fear, Cloud, and Dream. Get the scepter,
then go south twice.
By the way, if a Sage appears, talk to him. You will learn very valuable
clues to solving many of the puzzles in this game. To continue, go west,
north, east, enter the house (but do not touch the crate just yet), and up.
Get the candle, then go down, exit the house, and west, south, east and
north. Light the candle with the torch on the wall. Now return to the house
by going south, west, north and east. Enter the house, open the crate and
show the candle to the Zombie (and say bye-bye). Drop the candle, get the
mouse and the sack, exit the house, and go west, south and west again.
Tell Sabrina to cast a spell (which takes care of the cat) and go west.
Tell Erik, DRINK. Now you must rush back to the lake shore before Erik
turns into a frog. If you do not make it, just get frog and go on.
Go east twice, south twice and west then get the frog and throw it in the
lake. Soon he comes back with a silver coin. Climb the tree and give the
mouse to the owl and note what it tells you. Down, get the coin, and go
east, north four times then east. The cemetery has changed a little,
however the grate is still here. Tell Erik to pry the grate with the sword.
Go down, put the coin and scepter in the sack, get the censer, and say
WINDMILL (to be blown back to the crypt).
Go west and down twice. Light the censer (using the torch again), then go
south, west, north, west, north three times and up (to find the castle).
Wave the censer and go north. Talk to the Wizard (who strikes a deal with
you kind of like the Wizard of Oz).
Now go south and down three times. Tell Sabrina to get the scroll and read
it. Go up twice, south three times, east, south and west twice. Tell
Sabrina to cast a spell (on the witch). Then drop the censer, get the
tablet, and go east twice.
By the way, if Erik turns into a frog again, just get the frog and go on.
Go north, west, north three times, up then north and give the tablet to Zin
(who gives you the word LORELEI in return). Go south, down, south three
times, east then north.
Now get ready for the tough stuff. Put the scroll in the sack, get the
flute, go north twice and play the flute. Now go west and get the coin.
Talk to Sam and give him the coin (in return for a sphere of annihilation).
Look at the sphere (to get a clue to what it is used for). Go north, drop
the flute, and say LORELEI.
Now the fun starts. You find yourself in a pit with no way out. All your
possessions are gone and Sabrina is unconscious. Search the pit and examine
the water. Splash the water on Sabrina to revive her and look at the ground.
Tell Sabrina to whistle (remember the owl?). Get the branch and the beehive,
then plug up the hole with the beehive. Tell Sabrina, HOLE BRANCH. Wait as
many times as it takes to float up to the next chamber where you will find
Erik unconscious. Splash water on Erik to revive him. Go north and west
then tell Erik to get the sword. Go north twice and get the scepter. Now go
north twice more and get the sphere, then go south and east.
I call this room the Lever Room. Whenever you encounter the Troll, he`will
steal something from you. To get it back you must come here and do the
following:
Wait (until the Troll arrives), then pull the lever. Tell Erik to attack
the Troll (who knocks himself out trying to run into the gate) and push the
lever. Now you must proceed to his treasure room. Go west, south, west
twice and north. This is where the Troll stores all his stolen goodies. As
long as he is out cold in the Lever Room, you can get them back. At this
time, if there is anything here, get it.
Now go south, east three times, then get and wear the ring. Go north, east
twice and west. Does this creature remind you of anything you've seen so
far? Throw the sphere at the Centaur. Get the bow and arrow. Go east twice
and wave the scepter (to meet Fury, an ally). Drop the scepter and go west,
south, west and north. Dip the arrow in the water (as the Sage suggested),
then go south, east twice and north. Load the bow and shoot the knight.
Drop the bow and go south twice, west, south, west, south and east. Dig in
the sand and get the shell. Examine then listen to the shell (after which
time it turns into a shield). Now go west, north, east, north, east twice
and north. Now for the vampire!
Call Fury and go north. In the fierce battle that follows, the vampire
drops the Crown. Tell Erik to get and wear the crown. Now get Erik and go
south three times, west, south, west, south and east. Now just wait until
help arrives. Poor Fury does not make it out. However, you have saved the
kingdom and live happily ever after.
CRIMSON CROWN is published by Polarware/Penguin Software, Inc.
This walkthru is copyright (c) 1986 by Robert Colling and THE ELECTRONIC
GAMER (tm). All rights reserved. Not to be distributed without permission.