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Fanclub Das Freakmagazin 2
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gamewiz.txt
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1996-05-13
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9KB
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256 lines
~Games Wizard
A selection of codes - By Simon Burrows
~MAXIMUMS ARE 255 UNLESS OTHERWISE STATED
~Carnage
~-------
Player 1: Player 2:
Money...............1000:FE6C Money...............1000:FE6E
Number of Mines.....1000:FE73 Number of Mines.....1000:FE75
Number of Nitros....1000:FE7B Number of Nitros....1000:FE7D
Acceleration........1000:FE83 Acceleration........1000:FE85
Top Speed...........1000:FE8B Top Speed...........1000:FE8D
Tyres...............1000:FE93 Tyres...............1000:FE95
(Money maximums are 130)
P1 laps left........1000:046B P2 laps left........1000:046D
P3 laps left........1000:046F P4 laps left........1000:0471
NOTES: Don't put the tyres up any further than 20, other-
wise it becomes nearly impossible to play. Also,
don't put the number of laps left to 0 otherwise
it wont work - put it to 1, then complete that lap
to finish the race!!!
The player 3 and 4 laps left codes are obviously
for the two computer players. The player two code
is for either a computer player or a second human
depending on what you selected from the main menu.
~Dizzy Games
~-----------
~:The Fantastic Adventures of Dizzy
Number of stars.....5000:1076 (see notes)
Score...............5000:0DF1 (255 gives you about 65535)
Number of lives.....5000:0738
NOTES: As you collect stars, the total goes down rather
than up, so if you set the number to 1, then get
another star from somewhere in the game, you will
then have got the full total required!!
~:Bubble Dizzy
Number of lives.....1000:05C3
Number of pearls....1000:0585
~:Magicland Dizzy
Number of lives.....1000:088B (see notes)
Number of diamonds..1000:088F (see notes)
NOTES: I'm not sure of the max amount of lives so I think
the easiet thing to do is just to set the number
to something like five, then freeze it.
Unfortunately, if you collect more than the max #
of diamonds, your total will scroll back to zero
again. Because of this, I suggest you set the #
to 29, then collect one more diamond to make 30 -
now leave all the others alone.
~:Fast Food Dizzy
Number of lives.....0000:CFA4 (maximum 20)
Level...............0000:F8A6 (see notes)
NOTES: The game screws if you put the level number above
40, so set the number to 39 and complete your
present level. Now you shall find out a very fun
addition to the game. Remember though, once you
get taken to this reversed level 1, it is then
thought of as 1 again, n ot 41, so make changes as
though you've only just started your game.
~:Dizzy: Prince of the Yolkfolk
Number of lives.....0000:F3EB (see notes)
Number of cherries..0000:F3EF (see notes)
NOTES: I'm not sure of the max amount of lives so I think
the easiet thing to do is just to set the number
to something like five, then freeze it.
Unfortunately, if you collect more than the max #
of cherries, your total will scroll back to zero
again. Because of this, I suggest you set the #
to 29, then collect one more cherry to make 30 -
now leave all the others alone.
~Hocus Pocus
~-----------
Score...............3000:B045 (maximum 120)
Health..............3000:B03C (maximum 100)
Level number........3000:B05C (maximum 9)
Number of gems......3000:B038
No. of laser shots..4000:0E7C
NOTES: If you put health anything over 100, the computer
will put it to 100 anyway. When you increase the
number of laser shots (perhaps to as many as 255)
the computer can only show 3 of them. It will
continue to show 3 until you have only 2 or 1 left.
Don't put the No. of gems over the amount required
to complete the game otherwise it won't recognise
that you've done it! Instead, put it to exactly
the right total and it'll immediately whisk you
away to the next level.
255 doesn't work for the score, but 120 does!! You
can try higher but it won't always work. Anyway, I
used 120 and it gave me 2013265920 points!!!!
~Lambourghini American Challenge
~-------------------------------
ALL CODES ARE FOR CHAMPIONSHIP GAMES
Money...............2000:F814
Number of turbos....2000:F806
Score...............2000:F77C
Opponent's league points:
Cooper..............3000:25D8 Rojer...............3000:2632
Mike................3000:25E1 Stozz...............3000:263B
Capone..............3000:25EA Clint...............3000:2644
Mary................3000:25F3 Road Wiz............3000:264D
Mister Z............3000:25FC Ludo................3000:2656
Spencer.............3000:2605 Walter..............3000:265F
Pado................3000:260E Hagar...............3000:2668
Max Steel...........3000:2617 Kurt................3000:2671
Steph...............3000:2620 Felicia.............3000:267A
Frankie.............3000:2629
~Soccer Kid
~----------
Lives................8000:2F32 (maximum 62)
~Speedball II
~------------
ALL CODES ARE FOR 1 PLAYER GAMES ONLY
Money...............2000:FA8D (maximum 126)
Your score..........2000:88DA
Opponent's score....2000:88DC
| Goal Keeper | L. Defender | R. Defender | L. Midfield
-----+-------------+-------------+-------------+------------
Agg. | 2000:CEA9 | 2000:CEB4 | 2000:CEBF | 2000:CECA
Att. | 2000:CEAA | 2000:CEB5 | 2000:CEC0 | 2000:CECB
Def. | 2000:CEAB | 2000:CEB6 | 2000:CEC1 | 2000:CECD
Spd. | 2000:CEAC | 2000:CEB7 | 2000:CEC2 | 2000:CECE
Thr. | 2000:CEAD | 2000:CEB8 | 2000:CEC3 | 2000:CECF
Pow. | 2000:CEAE | 2000:CEB9 | 2000:CEC4 | 2000:CED0
Sta. | 2000:CEAF | 2000:CEBA | 2000:CEC5 | 2000:CED1
Int. | 2000:CEA0 | 2000:CEBB | 2000:CEC6 | 2000:CED2
-----+-------------+-------------+-------------+------------
| R. Midfield | C. Midfield | L. Winger | R. Winger
-----+-------------+-------------+-------------+------------
Agg. | 2000:CED5 | 2000:CEE0 | 2000:CEEB | 2000:CEF6
Att. | 2000:CED6 | 2000:CEE1 | 2000:CEEC | 2000:CEF7
Def. | 2000:CED7 | 2000:CEE2 | 2000:CEED | 2000:CEF8
Spd. | 2000:CED8 | 2000:CEE3 | 2000:CEEE | 2000:CEF9
Thr. | 2000:CED9 | 2000:CEE4 | 2000:CEEF | 2000:CEFA
Pow. | 2000:CEDA | 2000:CEE5 | 2000:CEF0 | 2000:CEFB
Sta. | 2000:CEDB | 2000:CEE6 | 2000:CEF1 | 2000:CEFC
Int. | 2000:CEDC | 2000:CEE7 | 2000:CEF2 | 2000:CEFD
-----+-------------+-------------+-------------+------------
| C. Forward | Sub. #1 | Sub. #2 | Sub. #3
-----+-------------+-------------+-------------+------------
Agg. | 2000:CF01 | 2000:CF0C | 2000:CF17 | 2000:CF22
Att. | 2000:CF02 | 2000:CF0D | 2000:CF18 | 2000:CF23
Def. | 2000:CF03 | 2000:CF0E | 2000:CF19 | 2000:CF24
Spd. | 2000:CF04 | 2000:CF0F | 2000:CF1A | 2000:CF25
Thr. | 2000:CF05 | 2000:CF10 | 2000:CF1B | 2000:CF26
Pow. | 2000:CF06 | 2000:CF11 | 2000:CF1C | 2000:CF27
Sta. | 2000:CF07 | 2000:CF12 | 2000:CF1D | 2000:CF28
Int. | 2000:CF08 | 2000:CF13 | 2000:CF1E | 2000:CF29
-----+-------------+-------------+-------------+------------
(Maximums 150)
~Wrath of the Demon
~------------------
Energy...............2000:5564 (maximum 12)
Leftmost Potion......2000:556C (maximum 03)
Central potion.......2000:556A (maximum 03)
Rightmost Potion.....2000:5568 (maximum 03)
Level................2000:5558 (maximum 11)
NOTES: When each of these values reach their respective
maximums, use the 'freeze-memory' function on them
so you won't have to keep topping them up again.
To go to another level, change the 'byte-address'
during level 1, then complete it. If you success-
fully do so, you should be taken straight to your
desired section.
Level Numbers:
1 = Horseback ride 7 = On the road
2 = Fight with goblins 8 = Fight outside tower
3 = Fight with blue dragon 9 = On the road again
4 = Underground cave 10 = Fight with scorpian
5 = Fight with cave guardian 11 = In the Demon's castle
6 = Fight with swamp beast
~If you have discovered any codes whilst using Game Wizard, then
~please jot them down and send them in to CHEET SHEETS.
~I have also been told that as Game Wizard looks into memory for
~changes, so due to having memory resident programs running at the
~same time values may change. So if a cheat code doesn't work then
~it's probably because a program you are running clashes.....