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Fanclub Das Freakmagazin 1
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wingcom.txt
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1996-05-13
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~Wing Commander
More Hints For Wing Commander!
I'm working on Secret Missions 2, hold the rank of Lt.Col and
have over 425 kills. The hints provided by Scott "Digger" Ward
are right on the money and are pretty much the same techniques I
use, but I have a few of my own to relate. I'll refer my hints
to the sections within his "hint book."
Section 3, Ship to Ship Combat:
When you need to get to your wingman, or need him to get to you,
instead of chasing all the way to where he is, call him to join
on your wing, and he'll meet you half way. As he approaches,
tell him to break and attack, he'll turn on the enemy and you'll
have a shot at whoever's behind him.
If you hear those plaintive calls from your wingman (esp. Spirit
and other wimpy wingmen) saying they're in trouble, tell them to
join on your wing. After awhile they'll tell you they're ready
to attack (or wait a minute then send them back into the fray).
When faced with a gaggle of enemy ships and can't figure out how
to avoid a head-on attack, try this: Reduce/maintain speed at
100-200, then tell your wingman to attack. He will blast ahead,
and the bad guys will tend to head for him. You then go to max
speed and afterburner, then circle around for a 6-oclock shot.
Being attacked from 2 directions, the furrballs will tend to
scatter, allowing you a better chance to pick them off.
If you're trying to save a Drayman or your wingman and time is
critical, a quick and dirty way to eliminate that last bad guy
is simply to RAM HIM! You will need full shields for this move,
but you can get away with it. The enemy fighter will usually be
obliterated, and the most you'll lose is shields and a little
armor. Not a routine maneuver.
Taunt the enemy. This really will work, about 50% of the time.
Wondering how to save that ship you're escorting? As soon as
you're within range, try some "abusive language" on the enemy
pilots. You may be able to draw them off the target, but of
course they'll then be after YOU!
Section 4, Enemy Capital Ships:
Digger's about got this covered, but there is one helpful hint I
can add: If you are attacking more than one enemy capital ship,
alternate your attacks from one to the other, and the ships tend
to circle each other. Eventually they'll ram into one another,
doing damage to each.
Section 6, Mines and Asteroids:
The technique I use to get oriented with the map's plane of
reference: Pick two nav points that are on the same side of the
sky. Look at the map, and pick the one that appears to be to the
left and front of your ship. Now point the ship at that point.
Now go back to the map and select the nav point to the right
front of your ship. Now, go back to the cockpit and roll until
that point is to your right. You have now formed a plane to
include the two nav points and your location, and should be
oriented to the map.
I've found that going really fast, say 400 or so, gives me a
better sense of depth and movement within the fields. Not for
the squeamish.
If you pop out of a mine/asteroid field and into combat, turn
around and lure the unsuspecting enemy back into the field. On
one mission I disposed of two Fralthi and a wing of Jalthi that
way. Amazing.
Miscellaneous - Porcupine mines:
I've found that if you're heading into a gaggle of bad guys,
esp. head-on, drop the mine right before you pass 'em and one of
them will detonate the mine. Works like a charm.
~Wing Commander 1 Flight Tactics
The following maneuvers will increase you kills and chances of
survival.
Standard Maneuvers:
1) Let an enemy tail your ship flying at about 120 kps. Then hit
your after burners. Make a hard brake and turn a tight 180 degrees
turn. Then open fire.
2) When being chased by a good enemy fighter increase speed to
maximum without after burners. Then pull a hard break and wait
till the enemy is in your front range of fire.
(note: The enemy ships during this combat manuever should be the
same speed equivalence.)
3) When firing head to head with the enemy, try firing all guns and
afterburn to about 8 degrees left or right. Then face the enemy
again and fire. This tactic is extremely effective against slow
moving ships such as the Gratha or Jalthi.
4) When trying to chase an enemy ship running away never use the
afterburners. You would only waste your fuel. Navigate to another
nav point then auto pilot back to the same nav point where the
enemy was. He should be there.
5) When the attack ratio is 2:2 Friend/Foe. Try asking your
wingman to attack the enemy ship chasing you while you attack his
enemyship. This is very effective and it surprises your enemies.
6) When attack large mother ships, never use missiles. Save the
missiles for attacking fighters. It is more effective to fire a
missile at a damaged ship and destroy it then to weaken the shields
then use your lasers.
7) When attacking large ships try attacking with full guns in the
rear of the ship. This way you would not be underfire from the
enemy.
8) As a wing leader, your objective is destroy your target. In
cases of Darkir(a transport) attack and destroy them first before
you attack the defending fighters.
9) When out numbered by the enemies while they attack the Tiger
Claw. Stay close to the ship and attack only the enemy fighter
shooting at the Tiger Claw. Once they stop firing and turn away
attack another enemy fighter shooting at the Tiger Claw. Never
chase the ship. Using this tactic, eventually you will defeat the
enemy fighters.
10)For Gratha and Jalthi, use #3 stated above to attack them.
11)For Dralthi and Krant try afterburning around them near the
back. The weapons on these ships are not very powerful so a head
on combat is possible.
12)For Salthi just fly at very slow speed. Around 50kps, then just
sit and wait for the enemy ship to turn and fire upon you. Then
fire full blast at the Salthi. It is futile to chase these ship
because they have good agility.
Wing Commander is a very different game. There are many
possiblities and ways to encounter your enemy. Unlike some other
games they have the same action over and over again. Experiment a
little, try and invent some other tactics, this would add to more
fun in Wing Commander.