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Fanclub Das Freakmagazin 1
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lastdyn.txt
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1996-05-13
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~The Last Dynasty
Posted to Cheet Sheets via Email by Mark Noble <mnoble@pcug.org.au>
THE COMPLETE SOLUTION OF
LAST DYNASTY
~ACTION PART
~-----------
SIMULATION, EARTH: Easy levels, just practice the game.
MALCHUS: You have missiles for the first time. When the carrier
shows up, don't go after it, but lock the eagle and get this first.
Of course, don't shoot the allied vessel.
PROTECTION: Nothing but more enemies. When the spying device is off,
lock the planet and wait for the landing.
MEN: Don't destroy the base. Keep your eyes constantly on the
allied shuttle and always lock the enemy vessel that is the closest
threat for it. When only the base is left, just wait until you get
the message "shuttle is ready".
XB4_1: Kill all the enemies except for the barge. When only the
barge is left, follow it until you find the co-ordinates of the
planet (you are informed by the game). Only now, destroy it.
RIDACK: You can't land with the satellites on sight, but you can't
survive the enemies when you destroy them. What can you do? Look at
the map. You will see an enemy barge accompanied by warheads. Leave
the satellites untouched and shoot all the warheads Then follow the
barge, which goes to the same planet that you want to land on. When
the barge reaches the satellites, it signals to them so that they
let it pass. Stick behind it, and you will pass as well.
XB4_3: Just kill the enemies and land.
MOD: Don't waste your weapons from the beginning. Wait until you get
the message that strong enemy bombers are on their way, and an ally
tells you to follow him in the asteroid field. Go there at once
(when you look at the map, you will see an area with small white
spots, and an allied vessel waiting there) and stay covered behind
him. When Vana tells you that the decoys are ready, start the action
until all 6 bandits are vanished.
KYAK: Destroy the enemy fighters first and then the barges. At some
point 8 more bandits will appear, but the planet will be "opened".
Lock the planet and go there at full speed. You will land, avoiding
the enemies.
SYMEST4_2: Very difficult level. First, you will go to the left side
of the 21 bandits in horizontal line, and you will start throwing
rockets and simoultaneously move slightly to the right. This way,
you should be able to get them all before they pass b ehind you. You
should also have 7-8 rockets left after the massacre, and your
shield should not be destroyed. Some more stingers attack, which you
will eliminate using missiles and mines. Use your laser to destroy
the pulse and armoury and get ready for s ome more fighters that
come in groups and so they will be destroyed with the remaining
rockets. You will kill about 45 bandits in this level.
ALONE: Leave the satellites for the end, and destroy as quickly as
possible, the barge, which is a moving-bomb. When you destroy the
wasps as well, trying to have some mines and missiles left, shoot
the satellites and get ready for another small group of enemies
(now you can call for reinforcements and finish the level more
easily. You can't do this from the beginning, because the allies may
shoot some of the satellites, making the level impossible to
finish).
RETURN: Use your weapons wisely, because you don't have lots of
them. Especially take good care of the mines. Call for
reinforcements and tell your allies which enemy to attack. Get for
yourself always the closest enemy.
DOK: Quickly exterminate the three enemy fighters that shoot you in
the beginning, using missiles. Next comes a group of 6 stingers,
which you will destroy with a rocket. Now look at the map: You will
see many enemy vessels around an armoury, waiting to rearm. Go there
and use your rockets to eliminate the enemy groups you will meet on
the way. Then shoot down the armoury. 5-6 more bandits will come (a
total of 24 in this level) which won't make things too difficult for
you. If everything is done properl y, the carrier won't show up and
the level will be finished. If something goes wrong and you face the
carrier, restore the battle from the beginning. It is unbeatable.
FINAL: Look at the map. You will see a base surrounded by enemy
changers. Lock one of the closest changers and go there in full
speed, ignoring the fighters that shoot you from the rear. When you
get close, the changers will become invisible and you wil l lie
still. At this time, lock the enemy fighters behind you and start
shooting at them with all your weapons. If you can stand the attack
for a while, you will move to the endgame without having to kill all
the bandits. Don't shoot the changers.
~ ADVENTURE PART
~ --------------
Take laser. In the computer room, look at chair, take magnetic card
(badge), go in the transporter. When you are down enter the pylon,
look at desk, open drawer, get bracelet. Go back in the computer
room and use badge on reader, use bracelet on reader, use keyboard
(badge update).
Go down again, find the elevator and enter it. Use controls, you are
now in the 2nd level. Find the command, use command, open door, find
the cabinet, open cabinet, get fuse, pull lever, watch the sequence,
close cabinet. In the containers' screen, use l aser on camera. When
the guard comes, quickly use laser on guard. in the other cabinet
also pull lever, and now the safety doors are open. Now you can
enter the lab and the side doors. in the lab, look at trionic laser,
open box, put fuse in box. In the o ffice, look at papers, get
electronic key. In the capsules'screen, use electronic key on box,
get capsule, exit lab. In one of the opened side doors, you will
find paint, wire and broken glass. In the lab, in the robot screen,
use paint on two sensors whe n the robot closes the doors. Go back
to the robot. Now the doors will stay open. Exit the lab and go to
the control room, upstairs. In the tranfer center you update the
badge again. (level 2 update)
Go back to the lab. On the desk you will see the ledge. Use broken
glass on ledge. Now in the trionic laser, push ignition switch. The
beam will reflect on the broken glass and then destroy the robot! Go
inside. You will find seal, spacesuit. Use seal on spacesuit. Now
exit the lab and search the side doors for the aquarium. No fish
inside, and the lid is open! Put on sealed spacesuit and only then
use capsule on lid. The substance in the capsule kills all the
guards, but not you since the sealed spacesu it protects you. Now
the rooms right and north of the aquarium open. You will find the
circuit board there . Go in the lab, in the robot room, update your
badge to level 3. (You will have to use the circuit board instead of
the bracelet, this time) Continue straight ahead, enter the door at
the end of the corridor, and leave this new room through the red
door. You will find the jack in the new locations. Look around for a
winch. You will use it later. Now take the elevator to level 1, and
go to the pylon. There is a closed cabinet there. Use jack on
cabinet and you are in the basement. You will find a tripode t here.
Use tripode on jack (jack-on-tripod is produced).
In the room where you took the broken glass, there are empty bottles
and a water faucet. Use empty bottle on water faucet, take full
bottle. Now you go to the room where you found paint and wire. There
is a robot room there. Use electric wire at the mid dle controls of
the last horizontal line. The robot tries to remove the wire. At
once use full bottle on robot, you get rid of it. Look at desk,
open bottom drawer, get screwdriver. Go in the lab and to the winch.
Near the door at the right of the winch, look at the grates. Use
screwdriver on grates. Now use winch controls. Use the hook and you
are in level 1. Why use this way when there is an elevator? You will
find out soon...
Behind you there is a control switch. Press it and see how you can
easily return to level 2. In one of the side doors, you will come
across a level 3 elevator, which is unfortunately closed. Get
another wire and make again a short circuit of the controls in the
robot room. Go inside the elevator and use jack-on-tripod at the
elevator switch. A timer is created. Use timer. Quickly run to the
winch and down to level 1. Go to the basement and, since the
elevator is not at this level, you will see an elevat or
counterweight. Get on the counterweight. When the timer activates,
the counterweight will go up, taking you to level 3!
Now the elevator to the third level which was formerly closed,
opens. Return to the second level and update your badge in the
control room (level 2 update). Go to level 3 and enter the new
elevator. It takes you to the receptor. Look at receptor. Use la ser
on clone. Mission accomplished!
~End of solution
By vantor@compulink.gr (Vangelis Kratsas)
(The Keeper of the Ultimate Knowledge)
Dedicated to Adventure Magic, the best web page for games
throughout cyberspace, blessed by Shodan himself...
~Kindly posted to Cheet Sheets by Mark Noble (mnoble@pcug.org.au)