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- on exitFrame
- set whichSprite to 10
- puppetSprite(whichSprite, 1)
- if the bottom of sprite whichSprite > 0 then
- set the locV of sprite whichSprite to the locV of sprite whichSprite - 2
- else
- set the locV of sprite whichSprite to 480
- end if
- updateStage()
- go(the frame)
- end
-