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  1. \ Notes DISPLAY.BLK                                             ;S                                                              This contains source code to poke and control the screen        display bypassing DOS.                                          You must first have loaded the assembler                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        \ LOAD screen                                                   2 999 THRU                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      \ SEARCH ORDER                                                  ONLY FORTH ALSO                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 \ HOW-SHOW                                                      FORTH DEFINITIONS                                                                                                                                                  QVARIABLE  HOW-SHOW          \ set directly by TDIM and indirectly by DIM                      \ attribute byte to use for screen display                      \ we use QVARIBLE so S! can get at its pfa                                    \ with a simple CS: override                                                                                                                    7 HOW-SHOW !                      : HOW-SHOW! HOW-SHOW C! ;                                       : HOW-SHOW@ HOW-SHOW C@ ;                                                                                                                                                                                                                                                                                                     \ REGEN                                                         HEX                                                                                        B0000000 CONSTANT  REGEN                            \ address of REGEN buffer for                                             \ monochrome screen                                                                                                                   03B4 CONSTANT  I6845              \ IO port address of 6845 control index reg                                                                                                                   03B5 CONSTANT  D6845                       \ IO port address of 6845 data reg                    DECIMAL                                                                                                                                                                                                                                                                                                                         \ S!  screen poke Monochrome version                            HEX                                                             CODE  S! ( char saddr -- : store char on screen )                               ( addr is relative to segment B000 )                            ( saddr points to lsb CHARACTER )                               ( uses current attribute )                            BX DI MOV REGEN MSW # AX MOV  AX ES MOV                         ( ES:DI points to LSB in regen where char will go )             SP INC  SP INC  AX POP  ( char )                                CS: HOW-SHOW #) AH MOV ( in first 64 K )                        STOSW ( store char and attrib byte )                            DI DI XOR ( restore DI to 0 )                                   POPCB                                                           NEXT END-CODE                                             DECIMAL                                                                                                                         \ SCMOVE                                             05/12/84 ) CODE SCMOVE  ( addr saddr len -- : moves field to screen )        ( like CMOVE for screen, len in chars, not yet mult by 2 )      ( uses current attribute byte, len may be 0 )                       BX CX MOV ( CX=len )                                            REGEN MSW # DX MOV ( ES:DI dest = saddr )                       DX ES MOV   SP INC  SP INC   DI POP                             POPDA   SI PUSH DS PUSH  ( DS:SI source = addr )                DX DS MOV  AX SI MOV  ( source seg/off )                        CS: HOW-SHOW #) AL ( in first 64 K ) MOV                        CX0<> IF                                                        DO                                                                BYTE MOVS ( move char ) BYTE STOS ( store attr )              LOOP  THEN                                                      DI DI XOR DS POP SI POP  POPCB NEXT END-CODE                                                                              \ SBLANK                                                        HEX                                                             CODE SBLANK   ( saddr len -- : blanks out field on screen )                   ( like BLANK for screen )                                       ( len in chars )                                                ( uses current attribute byte eg. TDIM )                BX CX MOV ( CX=len )                                            REGEN MSW # DX MOV ( ES:DI dest = saddr )                       DX ES MOV   SP INC  SP INC   DI POP                             CS: HOW-SHOW #) AH ( in first 64 K ) MOV                        20 ( Blank ) # AL MOV                                           REP WORD STOS ( handles CX=0 automatically )                    DI DI XOR POPCB NEXT END-CODE                             DECIMAL                                                                                                                                                                                         \ HIGHLIGHT                                                     HEX                                                             CODE  HIGHLIGHT ( saddr len  -- : change screen attribute )                     ( addr is relative to segment B000 )                            ( saddr points to lsb CHARACTER )                               ( does not disturb characters )                       BX CX MOV ( CX=len )                                            REGEN MSW # DX MOV ( ES:DI dest = saddr )                       DX ES MOV   SP INC  SP INC   DI POP                             CS: HOW-SHOW #) AL ( in first 64 K ) MOV                        CX0<> IF  DO                                                        DI INC  ( bypass char - point at attr )                         BYTE STOS  ( store attr )                                   LOOP THEN DI DI XOR POPCB NEXT END-CODE                   DECIMAL                                                                                                                         \ TDIM etc                                                                                                                      HEX ( Note -- these hidden definitions do not touch smood )         ( these are used internally during display of fields )          ( FORTH DIM etc touch SMOOD which only affects " xxx" )         ( SHOW constants )                                          : TBRIGHT  00F HOW-SHOW! ;     : TBLINK   08F HOW-SHOW! ;       : TDIM     007 HOW-SHOW! ;     : TBRIGHT-INV  070 HOW-SHOW! ;   : TBLINK-INV   0F0 HOW-SHOW! ; : TDIM-INV 078 HOW-SHOW! ;         TBRIGHT  ( default )                                          : TNORM 009 ( BRIGHT UNDERLINE ) ( 00F  BRIGHT )  HOW-SHOW! ;    DECIMAL                                                                                                                                                                                                                                                                                                                        \ EXCHANGE                                                      CODE EXCHANGE ( addr1 addr2 len -- : exchanges two strings )         DS DX MOV  SI AX MOV ( temp save DS:SI )                        ES POP DI POP  DS POP SI POP PUSHDA ( save DS:SI )              BX DX MOV   BX CX MOV 1 # CX SHR  ( convert to words )          0<> IF DO  ( DS:SI = addr1  ES:DI = addr2 )                      ES: 0 [DI] AX MOV ( save addr2 word about to clobber )          SI BX MOV  ( save addr1 )                                       MOVSW ( mov 1 word from addr1 to addr2 )                        ( DS: ) AX 0 [BX] MOV ( store word2 at addr1 )                 LOOP THEN                                                       1 # DX AND ( get low bit )                                      0<> IF ( handle last byte ) ES: 0 [DI] AL MOV SI BX MOV               MOVSB AL 0 [BX] MOV THEN                                  DI DI XOR  DS POP SI POP POPCB NEXT END-CODE                                                                               \ TRT                                                           CODE TRT  ( addr len TABADDR -- )                                ( translates string addr,len using 256 byte table at tabaddr)        DS DX MOV             ( save old DS )                           CX DS MOV             ( DS:BX source seg/off = trt TABLE )      SP INC SP INC CX POP  ( cx=len )                                ES POP DI POP         ( ES:DI = addr string )                   CX0<> IF DO           ( DS:BX table )                               ES: 0 [DI] AL MOV  ( get char )                                 XLAT ( get translated char from DS:BX+AL into AL )              BYTE  STOS  ( store translated char and inc DI )            LOOP THEN                                                       DX DS MOV DI DI XOR POPCB NEXT END-CODE                                                                                                                                                                                                                   \ video-io                                                      HEX                                                             CODE video-io  ( dx cx bx ax -- dx cx bx ax )                        ( calls ROM bios INT10h video control )                         ( see Tech Ref ROM BIOS listings for meaning )                  BX AX MOV                                                       SP INC SP INC BX POP                                            SP INC SP INC CX POP                                            SP INC SP INC DX POP                                            10 INT                                                          DX PUSH DI PUSH                                                 CX PUSH DI PUSH                                                 BX PUSH DI PUSH                                                 AX BX MOV  DI CL MOV                                            NEXT END-CODE                                              DECIMAL                                                         \ CURTHIN CURFAT CURGROSS CUROFF                                HEX                                                             : CURTHIN       ( -- : makes cursor skinny, 3 scan lines thick)     0 0A0C 0 0100 video-io 4DROP ;                                                                                              : CURFAT        ( -- : makes cursor fat )                           0 050C 0 0100 video-io 4DROP ;                                                                                              : CURGROSS      ( -- : makes cursor VERY fat )                      0 000C 0 0100 video-io 4DROP ;                                                                                              : CUROFF        ( -- : turns cursor off )                           0 0E0C 0 0100 video-io 4DROP ;                                                                                              DECIMAL                                                                                                                         \ CURAT                                                         HEX                                                             : CURAT ( sadd -- : moves cursor to screen addr )                       ( sadd is offset in bytes from screen start )                   ( two bytes per char )                                          ( bypasses ROM BIOS and goes right to hardware )                2/ ( cursor hardware wants offset in chars ) DUP                0E ( cur high reg ) I6845 ( 6845 index port ) PC!               >< ( cur addr high byte ) D6845 ( 6845 data port ) PC!          0F ( cur low reg ) I6845 PC!                                    ( cur addr low byte ) D6845 PC! ;                       DECIMAL                                                                                                                                                                                                                                                                                                                         \ GOTOXY                                                        HEX                                                             CODE GOTOXY ( COL ROW -- )                                         ( moves cursor to coordinates row 0..24 col 0..79  )            ( 0,0 is upper left 79 24 is lower right )                      ( uses ROM BIOS int 10 )                                        SP INC SP INC DX POP  ( DL = col )                              BL DH MOV  ( DH = row )                                         2 # AH MOV                                                      10 INT                                                          POPCB                                                           NEXT END-CODE                                                DECIMAL                                                                                                                                                                                                                                                         \ CLEARSCREEN                                                   DECIMAL                                                         : CLEARSCREEN (  -- : erases screen )                             0 [ 80 25 Q* ] LITERAL SBLANK                                   0 0 GOTOXY ;                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  \ beep                                                          HEX                                                             CODE beep  ( divisor time -- )                                                                  ( BX=time in centiseconds )                B6 # AL      MOV                                                43 # AL      OUT     ( write timer mode reg )                        AX      POP     ( rid of high order divisor )                   AX      POP     ( freq divisor -- 533h=1000hz)            42 #  AL      OUT     ( write timer 2 cnt - lsb )                 AH  AL      MOV                                               42 #  AL      OUT     ( write timer 2 cnt - msb )               61 #  AL      IN      ( get current port b setting )              AL  AH      MOV     ( save current setting )                       ( continued ... )                                DECIMAL                                                                                                                         \ beep continued                                                HEX                                                                        03 # AL      OR      ( turn speaker on )                       61 #  AL      OUT                                                     BEGIN           ( start major outer loop )               0A48 # CX      MOV     ( 10 msec delay for innner loop)                DO      LOOP    ( single instruction loop )                     BX      DEC     ( total time of spkr on )                       0= UNTIL                                                    AH  AL      MOV     ( recover value of port )                 61 #  AL      OUT                                                             POPCB                                                   NEXT    END-CODE                                 DECIMAL                                                                                                                                                                                        \ BEEP                                                                                                                          DECIMAL                                                                                                                         : BEEP ( freq time -- divisor time )                               >R >R 1331 1000 R> */ R> beep ;       ( 1331 gives 1000 hz )                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 \ Notes on BEEP                                                 ;S                                                              The original version of beep was written by Ray Duncan in       his PCForth compiler.                                                                                                           beep adapted from IBM/PC Technical Manual, p. A-18.             The frequency of the tone generated is inverse to the value of  a divisor used to generate a frequency using the timer.                                                                         The duration depends on the number of iterations of a loop.     (sec*100), eg., 440 500 BEEP plays middle A for 5 seconds. 41   is lowest fequency.  Lower gives divide overflow.                                                                               Later BEEP will be adjusted so that faster system clocks will   not cause BEEP to make shorter or higher pitched noises than it should.                                                         \ RANGE?                                                                                                                        CODE RANGE?        ( value low high -- good-flag )                     ( true if low <= value <= high )                                \ could be defined as ROT DUP ROT ( L V V H )                   \  <= >R <= R> AND ;                                            ( CX:BX = high ) ES POP DI POP ( ES:DI low )                    POPDA ( DX:AX = value )                                         AX BX SUB  DX CX SBB 0>=  ( HIGH - VALUE )                          IF ES CX MOV DI BX MOV                                                BX AX SUB CX DX SBB 0>=  ( VALUE - LOW )                     IF DI DI XOR ( put true on stack )                                 -1 # BX MOV BX CX MOV NEXT THEN THEN                 DI DI XOR ( put false on stack ) DI BX MOV DI CX MOV NEXT       END-CODE                                                                                                                  ( {OF}                                               02/11/84 )                                                                 CODE {OF} ( a a -- :  or a b -- a )                                 ( OVER = ?BRANCH ww DROP )                                      POPDA ( A in DX:AX B in CX:BX )  ( CANT USE SUB SBB)            BX AX CMP 0<>                                                        IF ( Normally LSW not equal )                                     DX CX MOV  AX BX MOV                                            0 [SI]  SI ADD  ( branch around OF clause ) NEXT         ELSE CX DX CMP 0=                                                    IF ( normally equal )                                           POPCB SI INC  SI INC   ( bypass ww ) NEXT                       ELSE ( MSW not = )                                                DX CX MOV  AX BX MOV                                            0 [SI]  SI ADD  ( branch around OF clause ) NEXT         THEN THEN END-CODE                                          ( OF                                                 10/06/86 )                                                                 FORTH DEFINITIONS                                                                                                               : OF    ( A A -- : A B -- A )                                           4 ?PAIRS                                                        COMPILE {OF}                                                    HERE 0 W, ( leave room 16-bit offset )                          5  ;                    IMMEDIATE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ( TRUEOF                                             02/11/84 )                                                                 FORTH DEFINITIONS                                               : TRUEOF        ( A true -- : A false -- A )                            4 ?PAIRS                                                        COMPILE ?BRANCH-USUALLY ( usually not a match )                 HERE 0 W, ( leave room 16-bit offset )                          COMPILE DROP                                                    5  ;                    IMMEDIATE                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       ( {RANGEOF} RANGEOF                                  09/20/85 )                                                                                                                                 : {RANGEOF}     ( V low high -- V flag : if v in low..high )            2 PICK >R RANGE? R> SWAP ;                                                                                              FORTH DEFINITIONS                                                                                                               : RANGEOF       ( V low high -- : if in range )                                 ( V low high -- V : if not in range )                   COMPILE {RANGEOF} [COMPILE] TRUEOF ;    IMMEDIATE                                                                                                                                                                                                                                                                                                                                       ( CASE ENDOF OTHERS ENDCASE                          02/23/84 ) FORTH DEFINITIONS                                                                                                               : OTHERS ?COMP COMPILE DUP ;  IMMEDIATE                                                                                         : CASE          ?COMP CSP @ !CSP 4 ;    IMMEDIATE                                                                               : ENDOF         5 ?PAIRS COMPILE BRANCH HERE 0 W, SWAP 2                        [COMPILE] THEN 4 ;     IMMEDIATE                                                                                : ENDCASE       4 ?PAIRS COMPILE DROP                                           BEGIN SP@ CSP @ <> WHILE                                        2 [COMPILE] THEN REPEAT                                         CSP ! ( restore CSP ) ; IMMEDIATE                                                                                                                                               \ CASE Notes                                                    ;S                                                                n                                                               CASE                                                                 7    OF ." seven" ENDOF                                     1 8 88 3 ANYOF  ." 1 8 or 88 " ENDOF                                                                                            6  88    RANGEOF ." in range 6..88" ENDOF                                                                                       DUP 7 <   TRUEOF  ." is less than 7 " ENDOF                                                                                     OTHERS   OF  ." what's left" ENDOF                              ENDCASE                                                                                                                                                                                                                                                      \ Last Screen