home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
- 7/8/89
-
-
-
- Screen Designer
- Version 2.77
-
-
-
- Copyright (C) 1987, 1988, 1989
- by
- Michael W. Cocke
-
-
-
- A Tool for Designing Screen Displays
-
-
-
- This program is being distributed under the `shareware'
- concept. You are freely encouraged to copy and distribute
- this program, provided that no changes are made to either the
- program or the documentation. This means that you can down-
- load this program from a bulletin board, get it through a
- mail order house, or copy it from a friend. If you don't
- find it worthwhile, you won't have risked anything. But, if
- you do find it useful, all I ask is that you send me a check
- for just $10.00. This buys you to a new copy of the program,
- WITH ALL updates. It will also buy you some peace of mind.
- I'm one person, not a giant software company, and the check
- you send may make the difference between feeding my cat this
- week and not feeding my cat this week.
-
-
- Please send a check for $10.00 to:
-
- Michael Cocke
- 11 Cedar Road
- Montville NJ 07045
-
- Thank You,
- Mike
-
-
- Hacker Central BBS
- (201)334-2555
- 300/1200/2400 baud 8N1
- 24 hours.
-
-
-
- ---> Royalty-FREE Source code available for $100.00 (U.S.) <---
- Write for details.
-
-
-
-
-
-
-
-
-
-
-
- Technical support, upgrades and requests available upon payment of
- $ 10.00 (U.S.) registration fee.
-
-
- What is SCREEN DESIGNER:
-
- SCREEN DESIGNER is a program created to aid you in
- designing and producing screens for batch files, pro-
- grams, and, if you have the right printer, title pages
- for word processor documents and spreadsheets.
-
- Screen Designer was especially designed for programmers.
- Whether you program in BASIC, Dbase or C, probably the
- worst part of the job is 'prettifying' the screens.
- Screen Designer has a programmer's interface that allows
- you to draw the screen image you want, and then export
- it (formatted properly !) into your source code. I
- originally wrote Screen Designer because I work in 3-4
- different languages, and the only common denominator is
- that graphics is DAMNED difficult in all of them.
-
- The graphics that SCREEN DESIGNER creates can be used on
- color or monochrome video systems, and on IBM (tm)
- compatible graphics printers.
-
- To give you an idea of some of the uses of SCREEN DE-
- SIGNER, all of the help screens and title pages embedded
- in the Screen Designer program were created using the
- program.
-
-
- How to run SCREEN DESIGNER:
-
- SCREEN DESIGNER was designed to work on a monochrome,
- CGA, EGA or PGA equipped IBM (tm) compatible computer,
- with at least 512K Ram and one floppy disk drive.
-
- Late Note: Screen Designer also works in >ALL< VGA
- MODES.
-
- To run the program, all you need to do is type 'SD' at
- the DOS prompt, and press <ENTER>.
-
- There are two command line options available. If you
- wish SCREEN DESIGNER to run in monochrome mode, type 'SD
- M'. If you wish to run SCREEN DESIGNER in color mode,
- type 'SD C'. If you don't do either, SCREEN DESIGNER
- will look at your hardware and make its best guess.
-
-
- Note: The graphics produced will still work on any type
- of video, the above discussion refers only to how you
- run it on your computer.
-
- The second option is the ability to put the name of an
- existing file that you wish to edit on the command line.
- After the two opening screens display, this file will be
- loaded just as if you had selected the load command from
- the file sub-menu.
-
-
- How to use SCREEN DESIGNER:
-
- The Main Editor Screen
-
- This is the screen where you do the actual drawing,
- typing, etc. of your screen image. In addition to all
- of the function keys (explained below), the backspace,
- insert, delete, tab, return, and cursor keys all work
- normally. The other keys that work here are:
-
- <Alt>+<Insert> Insert a new line at the current
- line.
- <Alt>+<Delete> Delete the current line.
-
- <Alt>+<C> Center screen contents horizontal-
- ly.
- <Ctrl>+<C> Center current line contents hori-
- zontally.
- The horizontal center is a little subtle, since
- boxes are multi-line constructs. Rather than try
- to explain what happens if there are two boxes of
- different heights on the same set of lines, I will
- suggest you try it. The insert and delete keys can
- be used to modify the results, if desired. You
- might want to do some experimenting here.
-
- <Alt>+<V> Center screen contents vertically.
-
- <Alt>+<R> Pops up a ruler line on whatever
- line the cursor is currently on.
- This WILL NOT Destroy the screen
- contents. To get rid of the ruler
- and restore your screen, do a
- 'Screen Redraw'.
-
- <CTRL>+<A> Erase to the left of the curser.
-
- <CTRL>+<S> Erase to the right of the curser.
-
- <CTRL>+<W> Erase to the top of the curser.
-
- <CTRL>+<Z> Erase to the bottom of the curser.
-
-
-
-
-
-
-
-
- In addition to the keys listed above, the following
- keys are used with the 'box' capability.
-
- <HOME> Mark the upper left corner of a
- single line box.
-
- <Ctrl>+<HOME> Mark the upper left corner of a
- double line box.
- <Alt>+<HOME> Mark the upper left corner of a
- special box.
-
- <Page Down> Mark the lower right corner of
- all boxes.
-
- Screen Wrap
-
- The screen wraps in all directions. This means that
- if you move the cursor off the right side of the
- screen, it will reappear on the left side, one line
- down. If you move the cursor off the top of the
- screen, it will reappear on the bottom of the screen
- in the same column. The screen also wraps diagonally,
- so that if you run the cursor off the lower right
- corner of the screen, it will reappear in the upper
- left corner.
-
- It is NOT possible to edit more than one screen at a
- time.
-
-
- The Box Capability
-
- There is a sophisticated auto-box routine built into
- SCREEN DESIGNER, which will allow you to draw boxes of
- many different sizes and styles. All you need to do
- is mark the upper left corner of where you want to
- draw a box, using one of the <HOME> key combinations
- listed above. Then move the cursor to where you wish
- the lower right corner of the box, and press <Page
- Down>. Presto, a box of the desired type and size!
-
- There are three separate box patterns available at any
- time in SCREEN DESIGNER. They are the SINGLE BOX, the
- DOUBLE BOX and the SPECIAL BOX. The single box is a
- single line box (-). The double box is a double line
- box (=). The special box is one of a number of possi-
- ble patterns. There are eight predefined special
- boxes (that was the number of keys I had left over),
- and a user-defined option to allow you to set any type
- of box pattern you might wish.
-
- As of version 2.11, there is also an 'intersection
- mode' to simplify making intersections in the lines
- and boxes. Tee intersections for all four sides are
- supported, as are X type intersections (four way).
-
-
-
-
-
-
- These are available in both one and two line patterns.
- Mixed type patterns are not supported yet (I'm running
- out of keys!).
-
- The Function Keys
- SCREEN DESIGNER makes use of the programmable function
- keys, F1-F10, in all of the sub-menu screens, as well
- as in the main edit screen and the line draw screen.
-
- Some of the function keys 'toggle' an effect. In the
- case of such a toggle key, the function key label (on
- line 25 of the screen) will change to show what press-
- ing the key will do. The labels always indicate what
- pressing the key WILL do; they do NOT show the cur-
- rent function of the key.
-
- Function Keys from the Main Edit Screen
- ---------------------------------------
- F1 Main Screen Help
- F2 File Utilities Menu
- F3 Character Utility Menu
- F4 Programmers Utility
- F5 Intersections
- F6 Line Drawing Mode
- F7 Screen Redraw
- F8 Graphics Mode
- F9 Restart the Program
- F10 Exit the Program
-
- F1 - HELP
- ---------
- The F1 key ALWAYS displays a help screen. There are help
- screens for each of the sub menus, the main edit screen,
- and the line draw screen.
-
- F2 - File Utilities Menu
- ------------------------
- The function keys that are used in this menu are:
-
- F1 File Menu Help
- F2 File Load
- F3 File Save
- F4 Directory List
- F10 Return to the Main Edit Screen
-
-
- F1 - File Menu Help
-
- This key is used to provide a quick reference to the
- file menu.
-
- F2 - File Load
- This key is used to load an already existing file for
- further editing.
- After pressing F2, you will be asked to enter the
-
-
-
-
-
-
- filename you want to edit. If you enter a filename
- longer than 12 characters, you will be asked to try
- again. If you press <ENTER> without entering any
- filename, you will be returned to the Main Editor
- Screen.
- The files are saved as normal ASCII text files, so you
- should be able to edit them with any word processor
- that supports a plain ASCII mode (such as Wordstar (in
- NON-document mode) or the editors in Turbo Pascal (tm)
- or Quickbasic (tm)).
-
- F3 - File Save
- This key is used to save a file that you have created.
- After you have pressed F2, you will be asked to enter
- the filename you want to save. If you enter a file-
- name longer than 12 characters, you will be asked to
- try again. If you press <ENTER> without entering any
- filename, you will be returned to the Main Editor
- Screen.
- The files are saved as normal ASCII text files, so you
- should be able to edit them with any word processor
- that supports a plain ASCII mode (such as Wordstar (in
- NON-document mode) or the editors in Turbo Pascal (tm)
- or Quickbasic (tm)).
-
- F4 - Directory List
- This key is used to list the files in the current
- directory. The display stops every 24 lines and
- displays 'Press <ENTER> to continue'
-
- F10 - Return to Main Editor Screen
- This key is used to return to the Main Edit Screen.
-
- F3 - Alternate Box
- ------------------
- This is how you design your 'special' box. The menu
- for selecting among the predefined boxes is self-
- explanatory. The screen will display the different box
- patterns along with a number for each one. Simply
- press the corresponding number and the correct pattern
- will be generated.
-
- If the user-defined box option is chosen (number 8), a
- new screen will appear. The left side of the screen
- shows a listing of keys with the corresponding charac-
- ter generated by each key. The right side of the
- screen prompts the user for the characters that will
- make up the various corners and sides of the user-
- defined box. Pressing <ENTER> after each selection
- will move to the next prompt.
-
- UL stands for Upper Left, UR stands for Upper Right,
- LL is Lower Left, LR is Lower Right. VS is the verti-
- cal Side and HS is the Horizontal Side. These charac-
- ters are entered by typing the standard ASCII key
-
-
-
-
-
-
- shown to the left of the graphics characters on the
- chart that is displayed on the screen.
-
-
- F4 - Programmers Utility
- ------------------------
- This is the function of the program that caused me to
- write SCREEN DESIGNER. I tend to write truly horrible
- screen interfaces. This is because, like many pro-
- grammers, I'm more concerned with the program than
- with its appearance. SCREEN DESIGNER is designed to
- remedy those appalling interfaces. I have tried to
- make this function non-language specific, as I work in
- several different programming languages. As written,
- this function is adequate for BASIC, C, Dbase and
- PASCAL coding conventions. I haven't tested any other
- languages with it. Suggestions and comments are
- welcome.
-
- The first question that you are asked is:
- 'Screen type (P = Program Export, B = BBS Screen):'
- This performs the following; If you answer this
- question with a letter 'P', skip to the section marked
- 'Programmer Interface, Program Export'
-
- Programmer Interface (BBS Screen)
- ---------------------------------
- This function of the Programmer interface skips all of
- the questions detailed below, and simply requests the
- name of the file to save. The formatting of the result
- file, however, is very different from the result of
- the Program export function! The result file will NOT
- be padded to 80 character lines (the same as the
- 'right trim' question below). Blank lines will be
- padded to 1 space. The file will NOT be padded to 24
- lines! This function is useful for drawing bulletins,
- messages, and main menu screens for BBS systems, Such
- as are used in
-
- The Hacker Central BBS
- (201)334-2555
- 300/1200/2400 8N1
- 24 hours
-
- (The preceding has been a blatant advertisement of my
- BBS)
-
-
- Programmer Interface (Program export)
- -------------------------------------
-
- You are asked a number of questions in this section, a
- detailed discussion follows.
-
- Number Lines (Y/N):
-
-
-
-
-
-
-
- Do you wish to have each line of the screen image
- numbered? For instance, GWBASIC requires line num-
- bers, QUICKBASIC considers them optional, and C
- doesn't want to consider the prospect of numbered
- lines. If you answer this question 'yes' you will be
- asked for a starting number, and an increment between
- line numbers.
-
- Next, the question 'Right Trim (Y/N)' will be dis-
- played.
-
- This is asking you if you wish to trim trailing blanks
- from the right side of the screen image. All other
- formatting will work properly in either mode, this is
- for people using non-standard width screens.
-
- The message "DO NOT ENTER QUOTES FOR THE FOLLOWING 2
- QUESTIONS" will be displayed. If you are working in
- BASIC or a similar language which requires PRINT
- statements to be quoted, DO NOT type quotes (") here!
- I have no idea what will happen if anyone enters
- quotes here, but I can guarantee that the program WILL
- malfunction.
-
- The message 'The '^" character will be replaced with
- the physical line number in the following statements.'
- will display. This is intended for languages support-
- ing a 'print at location' statement. Entering a caret
- (^) in either of the next two lines will create a file
- formatted as you request, with the caret (^) being
- replaced by the physical line number for each line of
- the screen image.
-
- Example:
- page=0:row=^:col=4:scrmode=1:st$=
- will produce a file formatted thus;
- page=0:row=1-25:col=4:scrmode=1:st$= etc.
-
- The message 'Begin lines with:' will be displayed,
- this is the programming language statement you wish to
- have each line begin with. for example, if program-
- ming in BASIC, the answer would be 'PRINT'
-
- ** Please note that Compound statements under Basic
- ARE supported.
-
- The message 'End lines with:' will be displayed, this
- is the programming language statement you wish to have
- each line end with. for example, in C you could use
- this capability in PRINTF statements.
-
- ** Please note that Compound statements under Basic
- ARE supported.
-
-
-
-
-
-
-
-
- Next you will be asked for;
- 'Offset from top for line counter metacharacter (0 =
- none)'
-
- This rather indecipherable message relates back to the
- caret (^) we discussed above. Normally the lines will
- be numbered 1 to 25. If, for some reason, you need
- them numbered 5 to 30, enter an offset of 5. In
- short, this is the number you wish added to the physi-
- cal line number in your output file.
-
- (The curious may wish to know why I phrased this
- question in this fashion. The answer is that my XENIX
- is showing.)
-
-
- Next you will be asked if you need to have screen
- lines quoted, this is a yes/no question. The opening
- quotes will be inserted AFTER the 'begin lines with'
- field , and the closing quotes will be inserted BEFORE
- the 'end lines with' field. (BASIC programmers, the
- answer is YES)
-
- The last question you will be asked is for the name of
- the file you wish to save the formatted screen image
- in. If you supply the name of a file that already
- exists, it will be OVERWRITTEN.
-
- If you enter a filename longer than 12 characters, you
- will be asked to try again. If you press <ENTER>
- without entering any filename, you will be returned to
- the Main Editor Screen. The files are saved as normal
- ASCII text files, so you should be able to edit them
- with any word processor.
-
-
- F5 - Intersection mode
- -----------------------
- Intersection mode is designed to place an 'intersection'
- character at the current cursor position. The way it
- works is:
-
- 1) Position the cursor where you want an intersection.
- 2) Press the F5 key.
- 3) Press any one of the following keys;
-
- w, W, a, A, s, S, z, Z, x, X
-
- (This is going to be a little difficult.....)
-
- Visualize the WASZ diamond on your keyboard as
- being representative of the four sides of a square.
- Lower case supplies single line intersections
- appropriate to the side of the square being repre-
-
-
-
-
-
-
- sented by the appropriate key, upper case gives
- double lines. The x or X key does a 'four way'
- intersection. I suggest a little experimentation.
-
- F6 - Line Draw Mode
- -------------------
- The function keys used from this menu are:
-
- F1 Line Draw Help
- F2 Single / Double Line Toggle
- F3 Pen Up / Down Toggle
- F4 Redraw the Screen
- F5 Intersection Mode
- F10 Return to the Main Editor Screen
-
- All of the cursor arrow keys work normally (SEE NOTE
- BELOW), as do the backspace, tab, return, insert and
- delete keys. The other keys that work here are:
-
- <Alt>+<R> Pops up a ruler line on whatever
- line the cursor is currently on.
- This WILL NOT Destroy the screen
- contents. To get rid of the ruler
- and restore your screen, just do a
- 'Screen Redraw'.
-
- <CTRL>+<A> Erase to the left of the cursor.
-
- <CTRL>+<S> Erase to the right of the cursor.
-
- <CTRL>+<W> Erase to the top of the cursor.
-
- <CTRL>+<Z> Erase to the bottom of the cursor.
-
- NOTE: The cursor keys work as marked when the pen is
- UP. When the pen is down, a line of the selected type
- is drawn by the cursor.
-
- F1 - Line Draw Help
- This key is used to provide a quick reference to the
- Line Draw Screen.
-
- F2 - Single / Double Line Toggle
-
- This key toggles between single line (-) and double
- line (=) mode. Note that the function key line changes
- to indicate what pressing the toggle key WILL do, not
- the current status of the toggle key.
-
- F3 - Pen Up / Down Toggle
-
- This key toggles between pen up (cursor movement) and
- pen down (line drawing modes). The lines are actually
- drawn by moving the cursor (with the arrow keys) while
- the pen is DOWN. Appropriate corners will be supplied
- automatically. (Well, within limits - the program is
- not omniscient.)
-
- F4 - Redraw the Screen
-
- This key is used to redraw the screen after a RAM-
- resident program has messed it up. It is also useful
- for getting rid of the ruler line.
-
- F5 - Intersection mode
-
- Intersection mode is designed to place an 'intersec-
- tion' character at the current cursor position. The
- way it works is:
-
- 1) Position the cursor where you want an intersection.
- 2) Press the F5 key.
- 3) Press any one of the following keys;
-
-
- w, W, a, A, s, S, z, Z, x, X
-
- (This is going to be a little difficult.....)
-
- visualize the WASZ diamond on your keyboard as being
- representative of the four sides of a square. Lower
- case supplies single line intersections appropriate to
- the side of the square being represented by the appro-
- priate key, upper case gives double lines. The x or X
- key does a 'four way' intersection. I suggest a
- little experimentation.
-
- F10 - Return to main Editor Screen
-
- This key returns you to the Main Edit Screen.
-
- F7 - Redraw the Screen
- -----------------------
- This key is used to redraw the screen after a RAM-
- resident program has messed it up. It is also useful
- for getting rid of the ruler line.
-
- F8 - Graphics Mode
- ------------------
-
- This key toggles between 'TEXT' and 'GRAPHICS' keyboard
- mode. Note that the function key line changes to indi-
- cate what pressing the toggle key WILL do, not the
- current status of the toggle key.
-
-
- F9 - Clear Screen and Restart the Program
- ------------------------------------------
-
- This key clears the screen and restarts the program.
-
-
-
-
-
-
-
- F10 - Exit the Program
- ----------------------
- This key is used to exit the program.
-
- As of Ver 2.11, You will be asked if you have saved
- the screen currently displayed. This is a Yes or NO
- (Y/N) question. If you answer yes, the program will
- exit. If the answer is no, you will be asked for the
- filename you wish to save the screen in. The screen
- will then be saved and the program will then exit.
-
-
-
- Technical Appendix:
- -------------------
-
- The graphics characters produced by SCREEN DESIGNER are
- the extended ASCII character set incorporated in every
- video board as part of the standard (as defined by IBM)
- character set. On a CGA, EGA, PGA or other color board,
- SCREEN DESIGNER does not operate in the GRAPHICS mode,
- but rather in TEXT mode. This allows the graphics
- created by SCREEN DESIGNER to work properly on any type
- of computer / video system.
-
- All files produced by SCREEN DESIGNER are standard ASCII
- text files, with no tokenization. You can edit any of
- the image files you create with an ASCII word processor,
- such as WORDSTAR in NON-document mode, or the editors in
- Turbo Pascal and QuickBasic.
-
- The files created are 24 records long, with 80 charac-
- ters per record.
-
- PLEASE NOTE: If you use column 80 for your screen design,
- be advised that there is a bug involving the
- video systems ability (indeed, a desire) to
- wrap to the next line. SCREEN DESIGNER at-
- tempts to handle this problem with column 80
- for you, but it will probably turn out
- strangely. I advise that you design your
- screens to use columns 1-79, and ignore column
- 80 entirely.
-
- If you attempt to read in a file that contains either short
- lines (less then 80 characters) or short files (less than 24
- records) SCREEN DESIGNER will pad the records to the requi-
- site length & number.
-
- This program is written in Microsoft QuickBasic 4.5, and
- makes use of the 'event trapping' features of that language.
- Attempting to use a RAM-resident program, such as Sidekick
- (tm), while running SCREEN DESIGNER may produce strange
- results.
-
-
-
-
-
-
-
- I have attempted to make this program as portable as possi-
- ble. The screen redraw is a little slow, but keep in mind
- that SCREEN DESIGNER should work on 98% & 99% compatibles as
- well as 100% compatibles, and under Windows (tm) and Double-
- Dos (tm). I felt that the compromise was worth it.
-
-
- SCREEN DESIGNER has been tested on the following comput-
- er systems:
- (machine types are listed generically, to avoid having
- to list three pages of trademark credits)
- AT with CGA
- AT with EGA
- AT with monochrome
- XT with monochrome graphics
- XT with CGA
- XT with Hercules
- 386 with VGA
-
-
- These systems were run under various versions
- of MS-DOS (tm), from 2.11 through 3.2. and
- PC-DOS (tm) 3.3
-
-
-
- Miscellaneous Notes and Release History:
-
- I'd like to take this opportunity to thank Anthony Scriffig-
- nano, whose program 'CHART' inspired SCREEN DESIGNER.
-
- I'd also like to thank the system operator of the Software
- Society BBS (Sparta NJ) for his willingness to put up with my
- inability to upload the right file the first time (EVER!). I
- got the idea for the intersection mode from his main menu.
-
- And, last but not least, I want to thank my wife, Evelyne
- Stalzer, for tolerating my living at this computer while I
- wrote SCREEN DESIGNER, and for editing the documentation.
-
-
-
-
- Revision History:
-
- Version .99
- The boxer goes berserk, no line draw mode
-
- Version 1.00
- Beta testing: added corrections for short files & short
- records, added ruler line, added blank left, right, up & down
- feature. (I'll get even with John someday..)
-
- Version 1.45
- The virtual screen wins the battle, but I win the war....
- Where is the cursor going ?, started docs. figured out the
- boxer bug, added interlock so up left MUST be above & left of
- lower right (good morning stupid)
-
-
- Version 1.75
- I found the cursor, rewrite the logical to physical screen
- connection. (AGAIN!)
-
- Version 2.0
- First Release to the public (Software Society BBS)
-
- 2 Days later.....
-
- Version 2.02
- Killed the idea of delay loops in the title display, made it
- a 'hit a key'.
-
- Version 2.03
- Not released pending $, found minor bug in line draw, on line
- 24, going right to left, cursor goes to top of screen. fixed
- same.
-
- Version 2.04
- Incorporates 2.03 fix and a correction to the virtual-physi-
- cal cursor link.
-
- Version 2.10
- added intersection mode, also remapped all F keys in draw
- mode at suggestion of Sid K.
-
- Version 2.11
- At the suggestion of Sid (and original design notes, which I
- finally found on my desk!) added check for save during exit
- sequence.
-
- Version 2.30
- Added Trim right and line counter metacharacter to the pro-
- grammer interface. also added offset from top for counter
- meta. Rewrote whole programmer interface (internal). As
- test, rewrote all help screens using new programmer interface
- and PROBAS (tm) windowmanager. New screens only available on
- color systems, maintaining support for mono systems.
-
- Version 2.33
- Corrected garbage character pickup on exiting 'help' with a
- function key (Joey DeS). Added the video mode force feature
- at request of Chuck A. (sysop of Chuck's attempt), fixed
- comma bug in programmer interface (Vic LaG.)
-
- Version 2.35
- Corrected minor bug in video mode force routine. Reworked
- the way that the INSERT and DELETE keys work. compile/linked
- using OPTCALL (Public Domain, Copyright 1988, Michael W.
- Cocke) which reduced the size of the Executable file from
- over 140K to about 114K.
-
-
- Version 2.37
- Added command line facility to enter name of existing file to
- load for editing. Added the 'BBS Screen' function to the
- programmers interface.
-
-
- Version 2.39
- Corrected two (actually two and one half) bugs in the command
- line file load ability. Non-existant files are now handled
- properly, and loading a new file from the file menu, after
- having loaded a file from the command line now works. the
- 'half bug' was in the way the screen displayed the 'loading'
- message during startup. it worked, but looked sloppy.
-
- Version 2.75
- Rewrote entire graphics mode, reworked graphics keyboard
- mode, got mixed mode graphics keyboard to work, almost broke
- 1 screen barrier, but decided against it on basis of effort
- required/registrations received, combined separate help
- screens for mono & color modes into one multimode system,
- cleaned up main help screens, moved more keystrokes away from
- the event handlers and back to keyboard scanning, added
- facility to save under name most recently loaded under.
- rewrote docs using new version of Wordstar (tm)
-
- Version 2.77
- Tracked down & killed obscure bug in programmers mode, BBS
- Screen subfunction: if a certain sequence of operations had
- been performed during editing, garbage would be written to the
- last 3 lines of the saved file. Added facility to save under
- most recently loaded filename to programmers mode.
-
-
-
-
- It is the policy of MWC Enterprises (Me) to implement REGIS-
- TERED user requests (where possible) in ALL shareware
- products. If you have a suggestion, LET ME KNOW! (If you
- aren't registered, REGISTER!) It is a hope (not a policy,
- but what do you want?) to implement user suggestions in
- Public Domain Software.
-
-
- IBM is a registered trademark of International Business
- Machines Corp.
- Turbo Pascal is a registered trademark of Borland International.
- QuickBasic is a registered trademark of Microsoft, Inc.
- Wordstar is a registered trademark of Micropro International Corp.
- MS-DOS is a registered trademark of Microsoft, Inc.
- PC-DOS is a registered trademark of International Business
- Machines Corp.
-
-