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- on exitFrame
- if rollOver(29) then
- puppetSprite(29, 1)
- set the castNum of sprite 29 to 11
- updateStage()
- navhintInf(1)
- else
- puppetSprite(29, 0)
- updateStage()
- navhintInf(0)
- end if
- if rollOver(5) then
- go("slog")
- else
- go(the frame)
- end if
- end
-
- on navhintInf sw
- if sw = 1 then
- puppetSprite(38, 1)
- set the locV of sprite 38 to the bottom of sprite 29 + 4
- set the locH of sprite 38 to the locH of sprite 29 - 88
- updateStage()
- else
- set the locV of sprite 38 to -1000
- updateStage()
- puppetSprite(38, 0)
- end if
- end
-