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- PC CD-ROM VERSION OF "EARTHWORM JIM"
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- DOUBLES THE PLEASURE, DOUBLES THE FUN
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- Playmates Interactive Entertainment Brings Its "Annelid with an Attitude"
- to Home Computers in Earthworm Jim 1 & 2: The Whole Can O' Worms
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- Playmates Interactive Entertainment (P.I.E.) is comprising its wacky 16-bit
- platform titles Earthworm Jim and Earthworm Jim 2 into one PC CD-ROM
- package. The aptly-named Earthworm Jim 1 & 2: The Whole Can O' Worms
- (EWJ-1&2).
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- Developed for P.I.E. by Germany-based Rainbow Arts (part of the Funsoft
- group), EWJ-1&2 will be comprised of two disks featuring eighteen levels of
- the classic 16-bit titles, from the initial junkyard level where Earthworm
- Jim battles the trash can boss to the cathedral race against Jim's evil
- rival Psy-Crow. With over 40 hours of game play, passcodes, and enhanced
- music and 256-color graphics (including many all-new illustrations), this
- version of Earthworm Jim delivers double the fun. The game is "Windows 95
- Autoplay enabled", allowing the user to easily run the game through Win
- 95's MS-DOS mode.
-
- "Earthworm Jims is going to be the hottest property around this year,
- beginning with our Nintendo and Sega games, the Playmates Toys' action
- figures, and the Kids WB animated series," notes David Luehmann, executive
- producer, P.I.E. "Combining both video game versions into one CD-ROM
- package encourages new Jim fans to try out 'part one', while those who've
- played the first one will enjoy 'part two.'"
-
- Scheduled to be included on the two CD-ROMs are full-color photos of
- Playmates Toys action figure characters (which include Earthworm Jim,
- Princess What's-Her-Name and Psy-Crow), and footage from the Universal
- Cartoon Studios "Earthworm Jim" animated series. The cartoon sequences will
- be presented in full-screen format featuring more than 32,000 colors.
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- Earthworm Jim's story begins when, while fleeing from a predator crow, he
- suddenly finds himself the wearer of an all-powerful, indestructible,
- cyber-netic suit that fell onto his body from outerspace. Armed with a
- plasma blaster, he sets our to rescue the charming Princess
- What's-Her-Name, the object of his desire, but he must first battle
- Psy-Crow and the most bizarre collection of bad guys ever imagined,
- including Professor Monkey-for-a-Head; Major Mucus; and Bob and #4, a
- Napoleon-esque goldfish and his henchcat. Part one features bungee jumping,
- undersea hijinx, a place called "Heck," and hidden level that literally
- keeps you "in the dark."
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- In part two, Jim traverses the universe to prevent Psy-Crow from reaching
- "Lost Vegas" for a quickie wedding with the princess. Following the pair
- from planet to planet, Jim must overcome obstacles in such strange worlds
- as "Lorenzen's Soil," "The Villi People," "Inflated Head," and "Udderly
- Abducted." Among the many foes he must evade include pea-shooting cats,
- flying Sumo/Roman centurions, mutant superpowered penguins, and repressed
- Grannies.
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- About the Earthworm Jim demos:
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- System Requirements to run the Earthworm Jim demos:
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- - IBM 486Dx compatible or better (Pentium is preferred)
- - 8MB RAM (16 Mb RAM is preferred)
- - Sound Blaster or compatibled.
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- If you have to run these demos under Win95, Shutdown your Win95, and reboot
- in DOS mode (This will of course work in the final version of the game).
-
- General ingame keys:
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- 'P' Pause / unpause the game.
- 'ESC' Exit to the title-screen. If you already are on the title screen, the
- program will exit to DOS.
- 'F1' Scroll Fix for Tseng3000 video cards. The old Tseng3000 video card
- (and other possibly) have some problems when panning. Pressing this
- key will fix the problem.
- 'F2' Adjust frame rate. On some PC's it happens that the EWJ game is running
- at an unstable frame rate. Try pressing this button up to three times
- to fix it. Pressing it the fourth time will set the frame rate values
- to default.
- 'F3' Toggle between 240 and 200 lines display. Very useable for slow video
- cards.
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- 'J' Joypad on/off.
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- 'R' Joypad recalibration. This function recalibrates the joypad "on the fly".
- simply move the direction pad in all directions and the joypad will
- be recalibrated.
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- Earthworm Jim #1 control:
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- 'Alt' Fire your plasma Blaster, or any other weapon you get. Also acts as an
- accelerator for your rocket.
- 'Shift' Does the head Whip, the "Hamster Bite" (you'll find out...),
- and the bungee Shove. Activates shields during the rocket flights.
- 'Ctrl' Makes Jim jump, or when airborne, turn Jim's head into a rapidly
- rotating helicopter blade.
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- Arrow keys
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- Control which way you move and which direction you look. What did you
- think it did? If you encounter problems with the diagonal directions
- use the arrow keys on the numeric keypad instead.
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- Earthworm Jim #2 control:
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- 'Alt' Fires the current weapon indicated in the lower left corner of the
- screen. When airborne, activates the Snott parachute.
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- 'Shift' Makes Jim whip with his head.
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- 'Ctrl' Makes Jim Jump, and activates Snott when airborne.
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- 'TAB' Cycles through all of Jim's currently held weapons.
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- Arrow keys
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- Oh, it controls the direction Jim moves and fires.
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- To start the EWJ demos make sure to run the Setup program first.
-
- Note: The setup program will create a directory on your 'C' drive called "EWJ".
- In this directory there will be placed a small configuration file used
- by the game.
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- After you have runned the setup program, then just type:
- EWJ followed by <ENTER>.
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- NOTE:
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- If you have a Tseng4000 video card, there might appear some palette problems.
- This bug will be fixed in the final release of the game.
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- Good Luck,
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