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- README for QuakePatch V0.4
-
- YOU USE THIS PROGRAM AT YOUR OWN RISK! I MAKE NO GUARANTEES ABOUT ITS
- RELIABILITY OR FITNESS FOR PURPOSE. I TAKE NO RESPONSIBILITY FOR ANY DAMAGE
- OR LOSS THAT MAY OCCUR AS A RESULT OF USING THIS PROGRAM.
-
- But, hey, it works ok for me...
-
-
- Short Description:
- ==================
-
- This is a small patch program that may make Quake Amiga run up to 20-50%
- faster framerate when using a 68040/68060.
-
- It will also work with QuakePlayer V0.96.
-
- It does not modify any program files.
-
-
- For those who never read readme's longer than 3 lines:
- Run QuakePatch before Quake. See if it makes a difference.
- If not, read this file.
-
-
- What Is This?
- =============
-
- If you haven't got a 68040 or 68060, this program is no use to you. The FPU
- you are using (you have got an fpu, haven't you?) will be a 68881/2 and will
- not have the problems outlined below.
-
- Trying not to be too techy, basically the 68040 and 68060 do not have full
- support for all the FPU instructions which were in a 68882. Quake uses a lot
- of FPU code and it has been written for a 68882. Your 68060.library will
- cover for the missing instructions by emulation, but this is very slow
- compared to real in-line code. To improve performance you can run
- CyberPatcher or OxyPatcher which real-time patch running programs in memory
- with calls to fast replacement routines. Unfortunately, my version of
- CyberPatcher (V1.152) does not catch all of the problem instructions in Quake.
-
- QuakePatch can be considered to be a very small and specific CyberPatcher-type
- program for use only with Quake Amiga. It will only react to Quake and will
- not affect other programs. It replaces specific instruction *sequences* with
- optimised code which performs a similar function. The code surrounding the
- problem instructions has been examined to see exactly how accurate the
- replacement code needs to be so it does not waste time doing an unneccessarily
- precise emulation. QuakePatch code is written in assembly language for speed.
-
- I have tested this program with my A1200, Blizzard'060, 16Mb, AGA, but I am not
- able to test it with '040 or gfx cards. If there's a problem, tell me what it
- is in as much detail as possible and I'll try to fix it.
-
-
- How To Use: (Ah, at last..)
- ===========
-
- I haven't thought of a simple way to activate the patch on a per-game basis
- which would be easily installable, yet. Probably the best way to use it is
- to copy the QaukePatch program into your C: directory (or anywhere else you
- feel like) and execute it as part of the startup. Edit your S:User-Startup to
- include the line:
-
- C:QuakePatch
-
- Assuming you put it in C:. No "run" or "<>nil:" is required.
-
- OR you could run it manually before starting Quake.
-
- You may wish to try out the patch to ensure it works ok before installing it
- permanently.
-
- NOTE: To gain full benefit, so that QuakePatch can catch all the instructions
- it deals with, it should be started AFTER Cyberpatcher/Oxypatcher and BEFORE
- Quake. (The above S:User-Startup installation may not meet those conditions,
- for eg, if you are starting Cyberpatcher in WBStartup.) On the other hand,
- the majority of the speed increase is gained in those parts NOT dealt with
- by Cyberpatcher, in which case QuakePatch can be started anytime, including
- when Quake is running.
-
- DO NOT give the QuakePatch program a Workbench tool icon, because this version
- is *CLI ONLY* and will crash your computer if run from WB.
-
- The next release of this patch will include possibility to start it in the
- WBstartup drawer, but for now.... not.
-
-
- Trying It Out: (The whole point..)
- ==============
-
- To get an idea of what sort of improvement you get with your machine
- configuration, try the following:
-
- 1) DON'T install or run QuakePatch. Just copy it somewhere on your harddrive.
-
- 2) Open a Shell window on Workbench.
-
- 3) Run Quake in the normal way.
-
- 4) Start a Single Player New game.
-
- 5) Move to some place in the Start Room
-
- 6) Get the Quake Console to pop down. (The ~' key)
-
- 7) Set screensize to 100% by the menu.
-
- 8) Type TIMEREFRESH in the quake console.
-
- 9) Wait a few seconds, then note the Frames Per Sec. reading. (About 4-7)
-
- 10) Flip back to WB by pressing Left-Amiga-M.
-
- 11) Run QuakePatch from the Shell window.
-
- 12) Flip back to Quake.
-
- 13) Do a TIMEREFRESH again.
-
- 14) Note the (hopefully) improved reading. (About 6-10)
-
-
-
- Some Points to Note:
- ====================
-
- 1) On my 64MHz (overclocked) Blizzard '060 on AGA, I get a framerate increase
- from about 6.5fps unpatched to 9.5fps patched (45% increase) on average. This
- permits me to play on an 80% size 320*200 NTSC screen at about 10fps ave.
-
- 2) Timerefresh is a pretty poor way of judging framerate. It is highly
- dependent on where you're standing, since it rotates your view 360° and times
- it. If you look straight down at the floor and try it you will get a very
- high framerate compared to standing in a complex room and viewing the walls.
- Walk about and try different places to see what sort of speeds you get.
-
- 3) Timerefresh seems buggy with some screensizes less than 100%. It sometimes
- trashes memory, so don't blame me or Quakepatch if this happens when doing
- this test!
-
- 4) Although the computer reports these numbers, the subjective increase is
- quite slight. Perhaps it would be more apparent for those users with fast
- graphics cards because there may be too much C2P overhead on AGA. (If
- someone could tell me about that at all, please?...)
-
- 5) You really must run Cyberpatcher or similar in addition to this patch as
- there are a number of other emulation overheads to take care of. If not
- you are really not getting the performance you could.
-
- 6) You cannot remove the QuakePatch once it has run. If you run it again, it
- will install itself again. This will not harm anything (hopefully) but will
- consume approx 1K of ram and fractionally slow down any non-cyberpatched
- 68060.library emulations.
-
- 7) Users of OxyPatcher may not notice any significant speed increase since
- the offending instructions may be patched already. I have no way of testing
- this.
-
- 8) If ClickBOOM release update patches for Quake that modify the sections of
- code that QuakePatch uses, then QuakePatch will no longer work. This wont
- prevent Quake from running, it just may slow it down again.
-
-
- ========================================
-
- I would like to congratulate ClickBOOM/PXL for producing an excellent port of
- Quake to the Amiga. The presentation, with the nice packaging, easy install
- script, instructions/poster and full original CD audio really makes it worth
- buying.
-
-
-
- Distribution/Usage Conditions: (The usual stuff)
- ==============================
-
- 1) This program remains Copyright the author.
-
- 2) It is in the popular concept of "Freeware": You may copy the program
- and accompanying file(s) for free, but it is not Public Domain: you
- may NOT reverse-engineer and modify it.
-
- 3) You MUST distribute this readme file when you distribute the program
- file.
-
- 4) You may NOT sell or otherwise distribute this program for profit. Nor
- may you include it as part of a profit-making package.
-
- 5) You may NOT distribute modified or incomplete versions of this program.
-
- 6) You may not impose modified distribution conditions when you copy this
- program.
-
- 7) RIGHTS TO USE OR DISTRIBUTE THIS PROGRAM IN CONJUNCTION WITH ILLEGAL
- COPIES OF QUAKE AMIGA IS EXPRESSLY DENIED.
-
- 8) ClickBOOM/PXL have special rights with regard to this program: They may
- include it with any distribution of Amiga-related material, and they may
- contact me for the sourcecode if they so wish.
-
- 9) Quake Amiga is Copyright ClickBOOM, Pxl Computers and ID Software.
-
- 10) I do not have any connection with the producers of Quake: do not direct
- any queries or bug reports to them; do not direct queries about Quake
- to me!
-
-
- ========================================================================
-
-
-
- If you want to send bug-reports or (civilised!) comments to me,
- I am:
-
- Ian Greenway
- 7 Tolwin Walk
- Norwich
- NR3 4TP
- UK
-