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TYPECOLR.LST
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1995-07-04
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37 lines
//////////////////////////////////////////////////////////////////////////////
//"TYPECOLR.LST": list of types of cards and their colors
//////////////////////////////////////////////////////////////////////////////
//
//[Black=0, Blue=1, Green=2, Cyan=3, Red=4, Magenta=5, Gold=6, White=7]
//[Add 8 to those numbers to make them brighter, or/and 128 to blink ]
//
//Everything following the "//" characters is ignored by ULTRADECK. This
//list may be added to as needed for new types and general configuration
//of your color scheme. Blank lines are also ignored. ULTRADECK looks at
//this data. These are the colors for the "Type" values of each card.
//These entries are not case sensitive.
//Note: The default type is a "Summon".
//Note: You can only have up to 100 entries up to 8 characters for each.
// Also the "default" type color is the "summon" default defined in
// "ultdeck.cfg". This is because not all summons are the same.
// The order is also important for finding the position.
// MAKE SURE YOU REVISE "ULTDECK.CFG" after making changes...
//Format : string@color #
//Example : Echt Wld@7
//////////////////////////////////////////////////////////////////////////////
Instant@9 //Instant
Interrpt@11 //Interrupt
Sorcery@1 //Sorcery
Enchntmt@7 //Enchantment
Echt@7 //Enchant something (creature, world, etc...)
//This string precedes all those so it will be found in each
//Example: Echt Crt
Artf Crt@4 //Artifact Creature
Artifact@6 //Artifact
Ledg Lnd@14 //Legendary Land
Land@14 //Land, Note: this was found in "IsLAND Fish" so now the
//program only tests for a match with the left side of Type
//(ie. (position(of Land in Type) = 1) then = Land color
//Summon@12 //Summon color is the default found in "ultdeck.cfg"