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ii QBALL
COPYRIGHT INFORMATION
IBM, PC-DOS are trademarks of International Business Machines.
4DOS is (C)1988-91 Rex C. Cohn and J. P. Software, Inc.
MS-DOS and Professional Development System are (C)Microsoft, Inc.
Universal INSTALL is (C)1994 The GoodSoft Corp.
GX Kernel and GX Printer are (C)1990-94 Genus Microprogramming,
Inc.
Video Display Editor (VDE) is (C)1987-1993 Eric Meyer
All other copyrights and trademarks are the property of their
respective holders.
MISCELLANEOUS INFORMATION
Composition in
Plain-vanilla ASCII format
using Video Display Editor v1.71a
by
W O R D S M I T H
Jaffrey, New Hampshire
----------
Some screen dump graphics developed using
PRN2FILE, by Tom Kihlken
(C)1988 Paul Somerson and Ziff Communications Company.
iv QBALL
TABLE OF CONTENTS (continued).
Chapter Page
3. Inferred Ballistics Data . . . . . . . . . . . . . . . . . .35
3.1 Inferring a Ballistic Coefficient. . . . . . . . . . . .35
Ballistic Coefficient, R1 = 0 . . . . . . . . . . . . .36
Ballistic Coefficient, R1 = 25. . . . . . . . . . . . .37
3.2 Inferring a Muzzle Velocity. . . . . . . . . . . . . . .39
Muzzle Velocity Using the Bullet Drop Method. . . . . .39
Muzzle Velocity from One Downrange Velocity . . . . . .42
4. Printed Output and Printer Configuration . . . . . . . . . .43
4.1 Printer Warnings . . . . . . . . . . . . . . . . . . . .43
4.2 Screen Dumps (Shift-PrintScr). . . . . . . . . . . . . .43
4.3 Printer Setup. . . . . . . . . . . . . . . . . . . . . .43
4.4 Configuring QBALL for Trajectory Graphics. . . . . . . .44
4.5 Common Printer Problems. . . . . . . . . . . . . . . . .46
5. Configuring Display and Defaults, Using Utilities. . . . . .49
5.1 The Utilities and Configuartion Menu . . . . . . . . . .49
5.2 Toggle Active Switches . . . . . . . . . . . . . . . . .49
5.3 Configuring Screen Colors. . . . . . . . . . . . . . . .50
5.4 Using the Values You've Set. . . . . . . . . . . . . . .50
5.5 Invoking a DOS Shell . . . . . . . . . . . . . . . . . .51
5.6 Reading a Saved Range or Slant Fire Table. . . . . . . .52
6. Recalling Saved Trajectory Data. . . . . . . . . . . . . . .55
Appendices. . . . . . . . . . . . . . . . . . . . . . . . . . .57
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
LIST OF APPENDICES
Appendix Page
A. Glossary. . . . . . . . . . . . . . . . . . . . . . . . .57
B. Miscellaneous Information . . . . . . . . . . . . . . . .65
C. Selected Bibliography . . . . . . . . . . . . . . . . . .71
D. Low Velocity Applications . . . . . . . . . . . . . . . .73
vi QBALL
LIST OF FIGURES (continued)
Figure Page
48. Infer BC or MV Menu Display. . . . . . . . . . . . . . .35
49. Schematic Range Layout . . . . . . . . . . . . . . . . .35
50. Entering Range and Metro Data. . . . . . . . . . . . . .36
51. Velocity Data, MV and Calculated C1 Displayed. . . . . .37
52. Ballistic Coefficient, Three Rounds, R1 > 0 . . . . . .38
53. Inferring Muzzle Velocity Using Menu Display . . . . . .39
54. Bullet Drop Method Schematic . . . . . . . . . . . . . .39
55. Muzzle Velocity from Bullet Drop Display . . . . . . . .40
56. Measurements to Find Group Center. . . . . . . . . . . .41
57. Muzzle Velocity from One Downrange Velocity. . . . . . .42
58. Choosing a Printer Make. . . . . . . . . . . . . . . . .44
59. Choosing a Printer Model . . . . . . . . . . . . . . . .45
60. Confirming Reconfiguration . . . . . . . . . . . . . . .49
61. Utilities Menu . . . . . . . . . . . . . . . . . . . . .49
62. Switch Toggle Menu, Supplied Defaults Shown. . . . . . .49
63. Configuring Display Colors Screen. . . . . . . . . . . .50
64. DOS Prompt in Shell. . . . . . . . . . . . . . . . . . .51
65. Already Loaded Error Message . . . . . . . . . . . . . .51
66. Loading Range Table Reader Utility . . . . . . . . . . .52
67. Saved Tables Found by RRTABLE. . . . . . . . . . . . . .52
68. Typical RRTABLE Display. . . . . . . . . . . . . . . . .53
69. "Long Table" Menu Line . . . . . . . . . . . . . . . . .53
70. Recall Trajectory Data Display and Menu. . . . . . . . .55
71. Recall Trajectory Data Menu and Choice Box . . . . . . .55
72. Graphics Display, Saved Trajectory File. . . . . . . . .56
LIST OF TABLES
1. Free Recoil Velocity and Energy, Selected Weapons. . . .28
2. Metric Data Limits and Conversion Factors. . . . . . . .33
3. Decimal Equivalents, 1/64 Inch Measure . . . . . . . . .41
B.1. Data from Gun Digest Ballistic Table . . . . . . . . . .65
B.2. Data Using Inferred C1 . . . . . . . . . . . . . . . . .65
B.3. Trajectory Data, Speer Manual #11. . . . . . . . . . . .65
B.4. Trajectory Data, Inferred Muzzle Velocity. . . . . . . .66
B.5. Inferred vs Known Muzzle Velocity Results. . . . . . . .66
B.6. Remaining Velocities with Given Inputs . . . . . . . . .66
B.7. Trajectory Comparisons . . . . . . . . . . . . . . . . .67
B.8. Inferred Muzzle Velocity, Various Bullet Drops . . . . .68
B.9. Comparing Inferred vs Nominal Muzzle Velocity. . . . . .68
B.10. QBALL and Sierra Ballistics . . . . . . . . . . . . . .69
B.11. QBALL and BALCALC . . . . . . . . . . . . . . . . . . .69
B.12. QBALL and BALTEC. . . . . . . . . . . . . . . . . . . .69
B.13. QBALL and Barnes Ballistics . . . . . . . . . . . . . .70
D.1. Input Data for a Typical Air Rifle . . . . . . . . . . .73
D.2. QBALL Range Table for a Typical Air Rifle. . . . . . . .74
D.3. INGALLS Range Table for a Typical Air Rifle. . . . . . .74
viii QBALL
OBTAINING THE LATEST SHAREWARE EDITION
The most current Shareware Edition of QBALL -- functionally the
same as the same-numbered Registered Edition -- is available
direct from the author for a $7.50 materials and postage fee, and
on the following electronic services and BBS. (Unless otherwise
noted, use filename QBALLnnn.ZIP, and search keyword
"ballistics.")
America OnLine, filename QBALnn_q.ZIP, where q is 1, 2, or 3.
Attention to Details BBS, 909-681-6221, 1200/2400 8N1.
Break RBBS, 703-680-9269, 1200/2400 8N1.
CompuServe Outdoor Forum, Firearms Library, filename QBALnn.ZIP.
Consultant BBS, 718-837-3236, 1200/2400 8N1.
Data Exchange BBS, 318-239-2122, 1200/2400 8N1.
EXEC-PC BBS, 414-789-4210, 1200/2400 8N1, Files/Mahoney
Collection.
GEnie IBMPC Roundtable Library.
Interstellar Express BBS, 614-436-5448, 1200/2400 8N1.
Knightec BBS, 519-940-0007, 1200/2400 8N1.
LegalEase BBS, 509-326-3238, up to 14400 8N1.
SPACE BBS, 415-323-4193, 1200/2400 8N1.
Twilight Zone BBS, 715-652-2758, 1200/2400 8N1.
V-I-S-I-O-N BBS, voice: 410-461-6430, 14400 only - call for BBS #.
The author provides QBALL directly to these services and BBS.
Downloads from other sources may not be complete and functional --
caveat emptor.
Other vendors to whom the author provides QBALL directly
include, but are not limited to:
*** Diskette Libraries:
Brightspark & Pick-a-Disk, PO Box 253, Morley, W.A. 6062 AUSTRALIA
Micro Magic, PO Box 598, Nedlands, W.A. 6009 AUSTRALIA
Public (software) Library, PO Box 35705, Houston, TX 77235-5705
Somewhere in Time Software, 485 Grant Ave., Copiague, NY 11726
Talon Shareware, 2770 Jane St. #415, Downsville, Ont M3N-2J1
CANADA
Windchimes Shareware, PO Box 2100, Juniper, FL 33468-2100
*** CD-ROM Suppliers:
Advantage Plus, Route.3-Box 192, Apex, NC 27502
Association of Shareware Professionals - address on cover
CSD Software, 6754 Tara Blvd. Suite B-1, Jonesboro, GA 30236-1432
EMS Professional Shareware, 4505 Buckhurst Ct., Olney, MD 20832-
1830
OWOBOPTE Industries Inc., 3101 Sibley Memorial Hwy., Eagan, MN
55121
UAV Corporation, PO Box 7647, Charlotte, NC 28241
Diskette Libraries will almost certainly have the latest QBALL
Shareware Edition; CD-ROM Suppliers should, but may have an older
edition in stock.
.
Page Blank
2 Getting Started QBALL
1.5 General Instructions.
Selecting Menu Options. Press the key corresponding to the
letter which is highlighted or bracketed in the menu option. For
example, to choose option <P>, press upper- or lower-case "P." The
QBALL menus are not case sensitive. If an option does not appear,
or appears in low-intensity characters, QBALL will ignore the
keypress.
Response to "([Y] or N)." Press upper- or lower-case "Y" for
"yes," "N" for "no." You may also press <enter> for "yes." QBALL
ignores any other key.
<ESC>ape Key. <ESC>ape will back out of data or text entry, or
will back up one menu level if a menu is displayed on the screen,
except the Main Menu.
Data Entry and Error Trapping. Type the value to be used, then
press <enter>. If a value already appears in the entry box, press
<enter> to accept it, or overtype to change it. QBALL will not
accept the wrong data type, and out-of-range values will produce
an error message. You may use the <backspace> key to edit the data
value before entering it, or <ESC>ape to the previous menu.
Text Entry. Use the usual editing keys: backspace, insert/de-
lete, home/end, left/right arrows to edit descriptive text. The
length of the text box is the maximum text length that QBALL will
accept. Press <enter> to accept what is shown, or <ESC>ape to
abort text entry. Caution: ensure that all extraneous characters
have been edited out...QBALL will use the text exactly as shown.
Help. Limited help is available during data and text entry, and
when tables are displayed. Press <F1> to invoke help, any other
key to clear the help message. (Help messages clear automatically
after an appropriate delay.)
Swap Units System Option. QBALL can display ballistics data
using English units: yards, pounds, etc.; or Metric units: meters,
kilograms, etc. You may toggle from one to the other using the
appropriate options in the Toggle Switches Menu or the New or
Changed Data Input Menu. As distributed, QBALL defaults to English
units; this may be changed using the configuration routines.
Graphics. Graphics are always enabled. You may toggle the
graphics display grid on or off at any time when graphics are
displayed, or use the configuration routines to change the default
display. As distributed, QBALL defaults to graphics grid "on."
Printer Options. Ensure that your printer is on, on-line, and
has sufficient paper loaded if you want hard copy. QBALL will
detect whether or not your printer is on/on-line, but will not
detect "paper out". As distributed, QBALL defaults to "printer
enabled." You may change this using the configuration routines.
Redirection of Data Output. Except as provided by the hardcopy
printing and the save-to-file routines, QBALL does not support
redirection of data output, e.g., to a disk file.
4 Getting Started QBALL
The screen is swept clear, and the following Main Menu is dis-
played:
>> Ballistic Computations, Typical Firearm <<
=======================================
| *** M A I N M E N U *** |
| --------------------------------- |
| <C>ompute Ballistic or Gun Data |
| <I>nfer BC or MV from Firing Data |
| Use <U>tilities/Configure QBALL |
| <R>ecall Saved Trajectory Data |
| --------------------------------- |
| <Q>uit -- Return to DOS |
---------------------------------------
MV: | C1: | G: | Metro: 59d 0' 29.53" 78% | H: 1.00 |E
^ ^ ^ ^ ^ ^
-------- | ------ ------------------------- ------ -------
Muzzle | Bullet Meteorological Conditions Sight Unit
Velocity | Weight Temperature, dF or dC Height System
FPS | Grains Gun Altitude, ft or met inches English
or | or Bar. Press., inch or mm or or
MpS | Grams Rel. Humidity, % cm Metric
|
-----------
Ballistic
Coefficient
Figure 2. Main Menu Display.
The Main Menu is QBALL's central dispatcher, from which all of
the QBALL routines are accessed. Also displayed on this screen, at
the top, is what you're doing ("Ballistic Computations") and the
weapon name ("Typical Firearm"). At the very bottom of the screen
is the information (info) line, which is displayed at all times,
and is updated whenever any of the information is changed. This
example shows the as-distributed QBALL default values: standard
metro, 1 inch sight height, and English units.
If QBALL is configured to use Metric units at startup, the info
line looks like this, using the as-distributed default values:
MV: | C1: | G: | Metro: 15d 0m 750mm 78% | H: 2.54 |M
Figure 3. Metric Units Information Line.
There are some blanks on the information line as no specific
ammunition data has been entered for QBALL to work on. You'll get
to fill in the blanks in Chapter 2, Computing Ballistic or Gun
Data.
6 Getting Started QBALL
This page for notes.
8 Computing Ballistic Data QBALL
2.2 Computing and Displaying Range Tables.
When all the required information is available, QBALL displays
the Computations Menu.
> Ballistic Computations, Typical Firearm <
=======================================
| *** Computations Menu *** |
| --------------------------------- |
| Range <T>able (0 must be set) |
| Set or Reset Current <Z>ero Range |
| <O>ther Ballistics Procedures |
| <N>ew or Changed Input Data |
| --------------------------------- |
| <ESC> to M A I N M E N U |
---------------------------------------
MV:2700 | C1:.300 | G:180 | Metro:59d 0' 29.53" 78% | H:1.00 |E
Figure 6. Computations Menu.
At this point, you may perform some other procedures, change
some or all of the input data, or simply return to the Main Menu
by pressing the appropriate key: <O>, <N>, or <ESC>, respectively.
<O>ther procedures are fully described in section 2.12; <N>ew or
Changed Input Data, in section 2.13.
Press <T> to develop a range table. Since no valid zero range
has been set, QBALL will prompt you for the zero range, and for
the maximum range for the table and the range increment. Enter the
following data in yards when prompted in the input box:
a. Zero Range . . . . . . . . . . . . . . . . 250
b. Maximum Range. . . . . . . . . . . . . . . 300
c. Range Increment. . . . . . . . . . . . . . 50
QBALL allows zero and maximum ranges of 1760 yards (1 mile) and
range increments of 1 yard to the maximum range set; all remain in
effect until changed. Valid zero ranges are displayed in the Com-
putations Menu thus:
=======================================
| *** Computations Menu *** |
| --------------------------------- |
| Range <T>able (0 = 250 yards) |
- - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - -
---------------------------------------
Figure 7. Partial Computations Menu, Valid Zero Set
10 Computing Ballistics Data QBALL
Consider the following, extracted from the Range Table shown in
Figure 9:
|Range R e m a i n i n g Drop Path/Sight Line 10 MPH Time |
|Yards V: FPS E: Ft-Lbs Inches M.O.A. Inches Inches Flght |
|----- ----------------- ------ --------------- ------ ----- |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| 200 2133 1819 11.19 1.52 3.18 4.93 0.250 |
Figure 10. Partial Range Table.
A bullet having the given ballistic characteristics, fired at
the given muzzle velocity, with the given height of sight and
metro conditions, will, at 200 yards range, retain 2133 FPS
velocity and 1819 foot-pounds of energy, will have dropped 11.19
inches from the line of departure, will be 1.52 minutes of arc
(MOA)/3.18 inches above the line of sight, will have been blown
sideways 4.93 inches by a 10 miles-per-hour cross wind, and will
have taken 0.250 seconds to travel the 200 yards downrange from
the muzzle.
2.3 Range Tables Too Long to Display.
QBALL can develop and display range tables which will not fit
on one screen. If this is the case, you may use the <Home>/<End>,
<PgUp>/<PgDn>, and the arrow keys to browse through the table. For
tables which do not fit on a single screen, you may also use the
following keys to display the indicated lines:
<Z> The zeroed range;
<M> The range at which the maximum ordinate occurs;
alt-<M> The range at which the bullet is the same distance
below the line of sight;
<R> Find a user-specified range in the table. That
range is marked with a | | combination;
alt-<R> Erases the | | marks from the display.
If possible, the requested data line will be vertically centered
in the range table display. If you use <R> to find a range that is
not specifically displayed, the next lower and next higher
displayed ranges are marked with | |.
Put a bookmark here, and return to this section later to
experiment with lengthy range tables.
2.4 Other Range Table Output.
When you've looked at the displayed range table, press <ESC>ape
to display the Range Table Output menu.
12 Computing Ballistics Data QBALL
Depending in part upon how long the range table is, how fast
your printer can print, and the size of the printer or other
buffer, the range table is printed, and you are returned to the
Range Table Output menu. If you want another hardcopy, simply
press <P> to repeat the process.
The range table you've printed should look like this, making
due allowance for print sizes, fonts, and "compression" shown
here.
========================================
Ballistic Computations = Typical Firearm
========================================
Muzzle Velocity = 2700 FPS Ballistic Coef'nt = .300
Bullet Weight = 180 grains Sectional Density = n/a
Temperature = 59 degF. Altitude at gun = 0 feet
Barometric Pressure = 29.53 inches Hg Relative Humidity = 78 %
========================================
Range Table, Zeroed at 250 Yards
------------------------------------------------------------
Range R e m a i n i n g Drop Path/Sight Line 10 MPH Time
Yards V: FPS E: Ft-Lbs Inches M.O.A. Inches Inches Flght
----- ----------------- ------ --------------- ------ -----
[ DATA OMITTED -- see Figure 9 ]
------------------------------------------------------------
----------------------------------------
| -= SYMBOL KEY =- |
| Range at which zeroed: [ ----- ] |
| Range for max height: + ----- + |
| Range MINUS max height: - ----- - |
| Crossing(s) of LOS: : ----- : |
| Found/marked ranges: | ----- | |
| Maximum Range: > ----- < |
----------------------------------------
.
.
.
= Last Page =
Figure 13. Typical Printed Range Table.
Should the range table be too long to fit on one page, page
breaks, page numbers and appropriate column headers are included
in the printed output. Pages other than the last page will show
the word = more = at the bottom of each section. The last page
will always include the Symbol Key shown, and the words = Last
Page =.
There is no need to set the left margin on your printer: the
range table is printed with a (small) left margin. The QBALL
printing routines have been found to work properly on dot-matrix
and laser printers working at a character pitch of 10 cpi. You
can, of course, use a finer character pitch, if desired.
14 Computing Ballistics Data QBALL
2.7 Slant Fire Effects.
Published firing tables generally deal with horizontal fire,
which, for use on a level firing range, is all that is required.
If, however, the line of sight (LOS) is significantly elevated or
depressed, the point of impact is found to be higher than expect-
ed. Figure 16 schematically represents the effect of elevating the
line of sight significantly above the horizontal. .
Consider first the .
case of horizontal |
fire, assuming a sight |
height of 0 (zero) . |
inches. The line of a1 d1
sight is indicated by |
the line labelled LOS; . |
the line of departure, |
by LOD. A bullet fired D |
at point O travels the . b b --
path O-a-a-a-a and HH
crosses LOS at the O
rightmost a, the zero . b -- .
range for horizontal a1. |
fire. The correspond- L .(e) |
ing bullet drop d is . .D |
equal to the vertical b .O aa(d)
distance aa between LOD .L |
and LOS at range Oa. . . a |
Now consider the case .a a |
of an elevated angle . |
of fire, or slant O_________________________________a___
fire. The line of LOS
sight is indicated by
the lower of the two Figure 16. Slant Fire Schematic.
lines labelled LOD; the
line of departure, by the upper LOD. The slant range Oe is taken
as equal to the horizontal range Oa. A bullet fired from point O
travels the path O-b-b-b-b. Since bullet drop is time-
dependent, the drop d1 at range Ob is equal to drop d. The
distance a1a1, taken at 90 degrees to LOS, is equal to aa. Thus,
the bullet path is a distance HH above the line of sight, or "hits
high" by this amount.
The quantity hh is calculated using the relation:
HH = D x ( 1 - COS ( LOS elevation angle ))
Slant fire effects are the greatest under two conditions:
1. The LOS elevation angle is large; and,
2. The time of flight is relatively long. Since time of
flight is dependent upon muzzle velocity and ballistic coeffi-
cient, under those conditions where either one or both are
relatively small, HH will be found to be relatively large.
16 Computing Ballistics Data QBALL
QBALL can develop and display slant fire tables which will not
fit on one screen. If this is the case, you may use the <Home>
/<End>, <PgUp>/<PgDn>, and the arrow keys to browse through the
table. You may also use the following keys to display the
indicated lines applicable to horizontal fire:
<Z> The zeroed range;
<M> The range at which the maximum ordinate occurs;
alt-<M> The range at which the bullet is the same distance
below the line of sight;
<R> Find a user-specified range in the table. That
range is marked with a | | combination;
alt-<R> Erases the | | marks from the display.
If possible, the requested data line will be vertically cen-
tered in the slant fire table display. If you use <R> to find a
range that is not specifically displayed, the next lower and next
higher displayed ranges are marked with | |.
Press <ESC>ape to display the Slant Table Output Menu.
=======================================
| *** Slant Table Output *** |
| -------------------------------- |
| <R>edisplay Slant Fire Table |
| Change <V>ertical Displacement |
| <P>rint Slant Fire Table |
| <S>ave Slant Fire Table to File |
| -------------------------------- |
| <ESC> to Range Table Output Menu |
---------------------------------------
Figure 20. Slant Table Output Menu.
At this point, you may <ESC>ape to the Range Table Output Menu
if, for example, you wish to change the range or other input data.
You may also redisplay the slant fire table - press <R> - which
will put you back in the slant fire table at the same place you
were when you <ESC>aped from it.
<P>rint Slant Fire Table and <S>ave Slant Fire Table to File
are discussed in section 2.9 and section 2.10, respectively.
QBALL allows you to Change <V>ertical Displacement type and
size. In the preceding example, you entered an angular vertical
displacement, i.e., the LOS was elevated above the horizontal. In
most cases, angular vertical displacements will be easier to
estimate, but you may develop a slant fire table if you know the
linear vertical displacement. If you are using English units, the
QBALL default, linear vertical displacements are taken in feet; if
using Metric units, linear vertical displacement are taken in
meters. The maximum linear vertical displacement in both cases is
1.73 times the zero range. In the present example, the maximum
linear vertical dislacement is (1.73 x 250 x 3) = 1287 feet.
18 Computing Ballistics Data QBALL
The slant fire table you've printed should look like Figure 23,
making due allowance for print sizes and fonts.
Should the slant fire table be too long to fit on one page,
page breaks, page numbers and appropriate column headers are
included in the printed output. Pages other than the last page
will show the word = more = at the bottom of each section. The
last page will always include the Symbol Key shown, and the words
= Last Page =.
There is no need to set the left margin on your printer: the
slant fire table is printed with a (small) left margin. The QBALL
printing routines have been found to work properly on dot-matrix
and laser printers working at a character pitch of 10 cpi. You
can, of course, use a finer character pitch, if desired.
========================================
Ballistic Computations = Typical Firearm
========================================
Muzzle Velocity = 2700 FPS Ballistic Coef'nt = .300
Bullet Weight = 180 grains Sectional Density = n/a
Temperature = 59 degF. Altitude at gun = 0 feet
Barometric Pressure = 29.53 inch Hg Relative Humidity = 78 %
========================================
Slant Fire Table, Impact 433 feet Above or Below Gun
---------------------------------------------------------
For Horizontal Fire For Slant Fire Hits
Range in +/- LOS Slant Range in +/- LOS High
------- ---------- ----------- ---------- ------
0 -1.00 0 -1.00 0.00
: 13.60 0.00 : 13.60 0.01 0.01
50 2.22 50 2.31 0.08
100 4.12 100 4.47 0.34
+ 136.78 4.56 + 136.78 5.23 0.66
150 4.51 150 5.31 0.81
200 3.18 200 4.68 1.50
[ 250.00 0.00 ] 250.00 2.44 2.44
- 294.14 -4.56 - 294.14 -1.05 3.51
> 300 -5.31 < 300 -1.64 3.67
---------------------------------------------------------
----------------------------------------
| -= SYMBOL KEY =- |
| Range at which zeroed: [ ----- ] |
| Range for max height: + ----- + |
| Range MINUS max height: - ----- - |
| Crossing(s) of LOS: : ----- : |
| Found/marked ranges: | ----- | |
| Maximum Range: > ----- < |
----------------------------------------
:
= Last Page =
Figure 23. Typical Printed Slant Fire Table.
20 Computing Ballistics Data QBALL
2.11 Displaying a Trajectory Graphic.
You may graphically display the trajectory data which has been
computed. Press <G> to display the following graphics screen.
> Trajectory Display, Typical Firearm <
--+--------------------------------------------------------------
////////////////// (Portion of screen omitted)///////////////////
| | |
|N| +4 x x +4 |
| | x |
| | +2 x +2 |
|C| |
| |--0----|---------|-----------|----------|----------x------0--|
| x |
|H| -2 Use a pencil, draw a smooth -2 |
| | curve connecting the "x's". |
| | -4 -4 |
|E| x
| | -6 -6 |
| | |
|S| -8 YARDS -8 |
| | 50 100 150 200 250 |
--+--------------------------------------------------------------
| Vel 2551 2407 2268 2133 2003 |
| Eng 2601 2315 2055 1819 1603 |
-----------------------------------------------------------------
Current =========================
------- | *** Graphics Menu *** |
Max Ht: 4.56 @ 137 Yds | --------------------- |
Min Ht:-5.31 @ 300 Yds | Toggle <G>rid (Now on)|
C1/Wt : [ As Shown ] | <S>ave Current Data |
M/TVel: 2700/1877 FPS | <R>ecall <1> |
M/TEng: 2913/1408 Ft# | <P>rint Graphic Screen|
ZeroRg: 250 Yds | --------------------- |
Metro : [ As Shown ] | <ESC> to Rg Tble Out |
-------------------------
MV: 2700| C1: .300 |G: 180 | Metro: 59d 0' 29.53" 78% | H: 1.00|E
Figure 26. Typical Trajectory Graphics Display.
The upper part of the screen represents your firing range as
viewed from the side: the firing point is at the left, the point
of impact, at the right. Each range increment is indicated by a
vertical line, numbered across the bottom. The horizontal lines,
numbered at both left and right, indicate the bullet's position
relative to the line of sight (LOS), which is indicated by the
emphasized line numbered 0-0. The maximum ordinate is indicated by
the circle on the curved trajectory. The velocity and energy re-
maining at each incremental range is printed below the grid.
The information block at the bottom left includes the maximum
and minimum heights and the ranges at which they occur, the muzzle
and terminal velocities and energies, the ballistic coefficient
and bullet weight, the zero range, and the metro currently in use.
22 Computing Ballistics Data QBALL
Here, the recalled trajectory data is displayed in a contrast-
ing color, and the ballistic coefficient, bullet weight, and the
metro are what was saved to disk.
You may press <G> at any time to redraw the screen without the
background grid lines. To redisplay the grid, press <G> again. As
supplied, QBALL defaults to grid "on;" you may change this with
the configuration routines.
Should you recall a number of saved trajectory files, and the
screen is becoming cluttered, press <G> to erase all but the
current data. (Press <G> again to redraw the background lines.)
If the <P>rint Graphics Screen option is displayed in normal
video, your printer is on, on-line, has sufficient paper, and has
been properly configured, you may press <P> to print the trajec-
tory screen. Please read the appropriate sections of Chapter 4
regarding printer setup!
There is no provision at this time for QBALL to print a part of
a graphics screen. The present graphics print feature simply dumps
the entire screen--menus and all--to your printer at the screen's
resolution. You may wish to experiment with third-party screen
capture utilities and graphics editing programs; such are, how-
ever, beyond the scope of QBALL.
24 Computing Ballistics Data QBALL
Enter the maximum deviation which you wish to use; this example
uses 6 inches. (You may use any deviation from 0.01 inches up to
40 inches.)
> Ballistic Computations, Typical Firearm <
---| Finding Point Blank Range... |--------------
| |
| Maximum Deviation: (inches) 6 |
| |
| Point Blank Zero Range: (Yards) 278.42 |
| |
| QBALL will use 278 Yards. |
| |
| Point Blank Max Range: (Yards) 327.50 |
| |
| QBALL will use 327 Yards. |
| |
----------> press any key to continue <----------
Figure 31. Point Blank Range Determination.
QBALL computes the zero range necessary to achieve a trajectory
height of 6 inches above and the maximum range at which the traj-
ectory is 6 inches below the line of sight, and displays the
results as shown in Figure 31.
Press any key to return to the Computations Menu. The
calculated zero range is displayed.
=======================================
| *** Computations Menu *** |
| --------------------------------- |
| Range <T>able (0 = 278 Yards) |
| Set or Reset Current <Z>ero Range |
| <O>ther Ballistics Procedures |
| <N>ew or Changed Input Data |
| --------------------------------- |
| <ESC> to M A I N M E N U |
---------------------------------------
Figure 32. Point Blank Zero Range Validated.
Press <T> to develop a range table using this zero range. The
data entry box displays the calculated maximum range and the range
increment which was previously used. You may change either if you
wish, but for this example, simply press <enter> twice.
26 Computing Ballistics Data QBALL
Enter a new wind velocity of 20 MPH, and a wind direction of
235 degrees - from the left rear of the firing point. (The figures
in [brackets] are the QBALL default values.)
---| Cross Wind Corrections... |-----------------
| |
| Wind Velocity: [10 MPH] 20 |
| Wind direction: [270d] 235 |
| |
| Range wind = 16 feet per second |
| Cross wind = 16 miles per hour |
| Crosswind correction = 1.6 |
| |
| Use this correction in tables? ([Y] or N) |
| |
-------------------------------------------------
Figure 35. Entering Wind Vector Correction Data.
While QBALL computes the range wind, its effect is compara-
tively small, and it is neglected. At this point, you may press
<Y> or <enter> to use the correction, or <N> or <ESC>ape to use
the previous wind velocity and direction.
In this case, press <Y> or <enter>; you are returned to the
Computations Menu. Now press <T>, <enter>, <enter> to display the
following range table, shown here in part.
--------------------------------------------------------------
| Range Table, Zeroed at 279 Yards |
|------------------------------------------------------------|
|Range R e m a i n i n g Drop Path/Sight Line 16 MPH Time |
|Yards V: FPS E: Ft-Lbs Inches M.O.A. Inches Inches Flght |
|----- ----------------- ------ --------------- ------ ----- |
| 0 2700 2913 0.00 -- -1.00 0.00 0.000 |
//////////////////////////////////////////////////////////////
Several data lines omitted
//////////////////////////////////////////////////////////////
|-326.19 1814 1314 33.18 -1.74 -5.96 35.87 0.442-|
-------------------------------------------------------------X
Figure 36. Range Table Showing Nonstandard Wind Deflection.
As you can see, the wind deflection column header now displays
the new crosswind, and the deflection values have increased to
reflect the wind speed change.
You may enter wind speeds of 0 MPH to 235 MPH, the world's
record wind speed, set on Mt. Washington, New Hampshire, U.S.A.,
in 1935. Wind directions may be entered in whole clockwise degrees
from 0 (headwind), through 90 (right to left), 180 (tailwind), 270
(left to right), up to 360. QBALL will convert values greater than
360 degrees to a value less than a full circle.
28 Computing Ballistics Data QBALL
Unfortunately, these figures are relatively meaningless without
some basis for comparison. Here are three for starters, all data
computed using QBALL.
----------------------------------------------------
| | Weapon |
| Selected Weapon, Caliber, |-------------------|
| and Load | Velocity | Energy |
| | FPS | Ft-Lbs |
|------------------------------+----------+--------|
| | | |
| 1. Ruger M77R (6.75 pounds) | | |
| .22-250 Remington | 7.86 | 6.49 |
| Muz Vel = 3680 | | |
| Bul Wt = 55 | | |
| Pow Wt = 36 | | |
| | | |
| 2. Marlin 336CS (7 pounds) | | |
| .30-30 Winchester | 10.67 | 12.39 |
| Muz Vel = 2390 | | |
| Bul Wt = 150 | | |
| Pow Wt = 35 | | |
| | | |
| 3. M1 Garand (9.5 pounds) | | |
| .30-'06 Springfield | 10.88 | 17.47 |
| Muz Vel = 2700 | | |
| Bul Wt = 180 | | |
| Pow Wt = 50.5 | | |
| | | |
----------------------------------------------------
Table 1. Free Recoil Velocity and Energy, Selected Weapons.
Winchester-Western velocity data and bullet weights,
powder (propellant) weights from Hornady Handbook,
weapon weights from The Gun Digest, 1991.
Comparing the data in Table 1 with that for our example weapon,
it is seen that the example's recoil energy falls between that of
a "classic deer rifle" and of a heavy military rifle. All things
equal, this gives some idea of how hard the example weapon kicks.
To assess perceived recoil, however, one must also take into
account the individual shooter's physical characteristics and
clothing worn, and the weapon's stock shape, among others. Since
none of these is quantifiable, any evaluation of recoil based on
these or similar calculations must be treated as a rough approx-
imation, only. The figures are valid for comparison purposes, but
nothing more!
30 Computing Ballistics Data QBALL
Bullet Identifier.
If you have entered a new weapon identifier, or if you press
<B>, you may change the bullet identifier, i.e., its diameter,
maker and type. If no bullet identifier is available, QBALL
displays "[]" in the entry box. If a bullet identifier is shown,
and you don't want to use it, enter "[]" - and only "[]" - in the
entry box. Enter the desired new identifier in the entry box,
using the standard editing keys. When the identifier is exactly as
you want it, press <enter>.
---| Enter New/Changed Bullet ID... |------------
| __________ |
| []__________| |
| |
-------------------------------------------------
Figure 42. Entering a Bullet Identifier.
Muzzle Velocity.
Press <V>, and enter a new muzzle velocity, from 200 FPS to
4500 FPS, inclusive.
Ballistic Coefficient.
Press <C>, and enter a new ballistic coefficient (C1). C1 must
be greater than 0.0000 and less than 1.0000; QBALL automatically
adds the leading decimal point. If [Lookup] appears on the prompt
line, you may use the bullet lookup facility: see section 2.14.
Bullet Weight.
Press <G>, and enter a new bullet weight from 0.1 to 999
grains, inclusive. If the bullet weight is less than 50 grains,
1/10 -grain increments are allowed, e.g., 17.6. If [Lookup]
appears on the prompt line, you may use the bullet lookup facil-
ity: see section 2.14.
Metro. (Meteorological Conditions).
Press <M>. You must either enter or confirm air temperature,
gun altitude, barometric pressure, and relative humidity. Press
<enter> to accept the displayed value, or overtype and press
<enter> to change it. Standard values are shown in [brackets] on
the prompt line. You may save the new metro data for use as the
startup default by writing QBALL initialization data as explained
in Chapter 5.
Metro data values must be within the following ranges, all
inclusive:
Temperature. . . . . . . .-50 degrees to +125 degrees Fahrenheit
Gun Altitude . . . . . . . . . . . . . -1312 feet to 29,028 feet
Barometric Pressure. . . . . . 25 inches to 35 inches of mercury
Relative Humidity. . . . . . . . . . . . . . . . . . .0% to 100%
32 Computing Ballistics Data QBALL
[Lookup] appears only if AMMO.DAT and either D.NDX or M.NDX is
present on/in the current disk/directory. QBALL defaults to D.NDX
- sort by diameter - if both index files are present.
Press <L> to use the bullet lookup facility. A bullet listing
is "windowed" over the data entry screen.
> Ballistic Computations, Typical Firearm <
---| Enter Required Initial Data... |------------
| |
| |
===| Bullet Lookup... |=================================== |
| Mak Dia Wt C1 Type Remarks: 1 of 505 | |
| --- ---- ---- ----- -------- -------------------- | |
|~HDY~~.172~~~~25~~.190~~~HP~~~~~~~~1710~~~~~~~~~~~~~~~~ | |
| HDY .222 40 .100 JET 2210 | |
| SRA .223 40 .125 HORNET 1100 | |
| SPR .223 40 .145 SPIRE 1005 | |
| SRA .223 45 .153 HORNET 1110 |----
| SPR .223 45 .166 SPITZ 1011 |
| HDY .223 45 .191 HORNET 2220 |
| SRA .224 40 .124 HORNET 1200 |
| SPR .224 40 .144 SPIRE 1017 |
| SRA .224 40 .160 HP 1385 |
----------------------------------------------------------
PgUp PgDn (up) (dn) Home End [ESC]
Figure 46. Bullet Lookup Window, Sorted by Diameter.
Use the <PgUp>/<PgDn>, <Home>/<End>, <arrow> keys to move the
highlight bar, and press <enter> to choose the highlighted bullet.
If you change your mind, and decide not to use bullet lookup, sim-
ply press <ESC>ape. If both ?.NDX files are present, you may
resort the list by pressing <M>; the list is redisplayed, sorted
by maker. Press <D> to resort by diameter.
With the highlight bar positioned as shown ~~~~thus~~~~,
press <enter>. QBALL reads the data for bullet #1 of 505 bullets:
the Mak(er), Dia(meter), Weight, C1 (Ballistic Coefficient), and
Bullet Type. The screen header and information line are changed,
thus:
> Ballistic Computations, Typical Firearm, .172 HDY HP <
------------------------------------------------
MV: 2700 | C1: .190 | G: 25| Metro: 59d 0' 29.53" 78%| H: 1.00 |E
Figure 47. Changed Screen Header and Information Lines.
QBALL also reads the bullet's sectional density, which will now
appear in printed and saved table headers. In the supplied list,
"remarks" indicate the maker's stock number. This information, as
well as everything else, may be changed using the QBALL Bullet
Lookup Maintenance utility, supplied to all registered users.
34 Computing Ballistics Data QBALL
This page for notes.
36 Inferred Ballistics Data QBALL
You may use nonstandard metro when inferring a ballistic
coefficient, should you have developed you own velocity data from
live firing. Metro conditions may be changed prior to entering
velocity data. QBALL reports ballistic coefficients adjusted to
standard conditions.
You may enter as many as ten (10) V1/V2 pairs. QBALL displays
each velocity, the average V1 and V2, and the ballistic coeff-
icient computed based upon the last V1/V2 pair. (If there are
three or more V1/V2 pairs, QBALL also reports the standard
deviation.) If R1 is greater than zero; i.e., you're not working
with a muzzle velocity, QBALL reports a calculated muzzle
velocity.
The following examples demonstrate the process twice: once with
R1 set to "zero", and once with R1 set to 25; R2 is set to 100 in
both cases.
Ballistic Coefficient, R1 = 0.
This procedure may be used if, for example, you have published
trajectory and velocity/energy data provided by an ammunition
manufacturer, but not the ballistic coefficient. The velocity data
used here is the same as that shown in Figure 34, on page 25.
When prompted for "Shorter Range," enter "0" or press <enter>;
enter "100" for "Longer Range." Press "Y" or <enter> when prompted
for metro.
---------------------
-| Ballistic Coefficient, 2 Velocities... |-| # V1 V2 |
| |+-------------------+
| Enter range data in yards: || 1 |
| || 2 |
| Shorter Range [0=muzzle]: 0 || 3 |
| Longer Range : 100 || 4 |
| || 5 |
| Use Displayed Metro? ([Y] or N) || 6 |
| || 7 |
| || 8 |
| || 9 |
| ||10 |
| |+-------------------+
| ||Av |
| Ranges: Muzzle & 100 yards ||sV |
| ||C1, Last Pair: |
-----------------------------------------------------------------
Figure 50. Entering Range and Metro Data.
Since R1 = 0, QBALL will ask for the muzzle velocity; enter
"2700." When asked for "Velocity, longer range," enter "2407."
QBALL displays the two velocities, their averages, and the
ballistic coefficient based upon them. You are also prompted for
another velocity pair. Since you're working from tabular data,
another pair is superfluous; press <N>.
38 Inferred Ballistics Data QBALL
---------------------
-| Ballistic Coefficient, 2 Velocities... |-| # V1 V2 |
| |+-------------------+
| || 1 2625.0 2407.0 |
| Using 3 rounds, QBALL finds: || 2 2625.0 2407.0 |
| || 3 2625.0 2407.0 |
| Between ranges 25 and 100 yards, || 4 |
| || 5 |
| Avg Higher Velocity 2625 FPS || 6 |
| Avg Lower Velocity 2407 FPS || 7 |
| Ballistic Coefficient .301(sC1 .000)|| 8 |
| || 9 |
| Calculated Muzzle Velocity = 2700 FPS ||10 |
| |+-------------------+
| ||Av 2625.00 2407.00|
| ||sV 0.58 0.58 |
| ||C1, Last Pair: .301|
-------> press any key to continue <-----------------------------
Figure 52. Ballistic Coefficient, Three Rounds, R1 > 0.
Press any key, or wait 60 seconds for QBALL to continue auto-
matically. If all the required initial data is now available,
you'll be returned to the Computations Menu, otherwise, QBALL asks
for the data it needs.
Granted, in this case, the ballistic coefficient doesn't
exactly match what we started with, i.e., we started with 0.300,
and ended up with 0.301. If, however, you develop a range table
using the input data from chapter 2 with C1 = 0.301, you'll find
that the differences are well within the QBALL roundoff errors.
Try it and see.
Under other conditions, you may find that the calculated muzzle
velocity doesn't quite match, either. The difference will be
small, and you may use all calculated muzzle velocity and ballis-
tic coefficient data and expect excellent practical accuracy.
------------------------------------------------------------------
| Only one chronograph? |
| --------------------- |
| If you have only one chronograph, you could fire a string of |
| say, five rounds at one range, then five more at a different |
| range, thus getting two different sets of velocity data. One |
| major disadvantage is that metro conditions may change between |
| the two strings. You'd also be playing pretty "fast and loose" |
| with the statistics involved. (The reliability of data so ob- |
| tained might be a bit shaky, but better questionable data than |
| no data at all!) |
------------------------------------------------------------------
40 Inferred Ballistics Data QBALL
Zero your weapon at a range between 50 and 100 yards; the
greater the zero range, the more accurate the results. Without
changing your weapon's sight settings, fire a string of three to
five rounds at a range at least twice the zero range. Find the
group center, and measure its vertical displacement from the point
of aim. This is D, the vertical difference. In most cases, the
group center will be below the point of aim, but with high
velocities, it may be above the point of aim.
For this example, QBALL was used to generate a typical bullet
drop. (The input data from chapter 2 was used.) The zero range was
set to 50 yards; the maximum range, to 100 yards. The vertical
distance D at 100 yards was found to be 0.33 inches below the line
of sight.
At the Infer MV using menu, press <D>, and enter (or confirm)
the data as prompted.
> Ballistic Computations, Typical Firearm <
---| Muzzle Velocity, Bullet Drop Method... |----
| |
| Ballistic coefficient .300 |
| Range for zero drop: 50 |
| Range to point of impact: 100 |
| Impact Height Difference .33 |
| (Impact is below Line of Sight) |
| Metro As displayed |
| |
| Calculated Muzzle Velocity = 2695 FPS |
| |
----------> press any key to continue <----------
MV: |C1: .300|G: |Metro: 59d 0' 29.53" 78%|H: 1.00|E
Figure 55. Muzzle Velocity from Bullet Drop Display.
In this case, the calculated muzzle velocity, 2695 FPS, does
not match what we started with, 2700 FPS. How much difference does
5 FPS make? Given a zero range of, say, 250 yards, and a maximum
range of 300 yards, the differences are inconsquential: 0.06 inch
trajectory variation, and 0.001 seconds difference in time of
flight at 300 yards. There might be - almost certainly would be -
that much variation between two successive rounds in any given
string.
It bears repeating that this method is extremely sensitive to
errors in vertical distance measurement. One or two hundredths of
an inch can make a big difference; a thousandth or two gives some
variation. In the example just given, if the vertical distance is
taken as 0.325 inches, rather than 0.33, the resulting calculated
muzzle velocity is 2699 FPS.
42 Inferred Ballistics Data QBALL
Muzzle Velocity from One Downrange Velocity.
A chronograph may be used to measure a bullet's downrange
velocity, but two things must be kept in mind. First, no matter
how close to the muzzle the chronograph is placed, the measured
velocity is inevitably less than the muzzle velocity. Second,
there is a minimum safe distance at which the chronograph should
be placed.
QBALL provides a means to determine the muzzle velocity from a
velocity measured at a relatively short range. This process is
variously known as "back-computing muzzle velocity" and "correct-
ing for instrument(al) error/variation."
Select One Downrange <V>elocity from the Infer MV using menu.
QBALL will ask for a ballistic coefficient, the range, the
chrongraphed short-range velocity, and will prompt for metro.
QBALL can use any range from 1 to 100 yards/meters. For safety's
sake, however, a minimum range of 3 yards/meters is suggested.
This example assumes that the chronograph is placed 5 yards (15
feet) in front of the muzzle.
Using the initial data from Chapter 2, the remaining velocity
at 5 yards is found to be 2685 FPS. Figure 57 illustrates the data
entry and result.
> Ballistic Computations, Typical Firearm <
---| Muzzle Velocity, 1 Downrange Velocity... |--
| |
| Ballistic coefficient .300 |
| Range to chronograph: (Yards) 5 |
| Downrange velocity: (FPS 2685 |
| Metro As displayed |
| |
| Calculated Muzzle Velocity = 2700 FPS |
| |
----------> press any key to continue <----------
MV: |C1: .300|G: |Metro: 59d 0' 29.53" 78%|H: 1.00|E
Figure 57. Muzzle Velocity from One Downrange Velocity.
Press any key, or wait 60 seconds for QBALL to continue auto-
matically. If all the required initial data is now available,
you'll be returned to the Computations Menu, otherwise, QBALL asks
for the data it needs.
44 Printed Output and Printer Configuration QBALL
4.4 Configuring QBALL for Trajectory Graphics.
First, ensure that all the following:
QBALL.EXE
PRCONFIG.EXE
and
PRINTERS.DAT
are on/in the same disk/directory.
Note that if you're using 5 1/4 inch disks, they must be high-
density floppies; the required files will not fit on a single 360k
disk! 3 1/2 inch floppies of either density will work.
Log onto/into the disk/directory where the files reside, and
type:
PRCONFIG (+ <enter>)
Some start-up messages are displayed, followed by this screen:
> QBALL Graphics Printer Selection <
===| Printer Makers... |===========
| C.Itoh |
| Dataproducts |
| Datasouth |
| DEC |
| Desktop |
| Decision Data |
| Diablo |
| Diconix |
| Dynax-Fortis |
|~~Epson~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Everex |
| Facit |
| Fortis |
| Fujitsu |
| GCC |
| General Parametrics |
-----------------------------------
PgUp PgDn <up><dn> Home End [ESC]
Found: 707 printers by 91 makers.
Figure 58. Choosing a Printer Make.
Use the <PgUp>/<PgDn>, arrow, or the <home>/<end> keys to
position the highlight bar over the name of your printer, and
press <enter> to select it. You may also exit from this utility
without choosing anything by pressing <ESC>ape.
In this example, Epson printers are to be used. Press <enter>.
46 Printed Output and Printer Configuration QBALL
4.5 Common Printer Problems.
There are three common categories of problem encountered when
printing: nothing prints at all; the printed output is garbage; or
something is printed, but not what you expected.
* Nothing Prints. This may be a hardware problem. Here are some
possibilities:
The wrong printer port is being used. (QBALL recognizes LPT1
only!)
The printer cable is bad or not attached.
The computer's parallel port or the printer's port is not
working.
The printer is not turned on, is off-line, has no paper,
or is broken.
Try using your printer with a different application, or try a
Shift-PrintScr from DOS. If neither of these work, you have a
hardware problem.
Other things to try include swapping the printer cable, using a
different printer if available, and bypassing print buffers or
printer switches.
* Garbage Prints. This may occur when printing graphics, and has
one primary cause: the printer didn't enter graphics mode. This,
in turn, is usually the result of using the wrong printer driver.
The solution is to use the correct one. Exit QBALL, run PRCONFIG
to choose an appropriate driver, and restart QBALL.
If the problem persists, your printer is probably running in an
emulation mode. If you don't know what mode your printer is emula-
ting, run PRCONFIG and try these alternatives:
For an 8-pin or a 9-pin dot-matrix printer: choose Epson
printers; models FX, RX, JX, LX, MX series; black-and-white;
and the lowest available resolution (60 dpi x 72 dpi).
For a 24-pin dot-matrix printer: choose Epson printers; models
LQ, SQ, or Action Printer series; black-and-white; and the
lowest available resolution (60 dpi x 60 dpi).
For a laser printer without a PS in the model name: choose
Hewlett-Packard printers; LaserJet/DeskJet - All Models series;
black-and-white, and the lowest available resolution (75 dpi x
75 dpi).
For a laser printer with a PS in the model name: choose Adobe
Postscript printers; All models series; black-and-white; 300
dpi x 300 dpi resolution.
Don't forget to write the printer driver's name to the QBALL
startup data; press <Y> or <enter> when PRCONFIG so prompts you.
48 Printed Output and Printer Configuration QBALL
This page for notes.
50 Configuring Display and Defaults, Using Utilities QBALL
5.3 Configuring Screen Colors.
At the Utilities Menu, press <C> to display this special color
choice screen.
> Configuring QBALL Screen Display <
===============================
| Press [K]ey to increment: |
| |
| [F] - Foreground |
| [H] - Highlight color |
| [I] - Info Line color |
| [B] - Background color |
| [L] - Help Background |
| |
| press <ESC> to end... |
-------------------------------
[ Now set - FG = 15 HiLite = 10 Info = 7 BG = 1 Help = 6 ]
[ [D]efault - FG = 15 HiLite = 10 Info = 7 BG = 1 Help = 6 ]
[ Blk/[W]ht - FG = 7 HiLite = 15 Info = 7 BG = 0 Help = 0 ]
MV: 2700| C1: .300| G: 180| Metro: 59d 0' 29.53" 78%| H: 1.00 |E
Figure 63. Configuring Display Colors Screen.
Press the appropriate key to step through the available colors
for the [B]ackground; main body text, [F]oreground; [H]ighlighted
text; the title and [I]nfo lines; and the he[L]p window background
color. The chosen colors are immediately displayed so that you can
see what they look like. When you've found an appealing combina-
tion, press <ESC>cape to use that combination henceforth.
You may also press [W] to use a black-and white display. You
may find this advisable if you want to print trajectory graphics.
If you get in a muddle, and want to start over, press [D] to
return to the as-supplied default color settings.
5.4 Using The Values You've Set.
Having set the display colors and toggles as you like them, and
with the Utilities Menu displayed, you may either <W>rite QBALL
initialization data, or you may <ESC>ape to the Main Menu.
If you'd like to use the values for this session only, perhaps
to see how they work out, then press <ESC>ape. If you later decide
to save your "temporary" setup, choose <U> from the Main Menu and
<W> from the Utilities Menu. QBALL doesn't care if there's a delay
between choosing and saving configuration data, and will quite
cheerfully save whatever's in effect at the time the <W>rite op-
tion is chosen.
52 Configuring Display and Defaults, Using Utilities QBALL
5.6 Reading a Saved Range or Slant Fire Table.
If at least one saved range table or slant fire table, and
RRTABLE.EXE is present in the current directory, you may view or
print that table using the RRTABLE utility. If there are no saved
tables, or RRTABLE is absent, the <R> option will not appear.
RRTABLE may also be invoked directly from the command line without
starting QBALL.
Assuming that you saved the range table, the slant fire table,
or both which were developed in Chapter 2, the <R> option appears.
The remainder of this section assumes that both were saved, and
that you are running RRTABLE from within QBALL.
With the Utilities Menu displayed, press <R>. The following is
displayed:
=================================
| *** Utilities Menu *** |
| -------------------------- |
| Toggle <S>witches |
|===============================|
|| ||
|| Loading Range Table Reader ||
|| ||
|-------------------------------|
| <ESC> to M A I N M E N U |
---------------------------------
Figure 66. Loading Range Table Reader Utility.
QBALL starts RRTABLE.EXE, which finds all the files in the
current directory with an "Rnn" extension; RRTABLE displays the
following:
> Range Table Reader - accompanies QBALL v3.00 <
.
.
.
===| 2 QBALL-generated Range Tables found... |===================
| FILENAME.R01 FILENAME.R02 |
-----------------------------------------------------------------
Enter <01> thru <02> to read table ("0" exits):
.
.
.
Figure 67. Saved Tables Found by RRTABLE.
You may exit without doing anything further by pressing <0>
(zero) (+ <enter>); you are then returned to the QBALL Utilities
Menu.
54 Configuring Display and Defaults, Using Utilities QBALL
This page for notes.
56 Recalling Saved Trajectory Data QBALL
If, however, you want to use the selected file's data, you may
press <G> to display a trajectory graphic, or <D> to use the
file's data as the QBALL input data. Choosing <D> will take you
directly to the Computations Menu; <G> displays this graphic:
> Trajectory Display, Typical Firearm <
--+--------------------------------------------------------------
////////////////// (Portion of screen omitted)///////////////////
| | |
|N| +4 x x +4 |
| | x |
| | +2 x +2 |
|C| |
| |--0----|---------|-----------|----------|----------x------0--|
| x |
|H| -2 Use a pencil, draw a smooth -2 |
| | curve connecting the "x's". |
| | -4 -4 |
|E| x
| | -6 -6 |
| | |
|S| -8 YARDS -8 |
| | 50 100 150 200 250 |
--+--------------------------------------------------------------
| Vel 2551 2407 2268 2133 2003 |
| Eng 2601 2315 2055 1819 1603 |
-----------------------------------------------------------------
Current =========================
------- | *** Graphics Menu *** |
Max Ht: 4.56 @ 137 Yds | --------------------- |
Min Ht:-5.31 @ 300 Yds | Toggle <G>rid (Now on)|
C1/Wt : [ As Shown ] | <S>ave Current Data |
M/TVel: 2700/1877 FPS | <R>ecall <1> |
M/TEng: 2913/1408 Ft# | <P>rint Graphic Screen|
ZeroRg: 250 Yds | --------------------- |
Metro : [ As Shown ] | <ESC> to Rg Tble Out |
-------------------------
MV: 2700| C1: .300 |G: 180 | Metro: 59d 0' 29.53" 78% | H: 1.00|E
Figure 72. Graphics Display, Saved Trajectory Data.
This is the same graphic you developed in Chapter 2. At this
point, you may <R>ecall and display the data from SAMPLE.TJ1, or
<P>rint this screen (if QBALL has been properly configured).
Note that the data read from FILENAME.TJ2 has been set as the
current input data, which QBALL will use until you change it. You
may do this using the New/Changed Data Input routines, you may
<ESC>ape back to the Main Menu, <R>ecall another trajectory, and
reset all the input data at once, or you may use "clean sweep" at
the Main Menu (press <C> + <Y> or <enter>).
.
58 Appendix A - Glossary QBALL
bullet weight - Weight of the actual projectile, usually stated in
grains (English measure), or in grams (Metric measure). See
also: grain, gram.
caliber - For small arms, the diameter of the bore measured across
the lands. In practice, the diameter of the bullet. In artil-
lery and naval gun usage, a measure of length equal to bore
diameter; thus, a "fifty caliber" barrel would be 50 bore dia-
meters long.
cartridge - Fixed ammunition, including case, powder, primer, and
bullet, for small arms. See also: round, shell.
case - The usually brass, sometimes aluminum or soft steel compo-
nent of a cartridge which contains the powder, primer, and
bullet prior to firing. See also: brass.
centimeter - In Metric measure, 1/100 of a meter. Approximately
0.0394 inches.
chamber - The breech, or rearmost portion of the barrel, which
contains and supports the cartridge prior to, during, and
immediately following firing.
coefficient of form - A number relating the ballistic efficiency
of a given bullet shape to the shape of the projectile used to
calculate the ballistic table.
C1 - Formula symbol for ballistic coefficient.
cross wind angle - The angle between the wind direction and the
line of departure. Typically tabulated as ninety degrees, or
"pure" crosswind with no range vector.
deflection - See: wind deflection.
degree - 1: Angular measure equal to 1/360 of a full circle.
2: Unit of measure in any of several systems of temperature
measurement.
downrange - Refers to the position of objects in space relative to
the direction of fire; point of aim and point of impact, for
example, are by definition downrange.
drift - Properly, the distance a bullet will travel laterally due
to its spin. This effect is usually quite small, amounting to
about 7 inches at 1000 yards for military M2 Ball (.30-'06)
ammunition. Often confused with wind deflection. See also: wind
deflection.
drop - The distance a bullet will fall due to the influence of
gravity. Drop is measured from the line of departure, not the
line of sight.
60 Appendix A - Glossary QBALL
horizontal fire - That type of fire occurring if the weapon's bar-
rel is not elevated significantly above or below the horizon-
tal. Generally taken as 1 degree of arc or less.
Ingalls' Tables - A set of ballistic tables first calculated by
Col. J. M. Ingalls in 1918. Probably the most widely used
tables for small arms ballistics calculations.
iron sights - In popular usage, metallic sights.
kilogram - In Metric measure, the mass of 1000 cubic centimeters
of water at a temperature of 4 degrees C. Approximately 2.204
pounds, 35.264 ounces, or 15,400 grains.
lands - Those portions of a rifled bore not cut away by rifling
grooves. See also: grooves, rifling.
lead - (leed) How far ahead of a moving target a shooter must aim
to be assured of hitting it.
lead - (led) Soft, dense, silvery-gray metal with relatively low
melting point which forms the basis for many bullets.
line of departure - An imaginary line formed by extending the axis
of a firearm's bore in a downrange direction.
line of sight - An imaginary line from the shooter's eye through
the center of the sights to the point of aim. The bullet typi-
cally crosses this line only twice; once near the muzzle, and
once at the targeted distance.
mass - Properly, the weight of an object divided by the acceler-
ation due to gravity. Commonly taken to mean "weight."
maximum height - The greatest vertical distance the bullet rises
above the line of sight. Sometimes confused with midrange traj-
ectory since it typically occurs about halfway between muzzle
and target. Maximum height is usually somewhat higher and
occurs somewhat further downrange than the midrange trajectory.
See also: midrange trajectory.
maximum range - The horizontal distance measured from the fire-
arm's muzzle to the point of impact.
metallic sights - Sights containing no optical elements.
met - 1. An abbreviation for "meter." 2. An abbreviation for "Met-
eorological Conditions." See also: meter, metro, standard met.
meter (also metre) - In Metric measure, the fundamental unit of
linear measurement. Approximately equal to 39.37 inches,
3.28083 feet, or 1.09361 yards.
52 Appendix A - Glossary QBALL
point of aim - That downrange point with which a firearm's sights
are aligned.
point of impact - That point which a bullet actually strikes. In
most cases, considered in relation to point of aim.
powder - The propellant material used in firearms. Usually not in
powder form, but in the form of small rods, spheres, or flakes.
primer - Impact-sensitive component of a cartridge which ignites
the powder charge upon being struck by the firing pin or the
striker of a firearm.
projectile - A bullet, shell, golfball, rock, or other object
shot, hit, thrown, or hurled in space; a projectile receives a
single impetus, and continues in motion by its own inertia. A
bullet is not properly a projectile until it is in motion.
relative air density - The density of air at the measured metro
divided by the density of air at standard metro, expressed as a
dimensionless decimal fraction; e.g., 1.000.
relative sonic velocity - The velocity of sound at the measured
metro divided by the velocity of sound at standard metro, ex-
pressed as a dimensionless decimal fraction; e.g., 1.000.
remaining energy - A projectile's energy in FtLbs or MetKg at a
given range. See also: FtLbs, MetKg.
remaining velocity - A projectile's velocity in FPS or MpS at a
given range. See also: FPS, MpS.
revolver - Handgun which sequentially aligns each of several
rounds with a single barrel to achieve multi-shot capability.
rifle - Firearm equipped with a rifled barrel, designed to be
fired by a single individual, using both hands, from the
shoulder.
rifling - The spirally-cut or swaged grooves in a firearm's bore,
taken collectively with the resulting lands, which impart a
stabilizing spin to the bullet. See also: grooves, lands.
round - 1. One complete cartridge. 2. The sequential number of a
shot in a number of shots; e.g., "Round #3."
scope - Optical or telescopic, as opposed to metallic, sights.
second - 1: 1/60 of an angular minute. 2: 1/60 of a minute of
time.
shell - 1. In artillery and naval usage, a projectile containing a
high explosive and obtaining its effect from the detonation of
that explosive. 2. One complete cartridge for a shotgun, or
commonly, one complete cartridge of any kind.
64 Appendix A - Glossary QBALL
string - A number of rounds fired at a common point of aim, often
for the purposes of sighting in or zeroing a firearm.
targeted range - That distance furthest from the muzzle where the
path of the bullet crosses the line of sight. (The "sighting
in" distance, or "zero range.")
terminal energy - The remaining energy at the point of impact. See
also: remaining energy, point of impact.
terminal velocity - The remaining velocity at the point of impact.
See also: remaining velocity, point of impact.
time of flight - The time necessary for a bullet to travel from
the muzzle of a firearm to its point of impact or to any inter-
mediate range.
total drop - The bullet's vertical distance below the line of
departure taken at the maximum range.
trajectory - The path of a moving projectile. Often expressed as
the number of linear units above or below the line of sight.
trajectory, effects on - Generally, trajectory is affected by: 1.
muzzle velocity; 2. ballistic coefficient; 3. air density,
which is generally determined by air temperature and pressure,
relative humidty, and gun altitude; 4. elevation of the line of
sight. In slant fire, there is a small retardation or acceler-
ation force due to the gravity vector, but this is usually
ignored. Bullet weight generally has no effect upon trajectory,
except in those cases involving extreme elevation angles of the
line of sight.
windage - 1. Lateral sight adjustment. 2. The sight adjustment re-
quired to compensate for crosswind effects at a given range.
wind deflection - The size of a projectile's horizontal lateral
motion attributable to the action of crosswind wind vector.
Often mistakenly called drift. See also: drift, windage.
yaw - Normally, a situation in which a bullet rotates on its axis
at a small angle to the line of flight.
zero - 1. The sight setting producing coincidence of point of im-
pact and point of aim at a given range. 2. The process of
determining that sight setting. See also: sighting in.
zero range - That range furthest from the muzzle at which the
point of aim and point of impact coincide.
66 Appendix B - Miscellaneous Information QBALL
Using the zero range of 50 yards, a vertical difference of 0.2"
below line of sight at 100 yards, and standard metro, QBALL infers
the muzzle velocity to be 2411 FPS. QBALL reports this trajectory
data using the inferred muzzle velocity:
-------------------------------------------------------
| Calculated using QBALL. 180 gr bullet, C1=.30 |
| Range in Yards |
| --------------------------------------- |
| Muz 50 100 150 200 250 |
| --------------------------------------- |
| Velocity 2411 2272 2137 2006 1880 1761 |
| Energy 2323 2062 1825 1609 1413 1239 |
| Trajectory -1.50 0.00 -0.20 -2.27 -6.47 -13.23 |
-------------------------------------------------------
Table B.4. Trajectory Data, Inferred Muzzle Velocity.
The maximum differences are:
-------------------------------------------------------
| QBALL vs Speer. Speer data taken as standard. |
| Range in Yards |
| --------------------------------------- |
| Muz 50 100 150 200 250 |
| --------------------------------------- |
| Velocity 0.5% 0.6% 0.7% 0.8% 0.9% 1.1% |
| Energy 0.9% 1.1% 1.4% 1.7% 1.8% 1.1% |
| Trajectory 0" 0" 0" .03" .23" .27" |
-------------------------------------------------------
Table B.5. Inferred vs Known Muzzle Velocity Results.
Error Analysis -- Velocity and Energy.
Results from several QBALL runs were compared with comparable
data from two sets of published tables: the Speer Reloading Manual
#11, and the Hornady Handbook of Cartridge Reloading, 3d Edition.
The following table summarizes as-comparable-as-possible velo-
city data from all three sources. The data shows QBALL to be in
general agreement with the two published sources.
--------------------------------------------------------------
| Remaining Velocity, Conditions as Shown |
| ======================================= |
| [ Range = 200 yards, Standard Met ] |
+------------------------------------------------------------+
| MuzVel = 2100 MuzVel = 2500 MuzVel = 3300 |
| C1 = .12 C1 = .26 C1 = .50 |
| --------------- --------------- --------------- |
| QBALL 1112 1879 2899 |
| SPEER 1102 1872 2895 |
| HORNADY 1126 1875 2892 |
--------------------------------------------------------------
Table B.6. Remaining Velocities with Given Inputs. Note that
the Hornady ballistic coefficients were actually .122, .259,
and .496, thus, the "high-on-low" value spread.
68 Appendix B - Miscellaneous Information QBALL
Error Analysis -- Inferred Muzzle Velocity.
Table B.8 summarizes the muzzle velocities obtained using a
range of values for the bullet drop. Table B.9 summarizes the
expected variation in "final" data.
-------------------------------------------------
| -LofS Velocity -LofS Velocity |
| ----- --------- ------ --------- |
| 0.25 2781 --> 0.320 2705 |
| 0.26 2769 | 0.321 2703 |
| 0.27 2757 | 0.322 2702 |
| 0.28 2745 | 0.323 2701 |
| 0.29 2735 | 0.324 2700 |
| 0.30 2724 | 0.325 2699 |
| 0.31 2714 | 0.326 2699 |
| 0.32 2704 ---- 0.327 2698 |
| 0.33 2695 ---- 0.328 2697 |
| 0.34 2686 | 0.329 2696 |
| 0.35 2677 --> 0.330 2695 |
-------------------------------------------------
Table B.8. Inferred Muzzle Velocity, Various Bullet Drops.
------------------------------------------------------------
| USING THE "NOMINAL" MUZZLE VELOCITY |
|Range R e m a i n i n g True Path/Sight Line Defl'n Time |
|Yards Velocity Energy Drop MOA Inches 10 MPH Flght|
|----- ----------------- ---- --------------- ------ -----|
| 0 2700 2913 0.00 0.00 -1.00 0.00 0.000|
| 25 2625 2754 0.15 1.49 0.37 0.08 0.028|
| 50 2551 2601 0.62 2.86 1.43 0.28 0.057|
| 75 2479 2455 1.42 2.87 2.15 0.63 0.087|
| 100 2407 2315 2.56 2.53 2.53 1.11 0.117|
| 125 2337 2182 4.09 2.02 2.53 1.79 0.149|
| 150 2268 2055 6.02 1.41 2.12 2.66 0.182|
| 175 2200 1934 8.38 0.73 1.28 3.71 0.216|
| 200 2133 1819 11.19 0.00 0.00 4.93 0.250|
+----------------------------------------------------------+
| USING MUZZLE VELOCITY INFERRED FROM BULLET DROP |
|Range R e m a i n i n g True Path/Sight Line Defl'n Time |
|Yards Velocity Energy Drop MOA Inches 10 MPH Flght|
|----- ----------------- ---- --------------- ------ -----|
| 0 2695 2903 0.00 0.00 -1.00 0.00 0.000|
| 25 2620 2743 0.15 1.51 0.38 0.08 0.028|
| 50 2546 2591 0.62 2.88 1.44 0.28 0.057|
| 75 2474 2446 1.42 2.89 2.16 0.63 0.086|
| 100 2402 2306 2.57 2.55 2.55 1.11 0.116|
| 125 2332 2174 4.10 2.03 2.54 1.79 0.148|
| 150 2263 2047 6.05 1.42 2.13 2.67 0.180|
| 175 2195 1926 8.42 0.74 1.29 3.72 0.213|
| 200 2129 1811 11.23 0.00 0.00 4.94 0.248|
------------------------------------------------------------
Table B.9. Comparing Inferred vs Nominal Muzzle Velocity.
70 Appendix B - Miscellaneous Information QBALL
----------------------------------------------------------
| Program: BALTEC. |
| Input Data: |
| Ballistic Coefficient (C1)....... .295 |
| Bullet Weight.................... 130 grains |
| Zero Range....................... 200 yards |
| Maximum Range.................... 600 yards |
| Range Increment.................. 50 yards |
| Sight Height..................... 0.9 inches |
| Crosswind........................ 10 MPH |
| Metro............................ Standard |
+--------------------------------------------------------+
| QBALL vs BALTEC Results |
| Remaining Velocity............... 0 FPS |
| Remaining Energy................. 0 FtLb |
| Total Drop....................... 0.04 inches |
| Path/Sight Line.................. 0.04 MOA/0.03 in |
| Time of Flight................... 0 seconds |
----------------------------------------------------------
Table B.12. QBALL and BALTEC. Available in BALTEC,
unavailable in QBALL: Bullet Momentum.
----------------------------------------------------------
| Program: Barnes Ballistics. (Barnes Bullets, Inc.) |
| Input Data: |
| Ballistic Coefficient (C1)....... .295 |
| Bullet Weight.................... 130 grains |
| Zero Range....................... 200 yards |
| Maximum Range.................... 600 yards |
| Range Increment.................. 100 yards |
| Sight Height..................... 0.9 inches |
| Crosswind........................ - no wind - |
| Metro............................ Standard |
+--------------------------------------------------------+
| QBALL vs Barnes Ballistics |
| Remaining Velocity............... 1 FPS |
| Remaining Energy................. 1 FtLb |
| Total Drop....................... - - - - - |
| Path/Sight Line.................. 0.058 inches |
| Time of Flight................... 0.0025 seconds |
----------------------------------------------------------
Table B.13. QBALL and Barnes Ballistics. Available in BARNES
BALLISTICS, unavailable in QBALL. Tabular comparison.
As can readily be seen from the preceding tables, QBALL is in
substantial (not to say "bang on"--pun intended) agreement with
several other computer ballistics programs. Other sources with
which QBALL is in substantial agreement include the Winchester
Product Information and Ballistics Guide (1989), and the Remington
Firearms and Ammunition Catalog (1990).
72 Appendix C - Selected Bibliography QBALL
Winchester Product Information and Ballistics Guide. East Alton:
Winchester/Olin Corp., 1989.
Winchester Reloading Components Catalog. East Alton: Winchester
Group, Olin Corp., 1992.
74 Appendix D - Low Velocity Applications QBALL
Using this input data, QBALL computes the following range
table, shown here in part, and in printed format.
QBALL Range Table, Zeroed at 30 Yards
------------------------------------------------------------
Range R e m a i n i n g Drop Path/Sight Line 10 MPH Time
Yards V: FPS E: Ft-Lbs Inches M.O.A. Inches Inches Flght
----- ----------------- ------ --------------- ------ -----
0 579 14 0.00 -- 0.00 0.00 0.000
20 450 8.3 2.47 7.59 1.59 2.50 0.118
[ 30.00 394.7 6.4 6.08 0.00 0.00 5.88 0.189 ]
40 345.4 4.9 11.98 -9.24 -3.87 11.13 0.270
60 260.9 2.8 32.72 -32.72 -20.55 27.11 0.465
80 188.5 1.5 65.93 -59.34 -49.70 47.84 0.686
100 124.2 0.6 110.68 -86.34 -90.40 71.70 0.926
> 108.00 100.2 0.4 131.39 -96.83 -109.49 81.91 1.025 <
------------------------------------------------------------
Table D.2. QBALL Range Table for a Typical Air Rifle.
Using the Ingalls Ballistics Tables and the procedures found in
Hatcher's Notebook, the following set of data is computed. (Drop
is corrected to allow for air resistance.)
INGALLS Range Table, Zeroed at 30 Yards
--------------------------------------------------------------
Range R e m a i n i n g Drop Path/Sight Line 10 MPH Time
Yards V: FPS E: Ft-Lbs Inches M.O.A. Inches Inches Flght
----- ----------------- ------ --------------- ------ -----
0 579 14 0.00 +-----------------------+ 0.000
20 437 7.8 2.52 |Not computed. Path is| 0.120
[ 30.00 380.1 5.9 6.25 |dependent on drop; wind| 0.193 ]
40 336.5 4.7 11.46 |deflection, on time of | 0.266
60 249.5 2.6 35.48 |flight. For comparison | 0.488
80 188.5 1.5 80.47 |purposes, this data is | 0.765
100 142.5 0.8 ~175 |superfluous. | 1.131
> 108.00 127.1 0.7 ~232 +-----------------------+ 1.313 <
--------------------------------------------------------------
Table D.3. INGALLS Range Table for a Typical Air Rifle.
As can be seen, there isn't very good agreement between the two
data sets. Consider, however, that the comparison is being made
between two sets of very questionable data, i.e., neither the Ing-
alls Table method nor QBALL are particularly reliable at extremely
low velocities.
With all of the foregoing in mind, you may use QBALL for low-
velocity applications, but your results will be, at best, suspect.
For this reason, it is recommended that experimental shooting be
conducted to confirm - or deny - the validity of low-velocity
data.
.
76 QBALL
D continued G
Defaults Glossary. . . . . . . . . . .57
changing . . . . . . . . . 29 Graphics
filename, range table. . . 13 auto-detect. . . . . . . . 4
filename, slant fire tbl . 19 displaying . . . . . . .30ff
filename, traj't'y . . . . 21 recalling. . . . . . . . .55
metro. . . . . . . . . . . .4 saving . . . . . . . . . .31
sight height . . . . . . . .4 Group center, finding . . . .41
unit system. . . . . . . . .4 Gun weight
DISCLAIMER. . . . . . . . . . .i in free recoil/velocity. .27
Distribution. . . . . . . . . .i valid data limits. . .27, 33
DOS Shell
Already Loaded! message. . 51 H
exiting. . . . . . . . . . 51 Hardware
invoking . . . . . . . . . 51 chronograph(s) . . . .35, 38
prompt in. . . . . . . . . 51 graphics auto-detect . . . 4
suggested. . . . . . . . . 4
E Header line see Screen header
Error analysis. . . . . . . . 66 Help
Exiting accessing cntxt-sensitive. 2
DOS Shell. . . . . . . . . 51 from author. . . . . . . ix
QBALL. . . . . . . . . . . .5
I
F Inferred ballistic coefficient
Files Using 1 downrg velocity 36
copying. . . . . . . . . . .4 Using 2 downrg velocities 37
distribution . . . . . . . .4 Inferred data, examples . . .65
naming . . . . . . 13, 19, 21 Infer MV using menu . . . . .39
PRCONFIG.EXE . . . . . . . 44 Inferred muzzle velocity
QBALL.EXE. . . . . . . . . .4 Bullet drop method . . . .39
QBSHELIT.BAT . . . . . . . 51 One velocity method. . . .42
required . . . . . . . . . .4 Information (Info) line . . . 4
RRTABLE.EXE. . . . . . . . 52 Installation. . . . . . . . . 1
trajectory graphic . . . . 21 INTRODUCTION. . . . . . . . .ix
Filenames
entering . . . . . . . 13, 21
graphics (*.TJ?) . . . . . 21 L
in range tables. . . . . . 13 LIMITED LICENSE . . . . . . . i
in slant fire tables . . . 19 Load From a Disk . . . . . .ix
special note, *.R?? files. 19 [L]ookup see Bullet [L]ookup
Fraction table. . . . . . . . 41 Low-velocity applications . .73
Free recoil velocity, Energy
examples . . . . . . . . . 28
gun weight in. . . . . . . 27
powder (propellant) wt in. 27
valid data limits. . . 28, 33
78 QBALL
R continued S continued
Range increment Slant fire tables
entering . . . . . . . . . .8 data entry . . . . . .15, 16
in graphics display. . . . 20 display. . . . . . . .15, 17
valid data limits. . . . . .8 printing . . . . . . . . .17
Range, zero reading. . . . . . .19, 52ff
entering . . . . . . . . . .8 saving . . . . . . . . . .19
valid data limits. . . . . .8 Starting QBALL
Range tables Already Loaded! message. .51
data entry . . . . . . . . .8 monochrome . . . . . . . . 3
display. . . . . . . . . . .9 Suggestions
interpretation . . . . . . 10 procedure. . . . . . . . .ix
printing . . . . . . . . . 11 rewards for. . . . . . . .ix
reading. . . . . . . 13, 52ff Switch Toggle Menu
saving . . . . . . . . . . 13 Graphics grid on/off . . .49
Reading saved table . . . . . 52 Noises on/off. . . . . . .49
Registration fee, benefits. . ix Printer on/off . . . . . .49
RRTABLE.EXE . . . . . . . . . 52 Swap Unit System . . . . .49
S T
Saving Trajectory graphics
Range tables . . . . . . . 13 displaying . . . . . . .20ff
Slant fire tables. . . . . 19 recalling. . . . . . . . .55
Trajectory graphics. . . . 21 saving . . . . . . . . . .21
Screen Colors
choosing . . . . . . . . . 50 U
saving . . . . . . . . . . 51 Unit System Swap. . . . .31, 49
Screen Header Uphill/downhill see Slant fire
bullet make/diameter/type. 32 Utilities
default. . . . . . . . . . .4 DOS Shell. . . . . . . . .51
graphics . . . . . . . . . 21 PRCONFIG.EXE . . . . . . .44
weapon identifier. . . . . .4 RRTABLE.EXE. . . . . . . .52
Shareware
about... . . . . . . . .vii V
availability . . . . . . viii Verification notice . . . . .ix
distribution . . . . . i, vii
obtaining latest . . . . viii W
Sight height Warranty. . . . . . . . . . . i
changing . . . . . . . . . 30 Weight see bullet, gun, powder
default. . . . . . . . . . .7 Wind vector corrections
valid data limits. . . 30, 33 changing . . . . . . . . .26
Slant fire effects. . . . . . 14 default. . . . . . . . . .26
displaying . . . . . . . .26
valid data limits. . .26, 33