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DP Tool Club 24
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CD_ASCQ_24_0995.iso
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dmn2_11.zip
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BLOOD2.DEH
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Text File
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1995-08-07
|
9KB
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514 lines
Patch File for DeHackEd v2.3
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 5
Thing 1 (Player)
Bits = 234884102
Thing 2 (Trooper)
Bits = 205520902
Thing 3 (Sargeant)
Bits = 104857606
Thing 9 (Mancubus)
Bits = 205520902
Thing 11 (Chaingun Sargeant)
Bits = 205520902
Thing 15 (Cacodemon)
Bits = 205537798
Thing 16 (Baron of Hell)
Bits = 205520902
Thing 17 (Baron Fireball)
Bits = 201393680
Thing 18 (Hell Knight)
Bits = 205520902
Thing 31 (Barrel)
Bits = 201326598
Thing 32 (Imp Fireball)
Bits = 67092
Thing 36 (BFG Shot)
Bits = 201393680
Thing 37 (Arach. Fireball)
Bits = 201393680
Thing 38 (Bullet Puff)
Bits = 16
Thing 39 (Blood Splat)
First moving frame = 90
Injury frame = 90
Close attack frame = 90
Bits = 20
Thing 40 (Teleport Flash)
Bits = 201327120
Thing 43 (BFG Hit)
Bits = 201327120
Thing 44 (Green Armor)
Bits = 201326593
Thing 47 (Armor Helmet)
Bits = 209715201
Thing 57 (Invulnerability)
Bits = 209715201
Thing 65 (Box of Ammo)
Bits = 201326593
Thing 68 (Energy Cell)
Bits = 201326593
Thing 83 (Tall Gr. Pillar)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 84 (Short Gr. Pillar)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 85 (Tall Red Pillar)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 86 (Short Red Pillar)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 87 (Pillar w/Skull)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 88 (Pillar w/Heart)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 89 (Eye in Symbol)
Bits = 201326594
Thing 90 (Flaming Skulls)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 91 (Grey Tree)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 6
Thing 94 (Tall Red Torch)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 98 (Brown Stub)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 6
Thing 99 (Technical Column)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 102 (Swaying Body)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 103 (Hanging Arms Out)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 104 (One-legged Body)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 105 (Hanging Torso)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 106 (Hanging Leg)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 107 (Hanging Arms Out2)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 108 (Hanging Torso 2)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 109 (One-legged Body 2)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 110 (Hanging Leg 2)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 111 (Swaying Body 2)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 112 (Dead Cacodemon)
Height = 3670016
Bits = 201326596
Thing 113 (Dead Marine)
Hit points = 100000
Mass = 10000
Bits = 201326596
Thing 114 (Dead Trooper)
Bits = 4
Thing 115 (Dead Demon)
Bits = 4
Thing 117 (Dead Imp)
Bits = 100
Thing 118 (Dead Sargeant)
Bits = 4
Thing 119 (Guts and Bones)
Hit points = 1000000
Mass = 1000000
Bits = 201326596
Thing 120 (Guts and Bones 2)
Hit points = 1000000
Mass = 1000000
Bits = 201326596
Thing 121 (Skewered Heads)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 6
Thing 123 (Pole with Skull)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 6
Thing 124 (Pile of Skulls)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 125 (Impaled Body)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 6
Thing 126 (Twitching Body)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 6
Thing 127 (Large Tree)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 129 (Hanging Body 1)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 130 (Hanging Body 2)
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 137 (Brains)
Bits = 21
Frame 90
Duration = 50
Frame 91
Duration = 50
Frame 92
Duration = 50
Next frame = 957
Frame 96
Duration = 2
Next frame = 90
Frame 202
Duration = 5
Next frame = 194
Frame 235
Duration = 5
Next frame = 227
Frame 434
Duration = 5
Next frame = 429
Frame 469
Duration = 5
Next frame = 462
Frame 493
Duration = 10
Frame 494
Duration = 10
Frame 757
Duration = 5
Next frame = 749
Frame 801
Next frame = 127
Frame 812
Next frame = 799
Frame 895
Duration = 10
Next frame = 895
Frame 952
Duration = 10
Next frame = 953
Frame 953
Duration = 10
Next frame = 954
Frame 954
Duration = 10
Next frame = 955
Frame 955
Duration = 10
Next frame = 952
Frame 956
Duration = 100
Next frame = 895
Frame 957
Duration = 100
Next frame = 956
Frame 958
Next frame = 958
Text 494 492
THE HORRENDOUS VISAGE OF THE BIGGEST
DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
YOU, AFTER YOU PUMP YOUR ROCKETS INTO
HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
UP AND DIES, ITS THRASHING LIMBS
DEVASTATING UNTOLD MILES OF HELL'S
SURFACE.
YOU'VE DONE IT. THE INVASION IS OVER.
EARTH IS SAVED. HELL IS A WRECK. YOU
WONDER WHERE BAD FOLKS WILL GO WHEN THEY
DIE, NOW. WIPING THE SWEAT FROM YOUR
FOREHEAD YOU BEGIN THE LONG TREK BACK
HOME. REBUILDING EARTH OUGHT TO BE A
LOT MORE FUN THAN RUINING IT WAS.
SO YOU'VE RETURNED! I WOULD OF NEVER
THOUGHT YOU WOULD BEAT THE BLOOD DEMON
AGAIN! DAMN YOU! hOW DID YOU FIND OUT
THAT ONLY ROCKETS CAN KILL HIM! I'LL
MAKE SURE YOU DIE NEXT TIME!
OH WELL NOW ITS BACK TO EARTH. I BET
YOU'LL HAVE LOTS OF FUN TRYING TO
REBUILD THAT PUNY, PATHETIC WORLD OF
YOURS!
NEXT TIME I'LL BE WELCOMING YOU BACK
WITH A ROCKET AIMED AT YOUR DAMN HEAD!
SEE YOU AROUND, WUSS!
Text 9 8
ZOMBIEMANTROOPER
Text 11 8
SHOTGUN GUYSARGEANT
Text 17 16
HEAVY WEAPON DUDELIEUTENTANT
Text 9 10
LOST SOULBATTLE FLY
Text 9 10
CACODEMONDESTRUCTOR
Text 13 15
BARON OF HELLDEMON PROTECTOR
Text 11 8
ARACHNOTRONSERVANT
Text 14 12
PAIN ELEMENTALTHE BRINGER
Text 8 10
REVENANTHELL CHEIF
Text 8 8
MANCUBUSGUARDIAN
Text 9 11
ARCH-VILERESURRECTOR
Text 21 20
THE SPIDER MASTERMINDYOUR WORST NIGHTMARE
Text 14 12
THE CYBERDEMONTHE ALMIGHTY
Text 8 10
OUR HEROA SURVIVOR
Text 80 80
DOOM 2: Hell on Earth v%i.%i DOOM II INITIATION SEQUENCE: REMEMBER ITS HELL ON EARTH!
Text 21 23
commercial version.
BLOOD AND GUTS VERSION
Text 265 266
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
===========================================================================
THE BLOOD IS BACK
THE BLOOD DEMON LIVES AGAIN!
===========================================================================
Text 33 32
M_Init: Init miscellaneous info.
THE BLOOD DEMON WILL NOW ARISE!
Text 35 34
R_Init: Init DOOM refresh daemon - FEEDING LIFEFORCE....RESURRECTING-
Text 30 30
P_Init: Init Playloop state.
RESSURECTION WAS SUCCESSFUL!
Text 20 22
Picked up a medikit.YOU SHOULD HAVE DIED!!
Text 16 16
Invulnerability!LUCKY BASTARD!!!
Text 8 11
Berserk!KILL'EM ALL
Text 20 20
Partial InvisibilityHA HA CAN'T SEE ME!!
Text 25 27
Light Amplification VisorAHHHH, THAT'S MUCH BETTER!!
Text 30 28
You got the BFG9000! Oh, yes.THE BIG FUCKING GUN 9000!!!
Text 21 22
You got the chaingun!A SUPER-FAST CHAINGUN!
Text 28 28
A chainsaw! Find some meat!A CHAINSAW! FIND SOME FLESH!
Text 28 30
You got the rocket launcher!AN S-51 ROCKET LAUNCHER, COOL!
Text 23 23
You got the plasma gun!A 40-WATT PLASMA RIFLE!
Text 20 23
You got the shotgun!SEMI-AUTO PUMP SHOTGUN!
Text 26 27
You got the super shotgun!A DOUBLE BARRELED SHOTGUN!!
Text 22 20
Degreelessness Mode OnBLOOD PROTECTION ON
Text 23 20
Degreelessness Mode OffBLOOD PROTECTION OFF
Text 20 23
Ammo (no keys) AddedAMMO AND WEAPONS ADDED!
Text 21 20
Very Happy Ammo AddedKILLER FUCKING AMMO!
Text 21 21
... doesn't suck - GMCHAINSAW THEIR ASSES!